The Alliance has discovered the Horde wants to steal the Mantid’s weapons cache from Zan’vess. Your mission is to take down the sonic shield surrounding Zan’vess Island, and to secure these weapons before the Horde does.
Assault on Zan’vess (Alliance
Sky Admiral Rogers: Just in time, (name)! We need your help.
The situation is dire, (name).
The Horde are after a cache of mantid weapons near the Heart of Zan’vess. I don’t know what they intend to do with them but I’m not about to wait around and find out.
I need you to get through the shield that enshrouds the island and secure those weapons before the horde does. Take a gyrocopter and head out to teh island. I’ll send further orders while you are en route.
- Note: Click one of the Skyfire Gyrocopters on the deck. It flies a pre-programmed path. All you have to do is point and click “1″ on your keyboard to shoot missiles down to the towers, scorpids, or Mantid casters.
Sky Admiral Rogers (Static) Come in, (name), this is Sky Admiral Rogers.
The whole island is protected by a sonic shield, (name).
My scouts report the shield is maintained by several generators around the island.
I need you to take them out before the horde overrun us.
Sky Admiral Rogers: You’re approaching the first towers now! Take them out!
0/1 Destroy the Kyparite Quarry Sonic Control Towers
0/1 Destroy the Whispering Stones Sonic Control Towers
0/1 Destroy the Venomsting Pits Sonic Control Towers
(1/1 Destroy the Kyparite Quarry Sonic Control Towers)
Sky Admiral Rogers: Good shot, (name)! Keep aiming for those bombs.
They’ve got a lock on you! Shields! SHIELDS!
- Note: Use Force Shield (press “2″) to block Guided Missiles.
Sky Admiral Rogers: Nice one, (name)! That was close.
Sky Admiral Rogers: Nice shooting, (name)! The shield is weakening!
Those Mantid are protecting the towers, (name). Take them out or we won’t be able to land any shots.
(1/1 Destroy the Whispering Stones Sonic Control Towers)
Sky Admiral Rogers: I’m sending you the coordinates of the next towers now.
Those scorpid are moving the towers! Take them out!
- Note: The scorpid are moving kinda fast. Targeting the scorpid only causes the missiles to miss by a few yards. Best strategy is to shoot a few yards in front of them to time when the missiles hit them. The towers stand still when the scorpids die.
(1/1 Destroy the Venomsting Pits Sonic Control Towers)
Sky Admiral Rogers: The shield is down! Quickly get to the beachhead!
0/1 Defeat Squad Leader Bosh
0/1 Reach the Heart of Zan’vess
Note: In this stage you fight the Horde who also want to steal the Mantid’s weapons cache.
The first pull consists of five mobs: three Kor’kron Infiltrator and two Kor’kron Priest.
Kill the priests asap, then the Infiltrators.
You will notice in the video there are several gigantic red-lined circles appearing on the ground. Move away from them. Those are Horde gunships in the sky aiming to drop missiles on players.
It’s a good idea to pull this group down the path you came from. Squad Leader Bosh patrols the area, and eventually walks where the group was standing at — aggoing in the process.
Our tank died when the boss aggroed. The boss has a helluva wide AOE in the shape of a cone up to 40 yards away. The graphics look like a massive earthquake of dust. You have about 2 seconds to move away. This ability does 50% health damage. Keep everyone max healed.
Squad Leader Bosh also has a whirlwind that looks like a tornado.
Note: Commander Tel’vrak at some point summons several explosive amber bombs to his feet. He will randomly throw them at players. Got a couple of seconds to move away.
Players who can run fast, or heal or have aoe crowd control abilities should be on aggroing mobs. Every few seconds a wave of several mantid come from the two roads leading up to the top of the hill.
It’s not even worth attacking them. More keep coming. Just burn the boss, and kite the adds/heal through their damage while dotting the boss/crowd control as many as you can as you go. Don’t waste time DPSing adds.
Use the bonus ability button that appears onscreen — Strafing Run: Instant. Calls for a bombing run at the target location. 45 sec cooldown.