GameBanshee interviewed Leonard Boyarsky (Diablo 3 Lead World Designer). Here is a brief collection of highlights from the interview. He was formerly a developer for Fallout/Troika Games.  He is working on the story and RPG elements of Diablo 3. His main task is expanding the lore and world of the Diablo and that of Diablo 3. He works closely with Chris Metzen, Blizzard’s senior vice president of creative development. Diablo 3’s lead programmer, animator, and concept artist were former Blizzard North employees who work currently at the Irvine studios.

Something new in Diablo 3 which differs from Diablo 1 and Diablo 2 is that the quests won’t be driven as a monologue. The quest system is designed to be an interactive dialogue with the NPCs. This will allow each class to experience a different gameplay as each class is viewed by the NPCs differently, interacting with different dialogues. This in my opinion adds to the replayability value of the game for those players who love to create new characters of each class

You may read the two-pages interview at Game Banshee.

GB: What are your responsibilities on the Diablo III team? What do your day-to-day activities consist of?

Leonard: Officially, I am responsible for expanding the lore and world of the Diablo universe and helping to create the story for Diablo III. As far as my day-to-day work, I work on quests, write lore, work with the cinematics department to plan out our movies, make sure our RPG vision is being implemented—basically, I work on anything and everything design-related that doesn’t have to do with numbers or game balance.