What if? … Jaina, Warchief of the Horde

In the upcoming World of Warcraft: Cataclysm end-game world event, Garrosh Hellscream will unleash mayhem upon Theramore.

Most of the lore will be played out in Christie Golden’s World of Warcraft: Jaina Proudmoore: Tides of War. However, there are daily quests that will give players a front-row view of the action.

Many speculate on who the next Warchief of the Horde might be. Initially, it was thought Thrall would return as the Warchief, until Zarhym hinted it might be other character who would take the mantle of leadership.

Zarhym: I know what was said during the press tour, but don’t be so sure yet that you know who the next warchief will be. The information provided during the press tour was… not entirely accurate.


Some say it might be Baine Bloodhoof. He learned a lot of wisdom from his father Cairne over the years, and his experiences after his father’s demise have greatly given him a mature-vibe in comparison to the pup we helped rescue from the Centaur back in Warcraft III: Reign of Chaos. In World of Warcraft: The Shattering and The Leader Short Stories: As Our Fathers Before Us this new Baine would certainly be a worthy Warchief to bring the Horde back to Thrall’s original vision.

Vol’jin is another prospect for the Warchief title. Vol’jin finally recovered back the Echo Isles, and took decisive steps to engage the Amani and the Zandalari in Zul’Aman, and the Battle for the Undercity — just to name a few.

Saurfang has once and again proved his mettle and loyalty to Thrall and to the Horde overall. Worthy of becoming the new Warchief.

One thing I’d bet many would never see coming though is Lady Jaina Proudmoore taking the Warchief of the Horde title. The first reason: She is human. Would be totally off to see Jaina commanding Horde forces against the Alliance — considering Chris Metzen has spear-headed the idea that Mists of Pandaria is ramping up the war between the Alliance and the Horde.

I’m not totally buying Jaina as Warchief of the Horde, I’m skeptic; but I’m not narrowed-minded either. I am always open to listen to the others’ side even if it makes no sense.

Jaina, Warchief of the Horde

Garrosh will do something terrible against Theramore. The specifics are yet unknown. The suffering Jaina will experience will draw her beyond her threshold limit. Her hair turns white, and her eyes color change too. From a pacifist, she’s to become a warmonger driven by revenge. Theramore will be razed to the ground, and all her friends and followers will be slaughtered.

This is the woman who stood side by side with Thrall and the Horde at the top of Mount Hyjal to defend all of Azeroth from the onslaught brought forth by the demons of the Burning Legion.

This is the woman who helped Thrall and the Horde survive her own father’s machinations. Jaina chose to side with the Horde and not her father: Admiral Daelin Proudmoore.

This is the woman who even with the rising tensions in Dustwallow Marsh maintained a pact of no aggression against the Horde — World of Warcraft: Cycle of Hatred (2004).

Jaina always sacrificed her loyalty toward the Alliance and weighed more toward her ideals and morals. Admiral Daelin Proudmoore was her father, but his hatred against the orcs blinded him. She saw the orcs’ bravery and self-sacrifice standing side-by-side with the Night Elves and the Humans to defend the world of Azeroth. That outweighed anything else she knew about the orcs who years earlier invaded and slaughtered Stormwind and Lordaeron forces.

We know the Horde and the Alliance will raid Orgrimmar to take down Garrosh Hellscream. We don’t know yet the details surrounding that.

We don’t know if Garrosh will die or be forgiven and exiled for his transgressions against the Horde and the Alliance. Ultimately, it would be logical for King Varian Wrynn to be disgusted against Thrall after whatever fate awaits Garrosh. Varian would undoubtedly blame Thrall. He was who assigned Garrosh as new Warchief of the Horde to depart to Outland to delve into his ancestral shamanism.

A clash between King Varian and Thrall right after Garrosh’s defeat would trigger Lady Jaina Proudmoore to take a decision. Would she let King Varian slay Thrall? Would she side with Varian?

That’s tricky. Would her father’s demise be in vain after all, or would she take a proactive stance to defend what’s rightful?

I’m not a writer, but I have read thousands of Marvel comic book stories; all the Warcraft novels, RPG books, and comic books. Chris Metzen is likewise a comic book geek. If anyone could spin around things with a awesome story, and an awesome reasoning that’s him and the Creative Team.

King Varian Wrynn has shown to be a stubborn person fueled by hatred. As a child, Varian witnessed his father King Llane’s assassination. Garona Halforcen, one they thought to be an ally betrayed them. The orcs destroyed Stormwind, and his people had to flee aboard ships toward Lordaeron. He was captured by the Horde and enslaved to fight in Gladiator arenas. To Varian, the Horde slaughtered the Alliance forces at the Wrathgate. The Horde kidnapped his son Anduin in Pandaria.

This is a Varian who would no doubt wish to slay Thrall for the mere act of assigning Garrosh as succeeding Warchief of the Horde.

Jaina will have her share of hatred toward Garrosh and the Horde members who carried out his orders, but how far will her change in Jaina, Tides of War be? A reckoning against Garrosh’s actions sounds plausible. If Varian attempts to slay Thrall, however, Jaina would be forced to relive the experience of Admiral Daelin Proudmoore’s hatred and bigotry against the Horde all over again.

Only this time, King Varian shouldn’t necessarily die in the aftermath. As a writer, I have no clue how the dialogue would be written, but I can see potential here — in this controversial situation.

If Thrall isn’t able to take back the Warchief title, someone would have to serve as temporary Warchief until Thrall is able to. King Varian in his fury would instantly call Jaina out as a traitor for taking Thrall’s side over his.

What if King Varian hurt Thrall during this fight? It would prevent Thrall from leading after Garrosh’s dethroning. This could be a motive for Lady Jaina to serve as Warchief until Thrall can decide whether to take leadership or name a new candidate.

This could be a good time-frame for Thrall and Aggra to raise their child, and live a happy life.

For Jaina, it would be a great challenge. Not everyone on the Horde would love to be led by a Human, or even a female. She would be branded a traitor by some Alliance factions.

For the naysayers, the Blood Elves were formerly Alliance. A Blood Elf named Valeera is one of Varian’s best friends and allies. Gilneans are Alliance once more after two decades. A Goblin faction is now Horde. a class can choose to be Horde or Alliance (Death Knight). A race can choose to be Horde or Alliance (Pandaren). Tauren Paladins? Night Elf mages? None of it makes sense, until there is a purpose of weight spicing things up.

I’d like to hear your own thoughts in favor and against the idea of Lady Jaina becoming the new Warchief of the Horde at the end of Mists of Pandaria.

PS: Eldorian will soon gather questions from the community to interview Christie Golden concerning World of Warcraft: Jaina Proudmoore: Tides of War — stay tuned.

Blizzard Insider # 45: Scott Mercer on Moshu’gan Vaults Raid Dungeon

The latest Blizzard Insider # 45 contains an interview with Scott Mercer concerning the upcoming 10-man / 25-man raid dungeon: The Moshu’gan Vaults.

It’s an epic dungeon filled with mystery, hard encounters that require lots of crowd control, and gosu rewards. The raid dungeon has three modes: Raid Finder (iLevel 476), Normal Mode (iLevel 489) and Heroic mode (iLevel 502).

With the launch fast approaching, Blizzard Insider sat down with Lead Encounter Designers Scott Mercer and Ion Hazzikostas to get an inside look at the expansion’s newest raid instance — Mogu’shan Vaults — and the ancient secrets and epic encounters that await players inside.

Before we dive into the details, can you give us a quick overview of the lore behind the Mogu’shan Vaults? How does the raid fit into larger story of Mists of Pandaria?

Scott Mercer: The mogu are an ancient race of evil, ogre-like sorcerers who once dominated Pandaria. At some point in the distant past, all of the warring mogu factions were united by a single tyrannical warlord known as the Thunder King. The Thunder King rose to power the “the mogu way,” namely by eliminating his rivals one by one. According to legend he was able to accomplish this with the help of a mysterious artifact that he found in the depths of a mountain. After his rise to power, he built the Mogu’shan Vaults to contain and protect this secret, and converted the surrounding structure into a sort of shrine dedicated to the mogu empire. The complex houses many of the empire’s lost artifacts and is the resting place of the spirits of old mogu kings.

Ion Hazzikostas: At the time Mists of Pandaria begins, the Thunder King is long gone and the mogu empire has crumbled into isolated factions. As great and powerful secrets are wont to do, the Vaults have attracted a number of interested parties, including Zandalari trolls who are trying to enter the Vaults to get at the ancient source of mogu power, which is the key to their tribe’s survival. When the players arrive, they join forces with a pandaren Loremaster who knows of a way into the Vaults. The Loremasters are a new faction dedicated to learning and retelling the oral history of Pandaria, so the Vaults are naturally a place of tremendous interest to them.

What’s in store inside the Vaults from the gameplay side?

Scott Mercer: We’re building an epic new raid that includes 10- and 25-player versions with both normal and Heroic modes, as well as another 25-player version available exclusively via the Raid Finder. The Vaults contain six encounters with a wide variety of mechanics.

What kinds of encounters are planned for the Mogu’shan Vaults?

Ion Hazzikostas:

The players’ characters are the first living beings to set foot inside the Mogu’shan Vaults in a few millennia,and the experience plays out as a classic “tomb raid” adventure, with mystical defenders and guardians emerging to protect the place’s secrets. In fact, the first boss encounter involves a pack of giant quilin — magical, lion-like stone constructs — that have stood motionless since the Vaults were sealed but awaken as fierce defenders once the players intrude upon their lair. The four quilin statues have different abilities based on the type of stone from which they were carved, and players will have to experiment to uncover their weaknesses. As players venture deeper into the Vaults, they’ll encounter other protectors, including a celestial dragon and the spirits of the mogu kings from ages past.

Scott Mercer: It’s important to note, too, that the Thunder King doesn’t make a direct appearance in the Vaults, though his presence is certainly felt. His original source of power lies hidden deep within the Vaults, and the mogu have learned to use that power to create most of the guardians that the players fight in the Vaults. Observant players may even notice a certain “titanic” influence in lair’s defenses.

What details can you share about the final boss encounter?

Ion Hazzikostas: The core chamber of the Vaults contains an army of terracotta warriors that are built into recesses within the walls. If players look up, they’ll see these statue-filled niches stretching above them into the distance. When the players enter, the statues begin animating and attacking in huge waves, and the fight quickly turns into a free-for-all. There will be certain heavy-hitting statues that require tanking, and many of the other statues have special abilities to keep the non-tanks busy. It’s going to be a crazy fight that requires lots of crowd control.

Scott Mercer: The encounter as a whole is known as the “Will of the Emperor,” and it represents the Vault’s last line of defense between the players and whatever mysterious power source originally allowed the Thunder King to rise to power. By the time players complete the raid, they should have a clear understanding of how the mogu were able to dominate Pandaria for so long.

What design challenges have you encountered during the development of the raid so far?

Ion Hazzikostas: In past raids, we’ve worked with a lot of the established races from Warcraft lore. For example, when we sit down to design a troll dungeon, we have a pretty clear idea of what that’s going to look like and what kinds of creatures the players are going to find there — you know, besides just trolls. Pandaria offered us a blank slate of sorts, as the continent has been alluded to in Warcraft lore, but we’ve never really fleshed out the details until now.

Scott Mercer: This meant we’ve spent a lot of time and energy on building out what we call the “kit” for each of the expansion’s new races. A kit includes all kinds of things, from the armor and weapons used by the race to the architecture and environmental themes that go with the race. Part of the “kit” includes what kinds of monsters are found together; for example, the mogu are fond of using quilin statues as guardians, so those two monster types are often seen together. Our primary goal was to make sure the mogu felt visually and thematically distinct from the other Warcraft races, while still making sure they fit into the larger world of Azeroth. Establishing the kit for the mogu, and indeed all of Pandaria’s races, has been a fun challenge.

Let’s talk loot! What rewards await players who are strong enough to take on the raid?

Ion Hazzikostas: The raid rewards players with powerful epic items, depending on the difficulty setting: item level 476 for Raid Finder, 489 for normal mode, and 502 for Heroic. There’s also a new mount that can be obtained by defeating Elegon, a celestial dragon found deep within the Vaults. The mount looks a bit like the Celestial Steed, but in the form of a serpentine dragon.

How does Mogu’shan Vaults fit into the larger raiding plan for Mists of Pandaria?

Scott Mercer: There will be two outdoor world bosses, along with the Mogu’shan Vaults raid instance, available when Mists of Pandaria first launches. One idea we’re considering is to delay opening Mogu’shan Vaults until a week or so after the expansion’s release, similar to how we’ve always handled the start of the PvP season, just to give players a little time to reach level 90 along with their friends and get acclimated to Pandaria’s new 5-player dungeons, daily quests, and scenarios. In any case, Mogu’shan Vaults is just the tip of the iceberg when it comes to the raid content we have lined up for Mists.

Ion Hazzikostas: Mists of Pandaria will also include two other raid zones, which we plan to make available a few weeks after Mogu’shan Vaults: the Heart of the Fear and Terrace of Endless Spring. These two raids feature 10 bosses between the two of them and play out as a two-part story. In the first raid, the Heart of Fear, the players fight the mantid empress who has been possessed by the Sha of Fear. Sha, for those who don’t know, plague Pandaria as physical manifestations of negative emotions, like fear, doubt, and anger, and they tend to have a corrupting influence wherever they take root. When the players defeat the possessed empress, the Sha flees her body and hides elsewhere. In the Terrace of Endless Spring, the next raid instance, the players track down the fleeing Sha and finish it off. Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.

Scott Mercer: Yup, and all of this is just the raid content coming before our first major content update. We’ll be announcing even more raiding details in future when we start discussing patch 5.1.

Thanks for your time.Is there anything else you’d like to share before you go?

Ion Hazzikostas: I just wanted to say thanks to all of our beta testers. We’re very proud of our dungeon and raid content so far, and we’re looking forward to getting it all out there when Mists of Pandaria launches.

Scott Mercer: Yeah, we have big plans for Pandaria’s encounters, and it’s great to see it all starting to come together. Keep the feedback coming!


Does World of Warcraft: Mists of Pandaria Herald the Return of Sargeras?

This is absolutely awesome and unexpected. While leveling up three pets to level 20 with the Pet Battle System, I went back to Orgrimmar remembering earlier the Battle Pet Traineer had given me several quests.

Upon my return, he offered two quests. One to search five Battle Pet Trainers throughout Kalimdor, and the other one throughout Eastern Kingdoms.

I visited Zoltan in Felwood, just outside Jaedenar. He says a few random lines that jaw-dropped me. Checked out WoWHead (WoW live realms) and there is no Zoltan NPC. Which means he was either introduced in the latest patch, or was there when Pet Battle System was introduced.

Either way, here are some of the quotes.


Zoltan (Master Pet Tamer) is level 47. Players have to challenge him to fight his three pets. I took a look at the Zoltanian Cultists. Among them are Blood Elves, male Night Elves (likely Highborne), and the female quite look like undead high elves (this is a unique model I haven’t seen before).

This is what Zoltan says randomly when approaching him:

Zoltan: “Are you ready to accept the Master’s gift? Will you be blessed by his loving wrath, or consumed by it like all of the others?”

“Demons are the future of this world. The sooner you embrace that, the sooner you join the winning team.”

“Sargeras will live once more!”

“All of you must work to aid the great revival of our Master. Only through Him may we usher in eternal peace for all!”

“Our Master, protector of all life, will soon blind all of the heretics and grants us immesurable power!”

“The Master shall rain hellfire upon Azeroth, and then we will at last cleanse the Light from this wretched world!”

For those still not believing, while it’s merely a Battle Pet Tamer NPC, this is just a breadcrumb of things to come. Remember when NPCs around the world used to talk about the Ashbringer far before Naxxramas dungeon was released?

More recent: the Tauren Tahu Sagewind who talked about the Sun and other source of magic for the Tauren race, and the Shen’dralar Night Elves seeking audience with Tyrande in Darnassus — heralding the introduction of Night Elves Mages and Tauren Paladins. The World of Warcraft: Cataclysm expansion was revealed weeks later at BlizzCon.

In Mists of Pandaria we might be seeing a similar treatment to things to come. Zoltan is one of these hints. There’s one much bigger coming from the Black Prince Wrathion — the son of Deathwing. Wrathion starts an epic quest titled “A Legend in the Making”. During this questline, he shows players a hologram of the world of Azeroth bombarded by fel meteors. Wrathion wants to end the conflict between the Alliance and the Horde because there is an imminent threat coming upon the world of Azeroth — as seen in this video (1080HD available).

Here is the transcript of the dialogue and quests found in the video above:

Wrathion: Welcome, (class)! My contacts throughout Pandaria tell me that you have been quite busy here. I admire mortals with your … ‘initiative’.

History finds us at a turning point. If you are prepared to meet destiny with me head on, I will ensure that you are richly rewarded for your efforts.

Player: Who are you?

Wrathion: I have chosen the name “Wrathion.” I am the last of the black dragons.

My father was Deathwing, the Worldbreaker, the Aspect of Death, the Destroyer … But I hope you will not hold that against me.

I have no love for my father, whose corruption destroyed my race, or for the Red dragonflight, who stole me away and experimented on my egg to create me.

Let’s just say, I am … unaffiliated. And I am always on the lookout for like-minded heroes.

A Legend in the Making

Wrathion: Our world finds itself at a crossroads. The next few months will shape everything to come – presuming we are to have a future at all.

Ah! But I am getting ahead o fmyself. Let me back up. Come, share a drink with me. Let’s talk about the future of Azeroth.

Quest Objectives: Share a drink with Wrathion. He’s buying.

Wrathion: Very good. Let’s talk. Tong! Drinks, please.

My father, Deathwing, tried to destroy the whole of Azeroth. He was misguided, of course, but he was right about one thing: Our world is … so fragile.

(Wrathion cuts his hand to draw blood. The blood on the ground coallesces into a hologram of the world of Azeroth.)

Wrathion: We are a point of light in a universe of shadow. A candle in a tempest. Sometimes I think it was the very precariousness of our world that drove my father to madness. Ah, thank you Tong.

Now, to my point: I believe we are headed towards a reckoning. And no, I am not talking about the current conflict between the Alliance and the Horde.

Believe me – what Garrosh Hellscream achieved in Theramore is nothing compared to the horrors that are even now bearing down on our fragile home.

(the hologram of the world of Azeroth is bombarded by fel meteors, and turns into a redish planet consumed by fire)

But the war deeply troubles me. Do you see my concern? A divided Azeroth cannot possibly stand against the darkness. This war has to end. Soon. Before it consumes our strength!

You can rest assured that my loyalties lie with your Horde.

How do we bring a swift and decisive end to the conflict? I believe the answer lies with heroes like you.

We must ensure that you are up to the task … and then equip you accordingly.


Wrathion: Of course. I must ask your discretion regarding what we just talked about.

We wouldn’t want to alarm anyone who is, shall we say, less capable than yourself.

The Strength of One’s Foes

Great leadership requires the power to shape the destiny of your people, and the wisdom to make the right decisions. Pandaria boasts great power and ancient wisdom, but rarely in the same place.

Let’s see if you and I can change that!

Acquire sigils of power and wisdom from fallen foes in the Mogu’shan Vaults, the Heart of Fear, or the Terrace of Endless Spring. We will put them to a much better use than their current owners.

Quest Objectives: Collect 10 Sigils of Power and 10 Sigils of Wisdom from raid bosses in the Mogu’shan Vaults, Heart of Fear, or Terrace of Endless Spring.

Follow-up: Sigils of wisdom will often be found on practicioners of the arcane arts, while sigils of power are usually found on those who favor brute strength. This is not always true, but it may help you find what you need.

Trial of the Black Prince

Wrathion: I have on good authority that you are a champion among champions, but if you’ll permit me this indulgence, I would like to test your mettle for myself.

The mogu who assault the Vale of Eternal Blossoms, the mogu minions who inhabit Shan’ze Dao, and the sha-corrupted mantid swarming the Dread Wastes … these may provide an adequate challenge for one of your stature.

Prove yourself to me.

Quest Objectives: Earn an Honored Reputation with the Black Prince. Level 90 mogu and mantid in the Vale of Eternal Blossoms, Townlong Steppes and the Dread Wastes will earn reputation.

Completion: Marvelous. That did not take long at all.

Word of your many achievements has been the talk of the Vale!

Very well, I will take you under my wing.

The Burning Legion and the Betrayal of the Ethereals

A worgen rogue spies upon the Transmogrifier and the other Ethereals in the Shrine of Seven Stars (Vale of the Eternal Blossoms). He’s stealthed just at the entrance of the Ethereals Corridor (second floor).

Walking next to him will trigger a random dialogue:

Eric Thibeau: Thread lightly, (race). The rage of this land has yet to be quenched. Your very presence here causes it angusih the likes of which it has never endured.

“The north still reeks of undeath. Our homelands lay in ruin. Pandaria oozes our hatred and doubt. What hope is there for this world when the Burning Legion again lands upon our shores?”

“Why do we continue to fight in a war we have nothing to gain from? Do the dying screams of thousands not haunt your very dreams?”

“I can smell your hatred, your violence, your doubt. Your soul bears the weight of a lifetime of hardship. Why do you continue onward down a path that can only lead to ruin?”

“What happens when our wars are over? Do you expect to return to civilian life without incident despite the horrors you’ve witnessed?”

“At what point are our hearts as full of darkness as the great evil we so tirelessly try to subdue?”

“We openly deal with the ethereal, ignorant of their true intentions. Could we be aiding in the preparation of our own demise?”


Chris Metzen said at BlizzCon 2011 there wouldn’t be any major boss figure (i.e. Ragnaros, Illidan, Lich King, Deathwing) for Mists of Pandaria, but that has quickly changed with the revelation that the Alliance and the Horde will be tackling Warchief Garrosh Hellscream for his atrocities in the Mists of Pandaria end-game.

Following the quests in Pandaria concerning the Vale of the Eternal Blossoms, I was pondering if the fountain of Light would be used for bad deeds. From what Prince Anduin Wrynn read in a scroll at a cave within the Jade Forest, the fountain could be used to resurrect. We have also seen in Kun-Lai Summit and in Jade Forest how the Mogu are simply ancient spirits who use the metal statues as their host body — sorta like empty shells (Terracota).

Quest: An End to Everything

Lorekeeper Cho: These spirits must have been released when the tombs were opened…

Death was not final for the Mogu. Instead, death was merely a stop over on the path to a new body. Spiritbinders used a foul magic to transfer spirits from one shell to the next.

Years of being trapped in the tombs has left them confused. They need to be destroyed before their confusion turns to anger or worse, they find a new shell.

All this has kept me pondering. What if Mists of Pandaria and all these Mogu business is just the groundwork for the revival of Sargeras?

The empty shell of Sargeras’ avatar was never found by Gul’dan in the Broken Isles. There were demons within the halls. Where was Sargeras’ avatar taken to? By whom? If it was just an avatar, where is the true body? Still in the Twisting Nether? What if the fountain of the Vale of the Eternal Blossoms was used to resurrect Sargeras?

Many questions. Few answers. Upon listening to the blood elf Zoltan (Master Pet Tamer) I was literally jaw-dropped.

“Sargeras will live once more!” — “All of you must work to aid the great revival of our Master.”

That’s bold, dude. Going back to 2009, Chris Metzen and Micky Neilson revealed to me on video there were plans for Sargeras. Seems they are slowly getting to that point. This will certainly stir fans to come back to World of Warcraft.

Medievaldragon: A fan asked: The body of Sargeras that Aegwynn killed was said to be an avatar in Warcraft: The Last Guardian, does this mean that Sargeras’ real body is still out there somewhere? Or is Sargeras pulling a Lord Voldemort trick to ensure his return?

Neilson: Sargeras is still kicking around. You can’t put him down.

Metzen: He’s out there somewhere.

Neilson: He’s not going to stay down for long.

Metzen: Yeah totally. And I think the hooks we had for his physical body, wherever it may be are so visually stunning that I think we have to… it’s like low hanging fruit, we’re going to have to bring him back somewhere. I’d be very disappointed in us if we didn’t leverage him fully.

Medievaldragon: He would be like the ultimate encounter.

Neilson: Hmm… yes.


Quick Background: Who’s Sargeras

This is the biggest bad ultimate boss of the entire Warcraft universe. Once brother to Aman’thul the Greatfather, and member of the Pantheon of Titans — who traveled through the universe to seed worlds, shape mountains, oceans and skies; Sargeras became tainted and could no longer envision an ordered universe.

Instead, Sargeras sought to undo the work of his fellow Titans by releasing the demons he imprisoned. The demons joined Sargeras in his burning crusade, as the master of the Burning Legion.

Most World of Warcraft players know about this character since the old days of Warcraft II: Tides of Darkness. The dark titan was felled by the Guardian Aegwynn in Northrend 800 years in the past, but his spirit lingered within Aegwynn, unbeknownst to her. — read Aegwynn and the Dragon Hunt

Sargeras possessed her unborn child in the womb. Years later, her son Medivh under the influence of Sargeras’ corrupting spirit opened the Dark Portal which led the Orcs into Azeroth (Warcraft: Orcs and Humans, 1994) — story can be read in Jeff Grubb’s Warcraft: The Last Guardian now reprinted into the WarCraft Archive

With the death of Medivh, Sargeras’ spirit fell into the void where he’s trapped until a blood elf named Zoltan and his cultists manage to revive him …?


Over time, demonic entities made their way into the Titans’ worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.

The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar’s malevolent powers and turned into demons themselves.

Though Sargeras’ nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures’ corruption and all-consuming evil. Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.

While his confusion and misery deepened, Sargeras was forced to contend with another group intent on disrupting the Titans’ order: the Nathrezim. This dark race of vampiric demons (also known as dreadlords) conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow.

The nefarious, scheming dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust. Sargeras defeated the Nathrezim easily, but their corruption affected him deeply.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe.

His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

In his fury, Sargeras shattered the prisons of the eredar and the Nathrezim and set the loathsome demons free. These cunning creatures bowed before the dark Titan’s vast rage and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction.

Kil’jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras’ ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras’ vast armies into battle against any who might resist the Titan’s will.

Kil’jaeden’s first move was to enslave the vampiric dreadlords under his terrible power. The dreadlords served as his personal agents throughout the universe, and they took pleasure in locating primitive races for their master to corrupt and bring into the fold. First amongst the dreadlords was Tichondrius the Darkener. Tichondrius served Kil’jaeden as the perfect soldier and agreed to bring Sargeras’ burning will to all the dark corners of the universe.

The mighty Archimonde also empowered agents of his own. Calling upon the malefic pit lords and their barbarous leader, Mannoroth the Destructor, Archimonde hoped to establish a fighting elite that would scour creation of all life.

Once Sargeras saw that his armies were amassed and ready to follow his every command, he launched his raging forces into the vastness of the Great Dark. He referred to his growing army as the Burning Legion. To this date, it is still unclear how many worlds they consumed and burned on their unholy Burning Crusade across the universe.

Pre-Order World of Warcraft: Mists of Pandaria Collector’s Edition

With the official announcement of Mists of Pandaria’s release date, September 25th, it’s recommended to start rushing into pre-ordering the Collector’s Edition.

People usually waits until the evening before the release date to buy the Collector’s Edition at their local midnight launch party. This is a big mistake.

I have always pre-ordered my Collector’s Editions several months in advance. I attended the only Best Buy Diablo III Launch Party held in New York City, at 14th street and waited about two hours to get a second copy for Blizzplanet’s giveaway purpose.

The Best Buy staff told me if you had not pre-ordered in advance, you wouldn’t get a Collector’s Edition. There were about 40 inside a locked display, but all were to be given to the people with a pre-order number ticket. (link to the May 15th article explaining my experience at the Diablo III Launch Party)

You won’t want this to happen to you. Nor would it be cool to have to go store after store in search for a Collector’s Edition — nor the worst thing to happen … to search eBay to find out Mists of Pandaria Collector’s Editions at over $200.

Heed the call. Pre-order World of Warcraft: Mists of Pandaria Collector’s Edition now and get it shipped directly to your home.

After placing your order, check back regularly your account every few weeks after August. Usually, under “change shipping method” it will be updated in a way it allows you to change delivery to arrive to your home the same day as the release date. Keep an eye on that.

Flash of the Bronze … – World of Warcraft Patch 5.4: The Timeless Isle

Flash of the Bronze

As you survey the devastation of the Vale, a flash of bronze catches your eye. Unless you’re mistaken, a tiny gnome is trying to catch your attention from the balcony above Mogu’shan Palace, just outside of the Seat of Knowledge.

You should see what she wants.


Speak with Chromie outside of the Seat of Knowledge in the Vale of Eternal Blossoms.


(The tiny gnome’s eyes reflect the light with a copper sheen. She is not what she seems.)

Chromie: (Name)! I have been waiting for you. The Bronze Dragonflight has need of your services once more.


Michele Morrow and Azrael Become NPCs in World of Warcraft: Mists of Pandaria

Scream Queen of horror films actress Michele Morrow was alerted by Blizzard Entertainment during the weekend that she has stepped into virtual immortality in World of Warcraft: Mists of Pandaria as a pandaren NPC named Mei Chele. Next to Mei Chele is a cat named Azrael. Cool easter egg!

This NPC has a few random routines sitting inside the house, or walking outside drawing a heart above her head as Lamplighter Mu approaches to interact with her. She sometimes sits outside above a crate.

That’s kinda fun considering Michele has spent the past months posing in photos wearing a Panda-like hat — Photo: Michele Morrow & boyfriend Michael Weitzman.

Michele Morrow has an awesome cat named Azrael who appears often in her facebook page.

Lamplighter Mu and Samus sounded pretty suspicious, so I researched and found out that Michele Morrow’s boyfriend is named Michael Weitzman (M.W.) … Lamplighter Mu (get it?). Mu has a cat named Samus in-game. Michele’s second cat is named Samus — photo from Michele’s Facebook.

The actress is widely known by the community as someone interested in the role of Sylvanas in the upcoming World of Warcraft film by Legendary Pictures. As of San Diego Comic Con 2012, this past week, Sam Raimi acknowledged he is no longer directing the Warcraft film after he accepted to direct the Oz: The Great and Powerful film.

Players can currently find Mei Chele at the Mandori Village in the Pandaren level 1-10 starting zone. Mandori Village is located south of the Temple of the Five Dawns, and west of The Dai-Lo Farmstead.

Share some <3 love to Michele Morrow at the following facebook page where her fans are commenting and congratulating her about this new NPC.

Michele Morrow has acted in Basement Jack (2009), Bled (2009), Ashley’s Ashes (2010), VideoDome Rent-O-Rama (2010), The Young and the Restless (TV Series, 2009) — more at IMDB.

Portals to All Cities in Vale of Eternal Blossoms – World of Warcraft: Mists of Pandaria

Blizzard Entertainment decided to trim the Auction House from the Vale of Eternal Blossoms’ capital cities: Shrine of the Two Moons (Horde) and Shrine of the Seven Stars (Alliance).

This is a logical decision. With all the over 100 daily quests, scenarios, dungeons, and grinding to do throughout Pandaria — people will rarely have an excuse to return to Orgrimmar and Ironforge/Stormwind.

The main capitals have always felt alive with people coming and going. Keeping the Auction House in the Vale of Eternal Blossoms would have anchored level 85-90 players to stay in Pandaria 24/7.

It also helps server stability to have players move around to other locations.

As with Cataclysm, the portals in the Vale of Eternal Blossoms are theme-coded. You can see the flags of each city behind the portals to make it easy to pick your destination. It was difficult sometimes in Dalaran to figure out which portal belonged to x or y city unless you hovered your mouse cursor over each individual portal.

The Horde portals lead to Orgrimmar, Thunderbluff, Undercity, Silvermoon City, Dalaran and Shattrath.

The Alliance portals lead to Stormwind, Ironforge, Darnassus, Exodar, Dalaran and Shattrath.

Horde: Shrine of Two Moons

Alliance: Shrine of the Seven Stars

I Need a Champion – Wrathion Legendary Questline

I Need a Champion

Wrathion: You are a superb representative of your people, (race). But I need someone special. I have big plans. And to enact them I will need a champion to carry my flame to the four corners of the world.

Are you the one?

Prove it to me on the Isle of Thunder! Lay waste to any mogu, Zandalari, or saurok that you find. Impress me!



Earn Exalted Reputation with the Black Prince by defeating mogu, Zandalari, and saurok enemies on the Isle of Thunder.



Wrathion: My Shado-Pan associates have spoken highly of your deeds. You have earned quite the name for yourself here in Pandaria!

It is settled. When the materials are ready, you will be my champion. You will be my instrument, my standard-bearer, my voice of change across this world.

We will do marvelous things together.


At the center of the Isle of Thunder is the Temple Grounds. On each corner, you will find a group of Shado-Pan fighting Animated Warriors (mogu). About 2-3 of these spawn every few seconds. Grab the summoners too. Tag the mobs, and let the Shado-Pan guards help you to kill them. Each mob grants 55 Reputation (with the Fast Track Guild perk Rank 2 ). A player reported he obtained 12,000 Reputation after 70 minutes. (equals 280 mogu killed)


The Soul of the Horde – Wrathion Legendary Questline

The Soul of the Horde

Wrathion: (Class), through your eyes I’ve been able to witness the fighting along the coast, and the epic course of battles around the world. You’ve been very patient … and most informative.

I’ve also been keeping a close eye on Garrosh Hellscream. Would you be interested to hear what I’ve learned?


Speak with Wrathion.


(Let’s talk!)

Wrathion: You have proven to be an exemplary hero. A champion for your cause. Do you recall our earlier conversation?

We spoke of your Warchief. His inner conflicts and his outer conquests. I asked you: Who is the soul of the Horde?

Your efforts on Pandaria’s southern shores and elsewhere have given me my answer. YOU are the soul of the Horde. Your actions in the coming weeks will come to define your people.

I want to make sure that you are properly equipped for the trials ahead. Tong: fetch my things!

Your dedication to your cause deserves to be rewarded. Like you, I continue to refine my skills here in Pandaria. I think you will appreciate the outcome. Choose your reward!



(A strange device sits within an ornate silk-lined chest. It appears as though it can be fastened to your sha-touched weapon as an additional upgrade. The empty socket is disconcerting; you feel as though it is staring back at you. A single, holow, judgemental eye…)



A Change of Command – Wrathion Legendary Questline

A Change of Command

Wrathion: There’s an Alliance dwarf I’ve been keeping a close eye on. High Marshal Twinbraid proved to be a nuisance in Southern Barrens when he struck back at the Horde after the loss of Bael Modan. He’s now entrenched within the Alliance stronghold in Lion’s Landing, helping to orchestrate the Krasarang counter-offensive.

Only a legendary group of Horde heroes could possibly defeat him.

If you wish to finish him off, bring friends. Lots of friends.


Kill High Marshal Twinbraid at Lion’s Landing in Krasarang Wilds. You will need a group.



Wrathion: So, General Twinbraid is dead? He was a pivotal figure in the Alliance push through Southern Barrens, impressive work.


(Wrathion grins.)

Wrathion: You were being tested, (class). I knew you were capable of great things by yourself.

But you have proven to me that you have the makings of a leader, cobbling together support among a group of strangers in the midst of a battlefield.

The Horde is fortunate to have you.


Glory of the Horde – Wrathion Legendary Questline

Glory of the Horde

Wrathion: This is a global war, . It has spilled onto Pandaria, and it has set hot spots across Kalimdor and the Eastern Kingdoms ablaze. How will you fare on an organized battlefront? I would like to see for myself.

I look forward to hearing your report from the front lines.



Win battles at the Temple of Kotmogu and the Silvershard Mines.


(Wrathion hungrily listens to tales of your exploits on the battlefield, his eyes gleaming bright red.)

Ohh… oh! Incredible! In the very eye of battle, one’s true heart is revealed.

You do not disappoint, (name).

Neither does this Horde of yours.


The Prince’s Pursuit – Wrathion Legendary Questline

The Prince’s Pursuit

Wrathion: My goal is an expedient end to this costly war. Prove to me that the Horde deserves to win. Show me your prowess on the battlefied.

You are not fighting some abstract force like the sha: You are facing your enemy head-on, eye-to-eye.

Will you triumph?



Kill Alliance forces along the southern shores of Krasarang Wilds until you are Revered with the Black Prince.


Wrathion: Welcome back, champion of the Horde! How fares the battle along the coast?

Marvelous! Even in the midst of the chaos of battle you’ve proven that an individual can have an impact. The Alliance buckles under Horde might, although their King refuses to break.

I believe it is time for a more substantial challenge…


A Test of Valor – Wrathion Legendary Questline

A Test of Valor

(Without warning Wrathion slices his thumb and presses it against your forehead. His blood burns to the touch, but rapidly disappears into your skin.)

There! My eye is upon you, (class). I am watching.

The Pandaren, like the Alliance, value the concept of “Valor.” There are many ways to prove yourself valorous on this continent, from daily tasks to the defeat of heroic enemies within their lair. I will let you choose your own course.

Prove your bravery to me, (name)!



Gain the “A Test of Valor” Achievement by earning a total of 3000 Valor Points.

Note: Takes about 3 weeks to complete by reaching the Valor cap (1000) each week. Thus make sure not to spend your Valor Points for a while if you are at the Krasarang Wilds PvE Landfall part (Incoming…).


(Wrathion nods slowly.)

Yes, (name). I saw your deeds, and I was most impressed.

You are truly an instrument of change.


Secret of the First Empire – Wrathion Legendary Questline

Secret of the First Empire

Wrathion: For two thousand years the mogu ruled this entire land. So brutal was their regime that its name is never uttered aloud: Pandaren call it either the “Old Kingdom” or “First Dynasty.”

The Thunder King was its founder and first emperor. He amassed enormous power on what is now the Isle of Thunder.

His time has passed, . We should claim some of his power for ourselves. Gather mogu relics for me from the Throne of Thunder, and amass some trillium – I have a plan!


Collect 20 Secrets of the Empire and 40 Trillium Bars.


Wrathion: What have you uncovered from the Throne of Thunder? Is the Thunder King’s ferocious reputation warranted?


(Wrathion inspects the treasures you brought him.)

Wrathion: Well done. The trillium will need additional refinement, of course, but these samples are pure.

I will need to study these artifacts for a time but I believe I can use the knowledge contained here to craft something of great value to us both.


Trial of the Black Prince – Wrathion Legendary Questline

Trial of the Black Prince

Wrathion: I have on good authority that you are a champion among champions, but if you’ll permit me this indulgence, I would like to test your mettle for myself.

The mogu who assault the Vale of Eternal Blossoms, the mogu minions who inhabit Shan’ze Dao, and the sha-corrupted mantid swarming the Dread Wastes… these may provide an adequate challenge for one of your stature.

Prove yourself to me. No rush – I expect this to take you some time.


Earn an Honored Reputation with the Black Prince. Level 90 mogu and mantid in the Vale of Eternal Blossoms, Townlong Steppes and the Dread Wastes will earn reputation.

  • The Black Prince (Honored)


Wrathion: Marvelous. That did not take long at all.

Word of your many achievements has been the talk of the Vale!

Very well, I will take you under my wing.


The Strength of One’s Foes – Wrathion Legendary Questline

The Strength of One’s Foes

Wrathion: Great leadership requires the power to shape the destiny of your people, and the wisdom to make the right decisions. Pandaria boasts great power and ancient wisdom, but rarely in the same place.

Let’s see if you and I can change that!

Acquire sigils of power and wisdom from fallen foes in the Mogu’shan Vaults, the Heart of Fear, or the Terrace of Endless Spring. We will put them to a much better use than their current owners.


Wrathion: Sigils of wisdom will often be found on practitioners of the arcane arts, while sigils of power are usually found on those who favor brute strength.

This is not always true, but it may help you find what you need.


Wrathion: My friend – you do not disappoint!

We will put these to good use.


Breath of the Black Prince – Wrathion Legendary Questline

(Wrathion’s piercing red eyes fixate on you.)

Wrathion: You are among a rare breed, .

You are just what I am looking for – an individual with the potential to shape events on a global scale.

Come now, I promised you a reward, and you shall have it! East of this tavern is a series of stone steps leading up to a vista that the locals have named “Mason’s Folly.” Meet me there.


Go to the top of the stone steps at Mason’s Folly and meet Wrathion there to accept your reward.

  • Travelled to Mason’s Folly
  • Spoke with Wrathion


Wrathion: I often venture out here to think, the view is breathtaking, would you agree? Pandaria is indeed a jewel. Such beauty. It makes you want to protect her, yes?

I feel the same way about Azeroth herself. You have done great things friend. I can assure you this is but the beginning of our work together. Behold: The power of the foes you’ve vanquished. And the wisdom of those you’ve outsmarted. Here! The embodiment of the fear that you’ve conquered. May it now strike terror into the hearts of your enemies!


Finally, a gift from me. Make no mistake: The Black Dragonflight lives on! There. My work is done. You can now greatly augment the power of any sha-touched weapon.


Wrathion: We are just getting started, friend! Our greatest challenges lie ahead. But when war comes to these shores, you and I will be ready for it.


Wrathion: You have earned this, ! Use it well.

Crystallized Dread
Crystallized Terror
Crystallized Horror

Wrathion: Please understand, I mean to pay off my father’s debts. I will stop at NOTHING to defend this world. In the future, if you are ever uncertain, you are welcome to question my means. But never question my motives. The safety of this world is my primary concern.

Now then, let’s talk about current events.


Fear Itself – Wrathion Legendary Questline

Fear Itself

Wrathion: I’ve picked up a few motes of pandaren wisdom during my time here. I particularly enjoy this one:

“The timid feel fear before trouble starts; the cowards feel fear as trouble happens. The bravest among us feel fear only after the troubles have been taken care of.”

Is that true? Let’s find out.

The Sha of Fear has fled into the Terrace of Endless Spring. Pursue it there, defeat it, and rip out its spirit – presuming it has one.

Your bravery will be handsomely rewarded.



Defeat the Sha of Fear in the Terrace of Endless Spring and acquire the Chimera of Fear.

Wrathion: The Terrace is just up the hill here. Stay on your guard; few visitors have returned.

Note: Queue for a Terrace of the Endless Spring LFR raid. After killing the Sha of Fear make sure to click the corpse to loot the Chimera of Fear.


Wrathion: You are looking pale, my friend! I trust you have not allowed fear to get the better of you?

Wrathion: Another bit of pandaren wisdom: “Fear is not a criminal we must lock away. It is a teacher we must seek to understand.” In facing our fears, we gain great strength.

Have you faced your fears, (name)?


Wrathion: You have done it!

Some put their faith in magic or steel. But in my experience, fear is the most powerful weapon one can wield. Use it properly, and your enemies cannot bring themselves to fight you.


A Legend in the Making – Wrathion Legendary Questline

(Share a drink with Wrathion. He’s buying.)

(Drink Shared with Wrathion)

A Legend in the Making

Wrathion: Our world finds itself at a crossroads. The next few months will shape everything to come – presuming we are to have a future at all.

Ah! But I am getting ahead of myself. Let me back up. Come, share a drink with me. Let’s talk about the future of Azeroth.

    Wrathion: Very good. Let’s talk. Tong! Drinks, please. My father, Deathwing, tried to destroy the whole of Azeroth.

    He was misguided, of course, but he was right about one thing: Our world is… so fragile. We are a point of light in a universe of shadow. A candle in a tempest. Sometimes I think it was the very precariousness of our world that drove my father to madness.

    Ah, thank you Tong.

    Now, to my point. I believe we are headed towards a reckoning. And no, I am not talking about the current conflict between the Alliance and Horde. Believe me – what Garrosh Hellscream achieved in Theramore is nothing compared to the horrors that are even now bearing down on our fragile home.

    But the war deeply troubles me. Do you see my concern? A divided Azeroth cannot possibly stand against the darkness. The war has to end. Soon. Before it consumes our strength!

    You can rest assured that my loyalties lie with your Horde. How do we bring a swift and decisive end to the conflict? I believe the answer lies with heroes like you. We must ensure that you are up to the task… and then equip you accordingly.

Wrathion: Of course, I must ask your discretion regarding what we just talked about.

We wouldn’t want to alarm anyone who is, shall we say, less capable than yourself.


Two quests become available after turning in this quest: Trial of the Black Prince and The Strength of One’s Foes.

Stranger in a Strange Land – Wrathion Legendary Questline

Stranger in a Strange Land

Excuse me, (class). Is your name (name)?

A figure in a dark cloak asked that I give this to you. She was a traveler from beyond the mists, like yourself, but – well, I didn’t trust her.

The message comes from a tavern in the veiled stair. I’ll give you the note but… you should watch your back if you venture up there!


Seek out “The Black Prince” at the Tavern in the Mists in the Veiled Stair.

    Mysterious Note

    Adventurer –

    I have gone through great effort to learn your name, and I am pleased that one of my missives found its intended recipient.

    All is quiet on Pandaria – for the moment – but world events are developing quickly. Help me to shape the course of the upcoming conflict and you will be generously rewarded.

    Please seek me out at the Tavern in the Mists, hidden away in the Veiled Stair.

    -The Black Prince


Wrathion: So, my note found its way to you!


Wrathion: My people have done their job and brought you to me. Wonderful.


(The Black Prince looks you up and down.)

Wrathion: Welcome, ! My contacts throughout Pandaria tell me that you have been quite busy here. I admire mortals with your… ‘initiative.’

History finds us at a turning point. If you are prepared to meet destiny with me head on, I will ensure that you are richly rewarded for your efforts.

(What are you doing here?)

Wrathion: Certainly I’m allowed to have SOME secrets. Wouldn’t you agree, ?

I arrived shortly after the mists collapsed – I was able to fly here after my Ravenholdt colleagues learned of a naval battle off of these shores.

This land has been hidden for ten thousand years. I’ve only just begun to plumb its depths!


Wrathion: It is very good to meet you, (class). You are one of the vanguard, it would seem – an explorer in a strange new land. And how have you been finding the mysterious continent of Pandaria?

You have the look of someone who gets things done. I want you to return to me once you’ve gotten the lay of the land.

I will be right here.

(Who are you?)

Wrathion: I have chosen the name “Wrathion.” To my knowledge, I am the last of the black dragons.

My father was Deathwing, the Worldbreaker, the Aspect of Death, the Destroyer … But I hope you will not hold that against me.

I have no love for my father, whose corruption destroyed my race, or for the Red Dragonflight, who stole away and experimented on my egg to create me.

Let’s just say, I am … unaffiliated. And I am always on the lookout for like-minded heroes.

Dread Wastes Exploration (Video) – World of Warcraft: Mists of Pandaria

The Dread Wastes is unlike anything we have seen in World of Warcraft, with its giant Sha-corrupted bonsai trees. The Mantid inhabit the place for milennia.

At Klaxxi’vess, a Mantid faction asks you to help them overthrow the maddened Mantid Queen. The Klaxxi is a council charged with taking down any Queen that sets to ruin the empire. In this case, the queen has been corrupted by the Sha of Fear. With your help, the Klaxxi is able to locate and awaken several paragon champions who were put to hibernation about 800 years ago with the task of been awakened in times of need for the Mantid race.

Later on, after you have completed the Klaxxi faction quests, you are led to the doorway of the Heart of Fear. It’s a massive tree with a mantid structure at its base. A dungeon portal can be seen at the bottom. It’s going to be an end-game lvl 90 raid dungeon.

The Rikkitun Village is inhabited by sprites and fey dragons. On the northeastern corner, a large army of Mantid are using catapults to throw down the gates of the Vale of Eternal Blossoms. There’s actually a dungeon atop the gates: The Gate of the Setting Sun.

On the southeast, I found huge scorpids lvl 90 Elite. Plenty enough for a farming spot. Wonder what these might drop for loot. There’s a intense sets of questlines in the Dread Wastes with lots of achievements for completing those questlines. It’s a heavy story-driven expansion that fans might want to experience. Check out our video exploration video (available in 1080HD & 720HD).

The Brewing Storm Scenario Dungeon (Video)

The Brewing Storm scenario dungeon is actually a location in the Jade Forest, near the Dawn Blossom.

You can queue at the lower tier of your faction’s Valley of the Eternal Blossom capital city or through your dungeon finder’s scenario tab.

Scenarios can be done with two or three players.

Stage 1: Make Boomer’s Brew

The objective of stage 1 is to defend the brew. Once Brewmaster Blanche begins the preparation of her brew, the player has to be aware of several elements to survive stage 1.

  • Five sticks: A lightning bolt will land randomly in one of the five sticks around Brewmaster Blanche. When the lightning bolt lands, a circular electric aoe can be seen on the ground. The player has to move away from this (causes 5-65k damage).

  • Waves of Viletongue Skirmishers: These will keep coming nonstop in batches of three or four. They have 393k health.

  • Brewkeg: There are five brewkeg around Brewmaster Blanche. When a lightning bolt strikes a stick, a nearby brewkeg will catch fire. Click the brewkeg to splash water.

  • Healing: Brewmaster Blanche will place a green healing circle on the ground. Keep an eye for it when it spawns. It’s a lifesaver.

    The idea of Stage 1 is not necessarily to kill every single mob. It’s to click the brewkegs to prevent them from catching fire. The more brewkegs on fire you click, the faster Stage 1 ends. If you need to root, fear, or incapacitate or slow down one or two viletongue, go for it. As soon as Stage 1 ends, all of them leave.

    Stage 2: Road to Thunderpaw

    The next stage objective is to “Escort Blanche down Thunderpaw Road”.

    As you go down the road you will get ambushed by groups of two Viletongue. At the juncture, more keep climbing the cliff to engage you. Keep an eye for those green healing circles Brewmaster Blanche puts on the ground — especially tanks should move to these and taunt mobs to benefit from the heals instead of blindly charging and missing the welcome heal AOE.

    Final Stage: Save Thunderpaw Refuge

    The objective is to Defeat Borokhula the Destroyer.

    This is a massive Viletongue mob. He will summon several mobs during the fight. These can be dealt with through the addition of an onscreen button that shows up during the encounter.

    A message alerts you; “Use the Boomer Brew to zap saurok minions!”

    Borokhula has an ability that rises spikes from the ground. Look out for red circles or dust clouds on the ground. Spikes will come two seconds afterwards inflicting a lot of damage (video available in 1080HD and 720HD).

Valley of Eternal Blossoms – Capital Cities in Mists of Pandaria (Video)

The Valley of Eternal Blossoms was opened for testing in Mists of Pandaria beta recently on last Tuesday. This patch revealed two new capital cities: Shrine of the Two Moons (Horde) and the Shrine of Seven Stars (Alliance).

Both capital cities are massive buildings of Mogu architecture taken by both factions as their new capital in the Pandaria continent.


The videos below give you a quick tour through both capitals to show you where the Inn, Bank, Auction House, and Reforge areas are, and of course, some of the vendors.


Outdoors you can find the Flying Mount Trainers to buy the Wisdom of the Four Winds license (2,500 gold) to fly in Pandaria. The Stable master and the Pet Battle System NPC can be found there too.

Lower Tier

Beneath the capital, you can find the faction NPCs who provide the initial daily quests. There are more than a hundred daily quests — each day you get a different random experience.

The factions are: The Tillers, the August Celestials, The Golden Lotus, the Lorewalkers, the Anglers, the Shado-Pan, the Brewmasters, and the Order of the Cloud Serpent.

The Tillers are currently unavailable. This is where players can build their own farm in the Valley of the Four Winds. The Daily quests take you to the Halfhill, and from there to the Heartland which has massive farms of all kind of vegetables. Halfhill is for cooking profession players.

The Anglers can be found in Krasarang Wilds where several NPCs give random quests that reward you with Fishing points. Nat Pagle and other races can be found there as NPC quest givers.

The Lorewalkers are for archeology players. The Golden Lotus is a faction of the Disciples of Chi-ji in Krasarang Wilds. The Shado-Pan can be found in Kun-Lai Summit at the Temple of the White Tiger.

The Order of the Cloud Serpent is the one you should look forward to for rising your own cloud serpent hatchling until it grows into your flying mount. There are race goal banner/ flags all over the Jade Forest hinting at a flying race and possibly rewards (think of the Fishing Derby). I have seen race flags at the end of the big wall in Krasarang Wilds. Thus, who knows how far these races take you.

In this tier you can also find the Elder Quartermaster and the Craftmen Quartermaster. These are currently disabled, but likely these is where you can buy high-end gear with Valor and Justice tokens.

The good news about all these faction daily quests is that each daily quest grants you valor points. Additionally, this is a way of building reputation simultaneously with all the factions each day. It was a bit harsh to build reputation with only one faction at a time via the tabard, forcing players to grind dungeons over and over until they reached exalted, then get another faction tabard to start from scratch (neutral) toward Exalted. A bit of a chance of pace, and a great developer decision.

Check out both capital cities (available in 1080HD and 720HD):

Horde – Shrine of the Two Moons

Alliance – Shrine of the Seven Stars

Patch 5.1 Horde Quests: Voice of the Gods

Rise of an Empire

General Nazgrim: Warchief Garrosh Hellscream travels north with a squad of his most elite soldiers.

Report to him with news of our continued victory against the Alliance. Make sure that his journey is swift and without incident.


Speak to Tak-Tak at Dominion Point.


(Take me to the Shrine of Two Moons)

Note: Tak-Tak takes the player on a Pandaren Kite to the Shrine of the Two Moons. A dialogue is triggered.

Tak-Tak: Heya! I’m Tak-Tak. I’ll take you to the Vale now, just like the big green guy over there told me to. Wait an ookin’ jibbet! Are you the wikket dat cleared the beach of jerb-derkin’ Alliance slicky-siders? You did all of that? You bammin’! You know, big grown guy was lookin’ for a trip up north earlier. Some Garrod… err… Ganosh… err … anyway, I didn’t get his name. He looked real important. Tak-Tak try to chitchatter with ‘im, but he jus’ stared at me so I shut my jabber real quick. Oh, looks like we’re here! Good luck out there.

Note: Upon landing, the player must mount up and fly above the central entrance of Shrine of the Two Moons. Garrosh is standing on the outdoor ledge of the temple — high above.

Garrosh Hellscream: Just look at this place, Malkorok. THIS is the prosperity that our people deserve! Tell me again the names of those who built this kingdom.

Malkorok: The mogu, Warchief. In the tome of pandaren history, they are written as cruel, relentless leaders. They were feared, not loved.

Garrosh Hellscream: Indeed? It appears I have much to learn from these “mogu.”


Garrosh Hellscream: What do you have to report?

Note: To the left side of Garrosh, by the corner, players can see Regent Lord Lor’Themar Theron. He got an eyepatch.


Buried Secrets

Fanlyr Silverthorn: I am told that the mogu once possessed hundreds of hidden armories full of earth-shattering weapons.

When a mogu army prepared for war, they struck fear and terror into the hearts of their enemies.

THIS is the knowledge I seek here on Pandaria!

I have sent an expedition to study some ruins to the west, but they work as slowly as dim-witted peons!

Go speak to Fanlyr Silverthorn, their leader. Tell him that I want to see results immediately.


Speak to Fanlyr Silverthorn at Ancestral Rise in the Vale of Eternal Blossoms.

Note: Fanlyr Silverthorn is found at [20.9 – 15.7]


Fanlyr Silverthorn: The Warchief sent you? What does he say?


Voice of the Gods

Fanlyr Silverthorn: Too slowly!? We are working as quickly as possible for the Warchief!

We must excavate carefully, catalogue each find, and of course follow safety procedures. He must understand!

Well, we may have something to show him soon. Do you see that stone statue to the west?

We suspect it is an ancient stone storage vessel. Now we just have to find a way to open it.

If you would care to help us with our excavation, please go about it carefully.


Investigate the Mercurial Guardian, then obtain the Empyreal Decoder and use it near the Emperor’s Tablet.

  • Investigate the Mercurial Guardian
  • Emperor’s Tablet translated


Silvermoon Runeseeker: W-What’s happening? It’s coming alive!

(The Mercurial Guardian comes to life!)

(The Mercurial Guardian’s skin becomes as hard as silver!)

Note: Four Mercurial Visage spawn. These are lion-like statues. They can be crowd controlled, but the important thing is to move away when they die. Their corpse spawn a large pool of mercurial lava which quickly kills the player.

Note: Very important … loot the Mercurial Guardian. The Empyreal decoder item is looted. Walk toward the big tablet standing where the Mercurial Guardian was at, and click it. The player’s character will channel a decoding spell, triggering an in-game cinematic. (video)

    Narrator: In the one-hundred-and-seventieth year of the Thunder King’s reign, the Korune spellweavers came to Lei Shen with their greatest creation.

    A bell cast from the maker’s flesh, shaped by stars’ fire, and bound by the breath of darkest shadow.

    This bell, when rung, could shake the world and call to the heavens.

    Taken to war, the bell’s cacophonous tones stirred the hearts of Lei Shen’s warriors.

    It fueled their hatred and anger, lending them strength on the field of battle.

    The bell’s screaming voice struck fear and doubt into the hearts of the Emperor’s enemies, sending them fleeing in his path.

    Awed by its power, the Thunder King described the instrument as “the voice of the gods”, and named it the Divine Bell.

    Eventually, the Thunder King fell, and the Bell changed hands. Many tried to use its power. Some tried to silence its sound. All failed.

    Finally, the Korune spellweavers laid claim to their instrument and hid it away. Since then, the Bell has been lost to history.

(Emperor’s Tablet translated 1/1)

Silvermoon Runeseeker: Hmm … very interesting. This ledger will yield many secrets, indeed.

(Achievement Progress: The Voice of the Gods)

Silvermoon Runeseeker: If I am correct, (name), then this … Divine Bell … is exactly the type of weapon that Garrosh is looking for. Return to your other duties for now. I will bring this information to the Warchief myself.

Note: Go to your mailbox. A letter from Fanlyr Silverthron can be found there. Reliquary Facsimile: “A copy of a page from the Thunder King’s Empyreal Ledger. It describes the origin of the Divine Bell.”

    Subject: A Startling Discovery

    Greetings (name):

    Thank you again for your help with our excavation in the Vale of Eternal Blossoms.

    As expected, Warchief Hellscream was more than pleased to learn of the Empyreal Ledger that you excavated from the stone guardian.

    I thought you might be interested in receiving a copy of the relevant factual data that you recovered.

    I trust, of course, that you will not share this sensitive information with just anyone.

    ~ Fanlyr Silverthorn


Return to the Patch 5.1 Horde Quests main hub

Patch 5.1 Horde Daily Quests: Domination Point

These are the daily quests provided at Domination Point where players carry out missions to defend the isle from Alliance stormtroopers, gyrocopters, a naval fleet and a gunship.

Flash! AaaaaaHHHH!

Blood Guard Gro’tash: The gnomes have brought their flying contraptions. I want my skies CLEAR!

Get up there on whatever mount you have with you and destroy those paltry devices.

You may use this grog I “acquired” from our goblin allies. It would be better served blasting down gyrocopters than in the gullet of those little green fiends.

Objectives: Use the Bilgewater Molotovs to destroy 6 Skyfire Gyrocopter X2s.


Blood Guard Gro’tash: Ha! Simple mechanical toys are no match for a well aimed bottle of grog.

Easter Egg

The title of this quest is a song from Queen used in Flash Gordon (TV Series): Flash (thanks, Vineyard)


Tear it Up

Brolic (Blade of the Warchief): The Alliance may be cowardly, but they are no fools. Their assault would be formidable, if it were directed at lesser creatures.

To sustain a siege and put pressure on our troops they are air dropping in supplies to support their ground forces.

Search the beaches and docks to the south for any airdropped supplies and smash them.

Let the Alliance see their food and ammunition destroyed before their eyes and despair.


Destroy 8 Alliance Supply Drops.


Brolic (Blade of the Warchief): Just remember, the weapon of choice is not always the weapon with the longest range or heaviest amount of damage. In the end, the best weapon is the weapon that works every time.

Easter Egg

The title of this quest is a song by Queen — Tear it Up


Death on Two Legs

Shokia: The Alliance elite force, the 7th Legion, has made landfall. If we do not defeat them here, any hope of a Horde presence on this continent is lost.

Go to the battlefield south of here and slay members of the 7th Legion.

Show them how any horde who still stands on two legs will be the death of twenty Alliance!

Objectives: Defeat 10 7th Legion Marines, Paratroopers, or Stromtroopers.


Shokia: Well done, (name). I see your time in this land has hardened your resolve and sharpened your skills.

Easter Egg

The title of this quest is a song by Queen — Death on Two Legs


All Dead, All Dead

Brolic (Blade of the Warchief): Our Warchief has dispatched me to these shores to deal with this pitiful Alliance threat. These humans and their allies have proven to be very dependant on their leaders. No initiative of their own. As you walk the battlefield today look to the Alliance ships off our southern shores. Find their captains. Slay them. For the Horde!


Defeat Captain Lamb and Captain Mulkey.


It is not enough to rob the Alliance of their leaders. We must warn those who would aspire to leadership the cost of such ambition.


Another One Bites the Dust

Blood Guard Gro’tash: The Alliance have planted themselves off our southern coast and continue to pepper our ground forces with cannon fire. Let us see how great their siege is without such support.

Board the enemy vessels and destroy their reserve ammunition. This will take the teeth out of their bite.


Detonate the explosive cargo of The Defiant and Valor’s Edge.


Blood Guard Gro’tash: Ah! Look at them burn. These new Alliance craft require more to destroy them permanently however. I am sure they will have those fires out in a day or two.

Easter Egg

The title of this quest is a song of Queen titled: Another One Bites the Dust.


Return to the Patch 5.1 Horde Quests main hub

Townlong Steppes Exploration Video

The Townlong Steppes zone was opened for testing in the World of Warcraft: Mists of Pandaria patch build 15668. The Shado-Pan is strongly advancing into the Townlong Steppes to eradicate the Mantid threat and to do so the Yaungol will meet the BBQ grill.

The Townlong Steppes is where the Yaungol reside, and from what we can see in the Exploration video, the Mantid are controlling the Yaungol with the help of the Sha.

On the isles, the Mogu are capturing the Serpent dragons. Videos available in 1080HD & 720HD.

Exploration # 1

Exploration # 2

Mists of Pandaria Easter Egg: The Black Yak

The Townlong Steppes is the homeland of the Yaungol. From the Dread Wastes, the Mantid is invading the Shado-Pan’s Niuzao Temple.

The temple has a serious infestation of Mantid insectoids battling the Shado-Pan wardens. At the temple you can see a gigantic black Yak radiating light. It’s named The Black Yak.

Infestation. Mantid insects that look like Roaches on steroids. The Black Yak.

I couldn’t but think of a TV Commercial slogan: “Raid Kills Bugs Dead”.

Hint: Raid® Black Jack Gold Formula (brand by S. C. JOHNSON & SON, INC.)

Are you a World of Warcraft: Mists of Pandaria beta tester? Send us your easter egg finds here. Check out our list of Mists of Pandaria easter eggs.

Shado-Pan and the Sha Lore – World of Warcraft: Mists of Pandaria

The Winter’s Blossom questline in Kun-Lai Summit shows a bit of lore about the pandaren’s Shado-Pan caste and the Sha.

    Ban Bearheart: As a stranger to these lands, you may not be familiar with the Shado-Pan.

    Our charge is an ancient one, dating back to the time of Shaohao, our founder and the last emperor of Pandaria.

    Dark energies embrace this land. Anger, Hatred, Fear, Doubt …

    These negative emotions can manifest in physical form. We call this dark energy “Sha.”

    It is our sacred duty to monitor and imprison the Sha. To defeat it wherever it darkens the hearts of our people.

    In all my years, I have never seen teh Sha so active as when your soldiers landed on our shores.

    Pandaria does not have a standing army. We, the Shado-Pan, are its first – and only – line of defense.

    Taran Zhu leads the Shado-Pan, as his father did before him. But he has elected to close our Monastery gates – why?

    We must find out. Without the Shado-Pan, Pandaria will surely be engulfed in darkness …

    Shado-pan Warden: Have you been to the Jade Forest? To the Valley of the Four Winds? To the low lands of Kun-Lai?

    Tell me, do they enjoy their peace? Are they still ignorant of the price it costs for that peace? How much Shado-Pan blood must be spilled to maintain their peace?

    I suppose it is best they do not. Peace is a thing best enjoyed by the ignorant so they may savor their lives without worry.

There’s currently a phase bug in the latest beta patch that prevents players from talking to the Shado-Pan guard outside the Shado-Pan Monastery. Standing on the hill nearby players can see the guard, but as they approach closer he phases out, halting the quest progression.

I speculate there might be solo quests inside the Shado-Pan Monastery in the same fashion as the Temple of the Jade Serpent solo quests we covered a few weeks ago.

I managed to enter the non-instanced Shado-Pan Monastery and talked to a Shado-Pan Warden. He was friendly and had some dialogue text:

Mists of Pandaria Easter Eggs: Szechuan Chicken

Who hasn’t seen the Szechuan Chicken in a Chinese Restaurant’s menu? World of Warcraft developers do! The Szechuan Chicken recipe originates from a style of Chinese cuisine mastered at the Sichuan Province in southwestern China.

This screenshot was taken at the Chow Farmstead in Kun-Lai Summit (Pandaria continent).

Sha of Anger World Boss in Kun-Lai Summit

The Sha of Anger world boss spawned today in the Kun-Lai Summit. He looks like a merge of a hydralisk on steroids, and the legs of the Qiraji boss in Tempest Keep: Alcatraz. It has huge rib-cage’s spikes on its shoulders and spinecord. We have never seen a model like this before. The Sha of Anger is gigantic in size, and easily seen from very far away.

I have seen him at random locations: south of the Muskpaw Ranch, at the Fire Camp Yongqi, southwest of One Keg (and east of Fort Silverback), and northwest of the big gate (used to enter the Valley of Eternal Blossoms).

Note: The general chat is currently disabled making communication with other players impossible to rally more players to tackle this world boss. This video is only to show you the model from a safe distance.

Sha of Anger Abilities

Seethe: The Sha of Anger projects seething anger at his current target if no players stand within his melee attack range. Seethe inflicts 80000 Shadow damage and increases Shadow damage taken by the player by 10% for 10 sec.

Endless Rage: The anger brought by the Alliance and Horde to Pandaria flows through the Sha of Anger, erupting forth as a shower of Sha energy. Each missile inflicts 100000 Shadow damage to players within 3 yards of the impact point and summons forth an ire and a cloud of Bitter Thoughts.

  • Ire: A manifestation of anger summoned by the Sha of Anger’s Endless Rage.

  • Bitter Thoughts: The cloud of Bitter Thoughts prevents all players within 3 yards from either attacking or casting spells. The cloud persists for 1 min.

Stage One: Growing Anger

The Sha of Anger’s rage grows over 50 seconds.

Growing Anger: The Sha of Anger infects 3 players with angry thoughts. After 6 sec, infected players display Aggressive Behavior.

  • Aggressive Behavior: The affected player errupts with anger, causing the player and all allies within 5 yards to fall under the control of the Sha of Anger for 30 sec. Increases damage dealt by 200% and maximum health by 200%. Aggressive Behavior is removed if the player falls below 50% remaining health.

Stage Two: Unleashed Wrath

Upon reaching 100 rage, the Sha of Anger unleashes its wrath upon its enemies. This phase lasts until teh Sha of Anger’s rage reaches 0.

Unleashed Wrath: The Sha of Anger unleashes pent-up rage for 25 sec. The Unleashed Wrath inflicts 60000 Shadow damage to 10 random targets every 2 sec.

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