World of Warcraft - The Defias Brotherhood
The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood. I need you to infiltrate this clan of thugs. We need to know who heads up the cartel and where they are hiding out. In Lakeshire, in the inn, there is a rogue by the name Wiley who owes me a favor. Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can. QUEST OBJECTIVES Gryan Stoutmantle wants you to talk to Wiley in Lakeshire. (Arriving to the Lakeshire Inn on the Redridge Mountains) Wiley the Black: So, Stoutmantle sent you? Well, I owe him. What I am about to tell you could cost me my life. The Defias gang is up to something big. Last I heard they were working in conjunction with various gnolls, kobolds and even goblins. Take this note to Stoutmantle. It explains as much as I know on the subject. QUEST OBJECTIVES Take Wiley’s Note to Gryan Stoutmantle in Westfall. CONTINUE TO READ THE LETTER >>> Note: Follow the links to read the entire Defias Brotherhood Questline. |
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An Unsent Letter - ( Defias Brotherhood )
World of Warcraft - The People’s Militia
THE PEOPLE’S MILITIA
Gryan Stoutmantle: The People’s Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings. Unfortunately, the price of peace is often blood.
One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby. I have reports of Defias Trapper sightnings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow’s Pumpkin Farm. If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.
QUEST OBJECTIVES
Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.
Gryan Stoutmantle: Well done. My scout witnessed your valiant acts. You are proving yourself quite well so far.
THE PEOPLE’S MILITIA
Gryan Stoutmantle: A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry. Moonbrook and the Alexston Farmstead. The People’s Militia will not stand for such behavior. Dispatch immediately, and make the Light’s presence known in Westfall.
The Gold Coast Quarry is near the shore, to the west of the tower. As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.
(After killing these Defias you return to Sentinell Hill)
Gryan Stoutmantle: Your worth to the People’s Militia has been validated by your brave acts thus far.
THE PEOPLE’S MILITIA
Gryan Stoutmantle: Your Some Defias have eluded us. My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall. We believe they are hiding out in the Dagger Hills, plotting their next move. Slay the wretches in the name of The People’s Militia.
QUEST OBJECTIVES
Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers, and 5 Defias Knuckledusters then return to him on Sentinel Hill.
Gryan Stoutmantle: When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland. But there is hope for Westfall yet. As proven by your valor in battle, it is obvious to me that you serve our cause with honor. It is with great pride that I induct thee into The People’s Militia. May the Light shine upon you.
PATROLLING WESTFALL
Captain Danuvin: Stormwind has abandoned us. A foul wind of depravity rustles through the plains of Westfall. This was my homeland and I will not turn my back on the citizens who choose to remain here. We, the former farmers, shall make our stand.
Your task, should you choose to accept, is to patrol the grasslands of Westfall. Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves. Bring me eight Gnoll Paws and I will reward your bravery.
QUEST OBJECTIVES
Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill
Note: It is revealed by Wiley the Black later on that the Gnolls, Kobolds and Goblins are working with the Defias Brotherhood.
A Mysterious Message - ( Defias Brotherhood )
This letter drops from the Defias Messenger that roams along the road between Moonbrook and the gold mine at Westfall during the Defias Brotherhood questline which starts with Master Stoutmantle in Sentinel Hill. Defias Messenger: “The Brotherhood will not tolerate your actions. Here’s a singing telegram for (you): Roses are red, violets are blue, I will kill any (race) I see, including you!” After killing the Defias Messenger The Mysterious Message he carries says: Blacknails … The sea await us. We need your supplies from the north. Strip everything: every railroad pike, every waterbucket. We need metal. A shipment is due from BB but long overdue. Come through for me, Blacknails. Send your supplies directly to the “Barn” this time. No time to squander. – VanCleef Note: The letters BB in this mysterious message secretly stands for Bloodsail Buccaneers. There is a quest titled Bloodsail Buccaneers given by Fleet Master Seahorn (tauren) in Booty Bay that sends you to their encampment by the Wild Shore—south of Booty Bay. There, one of the item objectives is to retrieve the Bloodsail Orders. There it is revealed the connection between the Defias Brotherhood and the Bloodsail Buccaneers. Gryan Stoutmantle: Were you able to gather any information? Did you locate the messenger? This is indeed firm proof that VanCleef is in charge. Now all we need to know is where the Defias gang is hiding out. We’ve had a stroke of luck while you were gone. We captured a thief trying to steal Saldean’s wagon. He has promised to lead us to the hideout in exchange for his life. I want you to defend the traitor so he can reveal the hideout. Return to me once you have uncovered the location. The Defias Traitor: So Stoutmantle sends a scrawny (race) like you to protect me? Guess you’ll have to do. Better bring some friends too. You know the deal, right? You watch my back and I’ll take you to the Defias hideout. But you better be close by my side. The Defias gang wants my head now. If they see me with you, they’ll try to kill me. Let me know when you and any friends you can round up are ready to go. QUEST OBJECTIVES Escort the Defias Traitor to the secret hideout of the Defias Brotherhood. Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information. The Defias Traitor: Defias Looter coming in fast! Prepare to fight! (The hide out location is the doorway into Deadmines in Moonbrook) The Defias Traitor: You can go tell Stoutmantle this is where the Defias Gang is holed up, (name). Gryan Stoutmantle: Most excellent, (name). VanCleef is as good as ours now that we know where he is hiding. There is but one task left for you to complete. Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all. Bring me the villain’s head once the deed is done. QUEST OBJECTIVES Kill Edwin VanCleef and bring his head to Gryan Stoutmantle. (After killing Edwin VanCleef aboard the Juggernaught deep inside the Deadmines dungeon, you return to Sentinel Hill, Westfall) Gryan Stoutmantle: How goes the hunt for Edwin VanCleef? (name), your bravery is remarkable. The People’s Militia thanks you for your service to the people of Westfall. With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood. Hopefully some day soon peace will once again grace the plains of this fair land. I salute you, Sir! Gryan Stoutmantle yells: Three cheers to (name)! This land shall be ours once again! Note: When you killed VanCleef, you looted an item named: An Unsent Letter triggering a short alternate questline that reveals more details of the Defias Brotherhood. Read more following the link below. CONTINUE TO READ THE UNSENT LETTER >>> Note: Follow the links to read the entire Defias Brotherhood Questline. |
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Wiley’s Note - ( Defias Brotherhood )
This note is given to you by Wiley the Black at the Lakeshire Inn. Gryan Stoutmantle (The People’s Militia) from Sentinel Hill at Westfall sent you here to Lakeshire to find out more about the Defias Brotherhood. This quest is part of The Missing Diplomat questline. Stoutmantle … Some nerve sending a total stranger to discuss the Defias gang. Once you saved my life and now you put it in great peril. But I owe you. The Defias Brotherhood is larger than you think. Every mine from Westfall to Elwynn Forest is under their control. Kobolds and Gnolls have been enlisted to do their dirty work. They have goblins crafting metal monsters to place in the Westfall fields to prey on the superstitions of the local residents. They have a vast underground network built. Bigger than you know Stoutmantle. From Booty Bay right to Stormwind Keep. You may be a brave Paladin but you are a fool if you think you can shut them down. They are working on a weapon of mass destruction. After all, if there’s one thing Stonemasons know, it’s how to build big. You didn’t think this was about pumpkin farms and vineyards, now did you? I repaid your favor. Now leave me be! —W (Back at Sentinel Hill, Westfall) Gryan Stoutmantle: Good to see you back. What did Wiley have to say for himself? Bah! I should have let that scoundrel rot when I had the chance. But this information is crucial. Good work. I wonder what Wiley meant when he mentioned the Stonemasons. Perhaps that was a slip of tongue. Could the Defias gang be related to the Stonemasons? Only one man would know for sure: Mathias Shaw, head of the SI:7. Show him Wiley’s Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town. QUEST OBJECTIVE Take Wiley’s Note to Mathias Shaw in Stormwind. (At the Old Town, Shaw welcomes you.) Master Mathias Shaw: Welcome to SI:7 headquarters. What business do you have with me? I am a very busy man … This matter might be more complex than Stoutmantle realizes. The Stonemasons’ Guild was run by a man named Edwin VanCleef. VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War. Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete. That just might explain a thing or two. I have written a more detailed account for your Master in Westfall. Take this to him at once. QUEST OBJECTIVES Take Shaw’s report to Gryan Stoutmantle in Westfall. CONTINUE TO READ SHAW’S REPORT >>> Note: Follow the links to read the entire Defias Brotherhood Questline. |
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Shaw’s Report - ( Defias Brotherhood )
Stoutmantle grew suspicious after reading Wiley’s Note. Lord Stoutmantle in Sentinel Hill sent you to Mathias Shaw in the Old Town at Stormwind to find out more about Edwin VanCleef and the Stonemasons. These note is given to you by Master Mathias Shaw. Lord Stoutmantle … Led by Edwin VanCleef, the Stonemason’s Guild was composed of the most skilled builders among men. The Stonemasons helped to rebuild the broken city of Stormwind that was razed by the orcs during the First War.. VanCleef and his tradesmen were peerless builders and their work and artistry was evident in the edifices of the Cathedral of Light and Stormwind Keep itself. However, the nobles of Stormwind ran up a huge debt by expanding the kingdom’s military presence through Elwynn Forest and into Stranglethorn. The massive debt crippled the kingdom’s economy and stripped VanCleef and his Stonemasons of their promised rewards. After spending years toiling to rebuild the glorious city, the Stonemasons were left broke, forgotten by the city’s corrupt officials. Having personally known Edwin VanCleef my entire life, I can tell you that facing him as a foe is quite a daunting task. You see, he was my childhood friend, and I personally trained him in the ways of the shadows thinking that one day he might consider a career alongside me. If VanCleef is heading up the Defias Brotherhood, may the Light have mercy on our souls. Master Mathias Shaw Gryan Stoutmantle: Did Master Shaw shed any light on things? Edwin VanCleef … I know the name well. To think that a man so industrious and talented could turn into such a scoundrel unnerves me. I’ll need further proof before I believe this. We need to discover the location of the Defias hideout. My scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine. I want you to capture him. If he resists, kill him and bring me whatever he is carrying. QUEST OBJECTIVES Track down the Defias Messenger in Westfall and bring his message to Stoutmantle. CONTINUE TO READ THE MYSTERIOUS LETTER >>> Note: Follow the links to read the entire Defias Brotherhood Questline. |
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Kurzen’s Mystery—Gri’lek the Wanderer
World of Warcraft - The Bloodsail Orders
World of Warcraft - The Old gods and the Fall of Thunderaan
Highlord Demitrian: Look to this ravaged field and know the power that the elements hold. > What do you know of it? Highlord Demitrian: I know much, listen and be educated. >I am listening, Demitrian. Highlord Demitrian: In the time before time, what the usurpers would later call the First Age of Creation, my master and his siblings ruled over this world. It was they, the Old gods, who created all. And it was they who would ultimately be cast down by those that would call themselves Shapers. > Continue, please. Highlord Demitrian: Their manifest forms weak from eons of battle, imprisoned beneath the world – the world tha they themselves created – the corruption of the Titan Shapers would permeate through the surface and befoul the Old gods. It was then and there that the brothers did turn. For five millenia a battle was fought at the core fo this world. > Battle? Highlord Demitrian: It was during the Elemental Sundering that the Firelord, Ragnaros, would seek to consume my Lord, Thunderaan, Prince of Air. (Demetrian bows his head, his face contorted in rage.) Speak his name and I shall decorate this ravaged camp with your entrails. Be silent and listen. > Nods. Highlord Demitrian: It was the Lieutenants of Ragnaros, Geddon and Garr, who would perpetrate the betrayal against my Lord. Thunderaan was caught unaware. > Caught unaware? How? Highlord Demitrian: The Firelord’s advances were wholly unknown to Thunderaan. Before my Lord could react, Sulfuras, legendary hammer of Ragnaros, would strike an unmerciful blow. Thunderaan fell, utterly defeated. The Firelord feasted upon the essence of my Lord, but was unable to consume him entirely. > So what did Ragnaros do next? Highlord Demitrian: What little remained of Thunderaan’s essence was stored within a talisman of elemental binding. Ragnaros then shattered the talisman in two flawless pieces. The pieces assigned to his Lieutenants … When you kill the Lieutenants, they have a chance to drop the left or right Bindings of the Windseeker item. Bring both to Highlord Demitrian to start the questline to obtain the Thunderfury epic sword. Highlord Demitrian will give you the Vessel of Rebirth item. QUEST: EXAMINE THE VESSEL
QUEST: THUNDERAAN THE WINDSEEKER
Go back to Molten Core and kill Ragnaros. Once you have this quest he has a 100% to drop Essence of the Firelord. For Elementium Ore, go to Blackwing Lair in Blackrock Mountain—entry to Blackwing Lair is gained by starting a quest from an item that drops from an Blackrock Orc Lieutenant. Said orc is outside the zone in of Lower Blackrock Deeps, on the opposite side of the zone in. The quest sends you to kill the last boss of Upper Blackrock. Click the item that is behind the last boss to become attuned to Blackwing Lair. Then where you originally killed the Lieutenant orc outside the dungeon, is a copy of that glowing orb. You can enter Blackwing Lair by clicking that orb. For those who already have access to Blackwing Lair, the Eternium Ore drops from the goblins that are found at Vaelastrasz’s room. Sheep or crowd control them and kill them. Loot the Eternitum Ore. Ask a priest to mind control a goblin named Krixix. Once mind controlled, players can learn Smelt Eternium from Krixix. Bring your 10 bars of Eternium, the Essence of the Firelord and both Bindings of the Windseeker to Highlord Demitrian at the Ravaged Twilight camp northwest of Silithus. Highlord Demitrian: Bring the world to its knees if you must! Even in dreams I did not dare foresee this day. Behold, mortal. BEHOLD HE WHO IS OLDER THAN EXISTENCE! BEHOLD HE WHO HAS FACED TITAN AND GOD ALIKE! RISE MY MASTER! BREAK FROM YOUR BONDS! Thunderaan spawns. Bring a raid team with you to kill him, then loot the Dormant Wind Kissed Blade item from Thunderaan, and talk to Highlord Demitrian again. QUEST: THUNDERAAN THE WINDSEEKER
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World of Warcraft - Medivh is Alive
Fans who haven’t read previous Warcraft Game Manuals or Warcraft Novels (pocketbooks) are missing a lot of info and lore. Most fans focus more in the gameplay, others enjoy the in-game lore, yet ignore to pick the novels knowingly. In some cases, there are fans who do not know the novels exist. Either way, here is some incentive to start reading novels. The first Warcraft novel was titled Warcraft: The Last Guardian—written by D&D/fantasy famed author Jeff Grubb. The novel was based on the events of the first Blizzard RTS game Warcraft: Orcs and Humans (1994). The novel was released on December 2002. To date there are over twelve novels and more are coming on 2008. On August 28, 2007 – barely a 8 weeks from now – Blizzard and Simon & Schuster Pocket Star Books will release World of Warcraft: Tides of Darkness by Aaron Rosenberg. And World of Warcraft: Beyond the Dark Portal on April 2008. For now this article will focus on Medivh. To fans Medivh is dead since the First War. However, the first Warcraft novel already revealed Medivh would be alive again in the future. And he indeed is. Let’s recap what happened in Warcraft: The Last Guardian. Be warned there will be some spoilers. Khadgar saw a vision of the past where Medivh fought his mother Aegwynn, defeating her. Sargeras within Medivh attempted to kill her, but Medivh seems to have regained some control over his own body and instead exiled Aegwynn to a place where she wouldn’t cause further trouble to his plans of conquering the Eastern Kingdoms. After this vision, Khadgar grew concerned. Sargeras had revealed himself to Aegwynn in this vision. She did not kill him 800 years ago as she thought. It had been masterminded by Sargeras all along. Now Sargeras resides within Medivh’s body. Khadgar and Garona found a secret doorway leading to the basement of the Tower of Karazhan. As they progressed down the stairway, Khadgar noticed it was a perfect match of the tower above .. a mirror tower beneath the original. As they reached the mirror copy of Medivh’s room at the very bottom of the mirror tower, Sargeras manifested himself through Medivh’s body and battled Khadgar and Garona. Lothar arrived few minutes after Khadgar and Garona had engaged Medivh in combat. Medivh was beheaded by Sir Lothar at the underground mirror-tower of Karazhan. Khadgar buried the corpses of Moroes (the butler), the cook and Medivh. However, a faint image of Medivh was watching over Khadgar. Khadgar had sensed it since the first day he arrived to Karazhan after the Kirin Tor sent him to become an apprentice to Medivh. That presence was all along Medivh … but this Medivh came from the future. Medivh talked to Khadgar:
This storyline of Medivh’s return after death has been foreseen ever since Warcraft: The Last Guardian (2002). Blizzard Entertainment released Warcraft III: Reign of Chaos on July 3, 2002. In Warcraft III: Reign of Chaos, Medivh made its return as the Prophet. No one knew he was Medivh until he revealed himself to Thrall and Jaina at Stonetalon Mountains. To Cairne Bloodhoof (Tauren) he was known as the Oracle. Fans thought this Medivh was a ghost from beyond who returned to amend his past sins. And still consider Medivh dead. However, to lore fans who do read the Warcraft Novels, we know Medivh is not dead. World of Warcraft: Cycle of Hatred serves as a prelude to the MMORPG storyline. The novel was written by Keith R.A. DeCandido—author of Star Trek, Serenity, Buffy the Vampire Slayer and Resident Evil fame. This novel tells the story of Thrall and Jaina’s fragile peace pact a year before the events of World of Warcraft (MMORPG). Aegwynn is still alive and joins Jaina Proudmoore to destroy an old evil she defeated 800 years ago. A demon named Zmodlor. Aegwynn confesses to Jaina, she resurrected her son Medivh. Medivh sought Thrall, Jaina and Malfurion to convince them to unite forces against the invasion. Making a stand together could prevent the Burning Legion from consuming all life in Azeroth. Medivh is alive. Now without the taint of Sargeras. REFERENCES • You can read the story of Aegwynn’s defeat by Medivh/Sargeras in Warcraft: The Last Guardian, and again in more detail at World of Warcraft: Cycle of Hatred (page 66-76). • Medivh’s resurrection by Aegwynn in World of Warcraft: Cycle of Hatred (page 66-76) • Aegwynn’s Tale: Fall of Azeroth from Warcraft: Orc and Humans Game Manual • Medivh’s birth explained in Warcraft: Orc and Humans Game Manual • Medivh’s death explained in Warcraft: The Last Guardian novel and in Warcraft: Orcs and Humans ( Read the Human Campaign mission 8). • Warcraft: The Last Guardian Excerpt (Chapter 5: Sands in an Hourglass) • Our interview with Keith R.A. DeCandido |
Warcraft: The Last Guardian World of Warcraft: Cycle of Hatred Warcraft: Orcs and Humans (1994) |
World of Warcraft - Bel’dugur’s Note - The Star, the Hand and the Heart
World of Warcraft - Belamoore’s Research Journal - Bloodstone
World of Warcraft - Uldaman - Bloodstained Journal
World of Warcraft - Neeka’s Report
World of Warcraft - Green Hills of Stranglethorn Vale
Naxxramas - Letters
Samla,
As we follow our Lord Arthas north, ever north, my heart grows heavy. While he once shined with the Light, I now sense a darkening of the young paladin’s spirit. His zeal is shadowed by a brooding, over some nightmare in his soul that I cannot divine…
We will soon make landfall in the frozen wastes. Although many of his men grow sick from the chill and from battles against putrid beasts, Arthas tells us that what he seeks in the ice will turn the tide of battle. But I took no comfort in his words. For after he said them… the grim smile planted on his curled lips chilled me deeper then any blizzard could. Pray for us, Samla, and pray for our world.
Torgal
A ruined Document, found in the remains of a Ghoul in the Burning Steppes
Dear Pamela,
Tomorrow we make our stand in Andorhal, and I fear this will be my last letter to you, my love. The Undead are unfatigued and we, I fear, are only human. We cannot hold out against them. But fret not, for although we are sure perish, our hope stays strong. The Light will prevail!
And, my dearest, I take comfort knowing that, as those dark terrors storm our walls and crash over us, my last thoughts will not be of death. I will think of you in my arms, and I will know peace at last.
Christoph
Reuben,
I write this letter knowing you may never see it; I simply can’t remain idle, listening to the constant pounding against the Hearthglen walls. The undead are outside our village, unceasing in their assault, and we have been charged with defending the townsfolk until reinforcements arrive.
My leg was broken in the last charge, and so I sit, useless, with my sword at my side should there be a breach in our defenses. There is no idle banter… Only the sounds of fighting and death. The air is thick with fear.
Prince Arthas is here. Fighting on the front lines with the men. Were he not present we would have fallen long ago. His love for this land and its people is infectious; I gladly serve under him, and will to the end of my days.
The fighting grows more intense; broken leg or not. I cannot sit here. Every sword is needed. I hope these words find you in happier times.
Your friend,
Leagrim
Dearest Amelia,
Tonight I have seen things that will haunt me to the end of time.
Stratholme is aflame… and we are responsible.
Our Prince led us into the streets of the city tonight; he ordered us to break into the homes of the townspeople and… kill them in their sleep. They were plagued, claimed Lord Arthas, and had to be killed before they killed us.
It was a slaughter, hundreds died silently to the swords of those sworn to protect them. I could stand it no longer; I fled.
Deserter I may be, but I could not commit such atrocities. In every home I could not help but see your face, or those of our children, upon the victims as they died. If standing against that means being a traitor, then so be it.
I hope to find my way back to you in time, but the roads are unsafe. Give our children my love in my absence.
James
For Immediate Dissemination Unto The Townships of The Kingdom of Lordaeron:
May This Bulletin Serve As Both Warning Unto The General Population of Our Lands, As Well As Writ Of Bounty In Regards To A Most Heinous Orcish Villain and Enemy of The Crown.
It Is To Be Known That A Reward In Sum of No-Less-Than Ten Thousand Gold Coins Shall Be Granted
By The Supreme Commander Of The Alliance, Anduin Lothar Himself, Unto Whosoever Delivers Unto Justice The Identifiable Corpse Of Wolfeye The Doombringer.
Those That Would Seek This Bounty Are Hereby Warned! It Is Said That This Vile Brute Bedecks Himself In The Bloodied Skulls of His Victims and That He Commands A Force Of Foul Orcish Raiders One Hundred Strong!
It Is Advised That Those As Would Seek This Bounty Proceed With Extreme Caution!
Posted By The Order Of
Field Marshall Rorhane
My Emily,
A few short days ago, we broke camp in this Light-forsaken place, operating under the King’s orders to return home. My heart was ligh despite my bleak surroundings, for I knew that after the frigid trek to the shore and long, grueling voyage. I would find solace in your arms.
We reached the shoreline today to find our ships, our means of return, nothing more then charred husks; we cannot leave, and have no choice but to press on into the heart of this abysmal wasteland.
I have gone to the very end of the world to keep you safe, Emily… and now… I wish with all my being that I had remain in Lordaeron with you.
Thoughts of you fill my every waking moment. You are my warmth in the frozen land, beloved, and no one can take that from me.
Maxwell
The Worgen Storyline
Warden Belamoore: Dalaran Research Journal
World of Warcraft - The Loa gods Lore
The Trolls draw power for their Voodoo Magics by performing rituals and invoking the Primal gods or Forest spirits: the Loa gods. According to Warcraft RPG: Magic and Mayhem, the Loa spirits are more powerful than the Elementals, but not as powerful as gods. The Shadow Hunters’ faith and communion with the Loa gods grants them shadow and healing magic and other abilities. Shadow Hunters learn magic that hinders enemies and aid allies, gaining a unique mix of spells that delve into the more occult aspects of the Loa Among the known Loa gods are: Shadra – Spider Loa Shirvallah – Tiger Loa Bethekk – Panther Loa Hir’eek – Bat Loa Mueh’zala Loa Zanza The Loa Legba Loa Lukou Loa Ogoun Loa Dambala Loa Samedi Loa Shango A troll in Zul’Gurub calls the name of another who might be another Loa god: Hethiss. Supposedly a loa of serpents. However, Ula-Tek is also referred as a serpent goddess. The Shrine of Ula-Tek is located in Zul’Aman. Zul’Aman will be an instanced region in World of Warcraft: Burning Crusade. Zul’Aman is located northeast of Light’s Hope (Eastern Plaguelands) and Southeast of Quel’Thalas. Troll TabletsAltar of Zanza Bless those that ask for your help. Loa Zanza. Bless those that would ally with the Zandalarian people. Aid us in this time of need. Aid us Loa. Give us the power to strike down our enemies. Give us the power to once more defeat the Blood god. We will update this section as more info of the Loa becomes available. | ![]() Copyright ? 2004 by Blizzard Entertainment |
Aqiri: The Qiraji and Nerubian Race Origin
The history of the Qiraji and Nerubians haven’t been completely explained. There are still things in the dark lorewise.
There are two general theories made by fans concerning the Qiraji and the Nerubians. The first Theory was well explained by Ghostwalka @ Argent Dawn: Long ago, during the time of the first Troll Empire, there was a race of Sentient Insects known as the Aqir. They were spawned as many other races were spawned, and among them they included all facets of insect life; Wasps, Scarabs, Beetles, Bees, Spiders, Scorpions, Ants, and others. They wished to destroy all non-insect life on this planet and attacked the Amani Empire time and time again. However, thanks to the power of the Troll Race in the form of their innate regenerative abilities and knowledge of Voodoo and Loa Spiritualism, they were beaten. The Aqir Empire split in two. One went to the farthest south reaches of Kalimdor, the other to the North and across the sea to what would eventually become Northrend. The ones who fled north are the Nerubians, and we know their sad story all too well. Their race is almost gone now, save for the living colonies yet to be hunted down and enslaved by the Lich King. The ones who fled south were known as the Silithid. The Silithid, with their ant and wasp-like nature of hiving and burrowing into the depths of the earth… found something. That was the remains of the Old God, C’thun. C’thun; a husk of what he once was. He was and is a Forgotten One… a remaining part of an Old God that the Titans failed to destroy in the long ago. C’thun took the Silithid for his own, dominating them with a mind older then any on this planet. C’thun used his powers to transform them into Avatars of what he once was, while keeping their insectile nature in tact. The ones who became C’thun’s Avatars are now known as the Qiraj, and serve him. And now C’thun seeks to regain his full power and body, and a might capable of reshaping the world as he did of old, and for that the Qiraj have prepared long for. Now we, the Horde and the Alliance, fight to stop them before it is too late… …And the Old God is unleashed on our world… The Second Theory: Something we have to take in consideration is that the Qiraji and the Nerubians – both – build Obsidian Statues and Sphynx(Destroyers) constructs. So … we have to assume that the Qiraji and Nerubians were both created by C’thun. Both the Qiraji and the Nerubians come from the Aqiri—which is supposedly what few chosen Silithid became into when C’Thun used them as a template. This is not entirely assumption. The book of The Two Empires says:
So … to recap. The Silithid is a race that was born like any other species with the Well of Eternity. C’Thun the Old god jumpstarted the genetic code of some Silithid insects transmuting them as a template for his creation—the Aqiri. The Aqiri then used the Silithid as a slave race. The origin of the Aqiri (Qiraji and Nerubians) may be found through in-game quests of World of Warcraft. Here is a collection of lore details. Somewhat, the Aqiri suffer transmutations that split the Aqiri into two sub-races: Nerubians and Qiraji. As centuries and thousands of years went by, the transmutations became more evident. This seems to be the most acceptable assumption—because we are aware of both sub-races having knowledge of how to create Obsidian statues, both sub-races or at least Nerubians are known to have undergone transmutations. These tidbits of info are important. Not everyone has the Warcraft RPG: Manual of Monsters—so that will be confusing to some fans. Therefore, I will quote it for their benefit: Quote from Manual of Monsters:
There above, we have that tidbit about experimentation with humans and elves. Crypt Fiends of the Scourge are raised mummified Nerubians. And the Manual of Monsters throws in additional tidbits of when they were once Nerubians far before the Lich King arrived to Azeroth. QUOTE from Manual of Monsters:
It is interesting to hear the word transmutation in both the Crypt fiends and the Nerubians’ past—thousands of years before the Undead Scourge arrived. In the Qiraji we also see the differences between themselves—the flying guards that look like humanoid wisps, Buru the Gorger, Kurinaxx, Rajaxx and his warriors, even the twin Emperors. There is a hint that they have undergone their own transmutations, and experimentation by absorbing genetic code from the elves or other species. By the way, Buru the Gorger looks pretty much like the Ancient Lords of the Nerubian empire—Sorta like Anub’arak. So having all these similarities between the Nerubian and the Qiraji—I would say both races split genetically from a common template—the Aqir—which was originally C’Thun’s creation by using the Silithid as vessel/template of what would become his servants. This is hard to understand using the word template. For example, the Night Elves could be compared to the Silithid. They made the Highborne a template to create a new race made at the image of the Old gods—- the Naga. By the way, Knaak confirmed it yesterday. The Old gods created the Naga. It was hinted in the book, but not completely clear since we didn’t hear Azshara accepting the proposal. Now it is confirmed. Hope there is not much debate and that I came as close to what could be the intended lore by Blizzard. So … here I will enter even more darker waters of the lore that has not been at all been explained by Blizzard. Most of what you will read below is assumption and speculation. We know both the Qiraji and Nerubians have similarities as creation of C’thun. However, there are a major differences. 1. The Qiraji in Silithus are close to the reach of C’Thun following orders. 2. The Nerubians are independent from C’Thun, have a strong will—with immunity to mental commands (The Lich King Ner’Zhul wasn’t able to control them during the War of the Spider)—they have huge libraries of music, literature, philosophy, arcane lore. The Qiraji lack all that. 3. Anub’Arak—in Warcraft III: Frozen Throne—is one of the Ancient Lords of the Aqiri—that led the Nerubians in Northrend. He says the Faceless Ones to his knowledge was only a legend. However, he trembles in fear and recognizes the Forgotten One. This is shrouded in mystery. There was no further details in the Frozen Throne expansion about the Faceless Ones, their past or their connection with the Nerubians. However, we do know the Faceless Ones are servants of the Old gods. I think I heard somewhere they are children of the Old gods. Then we have the tidbit of info that the Forgotten One looks exactly like the eye of C’Thun in Silithus’ 40-man raid zone at Ahn’Qiraj. What I can assume from these tidbits is that something happened thousands of years ago. There are two options:
Both options above sound acceptable. However, I can’t forget the fact that Anub’Arak thought of the Faceless Ones as legends. If he is one of the Ancient lords, how comes he doesn’t remember them? Anub’arak might be born after the Faceless Ones were imprisoned? That could be a reason why he doesn’t remember them. Throughout the Undead Campaign there are many earthquakes. These are sequel earthquakes triggered previously by Illidan. Illidan used the Eye of Sargeras artifact at Dalaran to cause earthquakes in Northrend with the goal to crush the Icecrown and to destroy the Lich King. (Reference) However, the earthquakes accidentally cracked the icy prison of the Faceless Ones and the Forgotten One. The Quotes below are from the Campaign Mission: Baelgun(dwarf, friend of Muradin Bronzebeard): I won’t let ye through this door, traitor. The recent quakes have awakened dark things under the ice … ancient, horrid things. We’ve vowed to keep them locked where they are.
Anub’arak: They are the horrors the dwarves spoke of. I thought they were only legends. King Arthas: What? Anub’arak: They are the Faceless Ones … Anub’arak: It cannot be … A Forgotten One. Look to your defenses, death knight! Fight as you’ve never fought before!
As you see there is not much lore or details surrounding them. What we know is that Illidan accidentally set them loose with the Earthquakes, and they came from beneath the subterranean kingdom of Azjol-Nerub. This compilation of lore tidbits and speculation was meant to be informative, but also to raise awareness and to create fair debate and discussion. There is no official lore on the Faceless Ones and their connection with the Nerubians. During the Q&A with Luke Johnson—author and developer of the new line of World of Warcraft RPG Books—he revealed that Wow RPG: Lands of Mystery and Wow RPG: Monster Guide will talk about the Nerubians and other monsters related to them. He didn’t want to specify. Aaron Rosenberg, popular Star Trek, Warhammer and D&D book writer, who is done work for the Warcraft RPG Books too, recently told us in the public Q&A that he was assigned to do the Nerubian and Northrend creatures’ lore in the upcoming World of Warcraft: Lands of Mystery—from the point of view of Brann Bronzebeard. So expect a bunch of new lore. So I recommend reading them when they are released, as they are current with World of Warcraft, and might offer further details. You can pre-order both books at our Store: You can read he Frozen Throne Campaign where Anub’Arak found the Faceless Ones and the Forgoten One here: |
Below is the Forgoten One—- looks like the eye of C’Thun
Gates of Ahn’Qiraj Opening Story Arc
QUEST: Lost Forgotten Memories
Anachronos – Caverns of Time
In the southern desert of Silithus near the sacred barrier, exists a single crystalline tear, This tear serves as a symbol of the gereat losses beset upon us during the War of the Shifting Sands. Locate this tear and gaze into its depth to gain enlightenment.
You can feel a great sorrow revolving around this crystal. The force is so powerful that you feel as if you might collapse and die of sadness.
NOTE: This quest text starts when you click the tear
Anachronos the Ancient: We must act quickly or all shall be lost!
Fandral Staghelm: My forces cannot overcome the Qiraji defenses. We will not be able to get close enought to place your precious barrier, dragon.
Merithra of the Dream glances at her compatriots
Merithra of the Dream: There is a way …
Arygos nods knowingly
Caelestrasz: Aye, Fandral, remember these words: Let not your grief guide your faith. These thoughts you hold … dark places you go, night elf. Absolution cannot behad through misguided vengeance.
Merithra: We will push them back, Anachronos. This I vow. Uphold your end of this task. Let not your hands falter as you seal our fates behind the barrier.
Merithra of the Dream: Succumb to the endless dream, little ones. Let it consume you!
Arygos: Anachronos, this diversion will give you and the young druid time enough to seal the gate. Do not falter. Now, let us see how they deal with chaotic magic. Let them feel the wrath of the Blue Flight! May Malygos protect me!
Caelestrasz: Do not forget the sacrifices made on this day, night elf. We have all suffered immensely at the hands of these beasts. Alexstrasza grant me the resolve to drive our enemies back!
Anachronos: NOW, STAGHELM! WE GO NOW! Prepare your magic!
Fandral Staghelm: It is done, dragon. Lead the way.
Anachronos: Stay close … There is but one duty that remains … Before I leave this place, I make one final offering to you, Lord Staghelm. Should a time arise in which you must gain entry to this accursed fortress, use the Scepter of the Shifting Sands on the sacred gong. The magic holding the barrier together will dissipate and the horrors of Ahn’Qiraj will be unleashed upon the world once more.
Anachronos the Ancient hands the Scepter of the Shifting sands to Fandral Staghelm.
Fandral Staghelm: After the savagery that my people have witnessed and felt, you expect me to accept another burden, dragon? Surely you are mad. I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!
Fandral Staghelm hurls the Scepter of the Shifting Sands into the barrier, shattering it.
Anachronos the Ancient: Lord Staghelm, where are you going? You would shatter our bond for the sake of pride?
Fandral Staghelm: My son’s soul will find no comfort in this hollow victory, dragon. I will have him back. Though it takes a milennia, I WILL have my son back!
Anachronos the Ancient shakes his head in disappointment. Anachronos kneels down to pick up the fragments of the shattered scepter.
Anachronos: And now you know all that there is to know, mortal …
A Pawn of the Eternal Board
After Staghelm’s betrayal, I gathered the shattered pieces of the Shifting Sands and returned here. I had every intention of protecting the scepter from those that would seek to use it to cause harm to our world – thus was born the charge of the Dragonflights.
A scepter divided amongst the four mighty Aspects would prove to be nearly impossible to restore for those willfully seeking chaos … or so I thought. What a fool I was. Even now I am hunted by that cursed flight.
The Charge of the Dragonflights
Eranikus, Vaelastrasz and Azuregos … No doubt you know of these dragons, mortal. It is no coincidene, then, that they have played such influential roles as watchers of our world.
Unfortunately (and my own naivety is partially to blame) whether by agents of the Old gods or betrayal by those that would call them friend, each guardian has fallen to tragedy. The extent of which has fueled my own distrust towards your kind.
Seek them out … And
At Sunken Temple Malfurion Spawns near Shade of Eranikus
Eranikus, Tyrant of the Dream
Malfurion Stormrage – Sunken Temple
This is a journey of redemption, hero. Would it be that I was slain today. I would have died for a just and righteous cause. You must recover the green scepter shard. You must cleanse Eranikus of the taint placed upon him by the Old gods.
Travel to Darnasus. Just outside the city walls you wil find one of my agents. This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm.
(Malfurion sighs)
A fall from grace a thousand years in the making …
Quest Objectives
Travel to the continent of Teldrassil and find Malfurion’s agent somewhere outside the walls of Darnassus.
Eranikus, Tyrand of the Dream – part 2
Forest Wisp – North of gate to Darnasus
The wisp is silent except for a low humming sound. Oddly enough. It is able to communicate with you through thoughts.
Malfurion Stormrage: Be steadfast, champion. I know why it is that you are here and I know what it is that you seek. Eranikus will not give up the shard freely. He has been twisted … twisted by the same force that you seek to destroy.
Are you really surprised? Is it hard to believe that the power of an Old god could reach even inside the Dream? It is true – Eranikus, Tyrant of the Dream, wages a battle against us all. The Nightmare follows in his wake of destruction.
Understand this, Eranikus wants nothing more than to be brought to Azeroth from the Dream. Once he is out, he will stop at nothing to destroy my physical manifestation. This, however, is the only way in which you could recover the scepter shard.
You will bring him back into this world, champion.
The Nightmare’s Corruption
Keeper Remulos – Moonglade
You must travel to the four dream portals of Azeroth. From each you must draw a fragment of the Nightmare’s corruption. The dragonkin that inhabit these areas will hold such fragments. Return to me when you have gathered these fragments.
Quest Objectives
Travel to the four Emerald Dream portals in Azeroth and collect a Fragment of the Nightmare’s Corruption from each. Return to Keeper remulos in the Moonglade when you have completed this task.
NOTE: 3 of the shards drop from Dragonkin trashmobs at the Emerald Dream portals: Feralas, Hinterlands and Ashenvale. The fourth drops from the dragon boss at Duskwood.
Spirit of Azuregos
Spirit of Azuregos: You seek the scepter shard charged to the protection of the Blue Flight?
(Azuregos appears to be smiling.)
>I am a treasure hunter in search of powerful artifacts. Give them to me and you will not be harmed.
> How did you know? I mean, yes … Yes I am looking for that shard. Do you have it?
Spirit of Azuregos: Of course I do not have the shard. That would be asinine. I walk amongst savages in this cursed land! I cannot take five steps without some crazed orc or human trying to thrust a sharp stick into my hide. At any given time you could very well be speaking to my ghostly spirit.
Anyhow … I hid it.
Go on … ask me where.
> Alright. Where?
Spirit of Azuregos: You are going to love this story, human. See, here is the thing. As soon as Malygos charged me wiht protecting the scepter shard, I knew I was in for an eternity of headache and pain.
All I want to do is study these magic rich shorelines and take in what artifacts might remain from the Sundering. You know, these was once a thriving Highborne civilization here! You don’t have to tell me that there is going to be some solid magical items around here, human. I can smell it!
> By Bronzebeard’s … um, beard! What are you talking about?
Spirit of Azuregos: As I was saying, I held onto that scepter shard for a good five-hundred years and it was nothing but trouble. It attracted all kinds of attention – the wrong kind of attention. I want to be left alone to my studies not babysit some would be hero’s ticket to glory. So … I gave it to the fish.
> Fish? You gave a piece of what could be hte key to saving all life on Kalimdor to a fish?
Spirit of Azuregos: Not just any fish, mortal. This fish was a minnow. A very special minnow.
> A minnow? The oceans are filled with minnows! There could be a hundred million minnows out there!
Spirit of Azuregos: Exactly!
> …
Spirit of Azuregos: Genius. I know … it will never be found but, in case it is found, I gave the minnow some special powers.
> You put the piece on a minnow and placed the minnow somewhere in the waters of the sea between here and the Eastern Kingdoms? And this minnow has special powers?
Spirit of Azuregos: Correct. You’ve been listening! This minnow is really quite a terrible creature of my own creation. When I am relaxing I like to think of hte unlucky fishermen who have run into this minnow and been devoured whole. I bet they were quite surprised!
(Azuregos laughs.)
> You’re insane.
Spirit of Azuregos: Genius is often misunderstood, human. Now, about the scepter shard … if you want that shard and do not wish to spend the next ten thousand years searching for it, you are going to have to listen very carefully.
> I’m all ears.
Spirit of Azuregos: Two words: Arcanite buoy.
Come again.
Spirit of Azuregos: Right then … You have to build an arcanite buoy and place it in the ocean. My minnow will be attracted to the magical emanations. When he gets near the buoy – BLAMO! It will explode in a glorious pulse of arcane energy, revealing the minnow’s true form. Also, you may or may not incur the wrath of Neptulon. A 50/50 chance I would say.
> Ok, let me get this straight. You put the scepter shard entrusted to your Flight by Anachronos on a minnow of your own making and now you expect me to build an … an arcanite buoy or something … to potentially incur the wrath of an Elemental Lord? Did I miss anything? Perhaps I am to do this without any clothes on, during a solar eclipse, on a leap year?
Spirit of Azuregos: If I did not know better I would think that you were mocking me, mortal: but yes, that is mostly correct. You may remain fully clothed.
> FINE! And how, dare I ask, am I supposed to acquire an arcanite buoy?
Take this ledger to an old acquaintance of mine in Tanaris. His name is Narain Soothfancy – terrible, terrible, psychic but an amazing engineer! He should be able to make sense of it all.
No need to thank me, human. It’s the least I could do.
Good day!
> But …
Azuregos’s Magical Ledger
Steamwheedle Port, Tanaris
(Narain holds an unopened envelope to his forehead)
Narain Soothfancy: What is … Mmmm … Velvet!
Am I right?
(You give Narain the Magical Ledger)
Narain Soothfancy: Ooooh! Magical pulsing thingy! For me?
(Narain eagerly examines the letter)
Outstanding, human! What is it? I can’t read a lick of Draconic.
Translating the Ledger
Narain Soothfancy, at your service! Retired engineer and master soothsayer! I can tell your future before it even happens!
Narain Soothfancy: First things first, human! We need to figure out what Azuregos wrote in this ledger.
You say that he’s told you to make an arcanite buoy and that this is the schematic? Strange that he would write this in Draconic. That old goat knows I can’t read this nonsense.
If this is going to work, I’m going to need my scrying goggles, a five hundred pound chicken and volume II of “Draconic for Dummies”. Not necessarily in that order.
(Narain offers three quest options)
- Stewvul, Ex-B.F.F.
- Never Ask Me About My Business
- Draconic for Dummies
Stewvul, Ex-B.F.F.
Narain Soothfancy: If I am to translate anything, I will need my scrying googles. Unfortunately, those were stolen quite some time ago by my ex-best friend forever, Stewvul. He broke my heart in five places and then left me here to rot.
With the help of my trusty crystal ball, I’ve isolated his whereabouts to either the Greymane Wall in Silverpine or what appears to be a portal world in the Outland that is currently being overrun by the Burning Legion.
You are going to have to track him down and get my googles back, human!
Quest Objectives
Narain Soothfancy wants you to find his ex-best friend forever (BFF), Stewvul, and take back the scrying googles that Stewvul stole from him.
Draconic for Dummies
Narain Soothfancy: I knew that book would come in handy some day! Thankfully, I had the wit and foresight to stow it somewhere safe.
Don’t worry, it’s in a place nobody could ever hope to find it! I needed a gyrocopter just to get there the first time. Unfortunately I crashed it on the beach on my way back. It was through that accident that I gained these super gnomish psychic powers!
Look for my crashed gyrocopter somewhere on Land’s End Beach and swim south from there! You’ll know the spot when you see it!
Quest Objectives
Find Narain Soothfancy’s book, buried on an island in the South Seas.
Never Ask me About My Business
Narain Soothfancy: If there is one thing that you should know about me, it is this: NEVER ask me about my business! I work with things you simply cannot understand. Like for example: Do you know what a psychotronic muzzledorf is? Of course you don’t! And that’s why we leave the planning to me and the fetching to you.
As I said earlier, if this is going to work, we’re going to need a 500 pound chicken.
Head to Gadgetzan and speak with Dirge Quickcleave – he’ll get you started on finding a suitable specimen.
Quest Objectives
Narain Soothfancy in Tanaris wants you to speak with Dirge Quickcleave in Gadgetzan.
Never Ask Me About My Business – Part 2
Dirge Quickcleave – Gadgetzan
(Dirge scratches his head)
A 500 pound chicken? There’s no such thing! Not anymore, at least. I knew of such a chicken … The Black Chicken of Death …
(Dirge’s voice trails of)
But yes, nobody ever saw that chicken and lived to tell the tale. I’ve got an idea that could benefit the both of us, kid.
The Isle of Dread!
Dirge Quickcleave: Legend has it that the chimaerok of the Isle of Dread in Feralas have the most succulent and tender vittles in existence! Now these chimaerok also have a daddy who, with proper preparation, may or may not look like a 500 pound chicken.
Head to the Isle of Dread and kill Lord Lakmaeran and bring me his fresh carcass. That should satisfy the gnome. To satisfy me, you’ll need to get your hands on some chimaerok tenderloin.
Do this and you’ll have your 500 pound chicken and a little something extra.
Quest Objective
Recover Lakmaeran’s Carcass and 20 Chimaerok Tenderloins for Dirge Quickcleave in Tanaris.
Stewvul, Ex-B.F.F.
Greymane Wall, Silverpine Forest
Inconspicuous Crate: I can’t believe he found me. I thought for sure that I’d lost him when I was in the Outland. I’m not going back there, human! No way, no how! I’m through being his part time best friend forever and full time slave.
Scrying Googles? No Problem!
Greymane Wall, Silverpine Forest
(You hear a sigh of relief escape the crate)
Insconspicuous Crate: You just want his scrying googles? Great! That will be no problem … Just give me a minute to … Hey! Where the … Dagnabbit!
Well, there’s some bad news and some worse news. The bad news is that I lost the googles. The worse news is that I lost them when I was nosing around in the Molten core last month. Yet, the Molten Core … I guess that concludes our business! Bye!
Quest Objectives
Find Narain’s Scrying Googles and return them to Narain Soothfancy in Tanaris.
NOTE: The Scrying Googles drop from Trashmobs in Molten Core—happy hunting!
Draconic for Dummies
Frostwhisper Gorge, Winterspring
NOTE: You dress the 3-piece set of Narain Soothsaying to disguise like if you were him to talk to Dr. Weavil in a high top mountain-hill at Frostwhisper Gorge, Winterspring
Dr. Weavil (lvl 63 Elite): So … You thought you could fool me, did you? The greatest criminal master Azeroth has ever known???
The War of the Shifting Sands
It has been nearly a thousand years since the War of he Shifting Sands. It was during this war, in the heart of the Silithus desert that a great tragedy and even greater burden beset Fandral Staghelm. It is thought that the events described herein are what ultimately shaped the unsavory disposition of the Arch Druid.
An Ancient sentient insectoid race known as the Qiraji vied for dominance over much of kalimdor at one point in time. iT was the pompous, imperialistic Staghelm and his army of Night Elves who met the Qiraji head on in battle.
Father and son fought fervently to contain the rising tide of the insectoid swarm in silithus. From the fortress of Ahn’Qiraj, a seemingly endless stream of silithid continued to bolster the ranks of the invading Qiraji forces. The whole of Silithus was under siege.
In a decision that Staghelm would regret, the younger Staghelm. Valstann, was ordered to defend the night elf outpost of Southwind Village. Regrettably, Valstann would lose his life that day as Southwind Village would fall to the armies of Ahn’Qiraj.
Undaunted and with heavy heart, a vengeful Fandral Staghelm would push on. Defeat in Silithus would result in great loss for the night elf nation and quite possibly the world.
The battle raged on for months. All of Silithus was overtaken by the Qiraji. Staghelm and his army were pushed back to Tanaris. With a decimated army and countless innocents slain, the arrogance that had driven Fandral Staghelm was snuffed out completely.
His pride wholly crushed. Staghelm would, for the second time in his existence, feel the flutter in the pit of his stomach that could only be brought on by fear. It was in Tanaris, then, that Staghelm would approach Anachronos, progeny of Nozdormu, and plead for the assistance of the Bronze Flight.
Initially, Anachronos refused to involve the Bronze Flight in the affairs of the lesser races. It was not until the Qiraji brashl attacked the Caverns of Time that Anachronos would agree to join forces with the Night Elves.
Anachronos would soon realize that even the mighty Bronze Flight could not stem the tide of the invading Qiraji forces. For every fifty of the insects that were annihilated by his breath, one hundred would be waiting to take their place. With the night elf lines faltering and the threat of being pushed further north to the wilds of Feralas ever looming. Anachronos decided that the children of the Aspects must be made aware.
He would call out to Ysera’s dragonflight first: Merithra of the Dream would answer his call and from there, Alexstrasza’s Dragonflight and Malygos’s Dragonflight would be made aware.
The dragons would meet in the stratosphere high above Silithus. Thousands of feet above the fortress of Ahn’Qiraj.
There was Anachronos, child of the Nozdormu. Aspect of Time.
From the Emerald Dream would come Meirthra, child of Ysera. Aspect of Nature.
Caelestrasz, child of Alexstrasza. Aspect of Life, would represent the Red Dragonflight.
Arygos, child of Malygos. Aspect of Magic, would represent the Blue Dragonflight.
The dragons watched as an endless stream of silithid and Qiraji poured out of Ahn’Qiraj. It became clear to them that no amount of force could ever end this war. From inside the main temple, tens of thousands of the Qiraji forces waited. With each passing second, more were hatched and primed. Ready to be unleashed into the world.
Arygos was the first to notice the strange emanations. The monolithic temple in the southern quadrant of Ahn’Qiraj radiated a dim magic unlike anything they had sensed coming from the Qiraji. Try as they might, none were able to penetrate further into the temple to find the source of this energy. Only something of immense power could shield itself so completely. Perhaps something controlling the insects. Something controlling even the Qiraji.
The dragons knew that they had to react quickly. Lest the world suffer another epic catastrophe. After careful deliberation, it was decided that the best course of action would be to stop the host armies at or near their source.
A great barrier would be created, drawing from the essence of both the night elves and the dragonflight. A magical barrier that could contain the silithid and their overlords within the walls of Ahn’Qiraj and prevent future incursions. Ahn’Qiraj would itself become a prison.
Gates of Ahn’Qiraj: First Stage Video
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Many guilds united to complete all the materials and the head of the Broodlord as part of the Cenarion Circle Quests leading to the opening of the Gates of Ahn’Qiraj on Zul’jin Server. It was indeed a community effort. Blizzard Entertainment Dev Team created a fun way to do World Events, which unites members of different guilds to do a shared effort, which leads to building a strong community.
We were witness of what transpired after the guilds turned in the quest. A vision of the past was relived once more to demonstrate what happened a thousand years ago when the Night Elves and the Qiraji clashed in war. To stop the menace of the Old god C’thun and his army, the Dragon Aspects sent their progeny: Merithra, child of Ysera of the green flight; Caelestrasz, child of Alexstrasza from the red flight, and Arygos, child of Malygos from the blue flight to seal the Gates of Ahn’Qiraj.
To read the whole Ahn’Qiraj War lore storyline visit the Official website.
Transcendence Guild and other guilds will work hard to be the first in opening the Gates of Ahn’Qiraj on Zul’jin Server. Feel free to submit a link to your own videos.
Broodthorn @Zuljin: This morning, the combined forces of Zul’Jin struck the first blow in the war againt the Silithids. The Bronze Dragonflight has been contacted! The Viel of Time has been pulled aside and we have seen the closing of the gates of Ahn’Quiraj!
Such an accomplishment was the work of many hands. Legions flocked to Silithus to aid the Army in fighting the cursed bugs and taking their shell fragments. Old feuds were put aside and we fought as one!
In no particular order, a hearty congratulations should be given to those who have helped out!
Blood Reign
OSW Horde
Dark Alliance
Valorous
Dawn of the Dead
47 Ronin
Untold Prophecy
Transcendence
And so many others who joined us throughout the epic conflict!
There will be other battles, and the Army has moved on. We will keep you posted as it happens. Congratulations Zul’Jin! —Thanks to Grock @Zuljin from Trascendence for sharing the info of the hardwork of many guilds to accomplish the event.
Below is the text triggered after initiating the Quest:
QUEST: Lost Forgotten Memories
You can feel a great sorrow revolving around this crystal. The force is so powerful that you feel as if you might collapse and die of sadness.
NOTE: This quest text starts when you click the tear
Anachronos the Ancient: We must act quickly or all shall be lost!
Fandral Staghelm: My forces cannot overcome the Qiraji defenses. We will not be able to get close enought to place your precious barrier, dragon.
Merithra of the Dream glances at her compatriots
Merithra of the Dream: There is a way …
Arygos nods knowingly
Caelestrasz: Aye, Fandral, remember these words: Let not your grief guide your faith. These thoughts you hold … dark places you go, night elf. Absolution cannot behad through misguided vengeance.
Merithra: We will push them back, Anachronos. This I vow. Uphold your end of this task. Let not your hands falter as you seal our fates behind the barrier.
Merithra of the Dream: Succumb to the endless dream, little ones. Let it consume you!
Arygos: Anachronos, this diversion will give you and the young druid time enough to seal the gate. Do not falter. Now, let us see how they deal with chaotic magic. Let them feel the wrath of the Blue Flight! May Malygos protect me!
Caelestrasz: Do not forget the sacrifices made on this day, night elf. We have all suffered immensely at the hands of these beasts. Alexstrasza grant me the resolve to drive our enemies back!
Anachronos: NOW, STAGHELM! WE GO NOW! Prepare your magic!
Fandral Staghelm: It is done, dragon. Lead the way.
Anachronos: Stay close … There is but one duty that remains … Before I leave this place, I make one final offering to you, Lord Staghelm. Should a time arise in which you must gain entry to this accursed fortress, use the Scepter of the Shifting Sands on the sacred gong. The magic holding the barrier together will dissipate and the horrors of Ahn’Qiraj will be unleashed upon the world once more.
Anachronos the Ancient hands the Scepter of the Shifting sands to Fandral Staghelm.
Fandral Staghelm: After the savagery that my people have witnessed and felt, you expect me to accept another burden, dragon? Surely you are mad. I want nothing to do with Silithus, the Qiraji and least of all, any damned dragons!
Fandral Staghelm hurls the Scepter of the Shifting Sands into the barrier, shattering it.
Anachronos the Ancient: Lord Staghelm, where are you going? You would shatter our bond for the sake of pride?
Fandral Staghelm: My son’s soul will find no comfort in this hollow victory, dragon. I will have him back. Though it takes a milennia, I WILL have my son back!
Anachronos the Ancient shakes his head in disappointment.
Blizzplanet: Caverns of Time in the Burning Crusade expansion is said to allow us to timetravel to the Battle of Mount Hyjal, the opening of the Dark Portal for first time by Medivh, and rescueing young Thrall from the internment camp of Durnhold Keep. However, that last comment from Fandral Staghelm has a few fans wondering if one of the sub-instances of Caverns of Times will lead to rescuing Staghelm’s son.
Messing with the timestream could be a bad idea if Staghelm is conspiring to do so. It was proven in the recent War of the Ancients Trilogy books that the Old gods attempted to escape their eternal prison by disturbing the timestream … attacking Nozdormu the dragon guardian of time.
Announcements
Don’t miss Upper Deck Public Q&A Chat on Monday, January 9 to talk about the World of Warcraft TCG 2006—Trading Card Game. Details Here
Watch 4 videos of Ahn’Qiraj Bosses (Test Server)
Dire Maul Library Lore
Shen’dralar Zealot
Dire Maul Library
- I suspect that the imps are stealing knowledge.
- We mustn’t anger the Master. His is a wrath that is cruel beyond measure.
- The Master holds great interest in the lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!
- Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow-up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.
- Keep your voice down, stranger. You do not want to disrupt the Master’s meditations.
- The Lorekeeper is an ancient. He has served under our glorious Queen!
- Books have been disappearing as of late. The Lorekeeper and his assistants are in a frenzy. They suspect foul play within Eldre’Thalas.
- Many have come to this sanctuary, few have left.
Lorekeeper Kildrath
Dire Maul Library
- Oh dear, where is the “Codex of Defense?” Lydros will be most assuredly displeased.
- “The Arcanist’s Cookbook” is also gone! This is a disaster!
- Where is “Garona: A Study in Stealth and Treachery!” These texts must be returned!
- They’ve been stolen! Three of our most prized volumes. Should you reurn the tomes, a reward will most certainly be yours.
Lorekeeper Mykos
Dire Maul Library
- Imbecile! Have you not learned the Dewey Decimal System? It has been 3,000 years since you began working for us! Incompetent buffoon.
- Kildrath tends to overdramatize the situation. For example, “Garona: A Study on Stealth and Treachery.” has been stolen over 400 times. The mark of the Athenaeum protects the tomes, preventing any unauthorized viewings.
Lorekeeper Javon
Dire Maul Library
10,000 years of recorded knowledge tends to draw the wrong element to the Atehnaeum. Books are stolen, recovered and stolen again on a daily basis.
Prince Tortheldrin
Dire Maul Library
For 10,000 years, I have ruled this kingdom. In that time, I have heard many fascinating tales from those that would walk the hallowed grounds of the House of Shen’dralar.
As I am bound to this place, I often exchange stories with visitors. Do you have a story for me or perhaps you would like to hear a story?
Skeletal Remains of Kariel Winthalus
Dire Maul Library
A cursory examination of the skeletal remains indicates that the flesh was seared off. Quite a grisly sight.
Lorekeeper Lydros
Dire Maul Library
Oh the drama and fuss the young Master exerted. You would think the fate of the world rested squarely o his shoulders. Only mortals could have such a skewed perspective on our world.
Alas, he left me with his meager magical secrets … Librams or some such nonsense. I have no use for these paultry magics but perhaps you might be interested in their enchantments.
- Libram of Rapidity
- Libram of Focus
- Libram of Proection
Caer Darrow Ghosts: Scholomance
Note: To talk to Joseph Dirte you need to wear first the Spectral Essence trinket: “Allows communication with the deceased of Caer Darrow.”
Joseph Dirte
Caer Darrow, Western Plaguelands
My job title is Waste Management Specialist. The Barov house does keep me busy. Always some sort of refuse coming out of there. Ah, my sweet Brandy. I miss her so! Perhaps you should speak into these sound enhancing devices attached to my FISTS OF FURY.
Note: He is on the west side of Scholomance entrance(Outdoors)
Rory
Caer Darrow, by the docks at shore
They don’t realize that they’re dead. They are cursed to relive the last memory they had before the town was easten alive from the inside out. Most of them, anyway. Some were less fortunate.
You thought the Scourge did this? The Scourge did not yet exist and if they had, we would have at least put up a damned fight.
No, this was the result of a plague that came out of Scholomance and ravaged the town. It was horrifying and devastating. None survived. Now leave me to my sorrows.
Caer Darrow Citizen
Caer Darrow, most NPCs and Knights say it
Welcome to Caer Darrow, stranger.
Can’t you see we’re trying to prepare for Uther’s visit? Now get out of my way, I have much work to do!
We’re not really rude people, stranger. It’s just that everyone is in a rsh, trying to make sure that everything is perfect for Uther’s arrival. It’s not often that the Lightbringer comes to town.
Caer Darrow Citizen
Roaming NPC
Have you tried our bread? Baker Masterson must be the most gifted chef to have ever lived!
Artist Renfray
Caer Darrow, Cabin by the shore
Is someone there? Tirion, my old friend. IS that you? Have you come to save us? So dark … Are they all … dead?
Eva Sarkhoff
Caer Darrow, Entrance of Scholomance
Hello young. I am Eva Sarkhoff and this is my husband, Lucien. It is a pleasure to make your acquintance.
Tablets of Mosh’aru—Hakkar the Faceless One
This story arc is very informative as it makes connections of other plots within World of Warcraft. The Nightmare, the Old god C’thun and Hakkar the Soulflayer might be connected. Molthor in Yojamba Isle(Stranglethorn Vale) refers to Hakkar the Soulflayer as a Faceless One.
Players of Warcraft III: The Frozen Throne may know what the Faceless Ones are, when Arthas and the Cryptlord King entered the Inner Kingdom of the Nerubian Caverns. The Faceless Ones and the Forgotten One were buried deep below the Nerubian Kingdom for thousands of years, imprisoned. The Earthquakes caused by Illidan with the Eye of Sargeras seem to have freed by accident the underground prison, when he attempted to crush the Icecrown to destroy the Lich King. We also know that Flying Serpents are cousins of Hakkar. The sons of Hakkar in Zul’Gurub are flying serpents. Furthermore, when summoning Dukes of the Abyssal Council in Silithus by the Twilight’s Hammer encampments—among these dukes are Flying serpents and Hydras—servants of the Old gods.
Back to subject, this below comes from a series of quests that start in Tanaris:
Spirit Screechers
Yeh’kinya: I seek the spirits of the vale screechers of Feralas. They are the cousins of an old, old god, and their spirits are linked to him.
Take this bramble wand and go to Feralas. Find and defeat vale screechers in southern and central Feralas, then wave my bramble over their fallen bodies. This will coax their spirit to reveal itself. Touch the spirit and collect its essence.
Return to me with my bramble and with the collected essence, and I will tell you more of the old god of which I spoke.
Note: Yeh’kinya is a Troll located at the Steamwheedle Port, northeastern Tanaris.
The Prophecy of Mosh’aru
Yeh’kinya: The ancient prophecy of Mosh’aru speaks of a way to contain the god Hakkar’s essence. It was written on two tablets and taken to the troll city of Zul’Farrak, west of Gadgetzan.
Bring me the Mosh’aru tablets!
The first tablet is held by the long-dead troll Theka the Martyr. It is said his persecutors were cursed into scarabs and now scuttle about his shrine.
The second tablet is held by the hydromancer Velratha, near the sacred pool of Gahz’rilla.
When you have the tablets, bring them to me.
The Ancient Egg
Yeh’kinya: The Prophecy of Mosh’aru speaks of an ancient egg. It is a relic of a time when trolls ruled vast empires, and it has the power to hold the essence of Hakkar. It may be the only way to keep our world safe from his evil.
Bring me the ancient egg. It is said to lay hidden deep within Jintha’Alor in the Hinterlands, in a cave behind the amphitheater at the top of the city.
The god Hakkar
Yeh’kinya: Now it is time to capture the essence of the avatar of Hakkar.
Take the Egg of Hakkar to the Sanctum of the Fallen God in the Sunken Temple in Azeroth. Invoke the egg’s power to stir the dead god.
He will send his minions against you. Defeat his bloodrinkers and take their Hakkari blood, then use the blood to dowse the eternal flames that hold Hakkar’s spirit. When all the flames go out, the avatar of Hakkar will enter our world.
Defeat him, and place his essence within the egg of Hakkar.
Note: You have to go to the Pool of Tears in eastern Swamp of Sorrows(Eastern Kingdoms). There is a Sunken Temple in the middle of the Lake. You need five players. After you kill the Avatar of Hakkar and drain it by clicking the egg, return to Yeh’kinya. If you talk again to him, he now will have an option:
Through my studies, I see that defeating the god Hakkar’s avatar has weakened him. But the bulk of his strength remains, lurking at the far end of the Nether.
You have defeated his avatar once. Perhaps if you defeat it again you can further weaken the god so that, one day, we might face his true self.
I have preapared a spell that you may use to again summon an avatar of Hakkar within the Sanctum of the Fallen god. Do you want to confront it once again?
>Yes. Give me the spell to summon the Avatar
The Lost Tablets of Mosh’aru
Prospector Ironboot: The troll with whom you spoke did not tell the truth. The two tablets you gained for him spoke of containing the essence of Hakkar, but there is more to that legend. I have studied long, and found that there are six Tablets of Mosh’aru, not two! Six!
And I fear that we will not like what secrets the others hold …
Find the third and fourth tablets of Mosh’aru. They’re in the Eastern Plaguelands, held by the Mossflayer trolls. Find them, and bring them to me.
The Final Tablets
Prospector Ironboot: While I look over the third and fourth tablets of Mosh’aru, you must find the fifth and sixth! It will not be easy, for they are held by the Smolderthorn trolls within Blackrock Spire. The spire is a dark mountain of fire between the Burning Steppes and the Searing Gorge.
Good luck. Blackrock Spire is no place for decent folk…
Confront Yeh’kinya
Prospector Ironboot in Steamwheedle Port, Tanaris
Prospector Ironboot: My delvings into the Mosh’aru Tablets bear grim news. Hakkar’s true form, the god himself, can be born again through the very egg into which you captured him. Yeh’kinya told you it was to contain his evil, but it is to recreate it! The troll has led you astray!
Go to Yeh’kinya and demand the egg from him. Pray that it is not too late to stop Hakkar’s return!
Confront Yeh’kinya – part 2
Yeh’kinya: So, you have been speaking with that old dwarf Ironboot and uncovered the lost Mosh’aru Tablets, have you? That meddling prospector …
No matter. It is too late to save this world. Hakkar has been reborn, and even now grows in power … deep in the ancient troll kingdom of Zul’Gurub! He has come! And he will rule in blood and terror!
Thank you. Your help has sped the return of the Soulflayer!
It is true. The wheels of doom now turn, inevitably toward the true return of Hakkar! Blood and souls for Hakkar! HAHAHAHA!
Note: Strangely, Yeh’kinya shapeshifts into a Flying Serpent of Hakkar, a green ghostly form as if an emerald dream form; and flies away from you toward the east.
The Hand of Rastakhan
Prospector Ironboot: Our worst fears have come. Legend speaks of the Soulflayer ruling the ancient troll world through evil and terror, and his power was absolute. If he cannot be stopped now, then his new reign may spread across all of Azeroth!
There is a contingent of Zandalarian trolls who may help us stem this tide of darkness. They have camped on Yojamba isle, off the coast of Stranglethorn, west of the ruins of Zul’Kunda. Speak with their leader Molthor, and pray he knows how to defeat Hakkar.
The Hand of Rastakhan – part 2
Molthor: If you have come to save the world then you have come to the right place. The Faceless One – the Blood god Hakkar—has been brought into our world!
You were sent by the prospector Ironbloot? His kind are wise, and wiser still to bring you to me, for I and the Zandalarian trolls may know a way to defeat the Soulflayer.
Speak with the trolls of this isle, heed their words, and prepare yourself for the task before you is soaked in blood.
Altar of Zanza
Behind the troll village of Yojamba Isle is an altar of Zanza that reads:
We call upon you, Zanza of Zuldazar.
Bless those that ask for your help. Loa Zanza, Bless those that would ally with the Zandalarian people.
Aid us in this time of need. Aid us Loa. Give us the power to strike down our enemis. Give us the power to once more defeat the Blood god.
Scarlet Crusade: Scarlet Monestary Statues
The Scarlet Monastery in Tirisfal Glades is heavily inhabited by Scarlet Crusade Priests, Myrmidons and Paladins, formerly members of the Silver Hand. Others were recruited and joined into the ranks of the Organization in the past few years after the Fall of Lordaeron. South is the tomb of the founder of the Silver Hand, Archbishop Alonsus Faol—at Faol’s Rest. Little would Faol know the fate of his Order and of his most loved disciple Uther Lightbringer.
The Fall of Lordaeron led to the formation of the Scarlet Crusade by High Inquisitor Isillien and High General Abbendis. The result of the unending war between the Scarlet Crusade and the Undead Scourge brought the passing of many high ranking members. A statue and a plate is what remains of these fallen heroes of the Scarlet Crusade. While some are missing, they are thought deceased.
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Admiral Barean Westwind
Grand Admiral of the Scarlet Fleet Citizen of Kul’Tiras Lost off the Frozen Coast of Northrend |
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Harthal Truesight
Lord Paladin of the Scarlet Crusade Citizen of Azeroth – Knight of the Silver Hand Last seen entering the cursed city of Stratholme |
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Valea Twinblades
Warrior of the Scarlet Crusade Citizen of Alterac Last seen deep in the Eastern Plaguelands |
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Dorgar Stoenbrow
Warrior of the Scarlet Crusade Lord of the Red Caverns Last seen in the Mountains of Alterac |
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Fellari Swiftarrow
Ranger Captain of the Scarlet Crusade Citizen of Quel’Thalas Lost in the Forests of Silverpine |
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Orman of Stromgarde
The First Captain General of the Scarlet Crusade Citizen of Stromgarde Lost at the Mouth of Icecrown Glacier |
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Yana Bloodspear
The second Chief Assassin of the Scarlet Crusade Citizen of Dalaran Lost in the Tirisfal Glades |
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Ferren Marcus
High Abbot of the Scarlet Monastery Citizen of Stratholme Killed defending the Scarlet Monastery at the First Summertide Assault |
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Holia Sunshield
Defender of the Scarlet Crusade Killed while slaying the Dreadlord Beltheris |
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Arellas Fireleaf
High Wizard of the Scarlet Crusade Citizen of Quel’Thalas Locked in eternal combat with the Necromancer Diesalven |
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Invar One-Arm
The First Chief Assassin of the Scarlet Crusade Citizen of Dalaran Last seen on the shores of Northrend |
Ashbringer – Initial NPC Dialogues Spreading the Legend
There are few NPCs in World of Warcraft that directly or indirectly refer to Ashbringer or its creator, assumingly to be Archmage Timolain.
Bardu Sharpeye
The Bulwark, Tirisfal Glades
Hello. I’ve set up camp here at the Bulwark to make my preparations for my journey into the Plaguelands. I’ve heard rumor that a great human wizard took up residency in Hearthglen not terribly long ago. He was commissioned by the Scarlet Crusade to fashion their warriors and hunters new bows and guns. It’s said that he completed a remarkable weapon before the Crusade killed him.
I guess their mistrust of the arcane has grown.
Caretaker AlenLight’s Hope, Eastern Plaguelands. The what-bringer? Oh, ASHbringer? Never heard of it … What? Stop bothering me!I come from the land down under … where women plague and men sunder.
Shen’dralar Zealot
Dire Maul Library
The Master holds great interest in the Lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!
Shen’dralar Zealot
Dire Maul Library
Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.
Alexia Ironknife
Chillwind Camp, Western Plaguelands
Greetings. Don’t have too much time to talk—I’m just using Chillwind as a camp to get some rest before heading to Hearthglen. I’ve heard word that before they went crazy, the Scarlet Crusade had a mage working for them who was trying to create powerful bows and guns for their soldiers. I’m not sure if he succeeded or not … the Crusade killed him before any of his finished product made it out. Maybe they killed him to keep it a secret … or maybe they distrust the arcane that much.
Narain Soothfancy
Steamwheedle Port, Tanaris
Don’t tell me! Shhh! You are here about the Ashbringer?!? Yes … Yes … No! My bad.
What can I help you with, (race)?
BOOKS
Nat Pagle’s Guide to Extreme Angling
… and so that’s where you’ll find the legendary sword of the Scarlet Highlord, Ashbringer.
Ain’t it amazing, what you run into in an ordinary day of fishin’?
For the Origin of the Ashbringer, visit the Burning Crusade Story Arcs section where you may find a transcript of what Mograine tells his friends in South Shore within Caverns of Time: Old Hillsbrad. Go here
Update
The Burning Crusade expansion introduced the Caverns of Time: Old Hillsbrad where an expanded lore of the origin of the Ashbringer is revealed. Watch the dialogue video.
Ralo’shan the Eternal Watcher—The Nightmare
Greetings, traveler. It was here nearly 1,000 years past, that the Qiraji began their march of destruction across Kalimdor.
Thousands of lives were lost during the war, most in this cursed desert during the initial invasion.
I am one of only a few that remain, chained to both the past and the present. I know not why I am to remain stationed here but I know that I must.
> How do you know?
I have been slain a hundred times. I always wake here, alive. Some say I am cursed and others …
> What do they say?
They say that I am blessed: A herald to harken in a new age.
> And what do you say?
Ancient forces stir – forces that have not been seen or felt for thousands of years. The world weeps. Perhaps a new sundering comes. A sickness born from within.
The foulness has begun to seep into our lands. From the Dream come nightmares. Nightmares to befoul us in our waking hours …
Ralo’shan can be found at the top of a tower by the mountain north of Staghelm Point, Silithus.
Return to Wow Story Arcs
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