PTR 2.4 - Paladin Redemption Spell Quest Changes

Written by Medievaldragon on . Posted in Uncategorized

So, what happened to all the early Paladin class quests, specially that one for the Resurrection spell learned at level 12 through a series of quests involving M’uru?  Well, yours truly leveled a paladin in PTR 2.4 just to find out. The quests were adapted to reflect the betrayal of Kael’thas and the removal of M’uru from Silvermoon City.

Knight-Lord Bloodvalor: Welcome to the headquarters of the Blood Knights, the defenders of Quel’Thalas, the faithful servants of Prince Kael’thas, and the true masters of the Light.

THE FIRST TRIAL

Knight-Lord Bloodvalor: You have learned much of combat and bloodshed, initiate, but there is much more to our order.

Mastery of the Light requires a focused mind and tremendous willpower.  Without these, you are little better than street thug.

There is an island in the northeastern reaches of the Ghostlands, called the Isle of Tribulations, that we use to hone these skills.  You will find a brazier within a shallow cave there.  Kneel before the brazier, light it, and focus on what you see before your eyes.

QUEST OBJECTIVES

Travel to the island Knight-Lord Bloodvalor described, find the cave, and light the brazier.  When the First Trial is over, return to Knight-Lord Bloodvalor in Silvermoon City.

Once at that cave in the Isle of Tribulations, a blood elf warrior ambushes you surprising you with a charge attack which stuns you briefly. His fate, however is sealed.  Returning back to the Blood Knight headquarters in Silvermoon City …

Knight-Lord Bloodvalor: I know what must be going through your mind.

Yes, I sent Stillblade to kill you.

Do not take offense; it was a necessary test.  The Blood Knights are a brotherhood, but we must ensure that our brothers are alert and prepared at all times.  Was it necessary to take Stillblade’s life to make the point to you?

Yes, and that is as much a part of your training as any sword drill.

 

A STUDY IN POWER

Knight-Lord Bloodvalor: Do not think me unduly harsh.  Stillblade knew well what he was being sent to do.  He understood and accepted his duty and is an example for all aspiring Blood Knights.

My words are no eulogy.  Stillblade’s service to us is far from over and you will be the instrument of his resurrection.

Your education in the order’s ways has just begun.  With the betrayal of Kael’thas and the loss of our power source, you must learn new methods of wielding the Light.  Seek out Magister Astalor Bloodsworn.

QUEST OBJECTIVES

Speak with Magister Astalor Bloodsworn in the hidden chamber beneath Blood Knight headquarters.

 

Below the Blood Knights headquarters lies a hidden chamber where the naaru named M’uru was held captive by the Blood Elf Magisters … until Kael’thas and his felbloods kidnapped and spirit M’uru away to the Sunwell Plateau. Now the chamber is hollow, the magisters barely standing in a haze.

Magister Astalor Bloodsworn: Welcome, young paladin.

At the order’s founding, Kael’thas gifted us with a captured naaru.  Through our superior magical abilities, we learned control and subdue it, allowing the Blood Knights to draw power from it.

Kael’thas’ own lust for power got the better of him, though, and he allied with our enemies.  His vile followers attacked us, taking the naaru, and cutting us off from the source.  These are dark days for the order.

 

CLAIMING THE LIGHT

Magister Astalor Bloodsworn: Take this vessel. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters.  They once tended the captive naaru and some of its energy yet remains within them.

It will be just enough to restore your comrade to life.

Do not worry about the magisters.  I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.

QUEST OBJECTIVES

Use the Shimmering Vessel on the Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.

 

Knight-Lord Bloodvalor: Have you spoken with Magister Astalor Bloodsworn?

REDEEMING THE DEAD

Knight-Lord Bloodvalor: While you were preparing the vessel, I sent a group of initiates to retrieve Sangrias Stillblade.  You will find him on the top level of Silvermoon’s Inn with an attendant.  Make your way there with all haste and unleash the vessel’s magic to restore him to life.

Time is of the essence.  Once he has been dead for too long, not even the Light can bring him back to us.  Return to me once you have resurrected Stillblade.

QUEST OBJECTIVES

Take the Filled Shimmering Vessel to Silvermoon City’s Inn and use its magic to resurrect Sangrias Stillblade.

 

At the Inn, the attendant watches over the corpse of Sangrias Stillblade which lies still on the ground.  Clicking the Filled Shimmering Vessel item in your inventory causes your character to channel a resurrection spell.  Sangrias Stillblade rises.

Blood Knight Stillblade: This is … Silvermoon?  My head … Next time Bloodvalor needs a volunteer, I’ll point him in a different direction.  Paragon of Blood Knight virtue, indeed.  Don’t get me wrong.  I very much appreciate the resurrection, but I think this is the last time I’ll perform this particular duty.  Maybe a goblet or two of wine will help with this headache.

 

REDEEMING THE DEAD

Knight-Lord Bloodvalor: Welcome back, initiate.  Now that you know the truth about the source of our power and you have demonstrated your skill in wielding it, I will grant you the ability to resurrect the fallen in the field.

Stay true to the order and excel at your training and you will only continue to grow in power.

REWARDS

You will learn Redemption.

 


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