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South Seas Lore: The Eye—Maelstrom

Beneath the swirling vortex of raging arcane magic that is the Maelstrom lies the Eye.  The Maelstrom is the scar that marks the implosion of the Well of Eternity.  Event that happened 10,000 years ago at the end of the War of the Ancients.

Sargeras was about to enter Azeroth, when the champions severed the highborne’s spellwork.  I may have to re-read War of the Ancients Trilogy.  For some odd reason a memory glitch makes me wonder if it destabilized when Deathwing swooped down to take the demon soul from under the highborne’s nose. That would make him a selfish-heroic figure—nvm.

Anyway, the portal was severed and the Well of Eternity imploded. The land sunk around Suramar, and the ocean surrounding the massive landmass of ancient Kalimdor rushed in to fill the immense gap, submerging everything under the waves.

What once was part of a massive land mass, was now known as the Great Sea.  Thus ancient Kalimdor ended up divided into three continents: Kalimdor, Northrend and what is now known as Eastern Kingdoms.  Some higher land remained above the water.  These are the known isles within the Great Sea: Tel Abim, Isle of Kezan, Zandalar Isle, Plunder Isle, Kul’Tiras, Darkspear Islands (now sunk), Hiji Isle, Gillijim’s Isle, Doctor Lapidis Isle, Crestfall, Tol Barad and Zul’Dare.

Is there anything else in The Eye? You would be surprised.  There is indeed.  Beneath the waves are various locations charted by Prospector Brann Bronzebeard during his exploration of the world.  He left Gryphadin with a goblin merchant at the Broken Isles, and with the use of a magical helmet dove into The Eye of the Maelstrom.

The Eye is but the place that once was known as Zin-Azshari (Glory of Azshara). The city built by the Night Elves around the Well of Eternity. A place now sunk and smashed to the bottom of the Great Sea. It lies now in ruins beneath the waves.

The ocean floor has many locations of interest: Nazjatar, Grishan Caverns, Mak’aru, Drowned Reaches, Pillar Deep, The Boiling Terrace, the Scintal Reef and the Rift.

The Boiling Terrace is located to the southeast of The Eye.  It has volcanoes, vents, fissures and emanate dangerous gases that swirl to the surface as large bubbles. To the southeastern edge of the Boiling Terrace is the Drowned Reaches. It is here where all the ships caught by the nigh-magnetic pull of the Maelstrom’s neverending storm vortex end up.  It is a ship graveyard. Undead may be found here.  Not Scourge Undead, but the restless sailors of many races that wander the area either as animated skeletons or zombies.  Any ships caught by the Maelstrom in the past ten thousand years ends up in the Drowned Reaches.

The Rift is the place where the Well of Eternity still exists, smashed beneath the ocean floor into Azeroth’s exposed molten core.  Red and orange light emanates from the fissure on the ocean floor.

The Scintal Reef is a coral reef on the southwest of The Eye.  This is Makrura territory.  Their capital is located within: Mak’aru.

The Grishan Caverns were formed by volcanic activity on the sea floor. The naga stays clear from this area, fearing gargantuan sea creatures may dwell within, such as the Kraken, giant octopi or giant squids—to name a few.

Mak’aru is the capital of the Makrura race—lobsterlike humanoids—who are sworn enemies of the naga.  Mak’aru is built within the Scintal Reef, made of coral terraces and organic-like buildings.  Due to their thousand of years feud with the naga, Prospector Brann Bronzebeard thinks they might serve as allies for a common goal if diplomats could convince those Makrura on the shores to seek an audience with their leaders.

Pillar Deep is on the northeast of The Eye.  It is another thermal vents location that releases steam and gas bubbles.  This place looks similar to the Thousand Needles, with thousands of stone-like pillars nigh reaching the surface—except they are not pillars at all.  They are giant tubeworms. Smaller eyeless worms inhabit the place.

Nazjatar is the capital of the Naga civilization, former Night Elves known as the Highborne.  Their leader is the fabled Queen Azshara, orchestrating and shaping the history of Azeroth from the depths of Nazjatar.  Serving the whims of the Old gods who saved her people and transformed, nah, cursed them to be the Naga.—as revealed in Warcraft: War of the Ancients Archive by Richard A. Knaak.

Nazjatar is built into the walls of The Rift, overseeing the long descent to the molten core where the once Well of Eternity still exists.  Queen Azshara is massive in size. She reigns from the place that was once her palace in ancient Zin-Azshari.

Bestiary
Creatures found in the Maelstrom: Naga, Makrura, Sea Giants, Giant Crabs, Eyeless Worms, Water Elementals, Octopi, Sharks, Hydras, Threshadons, Frenzies, Giant Squid.

The World of Warcraft RPG: Lands of Mystery is very thorough about areas of the South Seas, Northrend and Kalimdor.  For a book published on 2005, it does have a lot of accuracy with what we can find currently in World of Warcraft: Wrath of the Lich King expansion.  Therefore, most of the South Sea content might be accurate with what Blizzard Entertainment may provide fans in a South Seas-themed expansion. Grab your PDF copy of this book here.

South Seas Lore: Zandalar Isle

Zandalar Isle is ruled by King Rastakhan – a jungle troll witch doctor and keeper of troll lore. This island is the home of the Zandalar Trolls who gave us quests for Zul’Gurub to oversee the destruction of Hakkar the Soulflayer. Its capital city is Zuldazar.

To the southwest is Isle of Kezan.  To the north is the Broken Isles, and Westfall to the northeast.

Many huts, totems and ziggurats may be found scattered throughout the isle.  Zuldazar is the biggest troll structure in the world of Azeroth.  Zul’drak pales in comparison.  Prospector Brann Bronzebeard traveled here by Gryphon after his trip to Isle of Kezan. He confused a structure of a series of Ziggurats with a high mountain. A city carved out of stepped pyramids and tiered walls.

All troll tribes around the world of Azeroth send emissaries to Zandalar every six years, a tradition which purpose is to discuss matters that affect all trolls.

Locations
Mount Mugamba is the highest peak on the island. Snow covers the top of it. Ice trolls live at the top of this mountain. Ice-carved totems may be found here.

Bestiary
Hermit Crabs, monkeys, tigers, hydras, lions, Makrura and couatl.

Bestiary
Hermit Crabs, monkeys, tigers, hydras, lions, Makrura and couatl.

Religion
This is what is read on the tablet at the Altar of Zanza in Yojamba Isle, Stranglethorn Vale:

We call upon you, Zanza of Zuldazar.

Bless those that ask for your help.  Loa Zanza, Bless those that would ally with the Zandalarian people.

Aid us in this time of need.  Aid us Loa.  Give us the power to strike down our enemies.  Give us the power to once more defat the Blood god.

These bits of info may be found in the pages of World of Warcraft RPG: Lands of Mystery by White Wolf Publishing.  Most of Northrend regions lore was available in this book two years before Wrath of the Lich King was announced.  This book was published on 2005.

World of Warcraft - The Titans Lore

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

White Wolf Publishing, Inc.
All Rights Reserved

Shadows & Light Copyright 2004 Blizzard Entertainment

World of Warcraft - Merrin’s Letter

My dearest Tarrel -

Excuse the haste with which this correspondence was written but time is not a luxury we have.

The dig crew was making significant progress unearthing important Titan artifacts. But we began to discover other ancient objects.  Specifically large bones.

Not long after the bones were dug up we fell victim to attack by raptors.  The batallion of men from Longbraid’s regiment fought valiantly.  But ultimately, they were overwhelmed.  Nearly everyone perished. Only 3 of us survived.  A laborer by the name of Ormer Ironbraid proved to be most heroic as he ensured the safety of myself and Prospector Whelgar.

We now take refuge in a sheltered cavern, seemingly out of harm’s way.  But we are indeed trapped until a force can be sent to reckon with the raptors.  Whelgar is trying to continue work but I suspect he is still quite frightened.  That is our situation, Tarrel.  Please urge Longbraid to muster a rescue force at once.

My love for you remains strong, even through this dire time.

—Merrin


Note: This letter is given to you by Merrin at a cave on the east side of the Whelgar’s Excavation camp.  She asks you to deliver it to her husband Tarrel Rockweaver (dwarf) who stands by the bridge connecting the Menethil Harbor isle with Wetlands.

This is a side quest you find when doing the Absent Minded Prospector quest, which starts in Darkshore.

World of Warcraft - The Defias Brotherhood

The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood.  I need you to infiltrate this clan of thugs.  We need to know who heads up the cartel and where they are hiding out.  In Lakeshire, in the inn, there is a rogue by the name Wiley who owes me a favor.

Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.

(Arriving to the Lakeshire Inn on the Redridge Mountains)

Wiley the Black: So, Stoutmantle sent you?  Well, I owe him.

What I am about to tell you could cost me my life.  The Defias gang is up to something big.  Last I heard they were working in conjunction with various gnolls, kobolds and even goblins.

Take this note to Stoutmantle.  It explains as much as I know on the subject.

QUEST OBJECTIVES

Take Wiley’s Note to Gryan Stoutmantle in Westfall.

CONTINUE TO READ THE LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

An Unsent Letter - ( Defias Brotherhood )

“A letter found on Edwin VanCleef’s person”

Searching Edwin VanCleef’s person, you discover, among other things, an unsent letter.  It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.

It appears to be recently written and sealed.

QUEST OBJECTIVES

Deliver the Letter to the City Architect to Baros Alexston in Stormwind.


Baros Alexston: Yes? Is there something I can help you with?

Edwin VanCleef, you say?  I would as much expect a letter from my dead grandmother … So you’ve killed him then?  Pardon me in saying, but I’m somewhat surprised.  He was a peerless fighter in his younger years.  Let’s see what he finds the need to write to me about after so many years.

(Baros peruses the letter)

Edwin … I see the years haven’t changed you a bit, an idealist as ever, and a romantic.  He doesn’t care who he hurts.  Revenge has consumed him.  But then, I’m not sure I can blame him.


BAZIL THREDD

Baros Alexston: VanCleef and I were members of the Stonemasons Guild.  Our main project was to rebuild Stormwind after the War.

When we had finished our duties, we were cheated.  The nobles refused to pay us for our work.  Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons.  He led a riot and left the city, swearing revenge.

His lieutenant, Bazil Thredd, might know more about VanCleef’s plans.  He’s being held prisoner in the Stockade.

QUEST OBJECTIVE

Speak with Warden Thelwater in the Stockade


BAZIL THREDD

Warden Thelwater: What in the Light do you want?  Can’t you see we have a crisis here?

Bazil Thredd?!  Why would you want to speak with that bastard?  How am I supposed to know you’re not one of his cronies, come down to help with his bloody riot?  If all the blasted cells weren’t open, I might throw you in one for a while!


THE STOCKADE RIOTS

Warden Thelwater: Let’s get one thing straight.  I don’t trust you.  But, with the situation as it is, you probably won’t make a difference.

So here’s how it’s going to be: go down there and have your talk with Thredd.  If you’re really on our side, then kill him and bring me his head when the job’s done.  And if it turns out you’re on his side, and don’t come out … when we find you, you’ll die along with the rest of the maggots.

QUEST OBJECTIVE

Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.


Bazil Thredd: Outsiders!  Kill’em all!

Warden Thelwater: Either you bring me Thredd’s head, or I’ll take yours, understand?

Without Thredd to lead them, hopefully the riots will be more controllable.  We shall see.

I must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.

I’d guess, then, that you didn’t get much useful information out of him?  But I know a thing or two that might be of interest to you about Thredd’s activities.


THE CURIOUS VISITOR

Warden Thelwater: During the first years of Thredd’s imprisonment, he never had any visitors.  I figured that he was no longer of use to the Brotherhood, so they abandoned him.

Anyway, a few months ago, that all changed; he started to get regular visits … once, maybe twice a week.  It was a strange man—the quiet type.  I had my suspicions, but all his papers checked out.

His documents claimed his name was Maelik; here’s his description.  I don’t think he’ll be coming to visit Thredd anymore.

QUEST OBJECTIVES

Bring the Sealed Description of Thredd’s Visitor to Baros Alexston in Stormwind.


Baros Alexston: Yes? What have you found?

Hmm.  Maelik?  No, the name doesn’t sound familiar and neither does this description.  But it could be anybody!  A former Stonemason, one of the Defias Brotherhood … Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him.  Let me think.


SHADOW OF THE PAST

Baros Alexston: I really haven’t a clue.  There is someone else who might be able to help you, and it so happens that he owes me a favor for—well, let’s not get into that.  Master Mathias Shaw of SI:7 can be found in the barracks in Old Town.  Shaw has his thumb on most of the shady, or underhanded dealings of the city.

If anyone knows, it’d be him.

QUEST OBJECTIVES

Bring the Sealed Description of Thredd’s Visitor to Master Mathias Shaw in Stormwind.


Mathias Shaw: Greetings.  Of what service can I be to you?

What?  What’s this?  Yes. I think I do know who this man is, but his name is not Maelik.  Assassins wear many names and many masks, discarding them as they lose their usefulness.  Another alias known to be used by this man is Marzon; though even that is surely not his true name.

Regardless, he is an assassin and I know a good deal about him.

Marzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.


LOOK TO AN OLD FRIEND

Master Mathias Shaw: That Marzon would be contacting a member of the Defias and have ties to Lescovar …

Having killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies.  That is not even considering the fact that Lescovar is a noble and well connected.  It effectively makes him above the law.

You’ll need other help.  I loathe to do so, but there is someone I know that will aid us.  You’ll find Trias in the Trade District of the city.

QUEST OBJECTIVES

Speak to Elling Trias in Stormwind


Elling Trias (Master of Cheese): You’re kidding?  Shaw wants my help again?  Of all the nerve …

The Defias Brotherhood, you say?  Well, you’re certainly the bearer of wonderful news, aren’t you?  Next you’re going to tell me that Deathwing is still alive and attacking the city.

All right, tell me everything from the beginning.  And don’t leave out something you think might not be important.  I need to know it all.


INFILTRATING THE CASTLE

Elling Trias (Master of Cheese): Hmm, an intersting tale, and not one to be taken lightly.  Yeah, I can help you, but what you need to do is divvy out a form of justice that’s not … legal, if you’re to see this through to the end.

Lescovar and Marzon need to be dealt with, and swiftly.  Do you think you’re capable of such a thing?

You decide.  If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion.  He’s been watching Lescovar now for a couple weeks.  He should be able to help you end this.

QUEST OBJECTIVE

Speak to Tyrion in Stormwind Castle.


Tyrion: You’ll have to be patient with me. I’ve got my spybot inside working on a very delicate matter.  I’ll be with ya in a second.

Oh, and do me a favor, try not to let Lescovar see you … we’re about to ambush him.

What the …?!  Don’t sneak up on me like that!  And keep your voice down!  What in the name of the Shadow are you doing sneakin’ up on me for?  Can’t you see I’m busy, you daft fool?

What do you mean, what am I doing?  I’m waiting for the next Dark Portal to open, what the heck do you think I’m doing?  Speak your peace and be off with you … ‘fore the guards notice the two of us hiding in the bushes together.  I have a reputation to maintain.


ITEMS OF SOME CONSEQUENCE

Tyrion: Trias wants the timetable pushed up some, huh?  Okay, we can do that, but I’m not ready.  And know this, I’m doing the hard part, but you’re the one that’s going to get his hands dirty, understand?  Good.

Okay.  I’ll need you to get me a few things before I can put my plan into effect.  I got the perfect disguise that’ll get Spybot past those guards.

Bring me some silk and a couple apples.  The silk’s up to you, but Clara’s little farm right outside the city has the perfect sized apples.

QUEST OBJECTIVES

Bring 3 Silk Cloth and 2 of Clara’s Fresh Apples to Tyrion in Stormwind.

Note: Clara Charles is found at the closest house south of the Stormwind Gates by the Elwynn Forest.  The apples are on the table next to her.


Tyrion: I’ve been watching Lescovar for a couple of weeks now.  Trias has never trusted him, but we didn’t suspect he was involved in anything to do with the Defias Brotherhood.  We were following leads that tied him to the Twilight’s Hammer.  Either way, he’s become more dangerous than this city can deal with, and that’s where we come in.

Get me those items and we can put my plan into effect.

These will do nicely.  Great job.

I have the rest of the gear I’ll need in my pack … thank the Light I just got a tailor friend of mine to make me a silk bag.  I was running out of room carrying all my gear around.

Before Spybot heads in, let’s get the details set so you know what you have to do.


THE ATTACK

Tyrion: After I put on Spybot’s disguise, he’ll head in to talk to Lescovar.  The guards should let him pass no problem.

While you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again.  I even dropped some false information.

Lescovar will dismiss his guards and wait for Mazon out here in the garden.  After you catch wind of talk about the Defias, make your move.  You need to kill them both before the guards return!  When you’re done, speak to Trias.

QUEST OBJECTIVES

Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation.  Afterwards, kill them both before returning to Elling Trias in Stormwind.


Tyrion’s Spybot: By your command!

(The small shredder spybot shapeshifts into a female human named Priestess Tyriona)

Tyrion: Wait here. Spybot will make Lescovar come out as soon as possible.  Be ready!  Attack only after you’ve overheard their conversation.

Princess Tyriona tells both Stormwind Guards: Good day to you both.  I would speak to Lord Lescovar.

Stormwind Royal Guard says: Of course. He awaits you in the library.

Priestess Tyriona says: Thank you.  The Light be with you both.

(Priestess Tyriona – aka Spybot – walks into the Stormwind Library at the Castle to talk to Lescovar)

Priestess Tyriona: Milord, your guest has arrived.  He awaits your presence.

Lord Gregor Lescovar: Ah, thank you kindly.  I will leave you to the library while I tend to this small matter.

Priestess Tyriona: I shall use the time wisely, milord.  Thank you.

Lord Gregor Lescovar: It’s time for my meditation, leave me.

Stormwind Royal Guard: Yes, sir!

(Lord Gregor Lescovar waits for the guards to be out of sight)

Lord Gregor Lescovar: There you are.  What news from Westfall?

Marzon the Silent Blade: VanCleef sends word that the plans are underway.  But he’s heard rumors about someone snooping about.

Lord Gregor Lescovar: Hmm, it could be that meddler Shaw.  I will see what I can discover.  Be off with you.  I’ll contact you again soon.

Marzon the Silent Blade: Very well.  I will return then.

Tyrion: That’s it!  That’s what you were waiting for!  KILL THEM!

Marzon the Silent Blade: The Defias shall succeed! No meek adventurer will stop us!

Lord Gregor Lescovar: What?!  How dare you!

(After killing both Lescovar and Marzon, you return to the Cheese store in the Trade District of Stormwind to report to Elling Trias)

Elling Trias: So it is done?  Good.  Thank you greatly for your discretion.  You’ve proven worthy on more than one account.  I’ll be sure to keep my eyes on you and your progress within the Alliance.

Be sure to keep your nose clean.


THE HEAD OF THE BEAST

Elling Trias: Find Shaw in Old Town.  Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord’s plots against the city.  I’m sure he’ll be proud to have another hero among Stormwind’s citizens.

He’ll more than likely send you off to meet with the Prince or some other noble. Don’t let it get to your head.  The nobles can think they rule the city all they want, but some things remain out of their hands.

QUEST OBJECTIVES

Speak to Mathias Shaw in Stormwind.


Master Mathias Shaw: He is dead, then?  Your justice was swift.  I pray to the Light that I never become your quarry!

(He laughs and claps you on the shoulder)

I mean no criticism.  How could I, being the master of all assassins?  But in truth, you have done the people of Stormwind a great service, and for that, I thank you.


BROTHERHOOD’S END

Master Mathias Shaw: Ah, I almost forgot. Alexston came while you were away, he wished to speak with you.  No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.

A bit of advice: If anyone should ask, I would provide all details but that it was your hand that slew Lescovar.  Trust me.  I am … acquainted … with the ways of such things.

And as far as Trias goes, well, speak to no one of him … ever … if you can help it.

QUEST OBJECTIVES

Speak with Baros Alexston in Stormwind


Baros Alexston: It’s good to see you.  I have heard that Lord Gregor Lescovar was found dead not long ago.

It would seem that you were successful in your mission.  You have my gratitude that you have saved me, and many others, from VanCleef’s revenge.


AN AUDIENCE WITH THE KING

Baros Alexston: I have prepared a report for the King.  I believe you should be the one to deliver it to him, along with an account of your findings.  Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.

Your audience is scheduled soon, so you’d best hurry, it’s a bit of a ways to Stormwind Keep.

QUEST OBJECTIVES

Deliver Baros Alexston’s report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.


Report of the Defias Brotherhood

From the hand of Baros Alexston.
Office of the City Architect.
Stormwind.

Your Majesty,

There are many reasons as to why I felt that a report should be compiled and presented on the recent affairs of the “Defias Brotherhood” and their activities throughout the kingdom.

For perspective, I shall begin with a bit of history.  As you may or may not know, my service to the city of Stormwind began as a member of the Stonemasons’ Guild.  Through years of work, we completed the rebuilding of Stormwind, at which time the Stonemason’s Guild bills and fees and salaries left unpaid and unspoken for.

At that time, Edwin VanCleef had been elected Guildmaster of the Stonemasons, and spoke out, demanding restitution for our works.  In response, the Stormwind House of Nobles ordered the Stonemasons’ Guild disbanded, which, understandably, angered VanCleef leading a riot.  VanCleef led the Stonemasons out of the city.

Before I continue, there are some other events that took place during this time that I should bring to your attention.

First, it was at this time that I was offered the position of city architect if I did not join with VanCleef.  Because of certain idealogical differences, I chose to remain in Stormwind.

During the riots, VanCleef’s lieutenant and most trusted assistant, Bazil Thredd, was captured and held in prison, awaiting trial and questioning.  Thredd was almost forgotten about in the Stockade.

Returning to VanCleef, after he led the remnants of the Stonemasons out of Stormwind, he took advantage of the relatively unprotected state of Westfall, and used his considerable manpower to run many of the farmers off, and take over the handful of gold mines.

Taking advantage of the resources at his disposal, VanCleef hatched a plan of retribution against the government of Stormwind.

This information came to light recently with the assistance of the bearer of this document, who was instrumental in shedding light on this vast conspiracy.


Lady Katrana Prestor: Yes?  I was informed by Baros Alexston that you would be coming.  I must say, I am most interested in what you have to say.

You are to be commended for the service you have done for Stormwind.  If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom—something we must obviously avoid.

Take this as a token of the King’s appreciation.  I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.

World of Warcraft - The People’s Militia

THE PEOPLE’S MILITIA

Gryan Stoutmantle: The People’s Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings.  Unfortunately, the price of peace is often blood.

One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby.  I have reports of Defias Trapper sightnings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow’s Pumpkin Farm.  If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.

Gryan Stoutmantle: Well done.  My scout witnessed your valiant acts.  You are proving yourself quite well so far.


THE PEOPLE’S MILITIA

Gryan Stoutmantle: A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry.  Moonbrook and the Alexston Farmstead.  The People’s Militia will not stand for such behavior.  Dispatch immediately, and make the Light’s presence known in Westfall.

The Gold Coast Quarry is near the shore, to the west of the tower.  As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.

(After killing these Defias you return to Sentinell Hill)

Gryan Stoutmantle: Your worth to the People’s Militia has been validated by your brave acts thus far.

THE PEOPLE’S MILITIA

Gryan Stoutmantle: Your Some Defias have eluded us.  My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall.  We believe they are hiding out in the Dagger Hills, plotting their next move.  Slay the wretches in the name of The People’s Militia.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers, and 5 Defias Knuckledusters then return to him on Sentinel Hill.

Gryan Stoutmantle: When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland.  But there is hope for Westfall yet.  As proven by your valor in battle, it is obvious to me that you serve our cause with honor.  It is with great pride that I induct thee into The People’s Militia.  May the Light shine upon you.

PATROLLING WESTFALL

Captain Danuvin: Stormwind has abandoned us.  A foul wind of depravity rustles through the plains of Westfall.  This was my homeland and I will not turn my back on the citizens who choose to remain here.  We, the former farmers, shall make our stand.

Your task, should you choose to accept, is to patrol the grasslands of Westfall.  Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves.  Bring me eight Gnoll Paws and I will reward your bravery.

QUEST OBJECTIVES

Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill

Note: It is revealed by Wiley the Black later on that the Gnolls, Kobolds and Goblins are working with the Defias Brotherhood.

A Mysterious Message - ( Defias Brotherhood )

This letter drops from the Defias Messenger that roams along the road between Moonbrook and the gold mine at Westfall during the Defias Brotherhood questline which starts with Master Stoutmantle in Sentinel Hill.

Defias Messenger: “The Brotherhood will not tolerate your actions.

Here’s a singing telegram for (you):  Roses are red, violets are blue, I will kill any (race) I see, including you!”

After killing the Defias Messenger The Mysterious Message he carries says:


A MYSTERIOUS MESSAGE

Blacknails …

The sea await us.  We need your supplies from the north.  Strip everything: every railroad pike, every waterbucket.  We need metal.  A shipment is due from BB but long overdue.  Come through for me,  Blacknails.  Send your supplies directly to the “Barn” this time.  No time to squander.

- VanCleef


Note: The letters BB in this mysterious message secretly stands for Bloodsail Buccaneers.  There is a quest titled Bloodsail Buccaneers given by Fleet Master Seahorn (tauren) in Booty Bay that sends you to their encampment by the Wild Shore—south of Booty Bay.  There, one of the item objectives is to retrieve the Bloodsail Orders.  There it is revealed the connection between the Defias Brotherhood and the Bloodsail Buccaneers.


Gryan Stoutmantle: Were you able to gather any information?  Did you locate the messenger?

This is indeed firm proof that VanCleef is in charge.  Now all we need to know is where the Defias gang is hiding out.

We’ve had a stroke of luck while you were gone.  We captured a thief trying to steal Saldean’s wagon.  He has promised to lead us to the hideout in exchange for his life.  I want you to defend the traitor so he can reveal the hideout.  Return to me once you have uncovered the location.

The Defias Traitor: So Stoutmantle sends a scrawny (race) like you to protect me?  Guess you’ll have to do.  Better bring some friends too.

You know the deal, right?  You watch my back and I’ll take you to the Defias hideout.  But you better be close by my side.  The Defias gang wants my head now.  If they see me with you, they’ll try to kill me.

Let me know when you and any friends you can round up are ready to go.

QUEST OBJECTIVES

Escort the Defias Traitor to the secret hideout of the Defias Brotherhood.  Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.


Defias Looter: Ah, a chance to use this freshly sharpened blade.

The Defias Traitor: Defias Looter coming in fast!  Prepare to fight!

(The hide out location is the doorway into Deadmines in Moonbrook)

The Defias Traitor: You can go tell Stoutmantle this is where the Defias Gang is holed up, (name).

Gryan Stoutmantle: Most excellent, (name).  VanCleef is as good as ours now that we know where he is hiding.

There is but one task left for you to complete.  Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all.  Bring me the villain’s head once the deed is done.

QUEST OBJECTIVES

Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.


(After killing Edwin VanCleef aboard the Juggernaught deep inside the Deadmines dungeon, you return to Sentinel Hill, Westfall)

Gryan Stoutmantle: How goes the hunt for Edwin VanCleef?

(name), your bravery is remarkable.  The People’s Militia thanks you for your service to the people of Westfall.  With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood.  Hopefully some day soon peace will once again grace the plains of this fair land.

I salute you, Sir!

Gryan Stoutmantle yells: Three cheers to (name)!  This land shall be ours once again!

Note: When you killed VanCleef, you looted an item named: An Unsent Letter triggering a short alternate questline that reveals more details of the Defias Brotherhood. Read more following the link below.

CONTINUE TO READ THE UNSENT LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

Wiley’s Note - ( Defias Brotherhood )

This note is given to you by Wiley the Black at the Lakeshire Inn.  Gryan Stoutmantle (The People’s Militia) from Sentinel Hill at Westfall sent you here to Lakeshire to find out more about the Defias Brotherhood.  This quest is part of The Missing Diplomat questline.


Stoutmantle …

Some nerve sending a total stranger to discuss the Defias gang.  Once you saved my life and now you put it in great peril.

But I owe you.  The Defias Brotherhood is larger than you think.  Every mine from Westfall to Elwynn Forest is under their control.  Kobolds and Gnolls have been enlisted to do their dirty work.  They have goblins crafting metal monsters to place in the Westfall fields to prey on the superstitions of the local residents.

They have a vast underground network built.  Bigger than you know Stoutmantle.  From Booty Bay right to Stormwind Keep.  You may be a brave Paladin but you are a fool if you think you can shut them down.  They are working on a weapon of mass destruction.  After all, if there’s one thing Stonemasons know, it’s how to build big.  You didn’t think this was about pumpkin farms and vineyards, now did you?  I repaid your favor.  Now leave me be!

—W


(Back at Sentinel Hill, Westfall)

Gryan Stoutmantle: Good to see you back.  What did Wiley have to say for himself?

Bah!  I should have let that scoundrel rot when I had the chance.  But this information is crucial.  Good work.

I wonder what Wiley meant when he mentioned the Stonemasons.  Perhaps that was a slip of tongue.  Could the Defias gang be related to the Stonemasons?  Only one man would know for sure: Mathias Shaw, head of the SI:7.  Show him Wiley’s Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town.

QUEST OBJECTIVE

Take Wiley’s Note to Mathias Shaw in Stormwind.

(At the Old Town, Shaw welcomes you.)

Master Mathias Shaw: Welcome to SI:7 headquarters.

What business do you have with me?  I am a very busy man …

This matter might be more complex than Stoutmantle realizes.

The Stonemasons’ Guild was run by a man named Edwin VanCleef.  VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War.  Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete.  That just might explain a thing or two.

I have written a more detailed account for your Master in Westfall.  Take this to him at once.

QUEST OBJECTIVES

Take Shaw’s report to Gryan Stoutmantle in Westfall.

CONTINUE TO READ SHAW’S REPORT >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

Shaw’s Report - ( Defias Brotherhood )

Stoutmantle grew suspicious after reading Wiley’s Note.  Lord Stoutmantle in Sentinel Hill sent you to Mathias Shaw in the Old Town at Stormwind to find out more about Edwin VanCleef and the Stonemasons. These note is given to you by Master Mathias Shaw.


Lord Stoutmantle …

Led by Edwin VanCleef, the Stonemason’s Guild was composed of the most skilled builders among men.  The Stonemasons helped to rebuild the broken city of Stormwind that was razed by the orcs during the First War..  VanCleef and his tradesmen were peerless builders and their work and artistry was evident in the edifices of the Cathedral of Light and Stormwind Keep itself.

However, the nobles of Stormwind ran up a huge debt by expanding the kingdom’s military presence through Elwynn Forest and into Stranglethorn.  The massive debt crippled the kingdom’s economy and stripped VanCleef and his Stonemasons of their promised rewards.  After spending years toiling to rebuild the glorious city, the Stonemasons were left broke, forgotten by the city’s corrupt officials.

Having personally known Edwin VanCleef my entire life, I can tell you that facing him as a foe is quite a daunting task.  You see, he was my childhood friend, and I personally trained him in the ways of the shadows thinking that one day he might consider a career alongside me.  If VanCleef is heading up the Defias Brotherhood, may the Light have mercy on our souls.

Master Mathias Shaw
Stormwind Assassin’s Guild


Gryan Stoutmantle: Did Master Shaw shed any light on things?

Edwin VanCleef … I know the name well.  To think that a man so industrious and talented could turn into such a scoundrel unnerves me.  I’ll need further proof before I believe this.

We need to discover the location of the Defias hideout.  My scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine.  I want you to capture him.  If he resists, kill him and bring me whatever he is carrying.

QUEST OBJECTIVES

Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.

CONTINUE TO READ THE MYSTERIOUS LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

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