Light erupts from your shield, blinding all enemies up to 30 yards in front of you for 4 sec.
Requires Shield
Rune: Divine Verdict
Blinded enemies take 20% more damage from all sources for 4 sec.
Rune: Uncertainty
Enemies caught in the glare have a 50% chance to be charmed and fight for you for 8 sec.
Rune: Zealous Glare
Gain 12 Wrath for every enemy blinded.
Rune: Emblazoned Shield
Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 60% weapon damage to enemies within 8 yards.
Rune: Subdue
Enemies hit by the glare will be slowed by 80% for 10 sec.
Iron Skin
Iron Skin
Cooldown: 30 sec
Your skin turns to iron, absorbing 50% of all incoming damage for 4 sec.
Rune: Reflective Skin
Deal 50% of damage absorbed while Iron Skin is active back at attackers.
Rune: Steel Skin
Increase the duration to 7 sec
Rune: Explosive Skin
When Iron Skin expires the metal explodes off, dealing 1300% weapon damage to enemies within 12 yards.
Rune: Charged Up
Your metal skin is electrified, dealing 300% weapon damage as Lightning per second to enemies within 8 yards.
Rune: Flash
While active, your movement speed is increased by 60% and you can move through enemies unimpeded.
Consecration
Consecration
Cooldown: 30 sec
Consecrate the ground 20 yards around you for 10 sec. You and your allies heal for 2732 Life per sec while standing on the consecrated ground.
Rune: Bathed in Light
Increase the radius of the consecrated ground to 24 yards.
Rune: Frozen Ground
The consecrated ground becomes frozen. Enemies that walk into the frozen ground have their movement speed reduced by 60% and have a 40% chance to be frozen for 2 sec.
Rune: Aegis Purgatory
The edge of the consecrated ground is surrounded by a sacred shield, preventing enemies from moving through it.
Rune: Shattered Ground
Enemies standing on consecrated ground will take 115% weapon damage as Fire per second.
Rune: Fearful
Enemies standing on the consecrated ground have a 100% chance to be feared for 3 sec.
Judgment
Judgment
Cooldown: 20 sec
Pass judgment on all enemies within 20 yards of the targeted location, rooting them in place for 7 sec.
Rune: Penitence
For every monster upon whom you pass judgment, you heal for 683 Life per second for 3 sec.
Rune: Mass Verdict
All monsters that are judged are first drawn into the center of the judged area.
Rune: Deliberation
Increases the duration of the root to 12 sec.
Rune: Resolved
Damage dealt to judged monsters has a 10% chance to be a Crushing Blow.
Rune: Conversion
Enemies below 25% health who are judged have a 20% chance to be converted into an Avatar of the Order, who fight by your side for 5 sec. Each Avatar will attack for 100% of your weapon damage.
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