Since the announcement of World of Warcraft: Wrath of the Lich King at Blizzard Entertainment’s Game Convention dubbed BlizzCon 2007—at Anaheim Convention Center, it’s come to attention the introduction of its new World Map which has added new islands and landmasses.
The new landmass or peninsula is wrongly perceived to be part of Stormwind. Taking a closer look, this will be one of the placeholder regions, the one west of Burning Steppes. The place is an enigma as there is no records in Warcraft lore or early Warcraft II maps describing this region.
Among the isles seen in the new World Map are Tel Abim (east of Theramore), Isle of Kezan (the biggest isle in the South Seas mostly known for its Undermine City, land of the Goblins, located south of the Maelstrom), Plunder Isle (the smallest isle, west of Stranglethorn Vale) and Zandalar Isle (home of the Zandalar trolls who give quests for Zul’Gurub, the isle is located to the southwest of Westfall)—as shown below.
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With the appearance of these isles in the World Map, the questions are … will the South Seas ship in World of Warcraft: Wrath of the Lich King? Will the South Seas be added to Wrath of the Lich King as downloadable major content patches? Or will the South Seas be a future standalone expansion pack?
This is not yet clear. And Blizzard has given no official word or announcement on the topic.
Blizzard introduced new isles to the world map with World of Warcraft: Burning Crusade on November 2006. These new isles became the Draenei level 1-20 starting location: Azuremyst and Bloodmyst—just south of Teldrassil.
Both isles are pretty big even for a level 70 player on an epic mount. Took me about an hour or longer to travel and explore both Isles to make sure the map would show all locations as fully explored.
By looking at the new World Map in Wrath of the Lich King expansion pack: Tel Abim Isle, Zandalar Isle and Plunder Isle look barely smaller than Bloodmyst alone. So, it wouldn’t take much work to add these in the second expansion. After all the Burning Crusade expansion added Outland, Bloodmyst Isle, Azuremyst Isle and Quel’Thalas altogether at game launch, and leaving Black Temple and Zul’Aman off game launch as major content patches.
Even the Northrend demo shown at Blizzcon 2007, is not all the content of the second expansion. It is obvious, the expansion is still in development and Blizzard didn’t have everything ready to show it all at Blizzcon. As you may see on the screenshot below, Blizzard only showcased the Borean Tundra, Dragonblight, Grizzly Hills and the Howling Fjord.
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The screenshot above shows gray-marked unexplored regions north of these yellow marked regions mentioned above. The missing locations not revealed at Blizzcon 2007 panels are: Sholazar Basin, Lake Wintergrasp, Storm Peaks, Azjol-Nerub, Crystalsong Forest, Zul’Drak and the stronghold of the Lich King … Icecrown Glacier and its Frozen Throne.
Click the image
Back on 2005, the first Blizzcon only revealed Outland and the new race: Blood Elves along with their homeland Quel’Thalas as their level 1-20 starting location. The second new race was kept secret and not shown at Blizzcon 2005. The Draenei and their starting location: Azuremyst and Bloodmyst Isles were revealed around May 2006 by an Italian magazine which leaked the Draenei as the new race.
Will Blizzard surprise fans with the announcement of South Seas as part of the Wrath of the Lich King expansion? We will have to wait and see.
Hey guys! First, I want to apologize for the increasing time intervals between my news posts. School is picking up, I am working full time, and I am flying to a conference in Denver next week.
Beta is looking better then ever. I must admit I was (and in some cases *cough*Draenei Males*cough* still am) unimpressed with the physical characteristics of the new races. The Blood Elves stand at awkward angles, the female models are jokingly referred to as broke-necks due to their ninety degree head-tilt idle animation. However, with the last couple of content patches a lot has been smoothed out, features toned down or accentuated in a much more appealing manner resulting in a more realistic look. Draenei still have a lot of work in my humble opinion, their chests are ridiculously out of proportion with their bodies and their all around physique leaves a lot to desire.
Enough of the negative, lets focus on the positive – something which is in abundance throughout the Burning Crusade.
As you have seen there are a bunch of new creature models, new skins, and whole new zone colors.
The Blood Elf zones also have a new “spring-look” which involves floating pollen (similar to the leaves currently in the game) and a spring color pallet. In addition, pretty much everything which can be magically enhanced is. There are floating mops and brooms cleaning up around the houses, levitating vials mixing various concoctions, fountains which warp water from the bottom to the top, and levitating building parts reminiscent of Dalaran.
Additionally, fans of Tides of Darkness and Reign of Chaos will recognize the Ballista?s and Elven Destroyers rampant throughout these precursors of WoW.
Obviously the Blood Elves have a much more ingrained lore associated with their race then the Daenei. You find many quests explaining both their current situation and alliance with the Forsaken with whom you have a Friendly relationship but only Neutral with every other race. In addition, there are some flavor quests which are punctuated with history from the original games. For example, you find a necklace on a banshee corpse who was sister of Lady Sylvanas Windrunner starting a quest to introduce you as a Blood Elf to the Undercity.
Speaking of factions, there is quite a dialogue in Silvermoon, the capitol city of the Blood Elves, between ambassadors for every Horde faction as they are paraded through the streets by a Blood Elf diplomat.
Additionally, a new interface system has been implemented in the game. Replacing the traditional Question Mark interface, a new menu allows you to type in keywords which will bring up existing topics which you can search. As you can see in my screen I entered “Brood of Nozdormu”.
Finally, a couple shots of the new Blood Elf mounts – what are they called now? Hawkstriders? I’m not even going to comment on their last name It is disappointing though that there is such a lack of color variety, most choices are pink-purple, pinks, or reds that look pink.
Now, after this short update, I am off to have a relaxing beer after work. If you have any questions you would like to ask, please feel free to post them over here.
Welcome to Part 2 of Blizzplanet’s World of Warcraft Beta coverage. In this section we will walk through the intermediate Draenei lands, the Draenei capital city, and also touch on Jewelcrafting. I will also throw in some introduction screens with comments on the new Arena system.
AS you can see, with the Draenei’s addition to the equation, a new land mass has been discovered off the western coast of Kalimdor.
Our last article took us through the Draenei starting zone, Ammen Vale. The next section that opens to us is Azure Watch and Exodar, the capital city.
Azure Watch is the quest hub for your next adventures from around level 8 to 13. Including a great one which allows every class of Draenei to interact with a clan of Furbolgs called the Silverpine. From them you learn the way of the totem and gain, from a lore perspective, an answer to how the Draenei embraced shamanism.
The quests culminates in a series of druid-like shapeshifts from seal form to a panther which enables you to invisibly run through the forest. You follow a shape-shifter in this form to the base of enemy furbolgs which have raided the Silverpine and stolen and enslaved their youth.
This quest series continues for the next few levels mixed in with other quests to kill more mutated animals as well as helping to gather supplies for the new colonies. Ultimately, you arrive to a fully-developed Silverpine village to find out they have a prophecy in which one not of this planet will protect them from their enemies and ultimately end the continual warfare. Not too shabby for a level 10!
If you choose to help the Silverpine, you will be required to surgically strike the enemy in varying capacities with the ultimate culmination of waves of Silverpine charging into the battle and laying waste to their enemies.
There are of course the usual catch-and-fetch quests which are all done in fairly unique ways keepings them entertaining. For example, when your ship crashed it accidentally introduced an alien species to the forest. It is up to you to help contain them.
(as you can see they are still a work-in-progress – no portrait, no attack or death animation)
Another great quest is entitled “The Kessel Run” (any Star Wars fans out there??) which endows you with an epic Draenei mount to help you complete your fed-ex quest within the time limit. It is a common occurrence to hear “ZOMG! How did you get that at level 12??” in General chat.
A final quest thought to leave with is the Burning Legion appears to be gaining stength in the world. You keep bumping into their people causing trouble and find out those which you think are allies are in fact working for the enemy.
On to Exodar, the capital city. It is also currently the only place on the island which teaches Jewelcrafting so expect a decent hike at level 5. The theme of the city is a wrecked ship in a state of repair. There are Broken everywhere mending and working on the building and the crystals. Broken have emerged as the “underclass” of the Draenei. The lore is they were seperated from the light through various means (Blood Elves, the crash, radiation, etc) and are now only suitable for manual labor (although you do see the occasional Broken as a shaman trainer). It is a very interesting concept.
The city is astounding. It is very organic feeling, bubbles rise in the tubes, lighting sparks around you as you walk over transparent glass bridges, and there are glowing orbs floating around all over.
There is also a giant holoprojector room with 3D images of all the major Burning Legion ‘baddies’.
All the way at the base of the city called the “Seat of the Naaru”, there is a single Naaru which appears to be powering the city.
Additionally, outside of the city there is an Arena Master which can que you up for practice rounds (if you don’t have a team) in the Arena.
The Arena is amazing. It is a 2v2, 3v3, or 5v5 battle to the death. I have only have my que pop once out of the many hours I have played but here are some screens.
The gates open after a countdown.
They emerge from opposite us on the other side of the Arena.
If you beat them you are awarded an honor token I believe. Unfortunately, since I am not on a team it is considered a “practice round” and is merely for show and we received no reward (even though we trounced em!).
Finally, a few words on Jewelcrafting. Jewelcrafting gives you access to item which would otherwise take you 20 levels or so to encounter. By level 12, you will have 2 very nice green rings (they come in a variety of stats +stam,+agil,+int,+spirit,+strength) as well as your choice from a couple of neck items. These items are fairly easy to make – the only trade item you need is a “Jewelers Kit” and some copper and gems (tigerseye, malachite).
For more specifics on the items you can make with Jewelcrafting, Thottbot has a great compendium here..
Hopefully, I have answered more questions then I have created with this second peek into the Burning Crusade but if you have any questions please feel free to take them over here.
Burning Crusade: Azuremyst Island
Draiken was roaming the plains of Azuremist Island as a Draenei after waking up from a few weeks stasis sleep, healing after the crash of Exodar in the northwestern region of Kalimdor. After initiating his adventures taking instructions from NPCs to search for surviving escape pods, you are welcomed by horrors … mutated creatures that have been affected by the Exodar crystals that were shattered off Exodar as it crashed down upon the island. It is your duty to take the poor creatures out of their misery. However, there are other more interesting quests leading you to the Furbolg Hold, or Human ships near the shores greeting you. A strange sight to see is a Gnome tagged as Envoy of Mekkatorque. Why has Mekkatorque from Gnomeregan sent a brigade all the way to Azuremyst? Things will be revealed hopefully to make sense. Check out 30 screenshots of Azuremyst island and the Exodar.
I have yet to formally introduce myself to the community so let me take this opportunity. I recently joined BlizzPlanet’s staff to help with the RP and Lore forums (https://www.blizzplanet.com/forums/) but also to help MedievalDragon with the AMAZING Burning Crusade Beta coverage. If you have any specific questions regarding the Beta, please feel free to take them over here.
Our travels begin as dark blue-skinned Draenei Paladin. The opening narrative places you, you have recently crash landed on the island of Exordar.
Upon awakening from what appears to be a week or so in healing stasis, you are immediately impeached to set off and help those conscious with rescuing the missing survivors who have been scattered around the crash site. As if things weren?t bad enough, the power crystals of the ship are reacting poorly with the local fauna and wildlife causing unpredictable mutations which threaten to overwhelm the struggling camp site. The fate of two worlds is now up to you.
You start by gaining experience in the starting zone. The begining quests involve fighting mutants,
and harvesting blood from the local animals to help synthesize Draenei blood to help the seriously injured. All in all, the starting quests are smart and unique – a refreshing break from what you are probably very accustomed to by now.
Taking a look at the Draenei racial abilities, I was immediately struck by how amazing the Blessing of the Naaru is (a self-cast, mana-free, Heal-Over-Time). As a Paladin, an additional healing spell seemed overkill at first but tossing it on before every major confrontation (or when you accidentally pull two or three extra mobs) easily has saved my life more then any other racial ability to date. In addition you are also blessed with some great shadow resistance,+15 jewelcrafting bonus and a group party buff of either +1% chance to hit with spells or melee (depending on class). All in all, racial benefits alone should drive most other classes to near extinction. Azerothian Affirmative Action anyone?
So that is the basics of the Draenei, I will go over the 10+ level areas later. Right now, I would like to go into the new mechanics of WoW. Although I am too low to use it, the new LookingForGroup system seems both well thought out and extremely easy to use. There is a new green eye icon on your bottom bar right next to your social icon.
Other significant changes are major UI improvements including (but not limited to!): Auto loot corpse (your little pinky can relax now) and a feature which allows you to see what spells your opponent is casting while they are casting it. Pretty spiffy huh?
(apologies on size)
Finally, in closing I wanted to reference some of the great new NPC’s which have been added to the game including this amazing guy found at a Night Elf camp, Cookie McWeaksauce!
I hope this helped give you a sneak peek of the new Alliance race, I will be bringing you screens and comments from the rest of the island soon including more information on the new profession, Jewelcrafting. If you have any specific questions regarding the Beta, please feel free to take them over here.
reported by [email protected]
Game Informer: What steps are being taken to ameliorate the standard MMORPG “experience grind”?
Rob Pardo: Many MMORPGs can leave you feeling like you’re “grinding” because you don’t have a purpose for your character. To alleviate that feeling, we intend for players to always have active quests to complete. There will be a wide range of quests in the game—some relatively straightforward and some more elaborate. In addition to helping players feel like they always have a mission at hand, the quests will serve as tour guides, showing players all of the cool things to see and do in World of Warcraft.
GI: Will character growth follow a standard RPG formula(i.e. Level 40 mage or Level 26 warrior), or does hero advancement work a little differently?
RP: World of Warcraft will blend standard character advancement with other balanced modes of character development. Players will first select their character’s race and class, and then they’ll advance their character from level 1 to level 60. However, there will also be tons of other advancement opportunities: Players can learn trade skills, like blacksmithing, other secondary skills like fishing, talents like fire specialization for mages, and they can eventually try to obtain a Hero class such as Demon Hunter.
GI: Will there be story events that shape the history of Azeroth? If so, how will players be able to participate and influence them?
RP: Over time, the world will evolve through world events that players can participate in. For example, the Dark Portal was shut down back in the days of Warcraft II, but players in World of Warcraft may be able to find the means to once again open the portal to Draenor.
GI: What’s the hardest thing about putting together an MMORPG and bringing it up to Blizzard’s quality standards?
RP: The enormous size of the game. We’ve always been known for our high level of polish and attention to all the details in our games. We like to take our time with every feature, from how macros work, to how a dragon behaves, to how a fireball looks when cast by a mage. With the sheer amount of features and content in the game, it really puts a lot of pressure on us to maintain the level of polish that players expect of us and that we expect of ourselves, but we intend to meet these expectations.
Here are some answers to a few of the questions posted within the forums:
Will patches be released around the world months apart as has been the case in some other games?
Blizzard is striving to have patches released simultaneously all around the world. From time to time there may be some delays, but it’s anticipated that these delays would be minimal.
What (if any) will the guild perks be?
Customizable Guild Tabards
Private Guild Chat Channel
Guild Dungeon Instances
There will be other non-tangible perks associated with being in a guild such as having a large social network, being able to raid in zones that require more than one group working in unison and the ability to help each other with trade skill items.
While guild housing is something that the development team wants to add to the game, at this time, they don’t believe it will be ready at the time the game ships.
What are the racial traits?
Currently, I’ve only got the answer for three of the races:Dwarves: Find Treasure & Frost Resistance
Humans: Additional Skill Points
Undead:Underwater Breathing, Immune to Charm, Fear & Sleep and Shadow Resistance
Because Paladins need to use a skill to wield swords, will they be able to get their sword skill as high as their hammer skill?
Will players have the ability to change factions (from Horde to Alliance)?
No, but it will be possible to learn languages and communicate with players of the opposing faction.
Quest Loot vs Crafted Items &150; which is better?
The development team is working very hard to balance this. There will be better items in each. For example, at level 5 you might quest for the “best” boots in the game and the “best” gloves will be crafted. Whereas at level 7 the “best” boots would be crafted and the “best” gloves will be quested for (best meaning better stats for that level/race/class).
As a shape shifter, what forms can a druid take?
There will be many forms available to druids, at this time I can tell you three of them: Bears, Cats & Aquatic (similar to a sea lion).
Will there be Epic Quests?
Yes! We’re calling them Life Quests.
Can players change the way their guild emblem will look?
Yes, players will be able to modify their emblems as follows: Select a Symbol
Select the Color of the Symbol
Modify the Border
Select a Color for the Border
Select a Color for the Background
Will quests vary in difficulty?
Yes, at each level there will be quests that vary in their degree of difficulty. Of course easier quests will give lower experience and/or lesser items whereas the harder quests will give high experience and/or more desired items.
There will also be “elite” quests in the game. Elite quests will yield much more experience then normal quests and the rewards will be exceptional as well. It will generally take a group (or in some cases, groups) of people to complete an elite quest.
Will Horde & Alliance players be able to group together?
At this time, No.
What classes can duel wield?
Rogues can naturally duel wield, under certain situations other melee classes will be able to as well. (Sorry can’t disclose what these “certain situations” are at this time.)
Will there be items/spells to increase underwater breathing durations?
Yes, both spells and items will be available to increase underwater breathing beyond the 90 seconds.
Items which are still being decided upon or that I’m not able to speak about (so no answer available at this time):
RP & PvP Servers
Progression Past Level 60
Hunter Fighting/Focus Information
Estimated Time to Max a Character
As always, everything listed is subject to change. I will let you all know if/when that happens.
Original Battle.net Thread
World of Warcraft FAQ—2-13-04
Will there be music in the game?
Yes, there will be music everywhere. The music will change depending on your character?s location and what is happening around you at the time.
Can you run World of Warcraft in a window?
Yes, the game can be run in a window or if you prefer full screen, you will have the ability to alt-tab out of the game.
Will the game have a built in MP3 player?
No but because the game can be played in a window, you will be free to run your own MP3 player in the background.
Can you play the game in the first person view?
Yes, World of Warcraft can be played in first person view. Different viewing options can be selected by utilizing either the keyboard or the mouse.
Are there ways to gain experience in the game besides fighting?
Yes, there will be ways to gain experience other than by fighting. Exploring is just one example of how you can gain experience by simply finding a new area (for your character) within the game.
Will there be support for French Canadians on the North American servers?
We are in the process of hiring some bilingual French/English GMs. While the bilingual staff will be limited, they will exist to handle situations that come up for our non-English speaking customers.
Will there be GM support in the game 24/7?
The GM team is staffing up now ? you betchya!
Will there be long waits for GMs to respond to questions when a player needs assistance?
Blizzard is committed to excellent Customer Service. If the wait for GM support is longer than we expect it to be, we will take steps to fix the problem.
Can our characters sit in chairs?
Can Warriors solo?
Yes, all classes will have the ability to solo including warriors.
What types of payment options will be available for World of Warcraft?
We are currently investigating several types of payment options and will let everyone know once the decisions are finalized.
Can players own or operate ships?
At this time, all ships are owned and operated by NPCs within the game.
Which classes can heal?
The classes that have the natural ability to heal are as follows:
Warlock (themselves and their pets)
Hunters (their pets)
Will there be special events held in the game for holidays?
Yes! There will be special events held for both ?real? holidays and special days created in World of Warcraft.
Can we get some new Gnome Screenshots?
We?ll have some new Gnome shots for you next week, along with a few new Trolls too.
Q&A 03/10/04 | 3/11/2004 12:07:44 AM EST
Will we be able to visit the old deep sea oil rigs and foundries that existed in WarCraft II?
Can players visit the Outland?
Can we go to Quel’Thalas?
What famous places can we expect to see?
Do High Elves still exist or are they all Blood Elves now?
It’s important to know that the transformation from High Elf to Blood Elf is not physica in nature but is instead an ideological change. While the majority High Elves made the cross over to become Blood Elves, there is a small handful of High Elves that hold true to their original identities.
Including jewelry, will all equipped items be visible on our characters?
Will the ammunition for ranged weapons have to be replaced?
Will there be throwing weapons in the game and will these weapons be lost after they are thrown?
Will there be more than one type of ammo for each ranged weapon?
Do you need Alchemy and Herbalism to create poisons as a Rogue?
Alchemy will have no bearing on poisoning. A rogue might wish to explore Herbalism as some, but not all, of their recipes will require herbs. It’s also important to note that poison recipes will require a variety of ingredients which are bought from vendors, found on creature corpses and cultivated via the Herbalism skill.
What is the difference between the Warlock spell “Find Herbs” and the “Herbalism” skill?
I understand that Voidwalker pets lose life over time and Infernal pets are only brief summons. How long do they last? How often do they need to be resummoned?
Is the Imp still a useful pet to the Warlock at higher levels?
Can we get an update/more information on racial benefits and abilities?
Will I be able to drop stuff on the ground so that someone else can pick it up?
Are they still planning on eventually adding player housing?
Will your mount appearances be customizable or will they all look alike?
Do instanced dungeons automatically respawn after they are cleared out or does a new instance need to be entered to fight them again?
This really depends on the dungeon. As an example, Wailing Caverns in the Barrens does not automatically respawn while Shadowfang Keep in Silverpine Forest is set to continually respawn as it is cleared.
t will be?
The gnomes are already so cute .. seeing them on sheep would be great I’ve got to run folks .. sorry I couldn’t stay longer .. thanks Raal and all the good folks at blizzard guilds for inviting me .. have a great weekend y’all
Blizzplanet assisted to the Fan Sites Program Chat with Blizzard Public Relations Department to talk about World of Warcraft. The Blizzard employees attending to the chat were
Donna Anthony (Katricia), World of Warcraft Community Manager.
World of Warcraft Development Team: Mark Kern, Rob Pardo, Shane Dabiri, and Jeffrey Kaplan
Public Relations: Lisa Bucek (Public Relations Director), Gil Shif (Public Relations Assistant Manager), George Wang (Public Relations Fan Sites Coordinator)
Web Team: Geoff Fraizer, Blaine Whittle, and Mike Hein.
Special Guest: Mike Morhaime, President.
Blizzplanet was represented by MEDIEVALDRAGON, Dark Nemesis, Stephen and Yitten. We arrived 2 hours before the chat to find many Fan Sites waiting there for hours as in preparing for a big event. I chatted with OneMadOgre from WorldofWar.net, found MikiTitan from Wowlands, WowCentral, WOW-Ra, Demolishman, WarcraftGaming.com, Ogresnet.com, Wow.Stratics, Wow.Warcry, JudgeHype and many others. Something we could notice was that the channel limit was still 40 chatters. As you may guess, many fan sites were in transit hitting that button many times trying to get into the channel in Battle.net US East.
Some time later, everyone were in silence as Lisa Bucek entered the channel. The Channel limit was increased once Robert the SysOp set up the limit. Suddenly a wave of Fan Site Program members came in like an avalanche. From 40 members, the room increased to 150 members. And introduction of the Public Relations staff initiated. That said, the Questions and Answers were led by Lisa Bucek and Katricia, with some intervention by George Wang and Gil Shif—who were behind reading some of the submitted questions in the background and shared few answers.
The World of Warcraft chat revealed many questions that covered the following topics:
FAN SITE CHAT TRANSCRIPT:
[LisaB.PR] Hey everyone, good to see you – we’ll start the chat now – fire away
[Katricia] Hiyas all … Good to see you all here this afternoon
Q: If a group of people enter an instaced dungeon, how does a new player join that group or enter their dungeon?
Katricia: Basically the group can invite that player into their party and when the player enters the instance they will automatically be in the same instance as that party.
Q: What sort of information the map going to display?
Katricia: The minimap will show various points of interest such as towns and major cities. You will also be able to see members of your group and if they are out of range, you’ll get directional arrows so you can easily find them. For the world map, you can see the entire world at once, half the world, or zoom into paticular zones which will show areas that you’ve already discovered. You’ll also be able to place a rally point on the map which group members will see. This will be used for navagational purposes.
Q: Will I be able to place flags down on the minimap to mark locations if I wish to return to that place later?
Katricia: You can ping the minimap to make group members aware of a particular area. You will be able to make notes on the world map including key locations later.
Q: How does pathing work? In other MMORPGs problems have resulted from players being able to affect NPCs without retaliation and viceversa. What are the solutions to these problems in WoW? Summoning, warping , line of sight, etc...
Katricia: We have special creature AI so they can’t be exploited. Creatures know when they are being exploited and go into “evade” mode and return to their spawn point.
Q: Will players be able to customize their interface?
Katricia: Yes, you can drag and resize chat windows and later on we hope to enable dragging for other windows in the game as well. For those more technical types you can completely customize and change the interface using XML and Lua scripting. We expect users to create custom interfaces for PvP, trade skilling, guild skins, specific classes etc.
Q: How many trade skills can a player master on an individual character?
Katricia: A player will have to pick and chose as they will not have the skill points to take everything. Skills can be “untrained” though, so there’s no worry about picking the wrong one and being stuck with it.
Q: How will the trading interface work?
Katricia: You must be side-by-side. The interface is designed to be as secure as possible. A similar interface is used to provide a secure system for enchanting and unlocking boxes etc. This is cool because in other games you actually have to hand over your items to the enchanter, who may not be honest. In WoW, the enchanter never has physical possesion of your item.
Q: Can you give any comparisons, or lack of, between the drop system in WoW and D2?
Katricia: Like D2, WoW supports a form of random item generation. Unique items can be created by the system such as “Sword of Life-stealing” or “Breast-Plate of Stamina”. We take the basic item like the sword, and the system randomly combines it with a modifier such as life-stealing.
Q: We’ve seen from an older screenshot that the Dark Portal has been rebuilt (after being destroyed in War2 expansion pack). Can you give us any background on why it’s back or what role it’ll play in the game?
Katricia: The foundation of the Dark Portal was never destroyed even though the connection between the worlds was severed; and while it is no longer open, there is a legend of a ritual contained within Medivh’s spellbook which might one day allow powerful Warlocks to open a portal.
Q: What happens when a player fails to complete a quest? Will there be and option to try the quest again?
Katricia: Yes, players can always go back to the quest giver and try again.
Q: Can you tell us more details about group spells and/or rituals?
Katricia: The warlock has the ritual of summoning. With three people in a group, the warlock will cast a portal that two others must touch which will summon a distant party member to that location.
Q: Will it be possible to journey into Outland (or not if in the initial release planner later)?
Katricia: Ahhh … We’ve got to keep some secrets
Q: Will there be any class-related quests that take you to enemy towns and/or cities? (For example, can a rogue get to sneak in, steal stuff, and sneak out for a quest)?
Katricia: Yes, there are some quests in the game that take you into enemy towns.
Q: Will the quests progress the Warcraft storyline, and can we expect to see the storyline drastically affect the Warcraft game world as time progresses?
Katricia: We have a story planned over the next few years which affects the world in dramatic ways.
Q: For people who have friends that want to play together from the start, but play different races, is it going to be easy and/or quick to start playing with your friends as soon as possible?
Katricia: For some races its easier than for others. For example the Humans and Dwarves have easy transit between their two cities while the Night Elves are in a distant land.
Q: Will there be a variety of fish to catch while fishing? Will there be any special items, treasure chests, or SOS bottles that are able to be fished up?
Katricia: Yes, we are even planning in having seasonal fish—and they can tie into quests and other tradeskills. You can also fish up things like lock boxes, unique armors, and other things.
Q: How will players use mounts? Will they be available through a summonalbe skill, or merchant (ie. stables). How long will they last and are there different levels for mounts?
Katricia: Mounts become availlable to each race at a high level. We also have other specialty mounts … Warlocks for example can summon a Nightmare. Mounts can be called when needed by the owner.
Q: Will Hunters who train in bows and rifles always be better than say a Warrior who has trainned to the same level of same weapon?
Katricia: They will very likely be very similar in skills, however; the Hunters will have additional abilities with those weapons that are unique to their class. This will ultimately make them more powerful with ranged weapons.
Q: Will there be “named” or “unique” monsters in the World or Warcraft? If so, will they appear randomly or will they only spawn under certain circumstances?
Katricia: Yes there are many unique monsters in Wow. Some will appear randomly, while others will only spawn when certain conditions have been met.
Q: Will items be crafted in Wow be more useful to other players than the crafted items are in other RPGs?
Katricia: Throughout your career as a crafter, there will always be items which you can create that will be the best items a player can use at that level. For example, at level 40 the best bracer might come from a blacksmith; while at level 45, the best brace might come from a quest. There are also a number of consumable items that can be created such as armor patches and sharpening stones. Tradeskillers can sell th
ese consumable items to players who will use them to improve their existing armor and items.
Q: Will players be able to recreate the same item over and over as long as they get the r
Q: Will there be a follow option to have your character automatically follow your group leaders?
Katricia: Currently you can follow anyone not just the group leader.
[GilS.PR] Hey everyone, that was the last question. However, we have a special announcement for you, so hold on a sec’, and I’ll turn it back over to Katricia.
[Katricia] Just wanted to thank you all for coming today and wanted to let yas know that all of the sites in the Fansite Program have automatically been entered into our beta program …
[Katricia] this includes international fan sites.
[Katricia] Also, we will be handing out additional beta accounts to fan sites to use for contests … (more on this at a later time).
[Katricia] Thanks again for joining us .. yas all have a great night
[GilS.PR] Thanks everybody. Katricia has left the building See you next time.