Many thanks to the Heroes of the Storm community managers for extending an invitation to Blizzplanet. Some staff member will join in upcoming technical alpha waves, so keep an eye for articles as time progresses.
I began to download the client, and hope to start gathering visuals, info and videos soon.
Community manager Kevin “Cloaken” Johnson posted a new YouTube video featuring a tutorial for those who just get access to the Heroes of the Storm Technical Alpha.
This video shows you how to start, what to look for, the HOWs and WHEREs. Very awesome to watch.
The massive info on Heroes of the Storm has been rolled down like an avalanche with the latest preview posted by community manager Vaeflare. We learn how gold is acquired, and features we hadn’t heard of before.
As Blizzard prepares to launch Technical Alpha, fans around the world who got an …read more
On February 20, 2014, Senior Art Director Sam Didier, Senior Artist Phill Gonzales, and Senior Community Manager Kevin “Cloaken” Johnson sat down to discuss the art direction of Heroes of the Storm and responded questions submitted by fans from Twitter.
Dev Q&A Part 3 – Transcript
Kevin: What is up, guys? We …read more
Vaeflare has revealed the new Heroes of the Storm hero: Tychus Findlay. The video shows Tychus shooting with a M61 Vulcan machine gun. Looks like an frontal cone AOE by the looks. The video also shows him summoning an ODIN Thor (similar to Jim Raynor’s Summon Battlecruiser).
It’s exciting to see …read more
Blizzard Entertainment posted the FAQ to explain what the Heroes of the Storm Technical Alpha is about, and what their plans looking forward for the game are.
Q: What is a Technical Alpha?
A: The main goal of the Technical Alpha is to test stability and improve the game service, which will …read more
Blizzard Entertainment revealed today that players can unlock the Heroes of the Storm character “Valla the demon hunter” as a bonus character by pre-ordering the Diablo III: Reaper of Souls expansion.
Valla the demon hunter debuted in the Diablo III short stories published online at the Diablo III website. Her story …read more
Kevin “Cloaken” Johnson posted unusually on Reddit to inform fans the recent Heroes of the Storm alpha and screenshots leak was legit, and warns fans about potential phishing schemes. The best way to sign up for beta is through the official website which should always be typed manually on your …read more
This is a full transcript of the recent Heroes of the Storm Q&A Part 2 held at Blizzard Entertainment by community manager Kevin “Cloaken” Johnson where he interviewed Dustin Browder and Kaeo Milken. Enjoy!
Kevin: What is up guys? Welcome back to our second live developer Q&A here at Blizzard entertainment. …read more
A couple days ago, Blizzard Entertainment posted the second gameplay video narrated by Day and Dustin Browder featuring the Cursed Hollow battleground. However, there is a button to download a gameplay video with no narration for community streamers to do the narrating.
That video is the first-of-a-kind to my knowledge that ever hovers the cursor over some heroes’ talents to let the viewer read the tooltips. That Cursed Hollow .MP4 video file size is 7GB big.
I gathered all the tooltips and icons and added them to the Blizzplanet Heroes of the Storm website. Now this is not by any means a full listing of tooltips. The video only revealed a few of them. We’ll keep an eye on new reveals, and update these pages as new details become available. Seems like it’s time to Reddit and wiki this stuff. Spread the word!
Today, community manager Kevin “Cloaken” Johnson interviewed Dustin Browder and Kaeo Milker to talk more about Heroes of the Storm.
The team is happy with the current four maps shown at BlizzCon. Dragonshire is back in the pipe for some polishing. The next few weeks will be focused on working intensely …read more
Dustin Browder, Kaeo Milker and Kevin Johnson will be live on Wednesday, January 22 at 11am PST answering questions from the community. Folow the links below, and submit questions via Twitter using the hashtag #HeroesQA
Spread the word with friends!
It’s been a few weeks since our first Live Q&A session and …read more
Dustin Browder and HuskyStarcraft present a new Heroes of the Storm alpha gameplay video as a December 24 Xmas gift to fans. This video shows the Cursed Hollow map where players need to collect three Raven Lord tributes to curse the enemy. The curse causes the enemy base to cancel out Tower damage, and units get lowered health.
In this match we have Naziba the witch doctor, Tyrael, Falstad, Stitches and Tyrande on the red team and Uther, Nova, Gazlowe the Tinker, Zeratul and Muradin on the blue team. Right at the beginning of the video you can see each unit …read more
Welcome to the Heroes of the Storm Overview panel. Your panelists are: Dustin Browder (game director), Alan Dabiri (lead software engineer), Sam Didier (art director), and Chris Sigaty (production director).
Browder: Hello BlizzCon. This is kind of a dream panel for me here. These are all the guys that I hang out in the office with all the time. We play board games together, we play “Dungeons and Dragons” together, so I get a chance to come up on the stage and talk about the game we have been working on for the last couple of the years is an absolute blast. We got Alan Dabiri, lead software engineer, we have got, Samwise Didier here art director, and we got Chris Sigaty, production director.
Alright, we are gonna talk to a little bit about what we are working on for “Heroes of the Storm”. So Heroes of the Storm is a lot of different things. It is a big game, we have been working on for a long time, but I am gonna try to boil it down to some sort of key points for you guys.
It’s about getting these Blizzard heroes into the game. It’s about trying to create an environment, where we can bring all of the heroes from all of our worlds, into one single amazing game.
It’s about fun with friends, and this seems kind of obvious, I guess; but it’s about playing with your buddies. This is a team game. We want to focus it on team work, and working together as a group and it’s about these battlegrounds, these new ways to play games of this genre. New challenges, new strategies and new tactics. And of course, for us it’s about paying homage to the amazing Blizzard community.
They really helped to create and to invent this entire genre of games. So I don’t know what you guys think, like for me it really seemed like everything really exploded when Warcraft III, came on the scene.
We had some really great stuff of course in Brood Wars, and even before, but Warcraft III is, it seemed like everything just really took off.
Dota 2 is complicated. It doesn’t have a learning curve so much as a learning wall. The volume of information to memorize and master is immense and intimidating: the multitude of hero builds, items, crafting, ward locations, creep respawn timers, rune types and timers, the hundreds of hero powers and status effects that can change them. Factor in team fight tactics, lane strategies, and meta game organization and the game has moved from complex to daunting, even unwieldy. That’s just the knowledge required to play, not the mechanical skill required from the player like last hitting, hero ability timing, and map awareness. I’ve put more 500 hours into Dota 2, and about as many in the original, and I’m passable with a few heroes.
I wasn’t sure what to expect with Heroes of the Storm so in my first game at BlizzCon I dropped my expectations. Whatever I played was whatever I was going to judge the game on. I’ve read the briefs from Blizzard, watched the videos, but I wanted to go in as open as possible. I did, I think. Over the course of the two day Blizzard celebration I spent about 4 hours with Heroes of the Storm and played 6 games with different heroes each time. My time certainly wasn’t wasted. Heroes is fun, but that’s almost unnecessary to say as a fan of MOBAs. It’s got the standard trappings – lanes, heroes, pushing, and frantic team fighting – but Heroes does a few things differently.
First, there are no items (and no gold!). None. At all. No health potions, no tangos, no town portal scrolls. Your hero has a town portal ability that recharges. I don’t miss the items. They serve a purpose in other MOBAs but items usually come with the baggage of being boring most of the time. They improve stats or damage, rarely adding powers or altering the ones a hero has. It’s easy to be crippled by missing an item or two because you’re not attacking as fast as you should be. The lack of items means the hero powers improve significantly on their own or via talents. It’s a simple system that leaves more cognitive power for fighting and less for GPM and shopping.
No last hitting. This isn’t unique to Heroes, *cough*League of Legends*cough*, but it’s not common either. Last hitting is usually the sign of a precise, skilled player in Dota. It’s how you earn most of your gold. With no gold to gather, last hitting has gone out the window. I don’t mind it in Dota but I didn’t miss it here.
Shared XP. Not reduced XP when another hero is close by, but even, shared XP for all heroes. Everyone levels at the same time. Your carries won’t be 22 while your support are struggling at 10. The even power curve makes everyone solid in a team fight – no Crystal Maiden syndrome.
Mounts! What’s a Blizzard game without animals you can sit on? Mounts do exactly what you’d expect – they help the heroes move faster. Easier grouping, more team fights. Everyone wins, except those that die.
The differences Heroes has from the other MOBAs reflect the game’s thesis: it’s about the hero punching, plain and simple. There are creep waves and towers and forts but Heroes wants you and your friends to square off against 5 opponents and beat each other silly. It succeeds on that goal – no one I spoke with didn’t enjoy their time with Heroes and want more.
So who were the heroes I played?
Falstad and Nova from the Assassins, Sonya from the Warriors, Malfurion and Uther from Support, and Abathur from the Specialists type. The highlights:
- I enjoyed Malfurion the most but that’s because I’m biased – I love playing support and looking like a weirdo. He heals well, roots, and silences.
- Uther heals well, gives his buddies invulnerability through Divine Shield, and can stun. Like any paladin, he’s sort of a frustration to counter but rewarding to play.
- Nova is a sniper. Chances are that if she shot you, you’re not going to live very long. She hits hard, summons an annoying clone, and can call a nuclear strike. It’s as great as it sounds.
- Abathur is…different. He’s interesting. He’s a mix of Lifestealer and Wisp which makes him absolutely terrible to fight against. He’s rated “Very Hard” to play and it shows.
- It’s not that Falstad isn’t fun, it’s that the others were much more fun. I really liked flying over the jungle and descending on enemies as a hammer throwing alcoholic.
- Sonya didn’t feel particularly special. Her abilities are simple and straight forward, as one would expect a barbarian would be. Maybe for the carries out there that like fighting and fighting and fighting (any Alchemist fans?) but she was the lull in my hero selection.
Heroes is a fun game so far. I want to play more. Boy do I want to play more. Hint hint, community reps. It’s got some room to grow and I look forward to watching (and hopefully playing) as it does so.
Dustin Browder (game director), Sam Didier (senior art director), and Kaeo Milker (senior game producer) discuss the development of Heroes of the Storm over the years and several iterations through past BlizzCons and fan feedback.
Many heroes can be seen in action including: Jim Raynor, Kerrigan, Nova, Thrall, Witch Doctor, Demon Hunter, Diablo, Uther Lightbringer (healer), Zerg Queen, Abathur, Illidan, Arthas, Lili Stormstout, Chen Stormstout, Elite Tauren Chieftain, Anub’arak, Tyrael, Stitches, Tyrande Whisperwind (healer), and more for a total of 18 heroes. Watch the videos after the break.
The Heroes of the Storm cinematic was unveiled during the Opening Ceremony at BlizzCon …read more
Heroes of the Storm has some wicked cool character customizations and these model screenshots are testament to that. For the most part, the game is Free-to-Play, but some of these customizations give us a glimpse into one of the possible venues for Blizzard Entertainment to add a virtual store to Heroes of the Storm. More after the break …
Heroes & Skins
Jim Raynor on a Captain America armor suit? Illidan as a blood elf? Kerrigan Succubus? This game might have many surprises in store just in the customization front.