Environmental and interactive objects and traps which use the physix engine might be monitored closely by Blizzard in the internal alpha and future beta. These might be removed or tweaked depending the degree of exploits used to affect other players. Blizzard wants to create a co-op experience that makes players work together as a team. An experience without grievers or gankers who dedicate to kill players when they are low in health or fighting other mobs.

I clicked a mechanism on a wall while playing the Diablo III demo at Blizzcon.  A chandeller fell from the ceiling.  I ran my Barbarian underneath, and it crashed on his head giving it a daze effect for a few seconds. This type of mechanisms or traps could be used against other players to cause damage or provoke their deaths if timed correctly when they are low in health.

In PvP, can a player utilize the interactive environment to cause harm to another player?  Can certain Mobs be able to use the interactive environment against you?

Bashiok: Right now if you knock down a wall on top of, or drop a chandelier on the head of someone in your party, it does damage/“daze” them. There’s some potential issues with it, right now it’s sort of just there because of the way those object interact with player characters as a whole. It’s possible that due to exploitative or griefing potential they just can’t continue to work that way. We’ll see.

Enemies will destroy some/most destructible objects if they’re in their way. Whether that may include actual damage dealing destructibles or not is probably more of a design decision on a case by case basis. We sort of want to reserve that for the player too I think, being able to damage enemies with the destructbles, but specific creatures that use the environment to their advantage are always cool.

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