Warcraft RPG: Alliance and Horde Compendium - Content List

Credits

2

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eBook PDF

Introduction

8

Chapter One: The New Blood

11
New Races of Warcraft 11
Dwarf, Wildhammer 11
Elf, Blood 14
Furbolg 16
Gnome 17
Naga 19
Pandaren 21
Troll, Jungle 22
Prestige Classes 24
Death Knight 24
Demon Hunter 27
Dwarven Avatar 30
Marksman 33
Necromancer 35
Primal 38
Warmage 40
Windrider 43
New Skill 45
Feats 45

Chapter Two: Choosing Sides

53
The Alliance 54
Humans 55
Ironforge Dwarves 56
Wildhammer Dwarves 57
High Elves 58
Night Elves 59
Gnomes 60
Half-Elves 60
The Horde 62
Orcs 63
Tauren 64
Jungle Trolls 64
Independent Factions 66
Blood Elves 67
Furbolgs 69
Goblins 70
Half-Orcs 71
Naga 72
Pandaren 73

Chapter Three: The Craft of War

76
The Basics 77
Unit Combat Sequence 77
Unit Combat Statistics 77
Baseline and Rendezvous Point 81
Initiative 81
The Battle Round 82
Unit Actions 82
Attacks and Damage in Unit Combat 84
Unit Actions Without Orders 84
Commanders and Orders 88
Kinds of Orders 92
Injury and Death 97
Movement and Position 97
Combat Modifiers 100
Unusual Attacks 102
Cavalry Units and Mounted Combat 102
Morale 104
Morale Check DCs 105
Terrain and Obstacles 106
Battlefield Magic 111

Appendix One: Weapons of War

119
Ballistae 120
Catapults and Trebuchets 122
Siege Crossbows 123
Special Ammunition 123

Appendix Two: Legal Information

125

Tables

Table 1-1: The Death Knight (Dkn) 26
Table 1-2: The Demon Hunter (Dmh) 29
Table 1-3: The Dwarven Avatar (Dav) 31
Table 1-4: The Marksman (Mkm) 34
Table 1-5: The Necromancer (Ncr) 37
Table 1-6: The Primal (Pml) 39
Table 1-7: The Warmage (Wmg) 41
Table 1-8: Warmage Battlemagic 42
Table 1-9: The Windrider (Wdr) 44
Table 3-1: Average Weapon Damage 79
Table 3-2: Weapon Damage Modifiers 79
Table 3-3: Unit Combat 85
Table 3-4: Common Unit Actions 89
Table 3-5: Miscellaneous Unit Actions 90
Table 3-6: Summary of Orders 95
Table 3-7: Conditional Command Check and DC Modifiers 96
Table 3-8: Unit Space and Reach 99
Table 3-9: Attack Roll Modifiers 100
Table 3-10: Armor Class Modifiers 100
Table 3-11: Concealment 101
Table 3-12: Morale Modifiers 105
Table 3-13: Spell Areas 114
Table 3-14: Area Spells vs. Units 117
Table 3-15: Damage to Units from Spells 118
Table 4-1: Siege Weapons 121
Table 4-2: Special Ammunition 124

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