Warcraft III: Reign of Chaos – Campaign Missions and Lore

Chapter 1: Chasing Visions
Chapter 2: Departures
Chapter 3: Riders of the Storm
Chapter 4: The Fires Down Below
Chapter 5: Countdown to Extinction

Chapter 1: The Defense of Strahnbrad
Chapter 2: Blackrock and Roll
Chapter 2 Interlude: Jaina’s Meeting
Chapter 3: Ravagers of the Plague
Chapter 4: The Cult of the Damned
Chapter 5: March of the Scourge
Chapter 5 Interlude: The Prince and the Prophet
Chapter 6: The Culling
Chapter 6 Interlude: Divergent Courses
Chapter 7: The Shores of Northrend
Chapter 8: Dissension
Chapter 9: Frostmourne

Warcraft III: Reign of Chaos Demo - Chapter 2: Departures

Three days later, near the Lordaeron coast …

Thrall: It’s been three days, and this … prophet has yet to show himself.  I hope I’m not making a huge mistake by trusting him.

Grunt: Warchief, the clans are assembling as you ordered, but it will take them some time to reach us.

Thrall: Then we must prepare this camp immediately.  I want my warriors to have food and proper lodgings when they arrive.

Grunt: Yes, Warchief.

Thrall: Warrior, has there been any word from Grom Hellscream?  He and the Warsong Clan were supposed to have been here by now.

Grunt: No, Warchief.  We haven’t heard from Hellscream in some time.

Thrall: Damn it, Grom.  Where the hell are you?

Establish a Base
– Build a Burrow
– Build a War Mill
– Build a Barracks
– Train 5 Grunts

Captain (Alliance): You orcs are in violation of the Alliance Internment Act! We’ve already captured one of your leaders. If you surrender now, we’ll spare your lives.

Grunt: Warchief, they say they’ve captured one of our leaders! Maybe they’re referring to Grom?

Thrall: I hope not.  But if they have captured Hellscream, I’ll make them regret it!  Lok-Tar Ogar!  Come, my warriors!  We must drive the humans back!

Rescue Grom
– Find Grom

After infiltrating the Human Village, the orcs open some cages.

Shaman – This spellcaster has a ranged attack and can cast the Purge spell on enemy units to slow their movements.

Grunt: Warchief, we’ve found where they are holding Grom, but the area is protected by three guard towers.

Thrall: Then destroy them, Hellscream must be freed!

Rescue Grom
– Find Grom (Completed)
– Destroy the Guard Towers guarding Grom

Thrall: Grom, are you alright?

Grom Hellscream: I’m fine, little brother.  Luckily they only injured my pride.

Thrall: Great, ‘cause we’re getting out of here now.  We’re leaving the human lands for good.

Grom Hellscream: Finally.  Follow me.  I have an idea. Ha, ha!  We can set sail on the humans’ own ships.

Thrall: Perfect.  But we’ll need to wait for the rest of the Horde—

Grunt: The Horde is assembled, Warchief. We await only your command.

As the ships sail off the coast of Arathi Highlands, a shadowy figure spies from the cliffs.

The Prophet: Now go, young Thrall.  Sail west to the lands of Kalimdor.  It is there that you will find your destiny.  It is there that your people’s salvation will be assured.

– Horde
– Alliance Forces


Warcraft III: Reign of Chaos Demo - Chapter 1: Chasing Visions

Somewhere in the Arathi Highlands, Thrall, the young warchief of the orcish Horde, wakes from his troubling dream.

Thrall: What kind of nightmare was that?

The Prophet: It was not a nightmare, young warchief, but a vision.  Follow me, and I will reveal what your future holds.

Thrall: I don’t know what this is all about, but I’ll play along.

Find the Prophet
– Follow the narrator’s directions
– Find The Prophet

The troubling dreams that have awakened Thrall foretell of a dark presence.  Find The Prophet to quell Thrall’s worries.

Thrall: Lok’Tar, Warriors!

Grunt: We are yours to command, Warchief.

Thrall: Prepare yourselves.  I sense a gnoll.

Thrall: This was only a scout, but the gnoll’s camp lies just ahead.

Grunt: Warchief, we have discovered a group of Murloc Raiders in the nearby river.

Thrall: Be wary my warriors. Don’t let nightfall null your senses. Hmm, an Ogre. We’d have a fierce battle in our hands if the beast wasn’t sleeping.

Thrall: A golem.  Watch yourselves, my brethren. Those creatures do not sleep at night.

The Prophet: Greetings, son of Durotan.  I knew you’d find your way.

Thrall: It was you I saw in the vision.  Who are you?  How do you know me?

The Prophet: I know many things, young warchief, about you and your people.  My identity at this time, is unimportant.  What is important is that you rally your people and leave these shores immediately.

Thrall: Leave? What’s this all about, human?

The Prophet: Human?  I left my humanity behind long ago.  I am something … different now.  Know that I have seen the future and beheld the great burning shadow that is coming to consume this world.  You sense it as well, don’t you?

Thrall: The demons … are returning.

The Prophet: Yes.  And only by leading your people across the sea, to the distant lands of Kalimdor, will you have a chance to stand against them!

Thrall: But how could we—

The Prophet: I will answer all of your questions in time, young warchief.  For now, rally your warriors and prepare to leave this land.  We will speak again.

Thrall: None of this makes sense, but the spirits tell me … that I should trust him.

Warcraft III: Reign of Chaos Demo - Chapter 3: Riders of the Storm

As Thrall and his companions set out for Kalimdor in their fleet of stolen ships they are beset in the open seas by a sudden, fierce storm.  To prevent the ships from taking a heavy pounding, Thrall orders the fleet to seek shelter in the cove of a nearby remote island.

Thrall: It was lucky we happened onto this cove.  I don’t think our ships would have held out much longer in that storm.

Grunt: Warchief, half of the ships are missing, and the rest are badly damaged.

Thrall: We had better get settled then.  We may be on this island for awhile.

Shaman: Warchief, I sense strange magic all around us.

Thrall: Hmmm …

Thrall waves his doomhammer to cast Far Sight, revealing the source of the Shaman’s concern: Troll Witchdoctor Sentry Wards.

Thrall: There is the source of your magic.  Someone is watching us.

Sen’jin: It is you! I saw your arrival in a vision!  Specially you … the Seer.  Or is it just my old mind playin’ tricks on me?

Thrall: Looks like this troll’s been on the island a little too long … We’re real enough, old one.  My name is Thrall.

Sen’jin: I be Sen’jin, leader of the trolls.  This island used to be ours alone, but no more.  You and your friends must be careful: the humans established an outpost on this island some time ago.

Thrall: Humans?

Sen’jin: Yes!  They hound us day and night!  Their patrols be all over the place.  It not be long ‘til they find you too!

Thrall: Well, I’d rather find them first!  We can’t risk their patrols alerting the outpost about us!  Lok-Tar, my brothers!  We’re moving out!

Sen’jin: Good luck, my friend!  I got important matters to tend to, but I be seein’ you soon.

Human Outpost
– Destroy the Human Outpost

The existence of a Human Outpost on the island poses an immediate threat to you and your warriors.  You must destroy the outpost before they can prepare a massive assault.

Troll: Hey, ‘mon. Sen’jin told me you would help us get rid of the Humans. You know, this fountain once healed whoever drank from it. But strange gases from under the ground befouled the water.  With a few ingredients, Sen’jin could make a purifying potion. Maybe you can help.

Defiled Fountain
– Obtain the Vine of Purification
– Obtain the Seed of Expulsion
– Return both items to the Fountain

The Fountain of Health once healed anyone who drank from it, but lately the water has become foul.  You must retrieve the Vine of Purification and the Seed of Expulsion and bring them back to the Fountain so Sen’jin can concoct a purifying potion.

Vine of Purification: Troll legends speak of the cleansing power derived from the berries that grow on this rare vine. (This Vine hums with energy)

Seed of Expulsion: Only the most gifted Witch Doctors possess the skills necessary to produce oil from this uncommon seed.  Once extracted, the oil is capable of expelling harmful properties.

Footman: Hey, it’s the orcs that stole the ships from mainland. Send the reinforcements.

Archmage Kelen the Seeker: Your insolence outstands me.  Your ignorant groups shall only succeed in dying.

Defiled Fountain

Sen’jin: Hello again, outlanders!  These ingredients be exactly what I need.  Now our warriors can heal themselves!  Let me give you a little something for your trouble.  These wards contain healing magic.  No doubt you’ll find them useful.

HINT – Raiders and Catapults are especially effective at destroying enemy buildings.

Archmage Kelen the Seeker: Your feeble attacks are fruitless. Why don’t you just give up?

Human Outpost

Thrall: For the Horde! Watch your backs!  This battle’s not over yet!

Murlocs came from the sea throwing nets at the Kul’Tiras Marines, the Horde and the Darkspear Trolls.

Headhunter: The fish-creatures have come to take us away!

Murloc Sorcerer: Your meddling magics will no longer interfere with our plans, land-dweller.

– Horde
– Island Trolls
– Kul’Tiras Marines
– Underworld Minions

Warcraft III: Reign of Chaos Demo - Chapter 4: The Fires Down Below

Thrall finds himself in an underground lair, held prisoner by the murlocs and separated from his companions.

Thrall: I wonder what these strange fish-creatures want with us?

Troll Headhunter: The murlocs used to be peaceful, but lately they been catchin’ us and usin’ us for sacrifices.

Thrall: Sacrifices? To what?

Troll Headhunter: A long time ago, they started worshipin’ some witch.  They say she lives under the ocean, and if they don’t make the sacrifices, she’ll destroy this island.

Thrall: Well, someone should have told them that orcs don’t scare that easily.  Now, let’s get out of here!

The Great Escape
– Rescue 10 Prisoners

Murlocs have captured several of your companions, as well as the native Trolls.  You must free the prisoners before making your way back to the surface.

NOTICE: Thrall’s Far Sight spell is not available for use in underground caverns.

HINT – Attack prison gates to destroy them and free prisoners.

Grunt: Trom-Ka, Warchief!

Troll Headhunter: Thanks ‘mon, I thought I’d be death for sure.

Footman: This is our chance! Let’s make a break for it.

Footman: Keep fighting them. We’re almost there!

Note: Various Human Expedition footmen and Dwarven Riflemen escape their prisons and clash against Murlocs. If you decide not to join the fight, the Murlocs overrun the Alliance survivors anyway. Just run past them, or get experience by attacking.

Grunt: I knew you’d find us warchief.

Along the way through the Underworld Caverns, Thrall finds Human corpses.

Thrall: This humans must have put up a fight. Too bad it wasn’t enough.

Shaman: I dedicate my power to the Horde!

Troll Headhunter: Hey, ‘chiefman.  It looks like there be a passageway here. Maybe we find a way out.

Thrall: Let’s see if we could break through this boulders.

Note: Nearing where the Murlocs have Sen’jin ready for sacrifice … Thrall rescues the last three prisoners.

Grunt: I believe we are no longer welcome in this place, warchief.

Grunt: Warchief, Sen’jin was just taken away by the fish-creatures!  I tried to stop them, but there were too many.  They said he is to be sacrificed to their witch!

Thrall: Then we have no time to lose!  Sen’jin must be freed!

Shaman: Warchief.  I sense a protective shield around the sorcerer.  I believe these three fish-creatures are helping maintain it.

Murloc Sorcerer: Pathetic fools!  You will not stop us from receiving what has been promised.

Note: The Murloc Sorcerer slashes his sword through Sen’jin offering this sacrifice to their witch goddess. Sen’jin drops to the ground.

Thrall: Sen’jin!

Murloc Sorcerer: Don’t despair.  You’ll soon be joining him!

The Ritual
– Kill the Murloc Sorcerer

You must kill the Murloc Sorcerer who holds Sen’jin captive.

Sen’jin: The vision told me you would lead my people off this island.

Note: The foundations of the cave start to quake.

Sen’jin: You don’t have much time, young one.  Go!

Thrall: But you and your people are coming with us!

Sen’jin: It be too late.  I’m already gone.

Thrall: Those of you who wish to follow me will face many dangers.  It will not be easy.  But if you wish to join us, you’re welcome.

Troll Headhunter: Yah, mon, pretty soon there be nothing left here anyway.  We come with you.

Sea Witch: Make peace with your gods, land-dwellers!  You cannot escape the currents of death so easily!

Grunt: Where is that voice coming from?

Thrall: I don’t know, but we have no time to waste.  This cave is about to collapse!

Warcraft III: Reign of Chaos Demo - Chapter 5: Countdown to Extinction

Sunlight greets Thrall and his companions as they escape the underground lair and make their way back to the surface.

Sea Witch: Land-dwellers! You have slaughtered my minions and defiled my sanctuary!  Now, you will be drowned by the wrath of the tides!

Thrall: You’ll have no more sacrifices today, witch!  Go back to the depths where you belong!

Sea Witch: Very well, your choice is made!  The air you breath now will be your last!

Thrall: At last!  We’ve reached our landing site!

Raider: Warchief!  While you were gone, the nearby volcano erupted!  This entire island has begun to sink!

Thrall: How long to repair the ships?

Raider: The repairs are nearly done, Warchief.

Thrall: Then finish them quickly!  We’re about to have company!  Defend the ships at all costs!

Hold the Line
– Survive for 20 minutes

Thrall must defend the base from the Sea Witch and her Murloc warriors until the Human ship repairs are finished.

Troll Headhunter: Hey, where the others go, they go with you.

Island Trolls
– Rescue the Trolls for reinforcements

The Trolls who remained scattered across the island will surely perish unless you bring them to safety before time runs out.

Troll Witch Doctor – You may now build Troll Witch Doctors from the Spirit Lodge.

Troll Headhunter 1: You will get away of the island?

Troll Headhunter 2: This island be sinking quick! We come with you, mon.

Sea Witch: Your efforts are futile land-dwellers.  The darkness of the deeps is all that awaits you.

Thrall: Your Witch can not protect you now! (ROAR!)

Grunt: We still need more time to finish the repairs, Warchief.

Hold the Line
– 10 Minutes until ship repairs are finished

Sea Witch: soon by the tides. Prepare for the sea’s cold embrace.

Grunt: It won’t be much time longer, Warchief.  The ships are nearly ready.

Hold the Line
– 5 minutes until ship repairs are finished

Sea Witch: Yes. At last the end draws near. Your deaths are only the beginning. Soon, all land-dwellers will be entombed in a watery grave.

Thrall: Hold the line my warriors. Our freedom is at hand.

Hold the Line

Sea Witch: Sail on, Land-dwellers.  Flee!  The Dark Tide is coming to swallow you all, and once it begins, there will be nowhere to hide!

Thrall: I don’t know exactly what the witch was talking about, but I do know that our destiny lies elsewhere. For now, we set sail for Kalimdor.  That is where our future will unfold.

– Horde
– Underworld Minions

Warcraft 3: Reign of Chaos - Human Campaign - Chapter 1 - The Defense of Strahnbrad

Recent orc uprisings in southern Lordaeron have forced the Alliance to take decisive measures. To contain the orcish threat, King Terenas has sent two of the realm’s greatest paladins – his son, Prince Arthas, and the legendary Uther the Lightbringer – to deal with the orcs once and for all.

Footman – Footmen are versatile solidiers equipped for melee combat.

HINT – Use Holy Light to heal wounded units.

Farmer Jerrett: Greetings, friend.

Maria: Hello!

Stephanie: Greetings, milord!

Thornby: We’ll fight for Lordaeron. Get your swords!

Alicia: Please, you’re my only hope! A group of gnolls kidnapped my little Timmy and took him to their hideout in the forest. Could you find him and bring him home?

Little Timmy – Help! Help me, please. I’m trapped in the cage. Please get me out of here. I want to go home.

Arthas and his footmen killed the Gnolls and rescued Little Timmy, opening his cage and safely returning him to his mother Alicia.

Alicia: Oh, thanks so much! I have a reward for you!


Save Timmy

Arthas approached a man who asked for help, but it turned out to be an ambush of few bandits who hid in the trees.

Benedict: Save us!

Footman: It’s a trap!

Benedict: Take everything, men. Take all the valuables.

Gerard: Help! Bandits are stealing our belongings!

Menag: Heh! We’ll take their coin just like everyone else’s!

Gerard: Those bandits stole my ledger. Without it, I will lose my entire farm! Please, retrieve it from their camp! It would mean so much to us.

Gerard: Thank you for helping me.

Gerard: Please, take this item.

NEW ITEM RECEIVED – Tome of Strength

As Arthas approached the gates of Strahnbrad, a man ran outside fleeing from Blackrock Orcs.

Dean: Save us!

Grunt: He’s escaping! Kill him!

Arthas: Damn! The attack has already begun! To arms, my brothers!



Farmer Jerret
Amy Diane
Farmer Ted
Benedict (lvl 5)

Little Timmy

Bloodhill Bandits
Bandit (lvl 1)

Blackrock Clan
Slave Master

Warcraft III: Reign of Chaos - Human Campaign - Chapter 2 - Blackrock and Roll

Twenty minutes later, at Uther’s encampment near the Blackrock clan village …

Location: Near Strahnbrad.

Feranor Steeltoe: Well met, good human! Have you come to join in our hunt?

Arthas: What are you dwarves hunting in this region?

Feranor Steeltoe: We’re hunting black drakes. It’s said that drakes’ blood can bestow fiery enchantments upon weapons.

Arthas: The fiery enchantments you seek could prove useful.

Feranor Steeltoe: The name of the beast we’re hunting is Searinox. With your aid, the monster won’t stand a chance!

Rifleman – You may now build Dwarven Riflemen from the Barracks. Riflemen are highly skilled sharpshooters effective against air units.

Searinox: You dare challenge me? You mortals become more reckless with every generation!

Arthas: Let’s bring this heart back to the dwarves.

Feranor Steeltoe: Now, I will reforge your weapons to strike with searing heat!


Arthas: Slay the orcs! Slay them all!


Murloc Tiderunner (lvl 1)
Murloc Huntsman (lvl 2)

Gnoll (lvl 1)
Gnoll Poucher (lvl 1)
Gnoll Warden (lvl 3)

Searinox (lvl 8)
Black Dragon Whelp (lvl 3)

Dragon Hunters
Feranor Steeltoe (Mortar Team)

Ogre Magi (lvl 5)
Ogre Warrior (lvl 3)

Blackrock Clan
Troll Headhunter
Blademaster (lvl 2)

Strahnbrad Captives


Warcraft III: Reign of Chaos - Human Campaign - Chapter 3: Ravages of the Plague

Three days later in Alterac, Arthas and his men wait near a crossroads along the King’s Road.

HINT – Use Jaina’s Summon Water Elemental spell to summon a water elemental unit.

Stacie: Prince Arthas! There’s something amiss at the bridge ahead!

Marie Claire Antoinette: Look! It’s Prince Arthas.

Garglemel: Milord! If this is about taxes, I can explain!

Achilles: Milord, someone has destroyed the bridge from the far side of the river! There is another way to cross, but it is not as safe as it used to be.

Bandit: Slaughter them all!

Villager: Bandits! Run!

Bandit: Sack the town!

Villager: Save us!

Arthas and Jaina bravely engaged the bandits, saving the populace of the town.

Villager: Oh, thanks so much! I have a reward for you.

NEW ITEM RECEIVED – Potion of Greater Healing.

Alric: Milord, there is an ancient fountain shrine nearby. Legends say that its holy waters can restore health and heal grievous wounds.

Arthas: That could prove to be useful indeed.

Arthas, Jaina and the Lordaeron footmen fought murlocs on their way through the river. Dangers abroad, they also found a bandit camp. Once reaching the other side of the river, they were surprised by skeleton archers.

Sergeant: Lock your shields and defend yourselves! Their arrows won’t get through!

Arthas: Skeletons? Slay them all, immediately!

Arthas and Jaina found local footmen attempting to save as many villagers as possible from the invasion of skeletons. The heroes joined their fight to defend the village. The swarm of undead skeleton archers was destroyed, leaving Arthas with the concern of what they were.

Arthas: What were those creatures, Sergeant?

Sergeant: Undead, milord! This whole village has gone mad! We did our best to defend the villagers, but—

Arthas: We’ll get to the bottom of this.

HINT – Your Footmen now have the Defend skill. Use it for better protection against ranged attacks.

HINT – Arthas may use the Holy Light spell to damage the Undead.

Arthas: This must be the shrine that the old man spoke of. Any man who drinks from these Light-blessed waters will be healed.

HINT – Move wounded units close to the fountain of Health and they will heal more quickly.

Priest: Greetings. We are priests from Quel’Thalas. We’ve come to help heal the land of this strange curse.

Jaina: As always, the generosity of the elves is greatly appreciated.

Priest: You should know that there is a granary warehouse at the far end of this village. This evil blight may be evident there as well.

Arthas: We’ll check it out.

Priest – Supporting spellcaster. Can initially cast heal., which increases the life of wounded units. Can also learn Dispel Magic and Inner Fire.

While investigating the area, Arthas found a Mortar Team fighting for their lifes against Undead Skeletons. Arthas and Jaina saved them from becoming overwhelmed by the vast undead forces. In gratefulness, they joined Arthas.

Mortar Team – Long-range siege weaponry Exceptional damage versus buildings, but slow and vulnerable. Can learn the Flare ability.

Arthas: What the hell are you men shooting at?

Mortar Team: We’re blasting those damned skeletons, sir. This whole flaming village is crawling with them.

Arthas: Well, I could use your help. We’ve got a warehouse to destroy at the end of town.

Arthas: Destroy that warehouse, now!

Jaina, Arthas and their men defeated the Necromancers, Abominations and Undead Skeletons guarding the warehouse. The Mortar Team destroyed the warehouse and its plagued content


Ogre Warrior lvl 3
Ogre Mauler lvl 5

Alterac Villagers
Stacie (female)
Jillian (female)
Linda (female)
Marie Claire Antoinette (female)
Splendora (female)
Daunell Barton (female)
Alex (kid)
Austen (kid)
Alizabeth (female)

Regional Defenders
High Elven Priest

Bandit lvl 1
Rogue lvl 3
Enforcer lvl 5

Murloc Tiderunner lvl 1
Murloc Huntsman lvl 2

Undead Scourge
Skeleton Archer lvl 1
Skeletal Warrior lvl 1

Warcraft III: Reign of Chaos - Human Campaign - Chapter 4: The Cult of the Damned

The next day, by the outskirts of Dalaran …

HINT – Additional Peasants may help construct a building for a faster build speed.

HINT – Increase your gold mining capacity by mining from a newly discovered gold mine.

HINT – Press the Call to Armas button on your Town Hall in order to change your peasants to Militia.

Investigate Andorhal

HINT – You can purchase items from the Goblin Merchant by moving a Hero near it, and then selecting the Goblin Merchant building.

Arthas: All the granaries are empty!  The shipments have already been sent out.  We’re too late!

Not far from Andorhal, Arthas and Jaina slay Kel’Thuzad and his Abominations.

Warcraft III: Reign of Chaos - Human Campaign - Chapter 5: March of the Scourge

Early the next morning, Arthas and Jaina approach the village of Hearthglen.

Sorceress – You may now build Sorceresses from the Arcane Sanctum. They can initially cast Slow, which decreases the movement and attack speed of enemy units.

Footman: Prince Arthas, the undead forces have arrived!

Arthas: Hold your ground! We are the Chosen of the Light. We shall not fall!

Villager: We’ll fight for Lordaeron! Get your swords!

Footman: Prince Arthas, we’ve spotted an undead caravan carrying a large load of plagued grain.

Arthas: That caravan must be stopped before it reaches the outer villages!

Footman: Ogres have moved down from the hills.  It appears they’re looking for a fight.

Acolyte: Faster, my brethren! If we lose the shipment, the master will have our hides!

Arthas: I just pray that the grain hasn’t reached any more villages.

The Grain Caravan

HINT – Use the Scroll of Town Portal on a friendly town hall to teleport Arthas and any of his nearby troops there.

HINT – 10 more minutes until Uther’s arrival.

Defend Hearthglen

Lordaeron Alliance
Undead Scourge
Undead Ravagers

Warcraft III: Reign of Chaos - Human Campaign - Chapter 6: The Culling

Early the next morning, on the outskirts of Stratholme.

Knight – You may now build Knights from the Barracks. They are powerful mounted warriors.

HINT – The plagued villagers are hiding inside the city buildings. Destroy the buildings to get to the plagued villagers.

Lordaeron Alliance
Undead Scourge
Undead Elite Guard

Warcraft III: Reign of Chaos - Human Campaign - Chapter 7: The Shores of Northrend

One month later, along the icy coast of Daggercap Bay …

Arthas: Ice Trolls.

Establish a Base Camp.

Gyrocopter – You may now build Gyrocopters from the Workshop.  They are fast moving flying machines, excellent at scouting and effective against air units.

HINT – Use Peasants to Repair damaged Gyrocopters.

Arthas: Let’s move, men!  Those dwarves need help!

Rescue Muradin’s Men.

Steam Tank – You may now build Steam Tanks from the Workshop.  They are heavily armored vehicles, effective at destroying buildings.

Arthas: That has to be where Mal’Ganis is hiding!  I want that base leveled!

– Destroy Mal’Ganis’ Base

Lordaeron Alliance
Undead Scourge
Undead Pillagers

Warcraft III: Reign of Chaos - Human Campaign - Chapter 8: Dissension

Early the next morning at Arthas’ new base camp.

Arthas: We’ll need more men to fight our way through the undead.

Muradin Bronzebeard: I’ve come across a few mercenary camps up here.  Perhaps we can hire a few of them?

Arthas: Damn Uther for forcing me to do this!

HINT – Use your mercenaries with ranged attacks or Muradin’s Storm Bolt ability to sink the nearby ship.

: Very good!  But there are still more ships to deal with!

HINT – Attack the trees ahead with your Mortar Teams to clear a path.

HINT – To clear a path, destroy the trees in the canyon below with Goblin Sappers.

HINT – Some mercenaries have the Ensnare ability.  Use Ensnare to bring the flying beasts to the ground.

Arthas: Well done!  Only one ship remains!

Burn the Boats

Note: Arthas lies to his men when they arrive, and betrays the mercenaries that helped him kill Undead Scourge and Nerubians in order to reach and destroy the ships so that his recalled troops couldn’t leave Northrend.

Warcraft III: Reign of Chaos - Human Campaign - Chapter 9: Frostmourne

The next day at Arthas’ new base camp.

The Frostmourne sword snaps out of its crystal case abruptly, as crystal shards exploded in all directions.  One such crystal shard stroke Muradin, killing him instantly.  The cursed sword levitated high above, then landed on Arthas’ hand.

After taking his vengeance upon Mal’Ganis, Prince Arthas wandered off into the frozen wastelands of Northrend.

Tormented by Frostmourne’s maddening voice, Arthas lost the last vestiges of his sanity.

Now, driven by the sword’s dark will, Arthas plans to return home to Lordaeron and claim his just reward …

Warcraft III: Reign of Chaos - Races

Human Alliance
Relatively speaking, Humanity is one of the youngest races of the world. Unlike Elves and Dwarves, Humans live brief lives full of change and strife. Thus, Humanity pushes itself to achieve great heights in empire-building, technology, and magical study. It is for this reason that Human kingdoms have expanded so drastically in such short periods of time. Overall, Humanity values virtue and honor and seeks only to safeguard itself against the forces of darkness. Aided by the Holy Light, Humanity has fought the hardest and suffered the most during the war against the Orcish Hordes.

Orcish Horde
The savage, green-skinned Orcs are one of the most prolific races of the Warcraft world. Born on the hellish world of Draenor, the Orcs were brought into the kingdom of Azeroth through the dimensional gateway known as the Dark Portal and forced to make war upon the Humans. The Orcs are typically believed to be brutal and mindless, possessing no humanity or empathy for other races. Although few are aware of it, the Orcs once cultivated a noble, Shamanistic society on the world of Draenor. Yet the proud Orc clans were corrupted by the Burning Legion and used as pawns in the Legion’s invasion of Azeroth. In recent years the Orcs have begun to release themselves from the Demons’ corruption, and rekindle their ancient, noble traditions.

Night Elves Sentinels
The reclusive Night Elves were the first race to awaken in the World of Warcraft. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves’ reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. Ever since, the Night Elves refused to use magic for fear that the dreaded Legion would return. The Night Elves closed themselves off from the rest of the world and remained hidden atop their holy mountain of Hyjal for many thousands of years. As a race, Night Elves are typically honorable and just, but they are very distrusting of the ‘lesser races’ of the world. They are nocturnal by nature and their shadowy powers often elicit the same distrust that they have for their mortal neighbors.

Undead Scourge
The horrifying Undead army called the Scourge consists of thousands of walking corpses, disembodied spirits, damned mortal men and insidious extra-dimensional entities. The Scourge was created by the Burning Legion for the sole purpose of sewing terror across the world in anticipation of the Legion’s inevitable invasion. The Undead are ruled by Ner’zhul, the Lich King, who lords over the icy realm of Northrend from his frozen throne. Ner’zhul commands the terrible plague of undeath which he sends ever southward into the human lands. As the plague encroaches on the southlands, more and more humans fall prey to Ner’zhul’s mental control and life-draining sickness every day. In this way, Ner’zhul has swelled the ranks of the already considerable Scourge. Though Ner’zhul and his Undead Scourge are bound to the will of the Burning Legion, the Lich King constantly strives to free himself and gain vengeance upon the demons for damning him so completely.

Warcraft III: Reign of Chaos - Features

It has been nearly fifteen years since the war between the orcs and humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory – and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader.

Now a darker shadow has fallen over the world, threatening to extinguish all life – all hope. The drums of war play upon the winds once again – rising urgently towards the inevitable hour when the skies will rain fire – and the world will tremble before the coming of the Burning Legion.

The Day of Judgment has come..

Game Features:

  • Four Unique Races armed with distinctive units, magical abilities, and weapons of war.
  • Two nations of warriors new to the Warcraft Universe; the plague-ridden Undead and the mysterious Night Elves.
  • Brilliant three-dimensional graphics powered by Blizzard’s own 3D engine, which offers support for multiple resolutions and customizable detail settings.
  • Build Legendary Heroes, whose ability to advance in levels and learn new spells and abilities makes them the core of each race’s force.
  • Heroes can use Special Items and Equipment dropped by Neutral Units or purchased from Neutral Buildings to turn the tide of battle.
  • Neutral Buildings, accessible by each race’s Heroes, offer a variety of wondrous magic items and fearsome mercenary units—all for a price.
  • Neutral Units inhabit the world of Azeroth and impede the unwarry but yield precious treasure when defeated in combat.
  • Full Multiplayer support, including Internet play over Battle.net®.
  • New Multiplayer Features including shared unit control and resource trading between players.
  • Improved Battle.net Features including improved ladder support.
  • Advanced World Editor design tools allow players to create their own maps and customize many aspects of the game.

Warcraft III: Reign of Chaos - System Requirements

Windows® 98/ME/2000/XP:

  • 400 MHz Pentium II or equivalent
  • 128 MB of RAM
  • 8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support
  • 700 MB HD space
  • 4X CD-ROM drive

Macintosh® OS 9.0 or higher/ Mac OS X 10.1.3. or higher:

  • 400 MHz G3 processor
  • 128 MB of RAM
  • 16 MB ATI Technologies or nVidia chipset 3D video card
  • 700 MB HD space
  • 4X CD-ROM drive



  • 600 MHz processor
  • 256 MB of RAM
  • 32 MB 3D video card
  • DirectX® 8.1 compatible sound card (Windows)



  • Low-latency, active Internet connection rated at 28.8 Kbps or faster. LAN play requires TCP/IP connection.


Warcraft III Cheat Codes

TenthLevelTaurenChieftainPlays a special song (WarCraft III: The Frozen Throne ONLY)
WarpTenSpeeds construction of buildings and units
IocainePowderFast Death/Decay
WhosYourDaddygod mode
KeyserSoze 10000Gives you 10000 Gold
LeafitToMe 10000Gives you 10000 Lumber
GreedIsGood 10000Gives you 10000 Gold and Lumber
PointBreakRemoves food limit
ThereIsNoSpoonUnlimited Mana
StrengthAndHonorNo defeat
Motherland orc 5 jump to orc mission 5 (choose from 1 to 10)
Motherland human 5jump to human mission #5 (choose from 1 to 10)
SomebodySetUpUsTheBombInstant defeat
Instant victory
WhoIsJohnGaltEnable research
SharpAndShinyResearch upgrades
IseeDeadPeopleRemove fog of war
SynergyDisable tech tree requirements
RiseAndShineSet time of day to dawn
LightsOutSet time of day to dusk
DayLightSavings [time]If a time is specified, time of day is set to that, otherwise time of day is alternately halted/resumed

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