Blizzplanet Jimmy Blocksom (DJTyrant) attended The Art of Blizzard Entertainment Book Launch & Exhibition Event held at the Gallery Nucleus in Alhambra, CA. Lot of photos started pouring into Twitter and other social networks.
The event was a complete success with hundreds of attendees flooding the gallery. Vaeflare (Blizzard Community Manager) described on Twitter: “The line for The Art of #Blizzard book reception goes out the door and wraps around the corner and down the next block! It’s chilly outside!”
Several Blizzard Entertainment developers and staff members attended the event. Among those who signed copies of the book were: Chris Metzen (SVP of Creative Development), Nick Carpenter (VP of Art and Cinematic Development), Glenn Rane (Art Director, Creative Development), John Polidora (Illustrator), Peter Lee (Concept Artist) and Wei Wang (Principal Artist).
Blizzard Panelists: John Polidora (Illustrator), Danny Beck (Senior Character Artist), Laurel Austin (Concept Artist), and Tyson Murphy (Character Artist)
Other Blizzard employees at the event: Lyndsi Achucarro (Public Relations Specialist), Jeremy Cranford (Sr. Art Manager), and Jerry Chu (Manager, Publishing and Multimedia).
From Insight Editions: Sondra Santos Drahos (Social Media Manager).
All photos of the event can be viewed below. Our interview with Nick Carpenter at Gallery Nucleus (soon).
Order The Art of Blizzard Entertainment online with Free Shipping. (Select Super Saver Shipping option at checkout)
Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled.
Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development.
An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
Nick Carpenter is vice president of art and cinematic development at Blizzard Entertainment;
Sam Didier is senior art director at Blizzard Entertainment;
Chris Metzen is senior vice president of story and franchise development at Blizzard Entertainment.
Many thanks to Blizzplanet DJTyrant and his sidekick cameraman and (nigh?) brother-in-law Alexander for taking photos of the Gallery Nucleus event.
Blizzard Entertainment (Photos)
These photos were submitted by the Blizzard Community Manager Vaeflare, Public Relations Lyndsi Achucarro, and Blizzard Licensing Managers Kat Hunter and Matt Beecher via Twitter or instagram.
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