South Seas Lore: The Eye—Maelstrom

Written by Medievaldragon on . Posted in Blizzard Games News, Dungeons & Regions Lore, World of Warcraft Classic, World of Warcraft News

Beneath the swirling vortex of raging arcane magic that is the Maelstrom lies the Eye.  The Maelstrom is the scar that marks the implosion of the Well of Eternity.  Event that happened 10,000 years ago at the end of the War of the Ancients.

Sargeras was about to enter Azeroth, when the champions severed the highborne’s spellwork.  I may have to re-read War of the Ancients Trilogy.  For some odd reason a memory glitch makes me wonder if it destabilized when Deathwing swooped down to take the demon soul from under the highborne’s nose. That would make him a selfish-heroic figure—nvm.

Anyway, the portal was severed and the Well of Eternity imploded. The land sunk around Suramar, and the ocean surrounding the massive landmass of ancient Kalimdor rushed in to fill the immense gap, submerging everything under the waves.

What once was part of a massive land mass, was now known as the Great Sea.  Thus ancient Kalimdor ended up divided into three continents: Kalimdor, Northrend and what is now known as Eastern Kingdoms.  Some higher land remained above the water.  These are the known isles within the Great Sea: Tel Abim, Isle of Kezan, Zandalar Isle, Plunder Isle, Kul’Tiras, Darkspear Islands (now sunk), Hiji Isle, Gillijim’s Isle, Doctor Lapidis Isle, Crestfall, Tol Barad and Zul’Dare.

Is there anything else in The Eye? You would be surprised.  There is indeed.  Beneath the waves are various locations charted by Prospector Brann Bronzebeard during his exploration of the world.  He left Gryphadin with a goblin merchant at the Broken Isles, and with the use of a magical helmet dove into The Eye of the Maelstrom.

The Eye is but the place that once was known as Zin-Azshari (Glory of Azshara). The city built by the Night Elves around the Well of Eternity. A place now sunk and smashed to the bottom of the Great Sea. It lies now in ruins beneath the waves.

The ocean floor has many locations of interest: Nazjatar, Grishan Caverns, Mak’aru, Drowned Reaches, Pillar Deep, The Boiling Terrace, the Scintal Reef and the Rift.

The Boiling Terrace is located to the southeast of The Eye.  It has volcanoes, vents, fissures and emanate dangerous gases that swirl to the surface as large bubbles. To the southeastern edge of the Boiling Terrace is the Drowned Reaches. It is here where all the ships caught by the nigh-magnetic pull of the Maelstrom’s neverending storm vortex end up.  It is a ship graveyard. Undead may be found here.  Not Scourge Undead, but the restless sailors of many races that wander the area either as animated skeletons or zombies.  Any ships caught by the Maelstrom in the past ten thousand years ends up in the Drowned Reaches.

The Rift is the place where the Well of Eternity still exists, smashed beneath the ocean floor into Azeroth’s exposed molten core.  Red and orange light emanates from the fissure on the ocean floor.

The Scintal Reef is a coral reef on the southwest of The Eye.  This is Makrura territory.  Their capital is located within: Mak’aru.

The Grishan Caverns were formed by volcanic activity on the sea floor. The naga stays clear from this area, fearing gargantuan sea creatures may dwell within, such as the Kraken, giant octopi or giant squids—to name a few.

Mak’aru is the capital of the Makrura race—lobsterlike humanoids—who are sworn enemies of the naga.  Mak’aru is built within the Scintal Reef, made of coral terraces and organic-like buildings.  Due to their thousand of years feud with the naga, Prospector Brann Bronzebeard thinks they might serve as allies for a common goal if diplomats could convince those Makrura on the shores to seek an audience with their leaders.

Pillar Deep is on the northeast of The Eye.  It is another thermal vents location that releases steam and gas bubbles.  This place looks similar to the Thousand Needles, with thousands of stone-like pillars nigh reaching the surface—except they are not pillars at all.  They are giant tubeworms. Smaller eyeless worms inhabit the place.

Nazjatar is the capital of the Naga civilization, former Night Elves known as the Highborne.  Their leader is the fabled Queen Azshara, orchestrating and shaping the history of Azeroth from the depths of Nazjatar.  Serving the whims of the Old gods who saved her people and transformed, nah, cursed them to be the Naga.—as revealed in Warcraft: War of the Ancients Archive by Richard A. Knaak.

Nazjatar is built into the walls of The Rift, overseeing the long descent to the molten core where the once Well of Eternity still exists.  Queen Azshara is massive in size. She reigns from the place that was once her palace in ancient Zin-Azshari.

Bestiary
Creatures found in the Maelstrom: Naga, Makrura, Sea Giants, Giant Crabs, Eyeless Worms, Water Elementals, Octopi, Sharks, Hydras, Threshadons, Frenzies, Giant Squid.

The World of Warcraft RPG: Lands of Mystery is very thorough about areas of the South Seas, Northrend and Kalimdor.  For a book published on 2005, it does have a lot of accuracy with what we can find currently in World of Warcraft: Wrath of the Lich King expansion.  Therefore, most of the South Sea content might be accurate with what Blizzard Entertainment may provide fans in a South Seas-themed expansion. Grab your PDF copy of this book here.

South Seas Lore: Zandalar Isle

Written by Medievaldragon on . Posted in Blizzard Games News, Dungeons & Regions Lore, World of Warcraft Classic, World of Warcraft News

Zandalar Isle is ruled by King Rastakhan – a jungle troll witch doctor and keeper of troll lore. This island is the home of the Zandalar Trolls who gave us quests for Zul’Gurub to oversee the destruction of Hakkar the Soulflayer. Its capital city is Zuldazar.

To the southwest is Isle of Kezan.  To the north is the Broken Isles, and Westfall to the northeast.

Many huts, totems and ziggurats may be found scattered throughout the isle.  Zuldazar is the biggest troll structure in the world of Azeroth.  Zul’drak pales in comparison.  Prospector Brann Bronzebeard traveled here by Gryphon after his trip to Isle of Kezan. He confused a structure of a series of Ziggurats with a high mountain. A city carved out of stepped pyramids and tiered walls.

All troll tribes around the world of Azeroth send emissaries to Zandalar every six years, a tradition which purpose is to discuss matters that affect all trolls.

Locations
Mount Mugamba is the highest peak on the island. Snow covers the top of it. Ice trolls live at the top of this mountain. Ice-carved totems may be found here.

Bestiary
Hermit Crabs, monkeys, tigers, hydras, lions, Makrura and couatl.

Bestiary
Hermit Crabs, monkeys, tigers, hydras, lions, Makrura and couatl.

Religion
This is what is read on the tablet at the Altar of Zanza in Yojamba Isle, Stranglethorn Vale:

We call upon you, Zanza of Zuldazar.

Bless those that ask for your help.  Loa Zanza, Bless those that would ally with the Zandalarian people.

Aid us in this time of need.  Aid us Loa.  Give us the power to strike down our enemies.  Give us the power to once more defat the Blood god.

These bits of info may be found in the pages of World of Warcraft RPG: Lands of Mystery by White Wolf Publishing.  Most of Northrend regions lore was available in this book two years before Wrath of the Lich King was announced.  This book was published on 2005.

World of Warcraft - The Titans Lore

Written by Medievaldragon on . Posted in Titans Lore, World of Warcraft Classic

A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

White Wolf Publishing, Inc.
All Rights Reserved

Shadows & Light Copyright 2004 Blizzard Entertainment

World of Warcraft - Merrin’s Letter

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

My dearest Tarrel -

Excuse the haste with which this correspondence was written but time is not a luxury we have.

The dig crew was making significant progress unearthing important Titan artifacts. But we began to discover other ancient objects.  Specifically large bones.

Not long after the bones were dug up we fell victim to attack by raptors.  The batallion of men from Longbraid’s regiment fought valiantly.  But ultimately, they were overwhelmed.  Nearly everyone perished. Only 3 of us survived.  A laborer by the name of Ormer Ironbraid proved to be most heroic as he ensured the safety of myself and Prospector Whelgar.

We now take refuge in a sheltered cavern, seemingly out of harm’s way.  But we are indeed trapped until a force can be sent to reckon with the raptors.  Whelgar is trying to continue work but I suspect he is still quite frightened.  That is our situation, Tarrel.  Please urge Longbraid to muster a rescue force at once.

My love for you remains strong, even through this dire time.

—Merrin


Note: This letter is given to you by Merrin at a cave on the east side of the Whelgar’s Excavation camp.  She asks you to deliver it to her husband Tarrel Rockweaver (dwarf) who stands by the bridge connecting the Menethil Harbor isle with Wetlands.

This is a side quest you find when doing the Absent Minded Prospector quest, which starts in Darkshore.

World of Warcraft - The Defias Brotherhood

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

The band of wretches responsible for driving the good people of Westfall from the land call themselves The Defias Brotherhood.  I need you to infiltrate this clan of thugs.  We need to know who heads up the cartel and where they are hiding out.  In Lakeshire, in the inn, there is a rogue by the name Wiley who owes me a favor.

Travel to Lakeshire in the Redridge Mountains, east of Elwynn, and find out what you can.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to talk to Wiley in Lakeshire.

(Arriving to the Lakeshire Inn on the Redridge Mountains)

Wiley the Black: So, Stoutmantle sent you?  Well, I owe him.

What I am about to tell you could cost me my life.  The Defias gang is up to something big.  Last I heard they were working in conjunction with various gnolls, kobolds and even goblins.

Take this note to Stoutmantle.  It explains as much as I know on the subject.

QUEST OBJECTIVES

Take Wiley’s Note to Gryan Stoutmantle in Westfall.

CONTINUE TO READ THE LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

An Unsent Letter - ( Defias Brotherhood )

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

“A letter found on Edwin VanCleef’s person”

Searching Edwin VanCleef’s person, you discover, among other things, an unsent letter.  It is addressed to Baros Alexston, the City Architect of Stormwind, City Hall, Cathedral Square.

It appears to be recently written and sealed.

QUEST OBJECTIVES

Deliver the Letter to the City Architect to Baros Alexston in Stormwind.


Baros Alexston: Yes? Is there something I can help you with?

Edwin VanCleef, you say?  I would as much expect a letter from my dead grandmother … So you’ve killed him then?  Pardon me in saying, but I’m somewhat surprised.  He was a peerless fighter in his younger years.  Let’s see what he finds the need to write to me about after so many years.

(Baros peruses the letter)

Edwin … I see the years haven’t changed you a bit, an idealist as ever, and a romantic.  He doesn’t care who he hurts.  Revenge has consumed him.  But then, I’m not sure I can blame him.


BAZIL THREDD

Baros Alexston: VanCleef and I were members of the Stonemasons Guild.  Our main project was to rebuild Stormwind after the War.

When we had finished our duties, we were cheated.  The nobles refused to pay us for our work.  Some of the more senior of the Stonemasons were offered governmental jobs, but VanCleef refused it out of loyalty to all the Stonemasons.  He led a riot and left the city, swearing revenge.

His lieutenant, Bazil Thredd, might know more about VanCleef’s plans.  He’s being held prisoner in the Stockade.

QUEST OBJECTIVE

Speak with Warden Thelwater in the Stockade


BAZIL THREDD

Warden Thelwater: What in the Light do you want?  Can’t you see we have a crisis here?

Bazil Thredd?!  Why would you want to speak with that bastard?  How am I supposed to know you’re not one of his cronies, come down to help with his bloody riot?  If all the blasted cells weren’t open, I might throw you in one for a while!


THE STOCKADE RIOTS

Warden Thelwater: Let’s get one thing straight.  I don’t trust you.  But, with the situation as it is, you probably won’t make a difference.

So here’s how it’s going to be: go down there and have your talk with Thredd.  If you’re really on our side, then kill him and bring me his head when the job’s done.  And if it turns out you’re on his side, and don’t come out … when we find you, you’ll die along with the rest of the maggots.

QUEST OBJECTIVE

Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.


Bazil Thredd: Outsiders!  Kill’em all!

Warden Thelwater: Either you bring me Thredd’s head, or I’ll take yours, understand?

Without Thredd to lead them, hopefully the riots will be more controllable.  We shall see.

I must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.

I’d guess, then, that you didn’t get much useful information out of him?  But I know a thing or two that might be of interest to you about Thredd’s activities.


THE CURIOUS VISITOR

Warden Thelwater: During the first years of Thredd’s imprisonment, he never had any visitors.  I figured that he was no longer of use to the Brotherhood, so they abandoned him.

Anyway, a few months ago, that all changed; he started to get regular visits … once, maybe twice a week.  It was a strange man—the quiet type.  I had my suspicions, but all his papers checked out.

His documents claimed his name was Maelik; here’s his description.  I don’t think he’ll be coming to visit Thredd anymore.

QUEST OBJECTIVES

Bring the Sealed Description of Thredd’s Visitor to Baros Alexston in Stormwind.


Baros Alexston: Yes? What have you found?

Hmm.  Maelik?  No, the name doesn’t sound familiar and neither does this description.  But it could be anybody!  A former Stonemason, one of the Defias Brotherhood … Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him.  Let me think.


SHADOW OF THE PAST

Baros Alexston: I really haven’t a clue.  There is someone else who might be able to help you, and it so happens that he owes me a favor for—well, let’s not get into that.  Master Mathias Shaw of SI:7 can be found in the barracks in Old Town.  Shaw has his thumb on most of the shady, or underhanded dealings of the city.

If anyone knows, it’d be him.

QUEST OBJECTIVES

Bring the Sealed Description of Thredd’s Visitor to Master Mathias Shaw in Stormwind.


Mathias Shaw: Greetings.  Of what service can I be to you?

What?  What’s this?  Yes. I think I do know who this man is, but his name is not Maelik.  Assassins wear many names and many masks, discarding them as they lose their usefulness.  Another alias known to be used by this man is Marzon; though even that is surely not his true name.

Regardless, he is an assassin and I know a good deal about him.

Marzon is currently under the employ of Lord Gregor Lescovar, a lord of shady reputation, even given the corruption of the nobility of Stormwind.


LOOK TO AN OLD FRIEND

Master Mathias Shaw: That Marzon would be contacting a member of the Defias and have ties to Lescovar …

Having killed VanCleef and Thredd, it would be hard to see Lescovar brought to proper justice, as your evidence is nothing without their testimonies.  That is not even considering the fact that Lescovar is a noble and well connected.  It effectively makes him above the law.

You’ll need other help.  I loathe to do so, but there is someone I know that will aid us.  You’ll find Trias in the Trade District of the city.

QUEST OBJECTIVES

Speak to Elling Trias in Stormwind


Elling Trias (Master of Cheese): You’re kidding?  Shaw wants my help again?  Of all the nerve …

The Defias Brotherhood, you say?  Well, you’re certainly the bearer of wonderful news, aren’t you?  Next you’re going to tell me that Deathwing is still alive and attacking the city.

All right, tell me everything from the beginning.  And don’t leave out something you think might not be important.  I need to know it all.


INFILTRATING THE CASTLE

Elling Trias (Master of Cheese): Hmm, an intersting tale, and not one to be taken lightly.  Yeah, I can help you, but what you need to do is divvy out a form of justice that’s not … legal, if you’re to see this through to the end.

Lescovar and Marzon need to be dealt with, and swiftly.  Do you think you’re capable of such a thing?

You decide.  If so, then make haste to the castle and find an old friend of mine, a gnome named Tyrion.  He’s been watching Lescovar now for a couple weeks.  He should be able to help you end this.

QUEST OBJECTIVE

Speak to Tyrion in Stormwind Castle.


Tyrion: You’ll have to be patient with me. I’ve got my spybot inside working on a very delicate matter.  I’ll be with ya in a second.

Oh, and do me a favor, try not to let Lescovar see you … we’re about to ambush him.

What the …?!  Don’t sneak up on me like that!  And keep your voice down!  What in the name of the Shadow are you doing sneakin’ up on me for?  Can’t you see I’m busy, you daft fool?

What do you mean, what am I doing?  I’m waiting for the next Dark Portal to open, what the heck do you think I’m doing?  Speak your peace and be off with you … ‘fore the guards notice the two of us hiding in the bushes together.  I have a reputation to maintain.


ITEMS OF SOME CONSEQUENCE

Tyrion: Trias wants the timetable pushed up some, huh?  Okay, we can do that, but I’m not ready.  And know this, I’m doing the hard part, but you’re the one that’s going to get his hands dirty, understand?  Good.

Okay.  I’ll need you to get me a few things before I can put my plan into effect.  I got the perfect disguise that’ll get Spybot past those guards.

Bring me some silk and a couple apples.  The silk’s up to you, but Clara’s little farm right outside the city has the perfect sized apples.

QUEST OBJECTIVES

Bring 3 Silk Cloth and 2 of Clara’s Fresh Apples to Tyrion in Stormwind.

Note: Clara Charles is found at the closest house south of the Stormwind Gates by the Elwynn Forest.  The apples are on the table next to her.


Tyrion: I’ve been watching Lescovar for a couple of weeks now.  Trias has never trusted him, but we didn’t suspect he was involved in anything to do with the Defias Brotherhood.  We were following leads that tied him to the Twilight’s Hammer.  Either way, he’s become more dangerous than this city can deal with, and that’s where we come in.

Get me those items and we can put my plan into effect.

These will do nicely.  Great job.

I have the rest of the gear I’ll need in my pack … thank the Light I just got a tailor friend of mine to make me a silk bag.  I was running out of room carrying all my gear around.

Before Spybot heads in, let’s get the details set so you know what you have to do.


THE ATTACK

Tyrion: After I put on Spybot’s disguise, he’ll head in to talk to Lescovar.  The guards should let him pass no problem.

While you were getting materials for me, I took care of informing Marzon that it was time for him and Lescovar to meet again.  I even dropped some false information.

Lescovar will dismiss his guards and wait for Mazon out here in the garden.  After you catch wind of talk about the Defias, make your move.  You need to kill them both before the guards return!  When you’re done, speak to Trias.

QUEST OBJECTIVES

Remain in the garden until Lord Gregor Lescovar and Marzon the Silent Blade have had their conversation.  Afterwards, kill them both before returning to Elling Trias in Stormwind.


Tyrion’s Spybot: By your command!

(The small shredder spybot shapeshifts into a female human named Priestess Tyriona)

Tyrion: Wait here. Spybot will make Lescovar come out as soon as possible.  Be ready!  Attack only after you’ve overheard their conversation.

Princess Tyriona tells both Stormwind Guards: Good day to you both.  I would speak to Lord Lescovar.

Stormwind Royal Guard says: Of course. He awaits you in the library.

Priestess Tyriona says: Thank you.  The Light be with you both.

(Priestess Tyriona – aka Spybot – walks into the Stormwind Library at the Castle to talk to Lescovar)

Priestess Tyriona: Milord, your guest has arrived.  He awaits your presence.

Lord Gregor Lescovar: Ah, thank you kindly.  I will leave you to the library while I tend to this small matter.

Priestess Tyriona: I shall use the time wisely, milord.  Thank you.

Lord Gregor Lescovar: It’s time for my meditation, leave me.

Stormwind Royal Guard: Yes, sir!

(Lord Gregor Lescovar waits for the guards to be out of sight)

Lord Gregor Lescovar: There you are.  What news from Westfall?

Marzon the Silent Blade: VanCleef sends word that the plans are underway.  But he’s heard rumors about someone snooping about.

Lord Gregor Lescovar: Hmm, it could be that meddler Shaw.  I will see what I can discover.  Be off with you.  I’ll contact you again soon.

Marzon the Silent Blade: Very well.  I will return then.

Tyrion: That’s it!  That’s what you were waiting for!  KILL THEM!

Marzon the Silent Blade: The Defias shall succeed! No meek adventurer will stop us!

Lord Gregor Lescovar: What?!  How dare you!

(After killing both Lescovar and Marzon, you return to the Cheese store in the Trade District of Stormwind to report to Elling Trias)

Elling Trias: So it is done?  Good.  Thank you greatly for your discretion.  You’ve proven worthy on more than one account.  I’ll be sure to keep my eyes on you and your progress within the Alliance.

Be sure to keep your nose clean.


THE HEAD OF THE BEAST

Elling Trias: Find Shaw in Old Town.  Let him know that the Lescovar threat has been dealt with and about your involvement in the Lord’s plots against the city.  I’m sure he’ll be proud to have another hero among Stormwind’s citizens.

He’ll more than likely send you off to meet with the Prince or some other noble. Don’t let it get to your head.  The nobles can think they rule the city all they want, but some things remain out of their hands.

QUEST OBJECTIVES

Speak to Mathias Shaw in Stormwind.


Master Mathias Shaw: He is dead, then?  Your justice was swift.  I pray to the Light that I never become your quarry!

(He laughs and claps you on the shoulder)

I mean no criticism.  How could I, being the master of all assassins?  But in truth, you have done the people of Stormwind a great service, and for that, I thank you.


BROTHERHOOD’S END

Master Mathias Shaw: Ah, I almost forgot. Alexston came while you were away, he wished to speak with you.  No doubt he wishes to report the goings-on of the Defias Brotherhood to the nobles.

A bit of advice: If anyone should ask, I would provide all details but that it was your hand that slew Lescovar.  Trust me.  I am … acquainted … with the ways of such things.

And as far as Trias goes, well, speak to no one of him … ever … if you can help it.

QUEST OBJECTIVES

Speak with Baros Alexston in Stormwind


Baros Alexston: It’s good to see you.  I have heard that Lord Gregor Lescovar was found dead not long ago.

It would seem that you were successful in your mission.  You have my gratitude that you have saved me, and many others, from VanCleef’s revenge.


AN AUDIENCE WITH THE KING

Baros Alexston: I have prepared a report for the King.  I believe you should be the one to deliver it to him, along with an account of your findings.  Do not worry, there is no doubt that he will commend you for doing your duty to the people of Stormwind.

Your audience is scheduled soon, so you’d best hurry, it’s a bit of a ways to Stormwind Keep.

QUEST OBJECTIVES

Deliver Baros Alexston’s report on the Defias Brotherhood to King Varian Wrynn in Stormwind Keep.


Report of the Defias Brotherhood

From the hand of Baros Alexston.
Office of the City Architect.
Stormwind.

Your Majesty,

There are many reasons as to why I felt that a report should be compiled and presented on the recent affairs of the “Defias Brotherhood” and their activities throughout the kingdom.

For perspective, I shall begin with a bit of history.  As you may or may not know, my service to the city of Stormwind began as a member of the Stonemasons’ Guild.  Through years of work, we completed the rebuilding of Stormwind, at which time the Stonemason’s Guild bills and fees and salaries left unpaid and unspoken for.

At that time, Edwin VanCleef had been elected Guildmaster of the Stonemasons, and spoke out, demanding restitution for our works.  In response, the Stormwind House of Nobles ordered the Stonemasons’ Guild disbanded, which, understandably, angered VanCleef leading a riot.  VanCleef led the Stonemasons out of the city.

Before I continue, there are some other events that took place during this time that I should bring to your attention.

First, it was at this time that I was offered the position of city architect if I did not join with VanCleef.  Because of certain idealogical differences, I chose to remain in Stormwind.

During the riots, VanCleef’s lieutenant and most trusted assistant, Bazil Thredd, was captured and held in prison, awaiting trial and questioning.  Thredd was almost forgotten about in the Stockade.

Returning to VanCleef, after he led the remnants of the Stonemasons out of Stormwind, he took advantage of the relatively unprotected state of Westfall, and used his considerable manpower to run many of the farmers off, and take over the handful of gold mines.

Taking advantage of the resources at his disposal, VanCleef hatched a plan of retribution against the government of Stormwind.

This information came to light recently with the assistance of the bearer of this document, who was instrumental in shedding light on this vast conspiracy.


Lady Katrana Prestor: Yes?  I was informed by Baros Alexston that you would be coming.  I must say, I am most interested in what you have to say.

You are to be commended for the service you have done for Stormwind.  If VanCleef had been successful in his machinations, he would no doubt have done considerable harm to the kingdom—something we must obviously avoid.

Take this as a token of the King’s appreciation.  I am only sorry he cannot present it to you himself, but he is away on a diplomatic mission and shall not return for some time.

World of Warcraft - The People’s Militia

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

THE PEOPLE’S MILITIA

Gryan Stoutmantle: The People’s Militia has but one goal: To defend the lands of Westfall and return peace to our surroundings.  Unfortunately, the price of peace is often blood.

One of my scouts has brought word of a band of Defias Trappers wreaking havoc nearby.  I have reports of Defias Trapper sightnings near the Jangolode Mine to the Northwest as well as at the Molsen Farm and Furlbrow’s Pumpkin Farm.  If you seek to join our ranks, slay 15 Defias Trappers and 15 Defias Smugglers then return to me.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to kill 15 Defias Trappers and 15 Defias Smugglers then return to him on Sentinel Hill.

Gryan Stoutmantle: Well done.  My scout witnessed your valiant acts.  You are proving yourself quite well so far.


THE PEOPLE’S MILITIA

Gryan Stoutmantle: A band of vicious Defias Pillagers has been seen plundering the Gold Coast Quarry.  Moonbrook and the Alexston Farmstead.  The People’s Militia will not stand for such behavior.  Dispatch immediately, and make the Light’s presence known in Westfall.

The Gold Coast Quarry is near the shore, to the west of the tower.  As the next step of your training, I want you to kill 15 of those foul Defias Pillagers and 15 Defias Looters.

(After killing these Defias you return to Sentinell Hill)

Gryan Stoutmantle: Your worth to the People’s Militia has been validated by your brave acts thus far.

THE PEOPLE’S MILITIA

Gryan Stoutmantle: Your Some Defias have eluded us.  My most trusted scout reports that these Defias have been looting and pillaging the countryside, all the way into Southern Westfall.  We believe they are hiding out in the Dagger Hills, plotting their next move.  Slay the wretches in the name of The People’s Militia.

QUEST OBJECTIVES

Gryan Stoutmantle wants you to kill 15 Defias Highwaymen, 5 Defias Pathstalkers, and 5 Defias Knuckledusters then return to him on Sentinel Hill.

Gryan Stoutmantle: When I left the tainted lands of Lordaeron I returned to a grim state of affairs here in my homeland.  But there is hope for Westfall yet.  As proven by your valor in battle, it is obvious to me that you serve our cause with honor.  It is with great pride that I induct thee into The People’s Militia.  May the Light shine upon you.

PATROLLING WESTFALL

Captain Danuvin: Stormwind has abandoned us.  A foul wind of depravity rustles through the plains of Westfall.  This was my homeland and I will not turn my back on the citizens who choose to remain here.  We, the former farmers, shall make our stand.

Your task, should you choose to accept, is to patrol the grasslands of Westfall.  Track down and slay the vile Gnolls that seem to be working in conjunction with the Deadmines thieves.  Bring me eight Gnoll Paws and I will reward your bravery.

QUEST OBJECTIVES

Bring 8 Gnoll Paws to Captain Danuvin on Sentinel Hill

Note: It is revealed by Wiley the Black later on that the Gnolls, Kobolds and Goblins are working with the Defias Brotherhood.

A Mysterious Message - ( Defias Brotherhood )

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

This letter drops from the Defias Messenger that roams along the road between Moonbrook and the gold mine at Westfall during the Defias Brotherhood questline which starts with Master Stoutmantle in Sentinel Hill.

Defias Messenger: “The Brotherhood will not tolerate your actions.

Here’s a singing telegram for (you):  Roses are red, violets are blue, I will kill any (race) I see, including you!”

After killing the Defias Messenger The Mysterious Message he carries says:


A MYSTERIOUS MESSAGE

Blacknails …

The sea await us.  We need your supplies from the north.  Strip everything: every railroad pike, every waterbucket.  We need metal.  A shipment is due from BB but long overdue.  Come through for me,  Blacknails.  Send your supplies directly to the “Barn” this time.  No time to squander.

– VanCleef


Note: The letters BB in this mysterious message secretly stands for Bloodsail Buccaneers.  There is a quest titled Bloodsail Buccaneers given by Fleet Master Seahorn (tauren) in Booty Bay that sends you to their encampment by the Wild Shore—south of Booty Bay.  There, one of the item objectives is to retrieve the Bloodsail Orders.  There it is revealed the connection between the Defias Brotherhood and the Bloodsail Buccaneers.


Gryan Stoutmantle: Were you able to gather any information?  Did you locate the messenger?

This is indeed firm proof that VanCleef is in charge.  Now all we need to know is where the Defias gang is hiding out.

We’ve had a stroke of luck while you were gone.  We captured a thief trying to steal Saldean’s wagon.  He has promised to lead us to the hideout in exchange for his life.  I want you to defend the traitor so he can reveal the hideout.  Return to me once you have uncovered the location.

The Defias Traitor: So Stoutmantle sends a scrawny (race) like you to protect me?  Guess you’ll have to do.  Better bring some friends too.

You know the deal, right?  You watch my back and I’ll take you to the Defias hideout.  But you better be close by my side.  The Defias gang wants my head now.  If they see me with you, they’ll try to kill me.

Let me know when you and any friends you can round up are ready to go.

QUEST OBJECTIVES

Escort the Defias Traitor to the secret hideout of the Defias Brotherhood.  Once the Defias Traitor shows you where VanCleef and his men are hiding out, return to Gryan Stoutmantle with the information.


Defias Looter: Ah, a chance to use this freshly sharpened blade.

The Defias Traitor: Defias Looter coming in fast!  Prepare to fight!

(The hide out location is the doorway into Deadmines in Moonbrook)

The Defias Traitor: You can go tell Stoutmantle this is where the Defias Gang is holed up, (name).

Gryan Stoutmantle: Most excellent, (name).  VanCleef is as good as ours now that we know where he is hiding.

There is but one task left for you to complete.  Edwin VanCleef must be assassinated. While it saddens me to condemn any man to a death sentence, it is for the greater good of the people of Westfall that VanCleef is laid to rest once and for all.  Bring me the villain’s head once the deed is done.

QUEST OBJECTIVES

Kill Edwin VanCleef and bring his head to Gryan Stoutmantle.


(After killing Edwin VanCleef aboard the Juggernaught deep inside the Deadmines dungeon, you return to Sentinel Hill, Westfall)

Gryan Stoutmantle: How goes the hunt for Edwin VanCleef?

(name), your bravery is remarkable.  The People’s Militia thanks you for your service to the people of Westfall.  With VanCleef dead, this marks the beginning of the end for the Defias Brotherhood.  Hopefully some day soon peace will once again grace the plains of this fair land.

I salute you, Sir!

Gryan Stoutmantle yells: Three cheers to (name)!  This land shall be ours once again!

Note: When you killed VanCleef, you looted an item named: An Unsent Letter triggering a short alternate questline that reveals more details of the Defias Brotherhood. Read more following the link below.

CONTINUE TO READ THE UNSENT LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

Wiley’s Note - ( Defias Brotherhood )

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

This note is given to you by Wiley the Black at the Lakeshire Inn.  Gryan Stoutmantle (The People’s Militia) from Sentinel Hill at Westfall sent you here to Lakeshire to find out more about the Defias Brotherhood.  This quest is part of The Missing Diplomat questline.


Stoutmantle …

Some nerve sending a total stranger to discuss the Defias gang.  Once you saved my life and now you put it in great peril.

But I owe you.  The Defias Brotherhood is larger than you think.  Every mine from Westfall to Elwynn Forest is under their control.  Kobolds and Gnolls have been enlisted to do their dirty work.  They have goblins crafting metal monsters to place in the Westfall fields to prey on the superstitions of the local residents.

They have a vast underground network built.  Bigger than you know Stoutmantle.  From Booty Bay right to Stormwind Keep.  You may be a brave Paladin but you are a fool if you think you can shut them down.  They are working on a weapon of mass destruction.  After all, if there’s one thing Stonemasons know, it’s how to build big.  You didn’t think this was about pumpkin farms and vineyards, now did you?  I repaid your favor.  Now leave me be!

—W


(Back at Sentinel Hill, Westfall)

Gryan Stoutmantle: Good to see you back.  What did Wiley have to say for himself?

Bah!  I should have let that scoundrel rot when I had the chance.  But this information is crucial.  Good work.

I wonder what Wiley meant when he mentioned the Stonemasons.  Perhaps that was a slip of tongue.  Could the Defias gang be related to the Stonemasons?  Only one man would know for sure: Mathias Shaw, head of the SI:7.  Show him Wiley’s Note and see if he has anything to add to this growing mystery. If you have trouble finding Shaw, check the Barracks in Old Town.

QUEST OBJECTIVE

Take Wiley’s Note to Mathias Shaw in Stormwind.

(At the Old Town, Shaw welcomes you.)

Master Mathias Shaw: Welcome to SI:7 headquarters.

What business do you have with me?  I am a very busy man …

This matter might be more complex than Stoutmantle realizes.

The Stonemasons’ Guild was run by a man named Edwin VanCleef.  VanCleef was responsible for rebuilding Stormwind after the orcs razed it in the First War.  Apparently, VanCleef and his men were unhappy with their treatment by the King after the reconstruction was complete.  That just might explain a thing or two.

I have written a more detailed account for your Master in Westfall.  Take this to him at once.

QUEST OBJECTIVES

Take Shaw’s report to Gryan Stoutmantle in Westfall.

CONTINUE TO READ SHAW’S REPORT >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

Shaw’s Report - ( Defias Brotherhood )

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Stoutmantle grew suspicious after reading Wiley’s Note.  Lord Stoutmantle in Sentinel Hill sent you to Mathias Shaw in the Old Town at Stormwind to find out more about Edwin VanCleef and the Stonemasons. These note is given to you by Master Mathias Shaw.


Lord Stoutmantle …

Led by Edwin VanCleef, the Stonemason’s Guild was composed of the most skilled builders among men.  The Stonemasons helped to rebuild the broken city of Stormwind that was razed by the orcs during the First War..  VanCleef and his tradesmen were peerless builders and their work and artistry was evident in the edifices of the Cathedral of Light and Stormwind Keep itself.

However, the nobles of Stormwind ran up a huge debt by expanding the kingdom’s military presence through Elwynn Forest and into Stranglethorn.  The massive debt crippled the kingdom’s economy and stripped VanCleef and his Stonemasons of their promised rewards.  After spending years toiling to rebuild the glorious city, the Stonemasons were left broke, forgotten by the city’s corrupt officials.

Having personally known Edwin VanCleef my entire life, I can tell you that facing him as a foe is quite a daunting task.  You see, he was my childhood friend, and I personally trained him in the ways of the shadows thinking that one day he might consider a career alongside me.  If VanCleef is heading up the Defias Brotherhood, may the Light have mercy on our souls.

Master Mathias Shaw
Stormwind Assassin’s Guild


Gryan Stoutmantle: Did Master Shaw shed any light on things?

Edwin VanCleef … I know the name well.  To think that a man so industrious and talented could turn into such a scoundrel unnerves me.  I’ll need further proof before I believe this.

We need to discover the location of the Defias hideout.  My scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine.  I want you to capture him.  If he resists, kill him and bring me whatever he is carrying.

QUEST OBJECTIVES

Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.

CONTINUE TO READ THE MYSTERIOUS LETTER >>>

Note: Follow the links to read the entire Defias Brotherhood Questline.

Kurzen’s Mystery—Gri’lek the Wanderer

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

The four tablets telling the Troll Legend are item objectives of Kurzen’s Mystery Quest in Stranglethorn Vale.  This quest is given by Brother Nimetz at Rebel Camp, northern Stranglethorn Vale.


THE FIRST TROLL LEGEND

A moon over the Vale shines casting its glow upon the jungle, where proud warriors heed the call to defend our nation, and sacred grounds.  A moon over the Vale shines far above the cries of battle, where blood is spilled.  Of foe and comrade alike.

And when our brethren pass into realms beyond the known, the soul-spirit hardens deep beneath the Vale.

And when our brethren pass into the Mountain’s temple, we shall protect their eternal spirit, encased within the holy blue crystal.

And when our brethren pass, a moon over the Vale shines.

—- Found at the Bal’lal Ruins, Stranglethorn Vale


THE SECOND TROLL LEGEND:
Gri’lek the Wanderer

Tale of Gri’lek the Wanderer

(… The beginnings of the tablet were worn and erased.  But the end was legible …)

Gri’lek stamped through the jungle.  And his eyes burned and his chest rumbled, for there was great anger in him.

In fury he roared to the sky, and he raised his arm.  He raised his left arm.  Grown strong and sure from hunting without its twin.

For Gri’lek’s right arm was gone, and it would not return.

And so he wandered, and he searched.  And his arm remained lost to him.  And so he cursed and roared as he walked.

But Gri’lek has long ago turned his ear away from the spirits, and they were angered and would not listen to his curses.

Doomed was Gri’lek, doomed to wander, armless.

—- Found in a troll village at the bottom of the Vile Reef,
Stranglethorn Vale


THE THIRD TROLL LEGEND

Rising from the ocean, a tower of water, Neptulon sent the great Krakken to doomed I’lalai.  So huge were their forms that jungles of kelp swayed through their limbs, and leviathans swam through bodies.

The largest Krakken then raised his arms high and crashed them into the sea, sending waves about him.  And they raged toward I’lalai.

The Krakken roared, and their voices thundered like an ocean storm.

“We come.”

Min’loth, standing firm, called forth his magic.  The waves sent to I’lalia parted and washed to both sides, and they flooded the jungle beyond.  Min’loth then bade his minions chant spells of binding.  And a din rang out as dozens of troll voices rose.

And one voice rose above the rest.

Min’loth bellowed and his magic gathered the power of his minion’s spells.  And he cast it at the approaching Krakken.

The seas parted and Min’loth’s spell sped toward the servants of Neptulon.  Lightning tore the sky and the spell struck them, and a thousand bolts fell, boiling water, and burning craters in the earth.

Min’loth cried in triumph knowing his spell would fell the great beasts.

But the Krakken are old.  Very old.  They remembered when the land was first born from the sea.

They remembered when the Old Ones ruled and when the travelers came and cast them down.  They remembered when magic was new.

They are old and they hold many secrets.  And though Min’loth’s spell was strong, it, like the troll, was mortal.

And so it failed.

It failed to bind the Krakken, but it enraged them.  Not in aeons had a mortal caused them pain, and the troll’s spell was painful.

And so they shed the bindings of Min’loth’s spell.  But then roared and stuck with fury.

A rumble was heard as great waves rose from the deep and raced toward the land.  When they reached I’lalai they cast a shadow on the city.

But before they destroyed it the Krakken halted. Poised.

The troll witchdoctors trembled and cried out to their master.  Min’loth gazed at the mountains of the sea, doomed and defiant.  He turned to his adepts and whispered, and the trolls etched his last words into stone.  Min’loth then faced the looming Krakken.

He grimaced and hurled his staff, his last bold act.

The Krakken then bent their fury upon Min’loth.  And an ocean fell upon I’lalai.

And it was no more.

And then the waters fell upon the jungle, washing clean all they met.  Trolls and beasts cried out as the waters smashed and drowned them.

Many Gurubashi wondered why the ocean swallowed them, but then they died and knew nothing.

And finally, when the waters reached the mountains, they stopped.  Appeased, they retreated back, beyond the shores, and they left a wake of death.

They retreated, but they surged around I’lalai and remained drowning it forever.

And the Chief Var’gazul, safe behind the mountains in Zul’Gurub, went out to the jungle and found it washed clean of his people.

And he despaired, for his dreams of conquest were thwarted.

And never was Min’loth the Serpent found.

—- Tablet found at Ruins of Zul’Kunda, Stranglethorn Vale


THE FOURTH TROLL LEGEND: THE EMPEROR’S TOMB

By moon and fire.
By flesh and bone.
Scribed in blood.
Carved in stone.

Leave this place.
Or meet your doom.
Death stands guard.
Over the Emperor’s Tomb.

—- Tablet found at Ruins of Zul’Kunda


Upon completion of the quest …

Brother Nimetz: Do you have the troll legends?  I must know their secrets.

Thank you.  I will study these legends to see if there is some link between the trolls and the evil that has possessed Colonel Kurzen.

World of Warcraft - The Bloodsail Orders

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

This letter is found along the end of the Wild Shore, south of Booty Bay in Stranglethorn Vale. It reveals a direct connection between the Defias Brotherhood and the Bloodsail Buccaneers.  The Defias Messenger in Westfall mentioned a BB who would supply the Defias for the construction of the Juggernaught vessel.  This Bloodsail Orders letter is an objective of the quest titled: The Bloodsail Buccaneers.


THE BLOODSAIL ORDERS

When you find the Bloodsail Orders this is what it says:

Pay attention to these here words closely, me hearties. For we only got one shot at Booty Bay.

I’ve sent Ol’Dunken scouting to the north and told him to wait for the signal.

The Damsel’s Luck will drop anchor off the southern cape for purposes of supply. Captain Stillwater, the little shorty, is to have his crew prepare to haul up all the plundered loot. I’m sure Brutus, that blockhead, will be on top of things.

I want Captain Keelhaul to bring the Riptide up to shore from the southeast. We’ll send his crew in on foot when the signal is given.

That big lug, Salthoof, can take the men in swinging. I want the black spot placed on Revilgaz and Seahorn. Send’em right to the bottom of the sea for all I care.

You blokes are responsible for salvaging anything that might be of use for our little project with Van Cleef in the Deadmines.

I’ll give the order for Ironpatch to fire the guns. The artillery barrage will keep any Blackwater ships from leaving or entering the port.

After The Crimson Veil has uploaded her guns, I’ll bring her alongside. The Riptide for support and provide reserves as needed.

Once Salthoof and his boys have fired the town and all hands are on deck we set sail and give the Bay one more shelling from the Savage Coast for good measure.

– Fleet Master Firallon


The BLOODSAIL BUCCANEERS

Fleet Master Seahorn: Crazz speaks highly of your dedication to the Blackwater Raiders.  I am going to trust you with a mission of extreme importance to the fleet.

Infiltrate the so-called southern command post the Bloodsail Buccaneers have established on the Wild Shore.  Raid the encampment.  Bring me their charts along with their written orders.  We shall see exactly what those scum are up to.

Objectives

Fleet Master Seahorn in Booty Bay wants you to kill 10 Bloodsail Swashbucklers and bring back the Bloodsail Charts and the Bloodsail Orders.

World of Warcraft - The Old gods and the Fall of Thunderaan

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Highlord Demitrian: Look to this ravaged field and know the power that the elements hold.

> What do you know of it?

Highlord Demitrian: I know much, listen and be educated.

>I am listening, Demitrian.

Highlord Demitrian: In the time before time, what the usurpers would later call the First Age of Creation, my master and his siblings ruled over this world. It was they, the Old gods, who created all.

And it was they who would ultimately be cast down by those that would call themselves Shapers.

> Continue, please.

Highlord Demitrian: Their manifest forms weak from eons of battle, imprisoned beneath the world – the world tha they themselves created – the corruption of the Titan Shapers would permeate through the surface and befoul the Old gods.

It was then and there that the brothers did turn. For five millenia a battle was fought at the core fo this world.

> Battle?

Highlord Demitrian: It was during the Elemental Sundering that the Firelord, Ragnaros, would seek to consume my Lord, Thunderaan, Prince of Air.

(Demetrian bows his head, his face contorted in rage.)

Speak his name and I shall decorate this ravaged camp with your entrails. Be silent and listen.

> Nods.

Highlord Demitrian: It was the Lieutenants of Ragnaros, Geddon and Garr, who would perpetrate the betrayal against my Lord. Thunderaan was caught unaware.

> Caught unaware? How?

Highlord Demitrian: The Firelord’s advances were wholly unknown to Thunderaan. Before my Lord could react, Sulfuras, legendary hammer of Ragnaros, would strike an unmerciful blow. Thunderaan fell, utterly defeated.

The Firelord feasted upon the essence of my Lord, but was unable to consume him entirely.

> So what did Ragnaros do next?

Highlord Demitrian: What little remained of Thunderaan’s essence was stored within a talisman of elemental binding. Ragnaros then shattered the talisman in two flawless pieces. The pieces assigned to his Lieutenants …


When you kill the Lieutenants, they have a chance to drop the left or right Bindings of the Windseeker item. Bring both to Highlord Demitrian to start the questline to obtain the Thunderfury epic sword. Highlord Demitrian will give you the Vessel of Rebirth item.

QUEST: EXAMINE THE VESSEL

DESCRIPTION

Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!

OBJECTIVES

Examine the Vessel of Rebirth and return it to Highlord Demitrian.


QUEST: THUNDERAAN THE WINDSEEKER

DESCRIPTION

I have told you all that I know. It is you who must find elementium. It is you who must destroy the Firelord’s corporeal form.

Do this and gain the blessing of Thunderaan.

OBJECTIVES

To free Thunderaan the Windseeker from his prison, you must present the right and left halves of the Bindings of the Windseeker, 10 bars of Elementium, and the Essence of the Firelord to Highlord Demitrian in Silithus.

Go back to Molten Core and kill Ragnaros. Once you have this quest he has a 100% to drop Essence of the Firelord.

For Elementium Ore, go to Blackwing Lair in Blackrock Mountain—entry to Blackwing Lair is gained by starting a quest from an item that drops from an Blackrock Orc Lieutenant. Said orc is outside the zone in of Lower Blackrock Deeps, on the opposite side of the zone in. The quest sends you to kill the last boss of Upper Blackrock. Click the item that is behind the last boss to become attuned to Blackwing Lair. Then where you originally killed the Lieutenant orc outside the dungeon, is a copy of that glowing orb. You can enter Blackwing Lair by clicking that orb.

For those who already have access to Blackwing Lair, the Eternium Ore drops from the goblins that are found at Vaelastrasz’s room. Sheep or crowd control them and kill them. Loot the Eternitum Ore. Ask a priest to mind control a goblin named Krixix. Once mind controlled, players can learn Smelt Eternium from Krixix.

Bring your 10 bars of Eternium, the Essence of the Firelord and both Bindings of the Windseeker to Highlord Demitrian at the Ravaged Twilight camp northwest of Silithus.


Highlord Demitrian: Bring the world to its knees if you must!

Even in dreams I did not dare foresee this day.

Behold, mortal.

BEHOLD HE WHO IS OLDER THAN EXISTENCE!

BEHOLD HE WHO HAS FACED TITAN AND GOD ALIKE!

RISE MY MASTER! BREAK FROM YOUR BONDS!

Thunderaan spawns. Bring a raid team with you to kill him, then loot the Dormant Wind Kissed Blade item from Thunderaan, and talk to Highlord Demitrian again.



QUEST: THUNDERAAN THE WINDSEEKER

DESCRIPTION

You have defeated the Wind Seeker. Take the dormant blade and force the lying wretch, Demitrian, to use the materials you provided for his betrayal to wake Thunderfury.

OBJECTIVES

Present the Dormant Wind Kissed Blade to Highlord Demitrian.

World of Warcraft - Medivh is Alive

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Fans who haven’t read previous Warcraft Game Manuals or Warcraft Novels (pocketbooks) are missing a lot of info and lore. Most fans focus more in the gameplay, others enjoy the in-game lore, yet ignore to pick the novels knowingly. In some cases, there are fans who do not know the novels exist. Either way, here is some incentive to start reading novels.

The first Warcraft novel was titled Warcraft: The Last Guardian—written by D&D/fantasy famed author Jeff Grubb. The novel was based on the events of the first Blizzard RTS game Warcraft: Orcs and Humans (1994). The novel was released on December 2002. To date there are over twelve novels and more are coming on 2008. On August 28, 2007 – barely a 8 weeks from now – Blizzard and Simon & Schuster Pocket Star Books will release World of Warcraft: Tides of Darkness by Aaron Rosenberg. And World of Warcraft: Beyond the Dark Portal on April 2008.

For now this article will focus on Medivh. To fans Medivh is dead since the First War. However, the first Warcraft novel already revealed Medivh would be alive again in the future. And he indeed is. Let’s recap what happened in Warcraft: The Last Guardian. Be warned there will be some spoilers.

Khadgar saw a vision of the past where Medivh fought his mother Aegwynn, defeating her. Sargeras within Medivh attempted to kill her, but Medivh seems to have regained some control over his own body and instead exiled Aegwynn to a place where she wouldn’t cause further trouble to his plans of conquering the Eastern Kingdoms.

After this vision, Khadgar grew concerned. Sargeras had revealed himself to Aegwynn in this vision. She did not kill him 800 years ago as she thought. It had been masterminded by Sargeras all along. Now Sargeras resides within Medivh’s body.

Khadgar and Garona found a secret doorway leading to the basement of the Tower of Karazhan. As they progressed down the stairway, Khadgar noticed it was a perfect match of the tower above .. a mirror tower beneath the original. As they reached the mirror copy of Medivh’s room at the very bottom of the mirror tower, Sargeras manifested himself through Medivh’s body and battled Khadgar and Garona.

Lothar arrived few minutes after Khadgar and Garona had engaged Medivh in combat.

Medivh was beheaded by Sir Lothar at the underground mirror-tower of Karazhan.

Khadgar buried the corpses of Moroes (the butler), the cook and Medivh. However, a faint image of Medivh was watching over Khadgar. Khadgar had sensed it since the first day he arrived to Karazhan after the Kirin Tor sent him to become an apprentice to Medivh.

That presence was all along Medivh … but this Medivh came from the future. Medivh talked to Khadgar:

Khadgar: “So what are you in the future? Magus? Guardian? Demon?”

Medivh: “Be assured. I am a better being than I was, I am free of the taint of Sargeras thanks to your actions this day. Now I may deal directly with the Lord of the Burning Legion. Thank you. There cannot be success without sacrifice.”—from Warcraft: The Last Guardian – page 304 .

This storyline of Medivh’s return after death has been foreseen ever since Warcraft: The Last Guardian (2002). Blizzard Entertainment released Warcraft III: Reign of Chaos on July 3, 2002. In Warcraft III: Reign of Chaos, Medivh made its return as the Prophet. No one knew he was Medivh until he revealed himself to Thrall and Jaina at Stonetalon Mountains. To Cairne Bloodhoof (Tauren) he was known as the Oracle.

Fans thought this Medivh was a ghost from beyond who returned to amend his past sins. And still consider Medivh dead. However, to lore fans who do read the Warcraft Novels, we know Medivh is not dead.

World of Warcraft: Cycle of Hatred serves as a prelude to the MMORPG storyline. The novel was written by Keith R.A. DeCandido—author of Star Trek, Serenity, Buffy the Vampire Slayer and Resident Evil fame. This novel tells the story of Thrall and Jaina’s fragile peace pact a year before the events of World of Warcraft (MMORPG). Aegwynn is still alive and joins Jaina Proudmoore to destroy an old evil she defeated 800 years ago. A demon named Zmodlor. Aegwynn confesses to Jaina, she resurrected her son Medivh. Medivh sought Thrall, Jaina and Malfurion to convince them to unite forces against the invasion. Making a stand together could prevent the Burning Legion from consuming all life in Azeroth.

Medivh is alive.

Now without the taint of Sargeras.

REFERENCES

• You can read the story of Aegwynn’s defeat by Medivh/Sargeras in Warcraft: The Last Guardian, and again in more detail at World of Warcraft: Cycle of Hatred (page 66-76).

• Medivh’s resurrection by Aegwynn in World of Warcraft: Cycle of Hatred (page 66-76)

Aegwynn’s Tale: Fall of Azeroth from Warcraft: Orc and Humans Game Manual

Medivh’s birth explained in Warcraft: Orc and Humans Game Manual

• Medivh’s death explained in Warcraft: The Last Guardian novel and in Warcraft: Orcs and Humans ( Read the Human Campaign mission 8).

• Warcraft: The Last Guardian Excerpt (Chapter 5: Sands in an Hourglass)

• Our interview with Keith R.A. DeCandido

Warcraft: The Last Guardian

Warcraft: The Last Guardian

World of Warcraft: Cycle of Hatred

Warcraft: Orcs and Humans (1994)

World of Warcraft - Bel’dugur’s Note - The Star, the Hand and the Heart

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

The Star of Xil’Yeh

An ogre in Alterac, Grel’Borg the Miser, was the last known owner of this gem, whispered to empower its owner with the ability to commune with other worlds. Sources tell us Grel’borg wanders the Ruins of Alterac in the Alterac Mountains searching the rubble and debris for more relics.

The Hand of Dagun

Dagun is a creature of the deep waters, worshipped by Murlocs in Dustwallow Marsh. They entice him to the surface with a special sea kelp, enchanted by their shamans. Hunt the Murlocs, gather their enchanted kelp, then place it on the Murloc’s altar. Dagun will come and you will be waiting.

I want that hand.

The Legacy Heart

Old texts say that he who posseses the Legacy Heart fears not the grave. Perhaps this is true, for the owner of the heart, the troll Mogh, is known as Mogh the Undying. A witchdoctor of the Skullsplitter Tribe. Mogh dwells in Strangelthorn in the Ruins of Zul’Mamwe.

Bring me these items, the Star, the Hand and the Heart, and I will give you a copy of the Yagyin Digest.

The Keeper.



World of Warcraft - Belamoore’s Research Journal - Bloodstone

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Kegan Darkmar, leader of the small group of undead who came to us in search of asylum from their brethren, defies our common attitudes toward his kind.  His skin may be rotting and blood may have long stopped flowing through his veins, but he acts very nobly and seems to care more for his compatriots’ safety than his own.

Indeed, there is a humanity within him that, I confess I sometimes see lacking in the humans around me.

But why do I mention this?  I do so to give credence to what I am about to write.  For these words came from Regan’s lips and it is my hope that my colleagues will.  Upon reading this journal, know why I believe what he said.

Remnants of the Old gods still linger in the deep hollows of the world.  New forces seek to harness that ancient power, and those who succeed will have a terrible weapon against their enemies.

That is what Kegan uttered as he handed his bloodstone pendant to me.  And there was fear, and maybe reverence, in his eyes as he did so.  And as his hands met with mine they lingered, as if reluctant to give up the pendant.  Revulsion swept through me.  Yet to this day I know not if I reviled against his dead flesh pressed to mine, or if the pendant itself made my skin crawl.

For I felt a power within it.  A deep hidden hungry power.  And one yearning for release.

Although my colleagues in Dalaran were cautious to study the bloodstones that Kegan and his followers brought with them, instead quarantining the four refugees and leaving the bloodstones on their persons, the sincerity of Kegan obliged me to study his bloodstone pendant.

My hopes were to verify for my colleagues tha this type of stone did possess magical properties.  And if we wizards of Dalaran did not wish to exploit the power of bloodstones, we should at the least learn their properties, since our foes may one day use them against us.

And so my studies began.

I started my tests with the assumption that bloodstone was a type of rock like quartz or obsidian.  So I began a series of procedures to determine what minerals were contained within bloodstone.  What forces were applied to produce its color and hardness, and other properties common to rocks, and ore.  But the bloodstone pendant, to my frustration, did not react to my procedures as would normal ore.

In fact, it often acted in precisely the opposite fashion as expected.  It was almost as if the pendant was deliberately fouling my experiments.

Like it was thinking, and alive.

Angered but not discouraged, I switched from assuming the pendant was an inert piece of rock, to assuming it was a living thing.

But again, I failed.

None of my new tests brought to light any revelations of the origin of bloodstone.  At the time the only riddle I solved was that bloodstone was neither living, nor dead!

But it was then, at the brink of failure, that a breakthrough was made.  My latest test involved a glass beaker, whose brim was chipped.  Leaving a small, jagged space along its edge.  When the test was over again revealing nothing, I went to clean my worktable and cut myself on the beaker.

The cut was not deep but nevertheless bled fiercely.  Before I could wrap my injured finger in a bandage, a good deal of my blood had spilled on my worktable.

And as I was cleaning up this new mess, I noticed the strangest thing.

The blood that had spilled near the bloodstone pendant was slowly moving toward the piece of jewelry.  As if gravity had somehow bent itself toward the bloodstone, the blood that touched the pendant seemed to disappear, and the red color of the stone deepened as it drank more of my blood.

After seeing this, my head grew light.  Perhaps from my recent injury (though I did not believe I had lost that much blood) or perhaps because I had finally, after so much frustration uncovered one of the bloodstone’s properties.  I reached behind me for my work stool and sat down, pondering.  Thoughts and questions raced through my head dizzying and threatening to topple me.

Does bloodstone drink blood?  Does it crave blood?  Does it attract blood?

Or, is bloodstone made of blood?  And if so, then whose blood?  Mine?  The blood of any human?  Any animal?

Or maybe bloodstone is the blood of some unknown thing, the very thing that Kegan had both feared and revered when he handed me his pendant.

That is the question that must be answered.  It is the key.

Fire rekindled within me.  I then dove back into my experiments.  This time I made no assumptions.  Methodically performing every test at my disposal. This increased my required efforts tremendously. But I would be more likely to make discoveries.

And, although my lab here is small and I have no subordinates to spare to aid, I did find one more intriguing quality of bloodstone.

In addition to blood, there are elemental forces fused within the stone.  Fire, water, thunder, and rock are mixed with the blood (But again, the blood of what?).  And although this mixture is outwardly inert, all these forces seem to rage inwardly against each other.  So many more questions were then raised about this amazing and foreboding material.

But to answer those questions, more studies and experiments must be performed on the pendant, and I fear tha the Lordamere Internment Camp cannot marshal the manpower nor the equipment for the task.  So I sent the bloodstone pendant with a courier to Dalaran with specific instructions on how to test it, so they may avoid my earlier frustrations.

As I waited for the results of these tests, I spent my time speaking to Kegan.  Although I constantly pressed him for what he knew about bloodstones, he never told me more than what he said the day he gave me his pendant.  And he did not often speak of his time within the fold of what he called “The Forsaken”, which is the name he calls his clan of undead.

But Kegan was very eager to speak on other subjects, particularly his time growing up in Lordaeron before its fall.

He still holds much love for that lost kingdom.  Even though it is now ruined and dead.

My growing fondness for Kegan gave me patience as I waited for my test results.

But after weeks of no news my patience faltered, and upon further inquires to Dalaran, I learned that the bloodstone never reached my colleagues.  My courier was somehow lost on the way, and the bloodstone pendant was lost with him!

This is grave news for although Kegan and his followers still have bloodstone specimens with which we may experiment.  I fear the pendant may fall into unsavory hands.

I have sent another messenger to Dalaran, and hear that even now they are scouring for the pendant, in the ruins outside our protective sphere.

I only hope we’re not too late.                                                                                                                     



World of Warcraft - Uldaman - Bloodstained Journal

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

(Only portions of the journal are legible through the stains)

ULDAMAN. DAY 3

I cannot believe how foolish I was.  To be blind-sided by the foul Shadowforge dwarves was a novice’s feat.  My wounds heal slowly. Surely I am poisoned.  I feel my energy sap away.  I must scout ahead nonetheless…

… Make matters worse.  The necklace the gnome made for me has been shattered!  Three of the largest gems set into it have been lost.  I must find them.  Without them the necklace is powerless.

ULDAMAN. DAY 4

First clue revealed itself deep within Uldaman.  As one of the most savage troggs I have ever seen was brandishing about a large sapphire—one I wager that would fit perfectly into the necklace.  I overheard one of the Shadowforge dwarves mention the beasts name: Grimlok.  The cadre of guardians this brute Grimlok has, however …

ULDAMAN. DAY 5

… the trogg, then taking the topaz from his slain “brethren”, marched into the side cave near the front of the hall.

…Quick to place the topaz in a large conspicuous urn toward the back of the chamber…

… Of all things, dwarves!  Three of them, to boot.  They’are barricaded against the troggs currently.  Calling to them would have been a call for suicide.  Lest I be overran by the foul troggs in my weakened state.  Once I know the third gem, however, I shall.

ULDAMAN. DAY 6

… so very hungry.  I am out of supplies.  And would consider moldy bread to be at least at this point.  I witnessed a trogg’s head turn into a juicy steak right in front of my very eyes …

ULDAMAN. DAY 7

… Last chance at redemption for my failures.  I believe the ruby is in the last barricaded area the dwarves have against the troggs.  Their battles, no doubt over the gems and the other artifacts from this site, rage continuously.  It would be just like those vile dwarves to hide it somewhere there.  Regardless, I must make a move one way or another.  Perhaps a mad dash to the surface is the best course.



World of Warcraft - Neeka’s Report

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Helgrum,

My compliments to whomever issued the order to establish our base of Kargath in the Badlands.  It is an ideal locale to train our troops.  Its harsh weather, vicious wildlife, warlike natives and complete lack of outside support make this place a crucible from which only the finest warriors and scouts will emerge.

Good planning.  Well done.

I will describe the surrounding lands as the scouts of Kargath have surveyed.

Red, rocky hills and dry flats that offer little support for life.  A blazing sun and severe winds.  No lakes or streams.  Not even scattered pools.  To find water denizens must dig deep, muddy wells.  Or suck scant moisture from the rare cactus or spiny weed.

In short, hot, hard living.

The Badlands are filled with enemies.  Ogres roam the blistering sands ambushing the unwary.  Dark Iron Dwarves inhabit a barracks east of Kargath and battle their lighter-skinned cousins in Loch Modan to the north.  Brutal, primitive beasts called Troggs haunt any scrap of shade they find and defend it savagely.

And in Eastern Badlands in the Lethlor Ravine there are dragons.  We don’t know how many and we don’t know how big, since scouts who get too close never return.

It need not be said that we —those garrisoned at Kargath—are quite happy with our assignment.  We stay tough here, because if we get soft then we die.

And I wouldn’t have it any other way.

Neeka Bloodscar
Head Scout, Kargath



REPORT TO HELGRUM

Bring Neeka’s Report to Helgrum the Swift in Stonard.

DESCRIPTION

I wrote a fresh report to Helgrum in Stonard.  Bring it to him.

And if you consider yourself an outrunner, then don’t lose your way.  Or fall to an enemy.

Helgrum the Swift: Thank you.  From Neeka’s report, I see the Alliance is not without its own problems.  And we may find that some enemies are shared between us.

World of Warcraft - Green Hills of Stranglethorn Vale

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Our first day went as well as one can expect first days to go.  Most of our time was preoccupied with making the necessary arrangements to establish a base camp.  I located an ideal setting by a freshwater river inlet.  Judging by the old, abandoned docks nearby this site was inhabited sometime ago.  As for the original inhabitants, only time can tell that tale.

For this expedition I have assembled Ajeck Rovack, and Sir S. J. Erlgadin, along with my trusted servant Barnil Stonepot.  I fought alongside Ajeck’s father’s side in many battles in defense of the Alliance.  Seeing her grown is quite special.  Her father schooled her well in the ways of weaponry.  Her skills with a bow make me wonder if there is elven blood running through those veins.

Sir S. J. Erlgadin comes from human aristocracy.  His father, Count Erlgadin, was renowned for his generosity.  It was the Count who lobbied for improved working conditions for the Stonemasons Guild during the restoration of Stormwind after the Second Great War.

In the years that followed after Stormwind betrayed the Stonemasons Guild, Sir Erlgadin grew bitter about the role of the nobles within the Kingdom.  He no longer wished to uphold the position that his father’s bloodline had earned for him in the House of the Nobles.  But I digress.  The purpose of his story is not to act as a political treatise or a biography.  This is the account of my experiences hunting big game in the Green Hills of Stranglethorn.

We rose with the sun.  Barnil began to prepare the morning meal.  I noticed Ajeck’s attention was somewhat distracted.  The day’s trek would be long and our hunt would bring us close to danger.  A lack of focus could easily lead to an errant mishap.  Yet Ajeck seemed unable to divert her gaze from Barnil who stood by the edge of the river rinsing out his mess kit.

Just as I was about to question Ajeck’s lack of interest in the day’s hunting strategy, she reached for her quiver, drew an arrow and unleashed a shot right towards poor Barnil.  But it was not Barnil that Ajeck was shooting at.  For when Barnil stepped aside, mouth agape, a large river crocilisk floated to the surface with Ajeck’s arrow perfectly placed between his two large eyes.

We set out toward the west through the thick overgrowth of the tangled jungle.  Moving with slow deliberate steps we paced through thick foliage in search of prey.  The morning passed in frustrated silence.  Nothing was stirring in the Vale, not even a breeze.  By the afternoon, the expedition had grown restless. Barnil no longer strode with the cautious steps of a predator tracking prey.  Rather, he clumsily clomped along the path often stepping noisily on dried leaves or fallen branches.

During one such misstep, Erlgadin laid a heavy hand on Barnil’s shoulder.  Ajeck and I gave a casual glance.  Assuming the man was simply giving Barnil a much-needed scolding for his carelessness.  Erlgadin, however, gestured slowly with his head toward a nearby fallen tree.  Gazing back at us were two piercing black eyes just above a mouthful of razor sharp fangs.

The beast was a male strangelthorn tiger.  Before I could cock my rifle, Erlgadin raised his crossboaw and fired upon the beast.  The bolt missed its mark and caught the beast heavily in the left flank.  The tiger made a futile attempt to flee but its wound was too grave.  The beast stumbled for a few tragic seconds until Barnil finished the kill with a thrown axe.

The kill brought about a festive mood amongst the expedition.  Barnil poured mead for all to enjoy.  But our festivities were short-lived.  As we were preparing the corpse for transport back to base camp we were all caught off guard by a horrendous growl.  In all my years I have never heard anything so blood curdling.

On a rocky precipice above, silhouetted by the setting sun, I could make out the largest cat of prey I have ever laid eyes upojn.  I was able to loose one clumsy volley with my rifle.  But the cat held his ground.  He growled once again.  This time louder than the first, and vanished.

We gathered our belongings and headed solemnly back to camp.

I had promised the expedition that we would spend the next day hunting panthers, as their furs are in high demand throughout Azeroth.  It only makes sense that such demand should exist with all of the able-bodied hunters, trappers and fur-traders off giving their lives so valiantly in the name of the Alliance.

Ajeck, and Sir Erlgadin were anxious to learn how to hunt effectively with a Dwarven Rifle.  I had the two humans leave their primitive range weapons at base camp.  Barnil and I outfitted them with some of Ironforge’s finest firearms.

On this day we ventured to the south following some fresh panther tracks.  Soon we reached a ravine spanned by a tremendous rope bridge.  I could not help but to think of Brann’s descriptive writings of this region when I saw the engineering marvel.  So often it was assumed that th enative trolls were a primitive and uneducated race.  Yet as I gazed upon the master craftmanship of the bridge I was able to recognize the skill with which the Troll builders overcame the seemingly impossible feat.

Before long, Ajeck tracked the panther to the southwest.  We walked quietly, guns at the ready, in anticipation of our prey.  A snapping of twigs from a nearby copse of trees drew our attention immediately.  Something was in there.  One stern glance at Barnil was enough to convey my thoughts.  Barnil slowly lowered his rifle.  This kill iwas not for us.  It was for our Human companions.  Countless panthers had lost their lives in front of our smoking barrels.  This kill would be for the Humans.

Both Ajeck and Sir Erlgadin stood poised, guns leveled at the bristling overgrowth at the base of the swaying trees.  The midday sun beat heavily upon us.  A slow trickle of perspiration trailed down from Elrgadin’s temple as he pulled the pin back.  Upon the sound of the click, the thick flora parted and a large black panther—a beautiful specimen—darted out onto the plain.

The humans trained their sights on the panther as it ran along the edge of the tree line.  The barrels of their guns moved in perfect parallel tandem.  Barnil gave me an urging glance, but I shook my head no.  This hunt was for the Humans.  Not Barnil or me.  Erlgadin fired a booming shot, missing the panther altogether.  Apparently he was unprepared for the violent kickback of the rifle blast.

His gun tossed back violently in his arms.  The barrel swooped sideways and came up beneath Ajeck’s rifle.  Ajeck had chosen that exact moment to pull her trigger.  The rifle, th eaim now knocked clumsily toward the tree line, went off with a distinct boom.  A flock of birds screamed out of the canopy, scattering in every direction.  A plume of smoke rose from the tree.  We watched in awe as a tremendous branch fell squarely on the fleeing panther, breaking its back.

As the weeks passed our stockpile of panther, and tiger skins grew immense.  I decided it was time for the expedition to shift our focus to a new challenge.  Raptors.

The Humans, while appreciative of the training Barnil and I offered, decided to refrain from hunting with firearms.  Ajeck was much more comfortable with a finely strung bow and Sir Erlgadin never left camp without his sturdy crossbow.

We set out at first light, heading south past the Tkashi Ruins.  Barnil voiced concern that we might encounter members of the Bloodscalp Tribe.  I reminded Barnil that the Bloodscalps were more concerned with destroying their tribal enemy, the Skullsplitters.  Needless to say, Barnil was not comforted in the least.  I, however, had a loaded rifle, a satchel full of gunpowder and three deadly hunters with me to ease any concerns of an unfriendly ambush.

I’ve stood before a towering Infernal on the battlefield, the army of the Burning Legion advancing from all directions.  An unruly band of Trolls seems as harmless as a jackrabbit in the hills of Dun Morogh.

We passed the Tkashi Ruins without event, much to Barnil’s relief.  The party proceeded to head westward toward the Great Sea, skirting the Ruins of Zul’Kunda just to the south.  As we ascended the high sea bluffs we spotted our first raptor.

The beast never so much as detected our presence.  In fact, the only greeting he received from the expedition was a bullet between the eyes.  Sir Erlgadin let out a hearty “hurrah” as Ajeck nodded toward me with keen approval.  I sifted through my pack in search of my pipe hoping to ejoy a celebratory smoke.  Barnil began to scurry up the hillside to retrieve the Raptor’s corpse.  I stared at the fallen beast with the satisfaction that accompanies every big kill.

But I could not bask in the glory of th ekill for long.  For when I turned my eyes toward the horizon, several silhouettes appeared cresting the hill, just above poor Barnil.

“Flee, Barnil!”  I shouted.  Ajeck, Sir Erlgadin and myself loosed a volley of bullets, arrows and bolts over Barnil and toward the pursuing raptors.  One of us landed a kill amidst the confusion.

Our hastily aimed shots were enough to buy Barnil’s escape.  Barnil clamored back down the hill and rejoined the party.  We scurried off into the jungle, a pack of ferocious Lashtail Raptors stalking our every move.

The Hunters were now the hunted.

I led the party toward the sea, hoping the shoreline would provide refuge from the raptors.  In our haste we had drifted too far north to a precariously high elevation.  The mistake was made.  The fault was mine.  We stopped just short of a sheer cliff.  The raptors just a few paces behind.

I stepped slowly forward, gun raised.  I had led these brave hunters to their death.  I would die defending them.  Lashtail Raptors are particularly fierce.  Known for their unrelenting blood-thirst.  They far outnumbered us.  But I would be damned if I let them kill me and my comrades without shedding some of their own blood first.

Ajeck and Sir Erlgadin readied their weapons, flanking me on either side, our backs to the sea.  Barnil let out a defeated sigh and drew his axe.  The lashtails were almost upon us.  Their steady stride had slowed.  They were stalking their prey now for they knew they had us trapped.

And then something miraculous happened.  From off to our side we heard the distinct and terrifying roar of the great white tiger.  Despite their numbers, the raptors turned and scattered in all directions.  We saw but a brief white flash as the tiger darted past us and pounced on one of the raptors.  No command needed to be given.  All four members of our party knew it was time to run.

We sprinted all the way back to base camp, never slowing.  Later that night we sat quetly around the campfire, knowing our lives had been saved by a bizarre twist of fate.  Such are the risks of the big game hunter.  We toy with fate by delivering it.  Yet each of us at some point will face fate’s razor sharp teeth.  This Dwarf is just glad that moment did not come upon the Green Hills of Stranglethorn.

World of Warcraft: Burning Crusade - Shadowmoon Valley

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

Shadowmoon Valley was opened to show a new order, a new ruler in Outland … Illidan the Betrayer.  Most demons such as Dreadlords and Satyrs are tagged as Illidari Servants.  One of the biggest Blood Elves settlements are found in this region. Lore fans will be intrigued to find out there are Blood Elf Demonhunter initiates training with demons tamed by Blood Elf Warlocks.  Warlocks keep the Pitlord named Azaloth banished, for he is too powerful for the trainees. A quest from the Aldor sends you to find a way to free Azaloth as a diversion and to thin the number of demonhunters.

The Bonechewer and Dragonmaw Clans have settlements in Shadowmoon Valley and seem to serve Illidan as well.  The Shadowmoon Council and an Eredar operate from Deathforge, an excavation site within a long cavern similar to the Cauldron in Searing Gorge.  Fans will also be shocked to find Gul’dan in Shadowmoon Valley to the west of the volcano named Guldan’s Hand.  It is an echo or imprint of what happened many years ago when he first chanted the ritual words of the Cipher of Damnation—which severed the harmony of the spirits of elementals and forever abandoning the Shamanistic society of the orcs. The Earthen Ring members are at Gul’dan’s hand to make sure the elementals of Outland may once more return to the Orcs. To do so the Cipher of Damnation needs to be chanted once more—and you have to kill the firelord summoned by Gul’dan years ago.

What caught our eye though was to find Maiev Shadowsong alive, held prisoner at the Warden’s Cage underground prison. She’s as arrogant and moody as usual emoting the following text: “This cell won’t hold me for long. I will have Illidan’s head one way or another”.  Akama the leader of the Broken Ones is found in front of Maiev’s Cell as a neutral NPC.  He offers a quest to players.


Akama’s Promise

Akama: To many of my people, I am known as a traitor. As Illidan’s lapdog.  It is best that they continue to think that for now.

(Akama inserts the crystal into the medallion in his hand)

I am not as strong as I once was.  Being so close to evil itself all these years.  I do not know if I can trust myself with an artifact as powerful as this.

Take this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A’dal in Shattrath City.

QUEST OBJECTIVES

Bring the Medallion of Karabor to A’dal in Shattrath City.

(As you give the medallion to A’dal, it disappears into his being in a flash of light.)

(You are briefly shown a glimpse of a moment … perhaps in the future.  You see Akama and Maiev coming out of the Warden’s Cage, fighting their way to the Dark Temple.  A third figure shrouded in shadows is aiding them.  Upon closer inspection you notice that the figure is you.)

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World of Warcraft: Burning Crusade - Blade’s Edge Mountains

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

The World of Warcraft: Burning Crusade expansion offers great sights and landscapes in Outland. One such place is Blade’s Edge Mountains, north of Zangarmarsh.  Before Draenor was torn apart, this region was the homeland of the orcish Thunderlord Clan. Khadgar and the Expedition Force were sent here by the Laughing Skull clan to destroy the Thunderlord’s Stronghold in exchange of the Book of Medivh, which the Laughing Skull clan stole from Ner’Zhul (read the Warcraft 2 campaign mission). This happened 20 years ago.

In the present, the new Horde has claimed the Thunderlord ruins to serve as their operation base. The Night Elves have a village named Sylvanaar to the southwest, and Raven’s Wood to the northwest.  The Mok’Nathal village – a race of half-ogres – is found in the Blade’s Edge Mountains at the southeast. The zone is also inhabited by the Arakkoa, a ravenous race with vulture-like features who wear colorful robes and plume headsets. A mysterious faction lives hidden in a cave named Blackwing Coven with orc, arakkoa, draenei and Broken One members. Within such coven exist black dragon eggs and whelps which rises the question whether Deathwing may be in Outland. No one knows for sure what the future may hold.

To the north, is the Ogre stronghold where you may find the dungeon named Gruul’s Lair. A Gronn. One of the demigods and thought-to-be ancestors of the Ogre race. The canyons harbor perilous creatures such as the Nether drakes, elemental flying serpents, stealthy spiders, reptiles and rock flayers.

The Burning Legion has scattered bases in the Blade’s Edge Mountains, and no surprise, for each zone of Outland has a Portal. Blade’s Edge Mountain has a portal at the Death’s Door zone – to the southeast, protected by doom engineers, demons and an Eredar. This is one of the rifts opened by Ner’zhul 20 years ago (in Warcraft II: Beyond the Dark Portal). The rift portals were sealed by Illidan the Betrayer few years ago (read the Warcraft III: Frozen Throne campaign mission).

However, players will be able to open these portals at some time. Blizzard revealed at BlizzCon 2005 there are 5 worlds planned, and two more – for a total of seven. And there may be more worlds thereafter through the lifespan of the popular MMORPG. The Blade’s Edge Mountains is named so due to the natural sharp spike-shaped rocks. While flying over the region you may see black dragon corpses impaled by these large spike formations of the mountains. Below you may take a sneak peek of how Blade’s Edge Mountains look alike.

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Naxxramas - Letters

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

Samla,

As we follow our Lord Arthas north, ever north, my heart grows heavy. While he once shined with the Light, I now sense a darkening of the young paladin’s spirit. His zeal is shadowed by a brooding, over some nightmare in his soul that I cannot divine…

We will soon make landfall in the frozen wastes. Although many of his men grow sick from the chill and from battles against putrid beasts, Arthas tells us that what he seeks in the ice will turn the tide of battle. But I took no comfort in his words. For after he said them… the grim smile planted on his curled lips chilled me deeper then any blizzard could. Pray for us, Samla, and pray for our world.

Torgal

A ruined Document, found in the remains of a Ghoul in the Burning Steppes

Dear Pamela,

Tomorrow we make our stand in Andorhal, and I fear this will be my last letter to you, my love. The Undead are unfatigued and we, I fear, are only human. We cannot hold out against them. But fret not, for although we are sure perish, our hope stays strong. The Light will prevail!

And, my dearest, I take comfort knowing that, as those dark terrors storm our walls and crash over us, my last thoughts will not be of death. I will think of you in my arms, and I will know peace at last.

Christoph

Reuben,

I write this letter knowing you may never see it; I simply can’t remain idle, listening to the constant pounding against the Hearthglen walls. The undead are outside our village, unceasing in their assault, and we have been charged with defending the townsfolk until reinforcements arrive.

My leg was broken in the last charge, and so I sit, useless, with my sword at my side should there be a breach in our defenses. There is no idle banter… Only the sounds of fighting and death. The air is thick with fear.

Prince Arthas is here. Fighting on the front lines with the men. Were he not present we would have fallen long ago. His love for this land and its people is infectious; I gladly serve under him, and will to the end of my days.

The fighting grows more intense; broken leg or not. I cannot sit here. Every sword is needed. I hope these words find you in happier times.

Your friend,

Leagrim

Dearest Amelia,

Tonight I have seen things that will haunt me to the end of time.

Stratholme is aflame… and we are responsible.

Our Prince led us into the streets of the city tonight; he ordered us to break into the homes of the townspeople and… kill them in their sleep. They were plagued, claimed Lord Arthas, and had to be killed before they killed us.

It was a slaughter, hundreds died silently to the swords of those sworn to protect them. I could stand it no longer; I fled.

Deserter I may be, but I could not commit such atrocities. In every home I could not help but see your face, or those of our children, upon the victims as they died. If standing against that means being a traitor, then so be it.

I hope to find my way back to you in time, but the roads are unsafe. Give our children my love in my absence.

James

For Immediate Dissemination Unto The Townships of The Kingdom of Lordaeron:

May This Bulletin Serve As Both Warning Unto The General Population of Our Lands, As Well As Writ Of Bounty In Regards To A Most Heinous Orcish Villain and Enemy of The Crown.

It Is To Be Known That A Reward In Sum of No-Less-Than Ten Thousand Gold Coins Shall Be Granted
By The Supreme Commander Of The Alliance, Anduin Lothar Himself, Unto Whosoever Delivers Unto Justice The Identifiable Corpse Of Wolfeye The Doombringer.

Those That Would Seek This Bounty Are Hereby Warned! It Is Said That This Vile Brute Bedecks Himself In The Bloodied Skulls of His Victims and That He Commands A Force Of Foul Orcish Raiders One Hundred Strong!

It Is Advised That Those As Would Seek This Bounty Proceed With Extreme Caution!

Posted By The Order Of

Field Marshall Rorhane

My Emily,

A few short days ago, we broke camp in this Light-forsaken place, operating under the King’s orders to return home. My heart was ligh despite my bleak surroundings, for I knew that after the frigid trek to the shore and long, grueling voyage. I would find solace in your arms.

We reached the shoreline today to find our ships, our means of return, nothing more then charred husks; we cannot leave, and have no choice but to press on into the heart of this abysmal wasteland.

I have gone to the very end of the world to keep you safe, Emily… and now… I wish with all my being that I had remain in Lordaeron with you.

Thoughts of you fill my every waking moment. You are my warmth in the frozen land, beloved, and no one can take that from me.

Maxwell

The Worgen Storyline

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs


The Howling Vale

Sentinel Melyria Frostshadow: “Though we have put many resources and much effort into driving the remaining demons from the Felwood to the north, our successes have been few. We have been able to keep much of the demonic presence from Ashenvale.

To the north, near the Felwood border, the ruined shrine of Mel’Thandris has been overtaken by mysterious wolf-men. Their chilling calls have led the area to be known as the Howling Vale. The Tome of Mel’Thandris kept at the shrine may shed some light on why these wolf-men have come.”

Objective: Go to the Howling Vale and study the Tome of Mel’Thandris, then return to Sentinel Melyria Frostshadow at the Shrine of Aessina.


Velinde Starsong

Sentinel Melyria Frostshadow: “Velinde Starsong was my predecessor here in Ashenvale Forest. At first it seemed she had the situation in Felwood under control, but little by little her efforts faltered. One day, she simply disappeared.

I was sent here to continue her work. I’m afraid I know nothing of the priestess, however. Perhaps Thyn’tel Bladeweaver, one of the commanders of the Sentinels, knows further details of her disappearance that I was not a party to.

Surely she will understand the import of such information.”

Objective: Speak with Thyn’tel Bladeweaver at the Warrior’s Terrace in Darnassus.


Velinde’s Effects

Thyn’tel Bladeweaver: “The Tome of Mel’Thandris showed you this? I suppose there would be little harm in allowing you to examine her belongings. This key will allow you to open the chest where we stored her things in the Sentinels’ bunkhouse. She kept a journal of her duties, if there is anything to be learned, it will be from that.

I should tell you, the Sentinels believe that she had her own reasons for leaving, and expect that she could return at any time. The priestess has done much in the past to earn our trust.”

Objective: Search through Velinde’s chest for her journal, then return it along with the key to Thyn’tel Bladeweaver in Darnassus.

NOTE: The book is at Velinde’s bedroom on the second floor of the Inn. Go to the Mail Armor vendor shop in the Tradesmans’ Terrace in Darnassus city (Teldrassil).  Go upstairs and walk across the bridge toward the Inn’s second floor. On a shelf is a chest that requires the key given by Thyn’tel.  Inside the chest is Velinde’s journal.


From the journal of Moonguard Sentinel Velinde Starsong

Elune has granted my wishes. The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune. It is an ancient thing, a branch, twisted and gnarled of wood that could be older than even the Kaldorei.

For many hours I examined the tool that the goddess granted to me. It is no ordinary weapon, that is for certain, nor is it a simple magical implement. With it… it is as though the barriers of time and space are weakened.

Holding the Scythe in my hands, I received a vision of chaos. Wolf-men… the worgen… battled an incredible enemy. The worgen fought savagely, as fit their primitive race, but their enemy was unflinching: the Lords of the Emerald Flame.

And that was when I realized the true power of the Scythe. By focusing on it, I became able to communicate with the worgen. It was not speech I used to contact them, however. It was something different… I could not describe it.

What mattered was that the worgen heard and understood me. By further channeling the energy of the Scythe, the barriers weakened more, and I was able to draw the worgen into our world. A score and a half I was able to summon in my first attempt. They followed me into battle, and with their brutish strength at my command, we tore into the demons of Felwood.

Elune has granted my wishes. The forest will be cleansed.

May Elune’s blessings be upon me until my work is done.

All goes well. I have summoned larger numbers of the worgen to fight at my side. THough they are of simple mind, they have shown impressive ability to coordinate their attacks and function as a group.

I have identified leaders in their packs. To them I have given command of small groups of warriors. We strike from many places in the forest at once, and my campaign against the demons is a fruitful one.

May Elune’s blessings be upon me until my work is done.

A pack is lost. I sent the worgen to range through the forest and identify areas of demonic infestation, but they did not return. I begin to worry about the leaders that I have entrusted control to. They are of simple mind, and this small bit of authority I have given them, they stretch to the utmost. Am I losing control. Perhaps I shall cease summoning additional worgen for the time being.

May Elune’s blessings be upon me until my work is done.

Though I have not summoned additional worgen, their numbers continue to increase. It is as though the Scythe no longer requires my intervention for the summoning process. This is troubling. I have gathered as many as the packs as I could find, and ordered them to remain at the Shrine of Mel’Thandris.

Meanwhile, I have searched the libraries in Darnassus and consulted with the Circle of Ancients in Darkshore. Not one scrap of information about these worgen did I find. I have heard reports, whispers, of a wizard of the Kirin Tor named Arugal. From what I have heard, it is possible that he also summoned worgen. I would consult with this wizard—distasteful as it may be—and see what he knows.

The worgen are dangerous, and I wish to stem the tide. On the morrow, I will travel to the port in the Barrens and book passage to the New World.

May Elune’s blessings be upon me until my work is done.


The Barrens Port

Thyn’tel Bladeweaver: “Ratchet is the only port in the Barrens. Most likely Velinde found a trading vessel in Ratchet to take her to Blackwater Cove in Azeroth. We’ve had limited dealings with the goblins that run the port, but the master of the dock should have information about the comings and goings of ship passengers.

Follow the road southeast through Ashenvale and you will find yourself in the Barrens. Watch your step, , warriors of the Horde patrol the land. You will be safe at the port, though.”

Objective: Speak with Wharfmaster Dizzywig in Ratchet.


Passage to Booty Bay

Wharfmaster Dizzywig (goblin): “Ah yes, finally found it. Should have told me she passed through here that long ago. Let’s see.

Velinde. Booked passage to Booty Bay on the Black Osprey. I don’t have anything here saying otherwise, so I’d assume it arrived in port safely.

Not much more help I can be to you, but she asked about overland travel over on that side of the world, and I mentioned Ruzzgot, a caravan driver based out of Booty Bay. Might be that this Velinde traveled with him.

Move along, now. I haven’t all day for you.”

Objective: Take a boat to Booty Bay and speak with Caravaneer Ruzzgot.


The Caravan Road

Caravaneer Ruzzgot: “Turns out I was wrong about you, and that isn’t something that happens everyday.

It just so happens that I remember this Velinde you’re looking for. Isn’t every day that a night elf priestess that wants to travel with a dirty old—but great for your shipping needs!—caravan like my own.

We split up on the way north, she was headed for Darkshire. The clerk there keeps all sorts of records. Might know something useful.

Be careful in the jungle, it is a deadly place even at the best of times.”

Objective: Speak with Clerk Daltry in Darkshire.


The Carevin Family

Clerk Daltry: “No, I don’t have any records of a Velinde Starsong staying in Darkshire… though, if you don’t mind me saying, I can hardly imagine a night elf priestess taking a room in the inn, if you get my meaning?

These wolf-men you mentioned though, that’s something I’ve heard about. Just the other day, Calor came into town with a string of their heads. He works with the Carevin family. Hunters of demons, undead, and other monstrosities. Speak with Jonathan, he’s the head of the household.”

Objective: Speak with Jonathan Carevin in Darkshire.


The Scythe of Elune

Jonathan Carevin: “Your story rings true… I do not entirely understand your motives, but if your business here in Duskwood involves ridding the forest of worgen in any number, then I can forgo understanding for results.

There is a mine to the south that has been overrun with worgen… They appeared out of nowhere, but from what we know, that is where they first were found.

Go about your business, but I would ask that if you find anything of import, you share it with me. We will accept any aid in our war against evil.”

Objective: Look for signs of the Scythe of Elune then return to Jonathan Carevin in Darkshire.

HINT: Go to Roland’s Doom Mine in Duskwood. The cave is between the Rotting Orchard and the Tranquil Gardens cemetary in southern Duskwood. Deep inside the cave is a mound of dirt on the ground. Interact with it.  The Spirit of Velinde will talk to you:

Velinde Starsong’s Ghost: “I have failed … I have failed in my duty … failed my people … The Worgen run rampant, and the Scythe of my goddess is lost”


Answered Questions

Jonathan Carevin: “We shall rein in the worgen problem, have no worry of that. This evil that your friend introduced to our woods will be contained, and I bear her no ill will for her actions. Strange events are afoot in these times, , and the darkness knows no respite.

I will keep you no longer. I suspect that there are others that should hear of what you have found in the mines of Duskwood.”

Objective: Return to Thyn’tel Bladeweaver in Darnassus.

World of Warcraft - The Undead Plague

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

The devastating undead plague began in Northrend after the Second War. There, from the depths of the Frozen Throne, the Lich King Ner’zhul afflicted a remote human village through his will alone: a morbid test meant to gauge the plague’s effectiveness. The infected villagers died, and when their zombified corpses rose soon after, they had become lumbering, mindless servants of Ner’zhul.

The experiment was successful, but the Lich King was interested in nothing less than perfection. He contaminated every human inhabitant of Northrend, binding them to his icy will even as he continued to fine-tune his infernal disease.

Through the course of his experimentations, Ner’zhul insured that the affliction would specifically target humans for ?undeath?. Though non-human races and creatures (and even the land itself) were susceptible to the plague, it was humanity in particular that Ner’zhul meant to scour from the world. As a result, infected flora and fauna reacted differently—diseased and decaying, but not truly undead, and not under the thrall of the Lich King.

Hence, while undead representatives certainly do exist among the ranks of the non-human races, these particular agents are examples of undead created through necromancy rather than the plague.

Once Ner’zhul’s adjustments were complete, his mind reached out to Dalaran, to the disgruntled human, Kel’Thuzad. The archmage answered the call, trekking through the arctic wastes of Northrend to eventually climb the steps of the Frozen Throne*. There he pledged to act as the Lich King’s lieutenant in exchange for immortality and untold power. He was then given cauldrons of concentrated plague to spread throughout the lands of Lordaeron via his acolytes in the Cult of the Damned, and soon dead villagers throughout the realm began to rise and walk again, marching against the living in obedient servitude to their new master.

And thus, the Scourge was born into an unsuspecting world.

Naxxramas – Page 1 | Road to Damnation | The Undead Plague

Twisting Nether and Great Dark Beyond

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

Many fans wonder what the Twisting Nether and the Great Dark Beyond are.  A fan offered a very good example of what they are:

“You have the universe, the universe is made up of two plane of existance.

The solid plain of existance, the one in which the suns, planets, and moons form, is known as “The Great Dark Beyond”. This is basically the name that the people of Azeroth use as a word for “outerspace”. This physical realm is where the planet of Azeroth sits, and is the realm in which the Titans travel the cosmos searching for worlds to re-construct into order.

The second plane of existance is an ethreal plane, one made of protein that has no form, no planets, nothing but an empty infinite expanse. This is called the “Twisted Nether”, and is considered the “glue” of the universe, as the entire nether is woven into the rest of the physical universe. The Titans know of the Twisted Nether, but because it is such a chaotic world, they refuse to travel within it. The chaotic nature of the twisted nether was a perfect home for those that gave themselves to chaos, the races that would later become known as demons.

The relationship between these two dimensions is to hold the universe together.

One of the perks the demons gain from the Twisted Nether, is the fact that the Twisted Nether, is agian, the glue of the universe, this means that every single point of the twisted nether, is also connected to every single point of the great dark beyond. One could enter the twisted nether by portal, walk three steps through another portal, and be on the other side of the universe.

The Twisted Nether was used is this way to bring the orcs.

Medivh used the twisted nether as a “bridge” across the universe, allowing the orcs to move instantly from their homeworld of Draenor, all the way to Azeroth within an instant” –  Grocalis @ Tichondrius

A very detailed and descriptive explanation of the Twisting Nether—more official, from Chris Metzen—may be read at Warcraft RPG: Shadow and Light page 152-160

Kel’Thuzad and Naxxramas: Road to Damnation

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

This continual harassment grows tiresome. I was in the midst of important studies, delicate magic that requires weeks of preparation and ritual.” Kel’Thuzad had been forced to wait for hours, fuming at the insult, before he was permitted the bare courtesy of confronting his accusers. The group’s apparent spokespersons, Drenden and Modera, had long been two of his most vocal critics. Nonetheless, they would not have launched this latest inquisition without support from Antonidas, who had yet to show himself. What was the old man up to?

Drenden snorted. “That’s the first time I’ve heard your sort of magic called ‘delicate.’”

“An ignorant opinion from an ignorant man,” said Kel’Thuzad with cold precision.

A distant voice spoke to him then, the voice of a friend. By now its remarks had grown so familiar that they felt like his own thoughts. They fear and envy you. After all, thanks to this new course of study, you are continuing to gain in knowledge and power.

There was a sudden flash of light, and a scowling gray-haired archmage appeared in the hall. A small wooden chest was tucked under his arm. “I would not have believed it if I had not seen it myself. You have abused our patience for the last time, Kel’Thuzad.”

“The venerable Antonidas graces us with his presence at last. I began to think you had fallen ill.”

“Age frightens you, doesn’t it?” Antonidas snapped. “You realize there’s only one alternative.”

Let him think so, if that comforts him.

Calming somewhat, Antonidas said, “As for my health, you need not have concerned yourself. I was merely busy elsewhere.”

“Searching my chambers for evidence of forbidden magic? You should know better.”

“True, your chambers bore no such evidence. The warehouses you own in the northlands, on the other hand…” Antonidas gave him a disgusted look.

Damn the man for being a self-righteous snoop. “You had no right—”

Antonidas tapped his staff to the floor, silencing him, and turned to the other magi. “He has turned the buildings into laboratories for a series of foul experiments. See for yourself, colleagues. Behold the fruit of his labors.” He opened the chest and tilted it so that all could see.

The decaying remains of several rats. Two were still scrabbling clumsily at the sides of the chest in a vain attempt to escape. Several magi bolted to their feet, and there was a hubbub of dismay. Even the golden-haired high elf who had been sitting in the back of the room seemed startled, though Prince Kael’thas was a man whose age made that feat nearly impossible.

Turning back to the captive rats, Kel’Thuzad saw that they had collapsed and stopped moving. Another set of failures, apparently. No matter. Someday he would create a stable undead specimen. His hard work would be vindicated. It was only a matter of time.

There are loose threads in the spell that silences you. Shall I show you how to unravel it?

Time, and his unknown ally, whose enigmatic voice occasionally helped him to move one step closer to his goal. Show me, he thought.

A young woman arrived in another flash of light. As she went to stand by Antonidas, the high elf’s gaze followed her with troubled, brooding intensity. But Jaina Proudmoore took no notice; she was utterly focused on her duties. The handsome prince didn’t stand a chance.

Her vivid blue eyes spared Kel’Thuzad a curious glance. She took the box from Antonidas, who explained, “My apprentice will see to it that the chest and its contents are incinerated.”

The woman inclined her head and teleported from the room. Across the room, the high elf frowned at the spot she had vacated. Under other circumstances, Kel’Thuzad might have found the silent drama amusing. However, left unchallenged, Antonidas was continuing his tirade. Mutely seething, Kel’Thuzad resumed his efforts to free himself.

“We have permitted this state of affairs long enough. Rapped his knuckles occasionally for his more questionable pursuits. Tried to guide him. Now we find he has been practicing evil magic. The name of the Kirin Tor is fast becoming a curse on the lips of the local villagers.”

“You lie!” Kel’Thuzad burst out, and a few of the magi were his again, waiting for him to offer an explanation. “Peasants remember the Second War just as well as we do. Say what you like about the orcs; their warlocks wielded great power. Power against which we had precious little defense. We have an obligation: we must learn to wield and counter these magics ourselves.”

“To form an army of dead rats, their unnatural existence measured in hours?” Antonidas asked dryly. “Yes, my boy, I found your journals, too. You kept quite detailed records regarding this abominable enterprise. You cannot mean to use these pathetic creatures against orcs. Assuming, of course, that the orcs should ever emerge from their current lethargy, escape the internment camps, and somehow manage to become a threat again.”

“Being younger than you hardly qualifies me for boyhood,” retorted Kel’Thuzad. “As for the rats, they are the gauge by which I measure my progress. It is a standard experimental technique.”

A sigh. “I am aware that you spend most of your time in the north these days. Your increasingly lengthy absences were what caught my attention in the first place. Yet even you must have heard that the king’s new tax has given rise to civil unrest. Your selfish pursuit of power could incite the peasantry to revolt. Lordaeron would be engulfed in civil war.”

He hadn’t known about the tax. Antonidas must be exaggerating. Besides, true magi would focus on matters of greater substance. “I will be more discreet,” he offered, gritting his teeth.

“No amount of discretion could possibly hide a secret of this magnitude,” said Drenden.

Modera added, “You know that we have always walked a fine line in order to protect our people without becoming a danger ourselves. We dare not sacrifice our humanity—not in appearance, and certainly not in truth. At best, your methods would see us condemned as heretics.”

It was too much. “We’ve been called heretics for centuries. The church has never been fond of our methods. Such sentiments notwithstanding, we are still here.”

She nodded. “Because we avoid dark magic, which leads to corruption and catastrophe.”

“Because we are necessary!”

“Enough.” Antonidas sounded weary. To Modera and Drenden, he added, “If words alone could have reached him, they would have done so before now.”

“I have heard your words,” Kel’Thuzad said in exasperation. “Merciful gods, I have heard them until I am sick of them! It is you who will not hear mine, and put aside your antiquated fea—”

“You mistake our purpose here today,” interrupted Antonidas. “This is not a debate. At this moment, your properties are being thoroughly searched. All items tainted by dark magic will be confiscated and, once identified to our satisfaction, destroyed.”

His nameless ally had warned him this might happen, but Kel’Thuzad had not believed. Strange. He felt almost relieved that events had come to this pass. The need for secrecy had limited the scope of his work, hindered his advancement.

“In light of the evidence,” Antonidas said heavily, “King Terenas has agreed with our judgment. If you do not abandon this madness, you will be stripped of your rank and holdings, and you will be exiled from Dalaran—indeed, from all of Lordaeron.”

His mind racing, Kel’Thuzad bowed and left the hall. Doubtless the Kirin Tor were keeping his so-called disgrace quiet, fearing repercussions should his actions become public knowledge. For once, their cowardice would work in his favor. His wealth would never line the king’s coffers.

* * * * *

pack of wolves stalked Kel’Thuzad for miles, just out of spell range, before they fell behind. Glancing warily over his shoulder, he saw them snarl and flatten their ears before darting away. Thankfully the arctic winds were dying out as well. In the distance he could make out the summit, a bleak mountaintop, the sight of which gave him a sense of triumph and foreboding. The very peak of Icecrown. Few explorers had ventured onto the glacier, and even fewer had survived to tell the tale. But he, Kel’Thuzad, would scale its heights alone and look down on the rest of the world.

Unfortunately almost no maps existed of the frigid continent of Northrend, and he found them woefully inadequate, like the supplies he’d proudly packed for this journey. Uncertain of the path ahead and his ultimate destination, he could not teleport. Not sparing himself, he staggered onward. He had lost track of how long he’d been walking. Despite his fur-lined cloak, he was shivering uncontrollably. His legs felt like pillars of stone: awkward and numb. His body was beginning to shut down. If he didn’t find shelter soon, he was going to die out here.

Eventually a glint of light drew his gaze: a stone obelisk carved with magical symbols, with a citadel beyond it. At last! He hurried past the obelisk and crossed a bridge of what looked like pure energy. The citadel’s doors opened at his approach, but he stopped short.

The entryway was guarded by two grotesque creatures that resembled giant spiders from the waist down. Six narrow legs supported each creature’s weight; the other two limbs were attached like arms to a vaguely humanoid torso. More fascinating than the creatures themselves, though, was their current state. Their bodies showed an assortment of open wounds, the worst of which had been roughly bandaged. One guard’s arms were bent at improbable angles. Ichor oozed from the other’s fanged maw, but the guard made no effort to wipe it away.

Despite the familiar stink of undeath, the guards showed no sign of confusion, unlike Kel’Thuzad’s rats. The spider-like creatures must also have retained most of their original strength and coordination. Otherwise, they would have made poor guards. Their creator was clearly a skilled necromancer.

To his surprise, they moved aside to let him pass. Unwilling to question his good fortune, he gladly entered the citadel, which was significantly warmer. In the hallway ahead was a battered statue of one of the half-spider creatures. The building itself was of recent construction, but the statue was quite old. Come to think of it, he’d seen similar statues in the ancient ruins he’d passed through on his way north. The cold was slowing his wits.

At a guess, the necromancer had conquered a kingdom of these spider-like beings, successfully converted them into undeath, and taken their treasures as the spoils of war. Exultation filled him. He would surely learn great things here.

At the end of the hall, a gigantic creature lumbered into view: a grotesque mixture of beetle and spider. It approached him at a deliberate pace, and Kel’Thuzad observed that its towering body sported an even greater number of wounds and bandages. Like the guards, it was undead, but its sheer bulk made him feel more frightened than impressed. He doubted he had sufficient skill to vanquish such a monster, much less raise it from the dead.

The creature greeted him in a deep bass voice that reverberated within its ponderous body. Although it spoke perfectly understandable Common, the sound chilled him. Strange buzzing and clicking underlaid its words. “The master has been expecting you, archmage. I am Anub’arak.”

It had both the intelligence and motor skills for speech—astonishing! “Yes. I wish to become his apprentice.”

The huge creature simply looked down at him. Possibly it was debating whether he would make a tasty snack.

He cleared his throat nervously. “May I see him?”

“In due time,” Anub’arak rumbled. “Thus far, you have devoted your life to the pursuit of knowledge. An admirable goal. Still, your experiences as a mage cannot have prepared you for serving the master.”

What could have inspired such a speech? Did the majordomo consider Kel’Thuzad a rival? That was a misconception to dispel as soon as possible. “As a former member of the Kirin Tor, I have more magic at my command than you could probably imagine. I am more than prepared for whatever tasks the master gives me.”

“We shall see.”

Anub’arak led him through a number of tunnels that took them far beneath the earth. At last Kel’Thuzad and his guide emerged into a vast ziggurat whose name, so Anub’arak said, was Naxxramas. From its architecture, the building was another product of the half-spider creatures. Indeed, the first chambers Anub’arak showed him were populated by the undead things, which swiftly lost their novelty. Actual spiders also skittered here and there among the undead, busily spinning cobwebs and laying eggs.

Kel’Thuzad hid his distaste. He wouldn’t give the enormous majordomo the satisfaction. Indicating one of the undead spider-things, he said, “You bear them some resemblance. Are you all derived from the same race?”

“The nerubian race, yes. Then the master came. As his influence spread, we made war upon him, foolishly believing we stood a chance. Many of us were slain and raised into undeath. In life I was a king. Today I am a crypt lord.”

“In return for immortality, you agreed to serve him,” Kel’Thuzad mused aloud. Remarkable.

“‘Agreed’ implies choice.”

Which meant that the necromancer could compel obedience from the undead. Kel’Thuzad might be the first living being to come here of his own free will. Faintly disquieted, he changed the subject. “This place is full of your people. I take it you rule here?”

“After my death, I led my brethren in conquering this ziggurat for our new master. I also oversaw the process of altering it to serve his design. However, Naxxramas does not fall under my authority. Nor are my people its only occupants. This is but one wing out of four.”

“In that case, lead on, crypt lord. Show me the rest.”

* * * * *

he second wing was everything Kel’Thuzad could have hoped. Magical artifacts, laboratory equipment, and other supplies that put his old laboratories to shame. Huge rooms that could hold a veritable army of assistants. Undead beasts that had been cleverly sewn together from a hodgepodge of animals and reanimated. Even a few undead humanoids composed of body parts from assorted humans. The human body parts bore no wounds: unlike the nerubians, the humans had not fought their fate. The necromancer must have acquired the bodies from a local graveyard. Wise to avoid drawing notice. The Kirin Tor would have taken immediate action.

Unfortunately the third wing proved less interesting. Anub’arak showed him an armory and an area for combat training. Next the crypt lord led him through chambers filled with hundreds—no, thousands—of sealed barrels and shipping crates. Why would Naxxramas need so much in the way of supplies? Well, the pyramid was well stocked in the unlikely event that it was besieged.

At last he and Anub’arak reached the last wing. Giant mushrooms grew in a garden area and gave off noxious fumes that made Kel’Thuzad feel ill. The soil beneath each mushroom seemed unhealthy, possibly diseased. Going closer to inspect it, he stepped on something that squished: a fist-sized creature that resembled a maggot.

He shuddered and hastily moved on. The next room had a number of small cauldrons filled with a bubbling greenish liquid. Curious despite the substance’s revolting odor, Kel’Thuzad took a step forward, but a massive claw abruptly blocked his way.

“The master wishes you to remain among the living. Your time has not yet come.”

His breath caught in his throat. “It would have killed me?”

“There are many who will not serve the master in life. The fluid resolves that difficulty.” At Kel’Thuzad’s blank look, the crypt lord said, “Come. I will show you.”

Anub’arak took him to a cell that held two prisoners. Villagers, by their homespun clothing. The man was cradling the woman in his arms; she was ghastly pale and soaked in sweat. Alive, both of them, though the woman was clearly ill. Kel’Thuzad glanced at the crypt lord uneasily.

Her desperate glassy eyes found Kel’Thuzad and brightened. “Mercy, my lord! My body fails. I have seen what will happen next. One bolt of flame, I beg of you. Let me rest in peace.”

She was afraid of becoming the necromancer’s thrall. According to Anub’arak, she would have no choice. Kel’Thuzad looked away queasily. After all, she couldn’t live much longer anyway.

She struggled out of the man’s arms and clung to the cell bars. “For pity’s sake! If you will not aid me, at least take my husband to safety!” And she wept hopelessly.

“Hush, sweetheart,” the man murmured behind her. “I will not leave you.”

“Make her be quiet!” Kel’Thuzad whispered fiercely at Anub’arak.

“The noise distresses you?” With one lightning-quick motion, Anub’arak shot one claw through the bars and speared the woman through the heart. Then the crypt lord casually shook the corpse off onto the floor.

Her husband howled with anguish. Guiltily relieved, Kel’Thuzad began to turn away, but froze when the corpse started thrashing and arching against the stone floor. The male villager gaped in shock and fell silent.

The dead woman’s skin was changing color: shifting to a faintly greenish gray. Gradually the spasms died off, and she scrambled unsteadily to her feet. She rolled her head to one side, then shivered as she spotted her husband. “Guards, get this man out of here.” she rasped.

The guards didn’t move. With a groan, she raked her fingers through her tangled brown hair, and Kel’Thuzad got a good look at her face. Blood vessels were darkening under the skin, and her eyes seemed feral, crazed.

Her husband asked doubtfully, “My love? Are you all right?”

A bitter laugh escaped her and twisted into a snarl when he took a hesitant step toward her. “Don’t come any closer.”

The man ignored her protest and went toward her, but she shoved him away with enough force to send him flying. He hit the cell bars and slid down, stunned.

“Stay back.” Her speech was becoming more guttural. “Hurt you.” She wrapped her arms around herself, backed up until she bumped against the opposite side of the cell. “Hurt you, hurt you,” she whined, and something began to be wrong with the way she said it.

Uncomprehending, Kel’Thuzad watched her slowly, jerkily lift a hand to the hole in her chest. She hissed, grimaced, and brought her fingers to her mouth. Licked them. Sucked at them. Then in a blur of movement, she was leaping at her husband, lashing out, baring her teeth—

The man screamed, and blood spurted onto the cell floor. Kel’Thuzad flinched away. Closing his eyes didn’t help; he could still hear unspeakable sounds. Ripping, shredding. Chewing. A soft, wretched mewling that he very much feared meant the undead woman was aware of her actions on some level, but unable to stop herself.

Sickened and horrified, he teleported out of Naxxramas altogether, staggered a little distance away, and threw up. Finding a patch of unsullied snow, he scooped up handfuls and scrubbed viciously at his mouth and face. It felt as if he would never be clean again. What had he gotten himself involved in?

One by one, his scattered thoughts fell into place. The necromancer was no simple academic, interested in studying a widely condemned field of magic. Nor did he plan to stop at fortifying his home against attack. He was mass-producing a fluid that converted people into zombies. Naxxramas also had an enormous stockpile of supplies, weapons, armor, training grounds….

These weren’t defensive measures. They were preparations for war.

A sudden wind buffeted him with an unearthly shriek, and a group of cold wraiths coalesced in front of his eyes. He had read of them years ago in the Violet Citadel. The vague description of their cloudy, translucent forms had mentioned nothing of the frigid malice in their glowing eyes.

One of the wraiths drifted closer and asked, “Second thoughts? As you see, your little trick will not avail you. You cannot escape the master. At any rate, what could you hope to accomplish? Where would you go? More to the point, who would believe you?”

Fight or flight: those would have been the heroic choices. Heroic, but pointless. His death would serve nothing. By agreeing to become the necromancer’s apprentice, Kel’Thuzad bought himself time in which to bolster his own skills. With enough training, he could surpass the necromancer or catch the man off guard.

He nodded to the wraith. “Very well. Take me to him.”

The wraiths teleported him back to the citadel and escorted him downward through a series of halls and rooms that Kel’Thuzad knew he wouldn’t be able to remember later. At last, deep beneath the earth, he and the wraiths entered a huge cavern whose dank chill sank into his bones. In the center of the cavern was a dizzyingly tall spire of rock. Blanketed in snow, a set of stairs spiraled up the sides of the spire.

He and the wraiths began the ascent. His heart pounded with excitement and dread. When he realized that his steps were slowing, he sped up again. His resolution didn’t last long, however. It felt as if a weight was pulling at him. Evidently the long journey across Northrend had tired him more than he’d thought.

Far above him, at the top of the spire, he could barely make out a large chunk of crystal. Untouched by snow, it had a faint bluish gleam. There was no sign of the necromancer.

One of the wraiths used a frigid gust of wind to give him a push. His pace had been lagging again. Irritably he tugged his cloak closer and forced himself to keep climbing, though he was breathing hard.

Time passed, and a blast of sleet brought him back to full awareness. He had stopped in the middle of the stairs to lean on his staff. The air was foul and suffocating; he was panting by now. “Give me a moment,” he managed.

A wraith behind him said, “We cannot rest. Why should you?”

Grimly Kel’Thuzad resumed the climb and hunched his shoulders against the growing exhaustion. He raised his head with an effort and saw that the glimmering crystal was drawing close. At this distance, it looked like a jagged throne with hazy dark shapes inside it. There was a palpable aura of menace about the thing.

The wraiths brushed against him and startled him into crying out. Echoes of the sound reverberated throughout the cavern. He clutched at his fur cloak with clammy, trembling hands. His breath rattled in the back of his throat, and he had the sudden terrible urge to turn around and start running. “Where is the master?” he asked, and his voice was high and quavering.

No answer, just a storm of hail that lashed at him cruelly. He stumbled and recovered his footing. With each step, the throne looming above him felt more oppressive, pushing his head down, bending his spine. He could barely walk upright. Before long, he fell to his hands and knees.

The necromancer spoke directly to Kel’Thuzad then in a voice that was no longer even remotely kind. Let this be your first lesson. I have no love for you or your people. On the contrary, I intend to scour humanity from this planet, and make no mistake: I have the power to do it.

Relentless, the wraiths did not permit him to stop. Beyond humiliation, he abandoned his staff and began to crawl. The necromancer’s malevolence beat down upon him and pressed him deeper into the snow. Kel’Thuzad was shaking and whimpering, and o gods, he’d been wrong—stupidly, colossally wrong. This wasn’t fatigue. It was stark terror.

You will never catch me unaware, for I do not sleep, and as you should have already guessed, I can read your thoughts as easily as you might read a book. Nor can you hope to defeat me. Your puny mind is incapable of handling the energies I manipulate on a whim.

Kel’Thuzad had long since torn his robes, and his leggings were useless against the icy rock of the rough-hewn stairs. His hands and knees left bloody tracks behind him as he struggled up the last spiral. The throne radiated bone-chilling cold, and mist surrounded it. A throne not of crystal, but of ice.

Immortality can be a great boon. It can also be agony the likes of which you have not yet begun to fathom. Defy me, and I will teach you what I have learned of pain. You will beg for death.

He came within a few feet of the throne and could go no farther, pinned helplessly beneath the thing’s overwhelming aura of inhuman might and hatred. An unseen force bore down on him and ground the side of his face into the unyielding stone. “Please,” he found himself sobbing. “Please!” Further words escaped him.

Finally the pressure eased. The wraiths flitted away, but he knew better than to rise. Doubted, in any case, that he could. His eyes, however, unwillingly sought out his tormentor.

A set of plate armor was seated within the throne, rather than upon it. Kel’Thuzad might have thought the armor merely black, but, blinking hard, he saw that no light at all was reflected from its surface. In fact, the longer he looked, the more it seemed to devour all light, hope, and sanity.

The ornate spiked helm obviously doubled as a crown. It was set with a single blue gem and, like the rest of the armor, appeared empty. In one gauntlet, the figure clasped a massive sword whose blade had been etched with runes. Here was power. Here was despair.

As my lieutenant, you will gain knowledge and magic to surpass your most ambitious dreams. But in return, living or dead, you will serve me for the rest of your days. If you betray me, I shall make you into one of my mindless ones, and you will serve me still.

Serving this spectral being—this Lich King, as Kel’Thuzad was beginning to think of him—would assuredly bring Kel’Thuzad great power… and damn him for all eternity. But that knowledge came far too late. Besides, damnation had little meaning without the prospect of true death.

“I am yours. I swear it,” he said hoarsely.

In response, the Lich King sent him a vision of Naxxramas. Small black-robed figures stood in a broad circle outside on the glacier. Their arms, visibly wreathed in dark magic, rose and fell in time with a droning chant that eluded Kel’Thuzad’s understanding. Tremors shook the earth beneath their feet, but they kept casting.

You will go forth and bear witness to my power. You will be my ambassador to the living, and assemble a group of like-minded people to further my plans. Through illusion, persuasion, sickness, and force of arms, you will establish my hold upon Azeroth.

To Kel’Thuzad’s astonishment, the ice shifted and cracked, and the top of a ziggurat pierced the frozen ground. A building was being pulled up out of the soil. While the robed figures redoubled their efforts, the vast pyramid continued its impossible emergence. Chunks of dirt and ice flew outward with explosive force. Soon the entire structure had broken free of the earth’s embrace. Slowly but surely, Naxxramas rose into the air.

And this will be your vessel.

Naxxramas – Page 1 | Page 2 – The Undead Plague

Warden Belamoore: Dalaran Research Journal

Written by Medievaldragon on . Posted in World of Warcraft Classic, WoW Classic Story Arcs

When killing Warden Belamoore in the Dalaran Internment Camp she drops a journal book:

Kegan Darkmar, leader of the small group of undead who came to us in search of asylum from their brethren, defies our common attitudes toward his kind.  His skin may be rotting and blood may have long stopped flowing through his veins, but he acts very nobly and seems to care more for his compatriots’ safety than his own.

Indeed, there is a humanity within him that, I confess I sometimes see lacking in the humans around me.

But why do I mention this?  I do so to give credence to what I am about to write.  For these words came from Regan’s lips and it is my hope that my colleagues will.  Upon reading this journal, know why I believe what he said.

Remnants of the Old gods still linger in the deep hollows of the world.  New forces seek to harness that ancient power, and those who succeed will have a terrible weapon against their enemies.

That is what Kegan uttered as he handed his bloodstone pendant to me.  And there was fear, and maybe reverence, in his eyes as he did so.  And as his hands met with mine they lingered, as if reluctant to give up the pendant.  Revulsion swept through me.  Yet to this day I know not if I reviled against his dead flesh pressed to mine, or if the pendant itself made my skin crawl.

For I felt a power within it.  A deep hidden hungry power.  And one yearning for release.

Although my colleagues in Dalaran were cautious to study the bloodstones that Kegan and his followers brought with them, instead quarantining the four refugees and leaving the bloodstones on their persons, the sincerity of Kegan obliged me to study his bloodstone pendant.

My hopes were to verify for my colleagues tha this type of stone did possess magical properties.  And if we wizards of Dalaran did not wish to exploit the power of bloodstones, we should at the least learn their properties, since our foes may one day use them against us.

And so my studies began.

I started my tests with the assumption that bloodstone was a type of rock like quartz or obsidian.  So I began a series of procedures to determine what minerals were contained within bloodstone.  What forces were applied to produce its color and hardness, and other properties common to rocks, and ore.  But the bloodstone pendant, to my frustration, did not react to my procedures as would normal ore.

In fact, it often acted in precisely the opposite fashion as expected.  It was almost as if the pendant was deliberately fouling my experiments.

Like it was thinking, and alive.

Angered but not discouraged, I switched from assuming the pendant was an inert piece of rock, to assuming it was a living thing.

But again, I failed.

None of my new tests brought to light any revelations of the origin of bloodstone.  At the time the only riddle I solved was that bloodstone was neither living, nor dead!

But it was then, at the brink of failure, that a breakthrough was made.  My latest test involved a glass beaker, whose brim was chipped.  Leaving a small, jagged space along its edge.  When the test was over again revealing nothing, I went to clean my worktable and cut myself on the beaker.

The cut was not deep but nevertheless bled fiercely.  Before I could wrap my injured finger in a bandage, a good deal of my blood had spilled on my worktable.

And as I was cleaning up this new mess, I noticed the strangest thing.

The blood that had spilled near the bloodstone pendant was slowly moving toward the piece of jewelry.  As if gravity had somehow bent itself toward the bloodstone, the blood that touched the pendant seemed to disappear, and the red color of the stone deepened as it drank more of my blood.

After seeing this, my head grew light.  Perhaps from my recent injury (though I did not believe I had lost that much blood) or perhaps because I had finally, after so much frustration uncovered one of the bloodstone’s properties.  I reached behind me for my work stool and sat down, pondering.  Thoughts and questions raced through my head dizzying and threatening to topple me.

Does bloodstone drink blood?  Does it crave blood?  Does it attract blood?

Or, is bloodstone made of blood?  And if so, then whose blood?  Mine?  The blood of any human?  Any animal?

Or maybe bloodstone is the blood of some unknown thing, the very thing that Kegan had both feared and revered when he handed me his pendant.

That is the question that must be answered.  It is the key.

Fire rekindled within me.  I then dove back into my experiments.  This time I made no assumptions.  Methodically performing every test at my disposal. This increased my required efforts tremendously. But I would be more likely to make discoveries.

And, although my lab here is small and I have no subordinates to spare to aid, I did find one more intriguing quality of bloodstone.

In addition to blood, there are elemental forces fused within the stone.  Fire, water, thunder, and rock are mixed with the blood (But again, the blood of what?).  And although this mixture is outwardly inert, all these forces seem to rage inwardly against each other.  So many more questions were then raised about this amazing and foreboding material.

But to answer those questions, more studies and experiments must be performed on the pendant, and I fear tha the Lordamere Internment Camp cannot marshal the manpower nor the equipment for the task.  So I sent the bloodstone pendant with a courier to Dalaran with specific instructions on how to test it, so they may avoid my earlier frustrations.

As I waited for the results of these tests, I spent my time speaking to Kegan.  Although I constantly pressed him for what he knew about bloodstones, he never told me more than what he said the day he gave me his pendant.  And he did not often speak of his time within the fold of what he called “The Forsaken”, which is the name he calls his clan of undead.

But Kegan was very eager to speak on other subjects, particularly his time growing up in Lordaeron before its fall.

He still holds much love for that lost kingdom.  Even though it is now ruined and dead.

My growing fondness for Kegan gave me patience as I waited for my test results.

But after weeks of no news my patience faltered, and upon further inquires to Dalaran, I learned that the bloodstone never reached my colleagues.  My courier was somehow lost on the way, and the bloodstone pendant was lost with him!

This is grave news for although Kegan and his followers still have bloodstone specimens with which we may experiment.  I fear the pendant may fall into unsavory hands.

I have sent another messenger to Dalaran, and hear that even now they are scouring for the pendant, in the ruins outside our protective sphere.

I only hope we’re not too late.


Quest Related: Prison Break In

Find the traitors and recover their artifacts, then return to Magus Voidglare in Tarren Mill.

Bloodstone Wedge
Bloodstone Marble
Bloodstone Shard
Bloodstone Oval

I came to Tarren Mill to research, but now must resolve a crisis. You see, four Forsaken fled the Undercity a few months ago. They turned their backs on their brethren, but what’s worse … they stole from the Dark Lady.
These thieves broke into a secure vault and stole four artifacts, items our apothecaries required in certain studies. Sylvanas would have these artifacts returned.
The thieves fled the Undercity to Dalaran, and those wizards quarantined them in the Lordamere Internment Camp.

World of Warcraft - Murloc History and Lore

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

Murloc origins are shrouded in mystery. This is due not only to the fact that these creatures appeared on Azeroth’s shores fairly recently (as far as world history goes, anyway) but also because murlocs shun mortals and rarely, if ever, speak anything but their own garbled language.

What’s been known up until now about the fish-men is the following: they are not the most intelligent creatures. They congregate on shorelines in tribes and villages. They have been known, in certain instances to worship enigmatic sea-deities (sometimes including naga). And they seem to care little for the mortal races.

However, recent accounts by select individuals who managed to gather information? either by spying, torturing or surreptitiously gaining the murlocs’ trust, have brought some interesting details to light?

First, murlocs may not be as dumb as everyone thinks they are. Several clues point to the fact that their steady infiltration of the world’s land masses may be a coordinated effort. Whether or not this enterprise has been undertaken strictly of their own accord is not yet known.

Also, the murloc race may be far older than most believe. Several accounts and clues seem to substantiate this. In fact, it is now believed that murlocs (or, more appropriately, their ancestors) may even pre-date trolls. Of course these ancient murlocs lived in the oceans’ depths and therefore were never known to the world’s early land-dwelling races.

In the last few years, the vile naga have begun reemerging from their watery abodes, causing historians to speculate that their migration may have triggered the murlocs’ slow encroachment onto land. Some also guessed that the murlocs might be working in concert with the sinister amphibians.

But perhaps the most startling revelation to come from recent intelligence-gathering efforts was this: the naga may not be the only nightmarish horrors lurking in the seemingly bottomless oceans of the world.

Several indicators from the murlocs themselves point to the possibility that the fish-men are but worshippers or underlings of perhaps several deep-sea monstrosities that currently lie sleeping, or at least waiting, in the murky fathoms ? and even more disturbing, that the murlocs’ emergence is an indication of their incipient awakening.

If that is the case, the mysterious and somewhat underestimated murlocs may be the world’s first glimpse at something far more terrifying.

World of Warcraft Instances - Blackwing Lair

Written by Medievaldragon on . Posted in Dungeons & Regions Lore, World of Warcraft Classic

Lord Victor Nefarius has long taunted the defenders of the land during their adventures in Blackrock Spire – now. at last. his lair lies open. awaiting those daring enough to set foot within. Do battle against the black dragonflight and face off against Nefarian himself within the treacherous Blackwing Lair.

The mighty fortress carved within the fiery bowels of Blackrock Mountain was designed by the master dwarf-mason, Franclorn Forgewright. Intended to be the symbol of Dark Iron power, the fortress was held by the sinister dwarves for centuries. However, Nefarian – the cunning son of the dragon, Deathwing – had other plans for the great keep. He and his draconic minions took control of the upper Spire and made war on the dwarves’ holdings in the mountain’s volcanic depths, which serve as the seat of power for Ragnaros the Firelord. Ragnaros has uncovered the secret to creating life from stone and plans to build an army of unstoppable golems to aid him in conquering the whole of Blackrock Mountain.

Nefarian has vowed to crush Ragnaros. To this end, he has recently begun efforts to bolster his forces, much as his father Deathwing had attempted to do in ages past. However, where Deathwing failed, it now seems the scheming Nefarian may be succeeding. Nefarian’s mad bid for dominance has even attracted the ire of the Red Dragon Flight, which has always been the Black Flight’s greatest foe. Though Nefarian’s intentions are known, the methods he is using to achieve them remain a mystery. It is believed, however that Nefarian has been experimenting with the blood of all of the various Dragon Flights to produce unstoppable warriors.

Nefarian’s sanctum, Blackwing Lair, can be found at the very height of Blackrock Spire. It is there in the dark recesses of the mountain’s peak that Nefarian has begun to unfold the final stages of his plan to destroy Ragnaros once and for all and lead his army to undisputed supremacy over all the races of Azeroth.