The Great Trees of the world have been shaken to their roots; a new menace has come from the portals to the Emerald Dream. Four green dragons. once proud lieutenants of Ysera now corrupted by the Emerald Nightmare. have appeared in Azeroth to destroy the life they once dearly protected. Adventurers must ride forth and defend the land from this new threat. . .
Meanwhile in Silithus. the Cenarion Circle gathers at its Hold to research the strange goings-on both above and underneath the shifting sands. Something dangerous is stirring beyond the Scarab Wall. The Twilight’s Hammer are extremely active in the area. working to uncover some unnamed evil. Can you uncover the mysteries therein?
There is a disturbance at the Great Trees. A new threat menaces these secluded areas found in Ashenvale, Duskwood, Feralas, and Hinterlands. Four great guardians of the Green Dragonflight have arrived from the Dream, but these once-proud protectors now seek only destruction and death. Take arms with your fellows and march to these hidden groves—only you can defend Azeroth from the corruption they bring.
Ysera, Dragon Aspect of the Emerald Dream
Ysera, the great Dreaming dragon Aspect rules over the enigmatic green dragonflight. Her domain is the fantastic, mystical realm of the Emerald Dream – and it is said that from there she guides the evolutionary path of the world itself. She is the protector of nature and imagination, and it is the charge of her flight to guard all of the Great Trees across the world, which only druids use to enter the Dream itself.
In recent times, Ysera’s most trusted lieutenants have been warped by a dark new power within the Emerald Dream. Now these wayward sentinels have passed through the Great Trees into Azeroth, intending to spread madness and terror throughout the mortal kingdoms. Even the mightiest of adventurers would be well advised to give the dragons a wide berth, or suffer the consequences of their misguided wrath.
Lethon’s exposure to the aberration within the Emerald Dream not only darkened the hue of the mighty dragon’s scales, but also empowered him with the ability to extract malevolent shades from his enemies. Once joined with their master, the shades imbue the dragon with healing energies. It should come as no surprise, then, that Lethon is considered to be among the most formidable of Ysera’s wayward lieutenants.
A mysterious dark power within the Emerald Dream has transformed the once-majestic Emeriss into a rotting, diseased monstrosity. Reports from the few who have survived encounters with the dragon have told horrifying tales of putrid mushrooms erupting from the corpses of their dead companions. Emeriss is truly the most gruesome and appalling of Ysera’s estranged green dragons.
Taerar was perhaps the most affected of Ysera’s rogue lieutenants. His interaction with the dark force within the Emerald Dream shattered Taerar’s sanity as well as his corporeal form. The dragon now exists as a specter with the ability to split into multiple entities, each of which possesses destructive magical powers. Taerar is a cunning and relentless foe who is intent on turning the madness of his existence into reality for the inhabitants of Azeroth.
Once one of Ysera’s most trusted lieutenants, Ysondre has now gone rogue, sewing terror and chaos across the land of Azeroth. Her formerly beneficent healing powers have given way to dark magics, enabling her to cast smoldering lightning waves and summon the aid of fiendish druids. Ysondre and her kin also possess the ability to induce sleep, sending her unfortunate mortal foes to the realm of their most terrifying nightmares.
his sun-blasted city is home to the Sandfury trolls, known for their particular ruthlessness and dark mysticism. Troll legends tell of a powerful sword called Sul’thraze the Lasher, a weapon capable of instilling fear and weakness in even the most formidable of foes. Long ago, the weapon was split in half. However, rumors have circulated that the two halves may be found somewhere within Zul’Farrak’s walls. Reports have also suggested that a band of mercenaries fleeing Gadgetzan wandered into the city and became trapped. Their fate remains unknown. But perhaps most disturbing of all are the hushed whispers of an ancient creature sleeping within a sacred pool at the city’s heart – a mighty demigod who will wreak untold destruction upon any adventurer foolish enough to awaken him.
he Stockade are a high-security prison complex, hidden beneath the canal district of Stormwind city. Presided over by Warden Thelwater, the Stockades are home to petty crooks, political insurgents, murderers and a score of the most dangerous criminals in the land. Recently, a prisoner-led revolt has resulted in a state of pandemonium within the Stockades – where the guards have been driven out and the convicts roam free. Warden Thelwater has managed to escape the holding area and is currently enlisting brave thrill-seekers to venture into the prison and kill the uprising’s mastermind – the cunning felon, Bazil Thredd.
Ragefire Chasm consists of a network of volcanic caverns that lie below the orcs’ new capital city of Orgrimmar. Recently, rumors have spread that a cult loyal to the demonic Shadow Council has taken up residence within the Chasm’s fiery depths. This cult, known as the Burning Blade, threatens the very sovereignty of Durotar. Many believe that the orc Warchief, Thrall, is aware of the Blade’s existence and has chosen not to destroy it in the hopes that its members might lead him straight to the Shadow Council. Either way, the dark powers emanating from Ragefire Chasm could undo all that the orcs have fought to attain.
# 10 Player limit
5 Player limit
The Scholomance is housed within a series of crypts that lie beneath the ruined keep of Caer Darrow. Once owned by the noble Barov family, Caer Darrow fell to ruin following the Second War. As the wizard Kel’thuzad enlisted followers for his Cult of the Damned he would often promise immortality in exchange for serving his Lich King. The Barov family fell to Kel’thuzad’s charismatic influence and donated the keep and its crypts to the Scourge. The cultists then killed the Barovs and turned the ancient crypts into a school for necromancy known as the Scholomance. Though Kel’thuzad no longer resides in the crypts, devoted cultists and instructors still remain. The powerful lich, Ras Frostwhisper, rules over the site and guards it in the Scourge’s name – while the mortal necromancer, Darkmaster Gandling, serves as the school’s insidious headmaster.
5 Player limit
Built long ago by Queen Azshara’s followers. the ancient. magical city of Eldre’Thalas was the center for the highborne’s arcane research. Thousands of years have passed since the destruction of the Well of Eternity. and the broken city’s three wings have been overrun by ghostly Highborne. satyr and ogres. Now known as the Dire Maul. only the most daring party of adventurers can enter this dungeon and face the ancient evils within.
Built twelve thousand years ago by a covert sect of night elf sorcerers, the ancient city of Eldre’Thalas was used to protect Queen Azshara’s most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins’ three distinct districts have been overrun by all manner of creatures – especially the spectral highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.
Cautiously, I crept through the verdant growth of Feralas, edging ever-closer to the towering walls peering through the trees. I remained hidden, careful to keep the horns of my feline shape from tangling in the undergrowth. There, dusky skin stark against the lush green of the woods, stood the Gordok ogres.
I had been sent here by the Sage to discover what happened to Eldre’Thalas, the once-formidable night elven vault of arcane secrets. The forest eventually reclaims everything built within its clutches, and the crumbling, vine-draped walls were simple proof that the same was happening here.
Still, despite the green’s steady encroachment, the stonework in many places was largely untouched – evidence of the skill that went into building this place. The night elves expended a great deal of effort to preserve the knowledge within its walls, and greater energy still to keep it there. As I stalked the edge of Eldre’Thalas, watching the Gordok squatting on the ancient ruins, remembering the whispers of ghostly Highborn haunting the locked passages, and smelling the stench of demonic magic in the air, it was certain to me that bringing to light the long-lost treasures of what is now Dire Maul would no doubt be a challenge for even the most skilled of adventurers.
My scouting done, I turned away, heading back to camp to prepare my companions . . .
Built long ago by a covert sect of Queen Azshara’s followers, this ancient city was used by these arcanists to process the Queen’s most important demands in secret. Thousands of years have passed since the destruction of the Well, and Dire Maul’s three wings have been overrun by ghostly Highborn, demons, and ogres. Only the most daring party of adventurers can enter this dungeon and face the ancient evils within.
Dire Maul consists of three separate wings ranging in difficulty from level 56 to 60.
There are many ways to complete the quests located in Dire Maul, and the decisions a party makes along the way will directly influence the potential rewards.
In recent years, rumors have surfaced of an ancient arena within Dire Maul’s courtyard where unique creatures were once fought for sport.
Adventurers will find that the occupants of Dire Maul possess many rare and epic weapons, armors, and profession recipes never before seen on Azeroth.
- We are planning on implementing the following features for Dire Maul in the next patch.
Between Searing Gorge and Burning Steppes
10 Player limit
The mighty fortress carved within the fiery bowels of Blackrock Mountain was designed by the master dwarf-mason, Franclorn Forgewright. Intended to be the symbol of Dark Iron power, the fortress was held by the sinister dwarves for centuries. However, Nefarian – the cunning son of the dragon, Deathwing – had other plans for the great keep. He and his draconic minions took control of the upper Spire and made war on the dwarves’ holdings in the mountain’s volcanic depths. Realizing that the dwarves were led by the mighty fire elemental, Ragnaros – Nefarian vowed to crush his enemies and claim the whole of Blackrock mountain for himself.
5 Player limit
Once the jewel of northern Lordaeron, the city of Stratholme is where Prince Arthas turned against his mentor, Uther Lightbringer, and slaughtered hundreds of his own subjects who were believed to have contracted the dreaded plague of undeath. Arthas’ downward spiral and ultimate surrender to the Lich King soon followed. The broken city is now inhabited by the undead Scourge – led by the powerful lich, Kel’thuzad. A contingent of Scarlet Crusaders, led by Grand Crusader Dathrohan, also holds a portion of the ravaged city. The two sides are locked in constant, violent combat. Those adventurers brave (or foolish) enough to enter Stratholme will be forced to contend with both factions before long. It is said that the city is guarded by three massive watchtowers, as well as powerful necromancers, banshees and abominations. There have also been reports of a malefic Death Knight riding atop an unholy steed – dispensing indiscriminate wrath on all those who venture within the realm of the Scourge.
Between Searing Gorge and Burning Steppes
5 Player limit
Once the capital city of the Dark Iron dwarves, this volcanic labyrinth now serves as the seat of power for Ragnaros the Firelord. Ragnaros has uncovered the secret to creating life from stone and plans to build an army of unstoppable golems to aid him in conquering the whole of Blackrock Mountain. Obsessed with defeating Nefarian and his draconic minions, Ragnaros will go to any extreme to achieve final victory.
10 Player limit
Protected by the fierce Maraudine centaur, Maraudon is one of the most sacred sites within Desolace. The great temple/cavern is the burial place of Zaetar, one of two immortal sons born to the demigod, Cenarius. Legend holds that Zaetar and the earth elemental princess, Theradras, sired the misbegotten centaur race. It is said that upon their emergence, the barbaric centaur turned on their father and killed him. Some believe that Theradras, in her grief, trapped Zaetar’s spirit within the winding cavern – used its energies for some malign purpose. The subterranean tunnels are populated by the vicious, long-dead ghosts of the Centaur Khans, as well as Theradras’ own raging, elemental minions.
In the vast gray of Desolace lies the earthen tomb of Zaetar, fallen Keeper of the Grove and son of Cenarius. Zaetar rejected his Keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur, who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius’ wrath, the grief-stricken Theradras sequestered her dead lover’s body in her secret sanctuary, the Crystal Caverns of Therramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar’s tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar’s children, who have claimed this great cavern as their sacred stronghold Maraudon.