Diablo II - NPC Dialogue Lore - Act I - Sisters of the Slaughter

Written by Medievaldragon on . Posted in Diablo 2

Deckard Cain
It is certain that we face the demon queen, Andariel, who has corrupted the Rogue Sisterhood and defiled their ancestral Monastery. This does not bode well for us, my friend. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils—Diablo, Mephisto and Baal—banishing them from Hell to our world. Here, they caused mankind untold anguish and suffering before they were finally bound within the Soulstones. Andariel’s presence here could mean that the forces of Hell are once again aligned behind Diablo and his Brothers. If this is true, then I fear for us all. You must kill her before the Monastery becomes a permanent outpost of Hell and the way east lost forever.

Diablo is heading east for some foul purpose. And the only passage east is through the Monastery gate. Obviously, Diablo summoned Andariel to block any pursuit. For her part Andariel hopes to win Diablo’s favor… the lesser demons are always vying for positions of power within the unholy hierarchy!

Akara
Andariel has desecrated all we hold dear. She must not be permitted to serve Diablo. Destroy her! Her corruption of our Order must be undone!

Charsi
Send Andariel back to the Hell she came from!

Gheed
You’re going after Andariel? … One of my wagon wheels is in need of repair. I’ll be under the wagon, if I’m needed.

Warriv
The mapmakers tell us the shortest distance between two points is a straight line. Our way east is a line that runs through Andariel’s stronghold, the Monastery.

Kashya
I can imagine a thousand different ways to kill Andariel. You need only choose one.

Deckard Cain
It is clear that Andariel is acting on behalf of Diablo to prevent anyone from following him eastward. Her defeat would allow you to continue the pursuit. Ancient lore has it that while Andariel was spawned in the Burning Hells, she is not fond of fire.

Akara
You have done much to help us, but I sense that this has only fueled Andariel’s fury. She will not stop until we are all dead. You must kill Andariel before her army can gain the upper hand.

Gheed
Have you stumbled upon that Demon Queen, yet? I hear she’s quite the beauty… as far as Maidens of Anguish go, that is.

Charsi
If you are the hero that you seem to be, now is the time to prove it.

Warriv
May I remind you that my caravan can only go east, if the Monastery is cleansed?

Kashya
Deckard Cain has important information about Andariel.

Akara
Finally, we may rejoice! We owe you a debt we can never repay. I only hope that in time we will be able to rebuild our Order. All our thanks go with you, my friend.

Charsi
You’ll probably go east now… It was good to know you. I hope you’ll come back if you ever need anything.

Kashya
Andariel’s death brings about renewed life for us all. We mourn the loss of our dear Sisters, but at least now we can get on with our lives. I… may have misjudged you, outlander. You are a true hero and testament to the noble spirit which has inspired our Order for generations. Fare well… my friend.

Gheed
I’m going to party like it’s 999!

Warriv
The caravan is prepared. We may now journey eastward to Lut Gholein.

Deckard Cain
This is a great victory indeed, but many more battles await. I will accompany you on your journey, lending what assistance I can… Remember… Diablo is still out there, seeking something in the desert. I’m afraid that this nightmare will not end until you find what it is that he seeks.

Diablo II - NPC Dialogue Lore - Act I - Tools of Trade

Written by Medievaldragon on . Posted in Diablo 2

Charsi
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I’ll use its magic to strengthen your equipment.

Deckard Cain
The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.

Kashya
Charsi is wasting her time and talents using an inferior hammer! Had she the Horadric Malus, she could make the steel sing and craft you a suit of armor as impenetrable as the Great Eye

Charsi
The Monastery can confuse even those who know it well. Stay alert in there.

Gheed
Charsi talks of nothing anymore, but this Horadric Malus. Between you and her my ears need a rest. Just find it and bring it back quickly.

I have offered my nomadic phallus, but to no avail.

Warriv
Just as an archer needs bow and arrow, or a draughtsman pen and paper, so Charsi needs the Horadric Malus with which to ply her trade.

Deckard Cain
The Malus has eluded you so far. Well, search thoroughly in the Barracks… That is where the Rogues kept their forge.

Akara
If you can’t carry out this quest, how will you face the greater evils ahead?

Kashya
To do battle with Andariel requires more than thick skin and a strong will. You’ll want armor and weaponry forged with the hammer’s enchantments.

Charsi
The Malus is a Horadric artifact of great power. Please bring it back.

Gheed
I have heard that you bear us no Malus.

Warriv
What better opportunity to show your mettle?

Deckard Cain
The magical effects imbued by the Malus are impossible to predict, but are always to the good.

Akara
Well done, my friend. But remember, the return of the Horadric Malus is but one step in reclaiming the Monastery.

Kashya
Now that the Horadric Malus is back in our possession, we shall use it to deliver a great blow against the Evil which torments this land.

Charsi
Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.

Gheed
I guess it’s too late to take back some of the names I called you.

Warriv
I am glad the hammer has returned and you with it.

Diablo II - NPC Dialogue Lore - Act I - Forgotten Tower

Written by Medievaldragon on . Posted in Diablo 2

Tome
…And so it came to pass that the Countess, who once bathed in the rejuvenating blood of a hundred virgins, was buried alive… And her castle in which so many cruel deeds took place fell rapidly into ruin. Rising over the buried dungeons in that god-forsaken wilderness, a solitary tower, like some monument to Evil, is all that remains.  The Countess’ fortune was believed to be divided among the clergy, although some say that more remains unfound,  still buried alongside the rotting skulls that bear mute witness to the inhumanity of the human creature.

Gheed
The only wealth you’re likely to find there is a wealth of vermin.

Charsi
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.

Akara
The dangers there are not solely architectural. Once inside that wretched place, many succumb to a vile miasma.

Deckard Cain
That tower marks a place of danger.  There is an epic poem about it…  How much sorrow one can stand was tested there.

Warriv
Rumors of treasure are no different from rumors of any other kind. They hold false promise to those who should know better.

Kashya
The tome speaks of treasure. Yet, all we have found are death, delirium, and disappointment.

Have you suddenly lost your taste for wealth?

Deckard Cain
Quickly in and quickly out is all the advice I can give you.

Warriv
Better an empty pocket than a full grave.

Charsi
You’re not ready to give up, are you?

Akara
There is no more I can tell you about that ancient tower.

Gheed
Guess what! I’ve named a boil on my ass after you. It, too, bothers me every time I sit down.

Kashya
Your rewards are well-earned. To us,  the tower was nothing more than a headstone looming over a long forgotten grave.

Warriv
Remember. Wealth is as insubstantial as a cloud and passes as quickly.  Ignore Gheed. All that twitters is not bold.

Gheed
Warriv’s advice is like corpse gas; it befouls the air for a moment and then it disappears.

Akara
I thought the stories of treasure in the tower were nothing but lies. I am glad you found something of value in that death-trap. Would that our Sisters had been so fortunate.

Charsi
Those riches will serve you well on the long road ahead.

Deckard Cain
Well done, my friend. Courage and opportunity together have created in you a kind of alchemy.

Diablo II - NPC Dialogue Lore - Act I - The Search for Cain

Written by Medievaldragon on . Posted in Diablo 2

Akara
It is clear that we are facing an Evil difficult to comprehend, let alone combat. There is only one Horadrim sage, schooled in the most arcane history and lore, who could advise us… His name is Deckard Cain. You must go to Tristram and find him, my friend. I pray that he still lives.

Kashya
The bark of Inifuss holds mystical runes. Akara can translate them… into our revenge!

Akara
Tristram is too far to journey by foot… Cain would likely be dead, when you arrived. However, there is a magical portal that will take you there instantly. To open it, one must stand within the circle of Cairn Stones and touch them in a certain order. The proper order can be found in the runes written on the bark of the Tree of Inifuss. You must find the sacred Tree of Inifuss and bring back its bark. I will translate the runes to unlock the Stones’ mystic pattern.

Charsi
If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.

Warriv
Months ago, I came across a few survivors from Tristram. They said that Cain had gone half-mad and could no longer distinguish fact from fantasy.

Gheed
I would sooner micturate in a tankard of my own ale than journey to Tristram!

Charsi
Without the bark of Inifuss you can’t find Cain.

Akara
How will you find Cain without going to Tristram? Finding the Tree of Inifuss is the first step on your journey.

Kashya
The Tree of Inifuss is hard to find, but you’ll know it when you see it.

Gheed
Barking up the wrong tree, huh? You’ll find it, just keep looking.

Warriv
He who seeks that which cannot be found must look inside himself for further guidance… or look harder!

Kashya
With this scroll you may open a portal back to Tristram. Only Akara can decipher its logic.

Charsi
Get this to Akara. Only she can understand it.

Gheed
Look, friend… I trade a lot of strange items, but I’m not going to start dealing in bark. Okay?

Warriv
This looks like gibberish to me. Akara may know what to make of it.

Akara
Ah, very good. I have translated the runes on this scroll. You must find the Cairn Stones and touch them in the order that I have written.

Kashya
Deckard Cain has crucial knowledge about the Evils we face. You must find him!

Charsi
I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.

Gheed
I’m told that Tristram now resembles a mead hall… after a Barbarian wedding! I will wait here for your most glorious return.

Warriv
It is too dangerous to travel to Tristram. I won’t be leaving here until the way is clear!

Akara
If he still lives, Deckard Cain may be in grave peril! You must hurry to Tristram before all is lost!

You have risked your life to rescue Cain. For that we thank you. We must seek his counsel immediately.w

Kashya
Again, you amaze me, outlander. The Sisterhood is grateful to you for delivering Cain to us. I believe Akara has something to tell you.

Gheed
Ah, Cain is here… another customer. I haven’t been this pleased since a love-starved maiden let down a bit more than her hair.

Charsi
Akara wishes to reward you for your bravery in returning Deckard Cain.

Warriv
Only a brave adventurer could return with Deckard Cain. Akara has a reward for your valor.

Deckard Cain
… I thank you, friend, for coming to my aid.  Oh… Blessings on the Rogues! They finally rescued me from that cursed place!

Regrettably, I could do nothing to prevent the disaster which devastated Tristram. It would appear that our greatest fears have come to pass. Diablo, the Lord of Terror, has once again been set loose upon the world! As you know, some time ago Diablo was slain beneath Tristram. And when our hero emerged triumphant from the labyrinth beneath town, we held a grand celebration that lasted several days. Yet, as the weeks passed, our hero became increasingly aloof. He kept his distance from the rest of the townsfolk and seemed to lapse into a dark, brooding depression. I thought that perhaps his ordeal had been so disturbing that he simply could not put it out of his mind. The hero seemed more tormented every passing day. I remember he awoke many times—screaming in the night—always something about ‘the East’. One day, he simply left. And shortly thereafter Tristram was attacked by legions of foul demons. Many were slain, and the demons left me to die in that cursed cage. I believe now that Tristram’s hero was that Dark Wanderer who passed this way before the Monastery fell. I fear even worse, my friend… I fear that Diablo has taken possession of the hero who sought to slay him. If true, Diablo will become more powerful than ever before. You must stop him or all will be lost.

As a token of my gratitude, I will identify items for you at no charge.

Diablo II - NPC Dialogue Lore - Act I - Sister’s Burial Grounds

Written by Medievaldragon on . Posted in Diablo 2

Kashya
My Rogue scouts have just reported an abomination in the Monastery graveyard! Apparently, Andariel is not content to take only our living. Blood Raven, one of our finest captains in the battle against Diablo at Tristram, was also one of the first to be corrupted by Andariel. Now, you’ll find her in the Monastery graveyard raising our dead as zombies! We cannot abide this defilement! If you are truly our ally, you will help us destroy her.

Death has done nothing to weaken Blood Raven’s combat skills. If anything, she’s more deadly than ever.

Charsi
Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.

Gheed
I’m sorry… The undead are bad for trade. I have a strict no-return policy.

Akara
Blood Raven fought valiantly against Diablo in the catacombs beneath Tristram… She was never quite the same afterwards. It is now obvious she brought an evil influence back with her.

Warriv
Hmmm… How can one kill what is already dead?

Kashya
Each moment you delay adds another undead Sister to Blood Raven’s army.

Akara
If you fail to destroy Blood Raven, I fear that our Order will perish forever.

Charsi
Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram. I wish we had acted then…

Gheed
I wonder if that old gossip, Melra, is among the undead? Oh, she had dirt on everybody.

Warriv
When the dead return to prey upon the living, it is a terror beyond understanding.

Kashya
I can hardly believe that you’ve defeated Blood Raven! Though she was once my closest friend, I pray that her tortured spirit remains banished forever. You have earned my respect, stranger… and the allegiance of the Rogues. I have placed several of my best warriors at your disposal.

Akara
Andariel must be made to pay for her sacrilege!

Charsi
Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.

Gheed
Some of those gals weren’t so nice the first time around.

Warriv
You’ve done well, stranger. I hope all your efforts are worth it.

Diablo II - NPC Dialogue Lore - Act I - Den of Evil

Written by Medievaldragon on . Posted in Diablo 2

Akara
There is a place of great evil in the wilderness. Kashya’s Rogue scouts have informed me that a cave nearby is filled with shadowy creatures and horrors from beyond the grave. I fear that these creatures are massing for an attack against our encampment. If you are sincere about helping us, find the dark labyrinth and destroy the foul beasts. May the Great Eye watch over you.

I should add that many Rogue scouts have died in that horrible place. We cannot afford to lose any more. If you choose to enter that Den of Evil, you must do so alone.

Kashya
The demons in that cave have claimed many of my finest archers. I wonder how you will fare!

Charsi
The beasts from the cave have begun to roam throughout the countryside. You’d better be careful out there.

You seem like a noble warrior. I hope you can help us.

Gheed
You’re a brave soul! I’d sooner thrust my sacred scepter into the foulest, carbuncular trull than set one boot into that cave.

Warriv
One who seeks that cave, seeks death.

Akara
Your task is not complete until you have killed all the demons in that cave.

Kashya
You’d better come through on this. Your reputation depends on it.

Charsi
You haven’t cleared the cave, yet? Do you need anything?

Gheed
Demons still befouling that cave, huh? I think you might need a new weapon.

Warriv
One who hesitates … does so with good reason.

Akara
You have cleansed the Den of Evil. You’ve earned my trust and may yet restore my faith in humanity. Your reward is training in the skill of your choice.

Kashya
Hmm. I’m surprised you survived that test, outlander. Go see Akara. She may reward you.

Charsi
You are truly brave and skillful … Akara was worried about you.

Gheed
The only good demon is a dead one, I say. By the way, did you happen to find anything in that cave you’d like to sell?

Warriv
… That which does not kill you makes you stronger.

Diablo II History

Written by Medievaldragon on . Posted in Diablo 2


LONG ROAD’S END

“What fires burn within my heart and force me to contend
With the perils that await me at this tragic journey’s end?”

“I have walked the roads that lead to Hell, I have challenged all but Fate.
I have fought and bled and carried on just to reach this final gate.
And now the task before me looms, this dire deed undone;
I shall make my stand against the Three until the battle’s won.”

“What fear or wound could ever still this last defiant cry.
As I stand against the Shadow ‘neath the endless burning sky?”

Chris Vincent Metzen


- EX LIBRIS HORADRIM -



The Hunt for the Three

“The passages contained herein are first-hand accounts of the hunt for
the three exiled Prime Evils: Mephisto of Hatred, Baal of Destruction, and Diablo
of Terror.  Be advised: Though these entries were inscribed hundreds of years
apart and found in lands far removed from one another, they each contain
glimpses into the shadowy nether-realm of the Prime Evils.  These passages
are not intended for the uninitiated . . .”

HISTORY

Diablo II History – The Awakening and the Wanderer

Written by Medievaldragon on . Posted in Diablo 2

An excerpt from the manuscripts of Deckard Cain: Last of the Horadrim

Regretably, I was the only man in Tristam who knew about the Soulstone buried beneath the ancient Monastery.  As the last descendant of the Horadrim, I alone knew the truth about what the crimson stone held locked within it.  Perhaps if I’d told them all about it, our quiet little village would have been spared.  Perhaps this horrible chain of events might never have come to pass.

In truth, I suspect that it was the Archbishop Lazarus who first fell prey to the Soulstone’s burning power.  He had been sent from Kurast as an ambassador of the Zakarum Church.  Cloaked in the Light as he was, no one even suspected the treachery he proved capable of.  Apparently, it was he who discovered the crimson stone within the labyrinth under the Monastery . . . and shattered it.

Whether it was madness or some insidious agenda that drove him, Lazarus released upon us an unspeakable horror.  Diablo, the Lord of Terror, who was imprisoned within the Soulstone by my ancestors, was set loose upon the world once again.  Somehow, Diablo used his hell-borne powers to transform the dank labyrinth into a gateway that led straight into the gaping maw of Hell itself.  His murderous servants took up residence within it and awaited anyone foolish enough to plumb its darkened recesses. Our own noble sovereign, King Leoric, fell under Diablo’s sway and spiraled down into the depths of madness and fear.  As our maddened King gripped the land in an iron fist, his only son, Prince Albrecht, was kidnapped by Lazarus and spirited away into the ruined Monastery.  We watched as the dark things under the earth began to venture into our village, terrorizing all who had chosen to remain.  Those were dark days for all of us . . .

By day we worked our farmlands as we always had, trying in vain to ignore the growing sense of the terrors which emanated from the ruined Monastery.  By night, we huddled with our families and prayed for the light of dawn to come.  After what seemed like an eternity, deliverance finally made its appearance.

A steady stream of heroes and adveturers from all across the known world came to investigate the rumors they’d heard about the growing evil in Tristam.  Some came seeking fortune and glory, while others sought to test themselves against the mysterious beasts which slept beneath the earth. Even Sorcerers from the ancient Vizjerel Mage Clan came to study the evil that had awakened in our land.  Though the many adventurers nearly bled our village dry, all our hopes for salvation rode on their shoulders.

There was one warrior among them, a quiet, brooding man, who stood out from the rest.  None of us ever caught his name, or spoke more than just a few words with him.  Yet he radiated a calm and a focus that unnerved even the staunchest of the other would-be heroes.  It was this mysterious warrior who fought his way into the deepest recesses of the labyrinth.  It was he who finally defeated the Lord of Terror in single combat.

When I close my eyes, I can hear the sound of Diablo’s tortured death cry echoing in my ears.  It rumbled up from the deep earth and shattered the windows of the decrepit Monastery.  It may only have been my imagination, but I distinctly remember the sound of a young child screaming in the midst of the anguished roar.  The echoes of that cry still torture the few hours of sleep I am able to get.

I still remember the sight of the warrior as he crossed the Monastery’s threshold and stepped out into the light of the sun.  He looked as if he had walked through Hell itself.  And who’s to say . . . maybe he had.

He was covered in both his own blood and that of his enemies.  Yet strangely enough, my eye was drawn to a strange wound on his forehead.  It looked as if he had somehow gouged himself above his eyes, yet the wound already appeared to have healed.  I never did get a chance to question him about it.

Suffice it to say, we believed that our village had been saved, and we bequeathed all manner of rewards upon our nameless hero.  Despite the praises and accolades given him, he slipped further and further into a deep, brooding depression.  I could only imagine the mind-numbling horrors he had seen beneath the dark earth.  I could only speculate as to how they had affected his heart and mind.

He stayed among us for a time.  He had no family and nowhere else to go, so it seemed logical that he should be welcomed in Tristam.  Though he was cordial to those who approached him, he usually kept to himself and seldom came out of the house that we had given him.  Ogden suggested that we throw a celebration in the hope that strong drink and good company would snap him out of his dark mood.  We were mistaken.  At some point during the celebration he slipped away and left us none the wiser.  Later in the evening I paid a visit to his home.  Nothing could have prepared me for what I saw there.

The nameless man sat alone in his own entryway, muttering to himself in different languages, many of which had not been used in centuries.  He had donned a dark travelling cloak, and its deep hood hung low over his face.  When he turned toward me, the firelight glinted off his tortured features, revealing the distorted visage of a man who was no longer himself.  His eyes shone with a crimson haze and an eerie red light pulsed from the depths of the hood.  The wound on his forehead had opened . . .  And I thought
I saw . . . No, it was probably just a trick of the light playing with an old man’s overactive imagination.

I asked him if he was well, yet he just continued to ramble on.  I was thoroughly unnerved by the whole scene and had made up my mind to leave him in order to bring help, when suddenly he seemed to snap to atention and spoke with an icy voice that filled my heart with a paralyzing dread.  “The time has come to leave this place.  My brothers await me in the east.  Their chains will bind no longer.”  I had then no idea what he was talking about.  We were all under the impression that he had no family.  Yet, seeing that he had come back to his senses, I decided to take my leave and let him rest.  In fact, at that moment, I was quite terrified by him and wished to escape his burning gaze.  It was the last time I ever saw him.

Our nameless hero left Tristam early the next morning.  In secrecy he set off towards the eastern pass with only a pack of provisions and his sturdy sword.  I can only guess what he went searching for.  Shortly after his departure, our worst nightmares came true.  The demonic servants of Hell returned to Tristam.

As of this writting, I am the only survivor left.  I have evaded the foul beasts for many nights, but I know that my time is running short.  Why they’ve returned and why they butchered so many innocents.  I’ll never know.  All that I am sure of is that their arrival is somehow tied with the nameless one’s departure . . . I have written all of this down in the hope that someone will find these passages and attempt to right what transpired here.  I expect that my life will end soon, but perhaps these writtings will help to prevent this tragedy from befalling other villages, other lands.  I will remain here until help arrives or the creatures finally come for me.  Heaven help me.  Even after all that’s happened, I cannot bring myself to abandon this dismal place.
Seek out the nameless Wanderer.  Find out what he is searching for I fear that Tristam is only the first of many villages to be consumed by the evil he sought to combat.

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Diablo II History


Diablo II History – Lut Gholein: The Binding of Destruction

Written by Medievaldragon on . Posted in Diablo 2

On the fifty-eighth day of our campaign, we caught up with Baal near the ancient port city of Lut Gholein. We had tracked the great Lord of Destruction all the way from the lands of Kehjistan some months before.  Our leader, Tal Rasha, believed that Baal was headed north, towards the wintry lands of Scosglen, but for some reason the demon chose to forfeit his lead and take refuge within the sandblasted city.

Wishing to avoid a confrontation in which innocents might be hurt, Tal Rasha ordered us to stay our attack until Baal had left the city’s walls.  We waited and watched for three days before the treacherous creature emerged from Lut Gholein.  Heading north as Tal Rasha had predicted, Baal set off once more.  Before he had traveled more than a few miles into the surrounding desert, we were on him.  With the strongest spells we could muster, we battered the great Lord of Destruction and forced him to give ground before us.

The enraged demon let loose the full fury of his powers.  The earth itself exploded under our feet, swallowing many of our brethren.  Fire leapt up from the split rock and burned many more.  Destruction spilraled around us in every conceivable form, but we had traveled too far to be stopped just then.  Weakened by his exertions, Baal let loose one final strike against Tal Rasha; yet, thankfully, the mage was left relatively unhurt.  Unfortunately, the sacred Soulstone that he had been given by the Archangel Tyrael was shattered into several small pieces.  Reeling in panic, we pressed our attack and succeeded in temporarily subduing the raging demon.

Knowing that the Soulstone’s broken shards would not be enough to contain Baal’s powerful essence, Tal Rasha quickly devised a reckless plan to contain the demon forever.  With a feverish light in his eyes, he coldly walked over to Baal’s writhing form and slit the creature’s throat.  As Baal’s spirit fled the dying body, Tal Rasha chose the largest of the Soulstone’s shards and jammed it into the open wound.  Just as with Mephisto, Baal spirit was sucked into the golden shard’s vacuous recesses and trapped.  The shard pulsed and hummed as though unable to hold its terrible content in check.  Though we questioned his judgement, Tal Rasha seemed confident that the shard would hold Baal until our task was complete.

At this moment, the Archangel Tyrael appeared and held Tal Rasha in his penetrating gaze.  The angel’s shimmering visage was beautiful beyond comprehension, and I distinctly remember him whispering to Tal Rasha, “Your sacrifice will be long remembered, noble mage.”  With the golden shard in hand, Tyrael led us to a series of secret caves buried deep beneath the burning desert sands.  There we found seven ancient tombs built by some long-forgotten people. Our grim procession stopped at the last enourmous vault, and Tyrael bade us to begin constructing a binding stone at the chamber’s center.  It was only then that I realized what he and Tal Rasha had in mind . . .

We etched powerful runes of containment upon the binding stone and used our magic to craft unbreakable chains from the chamber’s walls.  Once preparations were completed, Tal Rasha ordered that he be shackled and bound to the stone.  To our horror, Tyrael walked forward and brandished the glowing shard before him.  Before any of us could react, the Archangel drove the shard into Tal Rasha’s bare chest.  Golden fire blazed from Tal Rasha’s eyes as the Lord of Destruction flooded into his writhing body.  We gaped in awe as the realization of what had transpired took root in our minds.  Tal Rasha had made the ultimate sacrifice: He would remain chained forever, cursed to wrestle with Baal’s foul spirit until the end of time.

Sorrowfully, we made our way back into the sunlight and watched as Tyrael closed the tomb’s giant doors forever.  The last sound to escape the cold tomb was a tormented scream not born of this world.  I pray that Tal Rasha’s sacrifice was not in vain.  I pray that the evil buried under the desert sands remains bound until men forget that there ever were evils that walked among them.

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Diablo II History


Diablo II History – Custodians of Hatred

Written by Medievaldragon on . Posted in Diablo 2

A letter to Archbishop Lazarus written by Sankekur, Que-Hegan, Supreme Patriarch of the Zakarum Church.

Faithful Lazarus,

I write you to address my growing concerns regarding your recent petulance and that of your fellow Archbishops.  For the past few months, I have witnessed a certain darkening of your spirits that I can hardly account for.  You and your brethren are First amongst the Chosen of the Light.  If our retainers and followers so much as suspected a rift in authority between us, I fear we would lose much of the control we have gained over this ancient, troubled land.

Our line was charged, long ago, with watching over Kurast and its peoples.  As you well know, it is our duty to spread the glory of the Light to all corners of the known world, whether it be welcomed or not.  But most important, the Horadrim trusted our Church to maintain the wardings, that keep our dark guest chained beneath the Temple City.  Since it has been your sole responsibility to safeguard Mephisto’s Soulstone.  I wonder if perhaps your dread task isn’t affecting your noble spirit in some malign way.

Whatever the cause of your recent rebellions against my will, I wish to see you and your Archbishops in council immediately.  If you have not the strength of heart to perform your duties like a true Servant of the Light, then I will find someone to replace you.  The binding of the Lord of Hatred is paramount to the safety and future of the Zakarum Church.  I will not see the Church threatened by the pettiness and jealousy of its servants.  I will be expecting you.

Sansekur,
Que-Hegan

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Diablo II History


Diablo II – Sorceress Class Lore

Written by Medievaldragon on . Posted in Diablo 2


Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


The female mage clan of Zann Esu is one of the oldest of the ancient clans, although little is actually known about them.  Centuries ago, the fourteen powerful covens of Esu witches convened for the first time in generations.  What they discussed is not known, but the witches left behind their former lives and, as a group, disappeared into the Eastern Jungles.

The exact location of their community is a mystery.  Until recently, their only contact with the outside world occurred during the recruitment missions.  Once every seven years, the Zann Esu visited certain families across Sanctuary.  These families had one thing in common—they each had a seven-year old daugther.  Always good-natured and polite, the Zann Esu visitors would meet the girls, ask a few questions, and then leave.  A select few of the girls were visited a second time and offered apprenticeships.  The families of those chosen enjoyed good fortune for many years after.

The Zann Esu, or Sorceresses as they are generally known, are on a quest for purity, the pursuit of the perfect magic.  They feel the other disciplines of magic are haphazard, and have instead chosen to focus strictly upon elemental magic.  They mold the base elements into whatever magical forms they need—threatening all other magic disciplines with obsolescence.  In order to achieve perfection in these elemental transmutations, they choose only those daughters of Sanctuary with the highest level of attunement to the magical elements.

The Sorceresses believe that it is through the search for perfection that they will attain ultimate purity and ascend to their destined role as the most powerful mages in Sanctuary.  For centuries they have studied in secret, perfecting their art and bidding their time until the Emergence of Evil.  Then, they will face their greatest challenge, either proving the purity of their magic or fading from existence.

The Zann Esu oracles have decreed that the time of the Emergence is at hand.  The destruction of the Prime Evils is to be the great test of their clan.  Recently, Sorceresses have appeared mysteriously throughout Sanctuary to do battle with the minions of evil wherever they are found.

TRAITS AND ABILITIES

Athletic, affable, and self-assured.  Sorceresses hardly seem like scholarly bookworms hidden away from civilization.  Sorceresses possess many of the same skills as the male members of the Eastern mage clans, but excel at the use of elemental magic.  Like most mages, they consider melee combat vulgar and use magic almost exclusively to fight their enemies.

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Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


Diablo II – Paladin Class Lore

Written by Medievaldragon on . Posted in Diablo 2


Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses.  Thus, the church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.

Unfortunately, the Church had not prepared these men for the rigors of travel or the hazards of the world.  Those priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits, and even encounters with horrible monsters.  To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries.  These “Protectors of the Word” proved to be more successful at converting the native peoples than the Priests they were assigned to defend.  Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk.  However, once the Word had been spread to every major city of the West, the Protectors of the Word faded from public view.

Some decades later, Paladins were again called into service.  During the height of the Time of Troubles, the Church commenced a second campaign of conversion.  This time, however, unconvincible were deemed to be evil.  The Zakarum inquisition, spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption.  Leading this crusade was a new generation of Paladins, known as the “Hand of Zakarum”.  These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.

In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum.  The rebels condemned the methods of the Inquisition, proclaiming that their new Order of Paladins should protect the innocent, and that the evil corruption they fought was merely evidence of their forebear’s failure.  They resolved to fight the true source of corruption.  The Three Prime Evils – Diablo, Baal, and Mephisto.  And so, these rebellious Paladins left their Zakarum brethren and ventured West.

TRAITS AND ABILITIES

Paladins use holy magic as gifted by the High Heavens.  They must maintain strictly ordered lives, constantly upholding the cause of Virtue and Light.  They must never succumb to worldly temptations lest they risk being deceived into following false lights—demons masquerading as heavenly beings.

Paladins may use their skills to increase their prowess with sword and shield, as well as lend blessing “Auras” to themselves and to any who join them.  They are particularly effective against the Undead, as they know many holy incantations effective against these creatures.

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Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


Diablo II – Necromancer Class Lore

Written by Medievaldragon on . Posted in Diablo 2


Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


As might be expected, the devotees of magic are a segregated lot.  They are as leery of students of rival disciplines as a layperson is of all arcane practitioners.  None, however, are so widely maligned and misunderstood as the Priests of Rathma.

As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles.  They reside in a vast underground city located deep within those jungles.  Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan.  But it is this same isolation that has allowed hem to pursue their distinct kind of arcane science.  For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two.  For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone.  It is this practice that has led outsiders to refer to them as Necromancers.  They truly comprehend the balance of all things, and understand and accept their place in what they refer to as the Great Cycle of Being.

Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines.  Although their art is considered “dark”, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans.  Pragmatists in the truest sense, they are above temptation.  They see death merely as a natural part of life and do not seek to deny its arrival.  Their singular knowledge of the unknown allows them to face death without fear.  These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren.  The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself.  The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether.  They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.

TRAITS AND ABILITIES

Necromancers have the ability to reanimate corpses of most entities and to control the recently dead.  The dead release spiritual energies that haunt the mortal realms.  The Necromancer can focus these energies, giving them manifestation in the corporeal world.  Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things.

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Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


Diablo II – Barbarian Class Lore

Written by Medievaldragon on . Posted in Diablo 2


Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


It is said that when the world was very young the tribes of the Northern Steppes were given sacred charge.  Somewhere deep within the great mountain Arreat, lies a source of great power, crucial to the well-being of all humanity.  The tribes act as guardians of this artifact, and through this sacred duty, have shaped their way of life in observance of this power.

Steeped in mystery and tradition, these people refer to themselves as the Children of Bul-Kathos, the great and ancient king.  To better protect their lands from outside forces they adopted a nomadic lifestyle, frequently moving within the confines fo the Steppes and maintaining few permanent settlements.  Isolating themselves from the world outside their territories, they eschew the use of magic and complex machinery, as they believe these things can only weaken the resolve developed over so many years.

The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies in nature to enhance their own substantial physical prowess.  Because of this, and their freedom from the trappings of the outside world, the Western Kingdoms has historically referred to these tribes as barbarians, an epithet that belies the rich cultural and spiritual history these people possess.  Although some trade with these curious folk, they do so only along the outmost borders of their lands.  All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions.

Every attempt at conquest has always been met with fierce and decisive resistance in an account of one skirmish, hordes of Barbarian tribesmen silently appeared where none had been but moments before.  Their bodies painted in mysterious designs, the tribesmen descended on the invaders, howling as the charged like the fierce mountain winds.  Fully half of the trespassing soldiers immediately dropped their weapons and fled, the remainder were set upon by the Northmen with a fervor that none of the battle-hardened invaders had ever witnessed.  No quarter was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either . . . at least none that could be observed.

It is interesting that recently, since news of Diablo’s re-emergence has spread, a small number of Barbarian warriors has been seen roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.

TRAITS AND ABILITIES

Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle.  Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength.  They derive their power chiefly from intense physical training, but also tap primal energies from the living world around them.  They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.

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Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


Diablo II – Amazon Class Lore

Written by Medievaldragon on . Posted in Diablo 2



Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress

The Amazons are women warriors who hail from a group of islands in the Twin seas, near the border of the Great Ocean.  Only the permanently snow-covered peak of Mount Karcheus breaks the expanses of lush forests on the islands.

The Amazons are a relatively isolated culture.  Adapting over the centuries to their tropical milleu, they have built magnificent cities in the forest canopy.  These cities are an architectural phenomenon and a source of great pride to the Amazons.  They do not follow the teachings of the Zakarum, but instead practice a polytheistic religion that adheres to the strict principles of Order.  Their oracles long ago predicted the Dark Exile, and they have been preparing to combat it ever since.  Amazons regard the destruction of the Three Prime Evils as their destiny, ushering in a new era when mortal men and women, no longer merely playthings for the beings of the Outer Realms, can at long last take their rightful place in the universe.

The Amazons are a seafaring people, one of the first to have made trade contact with both the kingdoms of the West and with Kejhistan in the East.  Their prominence in the world’s trade establishment has afforded their warriors the reputation they currently enjoy as cunning strategists and skilled combatants.  Much sought after as mercenaries, they are expert soldiers and extremely loyal—as long as the assignment does not conflict with their strict sense of ethics.

There pantheon of gods consists of a well-defined hierarchy, each member upholding some segment of the balance of Order.  It is this strong sense of order that drives the Amazon people to achieve greatness in even the smallest of their endeavors.  Their prime deity is Athulua, who with her consort, Kethryes, rules over the seasons and the weather.  Under these goddesses are a wide assortment of lesser deities.  Each responsible for his or her own sphere of influence among the amazon people’s daily life.  The Amazons believe this pantheon is the remnant of the original inhabitants that settled the islands centuries ago.  According to ancient records, they share the same name as these gods, although aspects of their personalities seem to have evolved over the centuries.

TRAITS AND ABILITIES

The Amazon is more than competent in hand-to-hand combat.  Training in the jungles of her native islands have shaped the Amazon’s skill with the bow and missile weapons into one of unparalleled excellence.  With the bow, her only rival are the Sisters of the Sightless Eye.  But, unless her sisters in arm, the Amazon is also highly adept in the use of spears and other thrown weapons.  The powers they possess are a combination of Prime magic, Holy magic and ingenious weapon construction.

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Amazon  |  Barbarian  |  Necromancer  |  Paladin  |  Sorceress


Diablo II - The Adept (Initiate, Part II)

Written by Medievaldragon on . Posted in Diablo 2

“I have walked the paths; the shadowed roads that led to terror’s breast.  I have plumbed the depths of Hatred’s womb and scaled Destruction’s crest.

For every secret left unveiled, for every power learned, I’d sell the remnants of my soul, regardless how it burned.  And still I sought a higher wisdom few could have attained.  Though I found it, it would leave me—broken, damned, drained.

For now I find this power gained is more unto a curse.  My spirit burns with every spell and each irreverent verse.  Despite this strength and knowledge earned, I have paid a heavy toll, Never should’ve traded power for my own immortal soul.”

- Chris Vincent Metzen