Cataclysm: The Return of the Highborne

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

With Blizzcon 2009 a week away, Blizzard launched Patch 3.2.2 which introduced a new Alliance quest near the portals in The Silver Enclave (Dalaran).  The Horde had a different version titled An Injured Collegue a few patches ago leading you to the Rise of Elders in Thunderbluff.  The quest didn’t have much of a purpose besides luring you to witness an amusing discussion between two Tauren about Mu’sha and the Night Elves.

The Alliance version, however, discusses cryptically the coming of something that may threaten Azeroth. The Highborne have returned.  Something urgent has made them leave the walls of Eldre’Thalas (Dire Maul) to seek audience with High Priestess Tyrande. Something so dire that foretells a … Cataclysm?

Though people see both quests as mere babbling, with no purpose, it does flare up the rumor that all races will get new classes they didn’t previously have.  The Tauren quest hints of Tauren Paladins who may fworship the sun’s Light instead of Mu’sha.  While the Highborne would join the Night Elves to justify Night Elf mages. Hmm.

 

A CAUTIOUS RETURN

Daros Moonlance (The Highborne): A moment of your time.

Change is coming.  It has drawn us out of the ruins of Eldre’Thalas and into the wide world once more.  I have come to research this city and cannot stray from it, but if you are inclined, I have an errand for you.

My collegue set out for Darnassus to speak with the High Priestess there, that we might come to an understanding.  Take this journal to Mordent Evenshade in the temple.  It may help in his diplomacy mission.

Archmage Mordent Evenshade (The Highborne): I suppose I should not be surprised at this cold reception.  We have long been in hiding, and the separation from our brethren was necessary.

That time, however, is done.  Whether the residents of this young tree come to accept us or not, the Highborne are returning to light, and we wil not turn our backs on what we are.

It seems I have time to talk.  What is this regarding?

(Daron’s Journal)

Ah, the writings of Daros.  He always was meticulous about tracking progress.  His words may aid in explaining how far we’ve come.

You have my thanks for bringing this to me.  Perhaps we will see more of each other once it is understood we mean no harm.

Archmage Mordent Evenshade: Sentinel, I would speak with your High Priestess.

Sentinel Stillbough: You must wait for an audience.

Archmage Mordent Evenshade: Must I?  I doubt Tyrande has more pressing business.

Sentinel Stillbough: You show some nerve coming to Teldrassil, Highborne.  Your kind are unwelcome here.  We have not forgotten the War of the Ancients or the minds behind it.

Archmage Mordent Evenshade: The lure of power is great.  Mistakes were made.

Sentinel Stillbough: And we would not see those mistakes repeated.  Return to your exile.

Archmage Mordent Evenshade: I will not return until I am heard.  There is too much at stake.  There is a change on the wind, and we cannot ignore it.  I have traveled from the dust and ruin of the past to come to an accord.  The time may soon come when the kal’dorei require the knowledge and skill we have to offer.  I will wait, Sentinel … but I will have my audience.

(Archmage Mordent Evenshade looks over at the moonwell with a sigh.)

Sentinel Stillbough: Take your gaze off the moonwell, exile.  The power within is not yours to wield.

Archmage Mordent Evenshade: Calm yourself, Sentinel.  I do not seek to use it.  I am merely … remembering.

Sentinel Stillbough: Recalling your treachery?

Archmage Mordent Evenshade: Enough.  I have been apart from this for centuries.  The well within this temple may be a pale spectre of the Well of Eternity, but it still holds the same … beauty.  Purity.  I had forgotten.  I do not believe admiration and wistful thoughts are against the societal norm.

Sentinel Stillbough: Watch yourself, Highborne.

Archmage Mordent Evenshade: You were the one who challenged me for merely looking.  I still await my audience with Tyrande.

Sentinel Stillbough: In good time.

Ulduar Lore

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Patch 3.1 is coming underway imminently.  Blizzard has unleashed the lore behind the Ulduar dungeon.  A dungeon that will come in two flavors: 10-players and 25-players, including heroic-mode. This dungeon is set to be harder than Naxxramas and Obsidian Sanctuary, with a new badge system: Emblem of Conquest. Blizzard has also released images of some of the bosses to be found within Ulduar. Looks like we are fighting Giants of Frost, Fire, Life and more.

Ulduar

For countless millennia, Ulduar has remained undisturbed by mortals, far away from their concerns and their struggles. But since its recent discovery, many have wondered what the structure’s original purpose may have been. Some thought it a city, built to herald the glory of its makers; some thought it a vault containing innumerable treasures, perhaps even relics of the mighty Titans themselves. They were wrong. Beyond its gates lies no city, no treasure vault, no final answer to the Titan’s mysteries. All that awaits those who dare set foot in Ulduar is a horror even the Titans could not, would not destroy, an evil they merely… contained.

Beneath ancient Ulduar, the Old God of death lies, whispering…. Tread carefully, or his prison will become your tomb.

As the next step in tiered raid progression in Wrath of the Lich King, Ulduar is set to blow players away with gorgeous setpieces, sprawling battlefields, and innovative boss encounters. Ulduar’s design aims to provide a fun, unique, and innovative raid experience, but it also includes additional challenges – and rewards – for seasoned raiders. In this sneak-peek at World of Warcraft’s newest raid dungeon, we’ll take a look at some of the new content that makes Ulduar rise above the crop of amazing dungeons already available in World of Warcraft.

Welcome to Ulduar

Many players have already gotten their Wrath of the Lich King raiding feet wet in Naxxramas and the Sartharion raid, but Ulduar is the first example of the expansion’s much larger, truly epic scope of raiding, as will be evident from the second you set foot in the instance. The most obvious difference between Ulduar and its predecessors is that the dungeon actually comprises two separate raid areas. The first section is an epic battle against a vast army standing between you and the entrance of the dungeon proper; in the second area, you will dive into the heart of the dungeon itself and finally discover the secrets of Ulduar.

Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Hard Boiled

Ulduar brilliantly illustrates the new design challenges and innovations that come with the bigger scope of the expansion’s raids. In order to make raid content more accessible, it has to offer a lot of variety, but it also needs to include a very granular means for players to adjust a raid’s difficulty. This concept was first realized in the Burning Crusade with the introduction of Heroic mode, and Wrath of the Lich King is developing the idea even further with new Hard Modes.

Boss fights that have a Hard Mode are affected by certain variables which players can control and which change the encounter’s difficulty. For example, spread throughout Ulduar’s vehicle section are four defense towers you can destroy. The more towers you leave intact, the harder the encounter with the Flame Leviathan will be, but the loot will also be better.

Ulduar isn’t the first dungeon to include Hard Mode, but it certainly makes the most use of it. Out of 14 bosses, 11 will have a Hard Mode that offers additional challenges and rewards. Ulduar will appeal to a wide range of play styles, but the dungeon also has great longevity and a high replay value.
Ulduar’s new master has rallied his own massive Iron Army to guard the entrance to Ulduar and to prevent any unwanted guests – including you, especially you – from reaching the inner sanctum. Thankfully, you’ll be able to face the Iron Army on even footing: although the main Horde and Alliance forces are focused on the forces beyond the Wrathgate and on each other, some who are better able to appreciate the true magnitude of Ulduar’s threat have managed to scrap together a small fleet of siege vehicles to aid you in the assault.

You and your friends will have to use these vehicles wisely to break through Ulduar’s defenses. A mix of motorcycles, demolishers, and siege engines will be at your disposal, each granting unique abilities to the pilot and the passenger. Motorcycle drivers, for example, can create pools of liquid tar that snare opponents and can be set on fire by area effect attacks, while demolisher passengers can load themselves into the vehicle’s catapult so that the pilot can launch them into the distance. If used judiciously, these and other abilities will help decimate the Iron Army and any other threats lying in wait between you and Ulduar.

One such threat is the Flame Leviathan. After you’ve plowed through the innumerable ranks of the Iron Army, you will be confronted by an enormous tank. Mimiron built the Flame Leviathan as part of the V0-L7R-0N weapons platform, which means that it packs quite a punch. Normal spells and abilities won’t be enough to take down this juggernaut, so you will have to rely on your siege vehicles to outmaneuver and defeat the boss. After wearing the massive war machine down, you will have to launch players onto the tank’s back to destroy its defense turrets and sabotage the Leviathan before you can move on. Of course, if you’d like an additional challenge beyond this naturally frantic (but extremely fun) fight, you can try your hand at one of the Flame Leviathan’s different Hard Modes (see sidebar).

Of course, the vehicle gauntlet, the Iron Army, and the battle against the Flame Leviathan are only the start of World of Warcraft’s most ambitious raid to date. Patch 3.1 will hit the Public Test Realms very soon, so you will be able to see for yourself what other challenges await beyond the gates of ancient Ulduar.

Thx, HandClaw.

Rare Interracial Couples and Hybrids in World of Warcraft

Written by Medievaldragon on . Posted in Blizzard Games News, BlizzPlanet Articles, World of Warcraft Guides, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

World of Warcraft is no stranger to interracial marriages or hybrids. There are many examples throughout Azeroth and Outland of couples from different races such as Rhonin and Vereesa at the Violet Citadel in Dalaran.  Turalyon and Alleria Windrunner who bore a child named Arator the Redeemer. Arator may be found at the Honor Hold Inn in Hellfire Peninsula. The love affair of Turalyon and Alleria was told in detail by Christie Golden in World of Warcraft: Beyond the Dark Portal (Pocket Star Books).

Admiral Proudmoore had an affair with a high elf and was father of Finnall Goldensword. Sadly, she hasn’t been added to the MMO yet. She was first introduced in the Alliance & Horde Compendium

Lore: The Heart of the Lich King

Written by Medievaldragon on . Posted in Blizzard Games News, Lore, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Recently, I transcribed the first pages of World of Warcraft: Arthas, Rise of the Lich King by Christie Golden. The book to be published on April 21 introduces a very key feature of the Wrath of the Lich King expansion’s storyline that reveals Arthas was wounded in the duel against Illidan, and after he merged with Ner’zhul, Arthas went into a long sleep where the orc, the prince and the boy (Matthias Lehner) brewed an inner-turmoil during his long dark dream.  The answer to end this long dreamscape was to cast his own heart out to strip away his weakness.

If you read the book preview, and experience the Icecrown quests with Matthias Lehner you will see a big tie-in between the book and the in-game quests. Probably a connection with what might happen in the Lich King dungeon encounter. Some fans do not have yet the Wrath of the Lich King expansion or don’t play WoW at all. If you don’t mind heavy spoilers, watch the two videos below showing you the quests given by the child Matthias Lehner (Arthas Menethil anagram).  You get to control Arthas and use his abilities in two quests.  You fight Illidan too.  More interesting is what happens when Tirion Fordring—wielding the Ashbringer—faces Arthas the LIch King at the Cathedral of Darkness in Icecrown.

At the bottom of this page, you may read the transcript of all the questline.

Video 1: Army of the Damned

Video 2: The Hunter and the Prince

Opportunity (Horde)—Exploiting an Opening (Alliance)

Koltira Deathweaver: We recently came upon schematics that indicate a weakness in Icecrown Citadel. An opening in its defenses, both figuratively and literally.

The captured diagrams show an orifice leading several hundred feet into the ground. We’re unsure of its purpose, but our scouting has revealed it to be of high importance to the Scourge.

Speak to Sergeant Kregga below Icecrown Citadel, she’s leading the attack on the site.

End
Seargeant Kregga: Just in time, (name). Koltira spoke highly of you. Perhaps you’ll be able to push the scales in our favor.

Establishing Superiority (Horde)—Securing the Perimeter (Alliance)

Sergeant Kregga: We’ve one shot at dealing some damage to this place—let’s make sure we get it right.

We’ve acquired potent, Scourge-made, saronite bombs. But we must secure this area before we can set them off.

We’re going to need to get the Scourge defenses under control quickly, before reinforcements arrive.

Help my men out and come back when you’re ready for some fireworks.

End
Sergeant Kregga: You made quick work of the Scourge, (name). Let’s finish what we came to do here.

Blow it up! (Horde)—Set it off! (Alliance)

Seargent Kregga: This is probably as under-control as this situation is going to get. Let’s do this, (Name).

I need someone to light the fuse on those bombs and it looks like you’re the one to do it.

Yourself: These bombs look pretty potent. They should at least put a dent in the surrounding structure.

A Short Fuse

Yourself: As you light the fuse, you notice that it is consumed by fire far quicker than you would expect.

The bombs are about to go off and your best chance at surviving is to lean towards the pit and hope the fall doesn’t kill you.

Note: Once the bomb explodes, your character is catapulted into the pit landing into a pool within the Forgotten Depths. A pulsing ice crystal floats inside the pool.

End
Object: This pulsing object is covered in a thick layer of ice. It shimmers strangely beneath the water.

A Voice in the Dark

The object is not a crystal at all, but some form of organ, encased in ice.

As you touch it, your hand reels in horrible pain. You feel as if your hand has been cut, yet there is no visible wound.

As you collect your thoughts, you hear a young boy’s voice nearby.

“You really shouldn’t have done that.”

Time to Hide

Matthias Lehner: You shouldn’t have touched it. But now that you did, he’s going to come looking for you.

And he’ll find you. Unless you hide yourself from him.

Bring me blood from the faceless ones if you want to live!

End
Matthias Lehner: Did you get the blood? What are you waiting for? You have to rub it on you!

Quick! Or he’ll see you!

Return to the Surface

Matthias Lehner: You should leave now. You’ll find a portal behind me. It’ll take you to the surface.

We’ll meet again. He’ll be looking for you.

It’s only a matter of time until he finds you.

End
Koltira Deathweaver: (Name)! We thought you were dead!

We lost a few men in that explosion… but we sure put a hurt on the Scourge. They’re scrambling their forces back to the citadel and leaving big gaps in their defenses. It’s time to push forward.

Field Repairs (Horde)—Field Repairs (Alliance)

Koltira Deathweaver: The Scourge is still reeling from our attack, (name). Now is the time to capitalize on our momentum.

The strategically important valley below us is wide open. We’ve located a disassembled demolisher vehicle in what we believe is working condition in the southeastern corner of the Valley of Lost Hope area.

If you can get the remaining parts from the Scourge scavengers, you should be able to get it running again. A single working demolisher can wreak havoc on the enemy’s ground units.

Object: The demolisher has suffered much damage.

The Demolisher has seen better days, but the structure hasn’t suffered any permanent damage. The parts you obtained should be enough to get it running again, at least temporarily.

Do your Worst

Matthias Lehner: You’re going to use this machine against the Scourge? You’re not going to win against them like that.

You can destroy hundreds… even thousands of them. But you won’t win. Not out here.

When you’re done playing with your machine, meet me to the north. There is an old army encampment. What I will show you will teach you a little bit about who you’re up against.

Use the Refurbished Demolisher to destroy 150 Decomposed Ghouls, 20 Frostskull Mages and 2 Bone Giants in the Valley of Lost Hope. Speak to Matthias Lehner at the First Legion Forward Camp when you’ve completed this task.

Matthias Lehner: You see? You killed your fair share, but for every one you destroyed, another rose from the dirt to take its place.

You don’t know what you’re up against, (name). Let me show you.

Army of the Damned

Matthias Lehner: You probably think you’re quite strong—fighting these undead and crushing their bones beneath your war machines.

That is nothing compared to the strength it took to create them.

I saw the prince do it himself. I can show you how it happened… if you’d like.

Matthias Lehner at the First Legion Forward Camp wants you to raise an army of 100 Ghoulish Minions

Matthias Lehner: The prince’s true power wasn’t his ability to make armies out of corpses… that was easy

But killing his own men, with whom he’d shared many battles… the prince’s true power was his ability to do what had to be done.

Futility (Horde)—- Futility (Alliance)

Matthias Lehner: Do you see now? Sending your men against the prince’s armies just swells their numbers.

I don’t expect you to understand… you’ll probably just end like the others. You’d best return to whoever sent you. They might be worried.

End
Koltira Deathweaver: There you are. Nice work down in the valley. The carnage was visible all the way up here.

Are you ok? You look like you’ve seen a ghost.

Cradle of the Frostbrood (Horde)—- Sindragosa’s Fall (Alliance)

Koltira Deathweaver: We need to keep our momentum going. Let’s not give the Scourge forces any respite.

Sindragosa’s Fall lies east just beyond the Valley of Lost Hope. The Cult of the Damned operate there, under close supervision of the Lich King’s undead Vrykul lackeys.

It is a place of great power, possibly a blue dragonflight graveyard. The feared Frostbrood are raised there from the bones of blue dragons.

An attack there would have great impact on the enemy’s access to Frost Wyrms. Are you up to it, (name)?

Koltira Deathweaver aboard Orgrim’s Hammer wants you to slay 5 Wyrm Reanimators, 8 Cultist Corrupters and 3 Vrykul Necrolords at Sindragosa’s Fall.

Koltira Deathweaver: Hail, (name).

You’ve done well, (name). You might want to rest for a while. You look a little pale.

Where Dragons Fell (Horde)

Matthias Lehner: A whole brood of blue dragons fell here. And now, one by one, they’re being raised by his servants.

He raised the biggest of them all himself. Bring me some bone dust from the whelps and I’ll show you exactly how he did it.

End
Matthias Lehner: Did you get the dust, (name)?

Note: Before you, Arthas the Lich King phases in replicating the Wrath of the Lich King cinematic intro where he rises Sindragosa from the ice ground.

End
Matthias Lehner: Even the mighty wyrms had to heed his call. How is a simple mortal like you going to resist him?

Time for Answers

Matthias Lehner: You have a lot of questions, (name). You’re the only one who can see me because you touched something that once belonged to him… don’t you remember?

You don’t know what it is? Well I can’t just tell you… that would make him really mad. He’s not just a prince anymore… he’s the king!

Meet me at the Court of Bones, north of Icecrown Citadel and you can see for yourself.

End
Matthias Lehner: There you are. I started to wonder whether you’d show up.

The Hunter and the Prince

Matthias Lehner: Before the prince became a king, he fought many battles… but only one where he came close to dying.

It was fought right here. After you let me show you what happened, you’ll understand everything.

Find a bloodstained stone and pick it up from the floor. You’ll see what happened.

Note: You become Arthas the Death Knight and you fight Illidan the Betrayer, reliving the duel from Warcraft III: Frozen Throne.

End
Matthias Lehner: After that fight, the prince realized what was holding him back was that he was still human… he could still feel… he could still bleed. He still had a heart.

The first thing he did when he became king was to rid of himself of it. He threw it down the pit where we first met. And you, (name), were the first person to touch it since.

Knowledge is a Terrible Burden (Horde)—- Knowledge is a Terrible Burden (Alliance)

Matthias Lehner: Now you know what you’re up against, (name). An opponent who no longer knows pain… remorse… or humanity. An opponent who will do anything to get what he wants.

The heart was his weakness and now he knows you’ve found it.

If you’re going to go back for it, you’d best bring help. He will not leave it unguarded again.

End
Koltira Deathweaver: Little kid’s ghost… Arthas’s heart… you’d better slow down… you’re making my head spin.

Argent Aid (Horde)—- Tirion’s Help (Alliance)

Koltira Deathweaver: There were rumors about the events you speak of among the Death Knights. I always expected the story to be more… symbolic.

We must warn others, but we must be discrete. As soon as the Lich King knows we’re making our move, he’ll move the location of the heart—we’ll never get a chance like this again.

The Horde and the Alliance have been infiltrated by the Cult of the Damned before. The Ebon Blade operates too close to the Scourge.

We have to speak to Tirion Fordring and his Argent Crusade.

End
Tirion Fordring: Heavy words, (name). If it were somebody else saying them, I’d be likely to judge them insane.

Tirion’s Gambit

Tirion Fordring: Just this morning, my scouts informed me of a Cult of the Damned procession leaving from Icecrown Citadel to the Cathedral of Darkness, bearing an artifact.

And now I learn that it might be Arthas’s own heart… a thing containing the last bit of his remaining humanity.

This is a sign of the Light. As long as such an artifact exists, there is a chance that Arthas Menethil can become a man again!

Meet me at the cathedral’s entrance. Be sure to bring a cultist’s hood—we’re going incognito.

Tirion Fordring, at the Crusader’s Pinnacle, wants you to obtain and wear a Cultist Acolyte’s Hood and meet him at the entrance of the Cathedral of Darkness, northwest of Icecrown Citadel

Note: At the Cathedral of Darkness, once you acquire the Cultist Acolyte’s Hood, walk to the bonefire on the right side of the door. There is Tirion Fordring disguised with other Argent Dawn agents.

Tirion Fordring: There you are.  Are you ready then? Once we start, there is no turning back.

You: I’m ready, Highlord.

Tirion Fordring: It’s time. May the Light give us strength.

Note: Tirion and the Argent Crusade agents walk slowly into the Cathedral of Darkness, and stand near a table close to the altar where the Heart of Arthas has been brought by the Cult of the Damned.  Arthas the Lich King walks in.

Tirion Fordring: Keep yours head down and follow my lead.

(Shortly after)

Tirion Fordring: Here it comes. Stand ready.

The Lich King is here. May the light guide our blades.

Arthas the Lich King: Uninvited guests? Did you think you’d go unnoticed inside my dominion?

I must confess—you were not altogether unexpected. I hope you find your final resting place … to your liking.

Tirion Fordring: You sound a little too confident. Especially considering the way our last encounter ended.

Arthas the Lich King: Last time we met, you had the advantage of fighting on holy ground. You’ll find that our situation has been … reversed.

Tirion Fordring: That might be, but I don’t need to stand on holy ground to run that disembodied heart of yours with the Ashbringer.

Arthas the Lich King: I call your bluff.  You’re a paladin after all.  Your obsession with redemption goes beyond the inane.

You surely wouldn’t destroy humanity’s only chance to redeem its most wayward son. You’d sooner die!

Tirion Fordring: The heart … the last remaining vestige of your humanity.  I had to stop it from being destroyed.  I had to see for myself.  And at last I’m sure …

Only shadows from the past remain.  There’s nothing left to redeem.

Note: Tirion Fordring charges with blazing-speed toward Arthas’ ice-encased heart … and destroys it. An immense flash of light blinds everyone. Tirion is knocked unconscious by this, while Arthas the Lich King is badly hurt, falling to his knees … barely holding himself with Frostmourne.

Arthas the Lich King: Arrrrrrrrgggggghhhhhh !!!!!!

Disguised Crusader: Tirion’s down. Defend him with your lives !

Arthas the Lich King: You … will pay for that, old man. Slay them all !

Note: The Cult of the Damned surrounds the Argent Crusade agents and clash in combat.  The Cult of the Damned is decimated with the sudden assistance of Highlord Darion Mograine and his Ebon Blade Knights. Darion opens a death gate to facilitate everyone’s escape from the Cathedral of Darkness back to the Crusader

WotLK Beta 8982 - Lady Sylvanas & Varian Wrynn New Model … Again

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Blizzard is really demonstrating a lot of detail and change in Wrath of the Lich King expansion. Not only do we get inscription tradeskill, a new hero class, phasing quest system, achievements, calendars, and other bunch of features.  Blizzard is also caring for the lore aspect, and wrapping up past unfinished models.

Alexstrasza got a new model to show the difference between the dragonflight and the Dragon Aspect.  Which means Nozdormu and Ysera (which are in Northrend) are on queue for a model update. Varian Wrynn got a model update last patch, and this time it was Lady Sylvanas’ turn. She had been given a blood elf model with crazed red eyes a few patches ago. However, that was a placeholder. Now we are introduced the new Lady Sylvanas (Banshee Queen) with the true Dark Ranger model and texture.

The King of Stormwind Varian Wrynn got a second model and texture update in less than two weeks. This time Varian matches his World of Warcraft Comic book’s look. The new model even has the scar across his nose. The armor now has Lothar’s belt. The shoulders: one is in shape of an eagle, the other a lion. I am loving the new updates.

An image is worth a thousand words, and I am just … speechless, as many lore fans will. Shouts to the lore buffs over at ScrollsofLore. Watch the two short videos below.

Brann Bronzebeard and Loken

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

HALLS OF STONE

Brann Bronzebeard: Well, now.  I’m surprised to see other adventurers in a place such as this!  If I’d known you were comin’ I woulda tagged along with ye instead o’ flying this infernal gnomish contraption.  Now that you’re here through, ye can help me get to the Tribunal!  If my research theories about these halls is correct, information pertainin’ to the creation o’ the entire dwarven race lies within!

—Brann, It would be our honor!—

Brann: Time to get some answers!  Let’s get this show on the road!

Take a moment and relish this with me.  Soon … all will be revealed.  Okay then, let’s do this!

Gaze upon it comrades!  What a wondrous sight indeed! If only my dear brothers could be here with me at this moment in time.  They would not believe what a discovery this will be!  The Tribunal are the librarians for the Titan discs, which are stored in this very room.  Look!  You can see the discs beneath the floor!  We must hurry, the greatest discovery of Dwarven kind is just up ahead!

—Let’s move Brann, enough of the history lesson!—

Brann: Now keep an eye out! I’ll have this licked in two shakes of a -

Abedneum: Warning, life form pattern not recognized.  Archival processing terminated.  Continued interference will result in targeted response.

Brann: Oh, that doesn’t sound good.  We might have a complication or two.

Kaddrak: Security breach in progress.  Analysis of historical acrhives transferred to lower-priority queue.  Countermeasures engaged.

Brann: Ah, you want to play hardball, eh?  That’s just my game!

Couple more minutes and I’ll—

Marnak: Threat index threshold exceeded.  Celestial archive aborted.  Security level heightened.

Brann: Heightened?  What’s the good news?

So that was the problem?  Now I’m makin’ progress…

Abedneum: Critical threat index.  Void analysis diverted.  Initiating sanitization protocol.

Brann: Hang on!  Nobody’s gonna’ be sanitized as long as I have a say in it!

Ha!  The old magic fingers finally won through!  Now let’s get down to—

Abedneum: Alert: security fail-safes deactivated.  Beginning memory purge and …

Brann: Purge?  No no no no no … where did I—Aha, this should do the trick…

Abedneum: System online.  Life form pattern recognized.  Welcome, Branbronzan.  Query?

Brann: Query?  What do you think I’m here for, tea and biscuits?  Spill the beans already!

Tell me how the dwarves came to be, and start at the beginning!

Abedneum: Accessing prehistoric data… retrieved.  In the beginning the earthen were created to—

Brann: Right, right… I know the earthen were made from stone to shape the deep regions o’ the world.  But what about the anomalies?  Matrix non-stabilizin’ and what-not?

Abedneum: Accessing… In the early stages of it’s development cycle, Azeroth suffered infection by parasitic necrophotic symbiotes.

Brann: Necrowhatinthe—Speak bloody Common, will ye?

Abedneum: Designation: Old gods.  Old gods rendered all systems, including earthen, defenseless in order to facilitate assimilation.  This matrix destabilization has been termed “the Curse of Flesh”.  Effects of destabilization increased over time.

Brann: Old gods, huh?  So they zapped the earthen with this Curse of Flesh… and then what?

Kaddrak: Accessing… Creators arrived to extirpate symbiotic infection.  Assessment revealed that Old god infestation had grown malignant.  Excising parasites would result in loss of host—

Brann: If they killed the Old gods, Azeroth would’ve been destroyed…

Kaddrak: Correct.  Creators neutralized parasitic threat and contained it within the host.  Forge of Wills and other systems were instituted to create new earthen.  Safeguards were implemented, and protectors were appointed.

Brann: What protectors?

Kaddrak: Designations: Aesir and Vanir.  Or in the common nomenclature, storm and earth giants.  Sentinel Loken designated supreme.  Dragon Aspects appointed to monitor evolution on Azeroth.

Brann: Aesir and Vanir… Okay, so the Forge o’ Wills started makin’ new earthen… but what happened to the old ones?

Marnak: Additional background is relevant to your query: following global combat between Aesir and Vanir—

Brann: Hold everything!  The Aesir and Vanir went to war?  Why?

Marnak: Unknown.  Data suggests that impetus for global combat originated with prime designate Loken, who neutralized all remaining Aesir and Vanir, affecting termination of conflict.  Prime designate Loken then initiated stasis of several seed races, including earthen, giants and vrykul, at designated holding facilities.

Brann: This “Loken” sounds like a nasty character.  Glad we don’t have to worry about the likes o’ him anymore.  So… if I’m understandin’ ye right, the original earthen eventually woke up from this stasis, and by that time the destabili-whatever had turned’ em into proper dwarves.  Or at least… dwarf ancestors.

Marnak: Essentially, that is correct.

Brann: Well, now… that’s a lot to digest.  I’m gonna need some time to take all this in.  Thank ye.

Abedneum: Acknowledged, Branbronzan.  Session terminated.

Brann: I think it’s time to see what’s behind the door near the entrance.  I’m going to sneak over there, nice and quiet.  Meet me at the door and I’ll get us in.

—- At the Forge of Wills room we fight Sjonnir the Ironshaper—-

Brann: Don’t worry!  Ol’ Brann’s got yer back!  Keep that metal monstruosity busy, and I’ll see if I can’t sweet talk this machine into helping ye!

Sjonnir the Ironshaper: Soft, vulnerable shells.  Brief fragile lives.  You cannot escape the curse of flesh!

Brann: This is a wee bit trickier than before… Oh, bloody—incomin’!

What in the name o’ Madoran did THAT do?  Oh!  What: I just about got it…

Ha, that did it!  Help’s a-comin’! Take this, ya glowin’ Iron brute!

Sjonnir the Ironshaper: Flesh is no match for iron!

Loken will not rest… until the forge is retaken!  You change… nothing!

Brann: Loken?!  That’s downright bothersome… We might’ve neutralized the iron dwarves, but I’d lay odds there’s another machine somewhere else churnin’ out a whole mess o’ these iron vrykul!

I’ll use the forge to make batches o’ earthen to stand guard… But our greatest challenge still remains: find and stop Loken!

HALLS OF LIGHTNING

Loken: I have witnessed the rise and fall of empires… the birth and extinction of entire species… Over countless milennia the foolishness of mortals has remained the only constant.  Your presence here confirms this.

My master has shown me the future, and you have no place in it.  Azeroth will be reborn in darkness.  Yogg-Saron shall be released!  The Pantheon shall fall!

What hope is there for you?  None!

You stare blindly into the abyss!

You cannot hide from fate!

Your ignorance is profound.  Can you not see where this path leads?

Come closer.  I will make it quick.

You cross the precipice of oblivion!

Your flesh cannot hold out for long.

My death … heralds the end of this world.

World of Warcraft: Wrath of the Lich King - Rise of the Lich King

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

The elder shaman Ner’zhul was once among the greatest spiritual leaders of the orcs. Deceived by the demon Kil’jaeden, he set in motion the events that led to the orcs’ corruption and the creation of the bloodthirsty Horde. Yet ultimately Ner’zhul refused to give his people fully to the demonic ranks of the Burning Legion.

The demon lord Kil’jaeden punished Ner’zhul for his defiance, destroying his aging body and torturing his spirit. The demon then offered Ner’zhul a final ultimatum: serve the Legion unconditionally or suffer eternal agony. With little other choice, Ner’zhul pledged to obey Kil’jaeden and was reborn as a terrifying and vastly powerful agent of the Legion – the Lich King.

Ner’zhul’s spirit was magically shackled to a suit of ancient armor and bound to the mighty runeblade Frostmourne. To ensure Ner’zhul’s obedience, Kil’jaeden sealed the armor and blade within a specially crafted block of ice collected from the far reaches of the Twisting Nether. This frozen crystal was then cast into the ripe and unsuspecting world of Azeroth, settling in the desolate, snowy wastes of Northrend.

Among the abilities bestowed upon the Lich King was lordship over death itself. From within his Frozen Throne, Ner’zhul summoned a number of undead to serve him and tested his army against the nerubians of Azjol-Nerub and their mighty spiderlord, Anub’arak. Although the War of the Spider raged for years, many nerubians who fell in battle quickly became bound to the Lich King’s iron will. Anub’arak himself was eventually ambushed and slain, rising again to join Ner’zhul’s ranks as a fearsome crypt lord.

The Lich King appeared to be faithfully serving his master, but he had in fact hatched a cunning and subversive plan. To that end, he created a small fissure in his prison, pushed Frostmourne through it, and directed his minions to carry the runeblade away from the Frozen Throne. Ner’zhul intended to use the sword as bait for a mighty champion: a loyal subject who would free him and serve as a vessel for his restless spirit. While Frostmourne was positioned to serve its future purpose, the Lich King dutifully proceeded with his demon master’s true agenda…

Since arriving on Azeroth, the Lich King had been formulating an insidious plague of undeath, a terrifying disease meant to annihilate humanity and create an army faithful to the Burning Legion. To expedite the spread of this contagion, the Lich King recruited a powerful ally in the ambitious mage Kel’Thuzad, a senior member of Dalaran’s ruling council.

Under the Lich King’s watchful gaze, Kel’Thuzad created the Cult of the Damned, a group of humans to whom he promised social equality and eternal life on Azeroth. The cultists spread the plague throughout Lordaeron’s northern villages, amassing a host of mindless undead. Kel’Thuzad looked upon the growing army and named it the Scourge, for at the Lich King’s whim it would surely scour humanity from the face of the world.

The archmage Antonidas suspected that the undead plague was magical in origin, and so he sent the sorceress Jaina Proudmoore to the northlands to investigate. With her went Prince Arthas Menethil, only son of King Terenas. Jaina and Arthas tracked down and killed the Lich King’s servant, Kel’Thuzad, but the necromancer’s death failed to halt the rise of the Scourge. As the battle against the undead wore on, the prince’s faith and patience began to wane.

Joined by the legendary paladin Uther the Lightbringer, Arthas and Jaina nevertheless arrived at the gates of Stratholme too late to stop the distribution of plague-ridden grain. Arthas realized that the innocent villagers would inevitably join the growing ranks of undead. He ordered Uther to purge the town and slaughter the civilians before they could become minions of the Scourge. When Uther refused, Arthas accused the veteran knight of treason and disbanded the Order of the Silver Hand. Uther and most of his remaining cavalry left the village in disgust, and Jaina, horrified by Arthas’ decision, abandoned the prince as well.

Despite the loss of his supporting forces, Arthas carried out his plan, putting the city’s innocents to the blade and burning every remaining structure to the ground. Something in Arthas snapped that day, and as he walked away from Stratholme, he left much of his humanity in the flaming ruins.

The prince then dedicated himself to stopping the Scourge at all costs. In time he traced the source of the plague to Northrend. With a heavy heart and steadfast determination, the prince set out for the snowy roof of the world. In Northrend Arthas was surprised to find an old friend, the dwarf Muradin Bronzebeard. Muradin had been searching for a blade renowned to have legendary powers: the blade called Frostmourne. Arthas resolved to seek out the enchanted blade and wield it against the Scourge. However, at Uther’s urging, King Terenas soon recalled Arthas and his troops. Before the expedition could set sail for home, Arthas secretly hired indigenous mercenaries to burn the ships. Leading his troops to the ships, Arthas feigned surprise and ordered his bitterly disappointed soldiers to hunt down and kill the mercenaries.

Arthas then scoured the desolate wastes for what he believed was the key to his people’s salvation. In time Muradin and Arthas discovered Frostmourne and read the foreboding inscription on its pedestal. The inscription warned that Frostmourne’s wielder would indeed gain power eternal, but at a cost: “Just as the blade rends flesh, so must power scar the spirit.” Despite the warning and Muradin’s protests, Arthas swore that he would pay any price to possess the blade.

At the prince’s reckless urging, Frostmourne freed itself from the ice in which it was encased, in the process taking Muradin’s life. Arthas seized the blade, which destroyed what little remained of his humanity. The prince could not have guessed that the Lich King was the blade’s true master, nor could he have known that in addition to Kil’jaeden’s enchantments, Frostmourne possessed an ability that had been bestowed by Ner’zhul: the ability to steal the souls of the living.

With Frostmourne in hand and a growing darkness in his heart, Arthas wandered into the frozen wastes to answer the call of his new master…

All of Lordaeron rejoiced at Prince Arthas’ triumphant return from Northrend, but their elation was not to last. Not long after Arthas knelt before King Terenas, the former paladin thrust Frostmourne into his father’s heart. At the Lich King’s command, the fallen prince went on to murder his mentor, Uther the Lightbringer, and claim Kel’Thuzad’s remains. When Arthas had finished, Capital City, formerly one of humanity’s crown jewels, had been reduced to a silent wasteland of death and despair.

The death knight Arthas then marched his ever-growing army of the undead into the forests of Quel’Thalas, slaughtering the elves in his path as he smashed through the gates of Silvermoon. Arthas laid claim to the legendary Sunwell, using its powers to raise Kel’Thuzad as a lich and leaving the high elven lands utterly devastated in his wake.

Kel’Thuzad in turn opened a gateway to usher in Archimonde, a powerful demon lord of the Burning Legion. Upon his arrival Archimonde declared that the Lich King’s usefulness had reached an end. While Archimonde pursued the Legion’s goals, Arthas traveled to the continent of Kalimdor. There he met and advised Illidan Stormrage, a powerful demon hunter whose interests aligned with those of the Lich King.

The Third War ended with Archimonde’s demise, and Legion forces on Azeroth were scattered in the wake of his death. Arthas returned to Lordaeron, where he was assailed by painful visions that he learned were a sign of the Lich King’s weakening power. The death knight journeyed back to Northrend and was confronted by an army of elves: survivors of the Scourge invasion of Quel’Thalas. The elves had joined forces with Illidan Stormrage in order to march on the Frozen Throne. The crypt lord Anub’arak arrived and guided Arthas into a series of ancient tunnels that allowed the pair to reach the Lich King quickly.

Arthas emerged from the subterranean caverns to face one final challenger barring his path: Illidan Stormrage, who had become a demon. Illidan engaged the death knight in single combat, Frostmourne clashing against Illidan’s Twin Blades of Azzinoth. Ultimately the demon was left bloodied in the snow as Arthas advanced, undeterred by the voices of the past echoing in his head, warning him against the action he was about to take.

Some say that Arthas was still in control of his own actions when he ascended the steps of the Frozen Throne; others claim that he had been the Lich King’s creature ever since taking up Frostmourne. Whatever the case, a single voice stood out in the death knight’s mind as he reached the runic armor encased in ice. “Return the blade,” commanded the Lich King. “Complete the circle. Release me from this prison!” With a roar, Arthas brought Frostmourne down, shattering the Frozen Throne. He then donned Ner’zhul’s helm, sealing his union with the Lich King.

The Lich King waits now, scheming to lure adventurers down the same dark path that Arthas tread. Frostmourne hungers for the souls of both the brave and the foolish, and somewhere Ner’zhul’s voice still echoes within the helm of the Lich King.

“Now, we are one.”

World of Warcraft: Wrath of the Lich King - FAQ

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King

FEATURES

What are the features of the new expansion?

Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.

In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes—as well as a new profession, inscription—for players to try out. The expansion will include some additional character-customization options for players as well. We’ll be going into more detail on all of these features in the months ahead.

How will the death knight class fit into the game?

The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games—most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner’zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We’re currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we’ll be revealing more information about this new class as we get further along in development.

Will the death knight have any abilities from previously released Warcraft games?

The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven’t made any final determinations on specific abilities.

What role will the death knight play in groups and raids?

In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.

What races will be allowed to play death knights?

We haven’t yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.

Will there be additional hero classes in the future?

Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.

What is the story background of the expansion?

Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner’zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend’s howling winds and fields of jagged ice, and ultimately face the Lich King himself.

Will players actually get to encounter Arthas himself?

Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content—which will culminate in a showdown with the dread Lich King himself.

Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?

As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it’s still too early to get into specifics on these.

How long will it take to advance from level 70 to level 80?
We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.

What can you reveal about Northrend?

The first area of Northrend we’re showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We’ll be showing off some of these new areas in the months ahead.

What’s the level requirement to enter Northrend?

Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.

How many new dungeons will be in the expansion?

The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.

Do you plan to continue with the 25-player model for raids?

Yes. We’ve been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.

Will the new dungeons have heroic versions?

Yes. We feel that the heroic versions of dungeons are a great way to add another level of challenge and reward for experienced players, and we intend to continue creating these variants.

In what ways will players be able to further customize their characters in the expansion?

In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we’ll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we’re not ready to go into more detail just yet.

What can you reveal about the new profession coming with the expansion?

The Inscription profession will allow players to permanently enhance their own spells and abilities and those of other players. You can think of it as enchanting for your spells and abilities. We’ll provide more specific details on the mechanics of this new profession in the months ahead.

What can players expect with regard to player-vs.-player combat in the expansion?

Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we’ll be providing some fun places to put these new tools to good use, and we’ll be revealing more information about them in the months ahead, in addition to the new battleground content being added.

Can you give a sneak peek at the new recipes and items in the expansion?

There will be hundreds of new recipes and thousands of new items available, but we’re not ready to discuss specific examples just yet.

Will there be any graphical enhancements?

Yes. We’re currently working on some technical enhancements to the game’s graphics, and we’ll be discussing these further in the months ahead.

How many zones will be in the expansion?

Northrend will be roughly equivalent to Outland in terms of size and scope.

Will there be any new cinematic scenes?

Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.

Release/Availability

Do you need to own the expansion to play with friends who have it?

There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.

Will there be an open beta test of the expansion?

We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we’ve gotten further along in the development process.

When will the expansion be released? How much will it cost?

We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to http://www.WorldofWarcraft.com for more information.

Will there be a collector’s edition?

We have not yet made any determination about whether there will be a collector’s edition of Wrath of the Lich King. We’ll be announcing details such as this closer to release.

Will a Mac version be available simultaneously with the PC version?

Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.

What are the system requirements?

We’ll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.

Will the expansion be released globally at the same time?

We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there’s always the possibility that unforeseen circumstances could delay the launch in any given region. We’ll share the launch timing with players in each region as soon as the plans have been finalized.

What is the ESRB rating for the expansion?

The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received—“Teen.”

World of Warcraft: Wrath of the Lich King - Features

Written by Medievaldragon on . Posted in WoW: Wrath of the Lich King

Title: World of Warcraft: Wrath of the Lich King

Developer: Blizzard Entertainment, Inc.

Genre: Massively Multiplayer Online Role-Playing Game

Platforms: PC, Mac

GAME OVERVIEW

The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. With the armies of the undead and the necromantic power of the plague threatening to sweep across the land, only the mightiest heroes can oppose the Lich King’s will and end his reign of terror for all time.

Blizzard Entertainment’s latest expansion to World of Warcraft – Wrath of the Lich King – adds a host of epic content to the existing game world. Players will achieve soaring levels of power, explore a vast new continent, and battle other high-level heroes to determine the fate of Azeroth.

FEATURES

  • Master the necromantic powers of the Death Knight – World of Warcraft’s first Hero class.

  • Quest to level 80, gaining potent new abilities and talents along the way.

  • Learn the craft of spell augmentation with the new Inscription profession.

  • Brave the harsh new continent of Northrend, the icy domain of the Lich King.

  • Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path.

  • Transform your hero’s look with new character-customization options, including new hairstyles and dances.

  • Explore perilous new dungeons filled with some of the deadliest creatures – and greatest treasures – on Azeroth.

  • And much, much more…

 

 

World of Warcraft: Wrath of the Lich King - Story Arcs

Written by Medievaldragon on . Posted in BlizzPlanet Articles, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

The following are Story Arcs from quest series found throughout Northrend in World of Warcraft: Wrath of the Lich King. We hope it is quietly informative to you.

Diary of High General Abbendis (Scarlet Onslaught)

Unlocking Northrend Flying Mount (Quest Tour)

Avatar of Freya (Daughter of the titans)

Battle for Undercity (Alliance)

Battle for Undercity (Horde)

Saurfang and Garrosh in Warsong Hold (Borean Tundra)

Brann Bronzebeard and Loken (Ulduar)

Arthas: Matthias Lehner, The Heart of the Lich King

World of Warcraft: Wrath of the Lich King - Avatar of Freya the Lifewarden

Written by Medievaldragon on . Posted in Titans Lore, World of Warcraft Classic, WoW: Wrath of the Lich King, Wrath of the Lich King Story Arcs

Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.

After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast.  You won’t miss Freya. She is at least 30 yards tall.

Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands.  By the might of my creators, I will crush every last one of their decrepit bones under my heel.”

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FORCE OF NATURE

Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.

I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.

I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead.  What do you say you go look for her and lend a hand?

(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.

Avatar of Freya: You are not of this land.  But you also are not with the Scourge. What should I make of you?

AN ISSUE OF TRUST

This should never have happened.  The forces of undeath storm the very cradle of life!

If you’re not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.

(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).

Avatar of Freya: Very well, (race).  I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.

RETURNED SEVENFOLD

The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.

The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of the death upon him.  Show the Scourge that the power of life prevails above all.

(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).

Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.

I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>

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THE FALLEN PILLAR

The titans shaped entire life forms here, fostering their unfettered growth.

The five crystal pillars that surround the basin emanate pure lifeforce.  The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.

Go to the Lifeblood Pillar and see if you can find out what happened.  No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders.  You’ll find what remains of the pillar directly south of here.

(Travel to the Lifeblood Pillar and look for clues to its destruction).

NOTE: You will find a Cultist corpse with a quest mark.

Grab Freya’s second quest: Salvaging Life’s Strength,  and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.

SALVAGING LIFE’S STRENGTH

The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.

The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.

Head to the sundered shard, to the southeast and seek the lifeblood elementals.

Use this gem on their remains to recover their rampant energy.  We’ll need the energy to heal the land when all this is over.

(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).

Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:

Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.

Avatar of Freya: I thank you, (name).  It is a shame that the pillar has fallen, but we must salvage what we can.

CULTIST INCURSION

It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.

You’d best warn her about the Lich King’s living agents within Sholazar Basin.

(Speak to the Avatar of Freya at the Rainspeaker Rapids).

Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.

Avatar of Freya: The living … willingly serve the Lich King?

All this time I’ve been searching for the wrong enemy, (race).  Let us make haste and uproot these cultists from these lands.

WEAPONS OF DESTRUCTION

Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.

Go to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.

(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)

Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya.  In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.

Avatar of Freya: I Thank you, (race).  You’re proving to be a worthy ally.

EXTERMINATE THE INTRUDERS

Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.

I never anticipated the Lich King would send willing living servants to do his work.

I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, (name).  Deliver my wrath to these insolent trespassers.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.

NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.

Avatar of Freya: You speak truth.  The intruders at the camp were dealt with … but I’m afraid it might have been too late.

THE LIFEWARDEN’S WRATH

We were not quick enought, (name).  The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.

We don’t have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.

We shall show this scum to not trifle with the titan’s creations.

(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).

Note: The Glimmering Pillar is only accessible with a flying mount.  It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.

(The structure above begins to hum with energy).

Avatar of Freya: Impressive.  I wasn’t expecting a mere mortal to prove as worthy an ally as you.

I fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.

FREYA’S PACT

The cultists have been taken care of, but the Scourge’s invasion has not slowed down.  The situation is becoming desperate, (name).

There exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.

(Listen to what the Avatar of Freya has to say).

YOU: I want to stop the Scourge as much as you do. How can I help?

Avatar of Freya: The titans did not create the life overnight.  The process was gradual and required a great deal of experimentation and iteration.

It is for that reason that highly protected places such as Sholazar Basin exist.

To ensure the safety of their experimentation sites, the titans created a defense mechanism.  Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.

YOU: You can trust me. I am no friend of the Lich King’s.

Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.

Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail.  Life must be protected at any cost.

There is a waygate that links this place with another very much like this one.  It is there that the weapons we seek can be found.

YOU: I will not fail.

Avatar of Freya: There is no turning back now.  If you agree to help me, you will do so without hesitation.

POWERING THE WAYGATE – THE MAKER’S PERCH

It is time then.  Let us activate the waygate.

You will find the first switch inside the Maker’s Perch in the western edge of the basin.

Beware, (name).  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).

NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.

Avatar of Freya: We’re halfway there, (name).  One more switch needs to be activated before we can retrieve the Etymidian.

POWERING THE WAYGATE – THE MAKER’S OVERLOOK

Avatar of Freya: We cannot stop now, (name).  You’ve triggered the first switch, but one remains.

The titans constructed a second vantage point where they oversaw their creations.  You’ll find it to the east, high in the mountains.

Pull the activation switch theta inside the overlook and the waygate will open.

(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)

Avatar of Freya: The waygate is active, (name).  It is time!

THE ETYMIDIAN

Avatar of Freya: It is time, (name).  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.

Let us put an end to those who would seek to bring th etaint of undeath to this pristine land.  Let us unleash the Etymidian.

(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)

NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.

(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.)

NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.

THE ACTIVATION RUNE

This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.

Perhaps you might be able to find the missing rune inside the nearby overlook.

(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.

Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn.  The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.

High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies!  You will never bring the Etymidian back to Northrend!

Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.

(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)

(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)

The Etymidian: I am needed somewhere?

BACK THROUGH THE WAYGATE

The Etymidian: You speak the truth, (race).  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.

I’ve bound my being into the rune, (race).  Deliver it to she who sent you here—for only her power can grant me passage to her lands.

(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.

Avatar of Freya: You’ve returned, (name).

You’ve done well.

Woe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.

RECLAMATION

Avatar of Freya: It is time, (name).  The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.

There is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.

(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian.  Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.

Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)

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STRATEGY

NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short.  Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder.  The Spellbar UI hides away to let the Etymidian UI show up.  You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.

These are the abilities:

Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.

Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever.  It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)

Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)

Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec.  Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)

Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec.  During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)

If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.

The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.

Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you.  He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!

Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it.  It has a small area of effect range.  If you run away in time, it won’t do you a single damage.  Run back and continue DPSing with the Colossal Strike ability which spends no mana.  When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.

The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is.  It is named Hailscorn, a blue Frost Wyrm.

This guy got some tricks up his sleeve, so read carefully.  Pull him to the wall of the mountain with your back facing the wall.  Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.

Again keep your back on the wall. Keep using the cleave ability named Colossal Strike.  Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm.  If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.

Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge.  Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.

EMOTES

Urgreth of the Thousand Tombs: Crush anything that stands in your path!  For the Lich King!
Nothing can stop the Scourge! Nothing!
Onward, you maggots!  This land is the Lich King’s now!

RECLAMATION

Avatar of Freya: I am grateful for your help, (name).  It is my duty to watch over these lands and all life that dwells on them.

Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.

Your actions will not be forgotten.

Get your blue loot.

If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!

Watch the video below.

VIDEO – PART ONE

VIDEO – PART TWO

VIDEO PART 3 – RECLAMATION