It is slated for release on July 25, 2010, however other places list it to be released on mid-August. Either way, if BlizzCon tickets are to be set as example, get ahold of one before they are gone with the wind by crazed Diablo III collectors.
Diablo Wall Calendar: Two decades have passed since the demonic lords Diablo, Mephisto, and Baal set out on a vicious rampage, twisting humanity to their unholy will. Now Diablo III surfaces amid the rising powers of the Burning Hells. This calendar’s twelve images of the Diablo III universe—an ethereal realm—will mesmerize fans of the game and dark-fantasy aficionados alike.
Format: Standard Wall
Size Closed: 12.0 ” x 12.0″
Size Opened: 12.0 ” x 24.0″
Publisher: Sellers Publishing, Inc
Product ID: 201100001560
Many fans of the ongoing StarCraft comic book series published by Wildstorm / DC Comics were disappointed when it ended with issue # 7 on December of last year.
Shortly after, Wildstorm issued a press release announcing the World of Warcraft and the StarCraft comic book would return in a new format. The Graphic Novels are becoming popular lately, and those aren’t monthly.
As a product reviewer, I have access to the solicitations about a week than they become public. Thus far, I haven’t seen any solicitations for either graphic novel titles. It’s possible we might see something by the end of 2010, hopefully. At least Simon Furman’s message on his blog seems to point out we might hear something this year.
As for heavy hitters, as he mentions, I gotta point out for those who haven’t picked up the last issue, StarCraft # 7, the last page had a teasing image for the future of the series once it comes back in Graphic Novel format. The image showed the ghost Nova standing triumphant over the unconscious mercenary team: The War Pigs.
I recommend picking up the upcoming StarCraft Vol. 1 (June 25, 2010), a trade paperback (hardcover) gathering issues # 1 to 7. The War Pigs are officially part of StarCraft II: Wings of Liberty as mercenaries you can hire from the Cantina room in the Hyperion — as revealed during the StarCraft II Press Event held in Blizzard Studios (Irvine).
Prior to this, Chris Metzen told me during our video interview (July 17, 2009) the War Pigs weren’t yet slated to appear, but he did savor the idea and didn’t guarantee they wouldn’t make an appearance in-game … “You never know!”
Simon Furman: “In December I got the news from Wildstorm that StarCraft would finish with issue #7. Which was disappointing, because I was solidly into the next story arc , which featured some of the game’s heavy-hitters. But, this just heralded a change of editorial direction, and I expect/hope to be back in the StarCraft universe in 2010 in the shape of an original graphic novel featuring those selfsame heavy-hitters. More details as this firms up.”
The World of WarCraft: The Shattering novel is a Cataclysm-expansion tie-in expected on October 19, 2010. While the front cover is not a final artwork, it does impact you to know that Thrall is involved in this novel.
The front cover shows the Doomhammer, Thrall’s weapon. Knowing the track record of New York Times Best Selling author Christie Golden, it’s a sure bet she will highlight all the prowess of Thrall. She was the first to write a novel based on Thrall with WarCraft: Lord of the Clans.
Mass Market Paperbound: $7.99.
World of Warcraft has become a huge part of the pop culture landscape, with a celebrity-driven advertising campaign, a front-page article in The New York Times, and an upcoming live-action feature film directed by Sam Raimi. The previous game expansion, Wrath of the Lich King, shattered records, selling 2.8 million units in the first day alone. Now, New York Times bestselling author Christie Golden does for The Shattering what she did for Arthas in another epic exploration of the key characters from the eleven-million subscriber, massively multiplayer online game.
New York Times bestselling and award-winning author Christie Golden has written over thirty novels and several short stories in the fields of science fiction, fantasy, and horror. Golden launched the TSR Ravenloft line in 1991 with her first novel, the highly successful Vampire of the Mists, which introduced elven vampire Jander Sunstar. To the best of her knowledge, she is the creator of the elven vampire archetype in fantasy fiction.
She is the author of several original fantasy novels, including On Fire’s Wings, In Stone’s Clasp, and Under Sea’s Shadow (currently available only as an e-book) the first three in her multi-book fantasy series “The Final Dance” from LUNA Books. In Stone’s Clasp won the Colorado Author’s League Award for Best Genre Novel of 2005, the second of Golden’s novels to win the award.
Among Golden’s other projects are over a dozen Star Trek novels and the well-received StarCraft Dark Templar trilogy, Firstborn, Shadow Hunters, and Twilight. An avid player of Blizzard’s MMORPG World of Warcraft, Golden has written several novels in that world (Arthas, Lord of the Clans, Rise of the Horde) with more in the works, including The Shattering: Prelude to Cataclysm, due out in August 2010. She has also written two Warcraft manga stories for Tokyopop, “I Got What Yule Need” and “A Warrior Made.”
Golden is currently hard at work on three books in the major nine-book Star Wars series “Fate of the Jedi,” in collaboration with Aaron Allston and Troy Denning. Her first book in the series, Omen, hit shelves in June of 2009, and her second, Allies, is slated for publication in early summer of 2010.
Golden welcomes visitors to her website, www.christiegolden.com.
TOKYOPOP announced their Tokyopop Tour Event to be held on July 2 at the L.A. Borders Bookstore in Torrance, California.
If you love to collect Blizzard stuff, there you’ll definitely find something only a handful people will be owner of.
Borders Bookstore (Map)
3700 Torrance Blvd, Torrance, CA
Date: Friday, July 2, 2010
Time: 7:00pm – 9:00pm
|Tokyopop: Friday at Borders in Torrance will be a spirited event that will engage the fans and will include TOKYOPOP manga trivia, a place to display fan art, a cosplay fashion show and other events where attendees can walk away with prizes. Our tour incorporates many of our brands, and for Blizzard we have 2 limited edition stickers.
Our tour bus travels for two months across the country, and we hope all our fans come out to see us!”
Blizzard has officially announced World of Warcraft: Cataclysm Beta HAS BEGUN! Initial waves of beta invitation emails have been deployed. Exercise caution with scams, but hey start reloading that email inbox like no tomorrow dude.
IM EXCITED !!!! GIMME BETA !!!!!
|Blizzard Entertainment Begins Closed Beta Test
for World of Warcraft®: Cataclysm™
IRVINE, Calif. – June 30, 2010 – Blizzard Entertainment announced today that the closed beta test for Cataclysm™, its highly anticipated new expansion for World of Warcraft®, has begun. The company has started issuing invitations to participate in the testing process to a wide range of players from around the world who signed up via their Battle.net® accounts. While enjoying an early look at the game, beta testers will provide valuable feedback to help Blizzard Entertainment find bugs, address balance issues, and polish the new content.
“Our focus with Cataclysm has been to build on the knowledge we’ve gained through the previous expansions to deliver the best, most compelling World of Warcraft content for our players to date,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Gathering focused feedback during the beta test will go a long way in helping us reach that goal when we launch Cataclysm later this year.”
Cataclysm is the third expansion for World of Warcraft, the most popular subscription-based massively multiplayer online role-playing game in the world. The first two expansions, The Burning Crusade® and Wrath of the Lich King®, each shattered PC game sales records upon their release. In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races — worgen and goblins — will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they’ll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.
For more information on World of Warcraft: Cataclysm, please visit the official website at http://www.worldofwarcraft.com/cataclysm. To set up a Battle.net account and sign up for a chance to participate in the World of Warcraft: Cataclysm beta test, please visit the official Battle.net website at http://www.battle.net.
The World of Warcraft: Cataclysm beta test is live, and we’ve begun the process of issuing invitations to selected participants! Week by week, as the beta test progresses, we will continue adding new World of Warcraft: Cataclysm playtesters. To opt in for Blizzard Entertainment beta tests, you must create a beta profile using the Beta Profile Settings option located in the “Manage My Games” section of your Battle.net Account Management page.
Please note that players selected via the opt-in system do not receive beta keys. Rather, your account will be flagged automatically and an email will be sent to you. Simply log in to your account by visiting http://battle.net when you receive a beta welcome notice and check your “Manage My Games” section to verify that the beta client is available for download. Be careful when reading emails claiming to be beta invites. Scam emails often use clickable links to gather your account information, so the safest practice is to go to http://battle.net to check on your beta invitation status. If you would like tips on how to arm yourself against phishing attempts, head over to the Battle.net Account Security page.
You can find the Cataclysm Beta forums here. Keep in mind that these forums are open to the public, but only those invited into the test environment will be able to post. Check out the full announcement for the beta test here, and stay tuned for more exciting news about World of Warcraft: Cataclysm. See you in Azeroth![
Here you can find a repository of hundreds of screenshots from World of Warcraft: Cataclysm. Witness the countless changes wrought by Deathwing’s cataclysm and the fury of the elementals.
The screenshots are divided by region or dungeon with a few descriptions.
- Eastern Kingdoms
- Western Plaguelands
J!NX has just released a new T-shirt design exclusively for European gamers. Proving that size doesn’t matter in PvP, this new design, made using high-quality heavyweight materials and solid craftsmanship, will stir the blood of any Warrior, regardless of gender or faction!
Click the images to order!
TheCollider had the opportunity to talk with film director Sam Raimi at the red carpet of The 35th Saturn Awards, where mostly he just talked about World of Warcraft. Pretty much the first time since he signed up as the Warcraft movie director (7.21.2009) that he talks this much on this topic.
Among the random topics he talked about we have answers to the recent rumors about The Hobbit and Oz.
- He loves the script of Oz, the Great and Powerful, but he’s not really committed to it yet.
- The rumors about The Hobbit are just that: rumors.
- Raimi loves working creatively with Thomas Tull, a WoW player himself, and Legendary Pictures/Warner Bros.
Sam Raimi: “I’ve been reading scripts, been reading books. I’ve been doing work with Robert Rodat on the treatment for the movie of WORLD OF WARCRAFT, and that’s coming along very well.
The rumors I don’t follow that much, but the reviews, good or bad, I live and die for. I really want people to like the movies, and if they don’t, it’s a real bummer. I’m thrilled when they like them. I don’t follow the rumors too much.
Right now, I’m not really committed to OZ. We’ll have to wait to see how that all goes. I did read it and I love the script and think it’s a great project. It’s something I would like to become involved with.
I love the visual world that the guys over at Blizzard have created. It’s incredibly, engrossingly terrifying and exciting. I like their use of scale and the giant monsters that they have. I love the different landscapes that your character can move through.
I like the personal interactions that you have with other players online. There are so many aspects about the game that I really enjoy. Like the sword battles, the performing spells. Learning new spells, getting to the next level.
We’re still working on the story right now. We have a 40-page document that needs more work. But every draft gets better and better. We’re finding the characters, and through the characters we’re finding the story. And the angle, there is no real angle on it. We’re trying to create realistic characters that can live in the world of WARCRAFT, as though you were in the game itself, in one of its environments, and have that interaction with those great mythical, iconic characters.
There are so many characters in the game that we’re really trying to pull out the most exciting and different characters of the game. It’s so overwhelming. It’s a real big universe. There are so many worlds, in fact, and characters, I don’t think we could touch on them all satisfactorily.
So we are trying to choose the characters that are interesting, and play a part in our drama that we’re developing.
I had a level 29 shaman that somebody deleted by accident. Now I’ve worked a new character all the way up to level 72. That’s how big of a fan I am. I’ve spent that many days in the world of Warcraft.
The studio is very enthusiastic. It’s Legendary Pictures. Tomas Tull is running Legendary. He’s a great fan of the game itself. He really produces good-quality pictures, and he wants to make a top-quality movie. That’s his only concern. So he’s very excited about the process. I love working with him.
I really love working with World of Warcraft. It’s still a long ways away. It’s only a 40-pages story. I really want to direct the picture, but it’s possible that a film that is ready to make could come in. I mean, I haven’t seen it yet. I love making movies. The development process is a little less interesting to me, but it’s something you have to do if you want to start something from scratch. That’s what we did with World of Warcraft.”
Blizzard Entertainment has partnered with Korean Air to run a StarCraft II: Wings of Liberty advertising campaign from July to December 2010. The B747-400 (Boeing 747 widebody commercial airliner) and B737-900 (the Boeing 737 Next Generation) operated by Korean Air will have an image of Jim Raynor and the StarCraft II logo wrapped around the posterior fuselage.
“We’re pleased to be partnering with Korean Air, Korea’s leading airline, on this campaign,” said Paul Sams, Blizzard COO. “As we approach the global launch of StarCraft II: Wings of Liberty, this promotion represents a unique, large-scale opportunity to introduce the characters and style of the StarCraft universe to gamers throughout the world.”
The advertising campaign will be displayed on local and international flights, and four Korean limousine buses.
“eSports is an established part of youth culture all around the world,” said Yong-won Suh, executive VP of Korean Air. “We look forward to positioning ourselves as a global airline that appeals to the younger generation by operating airplanes wrapped with StarCraft II images and celebrating the launch of StarCraft II: Wings of Liberty.”
This was posted earlier today at Neogaf by Zzoram.
South Korea and Taiwan will have access to the public beta when the game ships, the beta will allow them to try the online for a short time as a demo. Starcraft II will have a 30 day online pass for ~$10 and the full game with unlimited online play will cost ~$70. There will also be a $2/day online pass option for people who can rarely play except on holidays or stuff.
World of Warcraft subscribers in South Korea will get free access to Starcraft II online as part of their subscription, for the duration of their WoW subscription.
Successful professional Starcraft II players can earn a university scholarship from Blizzard, in addition to whatever salary/prize money they earn.
Previously rumored but now confirmed – Starcraft II Professional Edition will have LAN, but will only be available for televised tournament play in South Korea— Update: “We will be addressing StarCraft II tournament functionality in a post launch patch to the game, soon after ship. This patch will include features to address the needs of location-based pro tournaments, but we have not discussed any specifics about tournament support beyond that.” — at BigDownload.
Update – There will be NO physical copy in South Korea, it’ll be download only
Blizzard has announced the 2010 Blizzard Global Writing Contest. Get the chance to visit Blizzard’s headquarters and BlizzCon. Meet the Creative Development Team as a bonus. Who wouldn’t want to shake hands with Chris Metzen the Bourbon Cowboy, and Micky Neilson?
|You’re called to action once again, to use your wits and strength, to compete for the ultimate prize. Your weapons? They seem to be but a musty tome and quill, but know that their power is far stronger than the armies of the Scourge, far craftier than the zerg Swarm, and far mightier than any demon from the Burning Hells. Ready your tools, scribe, and prepare for combat with the inky beast called fiction!
Enter a short story for the chance to win a free trip to Blizzard’s headquarters in southern California! This contest is open to entrants from around the world and will be judged by Blizzard’s very own writers and masters of lore. For more information, head to the contest page:
Blizzard released new details of the upcoming Cataclysm: Grim Batol dungeon featuring the Twilight’s Hammer and other evils deep in the mountain-embedded city. One with a rich history not only in-game, but throughout three important novels by New York Times Bestselling author Richard A. Knaak:
WarCraft: Day of the Dragon, WarCraft: War of the Ancients Trilogy and World of WarCraft: Night of the Dragon.
|During a bloody civil war among the three dwarven factions of Ironforge, the Bronzebeards ousted the Wildhammer and the Dark Iron clans from the ancient corridors of the mountain city. In the wake of the defeat, the Wildhammers ventured north and forged a new home, Grim Batol, in the mountains of what is now the Twilight Highlands. However, although they worked tirelessly to create a better future for themselves, the Dark Irons, who established the city of Thaurissan in the Redridge Mountains, could not move beyond the memory of their defeat. Consumed by the desire for revenge and desperate to control the entire dwarven region of Khaz Modan, the Dark Irons led a two-pronged assault on the Bronzebeards in Ironforge and the Wildhammers in Grim Batol. Despite their past differences, these two embattled rivals joined forces and drove the Dark Irons out of Khaz Modan, decimating the armies of the treacherous clan’s sorcerer-thane, Thaurissan. Yet victory carried grave consequences. Although Thaurissan’s wife and queen, Modgud, was slain during the attack on Grim Batol, her death tainted the mountain fortress. While the Bronzebeards rebuilt their glorious city of Ironforge, the Wildhammers felt forever changed by the horrors they witnessed at Grim Batol. They fled their cursed home and never returned.
The abandoned city’s defiled corridors later became home to a number of nefarious plots. When the Demon Soul was discovered by the Dragonmaw clan and used to force Alexstrasza’s drakes to serve the Horde, Grim Batol acted as the red Dragon Aspect’s torturous prison. The Dragonmaw held Grim Batol through the Second War, before they were driven out by Deathwing, who planned to steal Alexstrasza’s eggs. Yet as Deathwing carried out his plan, the Demon Soul was destroyed, and the powers locked within were returned to Alexstrasza, Ysera, Nozdormu, and Malygos. Deathwing narrowly escaped an assault by the four re-empowered Dragon Aspects, although he did not leave empty-handed; in his grasp were the eggs of Alexstrasza. For their vile transgressions, the fleeing Dragonmaw were shown no mercy, and the struggle came to a quick end. Members of the red dragonflight were left behind to keep watch over Grim Batol, and for years they successfully guarded its desolate halls from further intrusion… until the arrival of the Twilight’s Hammer, a sinister cult who worshipped Azeroth’s malefic Old Gods.
The cult, seduced by Deathwing’s thirst for absolute domination over Azeroth, has claimed the Twilight Highlands as its base of operations. The black dragonflight has driven off the agents of the red dragonflight who guarded Grim Batol so that it may be used as a fortress for training Deathwing’s minions. The halls of Grim Batol run so deep into the highlands that it is unknown to what twisted end the Twilight’s Hammer is using this doomed dwarven marvel.
Called to action by the red dragonflight in the Twilight Highlands, players will be charged with putting a decisive end to the foul machinations developing within the level-85, 5-player dungeon of Grim Batol. The ferocity of the enemies within should not be underestimated, and with the assistance of brave Red Drakes and a handful of explosives, players can thin the ranks of Grim Batol’s occupiers through bombing flights into the ruined city’s corridors. Regardless of how successful these attacks might be, General Umbris will not allow his army to fall so quickly. In the end, adventurers will be left to their own devices, venturing into the darkest recesses of the dwarven fortress, where a nightmarish enemy is taking shape. Will you be able to uncover Grim Batol’s secrets and emerge unscathed, or will your destiny be sealed within this tortured city, like so many brave heroes before you?
RAZER GIVES GAMERS A FIRST LOOK AT GAMING PERIPHERALS FOR BLIZZARD ENTERTAINMENT’S STARCRAFT II: WINGS OF LIBERTY
Carlsbad, Calif. – June 15, 2010 – Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, has joined forces with Blizzard Entertainment, a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games, to introduce an entire suite of peripherals designed specifically for the release of Blizzard Entertainment’s highly anticipated real-time strategy (RTS) game StarCraft II: Wings of Liberty. Featuring a look and feel inspired by the StarCraft universe, this line of peripherals includes the Razer Spectre™ StarCraft II Gaming Mouse, the Razer Marauder StarCraft II Gaming Keyboard and the Razer Banshee StarCraft II Gaming Headset.
“We are all huge StarCraft players here at Razer, so we are really excited to give gamers a first glimpse at the StarCraft II gaming peripherals,” said Robert “Razerguy” Krakoff, president, Razer USA. “The peripherals were created with our newly developed APM (Actions-Per-Minute) Lighting System™ and feature a gaming-optimized design inspired by the StarCraft universe to complement the on-screen action.”
The Razer Spectre, Razer Marauder and Razer Banshee are all packed with features designed to enhance gamers’ play experience. All of the Razer StarCraft II gaming peripherals feature an APM (Actions-Per-Minute) Lighting System that provides the gamer with feedback on performance, providing a fully integrated gaming experience that responds directly to the player’s performance and speed. Each peripheral also features a gaming-optimized design with an emphasis on portability for tournament play, and is stylized with design elements from the StarCraft universe.
Razer Spectre StarCraft II Gaming Mouse
Tournament-ready and designed for StarCraft II: Wings of Liberty, the Razer Spectre StarCraft II Gaming Mouse is a lightweight, five-button mouse designed to provide precision and control for RTS gamers. The Razer Spectre features the newly developed APM (Actions-Per-Minute) Lighting System with a multi-color LED that provides real-time performance feedback through changing lighting hues and adjustable mouse button force settings for optimal mouse click speed and control. Equipped with a powerful 5600dpi Razer Precision 3.5G laser sensor and a 1000Hz Ultrapolling 1 ms response time, the Razer Spectre StarCraft II Gaming Mouse gives gamers exactly what they are looking for in an RTS mouse.
PRICE: US $79.99; Europe €79.99; Korea 94,800 WON.
- Gaming-Optimized Design inspired by the StarCraft universe
- Lightweight, Fingertip-Grip 5 Button Mouse
- 5600DPI Razer Precision 3.5G laser sensor
- Backlit Mouse with APM (Actions-Per-Minute) Lighting System
- Mouse Click Button Force Adjustment
- 1000Hz Ultrapolling /1ms response
- Hardware Configuration Utility
Razer Marauder StarCraft II Gaming Keyboard
Designed for StarCraft II: Wings of Liberty, the Razer Marauder StarCraft II Gaming Keyboard is a full-featured, tournament-ready keyboard maximized for compact design. The Razer Marauder features a multi-color backlit keyboard with an APM (Actions-Per-Minute) Lighting System that provides real-time performance feedback through changing color hues to complement the gaming experience. Enhanced with elevated keys for rapid command input and improved gaming performance and a dedicated on-the-fly macro recording system, the Razer Marauder is built with a gaming-optimized design inspired by the StarCraft universe.
PRICE: US $119.99; Europe €119.99; Korea 142,800 WON
- StarCraft-inspired Design
- Optimized Key Travel Distance
- Backlit Keyboard with APM (Actions-Per-Minute) Lighting System
- Optimized Spacing with Laser-etched Keys
- Razer Hyperesponse technology
- 1000Hz Ultrapolling /1ms response
- Hardware Configuration Utility
Razer Banshee StarCraft II Gaming Headset
Designed for StarCraft II: Wings of Liberty, with a focus on maximum performance, comfort and sound isolation, the Razer Banshee StarCraft II Gaming Headset features a newly developed, multi-color APM (Actions-Per-Minute) Lighting System™ that provides real-time feedback on player performance. The Razer Banshee is equipped with a configuration utility for customized adjustments of equalizer, pitch and volume. Other special features include a detachable microphone boom for easy transport and a comfortable circumaural construction, all in a gaming-optimized design inspired by the StarCraft universe.
PRICE: US $119.99; Europe €119.99; Korea 142,800 WON
- Gaming-Optimized Performance & Comfort
- StarCraft-inspired Design
- Backlit Headset with APM (Actions-Per-Minute) Lighting System
- Circumaural Design with 50mm Driver Units
- Built-in Volume & Mic Control Buttons
- Detachable Microphone Boom
- Hardware Configuration Utility
JINX has a limited-time promotion saving you $10 off your purchase of $35 or more on any T-shirt or product including the World of Warcraft, Diablo III and StarCraft II T-shirts and Talking Murloc Plush Pet.
Use Promotion Code: DADSROCK
This offer expires Friday, June 18, 2010 at 11:59 PM EDT, so don’t wait!
Being tied to World of WarCraft, Stormrage by New York Times Bestseller author Richard A. Knaak automatically goes into the Gaming-Related Category and competes against all trade and paperback books that are also game-related.
Under the Gaming-Related Category, Stormrage got the # 2 position against other four contenders of heavy-weight:
- 1. Warhammer 40,000: A Thousand Sons, Graham McNeill (Black Library)
2. World of Warcraft: Stormrage, Richard A. Knaak (Gallery)
3. Warhammer 40,000: Soul Hunter, Aaron Dembski-Bowden (Black Library)
4. Forgotten Realms: The God Catcher, Erin M. Evans (Wizards of the Coast)
5. The Forgotten Realms: Pirate King: Transitions, Book Two, R. A. Salvatore (Wizards of the Coast)
The winners on this category were compiled with data from Bakka-Phoenix Books (Canada), Barnes & Noble (USA), Borderlands (CA), Borders Bookstores (USA), McNally Robinson (2 in Canada), Mysterious Galaxy (CA), Saint Mark’s (NY), Toadstool (NH), Uncle Hugo’s (MN), University Bookstore (WA), White Dwarf (Canada). Data period: March 2010.
Like many other WarCraft lore fans, get yourself this Cataclysm-expansion tie-in which reveals who has been behind the Emerald Dream’s Nightmare all along as a puppet of the Old gods. The hardcover novel marks the return of Malfurion Stormrage after getting rescued by Tyrande Whisperwind and Broll Bearmantle. Special appearances: Eranikus, King Varian Wrynn, Shandris Feathermoon, Archdruid Fandral Staghelm and many known others from the MMO game.
The floodgate of brand-new Cataclysm info was opened after Blizzard invited several press websites to an event held in their headquarters. The big bummer is that Path of the Titans was scrapped, and instead the developers will focus on enhancing the Glyph system, introducing Medium Glyphs and refining the Major and minor glyphs.
On the bright side of things, a new Cavern of Time dungeon will take us to the War of the Ancients sometime between patch 4.1 and 4.3 — it’s not yet developed. One of the interviews reveals some of the starting zones will have phase technology here and there like the Death Knight, Worgen and Goblin ones.
Certain quests will have individual phases. This is pretty good. Imagine you need to kill Hogger to complete your quest. However, there are 5 players who want to kill Hogger. Three are Alliance and two are Horde players. Not everyone likes to group. Some people are just mean. Well, worry no more. Certain quests will make the NPC mob react to you as if only you are in the area even if there are 20 people in the same spot. No more crowding on X mob or Y item and waiting for long respawn times.
Remember all those level 1-70 quests sending you to kill X mob and get Y items — you know, those annoying get me 10 legs of this, and you need to kill like 30 mobs to get those legs as if you broke all four legs? Those quests were redesigned so that they have actual storylines attached to them instead.
Exodar now has a portal to take you to Stormwind and viceversa. The Worgen have a druid district in Darnassus.
Guild Achievements will encourage you to go back to vanilla dungeons. The motivation to get your guild going there? Special rewards via achievements.
Shadowfang Keep and Deadmines (level 85 Heroic) won’t be available at Cataclysm launch date. These will be added in patch 4.1 later on.
Westfall has changed a 95%. The Defias is no longer a threat, so it didn’t make sense in the times of the Cataclysm. So the quests in Westfall are new to go along with the Cataclysm vibe.
Stratholme, Scholomance and Diremaul are on the TODO list for a dungeon revamp at some point in the future via patches to be level 85 dungeons with brand-new boss encounters. This strongly hints the dungeons are not just getting recycled, but will align somewhat with the Cataclysm storyline moving the story forward. Call it for example Stratholme past and Stratholme present.
If you are not into PvP, you better brace yourself. According to Cory Stockton, Tol Barad will be the Daily quest hub for all of Cataclysm. Ouch? It will be the Isle of Quel’Danas (patch 2.4) of Cataclysm.
Cataclysm will be the biggest downloadable patch ever, but they will stream it in increments as each zone is completed over a period of four months before the game ships.
The Cataclysm Launch Event will be similar to the Zombie Plague. Deathwing is emerging into Azeroth, the fabric of reality between Azeroth and the Elemental Plane will break apart. Expect an invasion of all types of Elementals in all major cities and probably villages escalating up in phases for three weeks until the release date of the World of Warcraft: Cataclysm expansion.
The last three days before launch will be utter chaos.
The Bastion of Twilight in the Grim Batol dungeon has the Twilight’s Hammer leader Cho’gall as the end boss. This will be the first raid in Cataclysm.
Considering he’s the master head that caused the fabric of reality between Azeroth and the Elemental Plane to fall apart and merge, it’s well deserved.
Which brings to question, will the new Order of Tirisfal, Med’an and Garona play any roles as NPCs in Cataclysm? For those interested in this storyline, get yourself the World of Warcraft comic books # 13-25 as a prequel to the Cataclysm event and the upcoming novel by Christie Golden titled World of Warcraft: The Shattering to hit bookstores on August 31, 2010.
World of Warcraft: Cataclysm is surely causing a lot of hype, and this press event held last week is surely as hot as it can get.
Eldorian offered a rundown tutorial on how to setup your HTC Evo 4G phone to turn into a WiFi hotspot to access the internet. You can setup your laptop or computer to access the Evo 4G phone as your internet connection.
What this means is that you can play World of Warcraft anywhere at anytime. Pretty handy when you are traveling. No need to go find a hotspot, or buy satellite USB cards, or the hassle of finding a hotel that has internet. Your cell phone is your internet connection with 3.6MB/s download and 1MB/s upload.
After the short, and straightforward tutorial, you can see Eldorian doing two things at once with the HTC Evo 4G: Playing a World of Warcraft 5-man random heroic dungeon and broadcasting live via Ustream using the HTC Evo 4G.
This stress test using the HTC Evo 4G to multi-task two functions at once let him play World of Warcraft at around 400-700ms latency. Without the broadcasting, latency can be around 250ms which is normal and acceptable. In Dalaran, it was 260ms latency during the live broadcast.
The awesome news for all our visitors is that we don’t need to use the Anaheim Convention Center’s WiFi internet connection to broadcast video. The HTC Evo 4G will be our own on-the-go WiFi hotspot.
You can read last week’s review by Eldorian here.
The past four days, Blizzard has revealed new Cataclysm expansion screenshots. The first one shows us a Goblin building where a massive explosive has been created. These are the bombs the goblins are using to reshape the region of Azshara into a giant Horde-insignia-shape.
The second screenshot is the new Orgrimmar, with iron spikes. This new architecture resembles that of the Warsong fortress in Borean Tundra and Dragonblight, which shows Garrosh is ruling Orgrimmar as its new Warchief.
The third screenshot is from Stonetalon Mountains. Those goblins are up to something with this bomb manufacturing building. Or is that it?
The last screenshot shows a scene from Uldum within the Halls of Origination.