|Provoke||Cooldown: 20 sec
Generate: 30 Wrath
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 sec.
|Rune: Cleanse||For each enemy successfully taunted, you gain 546 additional Life on Hit for 5 sec.|
|Rune: Flee Fool||Provoke no longer taunts, but causes monsters to flee in terror 8 sec.|
|Rune: Too Scared to Run||Taunted enemies have their attack speed reduced by 50% and movement speed slowed by 80% for 4 sec.|
|Rune: Charged Up||For 4 sec after casting Provoke, any damage you deal will also deal 50% weapon damage as lightning.|
|Rune: Hit Me||For 4 sec after casting Provoke your block chance is increased by 50%.|
|Steed Charge||Cooldown: 15 sec
Mount a celestial war horse that allows you to ride through enemies unimpeded for 2 sec.
|Rune: Ramming Speed||The war horse now deals 350% weapon damage per second and knocks away enemies through which you ride.|
|Rune: Nightmare||The War Horse is consumed with righteous fire, scorching all who walk in its path for 900% weapon damage as Fire over 4 sec.|
|Rune: Rejuvenation||While riding the War Horse you will recover 15% of your life.|
|Rune: Endurance||Increases the duration to 4 sec.|
|Rune: Draw and Quarter||Bind 5 monsters near you with chains and drag them as your ride, dealing 20% weapon damage per second.|
|Condemn||Cooldown: 15 sec
Build up a massive explosion, unleashing it after 3 sec, dealing 1250% weapon damage as Holy to all enemies within 15 yards.
|Rune: Reciprocate||You take 50% damage while the explosion is building, which is then added to the damage of the explosion.|
|Rune: Vacuum||As the explosion charges up, it sucks in monsters. The closer it is to exploding, the more monsters it sucks in.|
|Rune: Eternal Retaliation||For every monster hit by the explosion, the cooldown is reduced by 1.|
|Rune: Shattering Explosion||The damage area is increased to 20 yards.|
|Rune: Unleashed||The explosion now goes off instantly.|
|Phalanx||Cost: 30 Wrath
Summon powerful avatars who charge forward to targeted destination. Enemies caught in the path of the charge take 295% weapon damage.
|Rune: Bowmen||The summoned avatars wield bows and attack enemies as they march, dealing 100% weapon damage.|
|Rune: Shield Charge||The summoned avatars charge the target and all perform a shield bash, damaging the enemies at that location dealing 75% weapon damage.|
|Rune: Stampede||Summon warhorses that charge and knockback the enemy with a 25% chance to stun enemies for 2 sec.|
|Rune: Shield Bearer||The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through.|
|Rune: Bodyguard||Instead of sending the avatars out away from you, you summon 2 Avatars of the Order to protect you, who fight by your side for 10 Sec. Each Avatar will attack for 100% of your weapon damage as Physical.
The avatars can only be summoned once every 30 sec.