Blizzcon 2010: Next-Gen MMO Teased Like No Tomorrow

Written by Medievaldragon on . Posted in Blizzcon 2010, Diablo 3 News, StarCraft 2 News, World of Warcraft News

Rob Pardo was busy teasing the press at BlizzCon 2010 concerning the upcoming Blizzard Next-Gen MMO. Does he do it masterfully.

While no one’s Jedi trick worked to make him spill the beans, according to VG247, his lips opened to say we shouldn’t expect a game reveal until at least 2012. Ok-ok. It sounds like so far away, but in reality if you check out your calendar we are already scratching the beginning of November, and just a couple months away from 2011.

It’s been now two years and a half since that special moment when Mike Morhaime announced Diablo III in Paris during the Blizzard Worldwide Invitationals. I was there (thanks, Blizzard). Now we know all the five classes, and look forward to Diablo III Beta (which is sooner than you may think).

Before you know it, Blizzard will announce the Next-Gen MMO — and we can count on Rob Pardo, Paul Sams and Mike Morhaime to remind us, hint us, tease us, and enamore us with this new game, through their building expectations and awareness around it. In prelude to its official announcement.

Spawning straight from Blizzcon 2010, Gametrailers also got a five minutes video interview with Mike Morhaime — Blizzard Entertainment president — where he said:

Blizzard Quote:

“We’re working on a second MMO. We’re thinking of it as sort of Next-Generation MMO. It’s not a sequel to World of Warcraft. We want to do something a bit different. We’re not trying to replace World of Warcraft.

We think World of Warcraft can continue to co-exist with the new MMO. Some people might prefer the new one, some people might still prefer to keep playing World of Warcraft.

I think after doing World of Warcraft for the first time, we are so much smarter now. We have a lot of expertise that we didn’t have before, and I think we also want to sort of, you know, every massive multiplayer doesn’t have to be similar to the ones that exist today. We think that we can go in different directions, and still have a great massively multiplayer experience. We want to experiment with what that might look like.”

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