PTR 3.1 Ulduar Testing Schedule

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News

Ok, we’re going to attempt to have some playtest sessions for Ulduar starting tonight and through this weekend.

The following is the tentative schedule for this weekend:

On the North American test realms

Hodir – Thursday night, February 26, starting at 7pm EST/4pm PST.

    To get to Hodir from the front of Ulduar, travel all the way through the exterior section headed straight until you teleport into the interior section. Go up the stairs, over the temporary bridge, then Hodir’s wing is to your right. The walls of his wing are ice covered and he’s at the end. Both 10 and 25 player modes are active. Post Hodir Feedback here.

Iron Council – Friday night, February 27, starting at 7pm EST/4pm PST

On the European test realms

Thorim – Friday night, February 27, starting at 7pm CET.
Freya – Friday night, February 28, starting at 7pm CET.

This schedule could change at a moment’s notice due to server, bug, or patch status. I’ll try to keep everyone informed as much as possible. Ulduar and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc.

We also hope to have the zone open on Sunday for each respective realm for a longer period of time. We have a couple special versions of Patchwerk setup. One of them is called Patchwerk (DPS Test) and is essentially a massive training dummy for your raids. The other is Patchwerk (Tank Test), and he does not have a Hateful Strike, but his melee damage increases over time.

We’re very interested in seeing combat logs and parses for all raid testing on the PTR.

Quick Ulduar FAQ:

Q) Will there be testing available on Oceanic, Korean, or other time zones?
A) There will be some testing available. We do plan on allowing for extended testing on Flame Leviathan, and possibly other bosses. We want encounter designers to be present during testing, which makes testing during some time zones difficult.

Q) Where’s all the trash?
A) We don’t have everything turned on for these tests, and this sometimes includes trash creatures before each boss encounter.

Q) Where’s the loot?
A) We don’t have this attached to bosses yet, but we’ll have loot hooked up soon.

Q) What about achievements?
A) These aren’t implemented yet.

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