Diablo II - NPC Dialogue Lore - Act III - INTRO
|Well, I gave you my word, and brought you here as promised.
But by all that’s still holy, I wish I’d never returned to this accursed place. This fetid jungle can’t be the fair Kurast I left behind.
I don’t know what all this evil is, my friend, but it’s obvious that you must stop it. I only pray that you can before the jungle consumes the last vestiges of my beloved homeland.
|You now speak to Ormus.
He was once a great mage, but now lives like a rat in a sinking vessel. You have questions for Ormus and doubt in yourself. Ormus sees a strange dichotomy in you … as he dows in all would-be heroes.
Speak to him and he may grant you wisdom in turn. Or turn from him and seek wisdom in thyself.
|I’ve not set foot in glorious Kurast for many years. But I never would have imagined it could be so corrupted.
Certainly, this ust be Mephisto’s work! You’d best get going, my friend. Diablo and Baal are still out there and you must find them.
|Damn it, I wish you people would just leave me alone! I . . .
Oh, you’re new here, aren’t you?
I am Alkor, the Alchemist. I dabble in potions and salves, and I can sell you some if you really need them.
But don’t make a habit of coming here. I don’t like to be disturbed while I’m studying!
|Welcome to Kurast, young Sorceress. Few come willingly to this ancient city anymore. I hope you brought your wits with you, for sanity is in short supply here.
My name is Hratli. I am a sorcerer skilled in metal work. It’d be a pleasure to help you . . . I don’t have many customers these days. Though my own magic is only useful for making enchanted weapons, I’ll bet yours will put an end to this terrible evil once and for all. May the spirits of Skatsim watch over and protect you.
As you can see, the populace has been brutally decimated by the forces of Mephisto. The canals run red with blood and demons roam the land.
The wretched jungle-hell has already reclaimed much of Kurast. The only safety you’ll find is here at the dockside, where a magical warding holds the jungle evils at bay . . . but I don’t know how long it will last.
To make matters worse, the Children of Zakarum are in league with the forces of Mephisto. The Zakarum have concentrated their power in the Temple City of Travincal, located within Kurast deep in the jungle wilderness.
It’s true . . . Their zeal is unmatched. But I say the so-called “Warriors of Light” are nothing more than the twisted puppets of a hidden hand.
|Greetings, hero. I’ve heard of your exploits and . . . I’m quite impressed. Very few mortals are capable of dealing with the Three and their minions as you have.
My name is Natalya. I am a hunter of Evil, part of an ancient Order sworn to hunt down corrupted sorcerers.
If I could, I would gladly join your quest to stop the Three. But I must wait here for further news. I can’t predict what will happen, but the danger is greater than we can know.
Until I receive my orders, I’ll assist you with the information I have.
|Hello, there. You must be a great adventurer to risk coming here.
My name’s Asheara, and I lead the mercenary band of mages known as the Iron Wolves. We’ve been hunting down demons in the jungle for months, but no matter how many of them we kill, they just keep comin’. Seems this whole place has been overrun by evil.
Rumor has it that you’ve come here to help. If that’s true, then I’ll let you hire some of my mercenaries.
But be careful . . . If you piss them off they can be worse than those monsters out in the jungle.