Scarlet Crusade: Scarlet Monestary Statues

The Scarlet Monastery in Tirisfal Glades is heavily inhabited by Scarlet Crusade Priests, Myrmidons and Paladins, formerly members of the Silver Hand.  Others were recruited and joined into the ranks of the Organization in the past few years after the Fall of Lordaeron. South is the tomb of the founder of the Silver Hand, Archbishop Alonsus Faol—at Faol’s Rest.  Little would Faol know the fate of his Order and of his most loved disciple Uther Lightbringer.

  The Fall of Lordaeron led to the formation of the Scarlet Crusade by High Inquisitor Isillien and High General Abbendis.  The result of the unending war between the Scarlet Crusade and the Undead Scourge brought the passing of many high ranking members.  A statue and a plate is what remains of these fallen heroes of the Scarlet Crusade. While some are missing, they are thought deceased.

Admiral Barean Westwind

Grand Admiral of the Scarlet Fleet

Citizen of Kul’Tiras

Lost off the Frozen Coast of Northrend

Harthal Truesight

Lord Paladin of the Scarlet Crusade

Citizen of Azeroth – Knight of the Silver Hand

Last seen entering the cursed city of Stratholme

Valea Twinblades

Warrior of the Scarlet Crusade

Citizen of Alterac

Last seen deep in the Eastern Plaguelands

Dorgar Stoenbrow

Warrior of the Scarlet Crusade

Lord of the Red Caverns

Last seen in the Mountains of Alterac

Fellari Swiftarrow

Ranger Captain of the Scarlet Crusade

Citizen of Quel’Thalas

Lost in the Forests of Silverpine

Orman of Stromgarde

The First Captain General of the Scarlet Crusade

Citizen of Stromgarde

Lost at the Mouth of Icecrown Glacier

Yana Bloodspear

The second Chief Assassin of the Scarlet Crusade

Citizen of Dalaran

Lost in the Tirisfal Glades

Ferren Marcus

High Abbot of the Scarlet Monastery

Citizen of Stratholme

Killed defending the Scarlet Monastery at the First Summertide Assault

Holia Sunshield

Defender of the Scarlet Crusade

Killed while slaying the Dreadlord Beltheris

Arellas Fireleaf

High Wizard of the Scarlet Crusade

Citizen of Quel’Thalas

Locked in eternal combat with the Necromancer Diesalven

Invar One-Arm

The First Chief Assassin of the Scarlet Crusade

Citizen of Dalaran

Last seen on the shores of Northrend

The Seven Kingdoms

Strom continued to act as the central hub of Arathor, but as with Dalaran many new city-states arose across the continent of Lordaeron.  Gilneas, Alterac, and Kul’Tiras were the first city-states to arise, and although they each had their own customs and commercial workings, they all held to the unifying authority of Strom.

Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief center of learning for magicians throughout the land.  The Magocrats who ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with cataloguing and researching every spell, artifact and magic item known to mankind at the time.

Gilneas and Alterac became strong supporters of Strom and developed mighty armies that explored the mountainous southern lands of Khaz Modan.  It was during the period that humans first met the ancient race of Dwarves and traveled to their cavernous subterranean city of Ironforge.  The Humans and Dwarves shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

The city-state of Kul’Tiras founded upon a large island south of Lordaeron, developed a prosperous economy based on fishing and shipping.  Over time, Kul’Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell.  Yet even as the economy of Arathor flourished its strongest elements began to disintegrate.

In time, the Lords of Strom sought to move their estates to the lush Northlands of Lordaeron and leave the arid lands of the south.  The heirs of King Thoradin, the last descendants of the Arathi Bloodline, argued that Strom should not be abandoned and thus incurred the displeasure of the greater citizenry, who were likewise eager to leave.

The Lords of Strom, seeking to find purity and enlightenment in the untamed north, decided to leave their ancient city behind.  Far to the north of Dalaran, the lords of Strom built a new city-state which they named Lordaeron.  The entire continent would take its name from this city state.  Lordaeron became a mecca for religious travelers and all those who sought inner peace and security.

The descendents of the Arathi, left within the crumbling walls of ancient Strom, decided to travel south, past the rocky mountains of Khaz Modan.  Their journey finally ended after many long seasons.  And they settled in the northern region of the continent they would name Azeroth.  In a fertile valley they founded the Kingdom of Stormwind, which quickly became a self-sufficient power in its own right.

The few warriors still left in Strom decided to remain and guard the ancient walls of their city.  Strom was no longer the center of the empire.  But it developed into a new nation known as Stromgarde.  Though each of the city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated.  As each nation developed its own customs and beliefs, they became increasingly segregated from one another.  King Thoradin’s vision of a unified humanity had faded at last.

—Book found at Scholomance, Caer Darrow

Thanks to Freeman

Ashbringer – Initial NPC Dialogues Spreading the Legend

There are few NPCs in World of Warcraft that directly or indirectly refer to Ashbringer or its creator, assumingly to be Archmage Timolain.

Bardu Sharpeye
The Bulwark, Tirisfal Glades

Hello. I’ve set up camp here at the Bulwark to make my preparations for my journey into the Plaguelands. I’ve heard rumor that a great human wizard took up residency in Hearthglen not terribly long ago. He was commissioned by the Scarlet Crusade to fashion their warriors and hunters new bows and guns. It’s said that he completed a remarkable weapon before the Crusade killed him.

I guess their mistrust of the arcane has grown.

Caretaker AlenLight’s Hope, Eastern Plaguelands. The what-bringer? Oh, ASHbringer? Never heard of it … What? Stop bothering me!I come from the land down under … where women plague and men sunder.

Shen’dralar Zealot
Dire Maul Library

The Master holds great interest in the Lair of Nefarian. If only someone would defeat the dragon and his minions and retell the tale to the Prince. I bet that would loosen the Prince’s lips. The Ashbringer could be found!

Shen’dralar Zealot
Dire Maul Library

Has the Prince recanted the tale of the Ashbringer? It is our most favorite of his stories. His favorite is the follow up to the Ashbringer. Of course, nobody has ever been able to get that story out of him.

Alexia Ironknife
Chillwind Camp, Western Plaguelands

Greetings. Don’t have too much time to talk—I’m just using Chillwind as a camp to get some rest before heading to Hearthglen. I’ve heard word that before they went crazy, the Scarlet Crusade had a mage working for them who was trying to create powerful bows and guns for their soldiers. I’m not sure if he succeeded or not … the Crusade killed him before any of his finished product made it out. Maybe they killed him to keep it a secret … or maybe they distrust the arcane that much.

Narain Soothfancy
Steamwheedle Port, Tanaris

Don’t tell me! Shhh! You are here about the Ashbringer?!? Yes … Yes … No! My bad.

What can I help you with, (race)?


Nat Pagle’s Guide to Extreme Angling

… and so that’s where you’ll find the legendary sword of the Scarlet Highlord, Ashbringer.

Ain’t it amazing, what you run into in an ordinary day of fishin’?

For the Origin of the Ashbringer, visit the Burning Crusade Story Arcs section where you may find a transcript of what Mograine tells his friends in South Shore within Caverns of Time: Old Hillsbrad. Go here


The Burning Crusade expansion introduced the Caverns of Time: Old Hillsbrad where an expanded lore of the origin of the Ashbringer is revealed. Watch the dialogue video.

Ralo’shan the Eternal Watcher—The Nightmare

Greetings, traveler.  It was here nearly 1,000 years past, that the Qiraji began their march of destruction across Kalimdor.

Thousands of lives were lost during the war, most in this cursed desert during the initial invasion.

I am one of only a few that remain, chained to both the past and the present.  I know not why I am to remain stationed here but I know that I must.

> How do you know?

I have been slain a hundred times.  I always wake here, alive.  Some say I am cursed and others …

> What do they say?

They say that I am blessed: A herald to harken in a new age.

> And what do you say?

Ancient forces stir – forces that have not been seen or felt for thousands of years.  The world weeps.  Perhaps a new sundering comes.  A sickness born from within.

The foulness has begun to seep into our lands.  From the Dream come nightmares.  Nightmares to befoul us in our waking hours …

Ralo’shan can be found at the top of a tower by the mountain north of Staghelm Point, Silithus.

Return to Wow Story Arcs

Garona and the Draenei

After Gul’dan replaced Ner’Zhul—his mentor—as the new servant of the Burning Legion, Gul’dan convinced many of the orcish tribes to embrace the warlock bloodlust.  The Burning Legion requested a purification of their land.  The bloodlust granted great muscular might and an inner-rage for killing and destroying anything in their path.

During the orcish rampage of Draenor, many Draenei were killed, while others were dishonored by the brutal orcish soldiers, and Garona was the product of one such coupling. At the end of the war, Garona and those like her were all that remained of the Draenei.  A small number of Draenei survived the onslaught, using a recessive cloaking ability—which saved them from extinction.  Having travelled well in all of Draenor, Garona was well-versed in the culture of both the Draenei and Orcs, making her an invaluable asset to the Shadow Council, and she was inducted into the warlock-controlled Stormreaver Clan. She quickly became the Chief Interpreter of the Shadow Council, and Gul’dan’s personal spy and assassin. Due to her mixed blood, however, she was eternally an outcast, and had to rely upon her wits to keep her alive in the harsh world. Upon arriving in Azeroth, Garona’s experience lent a great deal to her insight with their newest foe – the humans.

She was part of a war party which attacked Medivh, and the Magus killed all of them, except her. Garona was sent back to Gul’dan with a message for him, and the warlock returned her to Medivh, to act as a spy on the orc’s behalf.

She acted as an emissary of the Horde to him, and assisted the mage in understanding the orcs. It was in Karazhan that she met Khadgar, Medivh’s apprentice sent to spy on him from Dalaran by the Kirin Tor. Khadgar was, at first, furious at her presence, but the Magus demanded Khadgar’s respect. Over time, a begrudging trust was forged between the two. Garona and Khadgar continually rebuked the other’s race, and defended their own from assault. They learned from each other, and soon began to suspect that Medivh was keeping secrets from both of them.

Together, they eventually discovered that Medivh was, in fact, the man who had brought the orcs into Azeroth, and uncovered his plans of murder and deceit, and that he was truly Sargeras, the fallen Titan.

They fled to Stormwind, where Garona met Llane and Lothar, who accepted her despite her orcish heritage. They then gathered a small war party and raided Karazhan. After searching about the tower, they found Medivh, who unleashed all the powers of Tirisfal and Sargeras combined against them. When Garona tried to attack him, he sent a numbing psionic blast into her mind. In the ensuing battle, she disappeared as Medivh was killed.

In the months that followed, Garona became a trusted confidante to King Llane. She reported to him the inner workings of the Horde and how he could use it to his advantage. But, she was still ultimately working for the Stormreaver, and was sent on a mission to kill Llane. With a heavy heart, she carved out his. But Gul’dan was in a coma after Medivh’s death.

Immediately, Doomhammer used the situation to his advantage, killing Blackhand. His spies found Garona, and tortured her, almost to death, until she finally revealed the secret location of the Shadow Council. The Council was destroyed, and the Warlocks slain.

Garona’s fate hereafter is uncertain.  She is pressumed dead.

NOTE:  However, Garona was seen in Ravenhold Manor,  the guild of assassins, during World of Warcraft closed beta with the title of Grand Master of the Assassin’s Guild—which suggests that Garona survived Doomhammer’s wrath.  The NPC was removed later on.  She is possibly reserved for a special storyline in a future content patch.

The Draenei are one of the three primary races native to Draenor (the others being the Orcs and the Ogres). The Draenei once populated the planet heavily, but were slaughtered by the Orcs shortly after their corruption by the Warlock Gul’dan.  The Draenei were formerly very human-looking, with greenish skin.  After the Dark Portal was destroyed,  Draenor collapsed onto itself.  What remains of Draenor are floating chunks of the planet’s debris and asteroids floating in the Twisting Nether.  This zone of floating asteroids in space is known as Outland.  The irradiation of the collapsing energies of the Dark Portal seem to have mutated the Draenei that survived.  Their almost human-like features forever changed.

They were thought to be extinct, but Illidan and his forces discovered and liberated one of the last surviving Draenei villages. They are known for being great spies and assassins as their warriors can Shadowmeld at all times of day, even while moving. They are currently ruled by Akama, the Elder Sage, and are allied with Illidan’s Naga and Blood Elves. The Draenei are consumed by an unquenchable bloodlust whenever they know Orcs are near.

A few Draenei were led through the portal by a few unknown leaders with the hopes of finding a new life, and have settled in The Swamp of Sorrows. Unfortunately, most of them were driven mad due to homesickness, and attack all on sight. There are a few, led by Magtoor, that remember their noble roots and survive on in the swamp seperate of their mad brothers. The mad Draenei are called “The Lost Ones” in memory of their old homeworld.

Malfurion: The Old god C’Thun and the Nightmare

After you kill one of the four corrupted Green dragons, you loot an object shrouded in nightmare named Malfurion’s Signet Ring.  A quest starts to go to the Moonglades.  You bring your finding to Remulos—son of Cenarius—at the Moonglades and suddenly, Malfurion’s dream form appears before Remulos.

Keeper Remulos: “Malfurion!”

Malfurion: “Remulos, old friend.  It is good to see you once more.  I knew that the message would find its way to you – one way or another.”

Keeper Remulos: “It was shrouded in nightmares, Malfurion.  What is happening in the Dream?  What could cause such atrocities?”

Malfurion: “I fear for the worst, old friend.  WIthin th Dream we fight a new foe, a born of an ancient evil.  Ysera’s noble brood has fallen victim to the old whisperings.  It seems as if the Nightmare has broken through the realm and seeks a new host on Azeroth.”

Keeper Remulos: “I sensed as much, Malfurion.  Dark days loom ahead.”

Malfurion: “Aye, Remulos.  Prepare the mortal races.”

Keeper Remulos: “You have been gone too long, Malfurion.  Peace between the children of Azeroth is tenuous at best.  What of my father?  Of your brother?  Have you any news?”

Malfurion: “Cenarius fights at my side.  Illidan sits atop his throne in the Outland – brooding.  I am afraid that the loss to Arthas proved to be his breaking point.  Madness has embraced him, Remulos.  He replays the events in his mind a thousand times per day, but in his mind, he is the victor and Arthas is utterly defeated.  He is too far gone, old friend.  I fear that the time may soon come that our bond is tested and it will not be as it was at the Well in Zin-Azshari.”

Keeper Remulos: “Remulos, I am being drawn back …  Tyrande … send her my love … Tell her I am safe.  Tell her … Tell her I will return … Farewell …”

Keeper Remulos: “Farewell, old friend … Farewell …  Let us return to the grove, mortal.”

Quest: Eranikus, Tyrant of the Dream


Travel to the continent of Teldrassil and find Malfurion’s agent somewhere outside the walls of Darnassus.

Game Description:

Malfurion: “This is a journey of redemption, hero. Would it be that I was slain today, I would have died for a just and righteous cause. You must recover the green scepter shard. You must cleanse Eranikus of the taint placed upon him by the Old Gods.

Travel to Darnassus. Just outside the city walls you will find one of my agents. This agent will set things in motion for us and inform Tyrande of our plans without alerting Staghelm.

(Malfurion sighs.)

A fall from grace a thousand years in the making…”

Qiraji Origin: The Fifth Old god C’Thun

Geologist Laksbane:  “It is history … A history of Silithus … of Ahn’Quiraj … of Titans and Old Gods … I read from the prophecy of C’Thun as written by the Qiraji Prophet Skerran.  A prophecy that portends a cataclysm …

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil.  The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell.  An Old God had also fallen – or so it was thought.

The land of eternal starlight, Kalimdor, was a nurturing mother to all of its creatures.  The magic of the Well of Eternity permeated the land and empowered the multitude of flora and fauna that would make the world their home.  From this magical ether were born the silithid.  It was through the silithid that the brooding Old god would reach and attempt to sunder the world that it once held in its unmerciful grasp.

The Old god would create avatars from the silithid in its own image.  These avatars were to be known as Qiraji.  Sentient and with purpose, the Qiraji would name their creator: C’thun was born … For many thousands of years the Qiraji worked feverishly to build a force capable of laying waste to the world that would betray their god.  The great fortress city of Ahn’Qiraj was created to house their growing armies and prepare for the coming of C’Thun.  This can’t be right.  An Old god could never be allowed to enter this world.  The results would be … Oh dear!

There is more.  The moment that C’Thun had so patiently waited for had finally arrived.  His children had spent thousands of years building an army capable of exacting revenge upon the whole of Kalimdor and now the prize was within their grasp.

The Titans had long since vacated this world.  Only the night elves that once inhabited this area were here to defend.  Oh my!  The next passage is fascinating!  A mighty Qiraji known as General Rajaxx would command the initial incursion into Silithus.  Only one would stand in his way:  A night elf known as Staghelm.  They refer to him as Khar’sis or “hand of the earth” in the native Qiraji tongue.

Staghelm and his armies were clearly overwhelmed as the endless flow of Rajaxx’s troops poured into Silithus.  It would seem as if Staghelm, however, was more than just a nuisance to the Qiraji.  Under Staghelm, the whole of the night elf armies had come together to defend Kalimdor, greatly slowing the Qiraji forces.

Unfortunately, the night elf defense was untenable and Rajaxx knew that they could not hold out much longer.  Their tenacity, however, was causing great frustration to Rajaxx and causing even more frustration to his king.  Wait, kings?  Incredible…

Vek’nilash and Vek’lor, known as the Twin Emperors of Ahn’Qiraj, watched the war from the sanctuary of their temple.  The clever brothers devised a plan to demoralize and divide Staghelm’s forces.  Valstann Staghelm served as the right hand of Fandral.  A proud and noble warrior, his dedication and adoration for his father unyielding … and the Twin Emperors sensed this as weakness.  A weakness that could be exploited.

The Qiraji forces were commanded to fall back and hide the bulk of their numbers beneath the sands of the desert.  A small attack was ordered upon Southwind Village while the front lines of Staghelm’s army were kept occupied.

Valstann, eager to please his father, convinced Fandral to allow him to take a small batallion to the defense of Southwind.  Surely with the tide of battle turning their way, no harm could come to his beloved child.  The trap was missed.  Valstann was captured by the hiding Qiraji and Southwind Village obliterated.  Rajaxx himself would take the captive Valstann to the front lines of the battle where – in front of Staghelm and the night elf forces – he would brutally execute the young night elf.  The war continued but the will of the great leader was sapped.  The whole of Silithus was soon engulfed by the silithid and their Qiraji hosts.

Poor man, this explains so much.  The night elf army was pushed back through Un’Goro, to the borders of the Tanaris desert.  something in Un’Goro prevented the Qiraji from being able to take the land.  I do not quite understand this word but I believe it to mean ‘God Lands’.  It is stated that they could not ‘take the God Lands’.

Fascinating, this coincides with theories of Un’Goro being the home of the Titans when they inhabited Kalimdor.  Perhaps Aman’Thul himself watched over ‘The God Lands’.  Hrm, curious … This ends abruptly.  In Tanaris the Qiraji document facing a bronze dragon.  There is much missing from this … More information must be found!  Surely they are planning to invade Kalimdor once more!”

(( Baristolth of the Shifting Sands shifts uncomfortably. ))

Baristolth of the Shifting Sands: “When the time is right, my lady.  All will be clear when the time is right.  The master stirs even now.  Look to the skies for the Brood of Nozdormu have returned.

Server Names Lore

Aggramar – Aggramar the Avenger: Vanir Titan of the Pantheon. Once Sargeras’ lieutenant, Aggramar took over Sargeras’ postition when his superior changes sides. Aggramar is now in charge of combatting the Burning Legion and eliminating demonic taint.

Alleria – Sister to Vereesa Windrunner and Sylvanas Windrunner, this Ranger of Quel’Thalas followed Turalyon into the twisting nether onto Draenor in an attempt to exterminate all of the Orcs. Alleria was a fabled Ranger for the Alliance during the Second War, but never realized fully just how dangerous the Orcs were until she saw the ruins of Quel’thalas, and searched for her family in what was left of it.

Alleria’s thirst for vengeance caused her to create a cadre of Rangers who was solely dedicating to hunting down any free Orc left in Azeroth and eradicate them. Alleria’s quest led her straight through the Dark Portal on the heels of Khadgar and the Bleeding Hollow Clan.

Alleria fought valiantly against the forces of Ner’zhul, but in the end, she knew the sacrifice she would have to make, and assisted in closing the Portal from Draenor, sacrificing her way home. Last heard, she was lost within the Twisting Nether.

Archimonde – An overlord of the Burning Legion. He is a very powerful Eredar warlock that lead the second invasion of the Burning Legion upon Azeroth. He was defeated by the combined forces of the Alliance, Night Elves, and the Horde at Mount Hyjal. His remains can still be seen at the world tree.

Argent Dawn – name of a neutral faction in modern day Azeroth who believes that the horde and alliance are not to be enemies, but allies in the fight against the Undead Scourge. The Argent Dawn is against undead, and will take undead into their ranks if they basically say, Yes, I consider my being undead a malady and I wouldn’t be if I didn’t have to be.

Arthas – Prince of Loerdaron, started taking drastic measures during fight against initial Scourge invasion of Lordaeron that turned many of his friends against him, including his mentor Uther. Followed the Scourge to Northrend, where he took Frostmourne to defeat them, unbeknownst to him getting the Lich King to take over his soul. He came back leading the Scourge, and took over Loerdaron. Later he returned the Northrend to defend the Lich King against Illidan’s attacks, whereupon he merged with the Lich King into one entity.

Azgalor – One of the few Pit Lords, a race of Demons that seem to be generals of the Burning Legion.

Azjol-Nerub – Azjol-Nerub: An ancient subterranean kingdom in Northrend founded by a race of humanoid spiders, the Nerubians. When Ner’zhul was extending his power in Northrend, the warriors of this kingdom fought against him until finally succumbing to the power of the Lich King. For more look under “War of the Spider” here:

Blackhand – Former Warchief of the Horde (Warcraft I). He was killed and succeededby Ogrim Doomhammer. Rend Blackhand, one of his two sons, now is the warchief of the Blackrock Orcs, who currently take residence in Upper Blackrock Spire.

Blackrock – Clan of Orcs from which Blackhand and Doomhammer came. Rend Blackhand is the warchief of the Blackrock Orcs, who currently take residence in Upper Blackrock Spire.

Bleeding Hollow – A legendary clan among the old Orcish Horde, they were veterans of both the first and second wars. They were one of the few orc clans to make it back to Draenor after the defeat of the Horde in the second war, and were revered by all of the clans for their battles in Azeroth. They are considered veteran warriors. The Bleeding Hollow clan joined Ner’Zhul after they made it back to Draenor.

Bloodhoof – Referring to Cairne Bloodhoof, High Chieftan of the Tauren. It also refers to his tribe, the Bloodhoof Tribe.

Bloodscalp – Vicious tribe of jungle trolls.

Bonechewer – Bonechewer was a cannabilistic Orc Clan lead by Tagar Spinebreaker. They wear the bones and ruined organs of their enemies. They stayed in Draenor during the second war.

Boulderfist – After the Ogres broke apart from the Horde, the Boulderfist ogres made their homes in the Arathi Highlands.

Bronzebeard A royal Dwarvern family. The eldest brother is Magni Bronzebeard, king of Ironforge. The middle child is Brann Bronzebeard, founder of Traveller’s Guild, subset of the Explorer’s Guild. Disappeared in one of his ventures to Stranglethorn Vale. The youngest brother, Muradin Bronzebeard, helped Arthas in his fight against the undead but was killed when Arthas aquired Frostmourne.

Burning Blade – An Orc clan from the second war that still follow the ways of the Burning Legion, working to bring them back to Azeroth again.

Burning Legion – An army of demons assembled from the Twisting Nether. Sargeras is their lord and charges them with destroying every planet in the universe. They consist of powerful demons such as Eredars, Dreadlords, Pit Lords, Infernals, and many other assortments of demons.

Cenarion Circle – A druidic alliance based out of Moonglade concerned with healing the aftermath of the legion’s invasion. They are named after the great Demigod Cenarius, who taught the Night Elves druidism.

Cenarius – A demi-god slain by Grom Hellscream and the Warsong clan. Father of the Dryads and Keepers of the Grove.

Crushridge – Clan of Ogres.

Daggerspine – A Naga tribe. They can be found in the cove in Arathi and along the shoreline in eastern Hillsbrad.

Dalaran – Mage city, home of the Kirin Tor. Taken over by Arthas and the scourge, it is place where Archimonde was summoned into Azeroth by Kel’Thuzad.

Darkspear – An island jungle tribe of trolls that were invaded by Murlocs. Thrall and his band of orcs saved the Darkspear tribe the trolls, grateful to Thrall, have joined the Horde.

Deathwing – Leader of the black dragon flight. Formally known as Neltharion. He has been missing or thought dead since Warcraft 2. His son is Nefarion (Blackwing) and his daughter is Onyxia.

Destromath – One of the few Pit Lords, a race of Demons that seem to be generals of the Burning Legion.

Dethecus – A Dreadlord.

Doomhammer – Named after Orgrimm Doomhammer, the Warchief of the Orcish Horde in Warcraft II. He defeated Warchief Blackhand who was corrupted by the warlock Gul’Dan, and forced Gul’Dan and his shadow council to submit to him.

He fought an epic battle with Anduin Lothar in the Burning Steppes and killed him, but Lothar’s enraged the alliance and made them fight with such ferocity that they drove the orcs far back and defeated them that day. He was betrayed by Gul’Dan shortly before that fight when Gul’Dan pulled his forces to search for the Tomb of Sargeras. He was eventually defeated and captured by the Alliance and held in an internment camp until Thrall rescued him.

Doomhammer fell in battle while attacking an Alliance internment camp under the command of Thrall, who then took up Doomhammer’s armor and hammer as he became Warchief of the Horde.

Draenor – The red homeworld of the Orcs. It was destroyed by the unstable magics of several portals being opened at once, for mass invasions- the planet was torn apart into chunks, and what’s left of it is known as the Outlands.

Dragonblight – An arctic wasteland on Northrend inhabited by Dragons.

Dragonmaw – An orc clan that was part of the invasion of Azeroth. Lead by their chieftan Zuluhed the Whacked, the Dragonmaw is a small but elite faction within the old Horde. They were very loyal to Blackhand and after his defeat they pledged their loyalty to Blackhand’s sons. The Dragonmaw were responsible for the capture of the Dragon Aspect Alexstraza. Nekros, who used the Demon Soul to control Alextrasza and used her flight to attack the Alliance. This clan took up residence in Grim Batol, in eastern Wetlands.

Dunemaul – Ogre clan in Taranis.

Durotan – Father of Thrall. Leader of the Frostwolf Clan, Durotan first suspected Gul?dan treacherous deals with demons after the First Crossing. When he tried to oppose the Warlock, Gul?dan used Blackhand to banish Durotan and the Frostwolves from the Horde. Killed by Stormreaver assasins.

Earthen Ring – The Earthen Ring is a collection of the Horde’s wisest—druids, shamans, etc. Sort of like a council of elders.

Eldre’Thalas – A city populated by highborne Elves lead by the Queen Azhara, it was decimated during the first war with the burning legion and is now Dire Maul.

Elune – The moon goddess of the Night Elves. Elune was believed to live beneath the waters of the Well of Eternity, and despite its destruction, the Sentinels still honour her with every breath they take.

Eonar – The Titan patron of life.

Eredar – A powerful race of demons that are aligned with the Burning Legion. They are very good with magic. The Eredar seem to be the most powerful known demons, and in control of the Burning Legion. They are responsible, along with the Nathrezim, of corrupting the Titan Sargeras.

Feathermoon – Feathermoon is named after Shandris Feathermoon, General of the Sentinel forces, second only to Tyrande Whisperwind. Also refers to the island fort she commands west of Feralas.

Firetree – Unknown

Frostmane – A troll tribe, located in Dun Morogh.

Frostwolf – Frostwolf: Orc clan that was originally lead by Thrall’s father, Durotan, and trained Thrall in the ways of the Shaman pre-WC3.

Garona – Half-orc spy that assasinated King Llane during the first war. Garona’s loyalty resided in Gul’dan, the orc Warlock. She was captured by spies loyal to Doomhammer and revealed the existance of the Shadow Council near Stormwind keep before dying to her torture. Garona was also an apprentice of Medivh along side Khadgar

Gilneas Human nation, west of Hillsbrad and south of Silverpine Forest. It used to be a member of aliance but isolated itself upon the appearance of the plague and subsequent Undead Scourge. Keeps EVERYONE out via Graymane wall.

Gorefiend – The surname of the Death Knight (Not Scourge Death Knight, Orcish Death Knight from Warcraft II), Teron Gorefiend. There is speculation that he currently resides inside of Karazhan, Medivh’s tower.

Gorgonnash One of the few Pit Lords, a race of Demons that seem to be generals of the Burning Legion.

Gurubashi – A troll tribe in Stranglethorn Vale.

Hellscream – Fallen Warlord Grom Hellscream, leader of the Warsong Clan. When the Warsong clan settled in Ashenvale, they quickly made enemies with the Night Elves and their Demigods Cenarius. They were once again corrupted by the Pit Lord Mannoroth when faced with annihilation by Cenarius’s army. He was the first to drink Mannoroth’s blood. With their new chaotic powers, they killed Cenarius and defeated his army, but carried the taint of the Burning Legion. They were liberated when Grom Hellscream killed Mannoroth in an epic battle with Thrall. Hellscream charged Mannoroth and delivered a mortal wound to him, but Mannoroth took Hellscream with him to his death. Hellscream’s actions finally freed the Horde from the taint of the Burning Legion. His monument can be found in southern Ashenvale, near the Warsong Lumber Camp.

Hyjal – Mount Hyjal in northern Kalimdor, where the World Tree is located.

Icecrown – The Lich King’s capital in Northrend, where the Frozen Throne is located.

Illidan – Illidan Stormrage, twin brother of Malfurion Stormrage. He was one of the greatest Night Elf sorcerers in the land. Before the first invasion of the Burning Legion, his brother convinced him to give up magic before the impending doom of the Burning Legion arrived, and with the help of Tyrande Whisperwind he did so for a while.

However, before Malfurion was ready to attack Azshara and her Highborne summoning the Burning Legion, he went and warned her in order to preserve the magic he is so addicted to. He collected some samples of the original Well of Eternity and escaped the great sundering. He gave some to the Highborne who later became High Elves. They used it to create the Sun Well to sustain their own magics. He used the other vials upon the top of Mount Hyjal after the great sundering to create a new well of Eternity. Without him, magic would have ceased to exist in the world.

He was binded and imprisoned in the earth by his brother for his betrayal, and the danger he posed. For 10,000 years he was imprisoned until Tyrande Whisperwind, against the wishes of Malfurion, freed him and asked for his assistance to defeat the Burning Legion. He agreed. He was duped by Arthas to consume the skull of Gul’Dan, a powerful artifact that enhanced his already formidable powers many times over, and kill the dreadlord Tichondrius. When he did this he sealed the defeat of the Burning Legion, both benefitting the Undead Scourge who did not want to be ruled over by Tichondrius or those over him, and everyone else that the Burning Legion threatened.

Afterwards he made a deal with Kil’Jaedan to destroy the Lich King for his betrayal of the Legion. This was the main focus of the Warcraft III: Frozen Throne expansion. He had a plan that was foiled by his own brother to destroy the Lich King, then went and hid in the Outlands to avoid Kil’Jaedan’s wrath (but to no success). He again sought out to destroy the Frozen Throne, with the help of the Naga and Blood Elves set out an army to defeat them. He was intercepted by Arthas and they had an epic battle, with Arthas winning. He was recovered by his army and fled back to Outland, where he is currently thought to reside and plan revenge.

Kargath – Kargath Bladefist was an Orcish hero in Warcraft II. The Horde town of Kargath is named after him, located in eastern Badlands.

Kalecgos – A Blue Dragon that is a main character in the first Sunwell Trilogy novel. “In the main story, though, a woman named Anveena discovers a wounded blue dragon who can also assume a rather handsome human form. She quickly becomes enamored of this dragon, Kalecgos—even taking him home to meet her parents—and risks her own safety to assist him. He is pursued by a band of hunters who work for a ruthless Elf named Dar’Khan. Dar’Khan wants the Sunwell, a lost source of Elven magic, and believes that Kalecgos knows its location. The story becomes more than just a series of fights and chases when Anveena and Kalecgos are joined by a female dragon who says she is Kalecgos’ future mate, which creates a potential love triangle.” He is in no way related to any form of breakfast brands.

Kel’Thuzad – A very strong wizard out of Dalaaran that wanted to explore the necromantic/demonic side of magic. However that was forbidden in Dalaaran and he found solace in the words of the Lich King. He initiated the Cult of the Damned and helped spread the initial wave of plague through Lordearon. Killed in his human form, then later was ressurected as a Lich by Arthas. Leads the Scourge troops in the Plaguelands from his Necropolis citadel floating over Stratholme.

Khadgar – A human wizard who helped kill Medivh. Companion to Lothar.

Kil’Jaeden – An overlord of the Burning Legion, he is second in command only to the dark Titan Sargeras. He is an Eredar warlock of great power.

Kilrogg – Killrogg Deadeye, the Orcish leader of the BLeeding Hollow clan who invaded invaded Azeroth during the 2nd war. One of his eyes no longer functions and he has a big scar going vertically above and below that eye.

Laughing Skull – The Laughing Skull was one of the Orc Tribes of Draenor. They were the most trecharous, having some of the best Horde Assassins and Rogues among them. They were lead by an Ogre follower of Gul’dan back when he was alive, because the old leader insulted Gul’dan so he had the Ogre kill the leader and take control of the clan.

The clan stole the Book of Medivh from the Alterac traitors before Khadgar’s army could retrive it, and struck a deal with the Alliance to hand over the Book when their main rival clans on Draenor were destroyed.

Lightbringer – Uther Lightbringer was the first Paladin and founded the order of the Silver Hand during the Second war. He was loyal to king Terenas of Lordaeron and mentored his son, Arthas. When Arthas wanted to purge the city of Stratholme, Uther refused his order and it was then that Arthas gave a royal decree to disband the order of the Silver Hand. He was later caught alone and killed by Arthas and a swarm of Undead Scourge. His tomb can be found in Western Plaguelands, near Andorhal and Chillwind Point.

Lightning’s Blade – An orc clan during the second war. Little more is known.

Llane – Llane was the King of Azeroth (Stormwind) during the first Orcish invasion (Warcraft I. He was eventually assasinated by the Orc Assassin, Garona.

Lothar – Anduin Lothar the Grand Commander of all Alliance forces during the second war and friend to Llane and Medivh.
He was the one who pretty much convinced the mebers of the Alliance to join forces, some see him as the founder. He was also the last blood descendant of the original leaders of Strom.

He killed Medivh along with Kargath and helped banish Sargearas to the Twisting Nether.

After the first war, Lord Lothar leads an exodus of refugees from Stormwind and Khaz Modan to the northern nation of Lordaeron; there, King Terenas and Lothar convince the seven human nations, the dwarven and the high elven kingdoms to unite into the Alliance. He was killed by Orgrim Doomhammer at the battle of BlackRock Spire, where the orcish horde was defeated and eventually pushed back to the Dark Portal.

He fell in battle with the orcs near the Dark Portal. Fought an epic battle with Doomhammer in the Burning Steppes and killed him, but Lothar’s enraged the alliance and made them fight with such ferocity that they drove the orcs far back and defeated them that day. His memorial can be seen currently in game in the middle of the Burning Steppes.

Magtheridon – A Pit Lord that ruled the Outlands until Illidan and his Naga and Blood Elves came and defeated him.

Mal’Ganis – The Dreadlord Arthas fought in Stratholme, and tracked to Northrend. Mal’Ganis set a trap for Arthas there and forced him to find Frostmourne as the only way to defeat the scourge he set out to fight. He was slain by Arthas when he obtained Frostmourne.

Malygos – One of the dragon Aspects, leader of the Blue Flight, in charge of magic.

Mannoroth – Pit lord demon that instrumented the corruption of Orc society and invasion of Azeroth by the Orcs. He had an epic battle with Thrall and Grom Hellscream where he was charged and mortally wounded by Grom, but took Grom with him in death.

Medivh – The last guardian, it’s power passed onto him by the previous one, Aegwyn. What she didn’t know is that the spirit of Sargeras resided within the infant body. Machhinated the opening of the portal that allowed the Orcs into Azeroth. Killed and purged of said spirit. Later came back to instruct the various leaders of humans and orcs to make their way to Kalimdor if they wish to save the world from the Scourge. Helped united all of the factions together to make a last stand against the Scourge and Burning Legion.


Nathrezim – The Nathrezim (or dreadlords) are a dark race of vampiric demons who conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. They are one of two demonic races that corrupted Sargeras. Eventually Kil’Jaeden of the Eredar (the other demonic race that led to Sargeras’ fall) enslaved them and took them under his command.

Ner’zhul Orcish shaman that survived the sundering of Draenor by escaping into a portal. He was the leader of the Shadow Moon clan. However he was captured within the Twisting Nether by the Burning Legion, dissected and tortured, then encased into a diamond solid block of ice and put to Northrend. From there on, he was the Lich King.

Perenolde – Perenolde: King of Alterac. When the call to Northrend was given he was one of those to venture there and succumbed to the Lich King and became a Death Knight.

Proudmoore Admiral Daelin Proudmoore was the Grand Admiral of Kul’Tiras, a human mercant island nation. He defended Azeroth from the Horde in the first and second war, a proud member of the Alliance. His daugter, Jaina Proudmoore, led the surviving humans of Lordaeron across the sea to Kalimdor upon urgings by Medivh. She allied with orcs and night elves against the Scourge and Burning Legion, and won. Then founded the city of Theramore. When the father showed up he invaded the orc lands. She wanted peace with the Horde, and was forced to make a decision to take sides with her father or the Horde. She chose the Horde, and Rexxar and the Horde killed him.

Sargeras – Lord of the Burning Legion. Once the champion of the Titans, he is now a Dark Titan, twisted and evil. He formed the Brning Legion and made it his mission to destroy every world. He was defeated by Aegwynn and entombed on an island off of the coast of Azeroth.

Scarlet Crusade – The faction whose mission it is to rid the land of Undead. They see no difference between the Undead scourge, and the struggling-for-survival Forsaken. They have the mentality that if you’re not with them, you’re against them. If you’re not with the Scarlet Crusade, you must carry the taint of the scourge and be removed. Therefore they will attack almost any other faction on sight, believing them to be Scourge assassins or otherwise a threat. They are headquartered in the Scarlet Bastion in Stratholme, with locations in Tyr’s Hand (Eastern Plaguelands), Hearthglen (Western Plaguelands), and the Scarlet Monastery (Tirisfal Glades).

Shadow Council – Kil’jaeden, seeking to tighten his hold over the orcs, helped Gul’dan found the Shadow Council, a secretive sect that manipulated the orc clans and spread the use of warlock magics throughout Draenor.

Shadow Moon – An Orc clan. It was lead by the shaman Ner’Zhul.

Shadowsong – Maiev Shadowsong was the jailor of the night elf betrayer Illidan. For ten thousand years she guarded over Illidan’s prison in the Barrow Den.

Illidan was released by Tyrande Whisperwind—against the wishes of Malfurion Stormrage—in order to assist in the Night Elves’ fight against the Burning Legion. After Illidan made a pact with Kil’Jaedan, Maiev started hunting him down to imprison him once again. She followed Illidan to the tomb of Sargeras, where Illidan recovered the eye of Sargeras. His naga army nearly destroyed her army of watchers and she called for aid from Furion and his Night Elf army. Brother waged war against brother and Illidan fled to the Eastern Kingdoms where he would go to the ruined city of Dalaran to use the eye and channel a spell destroying the Frozen Throne.

Maiev and Tyrande hunted him there while Malfurion communned with the damaged lands of the Eastern Kingdoms. Tyrande made a last stand at a bridge, a sacrifice that saved Kael and his people along with Maeiv from the Undead Scourge. The bridge was destroyed and she fell downstream a river. She told Malfurion that she was torn to shreds in front of her very eyes, and consumed Malfurion with thoughts of vengeance against his brother.

Maiev’s lie was soon uncovered however, and Illidan aided his brother Malfurion in Tyrande’s rescue. In return Illidan was freed from his bondage, and he fled to the lands of Outland. Consumed by her desire for vengeance, Maiev followed Illidan blindly. She and her Watchers found Illidan by himself and captured him, but he was soon saved by the Naga and Blood Elves loyal to him. Defeated and left with a desire to get vengeance upon Illidan, her current location is not known.

Jarod Shadowsong is Maiev’s younger brother. Jarod took over command of the Kaldorei armies after the death of both Lord Ravencrest and Lord Desdel Stareye in the War of the Ancients.

His leadership as well as diplomacy between the Kaldorei, Taurahe, Earthen and Furbolgs staved off the armies of the Burning Legion long enough for the Well of Eternity to be ruptured, throwing out the Burning Legion and effectively dismantling Kalimdor into the continents and islands known today.

Shattered Hand – An orc clan lead by Korgath Bladefist. They practice self mutilation rituals to demonstrate loyalty to their clan. The Shattered Hand clan did not cross over into Azeroth during the first and second wars, but remained in Draenor

Silver Hand – The order of Paladins that was founded by Uther Lightbringer. It was disbanded by Arthas when Uther refused to purge Stratholme. Recently, Tirion Fordring has vowed to reform the order with himself as its Highlord after the death of his son, Taelan Fordring.

Silvermoon – The once capital city of Quel’Thalas, the now destroyed homeland of the High Elves before the second invasion of the Burning Legion. Silvermoon are now the High Elf faction who resided in Quel’Thelas that didn’t become Blood Elves, known as the “Silvermoon Remnant”. A mere remnant of their once powerful nation, the Silvermoon High Elves are greatly diminished with the departure of the Blood Elves.

Skullcrusher – Last name of Nekros Skullcrusher, an orc warlock who had the Demon Soul, a powerful artifact. He was the leader of the Dragonmaw clan.

Skywall – The domain or Air located in the Elemental Plane.

Smolderthorn – Smolderthorn – A tribe of renegade Trolls that reside in Blackrock Spire amonst the Spirestone and Scarshield.

Spinebreaker – Vicious band of Ogres who now reside in Blackrock Spire amongst the Smolderthorn and Scarshield.

Spirestone – Ogre clan currently inhabiting parts of Blackrock Spire.

Stonemaul – A clan of ogres that live in the Dustwallow Marsh. They were aided by Rexxar (during the founding of Ogrimmar). Rexxar became the leader of this clan after killing Kor’gall

Stormrage – The twin brothers Malfurion and Illidan Stormrage. Malfurion is the greatest druid to have ever lived and is the leader of the Night Elf people. He is currently missing somewhere in the Emerald Dream. Illidan is a powerfurful Demon Hunter currently residing in Outland.

Stormreaver – Assembled by Gul’dan the warlock to protect himself from Ogrim Doomhammer and support the voyage to the Tomb of Sargeras. It became one of the most powerful clans during the course of the Second War, which is why its betrayal spelled doom for the Horde. However, the Stormreavers were destroyed both by the demons in the Tomb of Sargeras and the Blackrock strikeforce sent to destroy them. While many of the fallen Stormreaver warriors were raised as undead creatures, a small sect of Stormreaver warlocks survived and remain hidden throughout the Broken Isles and the coasts of Durotar

Stormscale – A naga tribe, currently dwelling in northern Darkshore.

Suramar – The Night Elven city where Malfurion, Illidan and Tyrande lived in. This city would be shattered when the Well of Eternity implodes making spreading Kalimdor from the Eastern Kingdoms and burrying this once glorious city under the Maelstrom.

Terenas – Terenas Menethil, Arthas’ father. He was king of Lordaeron before the arrival of the Scourge. Killed by his own son Arthas.

Thunderhorn – Named after Marn Thundehorn, a Tauren Chieftan.

Thunderlord – The Thunderlord clan is an orc clan that had strong ties to the Blackrock clan during the Second War (Warcraft II). They were/are lead by Fenris the Hunter. Ogrim Doomhammer was the former warlord of this clan, and came to power through the Thunderlords. Orc Wolfriders originated from this clan.

TichondriusOne of the Burning Legion’s leuitenants. He was the leader of the Nathrezim and a very powerful Dreadlord. He commanded the Undead Scourge during the second invasion of the Burning Legion and was slain by Illidan Stormrage.

Uldum – A laboratory/green-house of the Titans. It can be found in southern Tanaris, though it is sealed off.

Uther – Uther Lightbringer was the first Paladin and founded the order of the Silver Hand during the Second war. He was loyal to king Terenas of Lordaeron and mentored his son, Arthas. When Arthas wanted to purge the city of Stratholme, Uther refused his order and it was then that Arthas gave a royal decree to disband the order of the Silver Hand. He was later caught alone and killed by Arthas and a swarm of Undead Scourge. His tomb can be found in Western Plaguelands, near Andorhal and Chillwind Point. Uther is honored with two Realms to his name, Uther and Lightbringer.

Ursin – Ursin was a bear deity and a warrior who with the help of his twin brother Ursol founded the “Druid of the Claw” sect. He and his brother fought alongside the Night Elves during the first invasion of azorath by the demonic Burning Legion.

Warsong – Warsong was one of the early Orc Clans, led by Grom Hellscream. They were one of the first Orc clans to join the visionary new Warchief, Thrall. They settled in Ashenvale at the Warsong Lumber Camp, and quickly made enemies with the Night Elves and their Demigods Cenarius. They were once again corrupted by the Pit Lord Mannoroth when faced with annihilation by Cenarius’s army. With their new chaotic powers they killed Cenarius and defeated his army, but carried the taint of the Burning Legion. They were liberated when Grom Hellscream killed Mannoroth.

Whisperwind – Tyrande Whisperwind is the High Priestess of Elune, and the leader of the Night Elf Sentinel Army. She was long the love interest of both Malfurion Stormrage and his brother Illidan, though it was Malfurion to whom she returned the affection.

Windrunner – Referring to the three Windrunner Ranger Sisters, Vereesa Windrunner, Alleria Windrunner, and Sylvanas Windrunner. Before becoming the leader of the Forsaken, Sylvanas Windrunner was a High Elf archer general. When she was defeated and slain defending Quel’Thalas, she was raised as a banshee by Arthas. She broke free of the Lich King’s control when he became weak due to Illidan’s spell against the Frozen Throne, and nearly killed Arthas. Arthas was saved by Kel’Thuzad, and Sylvanas escaped. She started taking over the Tirisfal Glades and took the Dreadlord Varimathas as her lietenant after making him submit to her. He had her kill 2 other Dreadlords, and she established the Forsaken, with their capital in the ruins of Lordaeron, known as the Undercity.

Zul’jin – Leader of the Forest Trolls in Quel’Thalas. He refused an offer by Doomhammer once to join the horde. Later joined after he was attack by the Alliance forces.

World of Warcraft: Wrath of the Lich King - Avatar of Freya the Lifewarden

Avatar of Freya may be found at the Rainspeaker Rapids by the Lost Land in Sholazar Basin. This is by far one of the most epic quest chains in World of Warcraft offering lore of the Titans and wraps up with the most epic solo-quest.

After you complete the Northrend Flying Mount quest titled: Reconnaissance Flight, Pilot Vic will give you a new quest titled Force of Nature. Go turn in the quest to learn Northrend Flying ability, and continue with Force of Nature quest. You must go northeast toward the Lost Lands in your map. Just follow the river that goes diagonal to the northeast.  You won’t miss Freya. She is at least 30 yards tall.

Avatar of Freya welcomes you as follows: “The Scourge are a blemish upon these pristine lands.  By the might of my creators, I will crush every last one of their decrepit bones under my heel.”

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Pilot Vic: I’m not sure about what I saw while flying to the northeast, but to me it looked like a gigantic woman kicking some Scourge butt.

I’d heard the professor talk about a certain “lifewarden” appointed by the titans to look over Sholazar.  I might not be a titan historian, but it sounds like she fits the bill.

I also know that if the Scourge cross the border between the Lost Lands and the rest of Sholazar, our expedition’s as good as dead.  What do you say you go look for her and lend a hand?

(Travel to the Blight Line, between Rainspeaker Rapids and the Lost Lands in Sholazar Basin and seek the Avatar of Freya.

Avatar of Freya: You are not of this land.  But you also are not with the Scourge. What should I make of you?


This should never have happened.  The forces of undeath storm the very cradle of life!

If you’re not here to destroy the minions of the Lich King, then leave at once.  Do not incur my wrath by distracting me from my duties.

(Obtain Freya’s trust by destroying 6 Blighted Corpses and 10 Bonescythe Ravagers in the Lost Lands).

Avatar of Freya: Very well, (race).  I am satisfied that you’re not one of the Lich King’s minions … perhaps there is something you can do for us after all.


The agents of the Lich King have foolishly trespassed upon these lands where the power of life rules supreme.  All harm they inflict will be returned to them sevenfold.

The monster directly responsible for corrupting the land is known as Thalgran Blightbringer; you will find him just to the north of here.  Take this ward and use it to reflect the power of the death upon him.  Show the Scourge that the power of life prevails above all.

(The Avatar of Freya wants you to defeat Thalgran Blightbringer by using Freya’s Ward to reflect his Deathbolts back to him sevenfold).

Avatar of Freya: You continue to prove yourself, (name). Perhaps I was too quick to judge you.

I had assumed you were here with the poachers who were recently stranded in my lands, but perhaps you’re ready to put that behind you.<?font>

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The titans shaped entire life forms here, fostering their unfettered growth.

The five crystal pillars that surround the basin emanate pure lifeforce.  The SCourge should’ve never been able to penetrate the basin, but one of the pillars was destroyed.

Go to the Lifeblood Pillar and see if you can find out what happened.  No undead would’ve been able to approach the pillar, so keep your eyes out for living intruders.  You’ll find what remains of the pillar directly south of here.

(Travel to the Lifeblood Pillar and look for clues to its destruction).

NOTE: You will find a Cultist corpse with a quest mark.

Grab Freya’s second quest: Salvaging Life’s Strength,  and kill some rock elementals. You will find them in the Lifeblood Pillar and also at the top of the mountain cliff above the Sundered Shard Cave. Don’t have to enter the cave. Inside are mostly undead minions.


The Lifeblood Pillar was toppled over with great force, sending the very earth into an upheaval.

The elementals that wander the sundered shard carry with them the very life essence that gave the pillar its strength.  I cannot allow this energy to be wasted, for only four pillars remain.

Head to the sundered shard, to the southeast and seek the lifeblood elementals.

Use this gem on their remains to recover their rampant energy.  We’ll need the energy to heal the land when all this is over.

(Freya wants you to go to the Sundered Shard to the southeast and use the Lifeforce Gem on 8 destroyed Lifeblood Elementals).

Note: The Cultist Corpse you find at the top of the Lifeblood Pillar gives you a quest continuation with the following info:

Cultist Corpse: The corpse is badly burnt. There appear to be the remains of several powder kegs in the vicinity.

Avatar of Freya: I thank you, (name).  It is a shame that the pillar has fallen, but we must salvage what we can.


It appears the Avatar of Freya was right.  The undead were not able to enter Sholazar Basin before the Lifeblood Pillar was brought down—they used their living agents from the Cult of the Damned instead.

You’d best warn her about the Lich King’s living agents within Sholazar Basin.

(Speak to the Avatar of Freya at the Rainspeaker Rapids).

Note: Remember to kill the Lifeblood Rock Elementals to complete the second quest.

Avatar of Freya: The living … willingly serve the Lich King?

All this time I’ve been searching for the wrong enemy, (race).  Let us make haste and uproot these cultists from these lands.


Avatar of Freya: The Lich King’s lackeys have dared to bring weapons of destruction into my domain.  I will not stand for this.

Go to their outpost to the north and destroy the weapons they would use against the land.  We cannot let the Scourge taint another inch of these sacred lands.

(The Avatar of Freya wants you to go to the Cultist Encampment to the northwest and destroy 4 Unstable Explosives)

Note: Open your map. The Cultist Encampment is between The Glimmering Pillar and The Lost Lands, northwest of Freya.  In the map you see two building symbols in between both mentioned locations. The explosives are in wagons.

Avatar of Freya: I Thank you, (race).  You’re proving to be a worthy ally.


Avatar of Freya: I am an embodiment of but one aspect of Freya, daughter of the titans.  I am the Lifewarden—I was left here to protect this land against the threat of the Scourge.

I never anticipated the Lich King would send willing living servants to do his work.

I could easily crush these cultists myself, but I am all that stands between the undead armies and the rest of the basin.  Go, (name).  Deliver my wrath to these insolent trespassers.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Cultist Encampment to the northwest and slay 8 Cultist Infiltrators.

NOTE: You can kill the Cultist Infiltrators while destroying the explosives to complete both quests in a single trip.

Avatar of Freya: You speak truth.  The intruders at the camp were dealt with … but I’m afraid it might have been too late.


We were not quick enought, (name).  The cultist scum hav earrived at the Glimmering Pillar and are making preparations to destroy it, I can sense them.

We don’t have much time.  Blow upon this horn atop the Glimmering Pillar to channel my power through the crystal.

We shall show this scum to not trifle with the titan’s creations.

(The Avatar of Freya at the Rainspeaker Rapids wants you to ue Freya’s Horn atop the Glimmering Pillar).

Note: The Glimmering Pillar is only accessible with a flying mount.  It is north of the River’s Heart, and northwest of where Freya is. You can see it on the map. In order to make the horn work, you must blow it on the ground below the huge floating pillar that hovers above the Cultist Saboteurs.

(The structure above begins to hum with energy).

Avatar of Freya: Impressive.  I wasn’t expecting a mere mortal to prove as worthy an ally as you.

I fear our efforts have not been sufficient, however.  The Scourge shows no signs of stopping.


The cultists have been taken care of, but the Scourge’s invasion has not slowed down.  The situation is becoming desperate, (name).

There exists a last resort.  Before I reveal any more, however, I must be sure I have your absolute trust.

(Listen to what the Avatar of Freya has to say).

YOU: I want to stop the Scourge as much as you do. How can I help?

Avatar of Freya: The titans did not create the life overnight.  The process was gradual and required a great deal of experimentation and iteration.

It is for that reason that highly protected places such as Sholazar Basin exist.

To ensure the safety of their experimentation sites, the titans created a defense mechanism.  Its destructive forces i is unparalleled however, and I will reveal no more unless you swear your fealty to my cause.

YOU: You can trust me. I am no friend of the Lich King’s.

Avatar of Freya: It borders on sacrilege that these secrets be revealed to a mortal such as yourself, but I have little choice.

Ever since Freya, daughter of the titans, left me here I’ve had but one task and I cannot fail.  Life must be protected at any cost.

There is a waygate that links this place with another very much like this one.  It is there that the weapons we seek can be found.

YOU: I will not fail.

Avatar of Freya: There is no turning back now.  If you agree to help me, you will do so without hesitation.


It is time then.  Let us activate the waygate.

You will find the first switch inside the Maker’s Perch in the western edge of the basin.

Beware, (name).  The titans used the perch to watch over their creations.  Many of their stone servants still guard the place.

(The Avatar of Freya at the Rainspeaker Rapids wants you to go to the Maker’s Perch and use the Activation Switch Gamma).

NOTE: You can reach the Maker’s Perch only via flying mount. It is on the edge of the mountain to the west. View the map. Enter the building and click on the console at the end. Return to Freya.

Avatar of Freya: We’re halfway there, (name).  One more switch needs to be activated before we can retrieve the Etymidian.


Avatar of Freya: We cannot stop now, (name).  You’ve triggered the first switch, but one remains.

The titans constructed a second vantage point where they oversaw their creations.  You’ll find it to the east, high in the mountains.

Pull the activation switch theta inside the overlook and the waygate will open.

(The Avatar of Freya wants you to head to the Maker’s Overlook in eastern Sholazar Basin and use the Activation Switch Theta.)

Avatar of Freya: The waygate is active, (name).  It is time!


Avatar of Freya: It is time, (name).  The Waygate has been activated for the first time in seven centuries.  Use it to travel to where our final hope lies.

Let us put an end to those who would seek to bring th etaint of undeath to this pristine land.  Let us unleash the Etymidian.

(Go through the Waygate in the southern end of Sholazar Basin and look for the weapon known as the Etymidian on the other side.)

NOTE: You will find it at the very south of Sholazar Basin. You can see a waygate symbol in the map—between the Mosslight Pillar and the Skyreach Pillar. The Waygate will teleport you to a new added temple high in the mountains on the north of Un’Goro Crater—the Shaper’s Terrace.

(As you read the engravings on this stone colossus, you realize that this is the weapon that Freya spoke of.  This is the Etymidian.)

NOTE: It is a Stone Watcher of Norgannon—similar to Archaedas, the last boss in Uldaman.


This colossal being appears to be inactive.  You notice an empty rune-shaped slot on its chest.

Perhaps you might be able to find the missing rune inside the nearby overlook.

(Obtain the Omega Rune inside the Shaper’s Terrace and bring it to The Etymidian.

Note: Go upstairs. The Omega Rune is a loot drop from Cultist Herenn.  The Death’s Hand Cult—from the Cult of the Damned are already in Un’Goro’s Shaper’s Terrace.

High Cultist Herenn: Fool! You led us to the only being that could stand up to our armies!  You will never bring the Etymidian back to Northrend!

Note: How in the world they got there before you, that’s beyond me. Unless they can travel through time to minutes before you arrived. That’s all I can think of. It remains unexplained how they were already there when you arrived. And how they knew about the Etymidian. To continue the quest return to the Etymidian just outside the Shaper’s Terrace.

(The rune-shaped slot on The Etymidian’s chest appears to glow with faint power.)

(You hear the rumbling sound of stone grinding as The Etymidian’s limbs come to life.)

The Etymidian: I am needed somewhere?


The Etymidian: You speak the truth, (race).  I can sense the very essence of Sholazar Basin begin to fray by the blight of undeath even as we speak.

I’ve bound my being into the rune, (race).  Deliver it to she who sent you here—for only her power can grant me passage to her lands.

(Bring the Omega Rune to the Avatar of Freya at the Rainspeaker Rapids in Sholazar Basin.

Avatar of Freya: You’ve returned, (name).

You’ve done well.

Woe unto our enemies.  Woe unto those who serve the Lich King and threaten the titans’ creations—for the Etymidian is here.


Avatar of Freya: It is time, (name).  The Etymidian is one of th emost destructive forces ever created by the titans and I am loathe to unleash him in my lands.

There is little choice, however.  Our enemies have forced my hand and the fury of the titans will cleanse all.

(Go to the Avalanche in Sholazar Basin and use the Omega Rune to deploy Etymidian.  Use him to slay 200 Scourge Minions, Bythius the Flesh-Shaper, Urgreth of the Thousand Tombs, and Hailscorn.

Speak to the Avatar of Freya in Sholazar Basin when you’ve completed this task.)



NOTE: There is no words that can describe this quest. It is AWESOME! And that falls short.  Once you click the Omega-Rune item in your bag, your character jumps high in the air as the Etymidian materializes. You land on his left shoulder.  The Spellbar UI hides away to let the Etymidian UI show up.  You are right! You control the Etymidian from his point of view. Your Etymidian has 113,400 Health and 23,964 Mana.

These are the abilities:

Colossal Strike: Inflicts weapon damage plus 4500 to an enemy and its nearest allies, affecting up to 3 targets. (This ability shows 3 undead flying in all directions with crazy force.) Instant, no mana cost, 20yd range.

Cataclysm: Deals 18900 to 23100 damage to all nearby Scourge. Instant cast. 5000 Mana. (ZOMG this is the coolest spell ability ever.  It kills any Scourge within range with a cool graphic effect. It has around a 20-30 second cooldown and wastes a lot of mana, so use only when you need it during a boss fight.)

Reconstruction: Restores all health. 1.5 Sec cast. 60 yd range. Costs 10,000 Mana. (Careful using this one as you get Out of Mana soon during a boss fight.)

Titanic Surge: Channeled. Regenerate 10% mana per second for 10 sec.  Damage taken while Evocating is increased by 400%. (Be very careful or you die very fast if you get hit by a boss or many mobs.)

Maker’s Sanctuary: Removes the Etymidian from combat and protects it from all attacks and spells for 12 sec.  During that time the Etymidian also cannot attack or use spells. (If your Etymidian is about to die and you can’t heal use it as a last resource. However, the boss will reset and go to full mana. This is just an escape death mechanism.)

If you die, your corpse will be teleported to the nearest Graveyard, and you are resurrected there automatically. Mount and fly back to the boss. Make sure to find a nice spot. If you need to kill a few Scourge do so. If you click the Omega-Rune close to the edge of the cliff you will be disappointed to see the Etymidian despawn right away and you will get a 1:30 cooldown until you can summon him again. So make sure to click the Omega-Rune deep inside the snowy land. You don’t want to waste 1:30 and worst get respawns on top of you while waiting.

The first boss is Bythius the Flesh-Shaper. He looks like the Frankestein-like boss in Naxxramas on Steroids. Kinda easy to kill. Just make sure to clear the area around him and to watch for the two dogs patrolling the ledge.

Urgreth of the Thousand Tombs is a Undead Vykrul. He is the hardest on the first attempts while you figure out the strategy. But because you visit Blizzplanet you will get here some tips. The main thing to be alert about this boss is when he emotes a spellscasting and his hands glow purple. He will channel three massive shadow overloads that will kill you.  He will do it often. You should start running away after you see his yellow emote pop in the general chat window: Urgreth begins to emanate a powerful dark energy!

Your healing ability has a long cooldown and it won’t be enough to save you from these massive three outbursts. Think about Prince Malchezzar’s Shadow aura in Karazhan. Same drift. The trick here is to run the heck away from him when you see him spellcasting it.  It has a small area of effect range.  If you run away in time, it won’t do you a single damage.  Run back and continue DPSing with the Colossal Strike ability which spends no mana.  When he is spellcasting (keep this in mind) use the Reconstruction ability to heal to full health, and immediately click the Titan Surge ability to evocate your Etymidian to full mana. Get back to fighting him. You will kill him in no time. Throw a few Cataclysms here and there after you have replenished health/mana.

The next boss is on the top left of the Avalanche. You can see him from where Urgreth of the Thousand Tombs is.  It is named Hailscorn, a blue Frost Wyrm.

This guy got some tricks up his sleeve, so read carefully.  Pull him to the wall of the mountain with your back facing the wall.  Correct … he knocksback. You don’t want to be flying down across the cliff. The Etymidian won’t die, but you gotta have to climb or fly back. The boss would either chase you down and attack with all the mobs down there and kill you, or you will have to reset—both not good options.

Again keep your back on the wall. Keep using the cleave ability named Colossal Strike.  Only when Hailscorn summons like 20 Scourge units you will walk forward into the center of Hailscorn and cast Cataclysm.  If you don’t move forward you will miss a lot of Scourge units, and they will then stack up with the next wave to be summoned.

Now that all the summoned mobs died, you can use Reconstruction, and immediately after use Titanic Purge.  Try to time it before the next summoning of units. At that rate Hailscorn will die. To complete the quest make sure you have killed 200 Scourge Minions. Then return to Freya.


Urgreth of the Thousand Tombs: Crush anything that stands in your path!  For the Lich King!
Nothing can stop the Scourge! Nothing!
Onward, you maggots!  This land is the Lich King’s now!


Avatar of Freya: I am grateful for your help, (name).  It is my duty to watch over these lands and all life that dwells on them.

Thanks to you, that life will continue to thrive while the forces of death wage in the bordering regions.

Your actions will not be forgotten.

Get your blue loot.

If Blizzard is reading this … PLEASE … Make this a Daily Quest! Neato!

Watch the video below.




World of Warcraft - Dwarves Lore

The stoic dwarves of Ironforge spent countless generations mining treasures from deep within the earth.  Secure in their impregnable stronghold of Ironforge Mountain, the dwarves rarely ventured beyond the wintry peaks of Dun Morogh.  Even so, when the orcs invaded Azeroth and set out to conquer the humans, elven and dwarven lands, the dwarves offered to join the Grand Alliance.  The resillient and ingenious dwarves proved to be the backbone of the Alliance forces and helped usher in victory after victory.

Recently the dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage.  Driven to discover the truth about his people’s fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology.  Magni helped create the famed Explorer’s Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves’ fabled existence.  Among the most relevant archeological findings to date are the ruins of Uldaman in Badlands; Bael Modan in the Barrens and Uldur in Tanaris.  Rumors are that a third base of the Titans might be somewhere in the Storm Peaks of Northrend.

An integral part of the Grand Alliance, the rugged dwarven armies have been called away the merciless Horde in faraway lands.  In these perilous times, the defense of the mountain kingdom falls to brave dwarves like you.  The spirits of the dwarven kings watch over you, and the very mountains are your strength.  The future of your people is in your hands.


Many dwarven strongholds fell during the Second War, but the mighty city of Ironforge, nestled in the wintry peaks of Dun Morogh, was never breached by the invading Horde.  A marvel to the dwarves’ skill at shaping rock and stone, Ironforge was constructed in the heart of the mountain itself: an expansive underground city of explorers, miners, and warriors.  While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future in the world.


King Magni Bronzebeard
The eldest of the three Bronzebeard brothers, Magni was destined to be the king under the mountain.  Strong of arm and keen of mind, Magni loved his two brothers above all else in the world.  During the recent fall of Lordaeron, his middle brother, Muradin, was killed by the Death Knight Prince Arthas.  Magni was overcome with grief at the news of Muradin’s demise, but he and the youngest brother, Brann, remained steadfast in their desire to continue serving the dwarven people.  Brann, an explorer of some renown, went missing only months ago, and King Magni has lost hope that Brann still lives.  Though he remains a wise and strong leader, his pain and sorrow weigh heavily upon him.  To make matters worse of Magni, his own daughter – Princess Moira Bronzebeard – has been kidnapped by the Black Iron Dwarves and is held prisoner by Emperor Thaurissan at Blackrock Depths in Burning Steppes.  Many dwarves wonder whether the kingdom will ever see another Bronzebeard sitting on the High Throne of Ironforge.

Brann Bronzebeard
One of the greatest explorers to ever wander the lands of Azeroth, Brann Bronzebeard was recognized and welcomed across the known world.  The warm, courageous dwarf has made friends and acquaintances in nearly every charted land – and presumably those uncharted as well.  Brann spent many years mapping out the remote corners and hidden nooks of the Eastern Kingdoms for his beloved Explorer’s Guild.  With the recent discovery of Kalimdor, Brann was one of the first dwarves to tread the unknown paths of the ancients.  Little is known about Brann’s recent disappearance other than the fact that he was headed towards the continent of Northrend to investigate his brother Muradin’s death.  It is unknown whether or not he ever made it to the icy shores of that land.

High Explorer Magellas
Munnin Magellas has had an insatiable curiosity for history and arcana since he was a small boy.  Now, as the patron of the Explorer’s Guild, his childhood wish has come true.  Magellas is responsible for mapping out the world and cataloguing its various species, relics, and treasures for the generations to come.  Employing a small army of Prospectors, Magellas has sent his agents all over the world to gain knowledge and insight for his people.  Like King Magni, Magellas was grieved to hear of Brann’s loss.  Nevertheless, he is committed to steering the Explorer’s Guild and gaining valuable insight on the mistakes of the past.

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