The Kun-Lai Summit zone was opened in the World of Warcraft: Mists of Pandaria beta build 15657. In this series of videos, I’ll explore the zone to share with you the landscapes, NPCs, some quests, and NPC dialogues. I also use mind vision to take a close up look at some bestiary and enemy mobs.
The Kun-Lai Summit exploration is split into three videos. I’ll upload the other ones throughout the weekend. Check back every 24 hours.
Exploration # 1
The special team sent by the Horde and Alliance by Garrosh and Varian can be found in the second floor of the Binan Village Inn. All of them are knocked out on the floor, recovering.
On the Horde side: Nazgrim, Shademaster Kiryn, and Rivett Clotchpop.
On the Alliance side: Admiral Taylor, Sully McLeary and Mishka.
The Binan Village is under siege by the Bataari Yaungol (Yak tauren). Several locations throughout the southern Kun-Lai Summit are currently on fire. The Yaungol have annihilated everything on their path through the Yaungol Advance. There are several villages named in the same fashion as areas of Hellfire Peninsula — actually a bit different: Fire Camp Ordo, Fire Camp Ruqin, and Fire Camp Yongqi — these are Yaungol outposts.
Near the Westwind Rest is a Mogu ruins named Mogujia. There’s an awesome chinese easter egg here: Terracotta Warriors. In the north, by the mountain-side, is a Mogujia Soul-Caller. He’s performing a ritual and hovering high above the ground. Every few seconds, several large bolts of magic are launched above him and arc down onto the Terracota Warriors as on / off switches. The Terracotta Warriors become statues (yellow text) or become alive (red text). There are lion statues that come to life too.
On the south-center of the Kun-Lai Summit map is a massive gate with two Mogu statues and chinese wall-like ornaments. That gate leads to the Valley of Eternal Blossoms.
The Firebough Nook might give an insight into why the Yaungol are attacking the Binar Pandaren. There are Yaungol possessed by the Sha in this pandaren village. The ground of the village is literally black, with white swirls seeping off the ground. Locations like this are Sha infested.
I was surprised a few days after this video by the sighting of the Sha of Anger worldboss. It’s gee-normous and hits for 140,000 damage on cloth players (video coming soon). He seems to spawn at random locations. Saw him south of the Muskpaw Ranch and at the center of Fire Camp Yongqi.
The Temple of the White Tiger has an Inn, and players can find Gurthock (Fight Promoter) and Wodin the Troll-Servant here. At level 87, the quest is gray (unavailable), but eventually players can 5-man challenge elite NPCs at the Arena of Annihilation.
- Binan Village
- Kun-Lai Pass
- The Yaungol Advance
- Chow Farmstead
- Firebough Nook
- Fire Camp Ordo
- Westwind Rest
- Fire Camp Ruqin
- Muskpaw Ranch (south of here spawned Sha of Anger worldboss)
- The Autumn Plains
- Fire Camp Yongqi (Sha of Anger worldboss sighting)
- Auburn Bluffs
- Lao & Son’s Yakwash
- Prankster’s Hollow (cave by Autumn Plains)
- Howlingwind Cavern
- Inkgill Mere (Jinyu village – Quest hub/Sha of Anger possessed)
- Temple of the White Tiger
- Arena of Annihilation
Exploration # 2
The second video shows some lore surrounding the Zouchin Province, currently under siege by the Zandalari Trolls. The Mogu and the Zandalari are conspiring to take back Pandaria. I was a bit curious to see Southsea Gnolls helping the Zandalari. Prophet Khar’zul can be found at the Isle of Reckoning, by the Thunder’s Call.
We finally get to see more Grummle in Kun-Lai Summit. I’m still unsure what this race is or where originates from without going through the quests. They look like an offshoot of the Pandaren race. Sorta the gnome version of the Pandaren. One of them described the Gummle as Mountain ferries.
The packers of the trail. The guides through the mountains. If this sounds familiar, it is. In the exploration video # 3, you will find an easter egg: Mount Neverest.
They talk a lot about luckydo, and how they have the ability to smell good luck. Some of their quests talk about their coffee (Kafa) trade and have you do errands to clear the area of their natural enemies: yetti, Yaungol and goats.
The Grummle also take Kafa seeds from goat dropping — a pop culture reference to Southern Asian Kopi Luwak (Civet coffee), the most expensive coffee in the world — which is made of coffee berries that has been eaten and digested by Asian Palm Civet (costs between £200 and £300 per pound). The berries are collected from their droppings, washed, sun dried, roasted and sold to create coffee brew.
It’s discovered the Yaungol race (Tauren-like Yakmen) are invading the Kun-Lai Summit from the region known as Townlong Steppes (located in the northwestern Pandaria). Their invasion is likely due to Sha possession or they are fleeing from the Sha. Townlong Steppes is near the Dread Wastes — from where the Sha comes from. It’s known the Sha are forcing the Mantid to invade the Valley of the Four Winds.
Locations seen in exploration video # 2:
- The Yaungol Advance
- Whispercloud Rise
- Zouchin Province
- The Zandalari Vanguard
- Zouchin Strand
- Zouchin Village (flightmaster)
- Isle of Reckoning
- Thunder’s Call
- The Grummle Bazaar
- Fire Camp Ruqin
- The Burlap Trail
- One Keg (flightmaster)
- Fort Silverback
- The Dooker Dome
- Kota Basecamp (flightmaster)
- Shado-Li Basin
- Winter’s Blossom (flightmaster)
Exploration # 3
The final video starts at the Winter’s Blossom, a Shado-pan outpost protecting the western gate that leads to the Townlong Steppes.
The Shado-pan Gatewatchers are concerned that Taran Zhu hasn’t sent any reinforcements from the Shado-Pan Monastery to assist them.
Beyond the Shado-Pan Monastery is a path with red flags tucked in the snow (Seeker’s Folly) that leads to … Mount Neverest.
The Valley of Emperors has several small caves where later players have special missions provided by Lorewalker Cho in order to prevent the Mogu and the Zandalari from rising an army of Mogu statues.
The Tormented Spirits you see in the third video are actually the true form of the Mogu the Pandaren defeated thousands of years ago. They didn’t truly die. They are in-between spirits forever tormented, and scheming their return through a spirit transfer ritual.
They transfer their spirit into the metallic statues. The Mogu spirit use the Banshee model, but they look strikingly similar to ancient trolls for some reason. I haven’t found evidence in the quests to support a genetic connection between the Mogu and the Zandalari.
Players don’t need to go all around Kun-Lai Summit (west) to reach the Valley of Emperors. There’s a semi-hidden path in the mountains between the Temple of the White Tiger and One Keg — to the right side of the Howlingwind Cavern that leads straight into the Valley of Emperors.
The Mogu and the Zandalari are searching the tombs of the ancient Meng dynasty emperors for relics that may help with the ritual to transfer the mogu spirits into the statues.
Quest: An End to Everything
These spirits must have been released when the tombs were opened …
Death was not final for the Mogu. Instead, death was merely a stop over on the path to a new body. Spiritbinders used a foul magic to transfer spirits from one shell to the next.
Years of being trapped in the tombs has left them confused. They need to be destroyed before their confusion turns to anger or worse, they find a new shell.
Here’s a speculation of mine, and it’s just speculation. If I was a storyteller, I might device a connection between this spirit transfer knowledge and the Valley of Eternal Blossoms’ healing fountain which Prince Anduin wishes to find. There’s no records in Warcraft history that reveal why Sargeras’ avatar was not in the Tomb of Sargeras when Gul’dan entered it during the second war or exactly where it is right now.
Whoever has the empty shell of his avatar could very well use the knowledge of the Mogu to transfer Sargeras’ spirit back into the empty avatar, or worser … into a new body.
If my speculation had any hint of truth, Mists of Pandaria is not about cute pandas, or even the ramp up of the Horde/Alliance war … but the introduction chapter leading to Sargeras’ return (Reference: Blizzplanet interview with Chris Metzen & Micky Neilson at New York Comic Con 2009).
The Tomb of Shadows has three tablets that reveal the history of the Mogu and Zandalari alliance dating back to the time of the first Mogu emperor.
The Tomb of Secrets has a room full of statues that Nakk’rakas the Spiritshaper (Zandalari) is resurrecting — easter egg for the chinese Terracotta Army.
- Winter’s Blossom
- Shado-Pan Monastery
- Cloudstrike Dojo
- Seeker’s Folly
- Seeker’s Point
- Mount Neverest
- Neverest Pinnacle
- Valley of Emperors
- Tomb of Secrets
- Neverest Basecamp
- Peak of Serenity
- Shado-Li Basin
- The Ox Gate
While recording the Kun-Lai Summit exploration videos, I came across a cool easter egg at the Mogujia. One of the Mogu tribes are known as the Terracotta Warriors. Not far from there, uphill is the Valley of Emperors.
Terra Cotta is latin for “Baked Earth” (clay-based ceramic). This easter egg stands for the Terracotta Army (Terracotta Warriors) — a collection of sculptures representing the ancient armies of Emperor Qin Shi Huang (first emperor of China, 210–209 BC).
These were found in the Lintong District, eastern Xi’an (Shaanxi province). — check photos.
World of Warcraft: Mists of Pandaria beta patch build 15657 introduced the Shado-pan Monastery dungeon. The players I tackled this dungeon with had good feedback about the trash mobs, and the boss mechanics.
The dungeon has interior and outdoor scenarios with weather effects. There’s a snow storm going on while walking in the outdoor areas. Take a look at some of our screenshots.
Note: Video coming soon.
Not sure if this is really a spoiler, or a placeholder model, but the Marrowgar model was used in this dungeon. The boss is named Sha of Violence. If this is not a placeholder model, then we might have some new lore about the origin of the Marrowgar creature. It’s been used in Icecrown Citadel (Wrath of the Lich King) and in the Halls of Origination (Cataclysm).
Zarhym commented in Twitter there might be plans to let beta testers play the Mogu’shan Palace and Shado-pan Monastery (both 5-player dungeons) in the next World of Warcraft: Mists of Pandaria beta push. A new zone will be available, and the level cap will be raised at level 88.
The Shado-pan Monastery is located in the Kun-Lai Summit zone, and the Mogu’shan Palace is located in the Vale of Eternal Blossoms zone. Check out our recent Mists of Pandaria Maps screenshots.
Yan-Zhu the Uncasked is the last boss of the Stormstout Brewery dungeon. It’s a Fire Alemental. The game mechanics are simple, but newbies will likely have a hard time as the fight requires visual coordination.
In the video you will notice a brown trail underneath the characters. This is sort of a buff that allows players to jump really high. This ability comes handy when Yan-Zhu summons two linear waves of sudsy brew. Both lines move across the room horizontally creating a cross. The player has to jump once per line of sudsy brew. In normal-mode so far, it only does a bit above 8,000-10000 Frost damage each for 5 sec.
Brew Bolt: If there are no players near Yan-Zhu, he will begin casting Brew Bolts. Inflicts 30000 Frost damage and increases magic damage taken by teh target for 6 sec.
The Perfect Brew?: Uncle Gao’s crazy experiments in the brewmastery grants Yan-Zhu one of the two abilities.
Bloat: Yan-Zhu infuses a random player with an excessive quantity of brew. This Bloat causes brew to gush from their ears for 30 sec, inflicting 20000 Physical damage and knocking back targets in a 10-degree cone on either side of the bloated player.
Blackout Brew: The heavy Blackout Brew inflicts 10000 Frost damage to all players and applies 3 stacks of Blackout Brew. Stacks can be removed by moving and jumping. If Blackout Brew reaches 10 stacks, the Brew stuns the player for 10 sec.
Just A Few More Ingredients!: At 75% health remaining, Uncle Gao adds a few more ingredients to the brew. This increases Yan-Zhu’s size and grants one of two new abilities.
Bubble Shield: Yan-Zhu covers himself with 8 small bubbles. Each bubble grants Yan-Zhu 10% damage reduction. This effect stacks.
Yeasty Brew Alemental: Yan-Zhu summons forth Yeasty Brew Alementals to aid him.
Ferment: The fermentation of the Alemental restores 1% of health and mana every 1 sec.
Now Turn Up the Heat!: At 50% health remaining, Uncle Gao further modifies the recipe. This increases Yan-Zhu’s size and grants one of two new abilities.
Carbonation: Yan-Zhu fills the room with Carbonation for 20 sec. The Carbonation inflicts 1000 Frost damage every 1 sec to enemies that are close to the ground and prevents them from performing any actions due to acute asphyxiation. In addition, Carbonation causes Fizzy Bubbles to spawn.
Fizzy Bubble: Clicking on a Fizzy Bubble grants a player the ability to fly for 20 sec.
Wall of Suds: Yan-Zhu periodically summons forth walls of sudsy brew. The onrushing brew inflicts 10000 Frost damage every 0.50 sec to players that stand within the wall and stuns them for 5 sec.
Sudsy: The sudsy nature of Yan-Zhu grants players the ability to jump extra high.
The second boss in the Stormstout Brewery dungeon is Hoptallus. First, there is a gauntlet type of event with nonstop waves of virmen. We kept running up the ramps toward the boss, and AOE as we go.
The boss, Hoptallus, finally showed up and it was time to drop the hammer. Throughout the fight a bunch of virmen are summoned. When they die, their hammer weapon drops to the floor.
Players have to pick the hammer. A button appears onscreen (Ultraxion style) and the hammer is dropped on the boss causing a very wide AOE special effect.
DPS players must stand behind the boss at all times. He does a Lurker Below-type of spellcast vomiting acid in a 360 degree rotation.
Carrot Breath: Hoptallus slowly turns in a circle spewing vile carrot juices. The juices inflict 30000 Physical damage and knock back any targets within a 20-degree cone in front of Hoptallus.
Furlwind: Hoptallus spins in a rapid circle. Inflicts 30000 damage every 1 sec to surrounding units, but slows movement speed by 70%.
A Shrill Screech: Hoptallus will periodically emit a shrill cry, calling for aid from Hoplings, Hoppers, and Boppers.
Hopling: The tiniest Vermen, Hoplings do little more than hop around and bite things.
Hopper: Hoppers are larger Vermen that carry a barrel or explosive brew in their mouths.
Explosive Brew: If a Hopper reaches its target, it hops madly then explodes. The explosion inflicts 30000 Fire damage to players within 10 yards and knocks them down.
Bopper: Boppers are larger Vermen and carry a heavy hammer.
Big Ol’ Hammer: When Boppers die, they drop their Big Ol’ Hammers. Players can pick up the Hammer to gain three charges of the Smash! ability.
Smash!: Slam the Big Ol’ Hammer into the ground, destroying all Hoppers and Hoplings within 6 yards and dealing heavy damage to Boppers.
The Stormstout Brewery dungeon is now available in the latest World of Warcraft: Mists of Pandaria beta build 15640. The dungeon can be found on the southern part of the Valley of the Four Winds.
The first boss encounter is Ook-Ook, a massive Hozen monkey that seems to throw some bananas over time during the battle. You will also see barrels moving across the room in different directions.
The cool thing about this encounter is that players can actually click the barrels, the character jumps on the barrel, and allows players to control the direction of the barrel to crash it on the boss. Pretty much looks like it’s payback time against Donkey Kong.
According to player Spacemoocow, Ook-Ook is a pop culture reference from Terri Pratchett’s Discoworld. The Librarian (Dr. Horace Worblehat) is an orangutan that speaks repeating the same language: “Ook-Ook-Ook …!”
Ground Pound: Ook-Ook pounds the ground every 1 sec for 3 sec inflicting 20000 Physical damage to all enemies within a 45-degree cone and stunning them for 2 sec.
Going Bananas: At 90%, 60%, and 30% health remaining, Ook-Ook goes bananas! This increases his attack speed by 15% and damage dealt by 15%. Stacks up to 3 times. In addition, this causes a wave of Rolling Barrels.
Rolling Barrel: Ook-Ook’s entourage periodically throw Rolling Barrels, which roll across the room until they hit a wall, player, or Ook-Ook himself. At 90%, 60%, and 30% health remaining, the entourage throws more barrels.
- Brew explosion: Rolling Barrels inflict 50000 Physical damage to players on contact. They also inflict 10000 Physical damage to Ook-Ook and increase damage taken by 10% for 15 sec.
Here’s an exploration video of Krasarang Wilds, accessible now in beta patch build 15640 (video available in 1080HD, 720HD). Krasarang Wilds has three entry points from the Valley of the Four Winds: on the east side of Krasarang Wilds, one can enter south of the Thunderfoot Fields. On the west side, one can enter west of the Nesingwary’s Safari. The third entrance is non-conventional. Somewhere south of The Grand Granary is a pandaren sitting down next to the edge of the high cliff of The Cliffs of Despair. Next to him is a rope the player uses to jump down into Krasarang Wilds — that’s next to the Dark Hollow Cave seen at the north-center of the Krasarang Wilds map.
Krasarang Wilds is like nothing I have seen in World of Warcraft so far. The only places I can somewhat compare it to is a mix of Teldrassil, Un’Goro and Quel’Thalas. Still it’s very unique with its big trees, flora and contrasting color hues.
Level 90 Fishing players might find the Anglers Wharf, near the southern isles, a welcome place. There are trainers and a supply vendor there. This is an intriguing group of anglers from different races: Human, Jinyu, Hozen, Goblin, Pandaren, and even a Tuskarr. They have quests (gray for level 87).
Not far from there is a Pandaren huts next to the shore. They are attacked by lizard men of the Riverblade tribe.
The first video explores Krasarang Wilds from the eastern entrance up to the center of the map, exploring the following locations:
- Thunder Cleft
- Dojani River
- The Krasari Ruins
- Zhu Province
- Zhu’s Bastion
- Krasarang Cove
- The Deep Wild
- Turtle Beach
- The Incursion
- Narsong Trench
- Anglers Wharf
- Ruins of Dojan
- Pool of Youth
Something of note in Krasarang Wilds is the presence of Prince Anduin Wrynn at the Redwing Refuge. He’s friendly to Horde players.
He says: “Our people have their differences, (class), but we are all guests in this place. The pandaren have shown me great hospitality and respect, as I am sure you’ve also received, and now they need our help. The Horde is not without honor. If you know honor, you will know to save our quarrel for another time.”
I also found curious to find a Jinyu faction at Fallsong Village that’s friendly to the Horde.
These are the locations explored in the second video.
- Krasari Falls
- Krasarang River
- Redwing Refuge
- Temple of the Red Crane
- Kea Krak (isle)
- Nayeli Lagoon
- Marista (Flightmaster here)
- Unga Ingoo (isle)
- Cradle of Chi-Ji
- Pedestal of Hope
- Dome Balrissa
- Angkhal Pavilion
- Dawnchaser Retreat (Horde fligtmaster)
- Ruins of Korja
- Forbidden Jungle
- Shattered Convoy
- Sentinel Basecamp (Alliance flightmaster)
- Field of Korja
- Fallsong Village (Jinyu)
Blizzard Entertainment deployed beta patch build 15640 this evening. The download became available around 1am EST / 11pm PST. This patch is 535MB file size.
First thing beta testers will notice is a new UI in the character creation screen. Blizzard now allows the creation of new level 85 premade characters straight from within the game. You can now customize the premade character and choose the race and class using the new character creation UI.
The Stormstout Brewery dungeon is now available for testing. The Jade Serpent Temple and the Stormstout Brewery are seen now in the Looking For Group tool.
Beta testers now have access to explore and quest in Krasaran Wilds (exploration video coming soon). The Dread Wastes map is now available:
The other day, our Chris Arnone (The Bearded Gamer) said the word “Pandamonium!” during the Blizzplanet: Week of Warcraft web show. Eldorian wrote the script for him.
This word has been said a lot in the Mists of Pandaria beta’s general chat. There is also an in-game item named Enchant Weapon: Pandamonium (post-beta link). This word has a powerful memory in the minds of Warcraft fans old enough to remember.
I’d guess many people has heard the word often in the beta, and probably even repeat the word without knowing where it originates from. I was around age 10 back in 1982 when I watched this TV series: Pandamonium. It was aired by CBS and produced by Marvel Productions for up to 13 episodes before getting the axe.
Here’s the Pandemonium intro theme. Those who had totally forgotten this TV series and hear now the song theme will surely trigger the memory and snap some synapses. It’s PANDAMONIUM !!!
Note: There are likely 8 videos total. Browse all 7-pages for each video (3:00) — available in 1080HD.
Few weeks ago, we posted the Prince Anduin Wrynn, Prisoner of the Horde videos. A very interesting questline as a follow up to the naval battle between Horde and Alliance fleets. This rescue team was sent after word reached King Varian the fleet escorting his son Anduin disappeared with the mists of uncharted territory.
In this SI:7 Report series, the team tracks down the whereabouts of Prince Anduin, following clues from previous quests where they find Anduin’s cloak, and other belongings along the way.
This time we have the Alliance version of this questline, which seems to happen after the Horde version. The Alliance survivors at Wayward Landing start a rescue mission to recover the white pawn at all costs.
Blizzard uses a roleplaying technique to tell the story. The player becomes the NPC and controls the gameplay based on what the onscreen text says the story happened. The storytelling is more immersive and dynamic this way.
The outcome of the storyline ends in an unexpected way. One that begins to shape a more mature and proactive Prince Anduin. We saw Anduin go proactive in the World of Warcraft: The Shattering, helping Bain Bloodhoof recover Thunderbluff from the Grimtotem’s coupe, but the Prince Anduin we see in Mists of Pandaria rocks.
Through the questline, Anduin learns of the Valley of Eternal Blossoms, and he decides to seek this location of legend not even the Pandaren in the Jade Forest know where it is located. Anduin wants to find this source of power for his people, but in order to take this mission — he must evade the SI:7 rescue team.
Such a brave boy! Look at Anduin using priest spells against his own men. Check out all the pages in this article for more 1080HD videos and transcripts.
SI:7 Report: Lost in the Woods
(Rell coughs heavily before speaking.)
Rell Nightwind: Please, (name). You need to hear what we’ve been through.
The whole damned Alliance needs to hear what we’ve been through. There may not be much time left.
Objectives: Listen to Rell’s report – 0/1.
Rell: We had traveled through the forest for several (cough) hours. We stopped when we found a strange fallen tree.
- Rell: What do you suppose happened to this tree, Sully?
Sully: Somethin’ hit it, sir. Wasn’t cut down, didn’t fall on its own.
Little Lu (Jinyu): What’s that, over there? Some kinda bird?
Sully: Naw, that’s a plane. Wait … A PLANE!? That’s Amber an’ Nimm’s plane! They might be alive after all! She’s still breathin’, sir! Get over here! Talk to ‘er!
Little Lu: Who are Amber and Nimm? Should we follow him?
Amber Kearnen: The … the monkeys … they attacked ….
I fought them off, but … they’ll be back … with more …
Rell Nightwind: You did well, Agent Kearnen. Now save your energy … we’ll fend them off.
Listen up, men! Prepare for a hozen ambush!
Little Lu, keep Amber alive! Sully, try and keep this plane from exploding on us! I’ll hold them off as long as I can! I readied my swords for battle.
(Battle starts, and ends with the Hozu General Rik-Rik’s death)
Rell Nightwind: Sully, Little Lu, our plans have changed. We need to transport Amber back to the main camp.
Rell Nightwind: “…and that’s (cough) how we found …
(Rell’s speech devolves into heavy coughing. The corner of his mouth produces a trickle of blood.)
In the Paoquan Hollow, located in the Valley of the Four Winds, players will train in the martial arts with Master Bruised Paw.
This is a fond quest because it reminds me of the David Carradine TV series: Kung-Fu which I watched since childhood back in the late 70s, early 80s. There’s this scene I remember where young Kwai Chang Caine was trained by the blind Master Po in the ways of the Kung Fu.
Pop Culture Suggestion
Would be nice if the developers made this a pop culture reference with a few dialogues from the TV series. I always loved the scenes where Caine was called “Grasshopper” in reference to this scene:
- “Master Po: Close your eyes. What do you hear?
Young Caine: I hear the water, I hear the birds.
Po: Do you hear your own heartbeat?
Po: Do you hear the grasshopper which is at your feet?
Caine: Old man, how is it that you hear these things?
Po: Young man, how is it that you do not?”
If it’s not this quest, and NPC, I’d like to see that further along in the level 90 zone. There is no blind and old Pandaren at this point to play the pop culture role.
Unyielding Fist: Trial of Stone
Players must pass the Trial of the Bamboo, the Trial of Wood and the Trial of Stone. To unlock each trial, the player has to complete a quest killing specific mobs, or gathering items from the ground.
When the trial is accepted, the player loses control over their character briefly, who walks toward a table with wood or stone blocks. A new UI appears to punch the block at a key moment. It’s recommended to hit the hotkey-1 when the circular bar reaches around 85/100.
Once the quest requirement is complete, an in-game cutscene plays out to simulate the pass of time. There is no fade in and fade out transitions. Basically the camera moves left or right and Master Bruised Paw and your character spawn next to where the camera move to shift from scene to scene.
It’s a nice in-game cutscene technique.
Note: Use the pause button to read the quest text. Available in 1080HD / 720HD.
Blizzard has learned a lot with the phasing technology, game mechanics and tools introduced in Wrath of the Lich King. Questing in Valley of the Four Winds is actually a fun experience. Not all of the quests is to kill 15 of every single type of beast.
There are quests where you have to gather stuff from the ground without killing anything, quests in a similar fashion as the Plants vs Zombies (Cataclysm), and a lot of interaction between the player, Chen Stormstout, Li Li Stormstout and other NPCs. It feels very dynamic. (Note: video available in 1080HD and 720HD)
The NPCs come along with you throughout the entire Valley of the Four Winds zone. This makes them more alive, and of course, saves you the waste of time of going back and forth for each quest. Chen and Li Li have never been in Pandaria, and have come to explore like you. They ask you to tag along to explore Valley of the Four Winds. When he hears from another NPC of the Stormstout Brewery, he decides to go to this place alone to investigate about his family in Pandaria.
Chen Stormstout leaves you to care for Li Li, his niece, and departs to the Stormstout Brewery. During this time, you do some quests for Li Li and go to three different locations in Valley of the Four Winds where you unlock new quests from other NPC residents.
When Chen Stormstout comes back, Li Li asks her uncle what he has found at the Stormstout Brewery. Rather than big blocks of boring text, the developers use their tools to tell the story.
In this case, the screen goes to black, and suddenly you are inside the Stormstout Brewery roleplaying as Chen Stormstout. He tells you what happened via onscreen text at the center of your screen, and the player acts according to how the story is told.
Sometimes the player loses control over their character, and Blizzard’s script takes over functionality of the character.
Phase technology and in-game cutscenes are also seen in specific quests where it makes sense. It doesn’t feel too overdone like in Uldum.
When visiting the outdoors of the Stormstout Brewery, you could see Pandaren NPCs. Out of the blue, the Hozu boss we will find in the Stormstout Brewery dungeon shows up, and throws a barrel at you — knocking you out. The screen goes black, and when the player comes back to his senses there is a new phase where the outdoor has been overrun by ale-drunk Hozu monkeys. The Hozu boss runs back and forth patrolling the area. I feared he would kill me if he aggroed considering I’m lvl 86 and he’s level 89 elite.
Instead, he throws a barrel at you immobilizing the character. He doesn’t attack. An icon appears onscreen, like the one in the end fight of Dragon Soul dungeon, or the Ultraxion fight. Clicking the button frees you from the barrel stuck on your upper-body. Why does that feel like Donkey Kong?
Anyway, few quests ahead, there is another phase where the player, Chen Stormstout, Li Li and Mudmug infiltrate the Stormstout Brewery to fight three NPCs. Each boss has its own game mechanic, which feels very much like some sort of safe training as if preparing you for what the dungeon might have in store for you.
Check out the video!
Something I find unique in Mists of Pandaria is that in previous expansions before Cataclysm, entering dungeons felt so alien in terms of questline progression. Sometimes there were quests sending you to dungeons, and sometimes no quests leading you there. At times, NPCs in a far distant zone as far as Kalimdor would send you to go to a dungeon in Eastern Kingdoms or vice versa which felt like time consuming, or confusing. Sometimes you would keep these quests in your log for a long time before going to the dungeon, and sometimes you kept the quest but never got to go to the dungeon at all (coughs, remember Varimathras in Undercity sending you to Razorfen Kraul in Southern Barrens?).
The Cataclysm expansion fixed this by moving the quest NPCs into the dungeons, giving you some lore basics about why you were there, and some background about the bosses or what threat they mean to the Alliance or the Horde.
In Mists of Pandaria, Blizzard added another layer to the lore background of the dungeons. I love this. For example, in the Jade Forest players experience a questline where in order to talk to the Jade Serpent, you have to do some quests [inside] the Temple of the Jade Serpent dungeon.
After finishing the questline, the player is teleported to the outdoor. Let me explain this better … Blizzard is using phase technology to let you do single-player questing inside the dungeon as a way to tell the story of that dungeon before you experience the 5-player, 10-player or 25-player dungeon. Recently, I shared a video of the Temple of the Jade Serpent single-player questline.
Now in Valley of the Four Winds, players once more experience a questline with Chen Stormstout leading the way into the Stormstout Brewery. The Stormstout Brewery is known to be one of the Mists of Pandaria dungeons. It’s becoming a trend, and I’m hoping to see more of this happening in other zones throughout Pandaria.
Dungeons are no longer alien tesseracts or dimensions outside normal Azeroth space. Sometimes you walk into the whirlpool that serves as the zone-in portal to teleport into the dungeon — and that feels like a separate instance not associated with the real-time Azeroth world.
Developing quests where you explore the dungeon prior to experiencing the 5-player, 10-player or 25-player dungeons feels unique and makes the dungeon more enjoyable knowing from your solo-questing experience the story of the place, and the NPCs that later become dungeon bosses.
Blizzplanet will share videos when the zones become available. At the moment of this article, beta testers only have access to the Jade Forest and Valley of the Four Winds.
The Valley of the Four Winds is currently available for testing in the World of Warcraft: Mists of Pandaria beta. The zone looks a bit like Nagrand without those huge canyons.
The video starts with the last quest of The Jade Forest talking to Fei the Jade Serpent.
She flies you to the Valley of the Four Winds where you meet Chen Stormstout and his niece Li Li.
Chen asks to stay at the Pang’s Stead. It’s the first time he comes to Pandaria and he doesn’t even know where he’s going. He just wants to explore the land.
Those who level up alt characters or newcomers can gear up items ilevel 372 through a vendor located at Pang’s Stead. Talk to Claretta (Assorted Weapons and Armor). The items are purchased with gold rather than Valor/Justice points.
Throughout the questing experience in this zone, Chen will be moving from place to place with you, meeting other pandaren and helping each in their current situations.
Sometimes Chen will go on his own, and leave you to take care of Li Li who also wants you to tour her throughout some areas of the zone, and you get to help those people too.
It’s more dynamic in Mists of Pandaria to do quests, when the NPCs come along with you.
This zone seems fit for leatherworkers, fishers, tailors (The Silkmasters)
The first video explores half the map including the following locations:
- Thunderfoot Acres
- Thunderfoot Ranch
- Grassy Cline
- Sunsoaked Meadow
- New Cifera
- Gilded Fan
- The Gilding Stream
- Mudmug’s Place
- The Twisted Warren (Virmen lair at Sunsoaked Meadow)
- The Silkmasters
- Plain of Thieves
- The Grand Granary
- Sunsong Ranch
- Verdant Belt
- Fruited Fields
Note: Video available in 1080HD (2GB), and 720HD. The second video will be up tomorrow — takes me 5 hours to upload via wireless.
The Pandaren Mount was hinted in the recent preview of the World of Warcraft: Pearl of Pandaria graphic novel.
After the patch gave players access to the Valley of the Four Winds last night, I found what might look like a younger version of the mount seen in the graphic novel. It’s a Shaghorn.
The Valley of the Four Winds has a Nagrand vibe to it, with some exotic areas. The food and brew of the Pandaren nation is cultivated here.
The first place to visit after the Jade Serpent flies you into the Valley of the Four Winds is Pang’s Stead, and the Thunderfoot Acres. Players have to help get rid of the Virmen (Kobold-like vermin) who steal the fruit and vegetable produce.
This zone is a paradise for leatherworkers with so many beasts roaming the valley.
Sunsoaked Meadow is west of Pang’s Stead. There are three massive holes on the ground which lead into the underground cave system of the Virmen. This area also has Mushan Nomads (Kodo-like beasts) Longfang Howler (wolves) and Tawnyhide Stags.
Until Blizzard fixes the turtles near this area, I’d recommend players to steer clear of the Wyrmhorn Turtles. They are the cause of client crashes. Some beta testers claimed they crashed about twice per turtle killed for a quest. You don’t need to fight one to crash. Just being in the vicinity causes the crash. I’m assuming it’s a texture issue or special effect. Someone suggested it’s the Mushan’s stomp what causes the crashes. Another player reported lowering graphics down from Ultra to good allowed him to complete the quest without a crash.
The Gilded Fan is sort of like Wetlands. There are Glade Hunters which look like exotic flamingos. I was curious at the Gilded Fan and fished the pools. Not sure if the fish loot table will be adjusted later, but as right now I fished Emperor Salmon and Golden Carp. Both sell for 25 silver each at the vendor. Four = 1 gold (Rad!).
Between the Fruit Fields and the Halfhill, the Verdant Belt is a stable where Pandaren raise Shaghorn mounts, Buckskin (Horses) and Yaks (used as cargo transporters).
North of the Thunderfoot Acres is a path to climb the mountain through stairs. Near the top is a small house with a flightmaster, and behind the house are there pandaren in a jacuzzim. The path leads to Vale of Eternal Blossoms and to Kun-Lai Summit.
Halfhill has a flightmaster, and probably Cook trainers. The area is full of beasts anyway for recipes.
The Silkmasters is a silk farm. There’s a massive mutated moth players will have to help local pandaren kill. Some moths and larva can be seen in the area.
The Grand Granary has lots of grain piles currently stolen by two threats: sprites and eagles.
The Stormstout Brewery seems to have a raid dungeon and a few 5-man dungeon. I could click on at least four doors, but there’s no dungeon swirl to zone in.
Nesingwary’s Safari on the far southwest corner has father and son as quest givers. As usual they ask you to kill 15 of this and 15 of that. Argh, I hate Nesi quests.
The Opaquan Hollow is a very interesting-looking jungle infested by Mist Incarnations. Their models have the same animation as the Zangarmarsh Fungal Giant, but they look creepier with emo haircuts and a single big eye.
The Stoneplow is the like the Chinese big wall. The Pandaren Shado-pan are containing the breach of Mantid coming from the Dread Wastes. The Mantid models are currently placeholders using the Ahn’kahet nerubian model and Ahn’Qiraj Battleguard Sartura-like model.
To the south, I found a pandaren that allows players to descend the tall cliff into Krasaran Wilds (currently off-limits). I also noticed areas high in the mountain that might only be accesible at level 90 when players can train to fly in Pandaria.
On the northeast corner there’s a path that leads to a raid dungeon. Looks like a Mogu fortress.
Blizzard deployed a new patch for World of Warcraft: Mists of Pandaria beta opening access to the Valley of the Four Winds zone, and level cap was raised to level 87.
After talking to the Jade Serpent at the broken statue in the Jade Forest, she flies you to the Valley of the Four Winds where you meet … Chen Stormstout, who confirms he’s from the Wandering Isle, and doesn’t even know where to go within Pandaria. Chen asks you to tag along, and asks Pang Thunderfoot at the Pang’s Stead for a room.
Beta testers say fighting the turtles in the Valley of the Four Winds is causing the server crashes. Don’t even get anywhere near the lake until that’s fixed.
Krasarang Wilds is currently off-limits. A debuff marks players who attempt to enter that zone and teleport you back to the starting zone in the Jade Forest.
Today, Blizzard Entertainment sent out 250,000 beta invitations to the World of Warcraft Annual Pass subscribers. That’s on top of the 550,000 invitations sent a few weeks ago. I have been in all WoW betas since 2004, and I can’t remember a single precedent where Blizzard had sent a total of over 800,000 beta invites. I welcome anyone who is able to provide links to past betas having this many beta invites.
It’s hard to speculate on this, but with this many beta testers giving bug reports and feedback I have to guesstimate Blizzard’s intention might be to ship Mists of Pandaria around July-August (tops) rather than the usual November-December release date window.
A few moments ago, we initialized a new wave of 250,000 invitations to the Mists of Pandaria beta test. These are all invitations for World of Warcraft Annual Pass subscribers, and it should be a few hours before the e-mail notifications for all recipients have been sent.
If you want to make absolutely sure that you got an invite, just check your games list in Battle.net Account Services.
As always, thank you very much for your enthusiasm in helping test Mists of Pandaria. We really appreciate your feedback. – source
In this enthralling original graphic novel published in a landscape format, you will meet the PANDAREN, one of the most beloved (and mysterious) races in World of Warcraft! Written by Blizzard’s own Micky Neilson (the World of Warcraft MMORPG, World of Warcraft: Ashbringer and World of Warcraft: Curse of the Worgen), with art by fan favorite Sean “Cheeks” Galloway (TV’s Teen Titans Go and WEDNESDAY COMICS), this story ties directly into the upcoming World of Warcraft: Mists of Pandaria expansion pack.
The tale introduces Li Li Stormstout, a precocious young student who lives atop a giant turtle called Shen-zin Su. Like the rest of the wandering island’s pandaren, Li Li comes from a line of adventurers who left their homeland long ago to explore the world…and she wants nothing more than to chase that dream. But when Li Li runs away to find her famous uncle Chen, how will she survive Azeroth’s perils?
Writer: MICKY NEILSON
Artist: SEAN “CHEEKS” GALLOWAY
On sale SEPTEMBER 5 • 128 pg, FC, 10.875” x 7.0625”, $24.99 US
Update: All 5 videos are now live. These are exploration videos of the Jade Foresst (Pandaria). In these videos, I ride for nearly two hours throughout the zone showing you the Hozu, Jinyu, Pandaren and Mogu villages, landscapes, temples and ruins.
As a priest, I will also use mind vision for a close up view of some NPC and bestiary models. Be warned these videos are unedited and around 15 minutes each. The map is opened often to show you where the sights correspond to.
Exploration # 1 (of 5)
Exploring north to south from the Wreck of the Sky Shark, Fort Grookin (Hozu village), up to the Nectarbreeze Orchard. More videos will be announced via Twitter, Facebook and Google +. Hope you enjoy them. Available in 720HD and 1080HD (1.73GB)
Exploration # 2
Exploring Nectarbreeze Orchard, Wayward Landing (Alliance starting point), Moonwater Retreat and Glassfin Village (Jinyu).
Exploration # 3
In this video, I explore the Glassfin Village (Jinyu), the Jade Temple Grounds, and The Dawn Bridge. I used mind vision on an armored Jinyu, and a flying serpent mount.
Exploration # 4
In this video, I explore the northern area of the Jade Temple Grounds, the Arboretum (where players may find the serpent mount vendor, and Serpent rider race officiator NPC), Dawn’s Bloosom (pandaren village), The Silkwood, Central Bamboo Forest, Jade Witch Hut, The Gong of Hope, Thunderpaw Peak, Thunderpaw Refuge, and the Chun Tian Monastery.
During the video, I tell viewers where to find an NPC named Brewmaster Blanche who is planned to give a quest that triggers a PvE Scenario. She’s found at the bridge leading to the Thunderpaw Peak — not far from the Chun Tian Monastery.
Exploration # 5
The final video tours you through the Chun Tian Monastery. The pandaren kite taxi mount. The Emperor’s Omen has a massive mural artwork telling some sort of prophecy of the Pandaren’s future, which is now the present. It shows an era of peace and discipline, an era of war clashing pandaren against pandaren, and the era of the Sha as a consequence.
I ride through the Jade mines (Greenstone Quarry), the Tidemist Thicket, Owen’s Wishing Well, Ruins of Gan Shi (Mogu ruins), Seat of the Spirit Waker, Woods of the Lost, Sha La Village (massive Mogu statue on the coast wall) and the Windless Isle.
As of patch 2, there are five zone maps completed: The Jade Forest, Kun-Lai Summit, Valley of Eternal Blossoms, Valley of the Four Winds, and Krasarang Wilds. Two maps are stil “Work in Progress” (WIP): Dread Wastes and Townlong Steppes — both located on the far west of the Pandaria continent.
There is an isle in the Kun-Lai Summit labeled “I Need a Name”.
An area in the Kun-Lai Summit map is named the “Maker’s Perch”. This is indicative of a Titan outpost like those seen in Sholazar Basin (Northrend).
The Dread Wastes zone map is a Work in Progress. It only displays a satellite-like view of the map. However, there is a massive structure that looks organic in nature. I’d dare to guess it resembles Maw of Madness: Iso’rath (seen in Twilight Highlands). Considering the name of the zone, it suggests a strong Old god vibe.
Nesingwary’s Safari located in the Valley of the Four Winds.
Shado-Pan Monastery located at the Kun-Lai Summit
Stormstout Brewery located in the Valley of the Four Winds.
There’s a big isle on the northwestern corner of the Pandaria Continent with no name, and it doesn’t appear to be part of the Townlong Steppes. It’s purpose is unknown (new zone? Likely not. It’s one-third the size of all other Pandaria zones. It seems to be as big as Isle of Quel’danas — the Sunwell Plateau).
To view the bigger images (below) hover the cursor over the image, hold down the right-button and choose “Open link in New Tab”.
Blizzard deployed the second patch of Mists of Pandaria beta tonight (a bit over 500MB). There is a known issue. Ultra and High settings might cause buildings and other textures be a massive flat pink cube. Changing the settings while in-game will cause a client crash.
The fix is to go to the login screen, and click Options. Change the view distance to good or fair. Then login and test if the pink squares are gone. Blizzard is likely iterating and polishing ultra and high settings.
I’t’s common to see in the general chat the quest “Acid Rain” is currently bugged, and works in an out after a few attempts.
All quests where players need to gather items from the ground such as herbs, berries, scrolls, maps, figurines, etc. are currently bugged. The items are not glittering nor seen. Seems to be work in progress. This sorta halts quest progression of long questlines. Search for other quests, and run dungeons when possible to level up.
It’s been a very long ride completing all the quests in The Jade Forest after Blizzard opened the Pandaria Continent. Only this zone is open at the moment. Any player attempting to enter adjacent zones will get teleported back to the zepellin crash / shipwreck landing zone.
Personally, I can’t wait for Mists of Pandaria to go live, and replay these quests and the gameplay experience.
After questing with the Hozu (Horde) or the Jinyu (Alliance), you are sent to the Dawn’s Blossom where you get to see some of the best landscapes and architecture of the Pandaren race.
Shortly after, you are sent to the Temple of the Jade Serpent to deliver Jade ore, and to talk to the Jade Serpent in search of knowledge about the continent and its secrets.
The Temple of the Jade Serpent is used both as a questing ground and as a dungeon. The only dungeon available at this point in beta patch one is the Temple of the Jade Serpent. I was astonished to discover the dungeon was the same place I had been questing at just a few minutes earlier, except things have gotten really bad with the nightmarish presence of the Sha. Hopefully, I’ll be able to feature the dungeon version later.
For now, here’s a glimpse into the questing experience at the Temple of the Jade Serpent. This video includes an in-game cutscene of the Jade Serpent, and some lore spoilers. Available in 1080HD.
Elder Sage Rain-Zhu: Welcome to the Temple of the jade Serpent, traveler.
We welcome all within our doors, and offer knowledge freely to any who seek it.
The Temple of the Jade Serpent
(The Elder Sage patiently listens to your tale of what occurred at the Jade Mines.)
Thank you for coming all this way, stranger. However, I cannot allow you to speak to the Jade Serpent right now.
The ancient one is very busy, and as you can see, is not here at the moment.
The Scryer’s Dilemma
Wise Mari has been complaining recently of a disturbance in his temple.
The water sprites have gotten quite playful recently, and made off with his ceremonial staff.
If you could help him, I would be most grateful. I may even put in a word with the Jade Serpent for you.
Just follow the path to the north.
Wise Mari: The waters are wild and chaotic. Something agitates them.
The pools are clouded. I will need my staff to calm the spirits and speak to the water.
Wise Mari: I am but an old Jinyu, and those pesky water sprites were impossible to catch. Thank you, (name), for returning my staff to me.
A New Vision
Darkness comes. I can feel it within my bones.
Elder Sage Rain-Zhu: Wonderful! Knowing that the scryer has returned to his meditations has lifted a great burden from my shoulders.
The Librarian’s Quandary
With thousands of ancient tomes to be transcribed, I can’t afford to have him distracted.
Would you follow the path south to the library and see what ails him?
Lorewalker Stonestep: The scrolls! I must save the scrolls!
Lorewalker Stonestep: The Elder Sage Rain-Zhu sent you?
Very well. You shall help me.
Hello, there. No wonder King Varian Wrynn is pissed off at Garrosh Hellscream in Mists of Pandaria. While doing quests in the Horde-ally Hozu village, Fort Grookin, it’s revealed orc Shokia has captured an Alliance prisoner — Prince Anduin Wrynn.
This had been hinted in the Alliance’s in-game cutscene, referring to Anduin as White Pawn (a chess term). Check out the screenshots & videos below (video # 2-3 uploading):
Blizzard Entertainment deployed the first World of Warcraft: Mists of Pandaria beta patch. Players can now safely enter the Pandaria continent. There is a restriction, however. Players can only quest and explore the Jade Forest — located on the eastern shore of Pandaria.
There’s a new NPC named Ka Pao that teleports you to the Jade Forest. He’s either in front of the bank in the Stormwind Trade District, or in front of Garrosh’s Hold in Orgrimmar. Talk to Ka Pao (Panda Portal). It’s a temporary means to teleport to The Jade Forest.
There are currently two options: Hellscream’s Hope (Horde) / Wayward Landing (Alliance), or Dawn’s Blossom. The latter seems to be a neutral Pandaren village. Choose either the Horde/Alliance camps. Horde won’t find quests at Hellscream’s Hope. Horde players should go to the northwestern corner of the map to find the Zeppelin crash. This is where players will land after the in-game cutscene. The in-game cutscenes seem to be disabled in this beta build.
On the Horde quests, only few NPCs survived the crash, including Nazgrim. You must gather the survivors, and some supplies. Then Garrosh’s Hope is built off-screen while you are still gathering supplies and killing Hozen (monkeys).
There’s a quest that straps you to a cargo-helicopter thingamajig and automatically flies you around the camp. Your job is to single-target Hozen (monkeys) from the air with a poisoned shuriken, and an AOE poison until you kill around 50.
Nazgrim is getting irritated by the yelling and taunting of the Hozen leader Yoggtord. The Forsaken Shademaster Kiryn sends you to slay him and to gather any stolen goods. Among the stolen goods is a Pandaren scroll. You take it back to its owner, Loremaster Cho, which is found in a nearby cave.
Loremaster Cho will only answer your questions if you enter in meditation throughout two quests: Cairn of Blood and Cairn of Bone. It’s a bit silly, but cracked me a few laughs. You have to click the 1 and 2 hotkeys (left and right) to keep the progress bar from depleting or filling up. The idea is to have the bar around the middle as a metaphor to have a balance in your meditation. If you fail, Loremaster Cho will splash water on your face to wake you up. Throughout the meditation, he will poke your head to keep awake if the bar goes too far to the right or to the left.
I managed to find a location near the Cairn of Blood that made me chuckle. A pop culture reference: Tiger’s Wood. Does anyone love golf?
On the third meditation quest you are sent to the Cairn of Scale. Here I laughed some more. You have to keep spamming meditate and focus buttons to have a balance, but out of the blue comes a Hozen who finds you meditating, and starts smacking you, and insulting you in a mix of English and gibberish language. Remember … you are trying to keep your thoughts balanced in meditation, and can’t get distracted. This monkey is making it hard to keep concentrated. Suddenly, a croc jumps in and eats the Hozen.
From all the talk, you learned a few things about the Hozen, and prepare a plan to stop the Hozen attacks. Grab a few jars, and some slicky fish (the Hozu’s favorite meal it seems) and place them throughout Camp Nooka Nooka as a trap.
The Hozen approach the jar to get the fish, but can’t get their hands off the jar and become trapped. The player comes to the rescue destroying the jar, and setting its victim free. This is how you earn the trust of the Hozen as Horde, and become neutral with them.
I have been busy leveling up my Pandaren Monk (now lvl 56) to have it ready up for when Blizzard gives beta testers access to the Pandaria continent. With no ETA on when that’s happening, I’m racing against the clock to reach level 85.
One Monk ability that’s very helpful when fighting tough mobs, or if you have to solo several mobs is the Touch of Death. Take a look at the short video to find out exactly how literal this ability’s name is.
Pandaren Monk is very fun to play past the Wandering Isle phase. I have been leveling up through The Northern Barrens, Ashenvale and Stonetalon Mountains with a lot of optimism.
The pandaren monk still needs some minor tweaks, and bug fixes, but definitely feels right once you get used to the abilities and their cooldown rotations.
I open up with two hits of Clobber to build up Chi. Now with two Chi, I can toss the enemy a Chi Wave.
- Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 297 damage or 360 healing. Bounces up to 5 times to targets within 15 yards. 15 sec cooldown. Instant. Requires 2 Chi. 40 yd range.
It took me a while to figure out the Chi Wave spell. I figured it out around level 15. Basically, it is an essential part of your rotation. For as long as you are hitting your enemy, the Chi Wave jumps from the enemy, to you, then to the enemy, and so on for five jumps (5 seconds). The odd times it’s on the enemy, it will deal damage. The even times it jumps on you and heals you. At level 32, mobs take 297 damage on the odd jumps. Pretty much, they die faster. In total they take nigh 891 damage over 5 sec. It has a 15 sec cooldown. Take in mind this are the stats of a level 32. The spell damage scales up as you level up.
The other ability is named Tiger Palm which is another Chi spender (Requires 1 Chi) – Attack with the palm of your hand, dealing 109 Physical damage. Deals 55 additional damage if the target is above 50% health.
My rotation currently looks like this: Clobber x 2, Chi Wave x 1, Clobber x 1, Palm of the Tiger x 1. There is a finisher move named Blackout Kick, but sometimes mobs die before you can generate two Chi to use it. Soothing Mists is a heal spell. I love it. I think it should be nerfed a bit because in less than two seconds, no matter how low in health I am, it gets me to full health in a blink. Overall, I can’t wait for Mists of Pandaria to go live.
Check out the livestream. I’m about to finish Stonetalon Mountain and move on to the next zone.
Rather than to show every single spell graphic change, I narrowed down all the available Priest talents. Some of them are still unavailable, but I managed to get 14 talents from level 1-75 on video to show you what these look like in action.
|15||Void Tendrils: Sumons Shadowy tendrils out of the ground, rooting all targets within 8 yards for 20 sec. Killing the tendril will cancel the effect. Instant cast. 30 sec cooldown. 4,000 Mana.||Psyfiend: Summons a Psyfiend that stands in place for 10 sec. The Psyfiend casts a Psychic Terror on a nearby enemy within 20 yards every 1.5 sec, preferring anything attacking the Priest. — Psychic Terror causes enemies to flee for 30 sec. Damage caused may interrupt the effect. Instant cast. 45 sec cooldown. 25 yd range. 4,000 Mana.||Dominate Mind: Controls a mind up to level 88 for 30 sec. Does not work versus Mechanical beings. 1.29 sec cast. 30 sec cooldown. 30 yd range. 2,000 Mana.|
|30||Body and Soul: When you cast Power Word: Shield or Leap of Faith, you increase the target’s movement speed by 60% for 3 sec.||Path of the Devout: Increases your movement speed while Levitating and for 30 sec afterward by 25%.||Phantasm: When you Fade, you remove all movement impairing effects from yourself, you become untargetable by ranged attacks, and your movement speed is unhindered for 3 sec.|
From Darkness, Comes Light:
Surge of Light: You have a $% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost.
Surge of Darkness: You have a 20% chance when you deal damage with Vampiric Touch to cause your next Mind Spike to be instant and not extinguish your Shadow damage-over-time effects from the target.
|Coming Soon (Unavailable)|| |
Archangel (Evangelism): Consumes your Evangelism, increasing your healing done by 5% for each Evangelism consumed for 18 sec. 30 sec cooldown. Instant.
Dark Archangel (Dark Evangelism): Increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 25% for 18 sec. 90 sec cooldown. Instant.
|60||Desperate Prayer: Instantly heals the caster for 30% of their total health. 2 min cooldown. Instant.||Void Shift: You swap health percentage with the current friendly target, and then heal the lower health target by 25%. 3 min cooldown. Instant. 40 yd range.||Angelic Bulwark: Anytime a damaging attack brings you below 30% health, you gain an absorption shield equal to 20% of your total health lasting for until cancelled. |
This effect cannot occur more than once every 90 sec.
|75||Twist of Fate: Increases damage and healing done to targets at or below 20% health by 15%.||Power Infusion: Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Last 15 sec. 2 min cooldown. Instant cast. 40 yd range. 5,100 Mana.|| |
Serendipity: When you heal with Binding Heal or Flash Heal, the cast time of your Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.
Shadow of Death: When your Mind Blast deals damage, there is a 40% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
Vow of Unity:
You create a Vow of Unity with a friendly target for 15 sec.
Whenever one of you receives healing, the other is healed for the same amount.
Whenever one of you takes damage, x% of the damage is redirected to the other over 6 sec.
Vow of Unity cannot be cast on Tank specialized players. 40 yd range. Instant. 2 min cooldown.
Fires a Divine Star in front of you, traveling 20 yards doing damage to all enemies and healing all friendly targets in its path.
After reaching its destination, it will return to you also dealing damage and healing all targets in its path. 50 yd range. 0.215 sec cast.
|Coming Soon (Unavailable)|
Priest Talents in Action (Video)
Some of the Paladin skills and spell animations or icons have changed in World of Warcraft: Mists of Pandaria.
The first huge change you will notice is that Auras are gone!!! The auras no longer exist. They were replaced in the UI bar by the Seals: Seal of Insight, Seal of Righteousness, and Seal of Truth, Seal of Justice (Retribution spec).
We know since BlizzCon 2011, but I still love to mention this. Using Repentance as a healer? Oh yea! You can basically spam Repentance now — it no longer has a cooldown. I was able to re-apply repentance often to a dragonkin in the End Time dungeon.
In live servers, there is one spell that I love to use in retribution and healing spec. With Holy Wrath + the glyph of Holy Wrath, I could stun elementals, demons, undead, and dragonkin. I often AOE stun during my healing rotation — it helps prevent damage to the tank. It only has 1 minute cooldown, so I definitely use it when the cooldown is over. I am definitely going to miss in Mists of Pandaria … Holy Wrath. It’s gone. Now the spell is named Denounce, with no cooldown, but affects a single target. Denounce is a Holy spec spell. Retribution Paladins don’t have it.
The Holy Shock icon is different now. No changes to the spell.
Divine Shield looks awesome now. Looks like a radiant sun surrounding the Paladin.
Ever get a player asking you to turn off your Righteous Fury because you are aggroing? Ahh, darn! You forgot about it right? All these years we have had to click the buff icon to disable it. The spell icon is now an ON/OFF switch — sorta like a self-aura.
Turn Evil icon is different now, and it seems it has a holy-smite-like special effect.
The Hammer of the Righteous is a new spell for Retribution Paladins. It sorta provides an extra filler for the cooldown rotations. It has a mix of benefits from other spells that were removed. For example, the Retribution Aura used to do damage per hit taken, this spell sorta sums up all the potential damage you used to do with retribution every few seconds, but you have to cast the spell. At the same time, it works like Crusader Strike producing 1 Holy Power in your Holy Power Bar. Yet, it also reduces the damage of all enemies within 8 yards by 10%. Kinda a three-in-one spell. At first, I thought it was a replacement for crusader strike — because they have the same cooldown and share cooldown timer, but then Hammer of Righteousness has a 2,340 mana cost. I don’t know. Doesn’t convince me as a replacement, even when it has the AOE benefit. I’d cast it once every 30 sec to renew the Weakened Blows debuff — which demoralizes the target reducing their physical damage by 10%.
There are only 18 talents, and you can only choose five of them. In this video, you will see these a few of these.
Pursuit of Justice: You gain 10% movement speed at all times, plus an additional 10% movement speed for each current charge of Holy Power up to 3 (30% movement speed with 3 Holy Power charges)
Selfless Healer: Your successful Judments reduce the cast time of your next Flash of Light by 50% per stack and improves its effectiveness by 50% per stack when used to heal others. Stacks up to 2 times.
Hand of Purity: Places a Hand on the friendly target, reducing the damage of harmful periodic effects by 70% for 6 sec. Players may only have one Hand on them per Paladin at any one time. 1 min cooldown. 1,400 mana. 30 yrd range
Holy Avenger: Abilities that generate Holy Power will generate 3 charges of Holy Power for the next 20 sec. Instant. 2 min cooldown.
Repentance: Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage from sources other than Censure will awaken the target. Usable agaisnt demons, dragonkin, Giants, Humanoids and Undead.
Speed of Light: Increases your movement speed by 70% for 8 sec. Instant cast. 1 min cooldown. — Paladins can sprint like Rogues now!!! In PvP: Where are you going foo! Come’re! [Speed of Light] + Hammer of Justice (Pwned)
Hammer of the Righteous: Hammer the current target for 20% weapon damage, causing a wave of light that hits all targets within 8 yards for 1,081 Holy damage and applying the Weakened Blows effect. Grants a charge of Holy Power. (Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec). 2,340 Mana. Melee Range. Instant cast. 3.9 sec cooldown. Requires Melee Weapon.
Eternal Flame: Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 1702 per charge of Holy Power every 2.60 sec for 31.22 sec. Can be active only on one target at a time. 40 yd range. 1 Holy Power. Instant.
Check out the video to see all these in action. There are other skills not mentioned here that didn’t appear in the video. I’ll show those later during the week.
In this first phase of the Mists of Pandaria beta test, Blizzard wants players to focus on lvl 1-10 Pandaren characters and level 85 new skill system.
That said, in a future beta patch Blizzard will enable access to Pandaria to test the zones. Before reading the following post, I managed to experience the Alliance in-game cutscene cinematic that introduces players into Pandaria. It’s still incomplete in this beta version and might change in future patches.