We have some news for the Brazilian fans who visit the Blizzard booth at the Brazil Game Show 2013. Throughout the five-day event, Blizzard will giveaway 10,000 keys to access the Hearthstone : Heroes of Warcraft closed beta.
The distribution will be made for those who test the game at the Brasil Game Show stations and through various activities – such as contests from the beginning to the end of each day to those who visit the Blizzard booth.
There will be several Diablo III console stations for the attendees, and of course, Hearthstone stations.
Not attending the Brasil Game Show? You might be able to join Hearthstone beta through yout Battle.net account opt-in option. Register now: http://www.PlayHearthstone.com. From time to time new keys are distributed to the Brazilian players enrolled in the official Hearthstone website.
Since the wipe I’ve been trying to create a strong Constructed deck to complete quests and generally just muck about in Hearthstone’s often surprising Constructed mode. When I acquired my gold I decided not to invest in the Arena but instead purchase packs and bolster my meager card collection. I knew that any legendaries I received would dictate the decks I constructed, at least at first. Before the wipe I had The Black Knight and Cenarius. My Malfurion deck was fairly strong but slow and built around ramping quickly in the early game. I was sad to lose the Black Knight; he’s limited but the Battlecry can be devastating against Ironbark Protectors, Sunwalkers, and the heavy taunts that slow down an onslaught.
So I opened my new packs and got two legendaries to replace the two I lost: Edwin VanCleef and Grommash Hellscream. No general legendaries but two of the better ones. I assembled a warrior deck as quick as I could and started playing. After a handful of games getting crushed I reworked it into a theme around Battle Rage and Enrage effects.
It’s not the most novel deck but it works well – I’m 14-2 with it, and the losses were close. It’s quick but the real power rests in its blitz potential. A few charge minions, Cruel Taskmasters, and Inner Rages and suddenly the creatures aren’t only charging, they’re devastating. Combined with the warrior’s weapons, control is somewhat maintained. Establishing an army of minions isn’t the focus – drop one or two creatures, let them be ignored, then punish the following turn.
Here’s the card list:
Inner Rage x2
Fiery War Axe x2
Battle Rage x2
Amani Berserker x2
Cruel Taskmaster x2
Raging Worgen x2
Warsong Commander x2
Kor’kron Elite x2
Arcanite Reaper x2
Gurubashi Berserker x2
My sideboard is simple. If I’m concerned the deck is weak or feeling anxious about the late game I use Frothing Berserker and Spiteful Smith is great for bumping up the weapons equipped. If you don’t have a Grom, swapping in either of those or an extra Arathi Weaponsmith would be good moves. Combined with Spiteful Smith and an Arcanite Reaper, Bloodsail Raider is another sneaky power play. Warsong Commander lets her hit right out of the gate, too.
It’s a fun deck and it allows for ample card draw. Give it a whirl and tell me what you think.
Blizzard deployed a new patch build for Hearthstone beta which addresses a few bug fixes. Warriors get a minor balance tweak decreasing the cost of “Battle Rage” and only counts friendly characters when the card is played.
Today is patch day! This patch contains several quality of life improvements, as well as additional bug fixes. We’ve also tuned one card during this patch, Battle Rage, as noted below. Read on to check out the full patch notes.
- Battle Rage now costs 2 (down from 3) and now only counts friendly characters.
- Temporarily increased the amount of dust that you get from disenchanting Battle Rage such that it is equal to the amount of dust that it would have originally cost to craft Battle Rage.
- Matchmaking music can now be adjusted with the volume slider.
- Fixed a bug where renaming a deck prevented players from editing the deck.
- Fixed a bug where players could not create or edit a deck on the accounts first attempt.
- Credits can now be viewed in enGB clients.
- Fixed an issue where using the spacebar to rapidly open packs made it so you couldn’t view all your cards.
- Unlocking Advanced Collections in crafting mode will no longer cause players to become stuck in crafting mode.
- Opened chat windows no longer overlap challenges from friends.
- Credits roll properly when viewed in any mode.
- Playing Druid of the Claw while Snipe is active no longer causes the client to halt.
Thank you for continuing to provide feedback through our forums during the closed beta testing phase of Hearthstone! Have a bug to report or feedback to share with us? You can find a link to our forums here.
The British daily newspaper has a solid write up of Hearthstone. It doesn’t describe much beta-players and close watchers won’t already know but it’s a good read regardless. The author, Rich Stanton, has some good quotes from Eric Dodds and Jason Chaynes about Hearthstone’s simple game mechanics as compared to other CCGs and the difficulties of playing those games online.
Dodds also mentions that the kinect feedback for Hearthstone was very important. “…when we started working on the online game we wanted to keep the soul of [physical cards] which is why we made the box, and the cards in the way they sway as you’re moving them through the environment, and the buttons that feel and respond like physical buttons.”
Staton also comments on the paradoxical fun of the Arena. He, like many, enjoys the Arena the most but finds the gold flow too slow for regular runs. Blizzard is walking a tight rope to find the proper balance between earning money from Hearthstone and opening up all the play modes easily.
The other major highlights? There’s one more patch coming before the game is launched, which is still slated for this year. The beta-less shouldn’t fret too terribly – everyday brings the game’s official launch closer and closer.
Staton’s article is available here.
As someone who has played Hearthstone beta quite a lot, I can tell you right off the bat it is not so easy to get 1600 Arcane Dust the old-fashion way.
As you win games, you obtain gold either by winning three games (10 gold reward) or by completing quests (usually 40-60 gold). With the 100 gold you can buy individual card packs; or with 150 gold you can buy a pass to the Arena Mode gameplay; and if you already have some card duplicates the Crafting Mode button will pop an Arcane Dust Jar to alert you there are duplicate cards that need to be disenchanted.
In Arena, you get rewarded Arcane Dust, gold and cards, so it is recommended to play Arena Mode to collect as much Arcane Dust as possible.
Better Arcane Dust for your Buck
I did never play a TCG/CCG game ever, and don’t know the rules. I’ll mention it as often as I am able. When I first started playing Hearthstone a few months ago, I went with buying single packs of cards for 100 gold each. The results weren’t so great, but I did get a few nice cards.
After the character wipe patch, I have focused my gold spending on Arena-mode gameplay to get my new cards. Alright, an Arena Mode costs 150 gold, and you might not win many games; but this is the way to go to get better cards, and to collect your way to the 1600 Arcane Dust you need to craft the uber card you want. So this is a time investment that will eventually pay off.
Just a few minutes ago, I played Arena Mode two times. Won only 2 games each run. On my third Arena Mode run I won 4 times.
In this attempt, I got one rare, one epic and ta-da! … one Legendary golden card: King Mukla.
King Mukla costs 3 mana to play in a match and he has 5 damage and 5 health. His Battlecry is to give your opponent two bananas. However, the opponent can use each banana to add +1/1 to a selected minion. I don’t like King Mukla much. So I disenchanted it to obtain Arcane Dust toward the card I do want to craft.
When you obtain a Legendary Card that doesn’t have much appeal to you, go to the Crafting Mode browse through the card book and locate the Legendary Card. Right-click it and the Disenchant UI pops up. Click the Disenchant button and you will get 400 Arcane Dust for a Legendary Card. A rare Golden Legendary card provides 1600 Arcane Dust. According to Colorhammer and Eswift in the comments it is extremely rare to find a Golden Legendary card, so you might have to disenchant about 4 Legendary Cards to obtain 1600 Arcane Dust (400 Arcane Dust x 4 Legendary cards). Thanks for the correction.
In my case, I entered Crafting Mode again, clicked the (7+ mana) icon at the bottom to locate Ragnaros, the Firelord. Personally, I like this card a lot. It was used against me so many times, I tested its effectiveness.
It requires 8 mana. Usually by this eighth round most Hex/Sheep/Kill Command/Assassinate (etc.) have been used. If you are lucky, this card will put your opponent in serious trouble. The card itself can’t melee attack. However, at the end of your turn it will hurl an 8-damage fireball at a random enemy minion or at the enemy hero.
If the opponent throws a silence on your Ragnaros, the “Can’t Attack” rule is dismissed. In that eventuality, Ragnaros can melee attack and still kick some booty.
If you aren’t into buying cards for real money, then I recommend spending your gold efficiently in running the Arena Mode. Increase your chances to acquire Legendary cards this way, or other rarity cards and amass those 1600 Arcane Dust. It’s your best shot at crafting your desired card.
If you haven’t seen how Crafting and Disenchanting works, check out my recent article to view the UI screenshots.
Activision Blizzard announced they will broadcast the Third Quarter 2013 Financial Results after the close of the market on Wednesday, November 6, 2013. Coincidence? BlizzCon 2013 takes place on November 8-9. Will Mike Morhaime have a few spoilers to share?
Personally, that would be a great move considering some people might want to watch the BlizzCon DirecTV or Livestream. Not all these conferences yield juicy announcements, but some have proven to provide approximate launch dates for beta testing.
Wednesday, November 6, 2013
1:30 p.m. Pacific Time ( 4:30 p.m. Eastern Time )
- ATV Q2 2013 – August 1, 2013
- ATVI Q4 2012 – February 7, 2013
- ATVI Q3 2012 – November 7.2012
- ATVI Q2 2012 – August 5.2012 – Heart of the Swarm to launch first half 2012 & WCS (November 17-18) Shanghai, China
- ATVI Q1 2012 – May 9.2012 – New arcade system & Hearth of the Swarm beta approx dates
- ATVI Q4 2011 – February 8.2012 – Morhaime announced Diablo III would release on Q2 2012 & Mists of Pandaria press invite on March 19.
- ATVI Q2 2011 – August 3.2011 – Morhaime reveals Diablo III Beta
- ATVI Q1 2011 – May 9.2011 – Morhaime announced internal Diablo III testing and BlizzCon ticket sale
- ATVI Q4 2010 – Feb 9.2011 – No news. More of a Status update
- ATVI Q3 2010 – Nov 4.2010 – No news. More of a Status update
- ATVI Q4 2009 – Feb 10, 2010- Morhaime announces StarCraft II: Wings of Liberty Mid-2010 release, WoW: Cataclysm, Auction House iPhone app, Windrider/Gryphon Pet
- ATVI Q4 2009 – Feb 10.2010 – Morhaime announces StarCraft II Beta
Five of the nine Heroes have weapons, and several. It makes sense that they’d swing swords or axes or shoot arrows and the casting classes wouldn’t. A melee mage isn’t a viable build in Hearthstone’s progenitor. But mages, priests, warlocks, and druids still use weapons. A warlock without a weapon is half a warlock. I’ve taken the liberty of creating some epic quality weapons for the Heroes currently unarmed. To keep things balanced I’ve also added some epics for the already equipped.
Staff of the Shadowflame
6, 1/5 – +2 Spell Damage. Each time you cast a spell, lose 1 durability.
Anathema and Benediction
5, 1/1 – Your hero power now heals friendly targets and damages enemy targets.
4, 0/3 – Lose 1 durability, restore 3 health to a friendly target
Fist of Cenarius
6, 2/3 – Draw a card each time you attack.
And for the weapon ready:
6 – You are immune until your next turn.
Silver Hand Champion
7, 4/5 – Battlecry: Give all other friendly minions Divine Shield.
5 – Deal 3
4 damage to your next 3 attackers.
5 – Deal 1 damage to all enemy minions and reduce their attack 1 until your next turn.
6 – Your opponent cannot cast any spells
any cards next turn.
They’re almost certainly not balanced so why not offer some suggestions in comments?
I was playing Hearthstone last night when around 3:00am New York Time I got the message onscreen: “Congratulations (2-star Gold) Medal earned last week.” When I won my next game, I was greeted with a Copper Medal. This didn’t bode well, and I double checked the Ranked Mode UI. Indeed, I had been ranked with a Copper medal. The server reset the Ranked Mode Medal.
At first I thought this was a bug and reported it so. After discussing the matter with Narull (Australia/New Zealand Diablo III MVP) it was obvious that the Congratulations message stating “earned last week” means the reset was intended. Blizzard Entertainment is planning as of the current Hearthstone beta build 3890 to reset the Ranked Mode Medal on a weekly basis.
Of course, this is beta. Things can change overnight as Blizzard continues to test and iterate beta and listens to fan feedback.
What does it mean for players to reset Ranked Mode Medals on a weekly basis? At the moment that is unknown. Blizzard did not mention this reset in the patch notes nor on the official forums or via Twitter. A response will likely be revealed in the next few hours. Stay tuned for an update to this post.
The first thing to come to mind is that Blizzard might be planning some juicy Hearthstone rewards if the reset is weekly. Those medals have a very short lifespan and resetting weekly might burn out players’ interest unless the rewards are so awesome they keep coming week after week to reach the highest possible medal.
Rewards might be different rarity of cards, extra Arcane Dust to create new cards, or something beyond my imagination. Arena Mode works this same way, but requires 150 gold to enter.
There was a blue response from Community Manager Aratil at the official Hearthstone forums
The ranked ladder was reset yesterday. This was done in order to help us to test the ladder reset functionality as we continue to work on and develop how ladder systems will be implemented for Hearthstone. We appreciate your continued testing efforts through the Hearthstone closed beta to make this game the best it can possibly be for everyone on release!
Quality Assurance Rolkyr posted the forum thread: “Hearthstone Closed Beta Known Issues” on October 3rd.
I found curious the choice of words: “Mac retina resolutions are not yet supported.” The “not yet” part gives away there are plans to support .
Blizzard Entertainment has supported Mac users for over a decade, so it is no surprise they might be planning to support Retina users. However, MacBooks are not the only Apple product using the Retina display. The Apple iPad with Retina Display is a good example.
The Retina display on iPad makes everything look crisp and lifelike. Text is razor sharp. Colors are vibrant. Photos and videos are rich with detail. All thanks to its 3.1 million pixels — a million more pixels than an HDTV.
Blizzard plans to launch Hearthstone on iPad later in 2014. The internal iPad alpha testing apparently began a few days ago, as Rob Pardo implied via Twitter.
- Setting a custom deck name can cause issues when trying to edit the contents of the deck. Restarting the client will allow you to edit the deck again.
- The first custom deck you create on the account can cause the client to halt. This only occurs with a mage custom deck and a client restart is needed.
- Sometimes daily quests are not granted immediately.
- Sometimes minions will shift positions on the board.
- The AI can make incorrect choices.
- The End Turn button can appear at the incorrect angle.
- An already opened chat history window overlaps any pop ups for friendly challenges.
- The Credits do not roll properly when viewed from the lobby of Play Mode, Practice Mode or The Arena.
- Opening multiple packs in a row using ‘Spacebar’ can cause the client to become unresponsive. A client restart is needed to work around the issue. This is only a visual bug and the cards are added to your collection properly.
- Alt+tabbing while on a loading screen can cause graphical issues.
- Alt+tabbing on a Mac can cause the Dock to remain visible.
- The client can become unresponsive when quitting from the menu.
- The sound effects from pack opening can loop.
- Mac retina resolutions are not yet supported.
- Alt+tabbing can cause audio to be heard when the client is not in focus or to not be heard in-game.
- OSX specific keyboard commands do not function consistently with other Blizzard title.
- The Warcraft 2 music is incorrectly controlled with the SFX slider as opposed to the music slider.
- Returning a card to a player’s hand can cause the card to remain facedown on the board.
Before the patch that wiped characters I can only remember when hovering your mouse over a card in the “card history” tab — on the left side of the Hearthstone board, you only saw the card name, type and flavor description text.
Now the card history contains a bit more information such as what cards it destroyed, or what card or hero it healed.
This new feature actually makes me wonder if Blizzard is planning to introduce some sort of Replay feature as seen in StarCraft/StarCraft: Brood War, StarCraft II and Warcraft III. There isn’t really much time to play your cards, and check out the history and checkout what happened last round or several rounds before the current round.
Maybe some sort of lobby where one can only browse through the detailed history outside Play Mode, where the player can actually see the name of that hateful card that annihilated your gameplay, to later plan to craft that card. A way to learn from other players’ strategies outside of a Play Mode game.
The new “Card History” feature is useful and interesting, but will Hearthstone have a Replay feature? Does it need a Replay feature? Share your thoughts.
Disenchanting and Crafting in Hearthstone got a few UI changes in the latest beta patch build 3890. I can see people who buy many cards with real-money and those who play Arena-mode might benefit more than those who buy single packs with gold in terms of the amount and speed rate in which you obtain Arcane Dust to spend in crafting new cards.
You will see now a few screenshots of the Disenchanting and Crafting UI to give you an idea how it works. It’s very straightforward and intuitive. (More after the break)
Fear the Murlocalypse, brothers! I was so convinced I had this game. Every time he came up with units I would have a counter and at the end of my turn he didn’t have any units. I had a few, and more coming.
I grew overconfident, and let him slip a couple of murlocs, while I used all of my units to hit his hero. Out of the blue things got really, really ugly for me when his Murloc Tidecaller began to grow in health and damage as he summoned murloc after murloc. Then the cherry on top for his Murlocalypse sundae … Old Murk-eye.
If you see a single murloc out — my suggestion is to squash it right away. Otherwise you will get ambushed by a legion of murlocs with their battlecry in unison: “RwlRwlRwlRwl” which will leave you screaming in agony: “Nooooo!!!! I want my mommy =(”
All United States and Europe players with a Battle.net account who enabled the Hearthstone Opt-in option have a good chance to be among those Blizzard Entertainment just invited to test Hearthstone Beta. Check out your email in the next 24-48 hours and double-check if you got one.
Yong Woo tweeted both US and EU Opt-in players were invited to test Hearthstone, and more waves of invites are coming in the near future. Additionally, there was a record of concurrency of players flooding the servers.
Yong Woo clarified that by US (United States servers) — he means players from South East Asia (SEA), Oceania: Australia/New Zealand (ANZ), North America, Latin America were invited yesterday, and many more will be invited more often in waves. This is the largest batches of invites ever going in Hearthstone.
I know you are very excited, but always precaution first and foremost. Beware of scams. Do not click on links blindly before checking the URL destination carefully.
Don’t forget to visit your Battle.net account page in case the Hearthstone beta has been enabled on your game list. Good luck everyone! See you at an Inn near you, matey!
Rob Pardo tweeted he is testing Hearthstone beta on his iPad. The way he phrases it, it seems the iPad team just gave the green light to begin internal testing of the iPad version:
Rob Pardo: “Feels like an early Xmas – I get to start “testing” in the Hearthstone beta from my iPad”
The question is: Will players have the chance to beta test the iPad version in an upcoming Patch? Would you love to?
And no longer has stealth.
The patch notes for the upcoming Hearthstone patch have been released and they’re lengthy. Lots of balance changes (the ringleader has less health now) and piles of bug fixes. Secret and fatigue animations have been sped up and there’s some clarity as to why you get a coin when going second.
The full notes are available here.
Today is the day for our Hearthstone Closed Beta patch! This patch also includes the account wipe, so when the servers are available for play once more, you’ll be starting again as if you were a new player. For more information on the wipe itself, please revisit our Account Wipe Incoming blog post, found here. Now, onto the patch notes!
- The maximum level is now 60, and you can earn XP in any game mode up to max level.
- Chat has been rejiggered.
- Gold gained in Play mode has changed from 5 gold per 5 wins to 10 gold per 3 wins.
- You can now acquire Golden Basic minions at higher experience levels.
- Arena rewards now give less dust and more cards.
- More gold is guaranteed at 5 & 6 Arena wins.
- At 9 Arena wins, you are now guaranteed an extra pack or a Golden card.
- The animations for Secrets and Fatigue have been sped up dramatically.
- All cards now have flavor text when you view them in your collection.
- “Spell Power +1” has been renamed “Spell Damage +1”.
- Heroes can be unlocked in any mode (Play/Arena/Practice)
- Play, Practice and Friendly Play modes will now default to the custom deck selection UI if you’ve previously created a deck
- You can now click on chat bubbles to respond
- Social – When your friends complete an Arena run or get a Legendary card in a pack, you’ll be notified so you can tell them, “Grats!”
- Quests that required you to win with a class now give you a choice between 2 classes.
A lengthy preview of the upcoming Hearthstone patch hit today. While it doesn’t contain the patch notes themselves (those will come when the patch hits), it does describe some of the incoming changes for the game and provide some hope for those of us sick if being pummeled by Valeera.
My favorite announcement is a simple one:
Thank you. Thank you so much. There are some hero balancing acts coming as well which should make Anduin more fun to play but the variety is greatly appreciated. He’s not a bad hero, I just like Thrall so much more.
Some golden cards are getting new animations, there’s means to craft specific golden cards, and the wins for the Arena are being retooled to be more valuable. Nine wins now guarantees another card pack or a golden card.
The trickle rate for gold income is also getting a desperately needed buff. Rather than 5 wins for 5 gold, it’s 3 wins for 10 gold. It now takes 30 wins for a card pack, not 100.
I’m waiting eagerly for the patch. The full preview is available here, with a link for beta opt-ins at the bottom.
More than flair, Hearthstone’s Arena is about solid cards that carry themselves. Synergy is something to spot as the deck is drafted but each pick is more about the best card at face value and not its potential when combined with a complex strategy. Constructed decks are where theme and flair can manifest with real power and presence.
But what cards have the best potential in a draft? Exact favorites vary from drafter to drafter, from deck to deck, but four out of five times I pick these cards over anything else presented. I wish I could swap most of these for a rare or even an epic when my choices are things like Angry Chicken, Coldlight Seer, or Hungry Crab.
Venture Co. Mercenary
Its effect isn’t great, but he’s a nasty threat. It also puts your opponent in an uncomfortable position – they have to deal with him or risk him running over a weaker taunt minion or chopping the health pool down in big swings. But dealing with him removes the minion inflation cost, usually meaning you’ve baited out a polymorph, hex, or a heavy hitter of the enemy’s. Not bad for a five cost.