Lieutenant Aden: Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore’s walls.
Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.
Report to Captain Wymor at Sentry Point.
(At Sentry Point Tower)
(The Captain makes no effort to hide that he’s assessing your abilities.)
Captain Wymor: So you’ve heard about the recent shipwreck off the coast? Good, I could use some help confirming my suspicions about the survivors. Welcome aboard.
DEFIAS IN DUSTWALLOW?
My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren’t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!
The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they’ve no interest in?
Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.
Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.
ITEM: DEFIAS ORDERS
I needn’t remind you of the importance of your mission—protect your precious cargo at any cost. As I have promised, success and discretion will be richly rewarded.
Keep the tongue-wagging of your “associates” to a minimum. Heed the crew and all will be well. I shall await word of your success.
Captain Wymor: Were you able to track down their leader?
(Captain Wymor accepts the orders from you and reads over them.)
What in the world could ‘precious cargo’ refer to? The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league. The language of these orders suggests a wealthy or noble patron.
From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.
Captain McGill: SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.
If we’re to beat the Defias to this cargo, we’ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.
Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.
Renn McGill (SI:7 Salvage Diver): Thank the Light the Defias don’t know the first thing about diving!
Well met, (class). What brings you out here?
(You hand Renn McGill the Defias Orders letter)
(Renn looks over the orders.)
Renn McGill: So there was valuable cargo on board! We have to locate it before the Defias recover it. These guys are no divers, but we’re going to need some of their gear if you’re to help me find the cargo.
SECONDHAND DIVING GEAR
There’s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you’ll have to do some creative “borrowing” first.
Search this island for a crate of diving gear and something to repair it with. When you’ve got them, bring them to me and I’ll have your gear ready in no time!
Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.
Note: Both items may be found in the island McGill is. The Damaged Diving Gear is a crate on a wagon. The Tool Kit is next to the wagon.
Renn McGill: Let’s see what you managed to “borrow” from the Defias.
Wow, this is in worse shape than I’d thought, and these tools …
Well, I said I’d get this back into working condition for you, so I’d better get to work.
RECOVER THE CARGO!
Renn McGill: Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn’t count on it holding out for a long time, though.
The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.
Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.
Renn McGill: Did your search of the wreckage reveal anything about the Defias cargo?
(Renn rifles through the contents of the strongboxes you recovered.)
Good work. Now let’s see if our ‘precious cargo’ is in here … Hmm … old coins … ugly jewelry … More ugly jewelry … letters home … I’m beginning to give up hope!
Hey … what’s this? A pair of manacles and not just any. These are enchanted. This cargo, it wasn’t a thing … it was a person!
JAINA MUST KNOW!
Renn McGill: You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there’s no telling who it might be or if the person is still alive!
One thing is for certain, . The Defias wouldn’t go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You’ll find her at the top of the mage tower at Theramore’s center.
Speak with Lady Jaina Proudmoore in Theramore.
Lady Jaina Proudmoore: Hendel is in our custody now, thanks to you.
Although the questioning goes slowly, I assure you, he will tell us everything he knows.
For now, please be patient. I will contact you immediately if we have need of your assistance.
Until then, please, enjoy Theramore and I invite you to stay for as long as you like within our city’s walls as a friend of the Alliance.
You and Renn have done excellent work in bringing this information to light and reporting it immediately. There’s no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies. There’s a level of complexity here that’s beyond anything they’ve ever attempted, which means they must have a wealthy sympathizer somewhere.
SURVEY ALCAZ ISLAND
Lady Jaina Proudmoore: It looks like Renn’s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.
Theramore’s defenses can’t weather such a hit, so I’ve arranged with Cassa Crimsonwing, the apprentice to Theramore’s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.
Alcaz Island holds the key to the Defias’ plans for their prisoner and perhaps the prisoner’s identity itself.
Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.
Note: Go to the Gryphon Flightmaster in Theramore. Next to him, is Cassa Crimsonwing.
Cassa Crimsonwing: Well met, (class). I’m learning the art of gryphon handling from Baldruc over there. One day, I hope to run my own stable of gryphons.
You: Lady Jaina told me to speak to you about using a gryphon to survey Alcaz Island.
Note: When flying over Alcaz Island, you see black dragonflight, Naga, Hydras, and Humans.
(Lady Jaina listens intently as you report the results of your aerial survey.)
A rune circle, dragonkin? The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!
And why would the black dragonkin be interested in an island full of naga? There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.
Lady Jaina Proudmoore: Although we don’t have all the answers we might like, it’s imperative that you bring our findings to Highlord Bolvar Fordragon right away!
He needs to know that the Defias have a powerful patron in Stormwind and that they’re involved in the disappearance of King Varian!
I can use my magic to expedite your trip to Stormwind. Just speak to me when you’re prepared to go.
Speak to Highlord Bolvar Fordragon in Stormwind Keep.
Note: Click Jaina to open dialogue. She will give an option to teleport you to Stormwind Castle.
(Highlord Bolvar listens while you deliver Jaina’s message.)
Highlord Bolvar Fordragon: Are you certain? This is a very serious charge …
Lady Jaina would not send a messenger with such haste if she did not believe her information reliable. With their newfound patronage and apparent role in the king’s disappearance, I see no choice but to plan a renewed offensive against the Defias. Convey my thanks to Lady Jaina and let her know that we will pursue the Defias and their backers until ouor liege is safely returned!
Lady Katrana Prestor: Don’t be such a fool, Bolvar! The Defias are little more than a band of thugs. We should be busy combatting Stormwind’s real enemies instead of chasing baseless speculation!
RETURN TO JAINA
Highlord Bolvar Fordragon: Do not let Lady Prestor’s protestations distract you. That she is blind to this problem does not surprise me, but that is a separate matter.
As I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such a haste. Let her know that no good citizen of Stormwind will rest until our king walks among us again.
Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.
Speak to Lady Jaina Proudmoore in Theramore.
Lady Jaina Proudmoore: That is excellent news! I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.
You are to be well rewarded for your efforts on behalf of Theramore and the Alliance.
Seer Olum is a Ashtongue Deathsworn Draenei spying on the Naga on behalf of Akama. He was discovered and tortured, awaiting delivery to Illidan. You may find Seer Olum in a cage by the Fathom-Lord Karathresh in Serpentshrine Caverns.
Seer Olum: I am free! But the secret … is now in peril. Akama must be warned!
THE SECRET COMPROMISED
Seer Olum: Thanks again. I recognize your name. Akama has entrusted you with his plans and so I will trust you as well.
The naga discovered I was working against Illidan and tried to get me to speak by torturing me. I did not tell them a thing – Akama himself taught me to master pain through meditation.
Illidan asked the naga to bring me to him. He would have seen right through my flesh and into my soul’s deepest secrets.
Akama must be warned. Our plans are in jeopardy!
Travel to the Warden’s Cage in Shadowmoon Valley and speak to Akama.
In the darkest hallways of the Warden’s Cave …
Akama: I thank you. Olum is one of my dearest friends and most trusted followers. His contributions have been of vital importance to our plans.
Akama says: Olum … old friend. It is good to see that you are safe.
Seer Olum: Illidan is looking for me. I am not safe here … none of us are.
Akama: Illidan will become suspicious … that much is of certain. We will deal with it as we always do.
Seer Olum: Illidan will find me and when he does … he will pry the Ashtongue secret from me – such is the power of the Betrayer! No … there is only one way. My usefulnes to the cause has come to an end. I must venture into the spirit world!
Akama: You cannot … be serious, Olum. Your sacrifice has already been too great.
Seer Olum: My decision is final. I will not be dissuated. I have devoted my life to our plan. To jeopardize it now would betray all who have died for the cause long before me.
Akama: It appears your mind is set then. We will guide you to the spirit world with as much kindness as we can.
Seer Olum: I thank you, Akama. You honor me by allowing me this moment, surrounded by my brothers. Farewell, friend. Guide our people well.
Akama: Farewell, dear friend. We shall meet you in the next world when our duties in this one are fulfilled.
(Akama summons communication with Illidan)
Akama: Master! We’ve found the traitor who escaped Vashj! His body lies in front of me … lifeless!
Illidan: You disappoint me, Akama. I wanted to question the treacherous worm myself! I’m beginning to question your allegiance, Broken.
Akama: But, sire! You have misjudged my actions … I do have knowledge of someone close to you who plans to betray you. It is that dog, Kael’thas! He has allied with Kil’jaeden and intends to replace you as Lord of Outland!
Illidan: I do not sense lies in your voice, Akama. That Kael’thas would betray me does not come as a big surprise. I’m not as oblivious as some would think. That one of your own was involved with him puts your loyalties into question.
Send your Ashtongue into Tempest Keep and slay his most prized possession, the phoenix known as Al’ar. I must know that you’re not on his side. Do not think of betraying me, Broken. We both know who owns your soul!
Akama: It will be done, my lord!
RUSE OF THE ASHTONGUE
Olum’s sacrifice was trememndous. I would never have asked him to give up his life myself. But it is done.
If we’re to lure Illidan back into a false sense of security, we need to do his bidding – at least for now.
I command a vast army of Ashtongue, but – aside from the Deathsworn – none can be trusted.
You are to perform the deed that Illidan demands. Take this cowl; it is magical in nature. You will appear to be one of my men to any who see you slaying Kael’s phoenix, Al’ar.
Travel into the Tempest Keep and slay Al’ar while wearing the Ashtongue Cowl. return to Akama in Shadowmoon Valley once you’ve completed this task.
The Sunwell Plateau is an island that will be implemented in a content patch across the sea, north of Silvermoon City. The Sunwell Plateau is where the High Elves created the Sunwell using one of the vials of eternity from the original Well of Eternity.
The Sunwell Plateau will have a 5-players dungeon and a 25-players dungeon. The final boss in the 25-players dungeon will be Kil’jaeden, of the Burning Legion. Sunwell Plateau will be the last major content patch before the launch of Wrath of the Lich King expansion pack.
Now, why Sunwell Plateau? Blizzard seems to be moving strings months in advance. A story needs to be told. Back on 2004, Richard A. Knaak wrote Warcraft Manga: The Sunwell Trilogy for Tokyopop. Tokyopop had asked Blizzard Entertainment if they could license the franchise to create a Manga based on the Warcraft universe.
Back then, Chris Metzen gave Tokyopop one condition … Richard A. Knaak had to be the writer for the manga. This gave Chris Metzen the opportunity to tell a story that would be the domino effect for plans of World of Warcraft first expansion: Burning Crusade. The first book of Warcraft Manga: The Sunwell Trilogy went on sale by March 2005.
Long before the Burning Crusade was announced, and of course, before the first playable race was announced. See how the Creative Director at Blizzard works storylines in advance. This Manga introduced the story of the Blood Elves post-Warcraft III: Frozen Throne. And the Burning Crusade was announced at Blizzcon 2005 (July). Blizzard revealed the Blood Elves as the new playable race, but not revealing the Draenei until May 2006.
Below is a spoiler / recap of the events within Warcraft Manga: The Sunwell Trilogy and the Burning Crusade MMO expansion that leads to the events of the Sunwell Plateau dungeon.
The Warcraft Manga: The Sunwell Trilogy tells the story of a blue dragon named Kalecgos who was sent by Malygos to the Plaguelands in search of a mysterious magic source. Dar’Khan—who appears in early quests of the Blood Elves starting location – was the high elf traitor who led King Arthas to the Sunwell—back in Warcraft III: Reign of Chaos (RTS). Dar’Khan revealed to Arthas how to open the enchanted gate of Silvermoon with the three-pieces key. Dar’Khan was sent by King Arthas to absorb the Sunwell into himself. Before he was able to absorb the Sunwell, a well-known character from previous novels, using the name Borel, transformed the Sunwell’s essence and spirited it away from Dar’Khan’s reach.
Dar’Khan sought the Sunwell’s essence for a few years and finally tracked it to a house near the plaguelands. Sending off Mercenaries to stop any dragon that could be lured to his treasure, Kalec fell prey to a net. The magestic blue dragon fell from the sky. Anveena, a female human, found Kalec and brought him to her home.
This caused her parents to be killed when Dar’Khan and the Scourge raided her home, while Kalec and Anveena were walking around the wilds. When they returned they found the house in ruins, and underneath the rubbish of the house, hatched an egg. Kalec identified the newborn creature as the magic source which Malygos sent him for.
Kalec found it odd that her parents had come from Quel’Thalas, since very few Humans were given that privilege. Seeking a friend of her parents, named Borel, Anveena and Kalec set toward Tarren Mill to find out more of her mysterious past. In Tarren Mill they met Jorad Mace, an agent of Borel. A Paladin who once served Prince Arthas and King Terenas in Lordaeron city. He still has nightmares of dreadful whispers from Arthas the Lich King, calling out to him to serve him as a Death Knight; and of his failure to protect Lordaeron.
Dar’Khan and his Scourge are drawn to Tarren Mill and he reveals that the winged creature held by Anveena was the treasure he sought … the essence of the Sunwell.
A battle begins, and it was won thanks to the intervention of Tyrygosa (Tyri)—a female blue dragon who shapeshifts into a female high elf. Jorad Mace told them he last knew of Borel to be in Aerie Peak. Together all travel to Aerie Peak the next day. After a lot of events, Dar’Khan captures Anveena and takes her back to Quel’Thalas. Kalec, Jorad Mace and Tyri fly toward Quel’Thalas to rescue her.
There we are introduced to two new characters: Lor’Themar and Halduron – for first time, before the Burning Crusade expansion announcement. They are MMO NPCs at the throne room in Silvermoon City. They fought the Undead Scourge that came with Dar’Khan.
In the meantime, Kalec, Jorad Mace and Tyri are in trouble as Dar’Khan summons a mighty felbeast to drain Tyri’s magic. No other than Lady Sylvanas – leader of the Forsaken – appears to the rescue. Sylvanas came to Quel’Thalas somehow knowing Dar’Khan was in the area. She has a deep hatred for the high elf that betrayed her people … and caused her current transformation into a undead banshee. She wants the pleasure of killing the traitor.
To make the story short, Dar’Khan is defeated before he finishes a ritual with Anveena. Turns out that Anveena is the real essence of the Sunwell. Borel was the key. You will have to read Warcraft Manga: The Suwnell Trilogy to find out who Borel is, and how Anveena turned out to be the Sunwell, instead of the winged creature. Borel is already a known figure from previous Warcraft novels. He is simply using a different name.
Anveena and Kalec headed toward the Sunwell Plateau, where she keeps a magical illusion to cloak Silvermoon City and the Sunwell Plateau from the Undead Scourge and the Lich King. Basically, the Undead sees Silvermoon City as a ruin, when in reality it is been rebuilt in all its glory. And the Sunwell Plateau, which was destroyed when the Sunwell imploded and is seen by the Undead Scourge as a ruined desolate place, is now a verdant forest behind the magical facade. To others it is still a ruin. An illusion.
Moving forward, the Blood Elves (Horde) keep Anveena a secret. Lady Sylvanas also recognized Anveena as the Sunwell and kept her word she wouldn’t reveal the truth. This is how the Forsaken and the Blood Elves started a secret alliance; and shortly after – in early quests of the MMO – Sylvanas sends a letter to Thrall to convince him to accept the Blood Elves into the Horde. The death of Dar’Khan in Ghostlands (during the MMO quests) serves as a deed to accept them into the Horde.
Why the Sunwell Plateau dungeon now? The Blood Elves sought to reach Outland to rendezvous with Prince Kael’Thas. As Blood Elves reached Hellfire Peninsula, and Terokkar Forest the Blood Elves (Horde) find the Scryers (Blood Elves who served Prince Kael’Thas in Outland, and defected). These Scryers were granted sanctuary in Shattrath City by the Naaru. The Scryers reveal to the Blood Elves (Horde) what Prince Kael’Thas has done. You discover Kael’s Blood Elves had killed off Cenarion Druids in Terokkar Forest, and the Kirin’ Var Human mages in Netherstorm with a mana-bomb produced by Manaforges; and attack anyone within range. Even another Blood Elf. Not the welcome they expected.
In Netherstorm, the Blood Elves (followers of Kael’Thas) are discovered to work with the Burning Legion and Satyrs; and are syphoning nether magic from the land and from the Twisting Nether. The Naaru estimate all of Outland will be in jeopardy if the manaforges in Netherstorm continue to drain the land and the nether. The final showdown with Kael’thas, Lady Vashj and Illidan settles it. This is not the paradise the Blood Elves were promised by Kael’thas. Their lord and compatriots have become corrupted, and consort with the demons who caused the destruction of Quel’Thalas.
The only means of magic for the Blood Elves of the Horde is back home … at the Sunwell Plateau. Where Anveena and Kalec reside. Rumors say the Green and Red dragonflights seek to reenergize the Sunwell and the land of Quel’Thalas. (as told by Prospector Brann Bronzebeard in Warcraft RPG: Lands of Conflict—page 114).
The arrival of Kil’jaeden will seal the fate of the Sunwell and the Blood Elves’s destiny. Metzen has a story that needs to be told to wrap up the events revealed in the Warcraft Manga: The Sunwell Trilogy.
Something big will happen at the Sunwell Plateau, that will lead adventurers to head toward Northrend to fight the Lich King, and Malygos – Dragon Aspect of Magic.
The story Metzen wants told is still to come in 2008, through the sequel to the manga, based on the Burning Crusade MMO. In this new Manga from Tokyopop and Richard A. Knaak, Jorad Mace and Tyri come to Outland.
The plot of the Manga is unknown, but both characters have come to life in the MMORPG as NPCs. Tyri gives you a quest to kill an Ethereal from the Consortium, and thereafter asks you to kill the mentor of the Netherwing dragonflight in Netherstorm. With the dragon killed, Tyri serves as new mentor to these young Netherwing Drakes and brings them to Azeroth to meet Malygos at the Nexus (his Lair in Coldarra, Northrend). You can read up the transcript of the Burning Crusade quests given by Tyri. The second Warcraft Manga based in the Burning Crusade MMO will probably tell the second story Metzen wishes fans to learn which will connect to what happens at the Sunwell Plateau and the transition to the Wrath of the Lich King expansion pack that leads players to Northrend.
According to Chris Metzen, at Blizzcon 2007, Malygos has been infused with the Netherwing dragonflight DNA. Malygos had gone insane 10,000 years ago when Deathwing killed the blue dragonflight. This caused Malygos to brew into a depression and into insanity, living a lonely life secluded in his lair: the Nexus.
All these 10,000 years, Malygos has neglected his duties as Dragon Aspect of Magic. A duty granted to him by the Titans (Read More). Now with renewed sanity, from the Netherwing dragonflight, Malygos has recovered and starts detecting all magic activity around Azeroth. He plans to get back as Dragon Aspect of Magic … and that means Malygos will execute every mage that poses a threat to Azeroth.
It was 10,000 years ago when the pitiful night elves: Azshara and her highborne, tampered with the arcane magic of the Well of Eternity. That caused the Burning Legion to come like a locust swarm into Azeroth. (Read Warcraft: War of the Ancients Trilogy)
These is not good news to the Kirin Tor and the mages of Dalaran and the Alliance. Nor to Thrall and the Horde. Heroes and adventurers are allowed to join the Kirin Tor in Dalaran city … floating above Northrend, to engage the blue dragonflight and to climb the Icecrown to destroy the Lich King and his Undead Scourge once and for all.
The Nexus Lair is located in Coldarra—southwestern corner of Northrend. By the Borean Tundra. It will be a level 70-75 dungeon. The Malygos boss event is a 25-players dungeon.
See ya at World of Warcraft: Wrath of the Lich King … the second expansion pack.
Update9-09-07: I got word from our Wow Lore forum members that King Kael’Thas Sunstrider talks to us loud in Shattrath City via hologram projection post-battle after turning in a quest. Seems Kael doesn’t die in the Tempest Keep: Eye dungeon.
Interpretation and speculation abound is that Kael’Thas escapes back to Azeroth and attempts to summon Kil’jaeden into the Sunwell Plateau. This is still to be confirmed as the dungeon hasn’t been released yet. If this rumor is true, Kael’Thas could be the very reason that triggers Malygos to start a war against any arcane magic mage that poses a threat to Azeroth.
This page will be updated when the last content patch of Burning Crusade is released.
Deathwing’s whereabouts after the Second War are unknown. His offsprings: Onyxia and Blackwing took care of alienating the Human nations and do not know where their father is.
Onyxia posed as Lady Katrana Prestor manipulating Stormwind. All those low-level quests slowly reveal that Stormwind has declined military support to Westfall, Duskwood and Lakeshire, leaving them to fend for themselves desperately.
Blackwing on the other hand brewing the chromatic dragonflight.
But where is Deathwing? Is he alive? Is he dead?
Deathing has been thought dead twice before the events of Day of the Dragon, according to Krasus.
Krasus trying to convince the Kirin Tor Council that Deathwing was back:
Krasus: “I believe Deathwing is on the move again”.
This startled the rest, the elder woman included. Night suddenly changed into days, but the wizards ignored what, for them, was a common thing in this chamber.
“Deathwing is dead!” the third declared. “He plunged into the sea months ago after this very council and a gathering of our strongest struck the mortal blow! No dragon, even him, could withstand such might!”
Krasus: “And where was the corpse? Deathwing was like no other dragon. Even before the goblins sealed the adamantium plates to his scaly hide, he offered a threat with the potential to dwarf that of the Horde …”—Warcraft: Day of the Dragon – page 3.
Deathing has been thought dead twice before the events of Day of the Dragon, according to Krasus.
Krasus convincing Malygos that Deathwing was not dead, asking Malygos assistance to rescue Alexstrasza:
Krasus: Lord Prestor. This man, this mortal, would be the new king of Alterac, Malygos. Do yo not find anything familar about him? You, especially?”
The icy creature moved closer, peering at the rotating image of the false noble. Malygos inspected Prestor carefully, cautiously … and with growing horror.
Malygos: This is no man! You know very well! It is Deathwing!”
Krasus: “Deathwing, yes. Deathwing, who has been twice thought dead.—Warcraft: Day of the Dragon – Page 151.
But … is Deathwing dead after the Dragon Aspects chased him at the end of Day of the Dragon? No. Deathwing escaped. Deathwing is alive, as read in the last page of the novel.
No one had sighted Deathwing, since the black beast’s desperate escape. With the others constantly on watch for him now, it seemed unlikely that he would cause much terror for some time to come. If ever. Yet, because of him, the others had taken a renewed interest in life and the future.”
The above-quote is from the last page of Warcraft: Day of the Dragon. Which means Deathwing escaped from the Dragon Aspects, possibly with some of the red dragon eggs.
There are four possible places Deathwing might be hiding at:
2. Mount Kajaro (Isle of Kezan – Undermine)
4. Grim Batol
After the Alliance was formed to combat the Horde menace, Lord Genn Greymane refused to join the Alliance. However, Lord Genn Greymane joined the Alliance during the Second War, out of necessity, when Orgrim Doomhammer’s Blackrock Clan seized Zul’Dare Isle (property of Gilneas) and adjacent locations. Greymane sought protection by the Alliance. Yet did not support the Alliance with military presence during the Second War.
It was Lord Genn Greymane who presented Lord Prestor of Alterac to the Alliance. This noble man wearing black armor was “supposedly” one of the refugees from Alterac and rightful heir to the Alterac throne after Lord Perenolde was deposed for treason.
Unbeknown to most, but Krasus, this charming man Lord Prestor wasn’t other but Deathwing, thought dead after Kul’Tiras took him down. Deathwing had charmed the leaders of the Alliance nations magically offering political deals to gain the throne of Alterac kingdom. With a finger snap King Terenas would be frozen still standing in place while talking to Prestor. Pawns they were.
Since it was Genn Greymane who introduced Prestor to the Alliance, it is not hard to guess that Deathwing had manipulated him first. Mysteriously, Genn Greymane abandoned the Alliance at the end of the Second War. He was against paying tax to maintain the Orc internment camps: Durnholde, Dalaran internment camp, Hammerfall, and other four.
To access this chain quest you must complete all quests from Jorin Deadeye at Garadar. Jorin is son of Kilrogg – Warchief of the Bleeding Hollow. He will eventually send you to Lantresor of the Blade. He reveals to be a half-breed: orc and draenei lineage.
Lantresor is leader of the Boulderfist Ogres in Nagrand and used to serve under Blackhand and Orgrim Doomhammer as a veteran Blademaster of the Burning Blade. He presummably fled to Draenor during the Second War when Blackrock Spire fell to Turalyon and the Alliance forces.
Lantresor: Who so boldly stands before Lantresor of the Blade? Do you not know death by sight?
You: I have killed many of your ogres, Lantresor. I have no fear.
Lantresor: Then you are a fool. Do you not know what I am?
You: Should I know? You look like an orc to me.
Lantresor: An orc ..
I am a blademaster of half-orc descent.
You: And the other half?
Lantresor: Draenei … And because of this, I am neither. Not orc, not draenei. My own kind are a rare breed. Most having been killed decades ago … I live because of my strength of will.
You: I have heard of your kind, but I never thought to see the day when I would meet a half-breed.
Lantresor: Bite your tongue. I have seen things in my lifetime that you have only heard about it in legends. I have killed man, woman and child without remorse. Under the banner of two Warchiefs of the Horde I have served … And now, I rule Boulderfist.
You: My apologies. I did not mean to offend. I am here on behalf of my people.
Lantresor: And what do your people want of Lantresor?
You: My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces.
Lantresor: (Lantresor laughs heartily)
Do you know where you are, fool? This is ogre land. Before orc, before draenei, there was ogre. Yet, you wish to start a war that you will inevitably lose? Boulderfist does not destroy you. Warmaul will …
But I think your leaders already know this …
You: We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people.
Lantresor: (Lantresor glares at you as if he were looking through you.)
Perhaps there is another way … I will agree to your leader’s demands, only if you do exactly as I ask.
With your assistance, we may be able to help each other out greatly.
You: What do I need to do?
Lantresor: So what is your decision? Will it be war or will you lend your assistance?
You will stage a series of events that will lead the Kil’sorrow orcs of Kil’sorrow Fortress to believe that the Warmaul ogres have attacked their base and then another series of events to make the Warmaul ogres believe the Kil’sorrow orcs are attacking their base.
Do this and you solve both of our problems.
The Boulderfist will have their territory back and your people will be free from attack from Boulderfist, Warmaul and Shadow Council.
ARMAMENTS FOR DECEPTION
Lantresor: You will need to steal Kil’sorrow armaments from Kil’sorrow Fortress if my plan is to work.
Search the fortress for crates of Kil’sorrow armaments. Bring whatever you can find to me.
Kil’sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins.
Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 20 Kil’sorrow Armaments.
Lantresor: We will ignite a hatred heretofore unseen between the two clans!
Excellent! Our next target will be the Laughing Skull Ruins.
(Lantresor hands you a pack full of banners.)
Lantresor: These are Warmaul ogre banners that I recently acquired.
I want you to travel to Kil’sorrow Fortress, directly south of here, and kill as many of the Kil’sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil’sorrow soldier. Return to me when you have completed this task and the other that this plan requires.
Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Warmaul Ogre Banners through the bodies of Kil’sorrow members at Kil’sorrow Fortress.
(Lantresor’s eyes open in bewilderment.)
Lantresor: Is it done?
Can you imagine their puzzlement over what is happening? This will be glorious.
RETURNING THE FAVOR
Lantresor: Now you must plant the seed of war in the fat, useless heads of the Warmaul. To the northwest, near the mountains, you will find the Laughing Skull Ruins.
(Lantresor points into the crate of armaments you brought him.)
Do you recognize those banners? They are Kil’sorrow banners. I want you to take a stack of Kil’sorrow banners and plant them on the corpses of Warmaul ogres. Remember, northwest is where you will find the ogres.
Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Kil’sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins.
Return any unused Kil’sorrow Banners.
You will receive 7g
Lantresor: Can you predict what will happen next?
The plan is perfect. I am already seeing the fruits of your labor.
BODY OF EVIDENCE
Lantresor: Your rampage through Kil’sorrow Fortress has provided us with a special opportunity. We have enough bodies to make it appear as if a great battle has taken place.
Travel to the Laughing Skull Ruins and find the Laughing Skull Courtyard. There should be a blazing pyre in the courtyard. Make sure the area is secure and then use this blanket to send up smoke signals. When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil’sorrow soldiers.
That should be the final straw!
Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres.
You will receive: 7g
Boulderfist Saboteur# 1: I killeded anoder Warmaul ogre! I am Shadow Council! Come get me!
Boulderfist Saboteur# 2: Shut up, stupid! Why you yell?
Boulderfist Saboteur# 1: Me wanted to make it belive … Me wanted to make it real. Dey tink for shure it Shadow Council now!
Boulderfist Saboteur# 2: You so smart. Let’s do dis now before more come.
Boulderfist Saboteur# 1: Your dead orc sound ok. Mine better.
Boulderfist Saboteur# 2: Last mont, me won da dead orc sound campi … champichi … me won da dead orc sound contest.
Boulderfist Saboteur# 1: You make dat sound pretty good. Sound like da orc dieded.
Boulderfist Saboteur# 2: My dead orc sound is da best!
Boulderfist Saboteur# 1: Dat’s all of dem! Dese Warmaul be so mad! Hooray!
Lantresor: Do you now understand why you could never win a war against me?
I must admit. I have not felt this alive in decades. You have performed well.
MESSAGE TO GARADAR
(Lantresor points to an unmarked crate.)
Lantresor: Take it. It is my offering to your people. You have single-handedly saved my clan from extermination.
You may tell your leader that I Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.
Take the Burning Blade Peace Offering to Garrosh at Garadar.
You will receive:
Burning Blade Cultist Band
Burning Blade Devotee’s Cinch
You will also receive:
(Garrosh seems unmoved by the offering.)
(Garrosh kicks the crate aside.)
Garrosh: You waste your time. Take whatever you desire from the crate. I nor Garadar have any need for these useless trinkets.
Nazgrel: So you’ve recently arrived from Azeroth, eh? You’d best steel yourself – there are perils in this land unlike anything the Horde has faced before. I am Nazgrel – right hand to our mighty warchief, Thrall. He honored me with the task of safeguarding this brave expedition and – by all the spirits – I shall!
> Tell me more of our mission here, Nazgrel.
Nazgrel: Once our warchief heard that the Dark Portal had been reopened, he immediately gathered his advisors to plan this daring expedition. Though a few of his councilors have their doubts, Thrall holds out the hope that we might discover new insights into the history of our people. He believes that somewhere amidst the wreckage of this world, the true tale of the orcish people lies hidden.
I must admit that in my darkest moments .. I fear that that tale should remain untold.
> (Keep Listening)
Nazgrel: The Horde has risked much to venture into Outland – resources, manpower – even the tactical defense of our land is at stake. Despite all else, Thrall believes in the promise of this ravaged land. There is a strange light in his eyes these days – as if he senses some stirring revelation the rest of us do not.
Still, he is my warchief and my blood-brother. I would follow him through the gates of the abyss itself.
The Heroes of the Alliance Expedition force escaped through one of the rifts of Ner’zhul to safety, before Draenor was torn apart by the catastrophic energies unleashed by the rifts. According to Khadgar, they met the Naaru 5 months ago and convinced them to come to Outland in an attempt to clash with the Burning Legion in their own staging grounds. The rifts of Ner’zhul were used by the Burning Legion to invade other worlds. Below you can read the epitaphs found at the Valley of Heroes, entrance of Stormwind City. Screenshots and Outland locations where to find the heroes are provided below.
ARCHMAGE KHADGAR OF THE KIRIN TOR
Former apprentice of Medivh.
Supreme Commander of the Alliance Expedition that marched into the orc homeworld of Draenor.
Never did one so selflessly delve into the dark heart of magic and warfare. We wish you well bold wanderer. Wherever you are.
– Antonidas – Archmage of Dalaran
NOTE: Khadgar may be found alive at the Terrace of Light in Shattrath City – western edge of Terokkar Forest (Outland).
Read his tale about what happened last twenty years. And why they have come to Outland recently.
Renowned Dragon Fighter
Gryphon Master of the Aerie Peak
Commander of the Gryphon Rider Division attached to the Alliance Expedition that marched into the orc homeworld of Draenor.
We will hear Sky-Ree’s calls upon the winds. We will hear your hammer thunder across the mountaintops. Ride hard into the hereafter, brother. The Halls of our ancestors await you!
High Thane Falstad Wildhammer
Flashback: Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth. However, Kurdran and Sky’ree were captured by the Horde and held prisoner at Deathwing Lair Island where Kurdran would be given in sacrifice to Deathwing. Khadgar and Alleria rescued Kurdran from that fate.
NOTE: Kurdran Wildhammer can be found alive at the Wildhammer Stronghold, in the southern edge of Shadowmoon Valley (Outland).
Former Lieutenant to Lord Anduin Lothar.
Knight of the Silver Hand.
High General of the Alliance Expedition that marched into the orc homeworld of Draenor.
Esarus thar no Darador – By Blood and Honor we serve.
You were the right hand of justice and virtue, old friend. Your name will be honored in our halls always.
– Lord Uther the Lightbringer – Knight of the Silver Hand.
NOTE: Turalyon married Alleria the Ranger and procreated a son named Arator the Redeemed. Turalyon is presumed missing. Rumor is he will be in the prison beneath Black Temple. Warcraft RPG: Shadow and Light mentions heroes held prisoner there. Time will tell.
RANGER CAPTAIN ALLERIA WINDRUNNER
Renowned Troll Hunter of Quel’Thalas.
Lead Scout and Intelligence Agent for the Alliance Expedition that marched into the orc homeworld of Draenor.
Your heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin.
– Sylvanas Windrunner – Ranger General of Quel’Thalas
Militia Commander of Stromgarde.
Tactical Advisor to General Turalyon.
Force Commander of the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.
We honor your memory, nephew, and your sacrifice. Since the founding of our glorious empire, the path to valor has always been drenched with the blood of heroes.
– Thoras Trollbane, Lord of Stromgarde.
NOTE: Danath is alive in Honor Hold, at the second floor of the Barracks. Honor Hold may be found in Hellfire Peninsula (Outland).
Gryphon companion of Kurdran Wildhammer.
His loyal gryphon accompanied Kurdran in battle along with the Alliance Expedition to the orc homeworld of Draenor.
Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth.
However, they were captured and held prisoner by the Horde and offered as sacrifice to Deathwing the black dragon aspect. Khadgar and Alleria rescued Kurdran and Sky’ree.
Medievaldragon: This is a lengthy collection of quests that unfold an epic-storyline … the mysterious revelation concerning the Naaru … and the origin of Light and Shadow – the inevitable cycle of the Naaru from void to light. The storyline … specially D’ore the naaru – repeats the same words of Commander Mograine in Caverns of Time: Old Hillsbrad at the moment of planning Ashbringer … there can be no light without the void. (Read the Origin of Ashbringer to connect both stories). The origin of the Burning Legion’s Voidwalkers is revealed. Oshu’gun the diamond mountain in Nagrand is revealed to be the crash landing site of the Draenei on planet Draenor. Below, You will as well read the revelation of Greatmother Geyah … mother of Durotan. And the visit of Thrall to Outland to seek out his greatmother. Watch the video at the end. Enjoy!
A VISIT WITH THE GREATMOTHER
Garrosh (Son of Hellscream): The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once.
My will has been sapped but make no mistake. If you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall.
Speak to Greatmother Geyah and listen to what she has to tell you.
> Hello, Greatmother. Garrosh told me that you wanted to speak with me.
Greatmother Geyah: Hello, dear. I am Geyah, matron of the Mag’har.
(Greathmother Geyah coughs)
If you are here, it would be safe to assume that the portal has opened. Most of the orcs here were too young or too sick to remember the Dark Portal.
(Greatmother Geyah points to the orcs around her.)
Many of them were orphans or would soon become orphans. Aye, Blackhand would have it no other way. Keep the sick from the healthy. Only the strong would survive … Or so they say.
> You raised all of the orcs here, Greatmother?
Greatmother Geyah: They have grown up here. We kept them safe from harm. We did the best that we could in nursing them back to health. Many perished but many, many more grew strong. Like Garrosh …
(Greathmother Geyah sighs.)
He has lost his heart, you know. He tells me that I am his balance. That without me, the blood lust that consumed his father and ultimately cursed our people would take him over.
> Do you believe that?
(Greatmother Geyah laughs weakly)
Greatmother Geyah: Of course not, dear. But it’s not me that has to believe.
Garrosh can lead the Mag’har. He is strong and wise. All of the spirits approve of him. He just needs to believe in himself. He fears so much … He fears so deeply that if he lets himself go, his rage will consume him and all that would be near him.
> What can be done? I have tried many different things. I have done my best to help the people of Nagrand. Each time I have approached Garrosh, he has dismissed me.
Greatmother Geyah: I wish I knew, dear. He will not listen to you nor will he listen to me. In truth, it is why I am still here. It is why I have not left with Mother Kashur. He must find his heart. Our people will not survive through the winter without leadership.
> Left? How can you choose to leave?
(Greathmother Geyah smiles)
Greatmother Geyah: I am old. It is my time. When I pass, my spirit will move on to the spirit realm. It is there that I will stand with my ancestors. It is there that we will watch over our people.
When Garad was alive Mother Kashur’s duty was the same as my duty now.
> What is this duty?
Greatmother Geyah: The duty of a clan mother is to listen. To listen to the wind and the water and the fire and the earth. To gather information for her clan in the way others gather furs to stay warm. It is the spirits that I commune with … In my dreams, Mother Kashur speaks to me like the spirits that spoke to her once … When I pass, I will speak to Draka and Celestine in this manner.
(Greatmother Geyah smiles)
Is there anything I can do for you, Greatmother?
Greatmother Geyah: We must first expand your mind so that you may commune with the ancestors.
Greatmother Geyah: Mother Kashur wishes to speak with you. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.
You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade’s Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials.
Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond, and 1 Dragonspine.
GREATMOTHER’S LIST OF HERBS
(Right click to Read)
The Olemba root is a fairly common root found in the Terokkar Forest. Search near the Olemba trees that compromise the bulk of Terokkar’s forests for upturned roots.
The Marshberry only grows in Zangarmarsh. It can only be found at the Ango’rosh Stronghold, located in the northwestern region of the marsh. Beware the ogres that fervently guard the precious berries.
The Telaari Frond is perhaps the most easily attainable of the herbs on this list. South of Garadar in the Talaari Basin, you will find the fronds. They grow near the water.
The last herb on the list is unique to the Blade’s Edge mountains. You will find Blade’s Edge north of Zangarmarsh. Dragonspine grows upon the ends of the jagged rock formations that guard the canyons of Blade’s Edge. You will know what I speak of when you first see Blade’s Edge. The rock formations look like row upon row of sharp and pointed teeth.
Greatmother Geyah: You are very resourceful. Our greatest gatherers would have taken twice as long to collect the herbs.
(Greatmother Geyah mixes the herbs into a potion and then places the tincture to your lips, forcing you to drink.)
Do not be afraid.
TO MEET MOTHER KASHUR
Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us – always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur.
You will find her a great ways to the southwest, at the Ancestral Grounds.
Greatmother Geyah wants you to speak with Mother Kashur.
Mother Kashur: The potion that you drank has no real effect. You can only see a spirit if they allow it. The potion is merely a symbol of your belief and dedication. It was a test and you passed …
THE AGITATED ANCESTORS
Mother Kashur: Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed.
As of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest.
Mother Kashur has asked that you put to rest 15 Agitated Orc Spirits.
Mother Kashur: It’s no use. They continue to rise. There must be something more insiduous underway.
A VISIT WITH THE ANCESTORS
Mother Kashur: I need for you to journey to the villages of the ancestors. Seek each one out and see if the ancestors remain.
Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.
Return to me once you have observed the ancestors in their homes.
NOTE: When you ride through the center of those villages you will see a small blueish naaru hologram pop up, and you will see onscreen a message confirming you were successful. The ancestors are no longer in these villages. You can see them all around Nagrand walking through the roads. All of the spirits of Nagrand are marching toward Oshu’gun. You will know why as you keep reading the quests chain.
Visit Sunspring Post: 1 / 1
Vision of the Forgotten whispers: They lack control … Oshu’gun calls to them … It is a beacon. A remnant of a forgotten era.
Visit Laughing Skull Ruins: 1 / 1
Vision of the Forgotten whispers: Turn back, mortal … This is not your battle.
Visit Garadar: 1 / 1
Vision of the Forgotten whispers: We are infinite … eternal.
Visit Bleeding Hollow Clan Ruins: 1 / 1
Vision of the Forgotten whispers: You cannot stop them …
Mother Kashur: This is very troubling. You say that none of the ancestors were at their villages? That they were all moving south?
WHEN SPIRITS SPEAK
Mother Kashur: Oshu’gun – the diamond mountain – was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture – until the shadows overtook us. When the clans became a horde, the spirits of Oshu’gun fell silent. The ancestors turned their backs on us.
Yet something now draws them from their rest. Venture to Oshu’gun and discover what could trouble the spirits so.
Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K’ure in Oshu’gun.
NOTE: The quest is rather vague, as Oshu’gun is big and there are many ethereals, voidwalkers and other mobs surrounding Oshu’gun mountain. To complete this quest you go to the north side of Oshu’gun. There you will find a doorway that leads to the interior of the mountain to reveal it is not really a diamond mountain … but a naaru technology vessel … it is similar to Tempest Keep and its satellites such as Exodar, Botanica, Arcatraz and Mechanar. Within you will find demons, so don’t get in unless you have a companion player or else you will be running for your life or end up dead. There are doomguards. When you go deep into Oshu’gun’s interior you will find the final chamber—a 6-armed demoness named Subjugator Vaz’shir is holding prisoner K’ure (a naaru entity). 4 Kil’sorrow Ritualists are channeling through Subjugator Vaz’shir who in turn channels the ritual magic toward K’ure.
WHEN SPIRITS SPEAK (Part 2)
(A gentle, melodic voice fills your mind.)
K’ure: I am K’ure of the naaru. You stand within the heart of my ancient vessel.
Oshu’gun, as the orcs named it, is the ship that first brought the draenei to this world. Though we fell from the heavens and crashed here many hundreds of years ago, my weakened energies have remained trapped within this wreckage. Regrettably, I am the source of the orc spirits’ pain.
A SECRET REVEALED
K’ure: As my energies bled away over the centuries, a void slowly grew in my place – devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.
Now, the key to ending this cycle and freeing the orc spirits lies with another naaru – A’dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.
Speak with A’dal in Shattrath City.
(A soothing light fills you as you approach the naaru A’dal. Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety. You are welcome in Shattrath City.)
A’dal: K’ure was wise to send you here. While we cannot assist you with the suffering of the orc ancestors, there is one that can.
One that is soon to be reborn of Light …
A’dal: Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm. It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.
You must venture to the Auchenai Crypts of Auchindoun and find this tomb. Slay the guardian of the crypt to release the captive spirit within. The spirit holds the key …
Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D’ore.
NOTE: After killing Exarch Maladaar, D’ore—a naaru—shows up. Talk to him.
(A cool breeze caresses your face. Gentle, melodic humming resonates throughout the chamber.)
D’ore: The memory is vivid. My energies were wholly drained from the crash. I was only a dim speck of void energies when the Prophet Velen and his draenei compatriots lifted my remains and brought them here. After much ceremony, my diminished form was laid to rest within this sarcophagus. I have been regenerating for nearly a thousand years. The cycle is almost complete …
WHAT THE SOUL SEES
D’ore: For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state.
Regrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition – without the void, the Light cannot exist.
Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them…
Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.
Return to Mother Kashur at the Ancestral Grounds when this task is complete.
Soul Mirror – Use: Exposes the reflection of an ancient orc ancestor, causing a soul spirit. Beware the darkened spirit … ” Used by the Auchenai priesthood to commune with spirits”.
NOTE: You can use the Soul Mirror on spirits that walk through the roads of Nagrand and some are found at the villages you visited before. The best concentration of spirits are found at the north side of Oshu’gun. All the spirits are walking toward the doorway of Oshu’gun—drawn to the void of K’ure.
(Mother Kashur is visibly upset.)
Mother Kashur: These naaru are wise beyond all manner of life on this world.
You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag’har and the serenity of our ancestors. For this I am thankful beyond what words could convey.
RETURN TO THE GREATMOTHER
Mother Kashur: Return to Greatmother Geyah at Garadar with news of your victory. This will surely lift the spirits of the Mag’har. Perhaps even the young Hellscream will be lifted from his malaise.
Return to Garadar and speak to Greatmother Geyah.
Greatmother Geyah: I want you to personally deliver this news to Garrosh.
THE INCONSOLABLE CHIEFTAIN
Greatmother Geyah: You have done so much for the Mag’har. Your accomplishments are known to all including Garrosh. Go to him now and tell him of your latest victory. Tell him that you do what you do for him and his people. Surely he will be lifted by your words.
Greatmother Geyah at Garadar has asked that you speak with Garrosh.
Garrosh: Everyone is proud. Proud that our people will live to see another winter. But beyond that? What is there?
Maybe you should lead this clan. Maybe then I will be allowed to die when the Greatmother passes. Allowed to finally erase the shame of my family name. I long for such peace.
THERE IS NO HOPE
Garrosh: You are an honorable undead. You have done much for the Mag’har. No one could ever deny your service to my people. Alas, the time of the Mag’har is at an end. You have shown me, more than anything that I am unfit to lead these people. My cursed blood runs too deep. I will not … I cannot become the second Hellscream to damn my the orcs.
Please, return to the Greatmother and tell her what I have told you. I am too ashamed to see her … to look into her eyes.
Speak to Greatmother Geyah and tell her what Garrosh told you.
Greatmother Geyah: What did Garrosh told you?
> Garrosh is beyond redemption, Greatmother. I fear that in helping the Mag’har, I have convinced Garrosh that he is unfit to lead.
(Greatmother Geyah nods, accepting your answer.)
Greatmother Geyah: I can no longer fight the spirits. My time has long since passed. Once again, I must thank you for all that you have done. While Garrosh may be unmovable, many of my people have been lifted by your accomplishments. They are now willing to fight for our rights as a united clan.
> I have done all that I could, Greatmother. I thank you for your kind words.
(Greatmother Geyah smiles at you.)
Greatmother Geyah: You remind me of my son.
He was an immovable mountain: A pillar of strength and honor.
(Geyah’s eyes well up with tears.)
He sacrificed himself so that we could survive. So that generations of orcs after him could be born into a world without the blood curse … Without Guldan and his dark Horde …
(Geyah stares into the distance, lost in thought.)
Oh Durotan, how I wish you could be here. Your people so desperately need you …
> Greatmother, you are the mother of Durotan?
(Greatmother Geyah nods.)
Greatmother Geyah: Did you know my son?
> Greatmother, I never had the honor. Durotan died long before my time, but his heroics are known to all on my world. The orcs of Azeroth reside in a place known as Durotar, named after your son. And … (You take a moment to breathe and think through what you are about to tell the Greatmother.)
> It is my Warchief, Greatmother. The leader of my people. From my world. He … He is the son of Durotan. He is your grandchild.
(Tears stream down Greatmother Geyah’s face.)
Greatmother Geyah: I … I … Durotan survived to have a child? The child of Draka told me of before they left … It was their greatest fear … To raise a child in this world. On the other side of that gate was their only hope. I dared not tell Durotan, but secretly, I begged the spirits to watch over them – to protect their child and to give them strength.
I … I must see my grandchild. I must see him. Please, I am too weak. You must tell him. Before I leave this world …
> I will return to Azeroth at once, Greatmother.
(Tears stream down Greatmother Geyah’s face.)
Greatmother Geyah: Seek out your Warchief. Tell him that I await him here …
THRALL, SON OF DUROTAN
Greatmother Geyah: Return to your world. Go to my grandchild and tell him that his blood is here – on this shattered world.
Tell him that his father’s legacy lives on.
Tell him everything …
Venture to Orgrimmar and deliver Geyah’s message to Thrall.
NOTE: You return to Orgrimmar and go to the Grommash Hold to talk to Thrall.
(Thrall’s voice takes on the hollow essence of a storm cloud.)
Thrall: I … I have a grandmother? She lives?
HERO OF THE MAG’HAR
Thrall: I must set things in order before I leave. Return to the Greatmother and tell her that her grandson comes.
Return to Greatmother Geyah at Garadar in Nagrand.
Greatmother Geyah: You are truly the hero of the Mag’har. If not for you, we would have surely been overrun by the ogres and Broken. We are a poor people but we do have some artifacts of power. Please, I insist that you take from our coffer.
NOTE: When you talk to Greatmother Geyah, you will see many of Thrall’s Kor’kron elite guards aligned in two rows of wolfriders at the entrance of Garadar. Thrall will appear by Garrosh, and will start walking uphill toward the Main Hall. There Thrall kneels down in front of Greatmother Geyah, and sits. Thrall will stay there for a few hours talking to her. The Horde gets buffed. You will see thunderbolts spreading and jumping from player to player throughout Nagrand.
After reading the epic story shared above … you may now clean up the drool. Thanks, Metzen / Blizzard. FOR THE HORDE!
Can’t get enough kick for your lore craving? Read Warcraft RPG: Shadow & Light and recent World of Warcraft RPG Books (by White Wolf Publishing licensed by Blizzard Entertainment). And read World of Warcraft: Rise of the Horde – a book written by Christie Golden, author of Warcraft: Lord of the Clans – containing the story of the Draenei as they departed planet Argus … their arrival to the red orb known later as Draenor. The early story of the Horde as Kil’jaeden contacts Ner’zhul, later recruits Gul’dan. The book has Horde characters such as Durotan, Orgrim Doomhammer and others – before they arrived to Azeroth.
The musty pages of the codex seem to magically turn themselves, guiding your attention to a specific chapter past horrors no mortal eyes should ever perceive.
The book opens to a page that somehow feels ‘right’, yet so very wrong.
> Read on, if you dare …
Long ago, in a dimension of the cosmos unfathomable to mortal minds, there was born – if such a term can be used for it – a being of such unbelievable power that its very entrance into existence shattered all reality around it.
Known only as Murmur, it was the essence of sound. And to hear it speak was to know death eternal!
> Read on, if you dare …
Existing only for chaos, its slightest whisper meant the destruction of whole worlds!
Yet still, there were those that would try to worship this mindless being. There were even those more insane who dared to think to control it!
> Read on, if you dare …
And lo, how the mighty fell trembling at its feet, fearful that it might direct its words upon them.
But still did these charlatans, these worshipping pretenders to a non-existent religion, rail against the inevitable in a vain attempt to control their ‘god’. Uncaring, and likely not even noticing them, Murmur yawned and they knew oblivion.
Yet one somehow managed to survive, and in his insanity found a way to bring Murmur into the world.
> Read on, if you dare …
A mortal possessed of arcane and dark knowledge that none could surpass, he devised a method to enhance his summoning through the capture and use of souls untold.
Whole civilizations were brought to extinction through his soul devices to fuel the ritual through which he and his conspirators would bring Murmur into their world.
> Read on, if you dare …
And summon forth Murmur they did.
Powerful magics of containment and silencing were employed, held together by the constant supply of souls being fed into them. Yet still they could not control the beast, could not bend it to their will.
These mortals began to devise different strategies, and one after the other they all failed. And in so doing, they weakened the rituals, accidentally giving Murmur the slightest modicum of freedom.
It was all that was needed.
> Read on, if you dare …
Only this book survived the cataclysm that destroyed their world. Those proud and foolish men who thought to control a cosmic being of untold power.
Would you, the possessor of the codex, do the same?
Have you devised a foolproof method to summon forth Murmur, or any of the other entities cautiously whispered of in these unhallowed pages?
Blizzard Entertainment surprised us with a great treat in World of Warcraft: Burning Crusade. When you go to the Windrunner Spire located in the western side of Ghostlands and kill a Deatholme Acolyte you will get a random drop titled “The Lady’s Necklace”. It reads: “There’s an inscription, which reads: To Sylvanas. Love always, Alleria.”
Lore Note: Alleria the Ranger was the elven hero of Warcraft 2: Beyond the Dark Portal—for the lore buffs. Alleria, Sylvanas and Vereesa are sisters.
You take the object to High Executor Mavren at Tranquillien village. He will send you to Sylvanas in Undercity. The quest objective is to take The Lady’s Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity. After the recent closed beta patch. We discover that behind the arrogant, remorseless and bitterness displayed by Lady Sylvanas—the memories of the necklace brings Sylvanas to a sadness, despite throwing the necklace to the ground, and she begins singing an awesome song titled: “Lament of the Highborne” – that reminds fans of the elven princess from Lord of the Rings film. Throughout the event you may read onscreen the following:
Lady Sylvanas Windrunner looks down at the discarded necklace. In her sadness, the lady incants a glamour, which beckons forth Highborne spirits. The chamber resonates with their ancient song about the Sin’dorei …
Lady Sylvanas Windrunner says: Belore …
Sighing. Lady Sylvanas Windrunner kneels down and picks up the amulet.
After singing, she kneels down to pick up the necklace from the ground. Showing us there may be some hope that Lady Sylvanas will change at some point, and maybe kick some Varimathras’ booty. Dreadlords can’t change their nature to corrupt civilizations. A undead with an elven heart does.
When speaking to blood elf Ambassador Sunsorrow after the Lament of the Highborne event, he now offers a new script. You ask: What’s it you have for me Ambassador Sunsorrow?—to what he replies the following.
Just a small songbook that I thought you might like to have. It contains the lyrics to a song known as the Lament of the Highborne: the one that Lady Sylvanas glamoured from the air.
Zuluhed the Whacked is the Chieftain of the Dragonmaw Clan. To those recently acquainted with the Warcraft Universe, Zuluhed is mentioned in Warcraft: Day of the Dragon pocketbook—written by Richard A. Knaak. Deathwing manipulated the Horde into finding the Demon Soul during hte second war. Zuluhed was not able to wield the magics of the Demon Soul with his shamanistic powers. Instead, he called his minion Nekros Skullcrusher – a retired warrior who became a warlock after the loss of his leg. The warlock magics were able to tap the powers of the Demon Soul.
However, Nekros did never know how much power he held. Nevertheless, with what little mastery he learned over the artifact he was able to kidnap Queen Alexstrasza, Dragon Aspect of Life and matron of the Red dragonflight and his elder consort Tyranastrasz – capturing their red eggs and most of their dragonflight. The Dragonmaw Clan was able to raze many cities and towns with hit and run tactics flying atop red dragons. (You can read the Warcraft 2: Tides of Darkness missions)—I recommend reading the book. Rhonin and Krasus (Alexstrasza’s consort) are the main characters.
Eventually, the Horde was defeated in Northeron (Quel’Thalas) and to the south of Grim Batol – Blackrock Spire was raided by the Alliance. Lord Lothar had gone to Blackrock Spire in a diplomatic attempt. However, Lord Lothar was slain in a duel against Orgrim Doomhammer. The death of Lothar infuriated his disciple Turalyon and the Alliance. This was the driving force that made the Alliance victorious at Blackrock Spire. It was believed that when Warchief Orgrim Doomhammer was defeated at Blackrock Spire and held prisoner along with most of the Horde, taken to internment camps, Chieftain Zuluhed may have escaped along with other Horde Clans through the Dark Portal – back to Draenor – disconnecting communications between Zuluhed and the remaining Dragonmaw Clan orcs of Grim Batol that were led by Nekros Skullcrusher. Their last bastions in Azeroth: Dun Algaz, Dun Modr and Grim Batol. Eventually, through a ruse by Krasus, Nekros and the Dragonmaw Clan abandoned Grim Batol to secure the red eggs and Alexstrasza, heading toward Dun Modr. The Dwarves with help of Rhonin, Vereesa, Falstad the Wildhammer dwarf, Krasus and an enraged Alexstrasza defeated what remained of the Dragonmaw Clan in Azeroth.
Zuluhed and his Dragonmaw Clan escaped to Draenor years ago during the Second War. Although not official, it is what makes sense – for Zuluhed the Whacked may be found at the Dragonmaw Fortress located in Shadowmoon Valley. Pitifully, as a spawned NPC activated when accepting a quest. Read the World of Warcraft: Burning Crusade quest transcripts below.
Mordenai: They can’t keep this up! Their wings will eventually give …
Mordenai: Something has them spooked.
(Mordenai points to the nether drakes flying overhead)
They won’t even come down to feed. I have seen several fall to the earth, dead from exhaustion before their bodies hit the ground.
We must save them! The Rocknail flayers that are found near the crystals are their natural prey. Kill flayers and take their carcasses. Place a carcass in the field and stand extremely still. As long as you do not make any aggressive motions, they will not attack you.
Mordenai at Netherwing Fields in Shadowmoon Valley wants you to feed 8 Mature Netherwing Drakes.
Rewards: 7g 59s
TIPS: The Rocknail Flayers are found in Netherwing Fields near the big crystals. When you kill them they have a high drop rate of Rocknail Flayer Giblets. It says, Use: Combine 5 Rocknail flayer giblets to form a Rocknail flayer carcass. However, if you kill the big ones that patrol around the crystals they drop the carcass you need to feed the Nether Drakes. So it is better and quicker than collecting giblets. In short instead of killing 25 mobs, you just need to kill the 5 big Rocknail Flayers. When you get the carcass it says, Use: Places a Rocknail flayer carcass on the ground in Netherwing Fields. Click the item in your inventory bag and it will spawn a redish meaty-ribs. Stay still and they won’t attack you. The Nether Drakes will thank you in draconic language: “Belan shi karkun”.
Mordenai: You are kind and compassionate friend.
SEEK OUT NELTHARAKU
Mordenai: Their patron soars high above. Perhaps the kindness that you showed his children has moved his heart. Seek Neltharaku out and enlist his aid. Together, you may be able to solve the plight of the Netherwing drakes.
(Mordenai points to the sky)
Fly high, friend …
Seek out Neltharaku, patron of the Netherwing Dragonflight.
Rewards: 1g 89s
Neltharaku: Greetings, mortal. My children have told me of your heroic deeds. There is more that you can do.
I have information that you may find useful. Please listen to what I have to tell you.
Speak with Neltharaku and listen to his story.
Rewards: 1g 89s
> I am listening, dragon.
Neltharaku: In the eastern reaches of the Netherwing Fields lies Dragonmaw Fortress. It is there that the cruel Dragonmaw orc clan tortures the drakes that they capture in an attempt to bend them to their will. Many have given up hope, choosing instead to do the bidding of Dragonmaw. The others … They refuse to land for fear of Dragonmaw war parties capturing them and taking them back to the fortress.
> But you are dragons! How could orcs do this to you?
Neltharaku: I … We are powerless. Illidan found and delivered unto the Dragonmaw their leader – Zuluhed. This orc was the one responsible for the capture and incarceration of Alexstrasza. How could we fight against such power? He captured an Aspect.
And just as easily, he took my mate.
> Your mate?
Karynaku … She is held prisoner atop Dragonmaw Fortress. I have made many attempts to free her. All have failed … You have battled these beasts before, have you not?
> I have battled many beasts, dragon. I will help you.
Neltharaku: So you will help us?
INFILTRATING DRAGONMAW FORTRESS
I require time so that I may device a plan to save my children and mate. You will buy me this time, mortal.
Venture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans.
Be warned, some of my kin are too far gone – their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley wants you to slay 15 Dragonmaw orcs.
Any Dragonmaw Orc in Dragonmaw Fortress will suffice.
Rewards: 7g 59s
Neltharaku: Well done. I have discovered a way in which we can free the enslaved drakes that are being held at Dragonmaw Fortress.
TO NETHERWING LEDGE!
Neltharaku: I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters’ grasps.
Travel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs.
And, Beware the Dragonmaw that now inhabit the island.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley wants you to collect 12 Nethervine Crystals from Netherwing Ledge.
Rewards: 7g 59s
Neltharaku: I require nethervine crystals.
(Neltharaku takes the crystals from you.)
I will prepare the crystals for you now.
THE FORCE OF NELTHARAKU
Neltharaku: Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment.
Release all that you can find and return to me.
Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.
TIPS: You can stand 30 yards away far from aggro. When you click the item in your bag, it will launch a magical bolt at the Nether Drake and it will become friendly. It will attack the Orc. Recommended to DPS him if you are a caster so that it focus on you running toward you. This way if a patrol is nearby, it won’t aggro. The Nether Drake will fly off and you get credit onscreen. If you are on a flying mount, you can pick those Nether Drakes along the mountain. There aren’t many orcs there, making it easier to handle without adds. By the way, one of these orcs dropped Epidote Stone Necklace of Regeneration with +12 Health Regeneration. Requires lvl 68.
(Enslaved Netherwing Drake lets loose a low, guttural growl.)
(Dragonmaw Subjugator attempts to run away in fear!)
Neltharaku: Waste no time, we have much work to do!
The orcs must have been shocked to see the drakes turn on them in such a manner. Well done. Perhaps you truly are the hero of our flight.
Neltharaku: It shames me to ask for your assistance once more, but you are my flight’s only hope. Without my mate, the netherwing brood may die out completely.
Make your way to the top of Dragonmaw Fortress and find Karynaku.
We will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.
Seek out Karynaku at Dragonmaw Fortress. Suggested Players (5).
Rewards: 1g 89s
Karynaku: You must … free … my children …
It is the chains. They sap my power. The only way is to get the key from Zuluhed and unbind me.
ZULUHED THE WHACKED
Karynaku: He hides in my thoughts, mortal. He waits for me to break … for me to bend to his will.
And this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!
Know this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?
Kill Zuluhed the Whacked and recover Zuluhed’s Key. Use Zuluhed’s Key on Zuluhed’s Chains to free Karynaku.
Suggested Players (5)
Rewards: 7g 59s
Zuluhed the Whacked yells: Indeed, the time has come to end this charade. Destroy them! Destroy them all!
TIPS: Your team must first clear the building nearby killing the two shamans there. Everyone must stay there. Only one player should go talk to Karynaku. When you accept the quest from Karynaku, Zuluhed spawns by the exit doorway and a few archers spawn atop the walls. Run toward the room. Zuluhed will aggro four seconds after he spawns. Make sure to bring a Priest or Paladin as main healer and a secondary healer (Druid or Shaman). At some point, Zuluhed will yell: Lord Illidan, bless me with the power of the flight!—- this is a queue. Arcubus the Pitlord is summoned and joins the fight. It may be a 4-5 minutes fight. The pitlord doesn’t make as much damage as Zuluhed, but has mad health/armor. Watch for Zuluhed’s rain of fire. He does it on healers or rangers quietly often.
NOTE – This quest grants you access to a Nether Drake mount.
UPDATE: Blizzard confirmed a PvE Netherdrake mount:
Drysc: “The armored Netherdrake will be available through the arenas as a reward, and a Netherdrake that has a distinctly different appearance from the armored Netherdrake will be available through a quest line which has not yet been implemented. It’s likely that it will be implemented with the next major content patch.
They’re both epic flying mounts, just to clear up any confusion on their speed.”
As far as I’m aware the current plan is to make them both the same speed, which I believe is planned for 310%, a bit faster than the purchasable epic flying mounts. That’s of course subject to change.
I’ve been able to gather a little more information which should help set some of the information straight.
The swift (armored) nether drake which is a seasonal arena reward will be a 310% speed flying mount.
The (unarmored) nether drake will be obtained through a quest (which is planned to be implemented in a future patch) and will be a 280% speed flying mount. This nether drake is intended to supply players with a cool new epic mount and won’t require any tasks within raid encounters. It’s a reward that all players can work towards, but it will still be difficult to obtain.
There is another mount that is 310% speed that is yet undiscovered which is intended to be an equally rare and difficult to obtain equivalent to the arena reward. That’s the only information we’re able to give at this time.
NOTE: I recommend reading Warcraft: Day of the Dragon pocketbook. Blizzard Entertainment will release Grim Batol as a high-end dungeon in an uncertain future. Grim Batol has been the red dragonflight’s new nest after the Second War, where Queen Alexstrasza resides. The son of Nekros, Nekrosh is already in early Alliance quests on southern Wetlands.
Blizzard Entertainment has added Rexxar and his loyal bear Misha as a quest NPC at the Thunderlord Village in Blade’s Edge Mountain. Rexxar has come to Outland to search for his tribe of ogre-orcish half-breed: the Mok’Nathal.
For those recently acquainted with the Warcraft universe, Rexxar was a neutral hero added to Warcraft III: Frozen Throne (2003) and who became main focus in the independent Orc campaign, which introduced a quest system for Warcraft III: Frozen Throne WorldEditor.
Rexxar and his bear found a dying grunt who requested Rexxar to honor him by delivering his message to Thrall. Thrall welcomed Rexxar as a guest. The Mok’Nathal hero helped the Horde finish the construction of Orgrimmar, as well as complete many missions for members of the Horde such as Grunts, a Far Seer and Darkspear Trolls among others. Rexxar defeated the leader of the Stonemaul ogres, earning his right as new leader of the Stonemaul.
For his unconditional support, Thrall proclaimed Rexxar as Champion of the Horde. Thrall gave Rexxar the honor of carrying the Horde Flag leading the battle against Admiral Proudmoore at Northwatch Hold in the Barrens. After Warcraft III: Frozen Throne, Rexxar was next seen in World of Warcraft patrolling the road from Stonetalon Mountains to Feralas. He is involved in the Onyxia’s Lair quest chain. Now in World of Warcraft: Burning Crusade, the story is progressing with Rexxar returning back home to his tribe. Below is a transcript of the quests. Enjoy!
Garm Wolfbrother: Whatever advice I can give to aid in your fight against the ogres, you shall have it!
THE SPIRITS HAVE VOICES
Now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are.
The Mok’Nathal, as they are known, have a village to the east beyond the Razor Ridge.
Go, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.
Garm Wolfbrother has told you where the Mok’Nathal, Rexxar’s people, live. Speak of this to Rexxar at Thunderlord Stronghold in the Blade’s Edge Mountains. Rewards: 69S
Rexxar: The search for my people. Our struggle against the Alliance. The war with the ogres and their gronn masters.
All of these things weigh heavy upon my shoulders.
Even I can use some help from time to time.
What is this you speak of?
Garm Wolfbrother? He was the last chieftain of the Thunderlord clan. If you have communed with his spirit, then it must be true.
WHISPERS ON THE WIND
Rexxar: I have chased rumors of the Mok’Nathal across Outland with nothing to show for it. Finally, we may have found their home.
But now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me?
I … know their leader’s name: Leoroxx. Seek him out. You must be my eyes in this.
Search out Leoroxx at the Mok’Nathal Village in the Blade’s Edge Mountains. Rewards: 69S
Leoroxx: Our enemies surround us. I would have a better life for the Mok’Nathal, but the forces we are at battle with have chosen otherwise for us.
If you would prove yourself worthy to the Mok’Nathal, aid us in their elimination.
What brings you to our village?
Leoroxx: So you come from thte world beyond the Portal? And you know of Rexxar. Oh yes, I am quite familiar with him.
You see, he is my son.
But he made his choice a lifetime ago. He is not one of us, and he is not welcome here. We have enough troubles, with the Bloodmaul ogres.
Know this: being born a half-breed does not make you Mok’Nathal.
Return to Rexxar at Thunderlord Stronghold in Blade’s Edge Mountains. Rewards: 1g 74S
Rexxar: So my father does live. I did not expect him to forgive me – that was never his way. But I had hoped that the years had dulled the anger he must have felt at my departure.
Thirty years ago, I left the Mok’Nathal to follow the Horde to Azeroth. Leoroxx was staunchly agaisnt it, but then, he never gave me any reason to stay. Still, a better welcome for this I had hoped for.
He wanted a Mok’Nathal for a son and he has one now, even if he will not know it.
I must open his eyes.
ON SPIRIT’S WINGS
If the Mok’Nathal are tormented by the Bloodmaul ogres, then I will stop them and their followers. Ogres are simple creatures, and there is little profit they could gain from harassing the Mok’Nathal.
There must be something more to this. Take Spirit, my hawk, and spy upon the conversations of the Bloodmaw’s leaders. He may go undetected where we cannot.
Find a Bloodmaul Taskmaster and a Bloodmaul Soothsayer engaged in conversation, then use Rexxar’s Whistle to summon Spirit to spy on them. When this is complete, return to Rexxar at Thunderlord Village in the Blade’s Edge Mountains. Rewards: 10g 69S
Rexxar: What have you learned?
(Spirit perches upon Rexxar’s shoulder, while Rexxar listens intently.)
So it is the sons of Gruul that are behind the ogres’ actions. They command the Bloodmaul ogres to destroy the Mok’Nathal to gain their favor.
NOTE: The quest broke here abruptly. Blade’s Edge Mountains is still incomplete. Blizzard said the quests are still in testing. Hopefully, this chain will expand. With the mention of the Gronn, this quest line might end sending you into Gruul’s Lair soon or later.
There are various heroes available in World of Warcraft and its expansion The Burning Crusade. Below you can find out where to find them: screenshots and map provided.
UTHER THE LIGHTBRINGER
The Memorial of Uther the Lightbringer may be found at the Sorrow Hill, south of Andorhal in Western Plaguelands. Alliance players visit this place once a year during Hallow’s End to pay tribute to the fallen heroes. However, World of Warcraft: The Burning Crusade introduced a new quest given by a Blood Elf at the Bulwark in Tirisfal Glades. In this quest, you are sent to defile the memorial monument of Uther, and this trigger a short event where the ghost of Uther Lightbringer floats in front of the statue. He doesn’t offer a quest, but in general channel you may read a text sending you back to the Blood Elf, delivering a message where he forgives his old student for wishing to defile his monument.
THE SO-CALLED MARK OF THE LIGHTBRINGER
Mehlar Dawnblade: I WILL have my revenge! I was once a pupil of Uther Lightbringer, founder of the Knights of the Silver Hand. I saw how he mishandled Prince Arthas’s training. It led to the destruction of my homeland, Quel’Thalas, and I blame Uther and his incompetence for all of it! And now he has a tomb in his honor – how lovely.
My sources tell me that the scarlet fools are keeping one of his “holy” relics atop their guard tower near the gates of Hearthglen.
Go to the Western Plaguelands and retrieve it for me.
Obtain the Mark of the Lightbringer and return it to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.
Rewards: 37S 50C
Mehlar Dawnblade: When you’ve managed to retrieve his ‘mark’, we’re going to change it a bit; make it better.
The first step is complete. Hand me the Mark of the Lightbringer and I will transform it into something more suitable.
Then my revenge will begin in earnest!
DEFILING UTHER’S TOMB
There, that’s better. I’ve added a little fel magic to it.
Now, you must take it to his resting place in the Western Plaguelands. Use the corrupted holy symbol in the presence of Uther’s statue to defile his tomb! You’ll have to get close for it to work.
Defile Uther’s Tomb and return to Mehlar Dawnblade at the Bulwark in the Western Plaguelands within 30 minutes.
Rewards: 46S 50C
Ghost of Uther Lightbringer: Why do you do this? Did I somehow wrong you in life? Ah, I see it now in your mind. This is the work of one of my former students … Mehlar Dawnblade. It is sad to know that his heart has turned so dark. Return to him. Return to Mehlar and tell him that I forgive him and that I understand why he believes what he does.
Mehlar Dawnblade: It is done, then? Uther’s Tomb is defiled?
Forgives me? He FORGIVES ME?!!!
I don’t care what that old ghost had to say – it was his fault! Everything that’s happened to Quel’Thalas was a result of his incompetence!
It is clear that the defiling did not work. Go, be gone from my sight! I must think this through.
World of Warcraft: Burning Crusade introduces one of the most thrilling and loved villain characters of Warcraft II: Beyond the Dark Portal, long forgotten by Blizzard Entertainment. Teron Gorefiend was the first Death Knight raised by Gul’dan from the dead warlocks of his Shadow Council—assassinated by Orgrim Doomhammer. Teron later served Ner’zhul in retrieving various artifacts from Azeroth so that Ner’zhul could open rifts to other worlds.
Had it not been for Teron Gorefiend, there wouldn’t be a plot for World of Warcraft: Burning Crusade. Those rifts or portals were what caused Draenor to be torn apart resulting in the floating debris of what is now known as Outland. You can read the mission briefings of Warcraft II: Beyond the Dark Portal in our section.
Blizzard introduces Teron Gorefiend once more in an epic event where players are fooled by his disguise into bringing his cloak, truncheon and armor. With these he escapes his spiritual prison by possessing the player. Players will be able to fight a Draenei spirit using Teron Gorefiend’s model … and best yet, his abilities: Death and Decay, Haste and Death Coil.
In the early days of World of Warcraft – back in 2004, Duskwood quests mentioning the Dark Riders of Karazhan, the story of the Scythe of Elune, Arugal and the Worgen created a collective myth that fans have questioned over and over, and fantasized with, thinking that Teron Gorefiend was boss of the Dark Riders (Death Knights) in Karazhan. That Teron may have escaped through one of the rifts of Ner’zhul and successfully taken over the homeworld of the Worgen or another world.
This is far from the truth as the storyline of the Burning Crusade expansion has proven everyone wrong. The final boss in Karazhan is not Teron. For Teron has been dead for years, bound and imprisoned within the constraints of the Altar of Shadows. Teron’s spirit, disguised, manipulates you into gathering some armor in Shadowmoon Valley with the excuse to divinate the fate and location of Teron Gorefiend. Once you have gathered three pieces of armor, he reveals to you his true identity and possesses you as his new vessel. The spirit of a Draenei attempts to destroy Teron to stop the unevitable. Teron Gorefiend is back to life … and it is your fault. The experience of playing as Teron Gorefiend, though briefly, it is astounding. Once the event is over, he mounts his steed and yells: “Death incarnate has been released upon the world once more! Teron Gorefiend has returned … !”
Nevertheless, the dark riders of Karazhan do resemble the ghostriders of Karabor. And the horse of Attumen the Huntsman—Midnight—is the exact model of the Ghostriders Teron Gorefiend asks us to retrieve his truncheon from these Ghostriders of Karabor who ride around the roads of Shadowmoon Valley.
Now the important stuff … how to get this quest. On the horde side, go to Shadowmoon Village – a Horde base. Talk to Chief Apothecary Hildagard. At first she gives you a very simple quest to gather ashes located all around the edge of Deathforge, to the southeast. Once you return 15 ashes, the next quest is Spectrecles.
Chief Apothecary Hildagard: I call them “Spectrecles.” Clever, no? When you equip these goggles, you will be able to see the spirits of Shadowmoon Valley.
Before I let you have them, though, you must promise me that you will help us clear out the ghosts at the village.
Take the goggles and destroy any and all spirits that you see wandering about Shadowmoon Village. Hopefully, destroying these spirits will force any that remain to move elsewhere.
Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to slay 12 Shadowmoon Zealots.
Note: When spirits are destroyed, they emote many messages that surprised to say the least:
Shadowmoon Zealot emotes:
1. Pray that the chilling embrace of Teron Gorefiend does not reach out for you …
2. We will never dissipate mortal … Our fate is tied to Gorefiend…
3. It is you who have invaded our home. Gorefiend will avenge us!
Apothecary Hildagard: If you lose your goggles, let me know and I will craft another pair. Gorefiend? T … Teron Gorefiend? But … How?
How could Gorefiend be here? This is impossible!
The legend of Teron Gorefiend is one that causes even the Forsaken to tremble in fear. By all accounts, Gorefiend was a warlock of Gul’dan – extremely powerful in his own right. When Gorefiend was slain by Orgrim Doomhammer, Gul’dan took the soul of the fallen warlock and placed it inside the broken shell of a slain knight of Stormwind. And so was born the first death knight of the Horde.
TERON GOREFIEND – LORE AND LEGEND
Stories abound about the life of Teron Gorefiend, but most are just that – stories. We do not know what happened to Gorefiend after he returned to Draenor.
The only thing we are certain of is that he has already died once.
I have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the southeast, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.
Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.
If you lose your Spectrecles, Chief Apothecary Hildagard can make you a new pair.
TERON GOREFIEND – LORE AND LEGEND (Part 2)
Ancient Shadowmoon Spirit: Gorefiend? Why, I have not heard that name in ages!
After the Second War, Gorefiend returned here, along with his death knights. Unable to cope with the terrible nature of his new form and without the support of his beloved leader, Gul’dan, Gorefiend killed himself.
If he walks these lands now as a spirit it is news to me. Yet, perhaps I can divine such knowledge with your assistance.
DIVINATION: GOREFIEND’S CLOAK
Many a cruel act he commited but none so cold as the slaughter of the clerics of Karabor.
After Gul’dan’s Horde defeated the draenei of Karabor, the surviving clerics of Karabor were marched out, told that they were to be taken to Hellfire Citadel as prisoners of war.
Gorefiend, not yet a death knight, murdered each and every last one of them in cold blood. They now roam in front of the Black Temple with vengeance in their hearts.
It is the clerics of Karabor that hold the cloak of Gorefiend.
The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Cloak.
DIVINATION: GOREFIEND’S ARMOR
In life, Gorefiend was a bastard, but in death, Gorefiend was an unmitigated terror.
To the southeast you will find Netherwing Ledge. What was once part of the mainland of Shadowmoon is now a floating island in the sky.
Vhel’kur, spawn of Deathwing, once called it his home, but now knows it as his grave. He flies an endless circle above the island, seething at his defeat to Gorefiend.
The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Armor.
DIVINATION: GOREFIEND’S TRUNCHEON
One by one they knelt before him, offering their lives as a show of allegiance. Gorefiend hoisted his sickle and cut clean their heads. Shortly after this slaughter, Gorefiend took his own life.
But this was not act of contrition! No, Gorefiend sought immortality! From the corpses of the fallen death knights rose the Ghostriders of Karabor.
They now ride the roads encircling the Hand of Guldan, awaiting the day that their master returns. It is they who hold the truncheon of Gorefiend. Retrieve it …
The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend’s Truncheon.
Only with all three united may I divine the secrets you so desperately seek!
I must have all of the pieces before I am able to divine the fate of Gorefiend.
TERON GOREFIEND, I AM …
With Gorefiend’s items restored, there is but one last piece to this puzzle: A host.
(The ancient shadowmoon spirit’s lips curl up to form a wicked grin.)
Surely you did not believe the fairly tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever.
Teron Gorefiend will be free!
The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Krasius the Ancient Watcher.
If you succeed, return to Chief Apothecary Hildagard at Shadowmoon Village.
Teron Gorefiend: Your body is mine! Our fates are forever intertwined.
Karsius the Ancient Watcher: Your pathetic attempt to escape will be short lived, Gorefiend. Let the girl go and submit! Even with your armor and weapons, you cannot defeat teh ancients!
Teron Gorefiend: Waste no time, fool! Use our power to kill those that stand in our way! Destroy Karsius before you are subdued!
NOTE: Teron possesses you, and now your character is replaced by Teron Gorefiend’s model. You are Teron. Your abilities to fight Karsius are:
Unholy Armor: 600 mana – instant cast – 1 sec cooldown – Absorbs 1080 to 1320 physical damage. Lasts 15 sec.
Touch of Darkness: 2500 mana – 20 yd range – Instant cast – Steals 4375 to 5625 life from target enemy.
Death and Decay: 1000 mana – 30 yd range – 2 sec cast – 30 sec cooldown – 700 to 900 shadow damage inflicted every 2 sec to all targets in the affected area.
Haste: 3500 mana – Instant cast – Increases your haste rating by 300 for until cancelled.
NOTE: After defeating Karsius the Ancient Watcher, Teron Gorefiend mounts on his Death Steed and rides off saying …
Teron Gorefiend: Death incarnate has been released upon the world once more! Teron Gorefiend has returned …
Karsius the Ancient Watcher: What … have you done …
NOTE: After turning in the quest with Chief Apotechary Hildagard at Shadowmoon Village …
Chief Apothecary Hildagard: You must right this wrong. After all, it is your fault. Take one of these helmets. They are each infused with the ever-burning ash that you retrieved for me. More importantly, they will allow you to see the ghosts of Shadowmoon, including Teron Gorefiend.
Should you ever find Teron Gorefiend, destroy him.
Warcraft lore trascends beyond the RTS game spin-offs into pocketbooks, RPG Books, Trading Card Games, and even Manga. Such is the case with Kalecgos, Anveena, Dar’Khan, Tyrygosa and Jorad Mace—who are characters of Warcraft Manga: The Sunwell Trilogy. Dar’Khan is a high elf traitor who joined Arthas in the manga, and has trascended to be an NPC in a blood elf quest of World of Warcraft?: Burning Crusade?. Anveena—the embodiment of the Essence of the Sunwell—is an NPC in the MMORPG, and now Tyrygosa the blue dragon and Jorad Mace the Paladin are part of the MMORPG as quest-giving NPCs. This is a storyline involving Tyrygosa and Jorad Mace with the Nether Dragons.
Wind Trader Marid: There are only 3 kinds of people in this world: competitors, customers and employees. Competitors are to be crushed ruthlessly, customers indulged, and employees strictly supervised.
Independent contractors are a myth. They want to be paid better than employees, but treated like customers. Never trust one who calls himself by that title.
A NOT-SO-MODEST PROPOSAL
From the look on your face, I can tell you’re a (race) who appreciates a good profit.
I’ve built a reputation as a dealer in exotic goods, and I’m about to launch a new venture.
I need a reliable subcontractor to procure the goods from the Celestial Ridge.
First, you’ll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, from our ill-fated deal with the blood elves. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.
Retrive the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the image of Wind Trader Marid so he can install it. Rewards: 11g 30S.
(This Ethereal teleport pad is covered in brightly colored buttons and switches, but seems to have fallen into disuse.
> Attempt to contact Wind Trader Marid.
Wind Trader Marid: Are you prepared to discuss business now?
This power cell should hold for our purposes. Once the money starts rolling in, we’ll improve it even more.
Enough with such things. Every moment spent in discussion translates to lost profit.
GETTING DOWN TO BUSINESS
As you’ve no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that’s highly desired by K—err, by a client of mine.
Most people aren’t willing to risk their lives to gather it, so we’ve got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it’s imperative that we start building a supply right away. Return to me once you have the first batch.
Gather 15 Nether Dragon Essence, then return to the Ethereal Teleport Pad area. Nether Dragon Essence may be obtained from Nether Drakes or Phase Hatchlings.
(** When reaching the Teleport Pad, a female voice can be heard hidden behind the rocks. **)
Tyri: There’s no need to contact the conniving ethereal. Come, we have much to discuss. I’m certain you have many questions, all of which will be answered in due time. And to think, that wretched ethereal was going to sell these essences to the blood elves like so much candy …
Greetings. Do not be alarmed. This is merely a projection of my current form. It’s the only way my companion and I could keep watch without revealing ourselves.
The ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I’d like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.
Find Tyri at the north end of the Celestial Ridge and speak with her.
Tyri: I’ve never seen anything like these nether dragons. They seem to have inherited their sire’s temperment, but they have become something entirely different.
My name is Tyrygosa, of the brood of Malygos, but most call me “Tyri.” My companion is the paladin Jorad Mace.
Word of these strange dragonkin has already traveled far and I fear that too many will rush to exploit them for profit without realizing the true nature of what they’re dealing with. With your help, we’re hoping to gain insight into these creatures before others discover their presence. Rewards: 1g 71S.
A PROMISING START
We’ve come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though.
We’ll know more once we’ve had a chance to examine their eggs. Their hatred for my flight runs deep, so I can’t get close enough to gather the eggs. Will you agree to help?
Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge. Reward: 11g 30S.
Tyri: Were you able to gather the eggs? These will work quite nicely. Thank you for agreeing to help us.
Before we can continue, however, there is something else we’ll need to address.
Your former employer, Wind Trader Marid, must’ve gotten wind that you’re helping us now. Through my projection, I’ve seen his nether-stalkers entering the area, hoping to track us down.
We’ve been able evade them so far, but Marid must be dealt with before the problem grows more severe.
If your impressions of Marid are correct, he’ll do just about anything to secure the supply of his product. Return to him and tell him you’re prepared to offer a deal. Lure him away and slay him.
Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.
> Wind Trader Marid, I’ve returned with more information on the nether drakes. I’m prepared to be your business partner, and for an extra sum, I’ll take care of that troublesome elf and her human friend.
Wind Trader Marid: Let us hold our discussion in a more … private place. Follow me. You didn’t really think I’d do business with you again, did you? Sometimes, the best way to return to profitability is to know when to cut your losses.
Tyri: Now that that troublesome ethereal has been dealth with, we can focus our efforts on understanding these nether dragons. I’ve had chance to examine the eggs and I’ve made a few discoveries.
SECURING THE CELESTIAL RIDGE
The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.
There is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.
Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.
ITEM: Challenge of the Blue Flight – Use: Challenge the nether dragon Veraku. The challenge must be issued while standing near the Dragon Skeleton on the southern part of the Celestial Ridge.
Tyri: Have you challenged and defeated Veraku? Well done. Well done indeed. The nether dragonkin will not accept a blue dragon among them at first, but with time and the firm demonstration of my authority, they will come around. Scattered, isolated, and without a definitive leader, we must be vigilant in preventing them from falling under the sway of a malevolent power, keeping them in check all the while.
Commander Ameer: What do you know about ethereals, fleshling?
You undoubtedly view us all in the same light, oblivious to the conflicts and struggles between the differing factions.
Perhaps it is time for an introduction. I am Commander Ameer of the Protectorate – also your only hope of resolving the infestation of both void creature and Ethereum in this area.
> What are Ethereum?
Commander Ameer: The Ethereum were the ruling class of ethereal on my homeworld of K’aresh. Tragically, we were forced to evacuate K’aresh shortly before the void lord, Dimensius, unleashed his void armies upon the world and utterly decimated all that stood in his way. For this act, the Ethereum vowed vengeance. They have been tracking Dimensius ever since …
The Protectorate, however, were not a reaction to Dimensius. We were a reaction to Ethereum.
> I don’t understand. What do you mean, Ameer?
Commander Ameer: The Ethereum have grown dark … twisted. Vengeance has become their only recourse and any that would stand in their way or not join their cause are considered enemies. Many saw that the Ethereum were plummeting into madness and left. Several of the Nexus-Princes of the Ethereum council abandoned the Ethereum to form other groups and factions with different goals. The Consortium are one such example of an off-shoot group. The Protectorate another …
> So what is your purpose?
Commander Ameer: We feel that the Ethereum are as great a threat to our existence as Dimensius. Both must be stopped …
> I think I understand now. Can I help with any of this? The Ethereum and void creatures are a threat to our survival as well.
Directly south of here you will find the Ethereum Staging Grounds. The Ethereum are there, preparing for something … Perhaps an assault on Ultris.
We can’t take any chances, though. Break through their perimeter defenses and take out their training facility.
Once you’ve destroyed their soldiers and Captain Zovax, locate Ethereum transponder Zeta and use it to establish contact with me to get your next set of orders.
Commander Ameer wants you to kill 5 Ethereum Assassins, 5 Ethereum Soldiers, 2 Ethereum Researchers and Captain Zovax, then activate Ethereum Transponder Zeta. Rewards: 6g 90S
Inside Caverns of Time: Old Hillsbrad you may find many known characters at the front room of the Southshore Inn. There are Commander Mograine, Tirion Fordring, Arcanist Doan, Abbendis, Isillien, Fairbank and others. Here Commander Mograine reveals an artifact he found in Blackrock Spire during the Second War … an artifact that would serve as material to build … Ashbringer.
Commander Mograine: Keep your voices down. There are strangers about … Brothers and sisters, I have called you here today to discuss the fate of Lordaeron.
(Commander Mograine lowers his voice to a whisper.)
I hear things … Things that should not be. I have heard that Northrend is lost …
(Gasps can be heard throughout the room)
Commander Mograine: We must stand at the ready. I have faced undead before. They are ruthless killing machines, devoid of any emotion or compassion.
(Tirion Fordring nods.)
Tirion Fordring: Aye, I’ve battled them as well. We are ill-prepared as a kingdom to withstand such an assault.
Arcanist Doan: What do you propose, Mograine?
Commander Mograine: Propose? I propose that we prepare. That we prepare our loved ones, family and friends for the possibility of an undead holocaust. And there is this …
(Mograine unlocks the chest)
Abbendis By the Light! What is it?
Commander Mograine: I have had this object in my possession for 10 years. Since Blackrock Spire … I wrested it free from the remains of an orc lieutenant – a dark caster … It is from their homeworld. Do not get too close. I laid a hand upon it once … Only once and never again. The memories of that day still linger.
(Commander Mograine removes the gauntlet from his right arm and shows everyone his mangled hand.)
Commander Mograine: I surmise that this object is the living embodiment of shadows … darkness … It is a manifestation. It is a void.
Isillien: I do not see how this evil artifact is relevant to the undead. We must destroy it!
(Commander Mograine shakes his head)
Commander Mograine: No, old friend, it is very relevant. Let me ask you this, brothers and sisters: Can good exist without evil? Can there be light without dark? And if that answer is no, then could it be possible that because this artifact exists, its polar opposite must also exist? Could you imagine what the material manifestation of the Light could do against the undead?
Isillien: Nonsense, Mograine! It must be destroyed!
(Shock then silence overtakes the crowd)
NOTE: As you may view in the screenshots and video, all of them start casting Holy magic at the dark crystal.
Commander Mograine: It consumed the Light!
Tirion Fordring: Impossible!
Fairbank: Is … Is it getting lighter? Its coloration … It is changing.
Commander Mograine: BY THE LIGHT! Could it be? Could this be it? I must know … I will know.
(Commander Mograine reaches out to touch the light crystal.)
NOTE: An electric charge strikes at Mograine from within the crystal.
Commander Mograine: I … It … It is beautiful. What I felt when I touched it … The Light coursed through me and I through it … It healed my spirit.
Isillien: Your hand! It is healed!
(Mograine puts the crystal back inside the chest)
Commander Mograine: Let us never again speak of this day. Our enemies are many. They need not know we hold such artifacts. I have seen it … From this blessed crystal we will forge a weapon. This weapon will hold inside it a piece of each of us … And when it is used against undead, it shall cast them down. And in its wake, it will leave only ashes …
Tirion Fordring: The Ashbringer …
Arcanist Doan: The Ashbringer …
Fairbank: The Ashbringer …
Abbendis The Ashbringer …
Isillien: The Ashbringer …
You may read on the WoW Story Arcs section the transcript of what many NPCs say in-game as the first clues or mention of Ashbringer in the classic World of Warcraft (pre-Burning Crusade). Go here.
Erozion: Taretha was integral in Thrall’s survival and upbringing and instrumental in shaping Thrall’s life.
It was Taretha who created the original diversion at Durnholde, allowing Thrall to escape.
Now the Infinite have captured Taretha and hold her at Tarren Mill. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges in Durnholde. When you have done this, speak with young Thrall in the basement prison of Durnholde.
Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.
Speak to Thrall in the basement prison of Durnholde Keep when you have the internment Lodges Set Ablaze.
Brazen the bronze dragon: When you are ready to fly to Durnholde, let me know and I shall take you.
NOTE: You must be dismounted before talking to Brazen. He will be your flying mount, transporting you to Durnholde Keep. After setting the internment lodges ablaze, Lieutenant Drake comes out.
Lieutenant Drake: You there, fetch water quickly! Get these flames out before they spread to the rest of the keep! Hurry, damn you! I know what you’re up to, and I mean to put an end to it, permanently! Time to bleed!
(After defeating the Lieutenant he says: Thrall … must not … go.)
NOTE: Go to Durnholde Keep’s basement. There you will find young Thrall inside a cage.
Thrall: You are friends of Taretha? So this is her new plan? Very well then …
ESCAPE FROM DURNHOLDE
Thrall: You look upon me now and see only a boy, but in my heart and soul I hide my dreams. I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde.
I promise you, stranger, should we make it out of here alive, when I have the means to reward this selfless deed, I will seek you out … I will find you.
We will leave when you are ready.
When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.
Speak with Erozion in Old Hillsbrad should you complete this task.
Thrall: Very well then, Let’s go!
NOTE: Thrall will walk fast, so keep up. He will go to the Armory upstairs, and punches the armory clerk.
Durnholde Armorer: What’s the meaning of this? GUARDS!
NOTE: Thrall punches him, and steals some armor and weapons and runs outside.
Thrall: That’s enough out of him. As long as we’re going with a new plan, I may as well pick up a weapon and some armor.
NOTE: Outside, you get ambushed by at least four soldiers: warden, rifleman, and two veteran. You get at least three ambushes. One outside the Keep, another near the bridge, and after the bridge. Then a boss with two adds outside the gates of Durnholde.
NOTE: If Thrall dies, Erozion says: My magical power can turn back time to before Thrall’s death, but be careful. My power to manipulate time is limited.
Captain Skarloc: Thrall! You didn’t really think you would escape, did you? You and your allies shall answer to Blackmoore … after I’ve had my fun.
NOTE: When the battle is over, Thrall seeks to speaks to you.
Thrall: Thank you friends, I owe my freedom to you. Where is Taretha? I hoped to see her one last time and thank her before leaving into the mountains.
> Taretha cannot see you, Thrall.
Thrall: What do you mean by this? Is Taretha in danger?
> The situation is rather complicated, Thrall. It would be best for you to head into the mountains now, before more of Blackmoore’s men show up. We’ll make sure Taretha is safe.
Thrall: Very well. Tarren Mill lies just west of here. Since time is of the essence …
NOTE: Thrall mounts a horse, and gallops away. It is possible to find neutral Lordaeron guards on the road that will aggro Thrall. You have to fight them. Thrall mounts again and rides to the right of the bridge toward Tarren Mill’s barn.
Thrall: Tarren Mill lies beyond these trees. The commotion at Durnholde should give us a little time to find Taretha before the entire countryside is flooded with human soldiers. Let’s check the nearby barn, then head into town.
> We ‘re ready, Thrall.
NOTE: Thrall enters the Barn of Tarren Mill. A voice can be heard outside.
Tarren Mill Lookout: I thought I saw something go into the barn.
Tarren Mill Protector: I didn’t see anything.
(Thrall tries to calm the horse down.)
Tarren Mill Lookout: Something riled that horse. Let’s go!
NOTE: You are ambushed inside the barn. Afterwards, Thrall walks fast toward the Church, where a new ambush awaits. Make sure to drink between fights.
Tarren Mill Lookout: Thrall’s trapped himself in the chapel. He can’t escape now.
NOTE: The ambush is over.
Thrall: I did not ask for this! Taretha must be in the inn. Let’s go.
NOTE: When trying to reach the Inn, you get another ambush by mobs coming from outside the Inn. Taretha is on the second floor.
Taretha: Thrall, you escaped!
Thrall: Taretha! What foul magic is this?
Taretha: Thank you for helping Thrall escape, friends. Now I only hope you can help me as well. I awoke this morning to find myself trapped in this magical prison. A strange wizard told me that I would have to stay here for a while.
> Strange wizard?
Taretha: Yes, friends. This man was no wizard of Dalaran. His clothes looked quite foreign, and his accent was unfamiliar. All he could mumble about was time this, time that. You’ll have to find that wizard and convince him to release me.
> We’ll get you out. Taretha. Don’t worry. I doubt the wizard would wander too far away.
(You will fight Infinity Dragonkin, and then the final boss – a Infinity Drake named Epoch Hunter).
Epoch Hunter: Thrall! Come outside and face your fate! Not so fast! You cannot fight fate! Struggle as much as you like … No! The master will … not be pleased!
Thrall: I will not waste this chance. I will seek out my destiny.
Taretha: I’m free! Thank you all!
Thrall: I’m glad you’re safe, Taretha. None of this would have been possible without your friends. They made all of this happen. I’m free! Thank you all!
Taretha: Thrall, I’ve never met these people before in my life.
Thrall: Then who are these people?
Erozion: I believe I can explain everything to you two if you give me a moment of your time. (casts) That spell should wipe hteir memories of us and what just happened. All they should remember now is what reality would be like without hte attempted temporal interference. Well done. Thrall will journey on to find his destiny, and Taretha … Her fate is regrettably unavoidable.
Thrall: Goodbye, Taretha. I will never forget your kindness.
Taretha: They call you a monster. But they’re the monsters, not you. Farewell, Thrall.
Erozion: You have done a great thing. Alas, the young warchief’s memory of these events must be as they originally were … Andormu awaits you in the master’s lair.
RETURN TO ANDORMU
Erozion: This timeline has been restored and for now, the assault of the Infinite Dragonflight upon Hillsbrad has been quashed.
Return to Andormu at once. He awaits your arrival in the master’s lair.
Return to child, Andormu, at the Caverns of Time in the Tanaris desert.
Andormu: Please accept a gift from the bronze flight. These items will assist you in your journeys through time.
Andormu: To the west is the timeway to Hillsbrad of the past – 7 years to be exact.
Forces are working against the Horde warchief, Thrall, attempting to prevent him from ever escaping Durnholde Keep.
If Thrall never escapes, this world – as you know it – will cease to exist.
Gather a group of adventurers and take the timeway to old Hillsbrad. Two of our agents await you inside.
Speak with Erozion on the other side.
Andormu at the Caverns of Time has asked that you venture to Old Hillsbrad and speak with Erozion.
Erozion: You must use the incendiary bombs at the barrels inside the internment lodges of Durnhold Keep. Once five bombs have been ignited and the diversion has been set, find Thrall in the basement prison of Durnholde and set him free. Follow him and make sure that he does not die!
OLD HILLSBRAD (Part 2)
Erozion: Our worst fears might soon be realized. The forces at work behind this temporal disturbance are a new flight of dragons known as the Infinite. We do not know where they came from or why they are destroying timeways.
In this pocket of time, they have kidnapped Taretha Foxton, daughter of Tammis Foxton, the secretary of Aedelas Blackmoore, ruler of Durnholde and overseer of all internment camps on Azeroth.
NOTE: This is the first quest inside the Old Hillsbrad instance. However, many a curious fan will skip it to explore how Hillsbrad looked like in the past. Don’t bother going west. You will get a blue haze blinding your sight if you go too far. The gate of Thoradin Wall is closed. There is a blockade of rocks on the path to Hinterlands. The Ravenholdt Manor cave doesn’t exist yet. To the north, the Alterac Kingdom has a wall and a gate blocking your path. Dun Garok – the dwarves stronghold – will greet you with its gates closed. So stick with Tarren Mill, Southshore and Durnholde Keep for your exploration.
Be careful exploring Tarren Mill. Guards are set to enemy. They have large aggro radius. Guards by the towers and on the road are neutral and won’t attack you unless you attack them. At Southshore, everyone is friendly. You will recognize many NPCs there including Kel’Thuzad, Hercular, Mograine, Tirion Fordring, Taelan, and many others. View the screenshots below to recognize the children and adults.
To become attuned to the Caverns of Time, you must first talk to the Steward of Time … a bronze dragon you find at the gate of Caverns of Time. Follow up the quests after speaking to him until you get the quest: Old Hillsbrad. Below is a transcript of the dialogue with the Steward of Time.
Steward of Time: Beware mortal, beyond this hall lies dangers unheard of in your world. Tread carefully.
TO THE MASTER’S LAIR
Steward of Time: Ah. We have been expecting you. Please, allow one of my brothers to fly you down to the master. He awaits you below.
Speak to Andormu at the Caverns of Time.
NOTE: You must be dismounted. Talk to Steward of Time again, and a dragon is summoned. Enjoy the ride! A bronze dragon flies you into the Caverns of Time.
Andormu (Keepers of Time): We must prepare you for the battles that lie ahead …
TO THE MASTER’S LAIR (part 2)
Andormu (Keepers of Time): Greetings. Please follow the custodian. She will make things a bit more … clear.
Andormu at the Caverns of Time has asked that you follow the Custodian of Time around the cavern.
Custodian of Time: Greetings. I will guide you through the cavern. Please try and keep up. We do not know if the Caverns of Time have always been accessible to mortals. Truly, it is impossible to tell as the Timeless One is in perpetual motion, changing our timeways as he sees fit. What you see now may very well not exist tomorrow. You may wake up yesterday and have no memory of this place.
It is strange, I know … Most mortals cannot actually comprehend what they see here, as often, what they see is not anchored within their own perception of reality. Follow me, please.
As custodians of time we watch over and care for Nozdormu’s realm. The master is away at the moment, which means that attempts are being made to dramatically alter time. The master never meddles in the affairs of mortals but instead corrects the alterations made to time by others. He is reactionary in this regard.
For normal maintenance of time, the Keepers of Time are sufficient caretakers. We are able to deal with most ordinary disturbances. I speak of little things such as rogue mages changing something in the past to elevate their status or wealth in the present.
These tunnels that you see are called timeways. They are infinite in number. The ones that currently exist in your reality are what the master has deemed as “trouble spots”. These trouble spots may differ completely in theme but they always share a cause. That is, their existence is a result of the same temporal disturbance. Remember that should you venture inside one …
This timeway is in great disarray! We have agents inside right now attempting to restore order. What little information I have indicates that Thrall’s freedom is in jeopardy. A malevolent organization known as the Infinite Dragonflight is trying to prevent his escape. I fear without outside assistance, all will be lost. Follow me, please.
We have very little information on this timeway. Sa’at has been dispatched and is currently inside. The data we have gathered from his corresponence is that the Infinity Dragonflight are once again attempting to alter time. Could it be that the opening of the Dark Portal is being targeted for sabotage? Let us hope not … Follow me, please.
This timeway is currently collapsing. What that may hold for the past, present and future is currently unknown … The timeways are currently ranked in order from lest catastrophic to most catastrophic. Note that they are all classified as catastrophic, meaning that any single one of these timeways collapsing would mean that your world would end. We only classify them in such a way so that the heroes and adventurers that are sent here know which timeway best suits their abilities. Follow me, please.
All we know of this timeway is that it leads to Mount Hyjal. The Infinite Dragonflight have gone to great lengths to prevent our involvement. We know next to nothing, mortal. Soridormi is currently attempting to break through the timeway’s defenses but has thus far been unsuccessful. You might be our only hope of breaking through and resolving the conflict.
Our time is at an end. I would wish you luck, if such a thing existed.
Andormu: Hopefully you now have a better understanding of what is expected of you.
Nazgrel: As you know, the warchief put his power behind this expedition for one reason. This is the world we came from. This is where our roots lie.
This journey means different things to orcs and blood elves. To them it’s a search for the promised land. To us it’s more like returning home.
Whoever made this axe is familiar with the old ways and we must contact them. This is too important for us to use ordinary tracking methods. Show the weapon to Far Seer Regulkut: she will know what to do.
Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.
THE WARCHIEF’S MANDATE (part 2)
Far Seer Regulkut (Eyes of the Warchief): Well met. Your arrival in Thrallmar could not have occurred at a better time. The warchief is depending on us, since he cannot be here himself.
Tell me what you seek, so that I may help you find it.
I understand Nazgrel’s request priest. Say no more.
A SPIRIT GUIDE
Far Seer Regulkut (Eyes of the Warchief): Even our best tracking wolves’ senses can fail. The being you will call forth will find the person you seek, for they’ll be drawn not to their scent but their essence.
Use the Wolf Totem at the location where you found Krun Spinebreaker’s body and follow the Ancestral Spirit Wolf.
A SPIRIT GUIDE (Part 2)
Gorkan Bloodfist: You are lucky to be alive. Who are you to walk in here unannounced? I ordered my men to stay their hand only because Ryga sensed that the spirits were with you.
Speak freely, but choose your words wisely. We rarely trust strangers this close to the Citadel.
Gorkan Bloodfist: This news you bring from beyond the Dark Portal … you want us to believe the son of Durotan now rules over the lands beyond it … free from any demonic taint? And that now his people have returned to this world? I hope for your sake that this isn’t some manner of joke. What this means to my people … cannot be described. I must send word to Nagrand at once! Hellscream must hear about this.
Take this letter back to your leader in Thrallmar. Tell him the Mag’har welcome them!
Deliver the Letter from the Mag’har to Nazgrel at Thrallmar in Hellfire Peninsula.
THE MAG’HAR (Part 2)
Nazgrel: What do you bring us?
You’re certain of this? True orcs … here in Hellfire! This is big news.
We must inform the warchief at once.
MESSENGER TO THRALL
Nazgrel: The Warchief has been waiting for word of this ever since we set foot on Outland. Now you get the honor of giving him the news of the Mag’har yourself.
Go quickly. Take this letter with you: it bears my personal seal. There is nothing that Thrall wants to hear more than the message you bear.
Travel to Orgrimmar and give Thrall the Letter from Nazgrel.
MESSENGER TO THRALL (Part 2)
Thrall: You bring news from Outland? Speak at once!
(You watch Thrall’s jaw slacken as he begins to read the message from Nazgrel)
My people … we must reach them. We must reach Nagrand as soon as possible!
My people have survived in Outland … Unnoticed for years … Uncorrupted!
Eitrigg: Thrall! My lord … are you all right?
Thrall: I’ll be fine, Eitrigg. We must begin preparations … I need to go to Outland at once!
Eitrigg: With all due respect, Warchief. Our enemies would take advantage of your sudden absence if we don’t prepare properly.
Thrall: You are right, Eitrigg. The timing is unfavorable. Make sure our best ambassadors are sent as envoys to Hellscream.
Eitrigg: At once, sir! For the Horde!
Thrall: If he’s anything like his father, allying with the Mag’har will mark the dawn of a new age for the Horde.
ENVOY TO THE MAG’HAR
Thrall: I’d leave for Outland this very minute after hearing the news you brought. Important matters require my attention in Durotar, however.
I will arrange for a fitting tribute to be sent to the Mag’har immediately. I will send my most trusted diplomats as well. This will all take time … I need someone to represent us there right now.
I must place my trust on you. Go to the Mag’har Post in Hellfire and render whatever services you can to my kin. Do not fail me. Too much depends on this.
Thrall wants you to return to Gorkan Bloodfist at Mag’har Post in Hellfire Peninsula and offer him your services.
ENVOY TO THE MAG’HAR (Part 2)
Gorkan Bloodfist: It means very much to us that you come to aid us in our time of need. We’ll not easily forget you nor he who sends you.
You have our thanks.
NOTE: Investigating in Nagrand, you may find the uncorrupted orcs at Garadar. Make sure to get the flight point. There you will find Jorin Deadeye and Garrosh (Son of Hellscream). At the time of this article I am level 61. The quests are silver and unaccessible. We will update when more lore is revealed. Although unconfirmed at this time, I think Thrall has family here. There is a orc female named Matron Drakia. Thrall’s mother was named Drakka. Besides Matron Drakia is a woman named Greatmother Geyah. Remember this is unconfirmed.
Lore fans that aren’t in the Closed Beta may be glad to find here a slight coverage of the current lore of Khadgar, who may be found by the Terrace of Light within Shattrath City. The city can be found in between Nagrand and Terokkar regions. If you are in the Hellfire Peninsula you should find an entrance to Terokkar on the southwest corner.
Shattrath is simply huge. It is a Noah’s Ark of refugees of all intelligent species who have fled from the Burning Legion and Illidan. The main reason the city has not been breached is that recently a Naaru arrived after detecting some Draenei and his power alone prevents any enemy attack. Shattrath City is referred to as “Sanctuary”.
At the center of the city is a round chamber named the Terrace of Light. Here is a huge Naaru and Khadgar … surrounded by Aldor Draenei forces. The music composer really made this chamber a place you wish to stay at. The Naaru named A’dal doesn’t speak. It emits musical melody instead, similar to chimes. This place seems like a good spot to set your hearthstone. The Terrace of Light has six portals leading to major cities of Azeroth.
At first, Khadgar won’t talk to you. To the northern gate of the Terrace of Light you will find a Haggard War Veteran. He starts a quest titled: A’dal.
Haggard War Veteran: Welcome to Shattrath City. This might be the one place in all of Outland where you’ll find any semblance of safety.
A group of naaru known as Sha’tar drove the demons away from here.
If you’ve never met a naaru, you ought to see A’dal inside the Terrace of Light. The leader of the Sha’tar is an awe-inspiring sight if I ever saw one. Sure is a change of pace from anything else in this bleak land.
(A soothing light fills you as you approach the naaru. Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety. You are welcome in Shattrath City.)
(The light that filled your senses as you approached A’dal intensifies as you address him. Melodic chimes continue to ring within your head.)
(You are safe here)
NOTE: As soon as you finish the quest, Khadgar now has a yellow exclamation sign hovering above him. You may now speak to Khadgar.
> I’ve heard your name spoken only in whispers, mage. Who are you?
I am Khadgar, former apprentice to the fallen Guardian, Medivh. I’m sure you’ve heard his name before.
It was I who discovered that Medivh had been possessed by the Evil One, Sargeras – and that he had opened the Dark Portal between this world and Azeroth. Though I honored my Master, I was forced to slay him and put his tortured soul to rest.
> Go on, please.
I fought alongside Lord Anduin Lothar as we drove the Horde from our lands on Azeroth. As the heir of Medivh’s legacy, I could do no less.
When the call finally came to invade this grim world – and put and end to the orc’s evil forever – I stepped forward along with my friends Turalyon, Alleria, Danath and Kurdran.
> I See.
My comrades and I called ourselves the Sons of Lothar – in honor of the greatest, most selfless man we ever knew. We gave our all to defeat Ner’zhul and end his madness.
As this doomed world fell apart around us, we shattered the Dark Portal to prevent any further harm befalling our beloved Azeroth.
> What did you do then?
Trapped in this broken wasteland, we did our best to survive. Over time we sensed that a new evil was closing in around us from the Twisting Nether. More foul than the dark orcs – it was the Burning Legion itself that sought to take hold of this … Outland.
> What happened next?
While my comrades held the line against the enroaching darkness, I used my magic to reach out into the Great Dark Beyond. There, I sensed beings of immense Light – of unfathomable purity.
It was A’dal and his naaru I had found. It was nothing short of a … miracle.
> I see.
(Khadgar grins to himself)
I convinced A’dal and his brethren to return here with me. I believe that only their power can drive the Legion from this universe. But as you will no doubt find – their power must first live in our hearts.
To combat the darkness, we must become beacons of their eternal Light.
> There was something else I wanted to ask you.
ALLEGIANCE TO THE ALDOR
Are you certain of your choice? The Aldor will welcome you as an ally, but the Scryers will not easily forgive your decision.
Now that you’ve decided to side with the Aldor, you’d do well to introduce yourself to their leader. You will find High Priestess Ishanah inside the Shrine of Unending Light.
Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.
Performing quests for the Aldor will ccause your Scryers reputation level to decrease.
QUEST: CITY OF LIGHT
The Naaru are wise beyond our understanding. I’ve learned more from A’dal in the last five months than all the years I spent in the libraries of Dalaran.
Do not burden A’dal with petty inquisitions. That just might be the most powerful being you ever come face to face with.
You do not look familiar. I suppose you want to learn about the city?
You’ll have to excuse me if I don’t give you a tour myself, but I’m a bit busy discussing strategy with A’dal. Perhaps you’ll find a summoned servant acceptable in my stead? Excellent!
Show our guest around Shattrath, will you? Keep an eye out for pickpocketing in the Lower City.
Quest Objectives: Follow Khadgar’s servant listen to its story. Return to Khadgar after completing this task.
Khadgar’s Servant: The Sha’tar, or “born from light” are the naaru that came to Outland to fight the demons of the Burning Legion. They were drawn to the ruins of Shattrath City where a small remnant of the draenei priesthood conducted its rites inside a ruined temple on this very spot.
The priesthood, known as the Aldor, quickly regained its strength as word spread that the naaru had returned and reconstruction soon began. The ruined temple is now used as an infirmary for injured refugees.
It wouldn’t be long, however, before the city came under attack once again. This time, the attack came from Illidan’s armies. A large regiment of blood elves had been sent by Illidan’s ally, Kael’thas Sunstrider, to lay waste to the city.
As the regiment of blood elves crossed this very bridge, the Aldor’s exarchs and vindicators lined up to defend the Terrace of Light. But then the unexpected happened.
The blood elves laid down their weapons in front of the city’s defenders; their leader, a blood elf elder known as Voren’thal, stormed into the Terrace of Light and demanded to speak to A’dal.
As the naaru approached him, Voren’thal kneeled before him and uttered the following words: “I’ve seen you in a vision, naaru. My race’s only hope for survival lies with you. My followers and I are here to serve you.”
The defection of Voren’thal and his followers was the largest loss ever incurred by Kael’s forces. And these weren’t just any blood elves. Many of the best and brightest amongst Kael’s scholars and magisters had been swayed by Voren’thal’s influence.
The naaru accepted the defectors, who would be known as the Scryers: their dwelling lies in the platform above. Only those initiated with the Scryers are allowed there.
The Aldor are followers of the light and forgiveness and redemption are values they understand. However, they found hard to forget the deeds of the blood elves while under Kael’s command.
Many of the priesthood had been slain by the same magisters who now vowed to serve the naaru. They were not happy to share the city with their former enemies. The Aldor’s most holy temple and its surrounding dwellings lie on the terrace above. As a holy site, only the initiated are welcome inside.
The attacks against Shattrath continued, but the city did not fall, as you can see. On the contrary, the naaru known as Xi’ri, led a successful incursion into Shadowmoon Valley – Illidan’s doorstep.
There he continues to wage war on Illidan with the assistance of the Aldor and the Scryers. The two factions have not given up on their old feuds, though. Such is their animosity that they vie for the honor of being sent to assist the naaru there. Each day that decision is made here by A’dal. The armies gather here to receive A’dal’s blessing before heading to Shadowmoon.
Khadgar should be ready to see you again. Just remember that to serve the Sha’tar you will most likely have to ally with the Aldor or the Scryers. And seeking the favor of one group will cause the other’s dislike. Good luck, stranger, and welcome to Shattrath City.
Khadgar: I hope you learned a thing or two about Shattrath. It might take some time for things to sink in.
You: So, how do you fit into all this? How did you come to Shattrath?
Khadgar: There are other worlds, such as this one and such as Azeroth. The battle between the legion and the naaru is waged there as well. Some are won and some are lost.
It was in one such world where I met A’dal and convinced the Sha’tar that they’d best come here and in a hurry. From the looks of it, they might’ve made it just in time to turn the tide.
—If you wish to check out the screenshots of the Khadgar encounter you may find them here temporarily until I embed them into this page. I spent many hours exploring Hellfire Peninsula, Terokkar, Shattrath City, Nagrand, Bone Wastes and Zangarmarsh. Need to sleep =) Happy lore hunting! And spread the word sharing this to fans!
This is a story that has been explained a few times to those who have asked after they have seen Deadwind Pass, and the great tower of Karazhan that stands alone within it.
However, it is always welcome to tell the tale again for those who have not heard it yet. A dark tale. A grim tale. The story of a place of horrors.
Karazhan, within the Deadwind Pass, was not as it is today… even four years ago. A dark and evil presence has come to Karazhan and the Deadwind Pass, a presence that has cursed the very land, and brought the dead to life without aid of any Plagues. The only living things within the Pass are the giant carrion birds, like great shadows on the sky, and a very hardy tribe of Ogres that have no fear of even the Dead that walk in Karazhan. The Ogres, perhaps, even pay homage to whatever rules the Tower.
Karazhan rests at a nexus of ley energies that give the site of the tower incredible power. Magical power is augmented at this site, and that is why it was chosen by the last of the Guardians of Tirisfal to be his home. Or did Karazhan chose Medivh? It is hard to tell, with the strange energies that exist at that place.
Karazhan, for many years, has a power all its own. It could show those within it visions of the Future… or the Past… and of things that might or might not be. Prophecy was Karazhan’s power, and Medivh liked the power this afforded his studies.
Even then, however, Medivh was possessed. His mother, Aegwyn, was the one who fought and slew the body of the Dark Titan himself. No other mortal could ever have done this, and it is hard to imagine how Aegwyn even accomplished this feat… for Sargeras’ power was beyond measure in his full form. However, though his body died, it is much harder then that to kill a Titan.
The Dark Titan’s spirit enter Aegwyn, and into her very womb did he go. He waited there for the child that would eventually be conceived, and took possession of the boy. Medivh’s life up to his death was a constant struggle between himself and Sargeras.
Sargeras, the Dark Titan, overcame him time and time again.
Sargeras tried to make Medivh kill his own mother, but the will within Medivh refused, and he instead banished her to somewhere… no one knows. Perhaps far, far from this world entire. Wherever she went, she lives on… likely mourning for the son she lost.
It was by Sargeras’ command that Medivh created the Dark Portal and brought the Orcs forth onto Azeroth. To break the cycle and set himself free… this was the goal of both Medivh and Sargeras.
However, the Sword of Auduin Lothar found its mark in the heart of Medivh. This tale is told in much further detail in book, The Last Guardian.
Karazhan, as it stands now, is not as it was. When Medivh returned from Death as the Prophet, he absorbed from Karazhan all the powers of Prophecy that it once had. The tower was rendered inert, its prophetic might removed. He abandoned Karazhan then, having no further use for it.
However, someone else took over in his stead.
Karazhan remains a site of great and terrible power. A nexus of Ley Energies rivaled only by the now destroyed Sunwell. It is a place where Magic itself can come alive. The power of Prophecy is gone… but who knows what could fill the void the power left in its wake.
Many rumors persist about what has cursed the land, what killed and animated the townsfolk in the ruins of the village at Karazhan’s feet. It could have been a dark and powerful Lich in service to the Lich King… or it could be a sect of Dreadlords that escaped the culling after the second invasion of the Legion.
Or, like Medivh, Sargeras could also still be alive.
His soul, persistent as always, could have returned to the site of his years of plotting and experimentation. Sargeras could easily, even in Spirit, corrupt the land and take possession of Karazhan. He is a TITAN, as near to a GOD as anything that currently walks the world. His body, sans his eye, may be entombed in the islands off the coast of Kalimdor… but his Spirit might still linger, and be doing terrible things within the now empty halls of Karazhan.
It could be that by removing the power of Prophecy from Karazhan, Medivh opened the door for Sargeras to gain full control of the power of Karazhan that remained. Why did Medivh not foresee this?
Perhaps he did. Perhaps he tried to go to Karazhan to stop this after Archimonde’s destruction. Perhaps Medivh is locked up in his former home, held by the being that possessed him for so many years.
Or perhaps Medivh’s time on this earth ended when Archimonde died… and he could to nothing but pass on, though Sargeras remained.
Many dark stories flow from Karazhan of terrible events and dark creatures. Dark Riders have been seen as far as Duskwood, and an artifact known as the Scythe of Elune was claimed by them and taken back to the tower. The artifact possesses the power to summon the Worgen to this world… and if you have studied anything about the Worgen, you know they to be perfect allies for Sargeras. This artifact has also maintained the unnatural darkness over Duskwood for many, many months… if Sargeras possesses this item… there is no telling what harm he might do with it.
There is a new theory that has come to light. A theory that has caught many ears and hearts, and filled minds with horror and fear. If it is not the Ghost of Sargeras within Karazhan, then it could be this being that all members of the Alliance learned to fear during the second war. A being that was one of the original Orcish Death Knights under the service of Gul’dan. A being that was a Warlock and Necromancer of TERRIBLE power.
His name was Teron Gorefiend.
Rumors of a pale horse riding from the Dark Portal spread across the land. Rumors that upon that horse was a shrouded rider, and that horse was as dead as stone. And, even the Demons quailed at its passage.
Within that shroud was a being that commanded the Orcish Death Knights during the Second War… within that shroud is a being who very well COULD awaken the dead from their long slumber.
A mind of cunning and magic as keen as Medivh’s is in that shrouded cowl. He knew of Karazhan and Medivh. He was likely one of Gul’dan’s party who met with Medivh to seal the deal and help in opening the Dark Portal. His knowledge of the undead would rival the Lich King’s.
He also bears no love for Ner’zhul, wanting his own dominion and his own glory. And his origins do not originate from the Plague that made Undead in the rest of the world. The Lich King holds no sway over him or anything made by him… undead or otherwise.
He was never accounted for by the forces that raided Draenor. No record of his death or destruction was ever found. It is very possible he could have survived the sundering of Draenor.
Teron Gorefiend could have rode into the abandoned Karazhan… and taken over when Medivh left off.
Think of him sitting upon his skeletal horse, and in his hand the Scythe of Elune, and around him legions of howling Worgen.
Such is the stuff of Nightmare.
Other then these theories, Karazhan remains a mystery still. All attempts to enter it have failed. The dead bar the way with power as great as the strongest of Adventurers.
When Karazhan does open… be it Scourge or Demon, Teron Gorefiend or Sargeras himself within it… one thing is for certain…
No one will be safe from what lies inside the Cursed Tower of the Magus Medivh, Karazhan.