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New Hofixes After Patch 3.1.1

The amount of work the Blizzard Developers and CMs have put into this patch is staggering, and not only with the release of patch 3.1 and the minor patch 3.1.1—they continue to apply hotfixes left and right.  Bornakk has reported this week at least three hotfixes, the latest one posted yesterday April 21 right after the patch. Below and “after the break” you can see the very large number of 40 new hotfixes.  If you missed the previous two lists of hotfixes I reported recently you can check them out here and here.

  • The Saronite Animus in the heroic General Vezax encounter has had its health increased.

  • The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health and damage bonuses he receives from Emergency Mode.
  • The damage bonus of the Frozen Power talent should no longer affect boss creatures.
  • The buff players receive from Tenacity in Wintergrasp is now stronger.
  • Stoneclaw Totem should no longer put a shield on hostile targets.
  • For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper

Starcraft 2 Battle Report 2 Almost Ready

Starcraft II Fans eager to watch the Battle Report 2 should be satisfied to hear that it is almost upon us according to Karune.  Very nice to get updates on its production, even if there is no ETA revealed.

Blizzard Quote:
Karune: Localization is just about finished and we are clearing it through a few more legal channels, as certain countries are more cautious when it comes to gore in video games. I know I’ve been telling ya, but it shouldn’t be too much longer. Will keep you updated.

PTR 3.1 Raid Schedule March 31-April 1

The new PTR 3.1 Raid Schedule covers March 31-April 1. Today it is Hodir (Hard Mode) for USA and no test for Europe.  Wednesday it is Iron Council (hard Mode) for USA and General Vezax (Hard Mode) for Europe. Make arrangements with your guilds to help test these bosses, and make sure to offer feedback and bug reports.

Blizzard Quote:
Here’s the current schedule for Ulduar PTR testing:

On the North American test realms:

Hodir (Hard Mode) – Tuesday Night, March 31, starting at 7pm EDT/4pm PDT.
We’ve made some adjustments to the NPC mechanics in an effort to better balance the ability for melee and ranged players to do damage.

Iron Council (Hard Mode) – Wednesday Night, April 1, starting at 7pm EDT/4pm PDT.
We’d like Steelbreaker last tested again, we have Static Disruption working again.

On the European test realms:

General Vezax (Hard Mode) – Wednesday Night, April 1 at 19:00 CET.
We’ve made further adjustments to try and balance the the effectiveness of ranged DPS casters and melee in the fight.

For Hard Mode testing, Shirts of Uber will be available on Ursula McWeaksauce to help simulate a raid having obtained Ulduar gear. Check the entrance area of Ulduar for the vendor.

This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We’re very interested in seeing combat logs and parses for all raid testing on the PTR.

Quick Ulduar FAQ:

Q) Where’s all the trash?
A) Trash is complete, and players will see the trash associated with each boss during their tests.

Q) Where’s the loot?
A) All loot is present.

Q) What about achievements?
A) All achievements are active.

The Global Community: 2009 China’s Lunar New Year Event

Blizzard is showing off various photos submitted by chinese WoW players to celebrate the Lunar New Year Festival.  They are showing a handful out of over 8 thousand entries. Check them out by clicking on the images in this page.

Blizzard Quote:
This year, World of Warcraft players in China celebrated the Lunar New Year with a photo event called,

Blizzard Entertainment Recruiting at GDC 2009

Blizzard Entertainment will be at the Game Developers Conference through March 23-27 at the Career Pavillion in the Moscone Center, San Francisco.  Fans who have the skills and the passion for games are welcome to apply for a job. This is a great opportunity to sell yourself and become part of the best game developer studio in the world. Heed the call !!!

Blizzard Entertainment

Diablo 3 Wizard Orb and Unannounced Weapon Enchantment

Bashiok teased players with one of the Diablo III features that have not been announced yet: How to upgrade base weapons damage to make them more powerful? The answer is not former Diablo II runes. Say whoa? We will probably have to wait until Blizzcon 2009 this August to find out or one of the BlizzCasts? Additionally, we learn something about the Wizard.

Blizzard Quote:

Wizard

Bashiok: The sort of plate-like gauntlets shown on her are part of the armor set look she was wearing. I think the “focus” you’re talking about is actually an orb, which is a wizard-specific off hand item. You’ve got the idea right though, a lot of the wizard spell animations incorporate the orb into a sort of focusing element while casting. The electrocute and disintegrate videos show it pretty well.

Unannounced Weapon Enhancement

Bashiok: I think it’s important not to mistake the word used for a system (in this case rune) for what the systems are actually accomplishing.

In Diablo II runes were used to augment weapons and essentially add more stats to them, runes in certain combinations would create runewords which were in essence more powerful than the sum of each individual rune. But remove the word rune, and you’re looking at a system that simply upgrades items.

Similarly, runes in Diablo III, take away the word rune and we’re looking at a system where skills and abilities can be altered to behave differently, simply increased in effectiveness, or some combination thereof.

Essentially what your question comes down to then is, where is the system in Diablo III that allows us to make base weapons more powerful? And that’s a question that will have to be answered at a later time.

PTR 3.1 Ulduar Patchwerk Test Results

Yesterday, Sunday, Blizzard opened Ulduar with two copies of Naxxramas’ Patchwerk: One was tagged as DPS Test and the second was tagged as Tank Test. My group was able to kill the DPS test Patchwerk twice with some difficulty. However, we couldn’t kill the Tank Test dummy. We went as far as 1.3 million health.before he killed the tank. Daelo revealed the reason. It hits a 10% harder every 10 seconds. It is recommended to bring consumables and flasks to these tests in order to help fine-tune the event. Make sure to share your feedback about the Patchwerk DPS and Tank Tests at the following official forums thread.

Blizzard Quote:
Here will be a thread for everyone to post their test results from attempts against the two versions of Patchwerk on test.

One version is essentially just a normal patchwerk with double the HP for use as a DPS test. This is Patchwerk (DPS Test).

The other version we currently have is Patchwerk (Tank Test). This is Patchwerk without the Hateful Strike, double the HP, but most importantly every 10 seconds his melee damage increases by 10%. Not only are we looking to see just how long tanks can be kept up given maximum effort from the entire raid, but also how long can tanks be kept up with more limited numbers of healers.

Also, if there are suggestions for modifications or new versions of test Patchwerks, we’d love to here it.

On a side note, we’re working to get a test glyph vendor created. It won’t be ready for the next build to hit PTR, but we’ll have it later.

POLL: What do you think of the new mechanics?

Blizzard has been incredibly active with StarCraft II updates after the release of Q&A Batch 49. It is a very good sign that their internal closed beta date is very close. Today, Cydra posted a new poll to find out your feedback. We encourage all our visitors and long-time loyal followers to participate in this official poll that aims to research your overall opinion concerning the recent game mechanics and model overhaul.

Blizzard Quote:
Vote for the new game mechanics

The StarCraft 2 team has made a number of changes in each of the races and the new game mechanics are expected to provide players with more strategic options and chances.

Here are the new game mechanics for gathering resources and building up army. And you can check more changes in each races at the latest StarCraft II Q&A – Batch 49(StarCraft II Q&A – Batch 49) as well. So, what do you think of this new game mechanics change?

Protoss Dark Pylon:

Blizzard Talks On World of Warcraft Sales In Australia

Blizzard Entertainment shared with—us—fansites a very important message for all fans and subscribers of World of Warcraft.  Recently, an erroneous and misleading article has been echoed throughout many gaming news outlets worldwide declaring that World of Warcraft would be banned from Australian store shelves. The article said that all games sold in Australia requires an Australian Office of Film and Literature Classification (OFLC) rating. Without this rating, games don’t make it into Australian store shelves.

Some gaming sites have said that MMOs don’t have a OFLC rating, including World of Warcraft. And thus, operate illegally as of the passing of the recent new legislation. However, Blizzard has communicated as of today, February 6th, that this is not true.

Blizzard Quote:
Blizzard Entertainment and its affiliates work very closely with the Interactive Entertainment Association of Australia to ensure that we are in full compliance with Australian law as it relates to the distribution and operation of our games, including World of Warcraft. We

Upcoming 3.1 class changes

As many of you know the next major content patch will include some very exciting things, such as Ulduar, a new epic raid dungeon, a wealth of new items, and much more. We thought players would especially enjoy reading just a few of the class changes we’re currently planning.

This is the second in a series of three upcoming class change highlight announcements: Priests, Rogues, Shaman, Warlocks, Druids, and Warriors. Please keep in mind, that these lists are not at all comprehensive, and subject to change.

Please read and discuss details of these upcoming changes in each class forum:

Priest

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