Credits 1

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Introduction 4
General Introduction 5
Creating Characters 7
History and Peoples 9
The World of Warcraft 13
Cosmology 22

Part I: Heroes

26
Chapter 1: Abilities 27
Chapter 2: Races 33
Dwarf, Ironforge 34
Elf, High 36
Elf, Night 38
Gnome 40
Goblin 41
Human 43
Orc 45
Tauren 46
Troll, Jungle 49
Undead, Forsaken 51
Chapter 3: Classes 54
Arcanist 56
Mage 59
Necromancer 60
Warlock 60
Barbarian 62
Healer 65
Druid 67
Priest 70
Shaman 71
Hunter 73
Paladin 77
Rogue 80
Scout 83
Tinker 86
Warrior 88
Multi-Class 90
Chapter 4: Prestige Classes 92
Archmage of Kirin Tor 92
Assassin 93
Beastmaster 95
Berserker 97
Duelist 99
Elven Ranger 100
Fel-Sworn 103
Gladiator 104
Infiltrator 106
Mounted Warrior 108
Chapter 5: Skills 112
Chapter 6: Feats 138
Chapter 7: Description 163

Part II: Equipment

175
Chapter 8: Equipping a Character 176
Chapter 9: Weapons, Armor and Shields 178
Chapter 10: Goods and Services 195
Chapter 11: Technological Devices 203

Part II: Playing the Game

216
Chapter 12: Combat 217
Chapter 13: Abilities and Conditions 242

Part IV: Magic

247
Chapter 14: Magic in Warcraft 248
Chapter 15: Spellcasting 253
Chapter 16: Spell Lists 263
Arcanist Spells 263
Mage Spells 265
Necromancer Spells 265
Warlock Spells 266
Healer Spells 267
Druid Spells 268
Priest Spells 269
Shaman Spells 270
Paladin Spells 274
Chapter 17: Spells 275

Part V: Campaigns

358
Chapter 18: Warcraft Campaigns 359
Chapter 19: Choosing Sides 368
Chapter 20: Community Rules 377
Appendix One:
Legal Information 395
Index 396
Character Sheet 399
Table 1-1: Ability Modifiers 27
Table 1-2: Bonus Spell Slots 30
Table 1-3: Carrying Capacity 31
Table 1-4: Carrying Loads 32
Table 2-1: Racial Ability Modifiers 33
Table 2-2: The Ironforge Dwarf 35
Table 2-3: The High Elf 37
Table 2-4: The Night Elf 40
Table 2-5: The Tauren 48
Table 2-6: The Jungle Troll 51
Table 2-7: The Forsaken 53
Table 3-1: Experience and Level-Dependent Benefits 54
Table 3-2: Base Save and Base Attack Bonuses 55
Table 3-3: The Arcanist (Arc) 57
Table 3-4: Arcanist Spell Slots per Day 58
Table 3-5: Familiars 60
Table 3-6: Familiar Abilities by Master Level 61
Table 3-7: The Barbarian (Bbn) 64
Table 3-8: The Healer (Hlr) 66
Table 3-9: Healer Spell Slots per Day 68
Table 3-10: Animal Companion Abilities by Master Level 69
Table 3-11: The Hunter (Hnt) 75
Table 3-12: Hunter Companion Abilities by Master Level 76
Table 3-13: The Paladin (Pal) 79
Table 3-14: Paladin Spell Slots per Day 80
Table 3-15: The Rogue (Rog) 82
Table 3-16: The Scout (Sct) 85
Table 3-17: The Tinker (Tkr) 87
Table 3-18: The Warrior (War) 89
Table 4-1: The Archmage of Kirin Tor (Amg) 93
Table 4-2: The Assassin (Asn) 95
Table 4-3: Assassin Spell Slots per Day 95
Table 4-4: The Beastmaster (Bst) 97
Table 4-5: The Berserker (Bsr) 98
Table 4-6: The Duelist (Dst) 100
Table 4-7: Elven Ranger Favored Enemies 102
Table 4-8: The Elven Ranger (Elr) 102
Table 4-9: Elven Ranger Spells Slots per Day 102
Table 4-10: The Fel-Sworn (Fsw) 104
Table 4-11: The Gladiator (Gla) 106
Table 4-12: The Infiltrator (Inf) 108
Table 4-13: The Mounted Warrior (Mow) 110
Table 5-1: Skill Points per Level 112
Table 5-2: Skills 114
Table 5-3: Craft DCs 118
Table 5-4: Trade Skill Equivalents 119
Table 5-5: Possible War Experiences 120
Table 5-6: Use Technological Device Check DCs 137
Table 6-1: Feats 140-141
Table 6-2: Tracking Modifiers 160
Table 7-1: Affiliation Rating 164
Table 7-2: Random Starting Ages 173
Table 7-3: Aging Effects 174
Table 7-4: Random Height and Weight 174
Table 8-1: 1st-Level Character Wealth 176
Table 8-2: Character Wealth by Level 176
Table 9-1: Tiny and Large Weapon Damage 180
Table 9-2: Weapons 182-184
Table 9-3: Explosives and Gunpowder 184
Table 9-4: Armor and Shields 191
Table 9-5: Donning Armor 192
Table 10-1: Adventuring Gear 197
Table 10-2: Spells for Hire 198
Table 10-3: Class Tools and Skill Kits 199
Table 10-4: Clothing 200
Table 10-5: Food, Drink and Lodging 200
Table 10 -6: Mounts and Related Gear 201
Table 10-7: Transportation 201
Table 10-8: Buildings 202
Table 11-1: Technological Device Function Difficulty Benchmarks 203
Table 11-2: Technological Device Features 205
Table 11-3: Malfunction Effects 210
Table 11-4: Maneuverability Ratings 211
Table 11-5: Technological Devices 212
Table 12-1: Size Modifiers 217
Table 12-2: Actions in Combat 221
Table 12-3: Tactical Speed 229
Table 12-4: Creature Size and Scale 231
Table 12-5: Attack Roll Modifiers 232
Table 12-6: Armor Class Modifiers 232
Table 12-7: Common Armor, Weapon and Shield Hardness and Hit Points 238
Table 12-8: Turning Undead 239
Table 12-9: Two-Weapon Fighting Penalties 241
Table 13-1: Special Ability Types 242
Table 15-1: Prepared Spells 253
Table 15-2: Items Affected by Magical Attacks 262
Table 18-1: The Aristocrat (Ari) 365
Table 18-2: The Commoner (Com) 366
Table 18-3: The Expert (Exp) 366
Table 18-4: The Soldier (Sol) 367
Table 20-1: Community Levels 377
Table 20-2: Community Ability Score Cost 378
Table 20-3: The Civilian Community (Cco) 379
Table 20-4: The Military Community (Mco) 380
Table 20-5: The Arcane Community (Aco) 381
Table 20-6: The Religious Community (Rco) 383
Table 20-7: Community Skills List 384
Table 20-8: Community Reputation Score Bonuses 387
Table 20-9: Community Defense Score Bonuses 388
Table 20-10: Community Wealth Level 388
Table 20-11: Initial Factor Scores 392
Table 20-12: Sample Community Events 393