World of Warcraft - The Missing Diplomat - Patch 2.3

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

A DISTURBING DEVELOPMENT

Lieutenant Aden: Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore’s walls.

Wreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.

Quest Objectives

Report to Captain Wymor at Sentry Point.


(At Sentry Point Tower)

(The Captain makes no effort to hide that he’s assessing your abilities.)

Captain Wymor: So you’ve heard about the recent shipwreck off the coast?  Good, I could use some help confirming my suspicions about the survivors.  Welcome aboard.


DEFIAS IN DUSTWALLOW?

My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren’t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!

The Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they’ve no interest in?

Their leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.

Quest Objectives

Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.


ITEM: DEFIAS ORDERS

Garn,

I needn’t remind you of the importance of your mission—protect your precious cargo at any cost.  As I have promised, success and discretion will be richly rewarded.

Keep the tongue-wagging of your “associates” to a minimum.  Heed the crew and all will be well.  I shall await word of your success.


Captain Wymor: Were you able to track down their leader?

(Captain Wymor accepts the orders from you and reads over them.)

What in the world could ‘precious cargo’ refer to?  The Defias have done some small time smuggling back in lands of Stormwind, but this seems out of their league.  The language of these orders suggests a wealthy or noble patron.


RENN McGILL

From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.

Captain McGill: SI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.

If we’re to beat the Defias to this cargo, we’ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.

Quest Objectives

Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.


Renn McGill (SI:7 Salvage Diver): Thank the Light the Defias don’t know the first thing about diving!

Well met, (class).  What brings you out here?

(You hand Renn McGill the Defias Orders letter)

(Renn looks over the orders.)

Renn McGill: So there was valuable cargo on board!  We have to locate it before the Defias recover it.  These guys are no divers, but we’re going to need some of their gear if you’re to help me find the cargo.


SECONDHAND DIVING GEAR

There’s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around.  With the help of some of their gear, we can get you suited up and ready to join the hunt, but you’ll have to do some creative “borrowing” first.

Search this island for a crate of diving gear and something to repair it with.  When you’ve got them, bring them to me and I’ll have your gear ready in no time!

Quest Objectives

Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.

Note: Both items may be found in the island McGill is.  The Damaged Diving Gear is a crate on a wagon. The Tool Kit is next to the wagon.


Renn McGill: Let’s see what you managed to “borrow” from the Defias.

Wow, this is in worse shape than I’d thought, and these tools …

Well, I said I’d get this back into working condition for you, so I’d better get to work.


RECOVER THE CARGO!

Renn McGill: Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway.  I wouldn’t count on it holding out for a long time, though.

The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.

Quest Objectives

Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.


Renn McGill: Did your search of the wreckage reveal anything about the Defias cargo?

(Renn rifles through the contents of the strongboxes you recovered.)

Good work.  Now let’s see if our ‘precious cargo’ is in here … Hmm … old coins … ugly jewelry … More ugly jewelry … letters home … I’m beginning to give up hope!

Hey … what’s this?  A pair of manacles and not just any.  These are enchanted.  This cargo, it wasn’t a thing … it was a person!


JAINA MUST KNOW!

Renn McGill: You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there’s no telling who it might be or if the person is still alive!

One thing is for certain, . The Defias wouldn’t go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You’ll find her at the top of the mage tower at Theramore’s center.

Quest Objectives

Speak with Lady Jaina Proudmoore in Theramore.


Lady Jaina Proudmoore: Hendel is in our custody now, thanks to you.

Although the questioning goes slowly, I assure you, he will tell us everything he knows.

For now, please be patient.  I will contact you immediately if we have need of your assistance.

Until then, please, enjoy Theramore and I invite you to stay for as long as you like within our city’s walls as a friend of the Alliance.

You and Renn have done excellent work in bringing this information to light and reporting it immediately.  There’s no denying the Defias have hatched some sinister plan to strike at Stormwind and its allies.  There’s a level of complexity here that’s beyond anything they’ve ever attempted, which means they must have a wealthy sympathizer somewhere.


SURVEY ALCAZ ISLAND

Lady Jaina Proudmoore: It looks like Renn’s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.

Theramore’s defenses can’t weather such a hit, so I’ve arranged with Cassa Crimsonwing, the apprentice to Theramore’s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.

Alcaz Island holds the key to the Defias’ plans for their prisoner and perhaps the prisoner’s identity itself.

Quest Objectives

Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.

Note: Go to the Gryphon Flightmaster in Theramore. Next to him, is Cassa Crimsonwing.

Cassa Crimsonwing: Well met, (class).  I’m learning the art of gryphon handling from Baldruc over there.  One day, I hope to run my own stable of gryphons.

You: Lady Jaina told me to speak to you about using a gryphon to survey Alcaz Island.

Note: When flying over Alcaz Island, you see black dragonflight, Naga, Hydras, and Humans.


(Lady Jaina listens intently as you report the results of your aerial survey.)

A rune circle, dragonkin?  The Defias certainly have hedge mages among their ranks, but no one powerful enough to make use of such a thing!

And why would the black dragonkin be interested in an island full of naga?  There are many unanswered questions, but one thing is for certain: the Defias have a powerful ally in upper echelons of the Alliance.


WARN BOLVAR!

Lady Jaina Proudmoore: Although we don’t have all the answers we might like, it’s imperative that you bring our findings to Highlord Bolvar Fordragon right away!

He needs to know that the Defias have a powerful patron in Stormwind and that they’re involved in the disappearance of King Varian!

I can use my magic to expedite your trip to Stormwind. Just speak to me when you’re prepared to go.

Quest Objectives

Speak to Highlord Bolvar Fordragon in Stormwind Keep.


Note: Click Jaina to open dialogue.  She will give an option to teleport you to Stormwind Castle.

(Highlord Bolvar listens while you deliver Jaina’s message.)

Highlord Bolvar Fordragon: Are you certain?  This is a very serious charge …

Lady Jaina would not send a messenger with such haste if she did not believe her information reliable.  With their newfound patronage and apparent role in the king’s disappearance, I see no choice but to plan a renewed offensive against the Defias.  Convey my thanks to Lady Jaina and let her know that we will pursue the Defias and their backers until ouor liege is safely returned!

Lady Katrana Prestor: Don’t be such a fool, Bolvar!  The Defias are little more than a band of thugs.  We should be busy combatting Stormwind’s real enemies instead of chasing baseless speculation!


RETURN TO JAINA

Highlord Bolvar Fordragon: Do not let Lady Prestor’s protestations distract you.  That she is blind to this problem does not surprise me, but that is a separate matter.

As I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such a haste.  Let her know that no good citizen of Stormwind will rest until our king walks among us again.

Go to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there.  He will speed your return to Theramore.

Quest Objectives

Speak to Lady Jaina Proudmoore in Theramore.


Lady Jaina Proudmoore: That is excellent news!  I was worried the highlord might question the veracity of our information, but I see now my concern was misplaced.

You are to be well rewarded for your efforts on behalf of Theramore and the Alliance.

Wow: Burning Crusade - The Secret Compromised - Akama’s Plan

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

Seer Olum is a Ashtongue Deathsworn Draenei spying on the Naga on behalf of Akama.  He was discovered and tortured, awaiting delivery to Illidan.  You may find Seer Olum in a cage by the Fathom-Lord Karathresh in Serpentshrine Caverns.

Seer Olum: I am free!  But the secret … is now in peril.  Akama must be warned!


THE SECRET COMPROMISED

Seer Olum: Thanks again.  I recognize your name.  Akama has entrusted you with his plans and so I will trust you as well.

The naga discovered I was working against Illidan and tried to get me to speak by torturing me.  I did not tell them a thing – Akama himself taught me to master pain through meditation.

Illidan asked the naga to bring me to him.  He would have seen right through my flesh and into my soul’s deepest secrets.

Akama must be warned.  Our plans are in jeopardy!

Quest Objectives

Travel to the Warden’s Cage in Shadowmoon Valley and speak to Akama.


In the darkest hallways of the Warden’s Cave …

Akama: I thank you.  Olum is one of my dearest friends and most trusted followers.  His contributions have been of vital importance to our plans.

Akama says: Olum … old friend.  It is good to see that you are safe.

Seer Olum: Illidan is looking for me.  I am not safe here … none of us are.

Akama: Illidan will become suspicious … that much is of certain.  We will deal with it as we always do.

Seer Olum: Illidan will find me and when he does … he will pry the Ashtongue secret from me – such is the power of the Betrayer!  No … there is only one way.  My usefulnes to the cause has come to an end.  I must venture into the spirit world!

Akama: You cannot … be serious, Olum.  Your sacrifice has already been too great.

Seer Olum: My decision is final.  I will not be dissuated.  I have devoted my life to our plan.  To jeopardize it now would betray all who have died for the cause long before me.

Akama: It appears your mind is set then.  We will guide you to the spirit world with as much kindness as we can.

Seer Olum: I thank you, Akama.  You honor me by allowing me this moment, surrounded by my brothers.  Farewell, friend.  Guide our people well.

Akama: Farewell, dear friend.  We shall meet you in the next world when our duties in this one are fulfilled.

(Akama summons communication with Illidan)

Akama: Master!  We’ve found the traitor who escaped Vashj!  His body lies in front of me … lifeless!

Illidan:  You disappoint me, Akama.  I wanted to question the treacherous worm myself!  I’m beginning to question your allegiance, Broken.

Akama: But, sire!  You have misjudged my actions … I do have knowledge of someone close to you who plans to betray you. It is that dog, Kael’thas!  He has allied with Kil’jaeden and intends to replace you as Lord of Outland!

Illidan: I do not sense lies in your voice, Akama.  That Kael’thas would betray me does not come as a big surprise.  I’m not as oblivious as some would think.  That one of your own was involved with him puts your loyalties into question.

Send your Ashtongue into Tempest Keep and slay his most prized possession, the phoenix known as Al’ar.  I must know that you’re not on his side.  Do not think of betraying me, Broken.  We both know who owns your soul!

Akama: It will be done, my lord!


RUSE OF THE ASHTONGUE

Olum’s sacrifice was trememndous.  I would never have asked him to give up his life myself.  But it is done.

If we’re to lure Illidan back into a false sense of security, we need to do his bidding – at least for now.

I command a vast army of Ashtongue, but – aside from the Deathsworn – none can be trusted.

You are to perform the deed that Illidan demands.  Take this cowl; it is magical in nature.  You will appear to be one of my men to any who see you slaying Kael’s phoenix, Al’ar.

Quest Objectives

Travel into the Tempest Keep and slay Al’ar while wearing the Ashtongue Cowl.  return to Akama in Shadowmoon Valley once you’ve completed this task.


 

Warcraft Manga: The Sunwell Trilogy and the Sunwell Plateau Dungeon

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

The Sunwell Plateau is an island that will be implemented in a content patch across the sea, north of Silvermoon City.  The Sunwell Plateau is where the High Elves created the Sunwell using one of the vials of eternity from the original Well of Eternity.

The Sunwell Plateau will have a 5-players dungeon and a 25-players dungeon.  The final boss in the 25-players dungeon will be Kil’jaeden, of the Burning Legion. Sunwell Plateau will be the last major content patch before the launch of Wrath of the Lich King expansion pack.

Now, why Sunwell Plateau? Blizzard seems to be moving strings months in advance.  A story needs to be told.  Back on 2004, Richard A. Knaak wrote Warcraft Manga: The Sunwell Trilogy for Tokyopop.  Tokyopop had asked Blizzard Entertainment if they could license the franchise to create a Manga based on the Warcraft universe.

Back then, Chris Metzen gave Tokyopop one condition … Richard A. Knaak had to be the writer for the manga.  This gave Chris Metzen the opportunity to tell a story that would be the domino effect for plans of World of Warcraft first expansion: Burning Crusade.  The first book of Warcraft Manga: The Sunwell Trilogy went on sale by March 2005.

Long before the Burning Crusade was announced, and of course, before the first playable race was announced. See how the Creative Director at Blizzard works storylines in advance.  This Manga introduced the story of the Blood Elves post-Warcraft III: Frozen Throne.  And the Burning Crusade was announced at Blizzcon 2005 (July).  Blizzard revealed the Blood Elves as the new playable race, but not revealing the Draenei until May 2006.

Below is a spoiler / recap of the events within Warcraft Manga: The Sunwell Trilogy and the Burning Crusade MMO expansion that leads to the events of the Sunwell Plateau dungeon.

SPOILERS

The Warcraft Manga: The Sunwell Trilogy tells the story of a blue dragon named Kalecgos who was sent by Malygos to the Plaguelands in search of a mysterious magic source.  Dar’Khan—who appears in early quests of the Blood Elves starting location – was the high elf traitor who led King Arthas to the Sunwell—back in Warcraft III: Reign of Chaos (RTS).  Dar’Khan revealed to Arthas how to open the enchanted gate of Silvermoon with the three-pieces key.  Dar’Khan was sent by King Arthas to absorb the Sunwell into himself. Before he was able to absorb the Sunwell, a well-known character from previous novels, using the name Borel, transformed the Sunwell’s essence and spirited it away from Dar’Khan’s reach.

Dar’Khan sought the Sunwell’s essence for a few years and finally tracked it to a house near the plaguelands.  Sending off Mercenaries to stop any dragon that could be lured to his treasure, Kalec fell prey to a net.  The magestic blue dragon fell from the sky.  Anveena, a female human, found Kalec and brought him to her home.

This caused her parents to be killed when Dar’Khan and the Scourge raided her home, while Kalec and Anveena were walking around the wilds.  When they returned they found the house in ruins, and underneath the rubbish of the house, hatched an egg.  Kalec identified the newborn creature as the magic source which Malygos sent him for.

Kalec found it odd that her parents had come from Quel’Thalas, since very few Humans were given that privilege. Seeking a friend of her parents, named Borel, Anveena and Kalec set toward Tarren Mill to find out more of her mysterious past.  In Tarren Mill they met Jorad Mace, an agent of Borel.  A Paladin who once served Prince Arthas and King Terenas in Lordaeron city.  He still has nightmares of dreadful whispers from Arthas the Lich King, calling out to him to serve him as a Death Knight; and of his failure to protect Lordaeron.

Dar’Khan and his Scourge are drawn to Tarren Mill and he reveals that the winged creature held by Anveena was the treasure he sought … the essence of the Sunwell.

A battle begins, and it was won thanks to the intervention of Tyrygosa (Tyri)—a female blue dragon who shapeshifts into a female high elf.  Jorad Mace told them he last knew of Borel to be in Aerie Peak. Together all travel to Aerie Peak the next day.  After a lot of events, Dar’Khan captures Anveena and takes her back to Quel’Thalas.  Kalec, Jorad Mace and Tyri fly toward Quel’Thalas to rescue her.

                                                                           

There we are introduced to two new characters: Lor’Themar and Halduron – for first time, before the Burning Crusade expansion announcement.  They are MMO NPCs at the throne room in Silvermoon City.  They fought the Undead Scourge that came with Dar’Khan.

In the meantime, Kalec, Jorad Mace and Tyri are in trouble as Dar’Khan summons a mighty felbeast to drain Tyri’s magic.  No other than Lady Sylvanas – leader of the Forsaken – appears to the rescue.  Sylvanas came to Quel’Thalas somehow knowing Dar’Khan was in the area.  She has a deep hatred for the high elf that betrayed her people … and caused her current transformation into a undead banshee. She wants the pleasure of killing the traitor.

To make the story short, Dar’Khan is defeated before he finishes a ritual with Anveena.  Turns out that Anveena is the real essence of the Sunwell.  Borel was the key.  You will have to read Warcraft Manga: The Suwnell Trilogy to find out who Borel is, and how Anveena turned out to be the Sunwell, instead of the winged creature.  Borel is already a known figure from previous Warcraft novels.  He is simply using a different name.

Anveena and Kalec headed toward the Sunwell Plateau, where she keeps a magical illusion to cloak Silvermoon City and the Sunwell Plateau from the Undead Scourge and the Lich King.  Basically, the Undead sees Silvermoon City as a ruin, when in reality it is been rebuilt in all its glory.  And the Sunwell Plateau, which was destroyed when the Sunwell imploded and is seen by the Undead Scourge as a ruined desolate place, is now a verdant forest behind the magical facade.  To others it is still a ruin.  An illusion.

Moving forward, the Blood Elves (Horde) keep Anveena a secret.  Lady Sylvanas also recognized Anveena as the Sunwell and kept her word she wouldn’t reveal the truth.  This is how the Forsaken and the Blood Elves started a secret alliance; and shortly after – in early quests of the MMO – Sylvanas sends a letter to Thrall to convince him to accept the Blood Elves into the Horde.  The death of Dar’Khan in Ghostlands (during the MMO quests) serves as a deed to accept them into the Horde.

Why the Sunwell Plateau dungeon now?  The Blood Elves sought to reach Outland to rendezvous with Prince Kael’Thas.  As Blood Elves reached Hellfire Peninsula, and Terokkar Forest the Blood Elves (Horde) find the Scryers (Blood Elves who served Prince Kael’Thas in Outland, and defected).  These Scryers were granted sanctuary in Shattrath City by the Naaru.  The Scryers reveal to the Blood Elves (Horde) what Prince Kael’Thas has done. You discover Kael’s Blood Elves had killed off Cenarion Druids in Terokkar Forest, and the Kirin’ Var Human mages in Netherstorm with a mana-bomb produced by Manaforges; and attack anyone within range. Even another Blood Elf. Not the welcome they expected.

In Netherstorm, the Blood Elves (followers of Kael’Thas) are discovered to work with the Burning Legion and Satyrs; and are syphoning nether magic from the land and from the Twisting Nether.  The Naaru estimate all of Outland will be in jeopardy if the manaforges in Netherstorm continue to drain the land and the nether.  The final showdown with Kael’thas, Lady Vashj and Illidan settles it.  This is not the paradise the Blood Elves were promised by Kael’thas.  Their lord and compatriots have become corrupted, and consort with the demons who caused the destruction of Quel’Thalas.

The only means of magic for the Blood Elves of the Horde is back home … at the Sunwell Plateau.  Where Anveena and Kalec reside.  Rumors say the Green and Red dragonflights seek to reenergize the Sunwell and the land of Quel’Thalas. (as told by Prospector Brann Bronzebeard in Warcraft RPG: Lands of Conflict—page 114).

The arrival of Kil’jaeden will seal the fate of the Sunwell and the Blood Elves’s destiny. Metzen has a story that needs to be told to wrap up the events revealed in the Warcraft Manga: The Sunwell Trilogy.

Something big will happen at the Sunwell Plateau, that will lead adventurers to head toward Northrend to fight the Lich King, and Malygos – Dragon Aspect of Magic.

The story Metzen wants told is still to come in 2008, through the sequel to the manga, based on the Burning Crusade MMO.  In this new Manga from Tokyopop and Richard A. Knaak, Jorad Mace and Tyri come to Outland.

The plot of the Manga is unknown, but both characters have come to life in the MMORPG as NPCs.  Tyri gives you a quest to kill an Ethereal from the Consortium, and thereafter asks you to kill the mentor of the Netherwing dragonflight in Netherstorm.  With the dragon killed, Tyri serves as new mentor to these young Netherwing Drakes and brings them to Azeroth to meet Malygos at the Nexus (his Lair in Coldarra, Northrend).  You can read up the transcript of the Burning Crusade quests given by Tyri.  The second Warcraft Manga based in the Burning Crusade MMO will probably tell the second story Metzen wishes fans to learn which will connect to what happens at the Sunwell Plateau and the transition to the Wrath of the Lich King expansion pack that leads players to Northrend.

According to Chris Metzen, at Blizzcon 2007, Malygos has been infused with the Netherwing dragonflight DNA.  Malygos had gone insane 10,000 years ago when Deathwing killed the blue dragonflight.  This caused Malygos to brew into a depression and into insanity, living a lonely life secluded in his lair: the Nexus.

All these 10,000 years, Malygos has neglected his duties as Dragon Aspect of Magic.  A duty granted to him by the Titans (Read More). Now with renewed sanity, from the Netherwing dragonflight, Malygos has recovered and starts detecting all magic activity around Azeroth.  He plans to get back as Dragon Aspect of Magic … and that means Malygos will execute every mage that poses a threat to Azeroth.

It was 10,000 years ago when the pitiful night elves: Azshara and her highborne, tampered with the arcane magic of the Well of Eternity.  That caused the Burning Legion to come like a locust swarm into Azeroth. (Read Warcraft: War of the Ancients Trilogy)

These is not good news to the Kirin Tor and the mages of Dalaran and the Alliance.  Nor to Thrall and the Horde.  Heroes and adventurers are allowed to join the Kirin Tor in Dalaran city … floating above Northrend, to engage the blue dragonflight and to climb the Icecrown to destroy the Lich King and his Undead Scourge once and for all.

The Nexus Lair is located in Coldarra—southwestern corner of Northrend.  By the Borean Tundra. It will be a level 70-75 dungeon.  The Malygos boss event is a 25-players dungeon.

See ya at World of Warcraft: Wrath of the Lich King … the second expansion pack.

Update9-09-07: I got word from our Wow Lore forum members that King Kael’Thas Sunstrider talks to us loud in Shattrath City via hologram projection post-battle after turning in a quest.  Seems Kael doesn’t die in the Tempest Keep: Eye dungeon.

Interpretation and speculation abound is that Kael’Thas escapes back to Azeroth and attempts to summon Kil’jaeden into the Sunwell Plateau.  This is still to be confirmed as the dungeon hasn’t been released yet.  If this rumor is true, Kael’Thas could be the very reason that triggers Malygos to start a war against any arcane magic mage that poses a threat to Azeroth.

This page will be updated when the last content patch of Burning Crusade is released.

 


Warcraft Manga: The Sunwell Trilogy, book one: Dragon Hunt


Warcraft Manga: The Sunwell Trilogy, book two: Shadows of Ice

Warcraft Manga: The Sunwell Trilogy, book three: Ghostlands

World of Warcraft: Burning Crusade - Skyguard Outpost - Bomb Them!

Written by Medievaldragon on . Posted in Burning Crusade Dailies, WoW: Burning Crusade

The Quest Bomb them! is one of the most fun among the ten daily quests.  You can bomb the Burning Legion’s Fel Cannon ammo piles using your own flying mount..  You get an item in the shape of a smily round-bomb.  Drag the item icon into your spellbar so that you may begin the quest with as much visual range as possible keeping your bag invetory closed.  Click the icon on the spellbar to bomb.

Here is the fun part.  As you get near the Burning Legion’s Forge Camp: Wrath, you are greeted by many Legion Flak Cannons aiming and shooting fel cannonballs at you to take you down from the sky.  You should make evasive-action movements to dodge the fireballs.  The target of your own bombs are not the fel cannons themselves.  You gotta look for the Fel Ammo piles which are nicely distinguihed by redish-glowing Hunter marks.

It is recommended to fly low.  If you go too high and a fireball hits you, you get auto-dismounted from your wyvern/gryphon/nether drake and you fall to the ground.  Depending how high you are it could be a lethal fall or a minimal one.  Make sure to bring healing pots or bandages with you if you aren’t a healing class.  Once you fall, the fel fire sticks on you for at least 6-8 seconds causing 383 damage per second.  If more than a Fireball hits you, the debuff stacks.

Another thing to note is to not fly too close to the inner areas surrounded by cannons.  Stay in the outer perimeter.  There are two Wrath Corruptors (warlocks) who cast shadowbolts at you – causing 583-624 damage each.

Depending where you land when you get shot down by Legion Flak Cannons, there are other mobs you should either fight or run from.  Wrath Hounds (think Magmadar in Molten Core),  Wrath Speakers (six-armed demoness), Furnace Guards (Fel Guards).  Destroy 15 Legion Ammo piles and return to Sky Sergeant Vanderlip.  You can do this quest again in 24 hours.






World of Warcraft: Burning Crusade - Ogri’la - Wrangle the Aether Rays

Written by Medievaldragon on . Posted in Burning Crusade Dailies, WoW: Burning Crusade

Skyguard Khatie is located at the Skyguard Outpost, northwest of Ogri’la.  By the Vortex Pinnacle – western Blade’s Edge Mountain.  Only players with a flying mount may reach this place.  You have to wrangle Aether Rays – a bigger version of the Nether Rays.  You can find them around Ogri’la.  Once they reach 20% health you can click the Wrangling Rope item in your bag to tame them.  Make sure to pull them on a safe spot.  There are Shard-Hard Boars lvl 71 (fel pigs) and Apexis Flayers lvl 72 (rockflayers) all over the place. Wrangle five Aether Rays and return to Skyguard Khatie for your 11g 99S reward.  Return to her in 24 hours to repeat the quest. Watch our video at the bottom of this page.







World of Warcraft: Burning Crusade - Deathwing - Dead or Alive?

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

Deathwing’s whereabouts after the Second War are unknown. His offsprings: Onyxia and Blackwing took care of alienating the Human nations and do not know where their father is.

Onyxia posed as Lady Katrana Prestor manipulating Stormwind. All those low-level quests slowly reveal that Stormwind has declined military support to Westfall, Duskwood and Lakeshire, leaving them to fend for themselves desperately.

Blackwing on the other hand brewing the chromatic dragonflight.

But where is Deathwing? Is he alive? Is he dead?

Deathing has been thought dead twice before the events of Day of the Dragon, according to Krasus.

Krasus trying to convince the Kirin Tor Council that Deathwing was back:

Krasus: “I believe Deathwing is on the move again”.

This startled the rest, the elder woman included. Night suddenly changed into days, but the wizards ignored what, for them, was a common thing in this chamber.

“Deathwing is dead!” the third declared. “He plunged into the sea months ago after this very council and a gathering of our strongest struck the mortal blow! No dragon, even him, could withstand such might!”

Krasus: “And where was the corpse? Deathwing was like no other dragon. Even before the goblins sealed the adamantium plates to his scaly hide, he offered a threat with the potential to dwarf that of the Horde …”—Warcraft: Day of the Dragon – page 3.

Deathing has been thought dead twice before the events of Day of the Dragon, according to Krasus.

Krasus convincing Malygos that Deathwing was not dead, asking Malygos assistance to rescue Alexstrasza:

Krasus: Lord Prestor. This man, this mortal, would be the new king of Alterac, Malygos. Do yo not find anything familar about him? You, especially?”

The icy creature moved closer, peering at the rotating image of the false noble. Malygos inspected Prestor carefully, cautiously … and with growing horror.

Malygos: This is no man! You know very well! It is Deathwing!”

Krasus: “Deathwing, yes. Deathwing, who has been twice thought dead.—Warcraft: Day of the Dragon – Page 151.

But … is Deathwing dead after the Dragon Aspects chased him at the end of Day of the Dragon? No. Deathwing escaped. Deathwing is alive, as read in the last page of the novel.

No one had sighted Deathwing, since the black beast’s desperate escape. With the others constantly on watch for him now, it seemed unlikely that he would cause much terror for some time to come. If ever. Yet, because of him, the others had taken a renewed interest in life and the future.”

The above-quote is from the last page of Warcraft: Day of the Dragon. Which means Deathwing escaped from the Dragon Aspects, possibly with some of the red dragon eggs.

There are four possible places Deathwing might be hiding at:

1. Gilneas

2. Mount Kajaro (Isle of Kezan – Undermine)

3. Outland

4. Grim Batol

GILNEAS

After the Alliance was formed to combat the Horde menace, Lord Genn Greymane refused to join the Alliance. However, Lord Genn Greymane joined the Alliance during the Second War, out of necessity, when Orgrim Doomhammer’s Blackrock Clan seized Zul’Dare Isle (property of Gilneas) and adjacent locations. Greymane sought protection by the Alliance. Yet did not support the Alliance with military presence during the Second War.

It was Lord Genn Greymane who presented Lord Prestor of Alterac to the Alliance. This noble man wearing black armor was “supposedly” one of the refugees from Alterac and rightful heir to the Alterac throne after Lord Perenolde was deposed for treason.

Unbeknown to most, but Krasus, this charming man Lord Prestor wasn’t other but Deathwing, thought dead after Kul’Tiras took him down. Deathwing had charmed the leaders of the Alliance nations magically offering political deals to gain the throne of Alterac kingdom. With a finger snap King Terenas would be frozen still standing in place while talking to Prestor. Pawns they were.

Since it was Genn Greymane who introduced Prestor to the Alliance, it is not hard to guess that Deathwing had manipulated him first. Mysteriously, Genn Greymane abandoned the Alliance at the end of the Second War. He was against paying tax to maintain the Orc internment camps: Durnholde, Dalaran internment camp, Hammerfall, and other four.

From Warcraft RPG: Lands of Conflict—page 96

Last Known Speech
from Genn Greymane,
Recorded by Mystrum Runedance

“Damn the orcs, damn the Alliance, and damn
you! The last thing Gilneas needs is sponges from other nations drawing from our resources, Dalaran wizards meddling with our affairs, and someone else

Lantresor of the Blade -half-orc - Leader of the Boulderfist

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

To access this chain quest you must complete all quests from Jorin Deadeye at Garadar.  Jorin is son of Kilrogg – Warchief of the Bleeding Hollow.  He will eventually send you to Lantresor of the Blade. He reveals to be a half-breed: orc and draenei lineage.

Lantresor is leader of the Boulderfist Ogres in Nagrand and used to serve under Blackhand and Orgrim Doomhammer as a veteran Blademaster of the Burning Blade.  He presummably fled to Draenor during the Second War when Blackrock Spire fell to Turalyon and the Alliance forces.

Lantresor: Who so boldly stands before Lantresor of the Blade? Do you not know death by sight?

You: I have killed many of your ogres, Lantresor. I have no fear.

Lantresor: Then you are a fool. Do you not know what I am?

You: Should I know? You look like an orc to me.

Lantresor: An orc ..

(Lantresor scoffs.)

I am a blademaster of half-orc descent.

You: And the other half?

Lantresor: Draenei … And because of this, I am neither. Not orc, not draenei. My own kind are a rare breed. Most having been killed decades ago … I live because of my strength of will.

You: I have heard of your kind, but I never thought to see the day when I would meet a half-breed.

Lantresor: Bite your tongue. I have seen things in my lifetime that you have only heard about it in legends. I have killed man, woman and child without remorse. Under the banner of two Warchiefs of the Horde I have served … And now, I rule Boulderfist.

You: My apologies. I did not mean to offend. I am here on behalf of my people.

Lantresor: And what do your people want of Lantresor?

You: My people ask that you pull back your Boulderfist ogres and cease all attacks on our territories. In return, we will also pull back our forces.

Lantresor: (Lantresor laughs heartily)

Do you know where you are, fool? This is ogre land. Before orc, before draenei, there was ogre. Yet, you wish to start a war that you will inevitably lose? Boulderfist does not destroy you. Warmaul will …

But I think your leaders already know this …

You: We will fight you until the end, then, Lantresor. We will not stand idly by as you pillage our towns and kill our people.

Lantresor: (Lantresor glares at you as if he were looking through you.)

Perhaps there is another way … I will agree to your leader’s demands, only if you do exactly as I ask.

With your assistance, we may be able to help each other out greatly.

You: What do I need to do?

DIPLOMATIC MEASURES

Lantresor: So what is your decision? Will it be war or will you lend your assistance?

You will stage a series of events that will lead the Kil’sorrow orcs of Kil’sorrow Fortress to believe that the Warmaul ogres have attacked their base and then another series of events to make the Warmaul ogres believe the Kil’sorrow orcs are attacking their base.

Do this and you solve both of our problems.

The Boulderfist will have their territory back and your people will be free from attack from Boulderfist, Warmaul and Shadow Council.

ARMAMENTS FOR DECEPTION

Lantresor: You will need to steal Kil’sorrow armaments from Kil’sorrow Fortress if my plan is to work.

Search the fortress for crates of Kil’sorrow armaments. Bring whatever you can find to me.

Kil’sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins.

QUEST OBJECTIVES

Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 20 Kil’sorrow Armaments.

Rewards:
3g50s

Lantresor: We will ignite a hatred heretofore unseen between the two clans!

Excellent!  Our next target will be the Laughing Skull Ruins.

RUTHLESS CUNNING

(Lantresor hands you a pack full of banners.)

Lantresor: These are Warmaul ogre banners that I recently acquired.

I want you to travel to Kil’sorrow Fortress, directly south of here, and kill as many of the Kil’sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil’sorrow soldier. Return to me when you have completed this task and the other that this plan requires.

QUEST OBJECTIVES

Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Warmaul Ogre Banners through the bodies of Kil’sorrow members at Kil’sorrow Fortress.

(Lantresor’s eyes open in bewilderment.)

Lantresor: Is it done?

Can you imagine their puzzlement over what is happening?  This will be glorious.

RETURNING THE FAVOR

Lantresor: Now you must plant the seed of war in the fat, useless heads of the Warmaul.  To the northwest, near the mountains, you will find the Laughing Skull Ruins.

(Lantresor points into the crate of armaments you brought him.)

Do you recognize those banners?  They are Kil’sorrow banners.  I want you to take a stack of Kil’sorrow banners and plant them on the corpses of Warmaul ogres.  Remember, northwest is where you will find the ogres.

QUEST OBJECTIVES

Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Kil’sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins.

Return any unused Kil’sorrow Banners.

Rewards:
You will receive 7g

Lantresor: Can you predict what will happen next?

The plan is perfect.  I am already seeing the fruits of your labor.

BODY OF EVIDENCE

Lantresor: Your rampage through Kil’sorrow Fortress has provided us with a special opportunity.  We have enough bodies to make it appear as if a great battle has taken place.

Travel to the Laughing Skull Ruins and find the Laughing Skull Courtyard.  There should be a blazing pyre in the courtyard.  Make sure the area is secure and then use this blanket to send up smoke signals.  When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil’sorrow soldiers.

That should be the final straw!

QUEST OBJECTIVES

Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres.

Rewards
You will receive: 7g

Boulderfist Saboteur# 1: I killeded anoder Warmaul ogre!  I am Shadow Council! Come get me!

Boulderfist Saboteur# 2: Shut up, stupid!  Why you yell?

Boulderfist Saboteur# 1: Me wanted to make it belive … Me wanted to make it real.  Dey tink for shure it Shadow Council now!

Boulderfist Saboteur# 2: You so smart.  Let’s do dis now before more come.

Boulderfist Saboteur# 1: Your dead orc sound ok.  Mine better.

Boulderfist Saboteur# 2: Last mont, me won da dead orc sound campi … champichi … me won da dead orc sound contest.

Boulderfist Saboteur#  1: You make dat sound pretty good.  Sound like da orc dieded.

Boulderfist Saboteur# 2: My dead orc sound is da best!

Boulderfist Saboteur# 1: Dat’s all of dem!  Dese Warmaul be so mad!  Hooray!

Lantresor: Do you now understand why you could never win a war against me?

I must admit.  I have not felt this alive in decades.  You have performed well.

MESSAGE TO GARADAR

(Lantresor points to an unmarked crate.)

Lantresor: Take it.  It is my offering to your people.  You have single-handedly saved my clan from extermination.

You may tell your leader that I Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.

(Lantresor bows.)

QUEST OBJECTIVES

Take the Burning Blade Peace Offering to Garrosh at Garadar.

You will receive:

Burning Blade Cultist Band
Lantresor’s Warblade
Burning Blade Devotee’s Cinch

You will also receive:
10g50s

(Garrosh seems unmoved by the offering.)

(Garrosh kicks the crate aside.)

Garrosh: You waste your time.  Take whatever you desire from the crate.  I nor Garadar have any need for these useless trinkets.

World of Warcraft: Burning Crusade - Lower City Reputation Rewards

Written by Medievaldragon on . Posted in Quartermaster Rewards, WoW: Burning Crusade

The Lower City faction is composed of multi-race citizens that fled to Shattrath City to seek sanctuary from the onslaught of the Burning Legion and the forces of Illidan.  The Lower City faction has Human war veterans and haggards, Broken Ones, Arakkoa exiles, renegade orcs, ogres and other races.

Their precarious situation and some lack of action from the Sha’tar and the Aldor have led the Lower City to take action on their own.  Lower City is sending spies to the Shadow Council and plan to attack them.  You gain reputation by killing Shadow Council members in Kil’Sorrow Fortress (Nagrand), Deathforge (Shadowmoon Valley), and Shadow Labyrinth—the southern dungeon-wing of Auchindoun in the Bone Wastes (South of Terokkar Forest).

The 16 rewards offered by the Lower City Quartermaster Nakodu appeal to the following tradeskills:  Jewelcrafting, Alchemy, and Tailoring.

Classes: Priests, Warriors, Paladins, Shamans.  Druids get a ring with Feral combat skill rating by 20, which isn’t useful for rogues, but could optionally get it for its + 20 dagger skill rating if the overall stats are an upgrade.  Priests get a nice trinket: Lower City Prayerbook.  All classes could use the Glyph of Shadow Warding for Heroic-mode dungeons such as Shadow Labyrinth, Shattered Halls and Arcatraz.

Just remember that to enter Kael’Thas 25-man raid-dungeon and Caverns of Time: Mount Hyjal, you need the Auchenai Key available at revered with the Lower City to complete the quest from A’dal, which requires you to kill Murmur in Shadow Labyrinth (Heroic-mode).


World of Warcraft: Burning Crusade - Keepers of Time Reputation Rewards

Written by Medievaldragon on . Posted in Quartermaster Rewards, WoW: Burning Crusade

The Keepers of Time are a faction of the Bronze Dragonflight – loyal to the Dragon Aspect of Time, Nozdormu the Timeless One.  The Keepers of Time Quartermaster Alurmi can be found at the Caverns of Time, near the reagent vendor.  To gain reputation with the Keepers of Time you may go to Caverns of Time: Durnholde (lvl 66) and Caverns of Time: Dark Portal (lvl 68-70).  Caverns of Time is located in Tanaris (Kalimdor).

The Keepers of Time Quartermaster offers 15 items ranging honored, revered and exalted.  The items appeal to the following tradeskill/professions: Jewelcrafters, Enchanters, Alchemists and Leatherworkers.

Some socketed-gear may appeal to the following Classes: Paladins, Mages handling swords, Rogues, and Priests.

Glyph of Frost Warding adds resistence to a head slot which may be used by any character class.  The Glyph of Defense is a most to any Warrior.  The Timelapse Shard trinket looks good for priests and mages to reduce threat. However, any class will really love the +25 stamina on the trinket, so go for it.

World of Warcraft: Burning Crusade - Consortium Reputation Rewards

Written by Medievaldragon on . Posted in Quartermaster Rewards, WoW: Burning Crusade

The Consortium Quartermaster Karaaz can be found in Netherstorm at Stormspire, near the elevator.  To gain reputation with the Consortium you must complete quests in Terokkar Forest by the northern dungeon wing of Auchindoun.  Other quests can be found in Nagrand at Aeris Landing, Shattrath City, and Netherstorm at Area 52, Eco-dome Midrealm, Echo-dome Sutheron, Protectorate Watch Post and Echo-dome Fairfield.  A great way to increase reputation with the Consortium is to play many runs killing mobs in Auchindoun: Mana Tombs dungeon-wing located at the Bone Wastes in Terokkar Forest.

You should worry to increase reputation with the Consortium if you are a Jewelcrafter, Enchanter, Tailor or Leatherworker. There is only one enchant formula at friendly, and a tailor recipe at honored.  The gear appeals mostly to rogues, hunters and cloth-casters.

World of Warcraft: Burning Crusade - Cenarion Expedition Reputation Rewards

Written by Medievaldragon on . Posted in Quartermaster Rewards, WoW: Burning Crusade

There are 34 rewards ranging Honored, Revered and Exalted. You gain reputation with the Cenarion Expedition by completing quests in Cenarion Post (Hellfire Peninsula), Cenarion Refuge (Zangarmarsh), and Ruuan Weald (Blade’s Edge Mountains). Additionally, killing mobs and bosses in Coilfang Reservoir dungeon wings: Slave Pens, Underbog, Steamvaults, and Lady Vashj’s Serpentshrine Caverns.

There are two repetitive quests to increase reputation with the Cenarion Expedition:  The first quest only available until up to Honored 12000/12000 – Plants of Zangarmarsh, given by NPC: Lauranna Thar’well – where you have to bring to her 10 Unidentified Plants – which drop from all mobs through Zangarmarsh, or a random drop from herbing plants or herbing Fungal Giants (found at the Dead Mire and the Spawning Glen) in Zangarmarsh.

The second repetitive quest, requires gathering Coilfang Armaments which drop randomly from naga in the dungeon wing: The Steamvaults (lvl 68-70).  The quest is titled:  Preparing for War, by NPC: Ysiel Windsinger.

World of Warcraft: Burning Crusade - Aldor Quartermaster Vendor

Written by Medievaldragon on . Posted in Quartermaster Rewards, WoW: Burning Crusade

The Aldor Reputation Quartermaster may be found at the Aldor Bank in the northern side of the Terrace of Light in Shattrath City.  Quartermaster Endarin sells tradeskill-profession recipes and armor for honored, revered and exalted players.  To gain Aldor reputation you should complete quests given by NPCs at the Aldor Rise on the northwestern side of Shattrath City. You may take the elevator to reach it.

There is a repeatable quest that increases Aldor reputation by turning-in Marks of Kil’jaeden up to 6000 Friendly.  Then Marks of Sargeras starting Honored.  The quest giver is Adyen the Lightwarden at the center of the Aldor Rise in Shattrath City.

Demons and Shadow Council also have a chance to drop Fel Armament.  Keep them.  Go to Ishanah (High Priestess of the Aldor) at the building in the center of Aldor Rise.  She takes the Fel Armament and turns it into Holy Dust which is used instead of gold to buy inscriptions.  The turn in of Fel Armament gives Aldor reputation. Shadow Labyrinth mobs drop it often.

Note: You get these marks from demons and Shadow Council anywhere in Outland, including dungeons such as Shadow Labyrinth. Demon locations: Legion Hold, Illidari Point and Warden’s Cage in Shadowmoon Valley; Forge Camp: Fear, Forge Camp: Hate and Twilight Ridge in western Nagrand; Forge Camp: Terror, Forge Camp: Wrath, Felstorm Point, Death’s Door, and Forge Camp: Anger in Blade’s Edge Mountains; and Forge Base: Oblivion, Forge Base: Gehenna in Netherstorm. You can find Aldor quests at the Inn of Area 52 (Netherstorm).

World of Warcraft: Burning Crusade - Nazgrel welcomes you to Thrallmar

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

Nazgrel: So you’ve recently arrived from Azeroth, eh?  You’d best steel yourself – there are perils in this land unlike anything the Horde has faced before.  I am Nazgrel – right hand to our mighty warchief, Thrall.  He honored me with the task of safeguarding this brave expedition and – by all the spirits – I shall!

> Tell me more of our mission here, Nazgrel.

Nazgrel: Once our warchief heard that the Dark Portal had been reopened, he immediately gathered his advisors to plan this daring expedition.  Though a few of his councilors have their doubts, Thrall holds out the hope that we might discover new insights into the history of our people.  He believes that somewhere amidst the wreckage of this world, the true tale of the orcish people lies hidden.

I must admit that in my darkest moments .. I fear that that tale should remain untold.

> (Keep Listening)

Nazgrel: The Horde has risked much to venture into Outland – resources, manpower – even the tactical defense of our land is at stake.  Despite all else, Thrall believes in the promise of this ravaged land.  There is a strange light in his eyes these days – as if he senses some stirring revelation the rest of us do not.

Still, he is my warchief and my blood-brother.  I would follow him through the gates of the abyss itself.

World of Warcraft: Burning Crusade - Caverns of Time: Black Morass - Dark Portal

Written by Medievaldragon on . Posted in WoW: Burning Crusade

The first thing you would notice is that the region is named Black Morass. Swamps of Sorrow and Blasted Lands were one region, until the magics unleashed by the Dark Portal turned the surrounding swamp terrain into red clay. Black Morass is the original name shown in early Azeroth Maps. It is also known as Swamps of Sorrow back in Warcraft: Orcs and Humans.

If you wish to initiate yourself into Warcraft lore, you should read Warcraft: The Last Guardian – which covers the events of Warcraft 1: Orcs and Humans.  The book tells the story of Medivh, and the opening of the Dark Portal that gave entry to the orcs into Azeroth. Khadgar—in Shattrath City—was Medivh’s apprentice by the way.

To enter Caverns of Time: Dark Portal dungeon you must have completed Caverns of Time: Durnholde (Old Hillsbrad). This is a 5-players dungeon. The dungeon is open for level 66 players. However, I recommend your team to be between level 68-70.  The last boss is level 72. After completing the first dungeon of Old Hillsbrad, talk to Andormu – outside, near the clockwork of Caverns of Time. He will provide a new quest, asking you to talk to Sa’at – an agent of the Scales of the Sand faction (Bronze Dragonflight). You can find Sa’at at the entrance of the Dark Portal dungeon after you zone-in.

This is the quest offered to complete the Dark Portal Dungeon:

THE BLACK MORASS

Sa’at: The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending.

You must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa’at.

QUEST OBJECTIVES

Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa’at.



First, you must clear your way to the southern area of Black Morass.  Once you see Medivh on the horizon, warn your team members not acquainted with the event to not approach Medivh.  Kill all the stealthed leopards, crocs and spiders in a semi-circle around Medivh’s surroundings.  You will know why.

You don’t need to clear the whole dungeon, only your way toward the south and the semi-circle around Medivh.  Once you are satisfied there aren’t any trash mobs in the nearby area, walk in to Medivh.

The event will start when Medivh begins to talk.  This is a time-scripted event.  The dungeon’s goal consists in killing the Rift Lords and Time Keepers to seal the Time rifts.  There are eighteen portals to be opened during the scripted event.  One at a time will open if you are fast enough.

The time rifts open in one out of three random locations.  Left, center or right.  Sometimes the next rift will open at the same spot.  So be sure to look back to double check.  As soon as you see a yellow rift open, your tank needs to rush in and grab aggro.  Time is of the essence.  Don’t waste time.  Engage the Rift Lord or Time Keeper that keeps the rift opened.  Dragonkin and whelps will start pouring in through the rift.  Mage and Rogues do a good duo to take care of any mobs coming through the rift. The Tank, healer and another teammate should take care of killing the Rift Lord / Time Keeper.  When the mage and rogue are done, they should assist the Tank.

This is a DPS race.  The event is timed. If you do not get rid of the rift in an allocated time, you will get two rifts opened.  And that is not a good thing.  You should give up and restart the event if you see two rifts opened due to lack of DPS.  You do not need to abandon the dungeon to reset nor need to kill all the animals again.  Let Medivh die, and he will be respawned within 5 minutes.

The female dragonkin can be somewhat nasty.  They do firewave AOE, frost bolts to a single target, and sheep polymorph among other abilities.  The huge winged Rift Lords do a lot of damage.  Priests must cast a shield on the Tank as soon as the mortal strike debuff icon shows up, then toss a renew, and a big heal.  The Rift Lords do Nature AOE damage with their warstomp.  However, they are easier than the female caster.

Out of the eighteen rifts to shut down, three will spawn bosses.  You get a boss at rift 6, 12 and 18.  Onscreen – at the top-center – you will see a counter such as Time Rifts Opened: 0/18.  The first boss is Chrono Lord Deja – a biped-humanoid with dragonlike features.  He does mortal strike, and warstomp.  Those are the two abilities that you need to care the most.  Prayer of Healing is useful here.  However, rangers should help by bandaging themselves at max range and try to avoid the AOE (Area of Effect).

The second boss at rift# 12 is Temporus – an Infinite drake.  He is the most hated of the three bosses.  Temporus inflicts a debuff that can be compared with Kurinaxx’s in Ahn’Qiraj (20) dungeon.  Temporus stacks this debuff up to 8 times and further on the tank.  This is overkill, and healers will be strained and drained of mana in no time to keep the tank alive.  The simple way to handle this is to kite Temporus.  The tank will have to watch his own debuff.  Once it hits 4 stacks, the tank needs to run around while throwing a few hit and run attacks.  Enough to keep aggro while the rangers take care of DPS (Damage per second).

The last boss, at rift# 18, is an Infinite dragon named Aeonus – and he hits pretty hard.  The dangerous part is his Time Stun.  Everyone is immobilized and unable to cast during 5-8 seconds.  Healers need to keep throwing renew, regrowth or rejuvenation on the tank before the Time stun afflicts everyone.  When the stun is over, make sure to spam the shield button on the tank, and recover by throwing a mending and big heal.  Once the last boss dies, the rifts will stop opening and Medivh will say his final words.  The Orcs will enter through the Dark Portal and retreat to deliver the news to Gul’dan.  You should go back to Sa’at, who will send you to talk with Andormu outside of the dungeon.  You will now be able to talk to Soridormi who has a new quest for you titled The Vials of Eternity.

Below is the dialogue on general chat where Medivh, the Rift Lords, Time Keepers, and the three bosses talk.  Read the transcript and don’t miss the video footage:

Medivh: The time has come! Gul’dan, order your warlocks to double their efforts! Moments from now the gateway will open and your Horde will be released upon this ripe, unsuspecting world!

Rift Lord: History is about to be rewritten! You will never defeat us all! No! The rift …

Rift Lord: Let the siege begin! You will accomplish nothing!

Chrono Lord Deja: Why do you aid the Magus? Just think of how many lives could be saved if the portal is never opened, if the resulting wars could be erased …

If you will not cease this foolish quest, then you will die! Time … is on our side.

Time Keeper: Carry on! Victory at all costs!

Medivh: The shield is nearly gone! All that I have worked for is in danger!

Time Keeper: There is no time to waste!

Temporus: Your days are done.

Medivh: Champions! My shield grows weak! My powers must be concentrated on the portal! I do not have time to hold the shield!

Temporus: You should have left when you had the chance.

Why do you persist? Surely you can see the futility of it all. It is not too late! You may still leave with your lives …

So be it … you have been warned.

My death means … little.

Aeonus: The time has come to shatter this clockwork universe forever! Let us no longer be slaves of the hourglass! I warn you: those who do not embrace the greater path shall become victims of its passing! We will triumph. It is only a matter … of time.

DEFEAT DIALOGUE:

Medivh: No! Damn this feeble, mortal coil! (Medivh dies.)

VICTORY DIALOGUE:

Medivh: I am grateful for your aid, champions. Now, Gul’dan’s Horde will sweep across this world like a locust swarm, and all my designs, all my carefully-laid plans will at last fall into piece.

Orcs of the Horde! This portal is the gateway to your new destiny! Azeroth lies before you, ripe for the taking!

(Row upon row of Orcs enter Azeroth through the Dark Portal)

Shadow Council Enforcer: Gul’dan speaks the truth! We should return at once to tell our brothers of the news! Retreat back through the portal!


VIDEO

World of Warcraft: Burning Crusade - Alliance Expedition Force in Outland

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

The Heroes of the Alliance Expedition force escaped through one of the rifts of Ner’zhul to safety, before Draenor was torn apart by the catastrophic energies unleashed by the rifts. According to Khadgar, they met the Naaru 5 months ago and convinced them to come to Outland in an attempt to clash with the Burning Legion in their own staging grounds. The rifts of Ner’zhul were used by the Burning Legion to invade other worlds. Below you can read the epitaphs found at the Valley of Heroes, entrance of Stormwind City. Screenshots and Outland locations where to find the heroes are provided below.

ARCHMAGE KHADGAR OF THE KIRIN TOR

Former apprentice of Medivh.
Supreme Commander of the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed Deceased.

Never did one so selflessly delve into the dark heart of magic and warfare. We wish you well bold wanderer. Wherever you are.

- Antonidas – Archmage of Dalaran

NOTE: Khadgar may be found alive at the Terrace of Light in Shattrath City – western edge of Terokkar Forest (Outland).

Read his tale about what happened last twenty years. And why they have come to Outland recently.


KURDRAN WILDHAMMER

Renowned Dragon Fighter
Gryphon Master of the Aerie Peak

Commander of the Gryphon Rider Division attached to the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed deceased.

We will hear Sky-Ree’s calls upon the winds. We will hear your hammer thunder across the mountaintops. Ride hard into the hereafter, brother. The Halls of our ancestors await you!

High Thane Falstad Wildhammer

Flashback: Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth. However, Kurdran and Sky’ree were captured by the Horde and held prisoner at Deathwing Lair Island where Kurdran would be given in sacrifice to Deathwing. Khadgar and Alleria rescued Kurdran from that fate.

NOTE: Kurdran Wildhammer can be found alive at the Wildhammer Stronghold, in the southern edge of Shadowmoon Valley (Outland).


GENERAL TURALYON

Former Lieutenant to Lord Anduin Lothar.
Knight of the Silver Hand.

High General of the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed Deceased.

Esarus thar no Darador – By Blood and Honor we serve.

You were the right hand of justice and virtue, old friend. Your name will be honored in our halls always.

- Lord Uther the Lightbringer – Knight of the Silver Hand.

NOTE: Turalyon married Alleria the Ranger and procreated a son named Arator the Redeemed. Turalyon is presumed missing. Rumor is he will be in the prison beneath Black Temple. Warcraft RPG: Shadow and Light mentions heroes held prisoner there. Time will tell.


RANGER CAPTAIN ALLERIA WINDRUNNER

Renowned Troll Hunter of Quel’Thalas.
Lead Scout and Intelligence Agent for the Alliance Expedition that marched into the orc homeworld of Draenor.

Presumed deceased.

Your heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin.

- Sylvanas Windrunner – Ranger General of Quel’Thalas

NOTE: Alleria is sister of Sylvanas and Vereesa Windrunner. Vereesa is wife of Rhonin – both characters in Warcraft: Day of the Dragon and War of the Ancients Trilogy books. Alleria married Turalyon and had a son named Arator the Redeemed. Alleria is presumed missing alongside with Turalyon. Rumor is that they might be held prisoner at a prison in Black Temple.  Her forces can be found at the Allerian Stronghold – southeastern edge of Terokkar Forest. East of the Bone Wastes.


DANATH TROLLBANE

Militia Commander of Stromgarde.
Tactical Advisor to General Turalyon.

Force Commander of the Alliance Expedition that marched into the orc homeworld of Draenor. Presumed deceased.

We honor your memory, nephew, and your sacrifice. Since the founding of our glorious empire, the path to valor has always been drenched with the blood of heroes.

- Thoras Trollbane, Lord of Stromgarde.

NOTE: Danath is alive in Honor Hold, at the second floor of the Barracks. Honor Hold may be found in Hellfire Peninsula (Outland).


SKY’REE

Gryphon companion of Kurdran Wildhammer.
His loyal gryphon accompanied Kurdran in battle along with the Alliance Expedition to the orc homeworld of Draenor.

Kurdran and Sky’ree found Auchindoun – stronghold of the Bleeding Hollow Clan during a recoinaissance. Thanks to this report, Turalyon and Danath were able to raid Auchindoun to halt a possible attack on Azeroth.

However, they were captured and held prisoner by the Horde and offered as sacrifice to Deathwing the black dragon aspect. Khadgar and Alleria rescued Kurdran and Sky’ree.

NOTE: Sky’ree can be found alive at Wildhammer Stronghold in Shadowmoon Valley (Outland).

World of Warcraft: Burning Crusade - The Naaru and Durotan’s Mother

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

Medievaldragon: This is a lengthy collection of quests that unfold an epic-storyline … the mysterious revelation concerning the Naaru … and the origin of Light and Shadow – the inevitable cycle of the Naaru from void to light. The storyline … specially D’ore the naaru – repeats the same words of Commander Mograine in Caverns of Time: Old Hillsbrad at the moment of planning Ashbringer … there can be no light without the void.  (Read the Origin of Ashbringer to connect both stories).  The origin of the Burning Legion’s Voidwalkers is revealed. Oshu’gun the diamond mountain in Nagrand is revealed to be the crash landing site of the Draenei on planet Draenor. Below, You will as well read the revelation of Greatmother Geyah … mother of Durotan. And the visit of Thrall to Outland to seek out his greatmother. Watch the video at the end.  Enjoy!

A VISIT WITH THE GREATMOTHER

Garrosh (Son of Hellscream): The Greatmother has asked that I seek you out and deliver a message.  She wishes to speak with you at once.

My will has been sapped but make no mistake.  If you anger the Greatmother, I will come down upon you with all the force that I can muster.  She is in the main hall.

QUEST OBJECTIVES

Speak to Greatmother Geyah and listen to what she has to tell you.

> Hello, Greatmother.  Garrosh told me that you wanted to speak with me.

Greatmother Geyah: Hello, dear.  I am Geyah, matron of the Mag’har.

(Greathmother Geyah coughs)

If you are here, it would be safe to assume that the portal has opened.  Most of the orcs here were too young or too sick to remember the Dark Portal.

(Greatmother Geyah points to the orcs around her.)

Many of them were orphans or would soon become orphans.  Aye, Blackhand would have it no other way.  Keep the sick from the healthy.  Only the strong would survive … Or so they say.

> You raised all of the orcs here, Greatmother?

Greatmother Geyah: They have grown up here. We kept them safe from harm.  We did the best that we could in nursing them back to health.  Many perished but many, many more grew strong.  Like Garrosh …

(Greathmother Geyah sighs.)

He has lost his heart, you know.  He tells me that I am his balance.  That without me, the blood lust that consumed his father and ultimately cursed our people would take him over.

> Do you believe that?

(Greatmother Geyah laughs weakly)

Greatmother Geyah: Of course not, dear.  But it’s not me that has to believe.

Garrosh can lead the Mag’har.  He is strong and wise.  All of the spirits approve of him.  He just needs to believe in himself.  He fears so much … He fears so deeply that if he lets himself go, his rage will consume him and all that would be near him.

> What can be done?  I have tried many different things.  I have done my best to help the people of Nagrand.  Each time I have approached Garrosh, he has dismissed me.

Greatmother Geyah: I wish I knew, dear.  He will not listen to you nor will he listen to me.  In truth, it is why I am still here.  It is why I have not left with Mother Kashur.  He must find his heart.  Our people will not survive through the winter without leadership.

> Left?  How can you choose to leave?

(Greathmother Geyah smiles)

Greatmother Geyah: I am old.  It is my time.  When I pass, my spirit will move on to the spirit realm.  It is there that I will stand with my ancestors.  It is there that we will watch over our people.

When Garad was alive Mother Kashur’s duty was the same as my duty now.

> What is this duty?

Greatmother Geyah: The duty of a clan mother is to listen.  To listen to the wind and the water and the fire and the earth.  To gather information for her clan in the way others gather furs to stay warm.  It is the spirits that I commune with … In my dreams, Mother Kashur speaks to me like the spirits that spoke to her once … When I pass, I will speak to Draka and Celestine in this manner.

(Greatmother Geyah smiles)

Is there anything I can do for you, Greatmother?

Greatmother Geyah: We must first expand your mind so that you may commune with the ancestors.

MATERIAL COMPONENTS

Greatmother Geyah: Mother Kashur wishes to speak with you.  Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.

You must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade’s Edge mountains.  I have written down instructions on this parchment as to the cultivation of these herbs.  Return to me when you have gathered the materials.

QUEST OBJECTIVES

Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond, and 1 Dragonspine.

GREATMOTHER’S LIST OF HERBS
(Right click to Read)

The Olemba root is a fairly common root found in the Terokkar Forest.  Search near the Olemba trees that compromise the bulk of Terokkar’s forests for upturned roots.

The Marshberry only grows in Zangarmarsh.  It can only be found at the Ango’rosh Stronghold, located in the northwestern region of the marsh.  Beware the ogres that fervently guard the precious berries.

The Telaari Frond is perhaps the most easily attainable of the herbs on this list.  South of Garadar in the Talaari Basin, you will find the fronds.  They grow near the water.

The last herb on the list is unique to the Blade’s Edge mountains.  You will find Blade’s Edge north of Zangarmarsh.  Dragonspine grows upon the ends of the jagged rock formations that guard the canyons of Blade’s Edge.  You will know what I speak of when you first see Blade’s Edge.  The rock formations look like row upon row of sharp and pointed teeth.

Greatmother Geyah: You are very resourceful.  Our greatest gatherers would have taken twice as long to collect the herbs.

(Greatmother Geyah mixes the herbs into a potion and then places the tincture to your lips, forcing you to drink.)

Do not be afraid.

TO MEET MOTHER KASHUR

Do not be alarmed by what you might see once the effect has taken hold!  These spirits are all around us – always.  The potion allows your mind to be able to understand and ultimately see the spirits.  You will need to be under its influence if you are to speak with Mother Kashur.

You will find her a great ways to the southwest, at the Ancestral Grounds.

QUEST OBJECTIVE

Greatmother Geyah wants you to speak with Mother Kashur.

Mother Kashur: The potion that you drank has no real effect.  You can only see a spirit if they allow it.  The potion is merely a symbol of your belief and dedication.  It was a test and you passed …

THE AGITATED ANCESTORS

Mother Kashur: Do you see them walking around us?  The Ancestral Grounds are normally quiet and undisturbed.

As of late, the ancestral spirits have risen and are extremely agitated.  Something is causing a great disturbance to the spirits.  We must discover what that something could be, but first, we must put the immediate threat to rest.

QUEST OBJECTIVES

Mother Kashur has asked that you put to rest 15 Agitated Orc Spirits.

Mother Kashur: It’s no use.  They continue to rise.  There must be something more insiduous underway.

A VISIT WITH THE ANCESTORS

Mother Kashur: I need for you to journey to the villages of the ancestors.  Seek each one out and see if the ancestors remain.

Visit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.

Return to me once you have observed the ancestors in their homes.

NOTE: When you ride through the center of those villages you will see a small blueish naaru hologram pop up, and you will see onscreen a message confirming you were successful. The ancestors are no longer in these villages. You can see them all around Nagrand walking through the roads. All of the spirits of Nagrand are marching toward Oshu’gun. You will know why as you keep reading the quests chain.

Visit Sunspring Post: 1 / 1

Vision of the Forgotten whispers: They lack control … Oshu’gun calls to them … It is a beacon.  A remnant of a forgotten era.

Visit Laughing Skull Ruins: 1 / 1

Vision of the Forgotten whispers: Turn back, mortal … This is not your battle.

Visit Garadar: 1 / 1

Vision of the Forgotten whispers: We are infinite … eternal.

Visit Bleeding Hollow Clan Ruins: 1 / 1

Vision of the Forgotten whispers: You cannot stop them …

Mother Kashur: This is very troubling.  You say that none of the ancestors were at their villages?  That they were all moving south?

WHEN SPIRITS SPEAK

Mother Kashur: Oshu’gun – the diamond mountain – was once sacred to my people.  It was there that the clans would gather every year to celebrate the springtime festival.  It was there that our shaman communed with the honored ancestors.  It was the center of our culture – until the shadows overtook us.  When the clans became a horde, the spirits of Oshu’gun fell silent.  The ancestors turned their backs on us.

Yet something now draws them from their rest.  Venture to Oshu’gun and discover what could trouble the spirits so.

QUEST OBJECTIVES

Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had.  Find K’ure in Oshu’gun.

NOTE: The quest is rather vague, as Oshu’gun is big and there are many ethereals, voidwalkers and other mobs surrounding Oshu’gun mountain. To complete this quest you go to the north side of Oshu’gun.  There you will find a doorway that leads to the interior of the mountain to reveal it is not really a diamond mountain … but a naaru technology vessel … it is similar to Tempest Keep and its satellites such as Exodar, Botanica, Arcatraz and Mechanar.  Within you will find demons, so don’t get in unless you have a companion player or else you will be running for your life or end up dead.  There are doomguards.  When you go deep into Oshu’gun’s interior you will find the final chamber—a 6-armed demoness named Subjugator Vaz’shir is holding prisoner K’ure (a naaru entity).  4 Kil’sorrow Ritualists are channeling through Subjugator Vaz’shir who in turn channels the ritual magic toward K’ure.

WHEN SPIRITS SPEAK (Part 2)

(A gentle, melodic voice fills your mind.)

K’ure: I am K’ure of the naaru.  You stand within the heart of my ancient vessel.

Oshu’gun, as the orcs named it, is the ship that first brought the draenei to this world.  Though we fell from the heavens and crashed here many hundreds of years ago, my weakened energies have remained trapped within this wreckage.  Regrettably, I am the source of the orc spirits’ pain.

A SECRET REVEALED

K’ure: As my energies bled away over the centuries, a void slowly grew in my place – devouring the souls of those nearby.  Helplessly, I watched as generations of orc souls were drawn into the vortex.  Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.

Now, the key to ending this cycle and freeing the orc spirits lies with another naaru – A’dal.  I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.

QUEST OBJECTIVES

Speak with A’dal in Shattrath City.

(A soothing light fills you as you approach the naaru A’dal.  Slow musical chimes echo within your mind and, though a word is not uttered, you feel an assurance of safety.  You are welcome in Shattrath City.)

A’dal: K’ure was wise to send you here.  While we cannot assist you with the suffering of the orc ancestors, there is one that can.

One that is soon to be reborn of Light …

AUCHINDOUN …

A’dal: Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm.  It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.

You must venture to the Auchenai Crypts of Auchindoun and find this tomb.  Slay the guardian of the crypt to release the captive spirit within.  The spirit holds the key …

QUEST OBJECTIVES

Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D’ore.

NOTE: After killing Exarch Maladaar, D’ore—a naaru—shows up. Talk to him.

(A cool breeze caresses your face.  Gentle, melodic humming resonates throughout the chamber.)

D’ore: The memory is vivid.  My energies were wholly drained from the crash.  I was only a dim speck of void energies when the Prophet Velen and his draenei compatriots lifted my remains and brought them here.  After much ceremony, my diminished form was laid to rest within this sarcophagus.  I have been regenerating for nearly a thousand years.  The cycle is almost complete …

WHAT THE SOUL SEES

D’ore: For several centuries, the spirits of Auchindoun coalesced into my darkened essence.  Many of the catastrophes that befell this crypt were a direct result of my weakened state.

Regrettably, there is nothing that can be done to stop this cycle.  It is a facet of the naaru condition – without the void, the Light cannot exist.

Your only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void.  Use the soul mirrors found throughout this crypt to free them…

QUEST OBJECTIVES

Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand.  Destroy 15 Darkened Spirits so that the ancestors may rest in peace.

Return to Mother Kashur at the Ancestral Grounds when this task is complete.

QUEST ITEM

Soul Mirror – Use: Exposes the reflection of an ancient orc ancestor, causing a soul spirit.  Beware the darkened spirit … ” Used by the Auchenai priesthood to commune with spirits”.

NOTE: You can use the Soul Mirror on spirits that walk through the roads of Nagrand and some are found at the villages you visited before.  The best concentration of spirits are found at the north side of Oshu’gun.  All the spirits are walking toward the doorway of Oshu’gun—drawn to the void of K’ure.

(Mother Kashur is visibly upset.)

Mother Kashur: These naaru are wise beyond all manner of life on this world.

You have completed a long and dangerous journey, risking life and limb to ensure the safety of the Mag’har and the serenity of our ancestors.  For this I am thankful beyond what words could convey.

RETURN TO THE GREATMOTHER

Mother Kashur: Return to Greatmother Geyah at Garadar with news of your victory.  This will surely lift the spirits of the Mag’har.  Perhaps even the young Hellscream will be lifted from his malaise.

QUEST OBJECTIVE

Return to Garadar and speak to Greatmother Geyah.

Greatmother Geyah: I want you to personally deliver this news to Garrosh.

THE INCONSOLABLE CHIEFTAIN

Greatmother Geyah: You have done so much for the Mag’har.  Your accomplishments are known to all including Garrosh.  Go to him now and tell him of your latest victory.  Tell him that you do what you do for him and his people.  Surely he will be lifted by your words.

QUEST OBJECTIVES

Greatmother Geyah at Garadar has asked that you speak with Garrosh.

Garrosh: Everyone is proud.  Proud that our people will live to see another winter.  But beyond that?  What is there?

Maybe you should lead this clan.  Maybe then I will be allowed to die when the Greatmother passes.  Allowed to finally erase the shame of my family name.  I long for such peace.

THERE IS NO HOPE

Garrosh: You are an honorable undead.  You have done much for the Mag’har.  No one could ever deny your service to my people.  Alas, the time of the Mag’har is at an end.  You have shown me, more than anything that I am unfit to lead these people.  My cursed blood runs too deep.  I will not … I cannot become the second Hellscream to damn my the orcs.

Please, return to the Greatmother and tell her what I have told you.  I am too ashamed to see her … to look into her eyes.

QUEST OBJECTIVES

Speak to Greatmother Geyah and tell her what Garrosh told you.

Greatmother Geyah:  What did Garrosh told you?

> Garrosh is beyond redemption, Greatmother.  I fear that in helping the Mag’har, I have convinced Garrosh that he is unfit to lead.

(Greatmother Geyah nods, accepting your answer.)

Greatmother Geyah: I can no longer fight the spirits.  My time has long since passed.  Once again, I must thank you for all that you have done.  While Garrosh may be unmovable, many of my people have been lifted by your accomplishments.  They are now willing to fight for our rights as a united clan.

> I have done all that I could, Greatmother.  I thank you for your kind words.

(Greatmother Geyah smiles at you.)

Greatmother Geyah: You remind me of my son.

He was an immovable mountain: A pillar of strength and honor.

(Geyah’s eyes well up with tears.)

He sacrificed himself so that we could survive.  So that generations of orcs after him could be born into a world without the blood curse …  Without Guldan and his dark Horde …

(Geyah stares into the distance, lost in thought.)

Oh Durotan, how I wish you could be here.  Your people so desperately need you …

> Greatmother, you are the mother of Durotan?

(Greatmother Geyah nods.)

Greatmother Geyah: Did you know my son?

> Greatmother, I never had the honor.  Durotan died long before my time, but his heroics are known to all on my world.  The orcs of Azeroth reside in a place known as Durotar, named after your son.  And … (You take a moment to breathe and think through what you are about to tell the Greatmother.)

(Greatmother Geyah’s violet eyes lock onto yours.)

Greatmother Geyah: Yes …

> It is my Warchief, Greatmother.  The leader of my people.  From my world.  He … He is the son of Durotan.  He is your grandchild.

(Tears stream down Greatmother Geyah’s face.)

Greatmother Geyah: I … I … Durotan survived to have a child?  The child of Draka told me of before they left … It was their greatest fear … To raise a child in this world.  On the other side of that gate was their only hope.  I dared not tell Durotan, but secretly, I begged the spirits to watch over them – to protect their child and to give them strength.

I … I must see my grandchild.  I must see him.  Please, I am too weak.  You must tell him.  Before I leave this world …

> I will return to Azeroth at once, Greatmother.

(Tears stream down Greatmother Geyah’s face.)

Greatmother Geyah: Seek out your Warchief.  Tell him that I await him here …

THRALL, SON OF DUROTAN

Greatmother Geyah: Return to your world.  Go to my grandchild and tell him that his blood is here – on this shattered world.

Tell him that his father’s legacy lives on.

Tell him everything …

QUEST OBJECTIVES

Venture to Orgrimmar and deliver Geyah’s message to Thrall.

NOTE: You return to Orgrimmar and go to the Grommash Hold to talk to Thrall.

(Thrall’s voice takes on the hollow essence of a storm cloud.)

Thrall: I … I have a grandmother?  She lives?

HERO OF THE MAG’HAR

Thrall: I must set things in order before I leave.  Return to the Greatmother and tell her that her grandson comes.

QUEST OBJECTIVES

Return to Greatmother Geyah at Garadar in Nagrand.

Greatmother Geyah: You are truly the hero of the Mag’har.  If not for you, we would have surely been overrun by the ogres and Broken.  We are a poor people but we do have some artifacts of power.  Please, I insist that you take from our coffer.

NOTE:  When you talk to Greatmother Geyah, you will see many of Thrall’s Kor’kron elite guards aligned in two rows of wolfriders at the entrance of Garadar.  Thrall will appear by Garrosh, and will start walking uphill toward the Main Hall.  There Thrall kneels down in front of Greatmother Geyah, and sits.  Thrall will stay there for a few hours talking to her.  The Horde gets buffed.  You will see thunderbolts spreading and jumping from player to player throughout Nagrand.

After reading the epic story shared above … you may now clean up the drool.  Thanks, Metzen / Blizzard.  FOR THE HORDE!

Can’t get enough kick for your lore craving?  Read Warcraft RPG: Shadow & Light and recent World of Warcraft RPG Books (by White Wolf Publishing licensed by Blizzard Entertainment).  And read World of Warcraft: Rise of the Horde – a book written by Christie Golden, author of Warcraft: Lord of the Clans – containing the story of the Draenei as they departed planet Argus … their arrival to the red orb known later as Draenor.  The early story of the Horde as Kil’jaeden contacts Ner’zhul, later recruits Gul’dan.  The book has Horde characters such as Durotan, Orgrim Doomhammer and others – before they arrived to Azeroth.

 

World of Warcraft: Burning Crusade - Codex of Blood

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

The musty pages of the codex seem to magically turn themselves, guiding your attention to a specific chapter past horrors no mortal eyes should ever perceive.

The book opens to a page that somehow feels ‘right’, yet so very wrong.

>  Read on, if you dare …

Long ago, in a dimension of the cosmos unfathomable to mortal minds, there was born – if such a term can be used for it – a being of such unbelievable power that its very entrance into existence shattered all reality around it.

Known only as Murmur, it was the essence of sound.  And to hear it speak was to know death eternal!

>  Read on, if you dare …

Existing only for chaos, its slightest whisper meant the destruction of whole worlds!

Yet still, there were those that would try to worship this mindless being.  There were even those more insane who dared to think to control it!

>  Read on, if you dare …

And lo, how the mighty fell trembling at its feet, fearful that it might direct its words upon them.

But still did these charlatans, these worshipping pretenders to a non-existent religion, rail against the inevitable in a vain attempt to control their ‘god’.  Uncaring, and likely not even noticing them, Murmur yawned and they knew oblivion.

Yet one somehow managed to survive, and in his insanity found a way to bring Murmur into the world.

>  Read on, if you dare …

A mortal possessed of arcane and dark knowledge that none could surpass, he devised a method to enhance his summoning through the capture and use of souls untold.

Whole civilizations were brought to extinction through his soul devices to fuel the ritual through which he and his conspirators would bring Murmur into their world.

>  Read on, if you dare …

And summon forth Murmur they did.

Powerful magics of containment and silencing were employed, held together by the constant supply of souls being fed into them.  Yet still they could not control the beast, could not bend it to their will.

These mortals began to devise different strategies, and one after the other they all failed.  And in so doing, they weakened the rituals, accidentally giving Murmur the slightest modicum of freedom.

It was all that was needed.

>  Read on, if you dare …

Only this book survived the cataclysm that destroyed their world.  Those proud and foolish men who thought to control a cosmic being of untold power.

Would you, the possessor of the codex, do the same?

Have you devised a foolproof method to summon forth Murmur, or any of the other entities cautiously whispered of in these unhallowed pages?

We shall see.

World of Warcraft: Burning Crusade - Talon King Ikiss

Written by Medievaldragon on . Posted in Burning Crusade Story Arcs, WoW: Burning Crusade

(Isfar sighs)

A couple of treehouses don’t make a home, but it was vast improvement over the Sethekk Halls.

Comfortable as it was in Shattrath.  I can’t bring myself to return to my true home in Skettis without my sister.  She’s still trapped in the Sethekk Halls, held prisoner by our older brother.

> Who is Talon King Ikiss?

Isfar: ‘Talon King’ Ikiss is one of the leaders of the Sethekk, along with my brother, Darkweaver Syth.

It was they who led the exodus of the Sethekk from Skettis to the ruins of Auchindoun.  In the beginning, Ikiss was a charismatic leader, but he has descended into madness.

Now, he openly proclaims that he is Terokk reborn!  He truly expects the arakkoa to bend knee to him as their ruler.  Can you believe his arrogance?

> Who are the Sethekk?

Isfar: The Sethekk believe themselves to be the true and most loyal followers of the master of all arakkoa.  Do not ask about the master, for his mysteries are for the feathered people alone.

The Sethekk interpreted the destruction of Auchindoun to be the arrival of our master on this planet.  They set out for the ruins, taking with them the relics of our greatest hero, Terokk.

They still seek the master in the temple’s ruins, but I came to see through their lies.  I am no longer one of them.

> Who is this Terokk you keep mentioning?

Isfar: He is the greatest hero the arakkoa have ever known.

It is said that in ancient times, he built the city of Skettis with his own claws.  He was our greatest champion and defender, but he left us when we turned away from the veneration of Rukhmar.

We came to worship a new master, one who promised us untold power and status in the cosmos.

There are some who say that Terokk and Rukhmar are one, and he withdrew his presence from us when we turned away from him.