Diablo III lead writer Brian Kindregan is set to be a speaker at the 2013 Game Developers Conference (GDC) Taipei Summit on December 5th from 11:25am -12:25pm. There he will speak about his storytelling experience with the StarCraft II cinematic and what he learned from the obstacles and difficulties throughout its development.

Brian was co-lead writer on StarCraft II: Wings of Liberty, and lead writer on StarCraft II: Heart of the Swarm. Additional writing on Diablo III vanilla.

How Hard Could It Be? The Story of a Cinematic

StarCraft II: Heart of the Swarm embraces cinematics as a high-level storytelling tool, a tactic that has been under fire in the game industry in recent years. This panel will discuss the strengths and weaknesses of that approach by tracing the story development of one particularly difficult cinematic. By showing multiple versions of the animatic, we will examine the speed of cinematic production vs. game design, the feedback we received, the choices we made, and how they impacted the story. We will cover the obstacles we overcame, those we didn’t, and the lessons we learned.