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Tomas Hernandez is owner of since 2003 posting news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Next-Gen MMO, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for (formerly

Jeff Grubb Exclusive Interview

Jeff Grubb, known writer of D&D and Wizards of the Coast, will be interviewed by Blizzplanet soon.  Jeff Grubb has written a wide range of books for Dragonlance, Forgotten Realms, Star Wars, Magic: The Gathering—Ice Age, D&D: Manual of the Planes and some Blizzard Novels like Starcraft: Liberty’s Crusade and Warcraft: The Last Guardian.

Our interview will focus on Warcraft: The Last Guardian and his role in Warcraft RPG books, as well as his current projects.

Blizzplanet recently partnered with Forum community, and to celebrate our new friendship, our interview with Jeff Grubb will take place on their IRC Chat at port: 6668 channel# rp-pvp

The date/time for the interview is yet to be determined.  Stay tuned to Blizzplanet and / for more details.  Fans will be invited to the public Q&A, and at the end of the interview with the staff, Jeff Grubb will welcome questions and comments from fans.

Blizzplanet / Partnership

Our forums were put online temporarily while finding a suitable community to partner with.  Blizzplanet has partnered with Forum community.  This young community is appealing to all fans of the new World of Warcraft RP-PvP Servers.  The community will provide visitors of Blizzplanet a great atmosphere of mature, respectful and organized roleplayers where fans can communicate and share thoughts.

Firence is the leader of the community forum along with Meara, community manager of the Roleplaying Community. Feel free to register to the new forums.  You can find me on the forums as Medievaldragon. will create two new forum categories:  Blizzplanet news—Each of our news will offer a link to a forum post where you can share your comments for a specific news shown in Blizzplanet.  The second forum, by petition, will be a Warcraft Lore forum—where fans may ask questions to other fans and to the staff concerning the lore.  Please, register to the new forums, and have fun!

Wow Expansion for Late 2006

Something that personally surprised me, and may make anyone look at the calendar to double-check if it is April’s Fool.  Gamergod acquired an interview with Shadwn Carnes, Blizzard Developer.  He slates World of Warcraft Expansion to be ready around late 2006.

With WoW as a clear success, an expansion is a no-brainer to follow up on the success. What are the plans for this?

An expansion is planned, not in 2005, possibly in late 2006 barring unforeseen chaos. Work is already going on for the expansion, and it’s going good. What to look for?

Wow Reaches 4 Million Customers

Blizzard Entertainment?, Inc. today announced that World of Warcraft?, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard?s critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers. You can read more by checking out this press release.

Goblins: Not a Playable Race?

Many fans are anticipating Goblins to become a playable race in World of Warcraft Expansion.  A comment by Fangthooth, however, suggests that i might not be so:

” Goblins, while being very cool, are in it for the Gold. If they chose either the Horde or Alliance, they would lose out on 50% of their profits. It is better for them to stay neutral and make more money, than choosing a side and slaying potential customers”

Of course, we are listening to this from a Murloc, ahem.  If Goblins ever made it to be a playable race, I imagine it would be a new faction that plans to dethrone the Princes of Trade or one of the Prince of Trades seeking to purify Undermine of the evil and black markets threatening his nation.  The Goblin Princes of Trade are very powerful, each with their own army and trade outposts.  Some delve into black market, and many goblins are known to have joined the Shadow Council and Twilight Hammer Sects.

Lorekeeper of Norgannon

We have added the Wow in-game lore: Lorekeeper of Norgannon given when you defeat the Norgannon watcher in the instance of Uldaman.  At the end, you get access to the Uldaman Discs which tell a lot of lore about the origin of the Dwarves and Troggs, and the bases of the Titans.  Besides Uldaman there are two other Titan bases in Azeroth:  Ulduar in Northrend and Uldum in Tanaris, Kalimdor.  You can find out more about Uldum and Ulduar here.

Special thanks to Varghoss from

Thunderaan Movie

Adam has added the Thunderaan Movie to the XFire Peer-to-Peer Network.  Waz from the Fortis Guild in Kel’Thuzad server created a short movie showing one of the few Thunderaan summonings performed in the Test Realm.  After the fight, the player loots the Windseeker Sword and duels a player to show the proc animation which engulfs the opponent in a tornado, slowing down his movement and attack rate.  Download it now at our Wow Movie section

Caydiem: Blizzard teams focus

Caydiem made an explosive statement after a fan ranted about paying $15 a month to have new Wallpapers, Dressing Rooms and Trading Cards invoking Blizzard to Focus on what players need.  This was a very important statement that clears up that Blizzard is not made of a single entity.  Blizzard is divided in different departments and each focus on different aspects of the game, while other departments aren’t in-game related, like Web Designers, Marketing, etc

Caydiem: “It’s a darn good thing the Web Team (that updates you with important information when there’s information to give, and also happens to work on the wallpapers), Server Team (not developers, but technicians who release new realms based on capacity needs—and yes, we did need them), and Upper Deck (the fine folks developing the CCG) aren’t responsible for new content, then, hm?

The designers have been and continue to work on new content. The Dressing Room feature, while not appealing to you, perhaps, is something that many people asked for. The class designers are hard at work on the classes. The dungeon designers are busy with their latest project. The list goes on. We have separate teams for separate portions of the game, and all are working on their appropriate chunk o’ game.

You are paying $15 a month to access the World of Warcraft game, at the heart of it—and we are working to improve said game, but the class designers are not spending their days working on wallpapers. The dungeon designers didn’t take time out of their day to make the Dressing Room feature. The server technicians are constantly working on improving realm performance”

Bonus Map - Banewood Bog

New Warcraft 3: Frozen Throne Bonus map available from Blizzard: “This land is truly cursed. Rivers of poison, filled with demonic bile, eat away at the earth. Ancient wyrms, terrible and great, slumber quietly within the mire. Perhaps you know of a dragon slayer, jobless, up for hire.”

Official Wow Movie Contest

Blizzard announced the official BlizzCon World of Warcraft Movie Competition, sponsored by NVIDIA! Blizzard is looking for some talented players to create a movie using in-game footage and combined with music from any of Blizzard’s past games. Blizzard is accepting submissions beginning Thursday, September 8.  Five winners will receive an NVIDIA? GeForce? 6800 Ultra, two tickets to BlizzCon, and much more.

CVG Interviews Shane Dabiri: Hero Classes

Computer and Video Games conducted a Q&A with World of Warcraft Producer Shane Dabiri concerning patch 1.7 and upcoming content.  It seems Hero Classes are near, finally:

“What’s happening with Hero Classes? What can you tell us about these, what can we expect to see here?

Shane Dabiri: We can tell you that Hero classes are at the top of our priority list and we’ve already begun work on them. However, there really isn’t anything concrete we can say at this time except that they are a priority for us and we’ll reveal more when the time is right.”

Thanks Bluesnews

Pets Abilities introduced in Patch 1.7

Hunters get some love in the upcoming patch 1.7—as revealed by Caydiem, Wow Community Manager:

All right, folks, here’s something that should lift your spirits. The following are the pet customization changes in the 1.7 patch.

You can now train your pet in passive abilities such as increased Armor, Stamina, Fire Resistance, Nature Resistance, Shadow Resistance, Frost Resistance, and Arcane Resistance using their training points.

In addition, there are specialized abilities for certain types of pets:

  • Bats, Owls, and Carrion Birds can now learn the Screech ability, a fast, single-target attack that also lowers the attack power of all enemies within melee range of the pet.
  • Cats can now learn the Stealth ability. In addition to being unseen, they receive a damage bonus for their first attack coming out of Stealth.
  • Scorpids can now learn Scorpid Poison. This poison deals Nature damage over time and stacks up to five times on a single enemy.
  • Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party members’ next attack (within 15 yards).

The training point costs for all pet abilities have been rebalanced, and Growl is now free for all pets. You can untrain your pet’s training points from any Pet Trainer in the major cities for a fee. Similar to talent respecs, untraining a specific pet scales up as you do it more times: 10s, 50s, 1g, 2g, 3g, etc… capping at 10g.

Hunter pets will now gain experience based on the level difference between them and their target, rather than the difference between the Hunters and their target. This will make it much easier to level up a low level pet. You will still need to kill creatures from which the Hunter can gain experience, however.

And lastly—as a comment to an annoying issue for many—you can adjust the autocast status of skills with that option in the spellbook.

The designers are looking into further customization, but this is what is coming for 1.7. smile

Starcraft & Broodwar Patch 1.13c

Blizzard released Starcraft and Broodwar patch 1.13c which addresses a couple of bugs introduced by the previous patch.  You can download the patch for PC, Mac OS 8.6-9.2 and Mac OS X at the following link.

  • Fixed a bug involving zerg buildings.
  • Fixed a bug related to minimap unit ordering during replays.

Unreleased Content List

We have added an unofficial list of Non-released Content of World of Warcraft and some lore behind them taken from Warcraft novels and Warcraft RPG books.  The listing is meant to be informative concerning upcoming zones and instances, and is meant to encourage fans to read Warcraft Novels and RPG books.  The list was originally posted in the Wow Forums and seen by over 100,000 viewers.  After updating the information, I exceeded the character limit of the forums, so it was now added permanently in this website.  If you find a mistake or consider something is wrong in the list, don’t hesitate contacting us at the Submit News section.

Xfire 1.44 Now Available

Xfire version 1.44 is now available, and it includes improvements to *BETA* person to person voice chat, dragging and dropping of groups in the friends interface, a CS:S infoview game skin, and more. Read all the details and then login to be automatically updated.  Download Xfire 1.44 here

Blizzplanet uses XFire peer-to-peer closed servers to transfer big files such as movies. Players can chat and browse servers as well. Enjoy!

World of Warcraft Trading Cards Game

Blizzard has announced partnership with Upper Deck Entertainment to bring World of Warcraft trading cards game players nationwide. The Trading Cards Game will be available the first quarter of 2006, players will be able to build their decks and attend events that let them challenge Onyxia, or raid Molten Core in an attempt to defeat Ragnaros with the hopes of getting powerful Epic cards. Visit for more details on the card-based game.  Upper Deck will offer special Foil cards.

World of Warcraft Game Trading Cards

Blizzard has announced partnership with Upper Deck Entertainment to bring World of Warcraft to trading card game players nationwide. The Game Trading Cards will be available the first quarter of 2006, players will be able to build their decks and attend events that let them challenge Onyxia, or raid Molten Core in an attempt to defeat Ragnaros with the hopes of getting powerful Epic cards. Visit for more details on the card-based game.  Upper Deck will offer special Foil cards.

Patch 1.7.0 LIVE on Test Servers

Blizzard Test Servers are now live.

The Public Test Realms are live! Players can now experience, and help us test, all the changes and additions coming in patch 1.7, including a new raid dungeon, a new battleground, and many other exciting features.

Players can participate in the test realms by creating a character or by copying their characters from existing realms to the test realms. Those who have previously copied their characters to the test realms will need to do so again, as all previous characters have been removed from the previous test realms. To copy your character and to download the test client, visit our Test Realm Character Copy page. Only players who created their accounts before August 2 will be able to login to the public test realms. Also, players will not be able to log in to the public test realms if they have changed their password since August 16.

Please be aware that the test realms are there to allow us to test major content patches before the patch goes public. Therefore, some changes may be introduced to the public test realms before a patch goes live, and some changes may be introduced to the patch after the test realms have closed. To read more about the test realms, please review the Test Realm FAQ. We truly appreciate our players taking the time to help us test the latest changes to the game; thank you all!

Patch Notes

Test Realm FAQ

BlizzCon Goodies Announced

Blizzard has announced the Goodies to be given to fans going to BlizzCon.  If you thought BlizzCon was too dry for the ticket cost, then the Goodies may rise some grin to few who paid for the tickets:

  • World of Warcraft In-Game Pet
  • Beta-Test Access Code
  • BlizzCon T-Shirt
  • BlizzCon Playing Cards
  • BlizzCon Souvenir Show Guide
  • Other Goody-Bag Item Souvenirs


Zul’Gurub Underway

Tigole, Quest Designer, has revealed some important details concerning Zul’Gurub, to be released in patch 1.7.0:

As many of you know, the Dungeon and Raid team has been working on a zone called Zul’Gurub for quite some time now. We’re deep into the playtesting phase of the zone and are currently iterating on a few final boss encounters. The majority of the encounters have been “locked out” and are ready to go. Itemization of the zone is complete and the zone is fully quested.

I wanted to take a minute to talk about the intended “goal” of the zone. Zul’Gurub is often referred to as a “casual raid zone”. But I think the term “casual” can at times be misleading. Rather than get hung up on the semantics of “casual” versus “hardcore” I think it’s best if everyone understands Zul’Gurub’s place in the overall zone and dungeon flow of World of Warcraft.

Zul’Gurub is intended to fit in somewhere between Upper Blackrock Spire and Molten Core. Zul’Gurub only requires 20 people compared to the 40 it takes to do Molten Core or Blackwing Lair. This lower raid cap contributes to the zone being deemed more “casual”, as it takes less organization to get 20 people together than it does for 40.

Another goal of the zone is that it can be completed relatively quickly. Once the zone is mastered, raids will be clearing it in under 2 hours.

Now what I just said can be a little misleading. I know that a signifcant number of people are going to read it as “I can clear Zul’Gurub in under two hours.” But the important thing about what I said is that those fast clearing times will happen once the zone has truly been mastered. Even though the zone is referred to as “casual”, there is still a learning curve to it. The encounters in Zul’Gurub are challenging and require good coordination and skill. The encounters will also be tuned assuming raid groups DON’T have Molten Core or better loot. What this means for well-equipped, hardcore raiding guilds is that they will find the zone to be fairly easy.

The coolest thing about Zul’Gurub, in my opinion, is it allows everyone to have the chance to see some of the coolest parts of the raiding experience—highly scripted boss encounters. There are a LOT of bosses in Zul’Gurub and a lot of time has been put into making all of those fights unique and challenging. I think players of all playstyles will find the zone fun

Dire Maul Hot Fix

Dire Maul chests has been temporarily disable to avoid exploiting and server crashes in all realms.  Patch 1.7.0 will addres the issue permanently.

A hotfix has been applied to all realms that disables all chests in Dire Maul. This was done to stop cheating players from exploiting the chests, which was resulting in realm instability and instance crashes for all legitimate players on multiple realms. A more permanent fix will be applied in Patch 1.7. This permanent fix will allow us to reinstate the chests.

Please note that only the normal treasure chests were disabled; this hot fix should not affect tribute runs

Nazjatar Ascent

Blizzplanet is a strong supporter of Blizzard pocketbooks and RPG Books.  Chris Metzen is the father of the Warcraft Lore.  Many fans do not know what most of the RPG Books are about.  Although they are based on D&D / D20 system—it was Chris Metzen who worked on the RPG Books as Creative and Rules Design Assistant besides additional content provided by him.  Therefore, the RPG Books are 100% Warcraft Lore.  There is a great deal of info revealed by Chris Metzen in the RPG Books, that can’t be found on the Official Website.  I personally own all the RPG books and Pocketbooks, and I want to share a glimpse of what Warcraft RPG: Shadow & Light has to offer fans.

Shadow & Light provides details of the Ancients, Dragon Aspects, Elemental Lords, and also information on how the Elemental Plane looks like.  Each have its own illustration and drawings, including the Titans and Elemental Lords.  One of the prelude stories shown in between sections reveals a small story set after Warcraft III: Frozen Throne, nearing the time-frame of World of Warcraft.  The story reveals how a group of Alliance soldiers and a Shadowhunter Troll prepared for seven years the ascension of Nazjatar from the depths of the Maelstrom with a device that would make the land rise above the water.  Their goal … to kill Azshara.

Read the story Nazjatar Ascent
Get Warcraft RPG: Shadow & Light PDF format

Wow Music: Leipzig Symphonic Concert

As reported few months ago, World of Warcraft music will be played on Wednesday by the Prague Filharmonic Orchestra during the Game Music Symphony Concert in Leipzig, Germany.  The tickets sold out within few days of the Concert announcement as we mentioned back on June 16.  The link provides the full listing of game songs to be played.

I contacted Jason Hayes, and he told me that he arrived last night at Leipzig, Germany.  He is preparing for the Concert, and having fun.  Hopefully, he will provide Blizzplanet some photos and material of his experience in the concert.  For all our fellow fans that paid the tickets and are going to Leipzig, we want to inform that Jason Hayes will be signing autographs.  If you got your Wow Collector’s Edition, poster, or other World of Warcraft and Warcraft III product, feel free to bring it to the concert for an autograph.

2005 GC: Game Music Symphony Concert
Date: Aug 17, 2005 at 8:00pm CET
Location: Gewandhaus zu Leipzig, Leipzig, Germany

Additionally, reveals that the 2005 Symphonic Game Music Concert will once more be enriched by an autograph session with famous game composers. Chris Huelsbeck (Giana Sisters, Turrican, Star Wars: Rogue Leader), Rob Hubbard (Human Race, International Karate, Nemesis the Warlock), Jason Hayes (StarCraft, Diablo, World of WarCraft) and Gustaf Grefberg (Enclave, Knights of the Temple, Chronicles of Riddick) have confirmed their attendance. Tthe autograph session will be accompanied by a video game music CD sale from synSoniq.

Join Jason Hayes’ Community Forum

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