Warcraft 3: Frozen Throne - Undead Campaign - Chapter 5: Dreadlords Fall

Location: Detheroc’s Stronghold, Western Plaguelands

At that same moment, back in the Plaguelands, Sylvanas and her loyal minions plan their next surgical strike against the dreadlords’ power.

Sylvanas Windrunner: You’ve done well, Varimathras. You’ve led us straight to Detheroc’s stronghold. But tell me, who are those humans?

Varimathras: Detheroc used his telepathy to enslave a top-ranking human warlord. I believe his name was Garabon or Gilithos or something. Human names all sound the same to me. Instead of stamping it out, Detheroc has taken control of the last pocket of human resistance. They maintain their own army wihin the keep.

Sylvanas Windrunner: Your brother is more clever than I thought. His defenses are considerable.

Varimathras: Yes, and with this paltry force you’ve mustered, a direct assault on his walls would be suicide!

Sylvanas Windrunner: I have no intention of assaulting the walls.

Varimathras: Then let’s go before he—

Sylvanas Windrunner: My banshees will possess those hapless humans. We’ll use them to open the gates for us.

Varimathras: You realize we’ll have only a short amount of time before he discovers what we’re up to?

Sylvanas Windrunner: Of course. If we strike quickly enough, Detheroc will never know what hit him.

Banshee: Whom do you serve, human?

Footman: The Dark Lady. I am hers to command.

Necromancer: The patrol has returned! Open the gates!

Sylvanas Windrunner: Ready yourselves. The moment is upon us! Now, my warriors—strike! We can attack either of the two bases with impunity but it’s only a matter of time before the other is alerted to our presence.


Sneak Attack

– Destroy the sleeping enemy forces

Detheroc and Garithos’ forces slumber, giving you the opportunity to strike their bases without fear of reinforcements. Act quickly and decimate as much of the enemy as possible before the entire stronghold is alerted to your presence.



– Destroy Detheroc’s base

– Destroy Garithos’ base

Detheroc cowers within the walls of the city, believing his pet Human, Garithos, will keep him safe. Show him the foolishness of trusting others to guard him by crushing them both.

HINT – Build additional units to reinforce your attack

Sylvanas Windrunner: Spare no one! The dreadlords’ forces must not escape! You must be the human in command of this rabble.

Grand Marshal Garithos: I am Garithos. I have sworn to defend the master with my life! Hold the line, you dogs! Fight on!

Varimathras: We must hurry. Time is running out!

Sylvanas Windrunner: Spare no one! The dreadlords’ forces must not escape! The humans’ destruction gives me a certain amoount of satisfaction. But Detheroc is the true threat here. It’s not over till he lies dead at my feet.

Varimathras: We’re out of time! Both bases have been alerted to our presence. We’ve got to bolster our defenses before they launch their counterattack!


Sneak Attack

HINT – Use Varimathras’ Scroll of Town Portal to teleport your forces back to your base.

Sylvanas Windrunner: Detheroc will send his forces soon. We must be ready!

Footman: Uh … who are we supposed to be fighting again?

Scourge Necromancer: The Dark Lady is here! We must push her forces back!

Footman: Glory to Lord Detheroc!

Scourge Necromancer: Slay the upstarts in Detheroc’s name!

Sylvanas Windrunner: Let none survive! Fight on, my warriors! Victory draws near!

Detheroc: Traitor! How could you betray us like this? We could have ruled this land together!

Varimathras: Sylvanas has greater strength than you know brother. I’ll take my chances with her.



Grand Marshal Garithos: The spell has been lifted. Is the nightmare finally over?

Sylvanas Windrunner: Stand down, humans. I have no quarrel with you.

Grand Marshal Garithos: What is it you want, elf witch?

Sylvanas Windrunner: We have a common enemy. The last dreadlord, Balnazaar, currently controls the capital city of your kingdom. If you help me kill him, I’ll see to it hat you get your lands back.

Grand Marshal Garithos: Why should we trust you? You’re part of the Scourge that drove us out in the first place!

Sylvanas Windrunner: Not anymore. My only interest here is vengeance.

Grand Marshal Garithos: Very well. I’ll rally what’s left of my forces and meet you outside the gates.

Varimathras: Come now, you have no intention of giving them their lands back.

Sylvanas Windrunner: Of course not. The humans are simply a means to an end.

Varimathras: You sound more like one of us with every passing day, my lady.

Sylvanas Windrunner: Watch it, dreadlord.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 6: A New Power in Lordaeron

Location: Ruins of Lordaeron Capital City, Tirisfal Glades

The next day, on the outskirts of Lordaeron’s capital city, Sylvanas and her allies prepare to lay siege to Balnazaar’s formidable defenses.

Varimathras: The capital city is heavily defended. Balnazaar is no fool, my lady. This battle can be won only through attrition.

Grand Marshal Garithos: What’s the matter, demon? Are you afraid?

Varimathras: Watch your tongue, human dog. Your hollow bravado does not impress—

Sylvanas Windrunner: Stand down, gentlemen! Save your anger for Balnazaar. Garithos, I’ll lead my forces in a frontal assault while you attack the city from the rear. Give the order. Let the attack commence.



– Destroy Balnazaar’s purple base

Balnazaar, the most powerful of the Dreadlords, holds Lordaeron in an iron grip. Only with the help of Garithos’ army can Sylvanas hope to overthrow the mighty Dreadlord’s rule and bring him to his knees, thus establishing her freedom from the Scourge once and for all.

HINT – You are able to control Garithos and his army of humans

Footman: Lord Garithos, our scouts have found the missing band of dwarves! They appear to be lost in the wilderness nearby.

Grand Marshal Garithos: Those brainless dwarves are almost more trouble than they’re worth! However, we’ll need them on the front lines. I’ll have to lead them myself.


Ironforge Dwarves

– Locate the missing Dwarves

Unlike the rest of Garithos’ troops, the Dwarven contingent seems to have gone astray during the march to Lordaeron. If they could be located, their assistance in laying siege to the city would be invaluable.

Varimathras: Balnazaar’s forces are advancing!

As Sylvanas and Garithos’ forces get their way through Balnazaar’s defenses, they spot a massive Frost Wyrm.

Grand Marshal Garithos: The enemy is advancing! We may need help here!

HINT – Rescue the dwarves to gain better defenses against air attacks.

In their way to reach the lost Dwarves, Garithos and his forces encounter a group of Kobolds.

Grand Marshal Garithos: Here they come, boys! Stand your ground.

As they defeat some Kobolds, they find cages with Dwarves inside. Garithos frees them and they lead Garithos to the remaining Lost Dwarves beyond the hill.

Grand Marshal Garithos: Can’t you idiots follow simple orders? There’s a war on, and you louts are off having a picnic! Get this column rolling immediately!

Rifleman: Right away. Lord Garithos! Move’em out, lads! They don’t pay us enough to put up with that asshole.


Ironforge Dwarves


Dwarves – You may now build a Workshop. This building offers training and upgrades for Riflemen, Mortar Teams, and Siege Engines.

HINT – Garithos’ Siege Engines have the Barrage upgrade, which gives them more effective firepower against enemy flyers.

The Dwarves formed positions and marched behind Garithos, toward Balnazaar’s defenses.

Balnazaar: Ah, my wayward pet. Garithos, I see you’ve grown a spine since we last met.

Grand Marshal Garithos: Your mind powers tricked me before, demon, but never again! You and I have a serious score to settle.

Balnazaar: You vile traitors, will suffer for this outrage!

Varimathras: Strike for the Dark Lady! For Sylvanas! Victory draws near! Hasten the attack!

Sylvanas Windrunner: Push the attack! Their defenses are weakening!

Grand Marshal Garithos: Cut them to shreds! For Lordaeron! Stand fast, my warriors! We’re not out of this yet!

Sylvanas Windrunner: Storehouses such as this hold many of Lordaeron’s treasures. Seek them out, and we’ll claim whatever artifacts they hold.

Sylvanas and Garithos’ forces kill hordes of Lordaeron City Mutants and War Golems to reach the Storehouses. Among the treasures is the Kelen’s Dagger of Escape(teleports the Hero a short distance) and other artifacts.

Banshee: Mistress, we’ve discovered another storehouse! It may hold artifacts tha could aid us!

Among the artifacts is the Ring of the Archmagi(a powerful artifact with a wondrous gem inset, which increases Strength, Agility and Intelligence by 3 and gives to nearby friendly units a bonus to mana regeneration); and the Crown of Kings(+5 bonus to Agility, strength and Intelligence).

Sylvanas Windrunner: Where are you, Balnazaar? Afraid to face me?

Balnazaar: Now, feel the wrath of the Legion!

Sylvanas Windrunner: Let’s see. I’ve made one of your brothers my servant and tore the other to bloody shreds. I wonder what your fate holds Balnazaar?

Balnazaar: Come, you burning devils! Balnazaar calls! Heed me, demons! Devour these traitorous fools! These Plaguelands are mine!

Banshee: Mistress Sylvanas, we’ve found yet another storehouse! It likely holds priceless magical treasures!

Among the artifacts found are the Diamond of Summoning(Teleports 12 of the player’s units within the targeted area to the location of the Hero when used); and the Mask of Death (Recovers hit points equal to 50% of the attack damage dealt to an enemy).

Sylvanas Windrunner: Push the attack! Their defenses are weakening!

Varimathras: Balnazaar must be somewhere!



Sylvanas Windrunner: It’s over, Balnazaar. Varimathras?

Varimathras: Yes, my lady?

Sylvanas Windrunner: Kill him.

Varimathras: But I … It is forbidden for one of the Nathrezim to kill another! My defection was one thing, but this …

Sylvanas Windrunner: I require one last test of your loyalty, dreadlord. Do it.

Balnazaar: You wouldn’t dare!

Without further hesitation, Varimathras slashed at Balnazaar and slew him.

Grand Marshal Garithos: There, your business is done. Now, I want you wretched animals out of my city before I—

Sylvanas Windrunner: Kill him, too.

Varimathras: Gladly.

Sylvanas Windrunner: The capital city is ours, but we are no longer part of the Scourge. From here on out, we shall be known as the Forsaken. We will find our own path in this world, dreadlord … and slaughter anyone who stands in our way.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 7: Into the Shadow Web Caverns

Location: Shadow Web Caverns, Northrend

At that same moment in Northrend, King Arthas and Anub’arak march into the dark, forgotten halls of Azjol-Nerub.

King Arthas: We’ve been walking for hours. We’ve got to quicken our pace. The Lich King is defenseless without us.

Anub’arak: I left many of my warriors at Icecrown before I came to find you, death knight. They will hold the line for as long as they are able.

King Arthas: Tell me, where are all of your people? Shouldn’t there be nerubians around here—undead or otherwise?

Anub’arak: I’ve been wondering about that myself. Something must have driven them all off.

Dwarf: We did, ye rotting bastards! We been watching ye all along!

King Arthas: Muradin’s dwarves! Impossible … Doesn’t anyone stay dead anymore?

Dwarf: We’ve been wandering this forsaken land ever since you killed Muradin and left us to rot, Arthas. Our leader, Baelgun, led us into the ruined city to survive. But there’s no way we’re letting you in!

King Arthas: We have no time for these games! Sapphiron, attack!

Some Dwarves are slain by Sapphiron’s Ice-breath, while others set to flee away.

King Arthas: Well done, mighty Sapphiron. I wish we could take you with us, but the confines of the dark earth are no place for you.

Anub’arak: The Lich King’s time is running short—we must hurry.


The Old Kingdom

– Locate the entrance to the Old Kingdom

– Kill Baelgun

– Bring the Blood Key to the Old Kingdom Lock

– Arthas and Anub’arak must survive

Deep within the tunnels of ice lies the Old Kingdom. Only through its ancient doors will you be able to find your way to the Frozen Throne. Let nothing stop you from finding the Old Kingdom’s entrance.

Dwarf: For Khaz Modan!

Rifleman: A pint for every ghoul ye blast! Set off the charges! Blow the bridge before they get across!

King Arthas: No! Stop them before they—

Baelgun: That was for Muradin! Now you’ll never get across!

Anub’arak: There are other passages through the labyrinth, death knight. We will find another way.

King Arthas: These nerubians are your kin. Why are they hostile to us?

Anub’arak: Many of us who fell during the War of the Spider were brought back to serve the Lich King. These warriors, however, never died. Foolishly they still fight to liberate Nerub from the Scourge.

King Arthas: Gold! We should take this with us!


Find the Gold Stashes

– Find the five gold stashes (1 of 5 found)

Gold Coins have been hidden throughout these underground chambers. Find them for an increase of your gold coffers. This would be useful the next time you require gold to sustain and build your forces.

King Arthas: This place looks like an old storage silo. It’s a dead end, Anub’arak.

Anub’arak: There must be a hidden passage somewhere. We nerubians were crafty engineers in our time. This is an ancient nerubian hoarding cell. We kept most of our treasures hidden in chambers like this. The passage to the lower depths lies just beyond this room.

King Arthas: Great. As long as we’re here, we can take some of these items with us.

NOTICE – The Spike Trap has been activated.

Rifleman: Don’t even try it, ye bastard! That there treasure belongs to the dwarves!

Anub’arak: This treasure belongs to the Lich King, little creature! We his servants, shall take what we will.

King Arthas: More gold! This might help us later!

Dwarf: This is for Muradin, ye bastards!

Rifleman: It’s them—blast’em! Shoot anything that shuffles or skitters!

Arthas and Anub’arak set off the dynamite barrels surrounding the Dwarves instead of fighting directly, blowing the Dwarves to smithereens.

King Arthas: More gold! Take all you can carry!

Baelgun: I remember you, evil Prince. You’re the one that killed poor Muradin!

King Arthas: Get over it already.

Baelgun: I won’t let ye through this door, traitor. The recent quakes have awakened dark things under the ice … ancient, horrid things. We’ve vowed to keep them locked where they are.

King Arthas: We’ll take our chances, dwarf. We’re going through that door one way or another.

Baelgun is slain by Arthas and Anub’arak, and loot the Blood Key from him to open the gate to the Old Kingdom.

King Arthas: The air smells awful here. Something doesn’t feel right.

Anub’arak: If the dwarf’s story was true, there’s no telling what awaits us in the darkness. This stair well leads into the heart of the old nerubian empire. We must be cautious.

King Arthas: By all means. You first.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 7 - part 2: The Forgotten Ones

Location: Inner Kingdom of Azjol-Nerub, Northrend


Moments later, within the Inner Kingdom …


The Old Kingdom

– Locate the exit of the Old Kingdom

– Arthas and Anub’arak must survive

The ice cracks, and horrific noises erupt from the depths of the Old Kingdom. Though the horrors within this place are fierce you must fight your way through to the exit. Let nothing stand in your way.

Anub’arak: Wait—towers on either side are rigged to fire bolts of frost. This hall way is a deathtrap.

King Arthas: Can’t we disable them?

Anub’arak: The circular hatch in the far wall is an aqueduct plug. If we can open it, the water might flood the firing mechanisms and disable the entire trap.

King Arthas: Gold! We should take this with us!


Find the Gold Stashes

– Find the five gold stashes (1 of 5 found)

Gold Coins have been hidden throughout these underground chambers. Find them for an increase of your gold coffers. This would be useful the next time you require gold to sustain and build your forces.

King Arthas: That’s done it! let’s move.

Ahead, Arthas and Anub’arak reach a icy chamber with few living Nerubians.

Nerubian: Look, brothers! The traitor king!

King Arthas: Who, me?

Anub’arak: He is referring to me, death knight. These nerubians will stop at nothing to destroy us!

After slaying all the nerubian spiders, in the back of the chamber is discovered the missing Crypt Fiends that were fleeing from the Dwarves. They were captured by the Nerubian Spiders as the Dwarves closed the gate to the Inner Kingdom behind them.

Crypt Fiend: Thank you, great one. The rebel spiders captured my comrades as well! They’re being held in a nearby chamber. Release them, and they will be yours to command.


Rescue the Crypt Fiends

– Find and release the Crypt Fiends

The rebel spiders captured several Crypt Fiends. They’re being held in a nearby chamber. Release them, and they will be yours to command.

As they approach the next chamber, the Nerubians rise the alert!

Nerubian: Slay the intruders! Death to the servants of Ner’zhul!

Anub’arak: The eggs of our young are incubated within those breeding pods. There’s no telling how many vicious hatchlings they hold.

King Arthas: You were right—they’re definetely hostile! We’ve got to destroy the breeding pods!

Anub’arak: We could also seal the doors to shut the hatchlings in!

After slaying the nerubians and sealing the hatchlings behind door mechanisms, Arthas, Anub’arak and the rescued cadre of Crypt Fiends go on their way through the Inner Kingdom toward the exit. When suddenly, tendrils came off the floor …

King Arthas: What the hell are they?

Anub’arak: They are the horrors the dwarves spoke of. I thought they were only legends.

King Arthas: What?

Anub’arak: They are the Faceless Ones …

They destroyed as many tendrils as possible, only to find the Faceless Ones holding prisoner the remaining cadre of Crypt Fiends.


Rescue the Crypt Fiends

They ran through the corridor, knowing the exit just lied beyond the next chamber, when suddenly, Anub’arak stopped in disbelief, observing what lied before them.

Anub’arak: It cannot be … A Forgotten One. Look to your defenses, death knight! Fight as you’ve never fought before!


The Old Kingdom


The Forgotten One

– Kill the Forgotten One

– Arthas and Anub’arak must survive

Bursting forth from the ice, an unfathomable horror of a long forgotten time has emerged to block your passage. Destroy it and break free of the Old Kingdom.

After a very long and hard battle, Arthas, Anub’arak and their Crypt Fiend forces destroyed the horrid Forgotten One. Immediately, hordes of Faceless Ones came out of the depths to chase them.

Anub’arak: We cannot take them all! Hurry, death knight—up the stair well! Hurry!

Back  |  Next

To World of Warcraft fans wondering … the screenshot below resembles the last boss of Ahn’Qiraj instance (40-players Raid): The Forgotten One.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 7 - part 3: Ascent to the Upper Kingdom

Location: Entrance to the Upper Kingdom of Azjol-Nerub, Northrend


Moments later, at the entrance to the Upper Kingdom …

Anub’arak: Not far. We have entered the Upper Kingdom. The exit should lead us to the base of the glacier itself. However, there are still hidden traps and pitfalls to account for.

An unexpected earthquake caused the ceiling to crash down, completely separating King Arthas from his forces.

King Arthas: Take cover!

Anub’arak: Arthas!

King Arthas: The entire passage collapsed! There’s no time to dig through this. I’ll have to move quickly and find my own way out! Hopefully Anub’arak and the others survived.


Escape the Caverns

– Escape before the timer expires (00:09:59 before Cavern Collapses)

– Arthas must survive

The death of the Forgotten One has stirred the depths of the Old Kingdom, and it has begun to crumble in on itself. You must quickly make your way out of the cavern before it collapses upon you.

Arthas is now alone and swamped by countless traps that require puzzle-solving and finding mechanisms or triggers to deactivate. As he progresses through the Upper Kingdom, he finds more Faceless Ones. However, an orb of Darkness grants the wielder the ability to create Dark Minions upon attacking enemies, giving an edge to Arthas.

King Arthas: I’ll be singed if I get too close to those flames. Hmm, I will need this gold for when I reach the glacier.


Find the Gold Stashes

– Find the Three Gold Stashes (0 of 3 Found)

Gold Coins have been hidden throughout these underground chambers. Find them for an increase of your gold coffers. This would be useful the next time you require gold to sustain and build your forces.

King Arthas: More of the nerubians’ blasted mechanisms! I’ll have to time this.

Blue flame colums rise from the ground, turning on and off in sequences. Glowing tiles on the ground mark the mechanisms that disengage the trigger of the flames in different rows.

Just beyond the tunnel …

King Arthas: Another quake! I must find a way across this strange obstacle.

The next obstacle is many blocks that compound the ground. However, each tile moves up and down ever few seconds creating a laberynth. The Tiles may be on a level zero angle, or may get you under or above ground zero. Finding the correct sequence may allow you passage across the room.

Reaching the other side, the wall suddenly crashes down revealing a digged tunnel. Anub’arak and five Crypt Fiends came through it.

King Arthas: Anub’arak! You made it!

Anub’arak: I see now why the Lich King chose you as his champion, death knight. few men could have survived this labyrinth alone. Another earthquake. We must hurry, death knight.

WARNING – Two minutes remaining

King Arthas: Something’s breaking through! Defensive positions!

Anub’arak: They’re blocking the way to the exit! We’ll have to fight our way through them to reach it! We’re running out of time. We must find the exit! Now, quickly—head through that door! The exit to the surface lies just beyond!

King Arthas: It’ll be good to see the sun again.

Anub’arak: Remember—Illidan and the true battle still await us in the world above. Hopefully, our trek through the dark earth bought us the precious time we needed.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 8 interlude: Boiling Point

Location: Icecrown Glacier, Northrend


Hours later, near the base of the Icecrown Glacier, King Arthas and Anub’arak finally reach the main stronghold of the Scourge.

King Arthas: We’ve made it, Anub’arak. Our forces are already assembled and waiting.

Necromancer: Greetings, King Arthas. You’ve arrived just in time. Illidan’s naga and blood elf forces have taken up positions at the base of the glacier and—

King Arthas: Aarrghh …

The Lich King: Arthas, my champion. You have come at last.

King Arthas: Master?

The Lich King: There is a fracture in my prison, the Frozen Throne, and my energies are seeping from it. That is why your powers have diminished.

King Arthas: But how?

The Lich King: The runeblade, Frostmourne, was once locked inside the Throne as well. I thrust it from the ice so that it would find its way to you … and then lead you to me. And so it has. For now we face a grave danger. My creator, the demonlord Kil’jaeden, sent his agents here to destroy me. If they should reach the Frozen Throne before you, all will be lost. The Scourge will be undone. Now hurry! I will grant you all the power I can spare.

King Arthas: I saw another vision of the Lich King. He has restored my powers! I know now what I must do. It’s time to end the game … once and for all.

Warcraft 3: Frozen Throne - Undead Campaign - Chapter 8: A Symphony of Frost and Fire

Location: Icecrown Glacier, Northrend


Moments later, at the Scourge stronghold, King Arthas and Anub’arak make their final plans to defend the Lich King’s Throne Chamber.

King Arthas: Time’s running out, Anub’arak. We’ve got to get inside the Throne Chamber before Illidan does.

Anub’arak: The Throne Chamber lies within the frozen peak at the center of the valley. It can only be opened by activating the four enchanted obelisks that surround it. Illidan’s forces have already entrenched themselves near two of them. We’ll need to drive them back and reactivate the obelisks ourselves.

Not too far away, Lady Vashj reports the situation to Illidan, who is meditating while channeling his powers to activate one of the obelisks to gain entry to the Frozen Throne.

Lady Vashj: We’re sorry to interrupt your meditation, master, but all our forces are in place.

Prince Kael’thas: Once the chamber is opened, we will destroy the Frozen Throne as promised!

Illidan Stormrage: Then the hour has come at last. After today, the Scourge will meet its end. Can you hear me out there, Arthas? Its end!

King Arthas: Illidan has mocked the Scourge long enough. It’s time we put the fear of death back in him.


The Frozen Throne

– Capture the four Obelisks

– Stop Illidan from capturing all four Obelisks

The key to Ner’zhul’s tomb is controlling th efour ancient Obelisks surrounding Icecrown Glacier. Illidan’s forces already vie for their control. Destroy the forces guarding the Obelisks, and bring Arthas to the nearby Obelisk Circles to capture them.

Illidan Stormrage: You’re out of your league, old king. You should have stayed hidden underground. Foolish undead, this obelisk belongs to me!

King Arthas: I’ve reached the first obelisk! It will take me a few moments to activate it. I’ll need protection while I work. This obelisk has been activated! We’ve got to push on!

Anub’arak: The obelisk is now active and under our control. However, Illidan will likely try to take it from us. We must defend this point at all costs!

WARNING – Illidan has taken an Obelisk

Illidan Stormrage: I’ve reactivated this obelisk! The Frozen Throne is nearly ours!

King Arthas: Another obelisk has been activated! The third Obelisk has been activated! Only one more remains! Rise up, my warriors!


The Frozen Throne

King Arthas: We’ve done it, Anub’arak! The Throne Chamber is open! This is the hour of the Scourge!

Suddenly, amidst the snowy landscape a dark figure approaches. Illidan Stormrage stands on the way of King Arthas.

King Arthas: The Frozen Throne is mine, demon. Step aside. Leave this world and never return. If you do, I’ll be waiting.

Illidan Stormrage: I have sworn to destroy it, Arthas. It must be done!

King Arthas: Never!

Illidan and Arthas engage in combat. Their blades strike once and again. However, Illidan looks tired and breathing heavily, while Arthas with his powers restored by the Lich King, is not even sweating. As the battle develops, Arthas swings his runeblade Frostmourne across Illidan’s abdomen. Illidan loses his consciousness, injured, on the ground.

King Arthas ascends the long spiral stairway of Icecrown. At the top, he finds the Frozen Throne. Lifting Frostmourne he engages forth and cracks the icy-prison open. The helmet of Ner’zhul crashes down upon the ground. Arthas kneels some to grab the helmet. Then wears it on his head. A flash lightens across his eyes as Ner’zhul the Lich King and Arthas become one.

Arthas the Lich King. Sitting on the throne he watches the horizon envisioning his vast empire. A time of rebuilding Icecrown Stronghold and gathering his strength must pass before the Lich King may walk Azeroth again to lead his Scourge in Lordaeron.

Meanwhile, Lady Vashj and Prince Kael’thas drag Illidan’s injured body back to Outland, where he licks his wounds, thinking of his future vengeance upon Arthas. Kel’thuzad reigns the Scourge of Lordaeron from Naxxramas Necropolis above Stratholme, until his Lord Arthas the Lich King returns.

World of Warcraft Begins ….

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