After killing Moroes, if you return next day to continue, the hall room will be despawned and no more respawns happen on the hall. We adventured upstairs and no respawns were found there either. Kinda sweet. Worth the effort. So now you have two Skeleton Usher guards on the path to the Opera Hall. These are immune to shackles and hunter traps. They don’t seem to be tauntable either as they sweep through the players with ease with screwy aggro. Priests should be tossing shields on affected players, mending and renew until the tanks are able to grab them. It is recommended to be at max range, and kite if needed. The guards are pretty unpredictable.
Once dealt with, make sure everyone stays away from the Opera Hall. There is a single Skeleton Usher patrolling around the Opera and passes through the front of the doorway. The next part is the Opera Hall benches. There are around 8 mobs that are easy to AOE by mages. Make sure to keep your mages and warlocks constantly healed as they get most of the damage on AOE aggro. There are about 5-6 pulls of Spectral Patron npcs in the benches area.
There is a Skeleton Usher guard on the left and right corners after you clear the benches area. Both are individual pulls. There is an friendly NPC named Sebastian on the left side, by the Opera organ piano. He says the following:
Sebastian: “Greetings! Behold one of the finest musical instruments in all of Lordaeron. It’s a true honor to perform for the Master and all his guests. Take a seat in the audience. I hear a show is starting soon.”
I am honored with the Violet Eye faction, and didn’t get a quest from Sebastian. Unless he is there just to inform, there is no quests from him. Instead of going around the passegeway on the far right corner, you can just jump down the front of the Opera Hall to the lower level. Everyone should stay in that lower level. Send a hunter with Priest shield and prayer mending on to pull. The hunter will go through the door in the lower level, and will go up the ramp to the Opera Stage’s basement. There are at least three packs of mobs. Some are Spectral Performers or Spectral Stagehand. The Stagehand hit harder and none of both types are shackable. All healers should be on healing duty with the Tank, and anyone who gets aggroed.
Once cleared, you can enter the basement of the Opera Stage. On the back of the room there is a door. Send a rogue stealthed or a hunter to take a look. There should be a patrol walking back and forth through the stairs. Get rid of him. You will find Barnes to the far right of the door. He is the Stage Manager.
Make sure no one in the group talks to him out of curiosity. He starts the Opera House event.
Barnes: “Finally, everything is in place. Are you ready for your big stage debut?”
A dialogue bubble represents what you reply: “I’m not an actor.”
By now everyone should be inside the Opera Stage, and the team leader will talk to Barnes to initiate the event. Barnes slowly walks toward the center of the stage – on his black tuxedo – and the spotlight drops on him, to announce the following:
Barnes: “Welcome ladies and gentlemen, to this evening’s presentation! Tonight we plumb the depths of the human soul as we join a lost, lonely girl trying desperately—with the help of her loyal companions—to find her way home! But she is pursued … by a wicked malevolent crone!
Will she survive? Will she prevail? Only time will tell. And now … on with the show!”
Spectral Performer says: “It’s so cold, so dark … I’m not overacting, am I ?
Barnes will leave the stage and … the door is closed behind him. There is no escape for you, and it seems you can’t jump out of the stage either. After 15 seconds, the curtains are lifted up to show four NPCs on stage: Strawman, Dorothee, Roar and Tinhead.
Yes, by now you should have figured out this is an Easter Egg / Pop culture Reference to The Wizard of Oz (Film
Dorothee: “Oh Tito, we simply must find a way home! The old wizard could be our only hope! Strawman, Roar, Tinhead, will you – wait … oh golly, look we have visitors!”
This is the queue to start the fight. She will become targetable. The Main Tank should be next to her when this happens to grab initial aggro. She is the first that need to die … and there is an explanation to that. She is a Frostshock Vixen … she hits random targets with Water Bolt doing around 2083 Frost damage. It would be good for priests to throw Prayer of Mending to the affected party member to conserve mana. Next time they get hit, depending on your spec, they heal for 1700 health.
Off-Tank player should be in front of Roar to grab aggro, then pull him to the right to the side of Tinhead. Start swiping both Roar and Tinhead, until Tinhead becomes targetable and aggroes you. A Warlock should see the off-tank getting both’s aggro as a queue to fear Roar. That way the offtank stays with Tinhead until the mage is ready to kite Tinhead.
The main tank and DPS players should listen to Dorothee summon Tito – a dog. It dies pretty fast, but if uncared for and let loose, he can cause a wipe.
The whole event is decided on how fast and efficient you take down Dorothee since she is who does the most damage in the first minutes. And how efficient the mages and warlocks were fearing Roar, kiting Tinhead and keeping Strawman disoriented. From the moment Barnes starts his spotlight presentation until the Crone died took 9:22 minutes.
Roar: “I’m not afraid a’ you! Do you wanna fight? Huh, do ya’? C’mon! I’ll fight ya’ with both paws behind my back!
Strawman: “Now what should I do with you? I simply can’t make up my mind.”
Tinhead: “I could really use a heart. Say, can I have yours?”
Set your warlocks to fear Roar constantly and to dot Dorothee. I don’t recommend warlocks to do any channeling spells such as shadowbolt. You need casting cooldowns ready for when you need to fear. If Roar is not fear for just 2 seconds, he can one-shot kill one or more players with a swing of his paws. He hit me (Priest) for 3149 physical damage. Besides, Warlocks need to conserve mana to keep Roar feared through the whole event. Roar dies last.
Roar: Go ahead and take forty winks.
When the event begins, the off-tank should be on Tinhead so that he won’t aggro any other players. After that, a frost-specced mage should take care of Tinhead. He moves very slowly while affected by frostbolts. Therefore, the mage should kite him around the room but making sure he paths along the back of the room. Tinhead is very dangerous for the team … he casts a two second silence AOE … which is deadly for main tank. Healers can’t heal him while silenced. On logs, I was able to see Tinhead gaining Rust (rank 6) and (rank 7). Not sure what it means, but I heard the tank complaining about cleaves and raid wipes. So keep Tinhead kited afar from the team.
Tinhead: “Guess, I’m not so rusty after all.”
The third boss to take care of is Strawman. This one will require the entire dedication of a mage and/or Warlock. He becomes disoriented when you hit him with fire spells, and will be out of fight while disoriented.
In the meantime, everyone should be DPSing Dorothee. Shamans must summon mana spring totems and making sure there is one of those totems active through the event. After Dorothee dies, the next target should be Strawman. Main tank has to corner him away from tinhead so that no one gets affected by silence aoe. Next, the tank has to aggro Tinhead to a corner until he dies. Now the Main tank can take Roar the lion-man.
By now, one of the priests should stay on the back of the room not casting at all. Regenerate to full mana. Since that priest is on regeneration-mode, the team is lacking healing on the main tank. Warlocks need to rotate and decide to fear Roar when the tank is 25% health. Any of the healers should take care of healing the tank to full, and anyone able to bandage the tank while Roar is feared should do so when his bandage timer cooldown is over.
Roar has a lot of Hit points. DOT him while he is feared. Sometimes he bugs when he is feared into doors and can’t be attacked until he returns back to the main tank. When Roar is about to die, everyone should move to the back-center of the stage. Once Roar dies, the main tank should already be standing on the back-center. There spawns the wicked Crone.
The Crone: “Woe to each and everyone of you, my pretties! Ha-ha-ha-ha-ha-ha!
She is a female troll who casts lightning bolts. The whole team needs to move along with the tank and the Crone at all times. Don’t get away from her. If anyone gets too far, she is able to cast the lightning bolt. Sometimes she will cast some sort of cyclone that suspends a player high above the stage. She is kinda easy, once everyone has regenerated mana during the fearing on Roar.
Once the Crone dies, the door to the left of the stage opens giving you access to the upper floor. The rewards on the Crone are very tasty to some classes.
The Crone: “Fixed you, didn’t I? … How could you? What a cruel, cruel world …”
At the time of this Opera House run, I had provided both tanks an Elixir of Major Defense (+550 armor) and an Elixir of Major Agility (+35 Agility and +20 critical strike rating for 1 hour). I was wearing 4/5 Hallowed set (Tier 3.5) minus the leggings. 427 spirit unbuffed. With Mark of the Wild, Spirit buff from the second priest, and a consumable food adding +20 spirit I had around 511 spirit. Trinket: Bangle of Endless Blessings: Equip – Spell casts have chance to allow 15% mana regen for 15 sec. Use – Increases spirit by +130 for 20 sec. Second trinket: Scarab of the Infinite Cycle.
Check out the video of this event – onscreen video-recording software courtesy of Gamecam.