Ask CDev #1 Answers - Round 1

Written by Medievaldragon on . Posted in Uncategorized

The Creative Team has posted exciting answers to several questions submitted by fans over the past weeks. This Q&A reveals the origin of the Obsidian Statues like not even the RPG Books did before and a good chunk of lore on Watcher Tyr and the early Humans (the Azotha). Kinda got a confirmation that Tyr wasn’t General Vezax …

Blizzard Quote:
Present (June 30/2010): Whatever happened to Tyr?
CDev: The watcher Tyr was not in Ulduar when adventurers finally freed the titan city from Yogg-Saron’s influence. If anyone knows where Tyr is now, he or she isn’t speaking up.

Past (Sept 1/2009): Why doesn’t Tyr have a room in Ulduar?
Valnoth: What makes you think that Tyr doesn’t have a room? Or that you haven’t actually fought him? Old Gods and their corruption… I’m just sayin… It would be pretty strange to think that the area before Yogg Saron’s prison has always been a twisted, corrupt temple dedicated to the praise of an Old God. Clearly – in *happier* times – there must have been a final arbiter. A jailor of sorts.

Maybe Vezax ate him! Or…

That just made my day. Hope to see what Metzen thinks up for Watcher Tyr. Whatever it is, it gotta be EPIC.

Blizzard Quote:
A few weeks ago, we launched a small questionnaire on this forum, asking people to post questions directed to the CDev team. You can see the thread and its responses here:

Most of your questions fell into one of four categories:

    1. Questions that will be answered by soon-to-be-released published content (such as the upcoming novel The Shattering by Christie Golden)

    2. Questions that will be answered by soon-to-be-released game content (patches 3.3.5 and 3.9.0, as well as the Cataclysm expansion)

    3. Questions that can’t be answered at this time without thoroughly spoiling future game and published content

    4. Questions that we can answer now, if only partially

Using your questions (verbatim!) from category #4, the CDev team has been meeting with Chris Metzen and Alex Afrasiabi to nail down answers that we can share with you now. So get your secret decoder rings ready, kids! Here comes the first set of answers!

Q: Will a dev ever actually answer anything in this thread?

A: Yes!

Q: What happened to all of the Scourge’s Obsidian Destroyers?

A: The entities known as obsidian destroyers are actually enslaved titan constructs that were once called the tol’vir. The tol’vir were created to maintain titan lore repositories and titan machinery surrounding the titan cities of Ulduar and Uldum. Not long after the troll empires divided the insectoid kingdom of the aqir, the aqir that travelled north discovered and overthrew the tol’vir society in Northrend. These aqir would eventually become the race we know as the nerubians today, having adapted the tol’vir’s architecture for their own purposes. Similarly, the aqir that travelled south ransacked and overthrew a titan research station near Uldum, renaming themselves the qiraji and calling their new home Ahn’Qiraj. Although the Scourge would eventually consume the nerubian empire and throw its few remaining tol’vir slaves into the front lines, it’s possible that more tol’vir still exist in the hidden titan city of Uldum or deep within the remnants of Azjol-Nerub.

Q: The Blood Knights of Silvermoon lack direction. None of them were seen in Northrend, and it is very unclear whether the Order still exists, or if it’s been disbanded. It’s also very unclear where the Blood Knights obtain their power, now. It used to be the Naaru, but then… remnants of the naaru. Surely these remnants are all but tapped now. Do we obtain power from the Sunwell?

A: As of the end of the Burning Crusade expansion, blood elves who wield the Light do so through the power of the renewed Sunwell. It is a harmonious relationship, no longer one of discord caused by the blood elves’ attempts to bend the Light to their will, which will likely have a positive effect on blood elf society in the long run. Look forward to updates that reflect this change in the Silvermoon and Blood Knight quests.

Q: What happened to Frostmourne after it was shattered?

A: While this is a closely guarded secret, we’ll trust you to be discreet: no one knows where the remnants of Frostmourne are now.

Q: Will we be hearing from any of the old or neglected human nations in Cata, specifically Stromgarde, Kul’tiras, and the remnants of Alterac (hey, Deathwing paraded around as an Alterac noble before)?

A: With the revamp of the classic World of Warcraft zones, players will get a chance to see how the fallen nations of Stromgarde and Alterac have fared over the last few years. Kul Tiras, the island nation, will not be visible at the start of Cataclysm – something about tectonic plates shifting it out to sea….

Q: What is the nature of the Void state of the Na’aru? For a being of the Light, turning into such a dark being seems like a heavy weakness. Sucking in souls and causing destruction simply because of a loss in strength greatly diminishes their saintly image. Though, this might be a reason they don’t act in combat very much, as turning on your army due to fatigue wouldn’t be good for morale.

A: Because three cases of this “cycle” have been demonstrated in Nagrand, Auchindoun, and Sunwell Plateau (K’ure, D’ore, and M’uru, respectively), players may have received the wrong impression with regard to the magnitude and rarity of these events: it is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru’s fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness. Conversely, a naaru being reborn into the Light brings renewed hope and sense of purpose to every naaru; if energy beings could weep tears of joy, this would do it.

Q: What happened to Algalon after Ulduar? It didn’t seem like he was just going to go back to business-as-usual.

A: As shown in the World of Warcraft Special #1 comic, Algalon is currently monitoring the activities of the mortal races of Azeroth. His outlook on life and the titans’ plans has been called into question, so he seeks to understand what makes Azeroth so different from the countless worlds he has observed before.

Q: What Loa do the Darkspear worship?

A: Because the Darkspear were originally part of the Gurubashi empire, they still worship many of the same Loa as the Gurubashi once did.

Q: What were Varok Saurfang’s notable accomplishments prior to WoW?

A: Varok Saurfang has served with the Horde ever since he drank the blood of Mannoroth alongside Grom Hellscream. Varok led forces in the sacking of Shattrath, Stormwind, and everything between, never losing in battle until the Horde was routed at the end of the Second War. When Orgrim Doomhammer seized control of the Horde in the First War, he chose Varok Saurfang as his second-in-command after witnessing Varok’s efficient and brutal tactics on the field. After the demonic bloodlust had been lifted from the orcs due to Grom Hellscream’s sacrifice, Varok helped dozens of veterans come to grips with their previous atrocities, ultimately saving the lives of many great Horde soldiers. Rumor also has it that Saurfang once cleaved three men in half with one swing… of his hand.

Q: How did ethereals get so… ethereal? They seem to act a lot more like a mortal race than other energy beings we meet, such as elementals.

A: K’aresh was an arid planet, home to a thriving ecosystem and several sentient species before the arrival of Dimensius the All-Devouring. How the void lord found K’aresh is still hotly debated among the surviving ethereals, but the effects of his coming were unmistakable: he opened countless gateways into the void and the Twisting Nether around the planet, bathing K’aresh in arcane and dark energies. Using every scrap of its advanced technology, one of the mortal races hastily attempted to construct magical barriers around its cities, but it was only partially successful; although the dark energies were blocked, the unimpeded flood of arcane energy tore away the mortals’ corporeal shells and infused their souls with enough energy so that they could subsist without a body… barely. Members of this race, now called ethereals, took to binding themselves with enchanted strips of cloth to provide their souls with enough structure to survive. This altered state proved to be a blessing in disguise, as their enhanced minds and magical abilities allowed the ethereals to fight Dimensius and his limited forces to a standstill. Over the years, however, Dimensius eventually grew powerful enough to summon armies of fellow void creatures, forcing the ethereals to flee into the Twisting Nether.

Q: Do incubi exist?

A: There are several different rumors concerning the male counterparts to the demonic succubus race, and it’s clear that the succubi are responsible for all of them. A few of the more common rumors are:

    1. Yes, there are incubi, but the spell to summon them has been conveniently forgotten by mortal practitioners and Burning Legion agents.

    2. Incubi are kept as slaves on their home planet, having been rendered incapable of escape or independent movement.

    3. The succubi consumed the males of their race when they were brought into the Burning Legion. (Alternatively, the act of devouring the males is what caught the attention of the Burning Legion.)

Q: Could you please explain the lore behind goblin shamans? Goblins do not seem like a particularly spiritual race, especially one that would care about the elements (as evidenced by the Venture Co.).

A: Goblin shaman are an extension of their society’s single-minded devotion to making a profit; to a goblin shaman, elementals are potential customers. Goblins do tend to be a bit more forceful in their negotiations than the other shamanic races (especially the tauren) would like, though they are far less forceful than what we’ve seen from the taunka in Northrend. (Unless the elemental tries to weasel out of its contract. Elementals tend not to have breakable knees, so goblins sometimes have to resort to other methods of control.) As for the goblins’ “mechanical” totems, note that these are merely physical manifestations of the small totems they tinker/craft to form a link with the elemental spirits. Instead of lugging around large totems, goblin shaman have a ring (probably the same ring on which they keep their house and motorbike keys) with small totems they’ve built as conduits for the elemental spirits they do business with.

Q: Can you please explain how “light” works? The lore states that undead are physically incapable of using the light, much like the Broken, but then we have Forsaken players casting healing spells, and Sir Zeliek in Naxxramas using pseudo-paladin abilities.

A: Without spoiling too much, we can tell you that wielding the Light is a matter of having willpower or faith in one’s own ability to do it. That’s why there are evil paladins (for example, the Scarlet Crusade and Arthas before he took up Frostmourne). For the undead (and Forsaken), this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower; Forsaken (and death knight) tanks suffer nobly when they have priest and paladin healers in the group; and Sir Zeliek REALLY hates himself.

Q: Can you tell us anything about the manner in which trolls become druids?

A: While it’s only barely hinted at during the upcoming “Zalazane’s Fall” event, new troll druids in Cataclysm should learn much more about their race’s adoption of these foreign practices.

Q: Why was Myzrael imprisoned?

A: Myzrael fell to madness after she was corrupted by ancient evils under the earth (read: Old Gods). She was defeated during the events of classic World of Warcraft, which purged her of the corruption, but she may make a cameo appearance in Cataclysm. Keep an eye out when adventuring through Deepholm.

Q: Who is the arakkoa “master” that Isfar talks about? It is not Terokk…

A: There are more Old Gods than just the ones trapped on Azeroth. It takes a lot for them to become manifested on a physical plane, however; see the quest line in Shadowmoon Valley that ends with “Thwart the Dark Conclave” for more information.

Q: With Lady Prestor’s, aka Onyxia, plot foiled, will Stormwind once again send soldiers to Lakeshire, Duskwood, and Wesftall or will these area’s and their self-made miitias continue to defend themselves?

A: With the return of King Varian Wrynn and the removal of Lady Prestor from power, the outlying towns finally received the reinforcements they needed. As you’ll see in Cataclysm, however, the reinforcements might not be enough….

Q: There was (and still is) a Moonwell smack dab in the center of Duskwood. This was the ONLY Moonwell on the Eastern Continent prior to the Burning Crusade which saw a Moonwell being added to the island west of Silvermoon (which from a lore sense, the placement of this Moonwell in Quel’Thalas made absolutely no sense.) Will the Duskwood’s Moonwell’s presence be explained?

A: Without spoiling anything, we can tell you that both of these moonwells are recent creations by night elves.

Q: What did the massive machines around the Storm Peaks, like the Engine of the Makers, actually do?

A: These machines are all part of the same system: the Forge of Wills.

Q: What’s the relation between The Order of the Silver Hand, Tyr’s Hand (City from Lordaeron region) and Watcher Tyr (from Ulduar)?

A: Long ago, on the continent that would eventually become known as the Eastern Kingdoms, a small group of creatures struggled to survive, using the limited supplies provided to it by parents who had just abandoned their children on an unfamiliar shoreline. These creatures, eventually called “humans,” would occasionally take to gathering around a fire whilst trying to read from scrolls telling of ancient heroes and leaders – tales from the civilization that had cast these creatures out. One of these scrolls spoke of a great leader, a paragon of order and justice, who sacrificed his right hand in a fight against an unfathomable evil. Although it was within this hero’s power to fix his hand after the fighting had ended, the hero instead chose to replace it with a closed fist made of the purest silver. In this way, the hero impressed upon those who followed him that true order and justice can only be accomplished through personal sacrifice. This hero, who slipped into memory long ago, went by the name of Tyr.

Q: Building off that- whatever happened to Tyr?

A: The watcher Tyr was not in Ulduar when adventurers finally freed the titan city from Yogg-Saron’s influence. If anyone knows where Tyr is now, he or she isn’t speaking up.

Q: Are Mimir and Mimiron supposed to be the same entity, or are they relatives?

A: Same entity, though only his close friends are allowed to call him Mimir.

Q: What is Tiffin Wrynn’s backstory in terms of family, original nation, etc.? I’d be curious as to what connections were set up through that marriage.

A: We’ll keep this brief because we could easily write a few pages for this one. Tiffin Wrynn was originally Tiffin Ellerian of the Ellerian noble family of Stormwind, a small house that only had a small chunk of land in Westfall. Her marriage to Varian was pre-arranged at her birth, finally securing her family a spot on the Stormwind House of Nobles. Tiffin and Varian initially disliked each other, but they eventually became inseparable. Tiffin helped Varian control his occasional anger issues and taught him economics, while Varian helped teach Tiffin about politics and social etiquette. Tiffin was eventually known as a queen of the people, and she was the most adamant supporter of paying the Stonemasons’ Guild the initially agreed-upon sum. Her accidental death during the Stonemasons’ Guild riot was a monumental loss for Varian, Anduin, and the people of Stormwind.

Q: Will you be explaining why the forest spirits of Hyjal will be friendly to the Horde despite the fact that Horde has done so much damage to Ashenvale?

A: By the start of Cataclysm, the ancients and spirits of the forest will have recognized that the forces of the Cenarion Circle and the Alliance combined are still not enough to stop Deathwing, the Twilight’s Hammer, and the elementals they have unleashed. As much as these ancients and spirits hate to admit it, they realize that they need the assistance of the Horde.

Q: What role, if any, will Med’an play in Cataclysm?

A: Med’an will not be visible in Cataclysm; something else is keeping him occupied.

Cataclysm - Screenshot of the Day: The Southern Barrens

Written by Medievaldragon on . Posted in Uncategorized

The Screenshot of the Day shows the Southern Barrens in all its chaotic majesty on the battlefield from siege vehicles ablaze to aerial combat.

Will Blizzard surprise fans with aerial PvP combat for a change? This feature was removed from Wintergrasp during Wrath of the Lich King beta.


BodyGuardz Apple iPad 2 Armor Carbon Fiber – Scratch-Proof Protection

Written by Medievaldragon on . Posted in Uncategorized

BodyGuardz Armor Carbon Fiber for iPad 2 (White) is the ultimate in expression and protection. Each carbon fiber skin is custom designed to fit your iPad 2 device and provide tough scratch protection.

Made from a strong PVC based film, Armor Carbon Fiber is simple to install and can be easily removed. The carbon fiber pattern is stylish and smooth to the touch.

  • Strong PVC Based, Carbon Fiber Textured Skin – Scratch-Proof Protection
  • Custom designed for each device
  • Easy to apply and remove
  • Screen protector included
  • Includes HD ScreenGuardz Screen Protection

Armor Carbon Fiber is very thin and will not add bulk to your Apple iPad 2.

Included in every pack is a BodyGuardz ScreenGuardz screen protector to ensure maximum coverage. Thin, tough and durable, Armor Carbon Fiber lets you relax, knowing your Apple iPad 2 is protected.



Cataclysm: Screenshot of the Day # 4

Written by Medievaldragon on . Posted in Uncategorized

Two screenshots of the Day, double the fun. The first screenshot straight from World of Warcraft: Cataclysm shows the new Swamp of Sorrows.

The new Screenshot of the Day below is Stonetalon Mountains. The screenshot angle doesn’t permit to see much, but the terrain texture looks familiar as seen in this sceenshot of present Stonetalon Mountains. I took another screenshot at the barrow den of Stonetalon Peak — and that area resembles somewhat the mountain shape of today’s Cataclysm screenshot.

The screenshot of the day [below] shows Tauren architecture. We haven’t heard of any gnome faction working in Tauren territory — especially with the horde insignia displayed on that crate, so this rocket and its launching pad must be goblin tech.

That tall peak behind the launching pad is pretty close, which means this location is high in the mountains where we haven’t been before. The top of Stonetalon Peaks was mostly unexplored and inaccessible territory, but with flying mounts enabled in World of WarCraft: Cataclysm there will be a lot of new landmass never seen before that will likely contain more mobs, camps and towns.

Revising quickly some of the lore from quests, by memory, the non-Horde aligned blood elf Braelyn Firehand sent us to Stonetalon Peak to kill Keepers of the Grove, Dryads, and Night Elves to sate her vengeance against the transgressions the Highborne suffered with their exile from Kalimdor; and we basically wiped out the Talon Den too.

The only unscathed place was the Stonetalon Peak Inn, but who knows if any surviving Keeper of the Grove or Dryad remains in the place. With the Grimtotem, Harpies, Keepers, Dryads, Venture Co. and Alliance annhilated in Stonetalon Peaks, by now in Cataclysm the zone should see an increased presence of Horde camps and towns.

Will there be any Alliance towns? New invading enemies? Slight changes after the Cataclysm? Anything is possible.

StarCraft II Single Player Cinematic - Tidings of Doom

Written by Medievaldragon on . Posted in Uncategorized

Blizzard Entertainment unveiled at the 2008 Blizzard Worldwide Invitationals the Tidings of Doom cinematic that thrilled fans of the epic galactic-struggle storyline. However, that sneak peek was a placeholder. In April 19, 2010 — during the Press Invite Event in their Irvine headquarters, Blizzard provided us the revamped version of the Tidings of Doom cinematic with improved graphics, textures and a different dialogue between Jim Raynor and Zeratul.

We finally see what that intriguing concept art was about. It’s an “Ihan Crystal” that serves as some kind of memory database with a holographic projector. It locks within the fate of creation. Information that Zeratul risked his life to attain, and forwarded it to Jim Raynor. Zeratul thinks only Jim Raynor will be able to complete this mission. The fate of creation lies in Jim Raynor’s hands, and it seems the only spark of hope for the universe is Kerrigan the Queen of Blades. Say whoa? Our worst enemy shall be the key to victory?

Zeratul: James Raynor. I bring tidings of doom.

Raynor: Zeratul!?

Zeratul: I’ve pierced the veil of the future, and beheld only oblivion. Yet, one spark of hope remains. You will hold her life in your hands, and though justice demands that she dies for her crimes, only she can save us.

Raynor: Wait a second. You are talking about Kerrigan. It’s been four years. You show up out of nowhere and –

(Zeratul grabs Raynor’s arm, and places his right hand upon Raynor’s)

Zeratul: Time is short. You must understand. The answers you seek, lie within. Study it well. The fate of creation hangs in the balance.

(Zeratul steps back and fades away into the shadows, leaving behind an astonished Raynor)

Raynor: … nice to see you too.

The novel written by Christie Golden in 2008 plays a very important role in the StarCraft II Single Player episodes as a prologue to the game. StarCraft: The Dark Templar revealed the Xel’Naga did not abandon the Protoss. For Aeons, the Protoss thought they were imperfect. A failure. So unworthy, their creators departed and left them. In reality, the novel explains the Xel’Naga were creating their mean to return. Their life cycle is to be reborn in the body of their children, as their new host. The creation of the hybrids breaks this natural cycle blueprinted by the Xel’Naga, nullifying their rebirth. In the wake of the upcoming conflict against the Hybrids and a greater evil, it seems Kerrigan — a zerg/human creature — is important to save the universe.

The StarCraft: The Dark Templar trilogy ended with Zeratul chasing a creature through outer space. He witnessed the birth of this phoenix-like creature as it shed away from within a Xel’Naga Temple. Astonished, Zeratul beheld how the creature reunited with hundreds of similar beings, and followed them through a wormhole. That was the last time Zeratul was seen before BlizzCon 2009.

Zeratul has finally appeared once more fighting Kerrigan at a Xel’Naga temple, and now at the Hyperion — bringing Jim Raynor this mysterious device with a Tidings of Doom warning.

With 29 missions, and two upcoming episodes, StarCraft II presents fans an epic saga of great proportions worth of a few Oscars.

WoW TCG: Wrathgate Contest: Win a roundtrip to Cryptozoic in Irvine

Written by Medievaldragon on . Posted in Uncategorized

Cryptozoic is celebrating their upcoming release of the World of Warcraft TCG: Wrathgate expansion by giving away two flight and hotel roundtrip accomodationsl and some juicy swag, lunch and dinner. The winners will visit the Cryptozoic headquarters in Irvine, California to witness the first opening of a wrathgate pack and to play with the staff.

Cryptozoic Internal Sneak Preview contest!
April 15, 2010

On Friday, May 14th, employees of Cryptozoic Entertainment will be busting open packs of Wrathgate in our fresh new digs in Irvine, California. It will be a big deal for us, as it will mean our very first release will be rolling out on trucks and planes on the way to a store near you. So to celebrate, we’ll be taking an afternoon off to play in our internal Sneak Preview.

Two of you will be joining us.

We’ll be picking one of you to grab a friend* and come be one of the first to see Wrathgate. You’ll get two round-trip plane tickets and a nearby hotel room for two nights. We’ll give you two a tour of the offices, buy you lunch and dinner on the 14th, and maybe throw a little swag your way.

Here’s what you have to do: Send an email to telling us why you want to come to Irvine and play the TCG with us. If you’re going to tell a story, keep it to 250 words or less. Other than that, the sky’s the limit. Send us a photo. Draw a picture. Impress us. We’ll pick the one we like best and book your flight.

Here’s the catch: You have ONE WEEK to submit your entry. Entries must be received by April 23rd at 11:59pm PDT, and must include your name, address, email, phone number, and birthday. Full rules are available here.

So get busy.


StarCraft II Beta Patch # 8 Build version Released

Written by Medievaldragon on . Posted in Uncategorized

StarCraft II Beta Patch # 8 build version was deployed today to apply new race balance changes and UI changes

Blizzard Quote:
The latest patch notes can always be found at


  • Korea

  • Added support to display the game rating information on the login screen.

Balance Changes


  • Thor

    • Build time decreased from 75 seconds to 60 seconds.
  • Siege Tank
    • Build time decreased from 50 seconds to 45 seconds.
  • Marauder
    • Concussive Shells now require an upgrade.
  • Barracks Tech Lab
    • Concussive Shells upgrade added.

    • Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.


  • Void Ray

    • Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.

    • Base damage changed from 2 (+4 armored) to 5.
    • Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
    • Armor value decreased from 1 to 0.
    • Cost increased from 200/150 to 250/150.


  • Roach

    • Burrowed move speed decreased from 2 to 1.4.

    • Armor value decreased from 2 to 1.
  • Hydralisk
    • Life decreased from 90 to 80.

Nikon D7100 DSLR Camera with 18-105mm f/3.5-5.6G ED VR DX Lens

Written by Medievaldragon on . Posted in Uncategorized

The new arrival of the Nikon D7100 DSLR Camera has photography enthusiasts excited. It’s now available for Pre-Order. The camera will ship on March 21, 2013.


The D7100 DSLR Camera with 18-105mm f/3.5-5.6G ED VR DX Lens from Nikon is a high performance, compact DSLR camera with high resolution photo and Full HD video capability. It is bundled with the 18-105mm f/3.5-5.6 lens which is versatile wide-angle to telephoto zoom lens specifically designed for the DX format.

The 24.1MP DX-format CMOS sensor on the D7100 provides superior images with accurate colors and, designed without an optical low-pass filter, it maximizes its resolution for exceptionally sharp details. The EXPEED 3 image processor brings with it stable, high-speed response, including a continuous shooting speed of up to 6 frames per second. With an ISO sensitivity range that expands to a 25600 ISO equivalent, low-light photography is sharp and detailed with less noise and fast-moving subjects are captured with more accuracy and less blur. At the low end of ISO sensitivity (ISO 100) images display vibrant colors with rich tones.

Autofocus performance on the D7100 is on par with professional-level DSLRs and includes a 51-point focus area with 15 cross-type sensors for detecting both vertical and horizontal variations to achieve fast, precise focus. The central cross-type sensor works down to f/8, which is an advantage when using compatible tele-converters. The D7100 features the option of a 1.3x crop which allows you to get closer to your subject, as well as providing more image size options and faster processing of your images, including a faster 7fps burst rate.

Full HD 1080p video is supported on the D7100 and offers professional-level control including continuous autofocus, manual exposure control, a built-in stereo microphone and an external microphone and headphone jack. Recording at 60i, 50i, 30, 25 and 24 frames per second is possible an HDMI output allows for direct screening on an HDTV. At 720p HD you can record at 60p frames per second for smooth slow-motion sequencing.

A 3.2″ 1229k-dot TFT-color LCD provides 100% coverage for accurate playback and live view composition and the pentaprism optical viewfinder features an OLED display element for clear reading of the camera’s settings without removing your eye from the finder. Dual SD card slots offer large memory capacity and the ability to designate which images go to each card. A built-in flash with commander function supports Advanced Wireless Lighting and a hot-shoe/accessory mount is available for speedlights. The D7100 is lightweight and durable with magnesium alloy top and rear covers and weather sealing to prevent dust and moisture damage. 

The D7100 is compatible with all NIKKOR F mount lenses, both DX and FX format, and can provide wireless connectivity with the optional WU-1a Wireless Mobile Adapter. With the WU-1a and Nikon’s free Wireless Mobile Utility app installed on your smartphone or tablet, you can instantly share images and use your phone or tablet as a Live View monitor.

Included with D7100 is the NIKKOR 18-105mm f/3.5-5.6G ED VR DX lens which is optimized for the DX format sensor. Its versatile focal lengths are ideal for a broad range of shooting situations from wide-angle to telephoto. In the 35mm format, its focal length is equivalent to 27-157.5mm. Close-up photography is possible as the lens can focus as close as 1.48′ (45 cm). Vibration Reduction image stabilization minimizes the blur caused by camera movement providing sharp images in low light and at long focal lengths. Equipped with Nikon’s Silent Wave Motor (SWM), the autofocus is fast, smooth and silent, which is especially important when shooting video. An extra-low dispersion lens element and an aspherical element reduce aberrations providing high quality optical performance and Nikon’s Super Integrated Coating enhances light transmission and reduces flare. 

24.1MP DX-Format Sensor + EXPEED 3 Image Processing System
With its 24.1MP CMOS image sensor and Nikon’s EXPEED 3 image processing system, the D7100 DSLR delivers high quality images with low noise. The EXPEED 3 image processor combined with 14-bit analog/digital conversion provides even tonal gradations while managing color, contrast, exposure, and noise resulting in brilliant image quality. EXPEED 3 also provides the D7100 with fast response time, autofocus speed and a rapid six frames-per-second (fps) burst speed up to 100 images.
Omitted Optical Low Pass Filter
The D7100 is designed without the optical low-pass filter which will allow the sensor to capture images with exceptional sharpness and detail.
Full HD 1080p Video
With full-time autofocus and manual exposure control during video recording, a built-in stereo microphone and an external stereo microphone jack, headphone and HDMI jacks, the D7100 achieves exceptional cinematic reproduction and quality. Record in several high-definition formats: 1080p at 60i/50i/30/25/24 fps or 720p at up to 60p for ultra-smooth slow-motion sequences. Dual SD card slots give you additional recording time, and an all new 60i function enables smooth playback on HDTVs or external monitors.
3.2″ 1229k-dot LCD and Optical Viewfinder with OLED Display
The D7100 features a new 3.2″ ultra-high-resolution 1,229K-dot LCD monitor which provides crisp image playback, menu adjustments and Live View shooting. The pentaprism eye-level optical viewfinder contains a low-power consumption OLED display element for bright, high contrast data readout and provides 100% frame coverage.
Included 18-105mm f/3.5-5.6G ED VR DX Lens
The NIKKOR 18-105mm f/3.5-5.6G ED VR DX lens is optimized for the DX format sensor. With a 35mm focal length equivalency of 27-157.5mm, it is a versatile lens ideal for a broad range of shooting situations from wide-angle to telephoto. Close-up photography is possible as the lens can focus as close as 1.48′ (45 cm). Vibration Reduction image stabilization minimizes the blur caused by camera movement providing sharp images in low light and at long focal lengths. Equipped with Nikon’s Silent Wave Motor (SWM), the autofocus is fast, smooth and silent, which is especially important when shooting video. An extra-low dispersion lens element and an aspherical element reduce aberrations providing high quality optical performance and Nikon’s Super Integrated Coating enhances light transmission and reduces flare.
Fast Autofocus
The D7100 uses 51 focus points, including 15 cross-type sensors for detecting both vertical and horizontal contrast variations, to achieve fast, precise focus.
1.3x Crop
Get closer to your subject with the new 1.3x crop of DX sensor. Using the 1.3x crop option allows the 51 autofocus points to cover almost the entire frame as well as providing longer equivalent focal lengths and faster image processing.
Built-in HDR
Built-in HDR (High Dynamic Range) combines shots taken simultaneously at different exposures into one rich, high-contrast image. When shooting high contrast scenes with bright spots and shadows, HDR will create a balanced image in which no details are lost.
Picture Control
Picture Control gives you instant access to the color characteristics of your images and allows you to tweak colors for optimization or completely redesign the look of your image for creative variations.
Spot White Balance
Spot White Balance control for Live View shooting makes setting the white balance as easy as pointing to the area in the frame that should be white.
Built-in i-TTL Flash and Speedlight Compatibility
The built-in pop-up iTTL Speedlight offers wide-angle flash-coverage. The camera also has Wireless Commander support so users can maximize the potential of Nikon’s creative lighting options. Using the integral flash set to Wireless Commander in combination with one or several off-camera Nikon Speedlights, the shooter can create a unique look for each and every photograph. Up to eight Speedlights can be fired at once. A hot shoe/accessory mount is also available for external Speedlights.
Dual Memory Card Slots
The D7100 DSLR features dual SD card slots with SD, SDHC, SDXC memory card compatibility that offers a several recording options including designating separate NEF (RAW) JPEG and movie files.
Durable Build and Weatherproofing
The D7100 combines lightweight handling and durability with magnesium alloy top and rear covers and weather and dust sealing.
Scene Modes
Portrait, Landscape, Child, Sports, Close-up, Night Portrait, Night Landscape, Party/Indoor, Beach/Snow, Sunset, Dusk/dawn, Pet Portrait, Candlelight, Blossom, Autumn Colors, Food, Special Effects Mode (Nigh Vision, Color Sketch, Miniature, Selective Color, Silhouette, High Key, Low Key), User Setting 1, User Setting 2
Full-frame and Thumbnail (4, 9 or 72 images or calendar) Playback with playback zoom, Movie Playback, Photo and/or Movie Slide Shows, Histogram Display, Highlights, Photo Information, GPS Data Display and Auto Image Rotation
Supported Languages
Arabic, Bengali, Chinese (Simplified and Traditional), Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Norwegian, Persian, Polish, Portuguese (European and Brazilian), Romanian, Russian, Spanish, Swedish, Tamil, Thai, Turkish, Ukrainian, Vietnamese.
Optional WU-1a Wireless Mobile Adapter
Connect the optional WU-1a Wireless Mobile Adapter to the D7100 and instantly transfer shots to a compatible smartphone or tablet, then upload them to the web, send by email or text-share them however you like. With Nikon’s free Wireless Mobile Utility installed on your smartphone or tablet (available for both Android and iOS), you can also remotely control the D7100. Use your phone or tablet as a Live View monitor to take shots without having the camera in your hands. Mobile Authenticator for Android Released

Written by Medievaldragon on . Posted in Uncategorized

A few months ago, Blizzard released the iPhone version of the Mobile Authenticator. Today, Blizzard has announced the availability of the Android version of the Mobile Authenticator to offer an extra security layer for your account and in-game assets to those who use these type of mobile devices. Blackberry and very likely the iPad are among the device line up to be targeted at a later time.

Blizzard Quote:
We’re pleased to announce that the Mobile Authenticator, an application for mobile phones that provides an extra layer of account security, is now available as a free download for Android mobile devices on Android Market ( The Mobile Authenticator provides a one-time password that you use in addition to your regular account name and password to log in to a account and any associated World of Warcraft accounts.

Versions for other mobile devices are also available for download here, or you can purchase a physical Authenticator from the online Blizzard Store. Visit the Android Mobile Authenticator FAQ for more information, or head to the setup page to get started after you’ve downloaded the application. For additional account security advice, visit our recently released Account Security page.

Check out the Android Mobile Authenticator FAQ and the Account Security Page.

Keith R.A. DeCandido signing at 2010 Emerald City Comic Con

Written by Medievaldragon on . Posted in Uncategorized

The convention-hopper and writer Keith R.A. DeCandido is a guest of the 8th Annual Emerald City Comic Con (ECCC) which takes place this upcoming March 13th – 14th, 2010 at the Washington State Convention Center in Seattle, WA.

Bring your copies of Starcraft: Ghost Nova and World of Warcrat: Cycle of Hatred (Pocket Books), and Starcraft: Ghost Academy (TOKYOPOP) for book signing.

Keith R.A. DeCandido can be found back and forth between the 402 and the 502 booths which are across each other under the BOOM! Studios banner. The booths are located in front of the main entrance of the Emerald City ComicCon. You can view it at the bottom of the Show Floor Map (PDF).

You can pre-order admission tickets here. There are select retailer alternatives to get the tickets from listed in that page, and you can get them at the door for a higher price.

Washington State Convention Center – See google map
800 Convention Place
Seattle, WA 98101

(206) 694-5030

Jace Hall stormed the Diablo III Team

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Bashiok encourages fans to check out Jace Hall’s webshow on January 29th. I know Jace Hall visited Blizzard about a year ago or less to talk with the World of Warcraft developers and conspired with a developer to use GM powers against Felicia Day’s in-game character. However, Bashiok is making the announcement of Jace Hall’s show. Did Bashiok mean Jace Hall stole something secretive from the Diablo III Team’s office? As in we are gonna see something naughty like you know … the female Monk nude — I mean — gearless model? Hmm …

Blizzard Quote:
Bashiok: Jace Hall stopped by our offices recently to see how the Blizzard magic happens, and despite our very stern requests brought cameras with him to film it. We also think he may have stolen something. Anyway, you won’t want to miss the first two episodes of the new season.

(Jace, please return the calls from our legal council. Thank you.)

Season 3.0 of the Jace Hall Show kicks off this Friday, January 29.

Twitter Dev Chat # 2: Icecrown Citadel

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Blizzard has posted the entire Dev Chat held over Twitter concerning the Icecrown Citadel dungeon.

Blizzard Quote:
If damage and healing is too much per health ratio, then why don’t you have battlegrounds/arenas give a -30% damage/healing debuff?

We have been talking about solutions like that. It might feel a bit awkward, but it might also solve the problem and maybe it’s okay in the last season before an expansion to experiment a little bit.

Is there talk of a fire shield spell for elemental shaman to use like water shield for restoration shaman?

Not at this time.

Do you still have plans to implement guild housing?

Guild housing isn’t a priority. Aside from the huge development involved it gets people out of cities and into these private areas other players can’t see. We like cities to feel populated. But I’m not sure anyone expected WoW to be going as strong as it is after five years, so who knows in the future.

Can you please explain why Feign Death is still on the Spell Hit metric, especially in raids?

It’s a known issue, but just has to do with the way the spell is set up. Melee and ranged attacks mean a very specific thing to the game engine. We’re hoping to be able to clean up some of this with the Cataclysm overhaul.

All specs get a proc weapon from ICC25, except frost death knights and feral druids. Any plans to give these specs ICC25 proc weapons?

It’s tough when you get into the design mode of “everyone must be able to get something from every boss.” We try to cover a reasonable spread of players, but as with the Ashen Verdict rings and the Quel

Blizzard’s Return to Console Games

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Blizzard’s return to console games is just a matter of time, of which we know for certain at least Starcraft: Ghost will make a return someday.  In the verge of a new game announcement, hopefully at the next Blizzcon, things aren’t going so well for other gaming studios. J. Allen Brack recently told Gamasutra the following:

It’s very similar with World of Warcraft. We developed the game for the PC. It’s a very PC-centric control scheme and the way of playing the game is PC-centric. But we’re a company of gamers. I have two consoles at home. Sam has consoles. We’re a culture of gamers. We will definitely work on a console game at some point. I have no doubt about that. It’s just [a matter of] what game. What makes the most sense?

Should other console game studios worry to see Blizzard return to consoles?  Even before Blizzard has announced anything, some studios are already shaking with their own upheavals. Electronic Arts (EA) has announced an impressive list of servers to be shut down in phases throughout different months of 2010.  It is astonishing.  Is the game industry so in crisis that it has to resort to shutting down server operations? Is it a way to force their players to play newer EA games’s multiplayer?

Blizzard Entertainment for example has said their classic games will continue to be supported via the classic, while new and future games will be playable on the upgraded 2.0.  It is likely that whatever reasons EA had to shut down these many servers will cause an immediate backlash from their fans, followed by boycotts on current and future EA games. All of these affected games are Sport games.

The horde of players, now left in limbo, will have to spend their time somewhere else for their daily multiplayer fix, so 2010 will be a very good season for multiplayer games seeking more souls to harvest, specially newly orphan ones.

With this huge vaccum left behind by EA Sports, it would be interesting how many of these orphan gamers would jump aboard Blizzard games, specially when the Next-Gen MMO is announced.

The term Next-Gen MMO strongly suggests that Blizzard is working on a console game.  Did Blizzard give up on console games? The answer is no.  Though they postponed [not cancelled] development of Starcraft: Ghost, Rob Pardo has mentioned many times their willingness to return to the development of this game.  The Swingin’ Ape Studios was purchased by Blizzard Entertainment on 2005, and checking up on the current status of the founders of Swingin’ Ape Studios will reveal that all three co-founders Steve Ranck, Mike Starich and Scott Goffman are still working for Blizzard Entertainment as Lead Software Engineers.

Now excuse me, but have you ever heard of three former console developers occupying the Lead Software Engineer position for just one single game? Unless … [bliss] all three are Lead Software Engineers of three separate console games?

WoW: Cataclysm - interviews Tom Chilton

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Our german pals from have informed us that they are celebrating today their 8th Anniversary online, and kick off right on with an exclusive interview with Tom Chilton. The interview is available in english. The german version may be read here.

These guys got a strike right away. For the 104th time, No … there is no Player Housing feature in development. However, there are a few nice questions about Cataclysm, the redesign of the old world, and what the fate of the old dungeons will be. There are plans to make some changes to Stomrwind. Chilton also reveals there is a new world event similar in context to the zombie invasion, and a possible raid boss prior to the launch of Cataclysm — that sounds pretty much like when the Sunwell Plateau served to bridge Burning Crusade with Wrath of the Lich King’s launch.

Blizzard Quote: When you think back: what was the coolest feature you have ever implemented in World of Warcraft? Was it a feature in which you hadn

World of Warcraft Rated M by Australia

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Gamespot reports that the Australian OFLC department has finally rated World of Warcraft and its expansions with an M-rating for “Fantasy Violence”.  The Australian entity deemed World of Warcraft meets the definition of a computer game provided in the Classification Act, regardless of its online-only description. It took them 5 years to figure out how to handle and classify MMORPGs which do not have a local or single-player component (it seems).  Ever since, World of Warcraft and other MMOs had remained unrated until now. Congrats to the folks who followed up with the Australian Classification Board and the OFLC..

Keith R.A. DeCandido October 2009 Signing Schedule

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Starcraft fans can find Keith R.A. DeCandido at two public events in early October. Bring your copy of Starcraft Ghost: Nova to be signed, and say hi to the author.

Tuesday, October 6 at 7:30pm
Barnes & Noble Bookstore – Park Slope (Map)
267 7th Avenue
Brooklyn, NY 11215

Sunday, October 11 (all-day-long)
Baltimore Comic Con (Map)
BOOM! Studios booth
One West Pratt Street
Baltimore, Maryland 21201

Keith R.A. Decandido wrote World of Warcraft: Cycle of Hatred, and Starcraft Ghost: Nova.  On 2010, you will see some of his new work in Starcraft Ghost: Academy Vol 1-2 (Tokyopop)  and Starcraft Ghost: Spectres (Pocket Books).