Starcraft II Q&A Batch 54 has been released with some gameplay questions concerning zergling vs zealot ratio, immobilization abilities, the mothership status, the infestor’s role, is EMP dodgeable, and a couple questions about Mods/Campaigns.
1. Does the Zergling vs. Zealot ratio remain at 4:1 or has it changed in the latest builds?
One zealot can usually take out two, and sometimes three zerglings. However, the ratio is mainly based on positioning and micro-controlling. As the number of zealots grows, it will take more zerglings to win the fight since the zealots can clump up and reduce the attacking surface area. Smart use of terrain, such as a choke or backing up against a wall, will also help a protoss player reduce this attack area. Zerglings have to secure a good surround around the zealots to keep the ratio close.
First of all, there were actually some abilities in the original StarCraft that could cause players to lose control of units. These abilities include the ghost