As part of the World of Warcraft Talent System Panel held at BlizzCon 2011, Ghostcrawler introduced details of the Druid talent trees.

Level 15

Some of the fun things to do with Druids is we try to have different tiers based on different themes of being a Druid.

Level 15 is all about Cat form. It doesn’t mean only the cat spec is interesting it’s just that this tier was themed around that way. Feline Swiftness is the movement ability we have now. Displacer Beast is a fun ability that let’s you kinda move in a random direction and get out of any kind of dots that are on you at the time.

And then Tireless Pursuit is basically a second dash. If you want to be the really mobile guy that gets around the battlefield you can do the Tireless Pursuit.

You’ll see a lot of the Druid abilities will say something like this ability activates X.

Rather than having to jump into Cat and hit Displacer Beast, if you are Moonkin and you hit Displacer Beast, you’ll go into Cat form automatically as part of that. (crowd cheers)

Level 30

Level 30 is kind of a healing tier. The Druids care about this, but because the Druids are a hybrid class we want the other specs to feel like they could do some healing as well even if it’s something they’re healing on themselves.

Nature’s Swiftness is your next healing instant. It’s pretty similar to what we have today.

Renewal is a big heal that you can throw on yourself. And then Cenarion Ward you designate a target, and put a shield on them, and they get healed when the shield gets broken.

Level 45

Level 45 Tier is a crowd control in here. Faerie Swarm is one of those spells that replaces Faerie Fire, and it’s more powerful than Faerie Fire because it does the snare as well.

Mass Entanglement is exactly what it sounds like. Root everything. And then we thought it’d be fun to put Typhoon in here. If you want to be a Bear with Typhoon, here’s your chance!

Level 60

Level 60 is a pretty cool tier. What we did in this case was we said let’s take something cool that different talent trees have and make it available to everyone.

Wild Charge is a new version of Feral Charge. If you take this talent you have a lot of different movement abilities. One for every form you can turn into.

If you are Bear, you get the Bear charge. If you are Moonkin, you get the Moonkin Charge.

The way Incarnation works is depending on your spec, it activates a super powerful version of your spec. If you like Tree of Life, this is where you get Tree of Life.

If you say: “You know, I want to be a Cat that turns into the super power cat version”, then you also pick this talent. There’s a super Boomkin and everything in there.

Finally, Force of Nature. It’s not just the three treants you know and love today, but these three treants do different things depending on your spec. I didn’t want to add the gigantic tooltip here. It works a little bit like Guardian of Ancient Kings depending on which of the four specs you are. Remember, there’s four druid specs now.

Level 75

Obviously, Level 75 — a Bear theme. Demoralizing Shout and Demoralizing Roar was one of those abilities we were not sure the game really needed.

They were kind of maintenance. We thought “Let’s get rid of them and focus the more interesting Thunder Clap”, and things like that so this is not too demoralizing like you have today. This does a group disorient.

Ursol’s Vortex, it can be used in any shapeshifting form, but it’s bear themed in that it pulls all enemies to you via a wind. Bear Hug is an interesting kind of stun where you’re a bear. You grab the enemy. They are stunned, but you have to keep stunning them. If you go away, then they are going to break out of stun.

Level 90

Level 90 — I mentioned before that we really wanted to remind players that the kit of the Druid is that you can do lots of different things. That’s what the Druid was originally about and we moved away from that so we could let players specialize a little bit.

So level 90, we give you a choice of how you want to be a shapeshifter. A lot of different things here. Heart of the Wild feels really powerful. It’s the one that says, even though I’m a balanced Druid, I still want to be a fairly good healer. Not as good a healer as the Resto Druids, but I’m willing to give up a talent point and be a pretty good healer.

The Feral spec, if you pick Heart of the Wild gives you the ability to have better armor and have little higher intellect, but you’re not going to be as powerful as the Druid that picks that spec. So Heart of the Wild is more about focusing on that.

Master Shapeshifter has to do with the actual shift itself. Every time you shift, you increase your damage and attack power which stacks up. So if you shift multiple times, you can build up this buff on yourself.

Disentanglement, when you shapeshift it removes roots and does a heal on you.

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