As part of the World of Warcraft Talent System Panel held at BlizzCon 2011, Ghostcrawler introduced details of the Hunter talent trees.

Level 15

The top Hunter tier is about arrows and ammunition. This is something we kinda flirted with a few times, and we think it’s a great place to deliver it.

You can have three different types of ammunition just by choosing a talent. The Frozen Arrows does the kind of thing that frost usually does in our game.

The Arcane Arrows restore focus, and the Venom Tipped Arrows leave a dot. It depends on what situation you’re in. If you are into PvP Arcane Arrows and Venom Tipped Arrows would be attractive.

Level 30

Level 30 is a crowd control tier. Silencing Shot and Wyvern Sting, pretty much the ability we had. Intimidation Shot is now here, and we went ahead and changed Beast Master’s Level 10 ability to Kill Command which always kind of made sense.

Level 45

Level 45 is all about how you want to use Disengage. Every Hunter will have something cool that happens when they Disengage and they choose it here.

You can buff your movement speed and you can buff your avoidance or you can heal yourself after a Disengage.

Hunters often ask for self-heal and here you can get a good one.

Level 60

Here’s one about survivability being slippery, or perhaps, being tanky. Crouching Tiger — the existing talent that can improve your disengage and deterrants.

Aspect of the Iron Hawk reduces the damage you can take outright, and this is a more powerful version of your Spirit Bond that lets you and your pet heal as long as your pet is still alive.

Level 75

Level 75 is about resources in three different ways. You have two clickies over which gives you focus, you and your pet, readiness — which finishes the cooldown durabilities and thrill of the hunt which is a passive ability to get some focus back.

So here’s one of those opportunities. Some players really like active control and some players would rather not have another button on their bar, and they’re happy to have it happen over time, even if it means a little bit more R&D for them.

Level 90

And one thing we haven’t seen a lot yet in the Hunter trees are traps. So level 90 is all about the traps.

Flash Freeze no longer has a cooldown. Black Ice is an interesting one. It increases the movement speed of your Ice Trap, but it also increases your move speed when you walk over the trap.

And then Transmorph Trap, it turns the target into a beast. They are not very powerful as long as they’re a beast. One other thing I wanted to mention about Hunter is what happens to the pet talent?

The way we think we’re going to handle that is let Hunters choose any of the three speccs for any pet: Ferocity, Tenacity or Cunning.

You can have a bear and you can just choose which one you want to — if you want them to do the damage role or the tanking role.

Talents Window