Cataclysm: Game Designer on New Darkshore Quest and Environment Changes

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News

Game Designer Luis Barriga and Craig Amai talk about the new design of Darkshore, the low-level region near Teldrassil.

All the classic WoW quests in Darkshore were scrapped and rebuilt from scrath to fit the theme of Cataclysm.

It’s redesigned to tell a meaningful storyline, rather than give you random nonsense UPS quests, kill this or bring these items without a background or purpose.

When you arrive to Darkshore you will find a devastated zone. Auberdine is destroyed by a massive earthquake. A giant tornado can be seen from afar, and Malfurion Stormrage at its center raging powerful magic to undo what the Twilight’s Hammer did to the land.

The Master’s Glaive has undergone a change from a skull to a full-fledged excavation site revealing the upper torso of a creature that is not an Old god as everyone thought.

This is obviously a retcon — if you were a fan of the Warcraft RPG books, you will understand. Saggoth is revealed to be one of the most powerful servants of the Old gods instead.

Regardless, make an Alliance character if you don’t have one and explore the entire questline to learn a new brandished lore about Darkshore and the Twilight’s Hammer.

Blizzard Quote:
Game designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore’s landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.

What was the original concept for the zone?

Darkshore was one of the areas hit hardest by the Cataclysm, so the main idea was to present a zone that had literally been shattered by those events. That was the approach we took for the revamp in terms of lore and aesthetics.

In terms of gameplay, our goal was to take advantage of the changes to the environment and use them to help address previous issues with quest flow. It was an opportunity to streamline progression within Darkshore so that the overall experience for players would be much smoother and require less running back and forth.

Who will be using this zone (what levels/factions)?

Darkshore is designed for Alliance players, primarily night elves and worgen, from level 11 through 20.

What is changing about the zone?

Auberdine has been destroyed; entire species of creatures have been wiped out, and the land has been torn wide open in multiple places.

The Cataclysm has also given the upper hand to a number of nearby foes, including coastal naga, Twilight’s Hammer cultists, and opportunistic trolls of the Shatterspear tribe who seek to exploit weakened night elven settlements.

What’s happened to Auberdine?

Auberdine has been nearly razed to the ground, and what wasn’t destroyed by the Cataclysm is now under assault by air elementals led by Twilight’s Hammer cultists. The city is pretty much in ruins, but some survivors did make it out alive.

With Auberdine in ruins, where do night elves go now?

Lor’danel. It’s a small night elven town just to the north of the ruins of Auberdine.

Without giving up any spoilers, what’s the general storyline for this zone?

Darkshore has suffered immensely from the massive seismic ripples of the Cataclysm. The night elves are in survival mode, helping refugees and, wherever they can, fending off the advances of the Twilight’s Hammer cult, the naga, and the Shatterspear trolls. Meanwhile, Malfurion Stormrage, recently returned from the Emerald Dream, has traveled to the epicenter of the destruction and called upon the ancient powers of Cenarius to contain it.

What do you think is the most exciting new addition to the zone?

Without a doubt, the most exciting addition to Darkshore is the gigantic vortex in the center of the zone, where the devastating forces of the Cataclysm are being pit against the primal power of Malfurion Stormrage. Our amazing artists and level designers made us an epic energy vortex to serve as a visual centerpiece for the destruction, and it looks phenomenal.

What goes into redesigning a zone like this?

Redesigning Darkshore required much more work than we originally anticipated. This was one of the first zones we tackled that centered on the effects of the Cataclysm, so we started out with the modest goal of adding a few themed quests and improving the general flow of the zone. As we piled on the visual changes, though, we soon discovered that a lot more manpower was needed to generate content that correctly reflected Darkshore’s new landscape and lore.

What was the most challenging aspect about implementing these changes?

At first we thought that we would be able to work with the majority of the original quests in Darkshore, but most of them just didn’t make sense when viewed in the context of the zone’s new storyline and direction. For example, chasing after corrupted wildlife and investigating washed-up threshers would seem out of place when everything around you is being ravaged by natural disasters, elementals, naga… and worse. Reaching the realization that we would basically have to scrap all of the old content and start from scratch — and then actually bringing that plan to fruition — was probably the hardest part of the process.

What should players do or go see first?

Players should start in the town of Lor’danel and then play through the quest series naturally, slowly heading south. Higher-level players (levels 15 and up) may want to skip ahead and meet up with Malfurion Stormrage at the center of the zone, but Darkshore feels best if you experience the entire storyline from the beginning, as intended.

What’s happening at the Master’s Glaive? The last time we saw it, it was mostly buried underground.

Twilight’s Hammer cultists have recently begun to unearth the remains of Soggoth, one of the more powerful servants of the Old Gods, from beneath the Master’s Glaive with the intent of bringing him back to life. Players will have to foil the cultists’ plans before the new incarnation of Soggoth reaches full strength.

Is there anything new at the Grove of the Ancients?

The Grove of the Ancients was shielded from most of the devastation caused by the Cataclysm, due in large part to the power of the ancient guardians residing therein. Protecting the grove required an enormous amount of energy, though, and as a result, most of the guardians have gone into a sort of slumber. Players will have to figure out a way to wake them and bring them into the fight to ensure the survival of Darkshore.

Thank you, Luis and Craig, for taking the time to talk about your involvement in reshaping Darkshore for World of Warcraft: Cataclysm!

Blizzard Mike Morhaime interview at L.A. Times

Written by Medievaldragon on . Posted in Blizzard Developers, Blizzard Games News, Mike Morhaime, World of Warcraft News

The L.A. Times interviewed Mike Morhaime, Blizzard Entertainment co-founder and president to talk about the success of his game studios. I am a fan of everything Blizzard, and that doesn’t extend to only their products. I love to get to know and learn the story, background and passion of the people behind these products.

I had the fortune to meet Mike Morhaime, Frank Pearce and Bob Colayco (Public Relations) at Best Buy (Times Square) at the New York City midnight launch of World of Warcraft: Wrath of the Lich King. No one knows, but I mistakenly clicked the voice recorder button wrong, and missed most of the interview that never got published, obviously. Yet, it was an honor just to sit there with Mike Morhaime and listen to him answer my questions. Shook his hand again in Paris, France — and even if he didn’t recognize one peon out of 11.5 million — I was glad to see him again, and to be able to say Thanks for making these video games, and for inviting me to Paris for the official announcement of Diablo III during the Blizzard Worldwide Invitationals. I had an aweful toothache around that time, but for me it was a blast of an experience to be there. Later met him briefly at Blizzcon.

Whether you are an employee at a McDonalds, Chicken in the Box, Best Buy, a gas station clerk, maintenance, unemployed or else, you can find inspiration in people who love to do what you do: To play and develop excellent video games. You might be the next building a successful company or joining the Blizzard Entertainment crew. You never know, till you try and give your best effort.

Feel free to learn a bit more about Mike Morhaime’s beginnings as a child, a student, and as the co-founder of a three desk office known as Silicon & Synapses, later renamed into Blizzard Entertainment.

Blizzard to Reveal Diablo III Feature at GamesCom 2010

Written by Medievaldragon on . Posted in Blizzard Developers, Blizzard Games News, Diablo 3 News, Jay Wilson

PCGames.De reports that Diablo 3 Game Director Jay Wilson will hold a 30-minutes press conference and Q&A at the end of GamesCom 2010 — in Cologne, Germany — to reveal invited journalists a new secret feature of Diablo III.

The Diablo III demo will be available at the game floor throughout the GamesCom event.

Bashiok seems to confirm this report by the german site.

Brandon Routh and Sam Raimi Discuss Warcraft Film at San Diego Comic Con 2010

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft Film, World of Warcraft News

Empire interviewed Hollywood actor Brandon Routh (Superman Returns star) at the San Diego Comic Con 2010 and asked him about the World of Warcraft film.

Brandon Routh admitted he met Sam Raimi at a party a month ago (on June 2010). Both talked about their addictions to playing World of Warcraft, and about Routh’s interest in a role.

“I met Sam Raimi a month ago actually at a party Edgar Wright had, and he was very sweet, very nice, and we talked a little bit about our addictions to Warcraft. We’ll see what happens when they get it up and running.”

My Thoughts:

I have always thought Brandon Routh would do a great Blood Elf, donning some pointy ears. Who knows? He might play the role of Kael’Thas Sunstrider if the script had the character.

For the role of Sylvanas Windrunner, we already heard from Michelle Morrow, during our interview, she was interested in the role.

Production of the World of Warcraft film is still a ways off, but it’s a matter of time before we learn whether any of these actors get their heart’s desire.

World of Warcraft TCG World Championship @ GenCon Indy 2010

Written by Medievaldragon on . Posted in Blizzard Games News, Blizzard Products News, World of Warcraft News

Cryptozoic Entertainment will award over a quarter of a million dollars in cash prizes to the top competitors of the upcoming World of Warcraft Trading Card Game World Championship to take place at Gen Con Indy through August 5-8.

Blizzard Entertainment has announced a live streaming video coverage will be available at

A lucky live streaming video viewer will get a Spectral Tiger.

Additionally, the Cryptozoic website reveals they will have Landro’s Wheel at the Wabash Ballroom where GenCon attendees may have the opportunity to win one out of 15 loot cards including the Spectral Tiger. The Wheel will be spinning all day long so just show up and join the long line of fans awaiting their turn to spin-da-wheel. Come and take a photo with Sylvanas the Banshee Queen during the Award Ceremony on Sunday afternoon.


Spin # 1: Head to the World of Warcraft TCG tournament hall in the Wabash Ballroom. Show your Gen Con Badge at Landro’s Wheel and spin!

Spin # 2: Bring one UPC code from the bottom of a Class Starter Deck and sign up for the Cryptozoic Entertainment League in the Wabash ballroom. For $10, you receive an exclusive Spectral Kitten Playmat and can use the Class Starter Deck straight out of the box to play all weekend and win awesome prizes!

Spin # 3: Bring two UPCs from the Class Starter Deck to Landro’s Wheel to spin the wheel again. You can repeat this as many times as you wish.


Being the expert Hunters we are, we bagged and tagged a few of our Blizzard friends. No Detect Traps for them. We’re releasing them into the wilds of Gen Con, and anybody skilled enough to beat one of our bounties will earn the new, exclusive Blizzard Entertainment playmat.

Blizzard Job Recruitment Team Coming to GamesCom 2010

Written by Medievaldragon on . Posted in Blizzard Games News, Diablo 3 News, StarCraft 2 News, World of Warcraft News

Blizzard Entertainment’s recruitment team will be present throughout gamescom 2010 at Cologne, Germany from August 19-22 to discuss various job openings and answer your questions about life as a Blizzard employee. This is your opportunity to bring a resume, cover letter and your portfolio or video reel to be considered for a job opening at the best game developer studios.

Blizzard Entertainment Europe currently has numerous openings in quality assurance, localization, customer service, web, community and other departments within our two European offices located in Vélizy, France (near Paris) and Cork, Ireland. Blizzard is looking for Italian, Polish, Russian, German, French, Spanish and English speakers.

For more information on current job opportunities please visit the Career Opportunities page.

New EVGA Graphic Cards Starcraft II Free Trial Promotion

Written by Medievaldragon on . Posted in Blizzard Games News, Blizzard Products News, StarCraft 2 News

Blizzard started to provide free trial promotions of Starcraft II: Wings of Liberty as this ad campaign by EVGA seems to confirm.

EVGA is offering an activation key code good for 7 hours of continuous gameplay, or 14 days to play StarCraft II: Wings of Liberty (whichever comes first).

This free trial is available when you purchase eligible EVGA GeForce® Graphics Cards purchased on or after July 27, you will have the option to collect a code on your product page (product registration is required).

Simply click on “View Details” and scroll down to promotions. You will see detailed instructions there.

Terms and conditions apply. Go to

Starcraft II: Wings of Liberty Becomes Biggest PC Game Launch of the Year

Written by Medievaldragon on . Posted in Blizzard Games News, StarCraft 2 News

With more than 1.5 million copies sold in its first 48 hours, Blizzard Entertainment’s sci-fi sequel is the best-selling PC game of 2010 and the fastest-selling strategy game of all time

IRVINE, Calif., Aug 03, 2010 (BUSINESS WIRE) — Blizzard Entertainment, Inc. today announced that StarCraft(R) II: Wings of Liberty(TM) achieved a day-one sales milestone of more than 1 million copies sold worldwide, making it the best-selling PC game of 2010 within its first 24 hours of availability.* The game went on to sell a total of more than 1.5 million copies in its first 48 hours, setting the record for fastest-selling strategy game of all time.*

StarCraft II: Wings of Liberty was released simultaneously in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau on July 27. More than 8,000 stores throughout the world opened their doors at midnight to celebrate the release, and Blizzard Entertainment developers were present at several locations to commemorate the event with players and sign copies of the game.

“We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to in the weeks and months ahead.”

“GameStop had more than 3,000 stores open at midnight, so our StarCraft players got a jump start on playing the epic experience Blizzard consistently delivers with its games,” said Bob McKenzie, senior vice president of merchandising at GameStop. “StarCraft II: Wings of Liberty is officially GameStop’s fastest-selling PC game since Blizzard launched World of Warcraft(R): Wrath of the Lich King(R) in 2008.”

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. Sporting a vibrant 3D-graphics engine, StarCraft II once again centers on the clash between the protoss, terrans, and zerg, with each side deploying legions of veteran, upgraded, and new unit types. Unparalleled online play for StarCraft II is available through a new version of, Blizzard Entertainment’s world-renowned gaming service. has been redesigned from the ground up to be the premier online gaming destination for Blizzard gamers, with several enhancements and new features, such as voice communication, cloud file storage, leagues and ladders, achievements, stat-tracking, and more.

The solo campaign for StarCraft II: Wings of Liberty continues the epic saga where it left off in StarCraft: Brood War(R). The story line chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players are able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign. Several challenge-mode mini-games are also included, with focused goals designed to ease players into the basics of multiplayer strategies.

For more information on StarCraft II: Wings of Liberty, visit the official website at

Starcraft II: Wings of Liberty - Research Lab

Written by Medievaldragon on . Posted in Blizzard Games News, StarCraft 2 News

The Research Lab is one of the four rooms Jim Raynor can visit within the Hyperion Battlecruiser before and after each mission.

The Research Lab is only accessible in the Single Player campaign. After the Zero Hour mission, Raynor and Tychus Findlay get rescued by Captain Matt Horner from the Zerg invasion dropped upon them in Mar Sara. However, you won’t get access to the Research Lab until you have Research credits from Protoss and Zerg Research missions.

You will see Stetmann, the Lab nerd, standing by at the Bridge Room bugging Jim Raynor about an ETA for the Lab Room to be ready. I recommend to do the Planet Agria’s Zerg Research and the Planet Monlith’s Protoss Research to enable access to the Lab Room.

The console next to Jim Raynor in the Lab Room will open the Research UI where you will see the Protoss Research to the left and the Zerg Research to the right.

Each tier in the tree is enabled every 5 research credits. You increase the amount of credits by completing the optional research quests of each mission. When you go to the bridge, you can click on the star map console to see which planets are available. If you wish to lean on a particular tree first, read on each planet which type of research (protoss or zerg) may be found there.

Check out below all the Research upgrades you can apply to your buildings and units to enhance your army throughout the entire single player campaign.


Tier Points Option 1

Option 2
Ultra Capacitors

Ultra-capacitors: These self-replenishing Ultra-Capacitors reduce the reload time of all of our weapons and weapons systems.

Now each of the weapon upgrades in the Armory and Engineering Bay increases attack speed by 5% in addition to increasing damage.

  • Weapon upgrades increase attack speed by 5%.
  • Applies to Armory and Engineering Bay.
Vanadium Plate

Vanadium Plating: We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more effectively than traditional armor plating, and it better preserves the life of our units.

Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.

Orbital Depot Orbital Depots: We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key pivot joints have been added to the Supply Depot’s structure, allowing the [[[Supply Depot]] to survive the violent turbulence of breaking through an atmosphere.

Now an SCV simply has to place a Beacon, and the crew on the Hyperion will handle the rest.

  • Supply Depots are built instantly.
Micro Filtering Micro-Filtering: Combining Terran and Protoss filtering techniques allows our Refineries and Automated Refineries to reclaim a higher amount of vespene gas in its purest form.

  • Refineries produce vespene gas 25% faster.
  • Also applies to the Automated Refinery.
Automated Refinery Automated Refinery: We have adapted Protoss warp technology to transport gas canisters straight from the Refinery to the Command Center, eliminating the need for SCVs to carry them back.

Why the Protoss never thought to transport vespene in this fashion is a mystery. Perhaps they lack Terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice.

Command Center Reactor Research Command Center Reactor: We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly.

This breakthrough, made possible by recent insights into Protoss containment fields, should help us get a stronger foothold early in future missions.

  • Allows two SCVs to be trained simultaneously.
Raven Research Raven: The Raven is an unmanned surveilance drone that can detect cloaked and burrowed enemy units. The Raven can also serve as a combat engineer by placing Auto-Turrets and Point Defense Drones and firing Seeker Missiles in strategically vital locations.

  • Detects cloaked and burrowed enemies.
  • Can drop Auto-Turrets.
  • Can place Point Defense Drones.
  • Can deploy Seeker Missiles.
  • Built at the Starport.
Science Vessel Research Science Vessel: We have created a unique version of the Science Vessel that can perform hull repairs on friendly mechanical units. This version of the Science Vessel can also irradiate individual targets and detect cloaked and burrowed enemy units.

  • Detects cloaked and burrowed enemies.
  • Can Irradiate enemy units.
  • Repairs nearby mechanical units.
  • Built at the Starport.
Tech Reactor Tech Reactor: Protoss plasma shields have finally given us the ability to fit the Tech Lab and the Reactor into a single structure add-on.

This new add-on, known as the Tech Reactor, replaces the old Tech Lab and Reactor add-ons and allows us to train two of any unit types simultaneously.

  • Combines the Tech Lab and the Reactor.
Orbital Strike Research Orbital Strike: We have developed a low-cost Drop-Pod that lets us send our infantry units straight from the Hyperion to the Barracks‘ rally point.

This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above.


Tier Points

Option 1 Option 2
Shrike Turret Shrike Turret: We have developed an automated turret that comes standard with all Bunkers. This turret which is based on our studies of Spore Crawlers, adds extra firepower to manned Bunkers and also allows unmanned Bunkers to contribute to base defense.

  • Outfits all Bunkers with an automated turret.
Fortified Bunker Fortified Bunker: This improved Bunker design, inspired by the Ultralisk exoskeleton, attaches a hardened carapace to the top of the Bunker. This carapace dramatically increases the amount of punishment that a Bunker can absorb.

  • Bunkers gain +150 life.

Planetary Fortress Planetary Fortress: We can now outfit the Command Center with the Twin Ibiks Cannon and additional structure plating. Please note that this upgrade, nicknamed the Planetary Fortress, must be triggered after the Command Center has been built.

Also note that a Command Center that has been upgraded to a Planetary Fortress can no longer lift off because the added weight is far too much for the Command Center’s Atlas Boosters.

  • Command Center can upgrade to a Planetary Fortress
  • Upgrade grants extra armor and the Twin Ibiks Cannon
  • A Planetary Fortress cannot lift off
Perdition Turret Perdition Turret: This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire.

The Zerg’s ability to burrow has allowed them to massacre countless Terran soldiers in deadly ambushes. The new Perdition Turret help even the score.

  • Flame turret
  • Does massive area damage
  • Conceals itself when not in combats
Predator Predator: The Predator is equipped with an electrical discharge field. This field activates each time the Predator strikes an enemy in combat, dealing heavy damage to all nearby enemy units. This makes the Predator a devastatingly effective counter to large groups of enemy units.

  • Anti-infantry specialist
  • Periodically emits a powerful area shock attack
  • Built at the Factory
Hercules Hercules: We have retrofitted the Herculess-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds.

The Hercules will also eject Survival Pods if shot down. Ejected occupants will sustain damage, but most would agree that injury is preferable to death.

  • Massive transport ship
  • Deploys loaded troops almost instantly
  • Loaded troops survive if Hercules is destroyed
  • Built at the Starport
Cellular Reactor Cellular Reactor: This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time.

Specialist units are units that use energy, such as the Medic, Ghost, and Wrath.

  • Specialist units start with +100 energy
  • Specialist units gain +100 maximum energy
Regenerative Bio-Steel Regenerative Bio-Steel: Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal Nanobots to slowly repair any damage the hull sustains.

While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

  • Ships and vehicles slowly regenerate life.

Psi Disrupter Psi Disrupter: Studies conducted by the United Earth Directorate have shown that concentrated doses of sigma radiation can slow Zerg movement and reaction speeds by as much as 50%.

The Psi Disrupter has been developed to constantly emit sigma rays in a large area of effect, making it an essential base defense when facing a large Zerg force.

  • Defensive structure
  • Slows movement and attack speeds of nearby Zerg
  • Constant effect
Hive Mind Emulator Hive Mind Emulator: This emulator can mimic the signals of the now-deceased Overmind and bring individual Zerg units under our permanent control.

Each conversion taxes the battery heavily, though, so a long recharge may be required before the next target can be controlled.

  • Defensive structure
  • Can permanently Mind Control Zerg Units

World of Warcraft: Cataclysm - Western Plaguelands Screenshots

Written by Medievaldragon on . Posted in Blizzard Games News, World of Warcraft News

The Western Plaguelands has changed drastically in World of Warcraft: Cataclysm. Only one of the five farms across the lands remains under the Scourge’s grasp. All other farms are now inhabited by humans who have retaken Hearthglen. Tirion Fordring returned to lead Hearthglen after the defeat of the Lich King. The Northridge Lumber Camp was retaken by the son of its former owner, and now leads a group of Hearthglen Recruits including worgen.

The Ruins of Andorhal is currently a warzone between the Alliance, the Horde and the remaining Scourge. The Alliance built new housings in the western-side of Andorhal, while the Horde Forsaken built a new village within the northern-side of Andorhal. From what I heard, there’s a quest titled the Battle for Andorhal in which the Forsaken take full claim of it. Not sure if that’s accurate.

The areas around Tomb of Uther have changed slightly. There is a new area known as Malicia’s Outpost south of the Weeping Cave. Seems the Twilight’s Hammer have an interest here.

The Weeping Cave now has goblins, Unholy Corpuscules (ooze-like glob), and undead frankestein-like monsters named Flesh-Cobbled Ripper.

Western Plaguelands is beautiful. I will miss the old Western Plaguelands a bit though.

Take a look at our 64 screenshots of Western Plaguelands posted in our brand-new vBulletin forums. Make sure to drop by and leave your comments at the forum.

2010 Summer Starcraft II T-Shirts and Keychains

Written by Medievaldragon on . Posted in Blizzard Games News, StarCraft 2 News, Starcraft JINX T-Shirts, Store

To celebrate the worldwide launch of StarCraft II: Wings of Liberty, J!NX has launched its new line of StarCraft II T-shirts and Keychains. Considering at least 25,000 players will attend BlizzCon 2010, everyone who is traveling to Blizzcon and those who won’t should get their hands ASAP on these phat lootz.

Available while supplies last, and you know how long the BlizzCon tickets last! Go Get’em!

Starcraft II Logo T-shirt Starcraft II Logo - Terran Faction

Starcraft II Zerg Vintage Logo Premium Starcraft II Terran Vintage Logo Premium T-shirt

Starcraft II Zerg Vintage Logo T-shirt Starcraft II Terran Keychain

Starcraft II Protoss Logo Vintage T-shirt Starcraft II Zerg Keychain

Starcraft II Protoss Keychain

BlizzCon 2010 Virtual Ticket Now On Sale

Written by Medievaldragon on . Posted in Blizzard Games News, Diablo 3 News, StarCraft 2 News, World of Warcraft News

Want to experience the panel discussions, tournaments, game-related announcements, and all the excitement of BlizzCon from the comfort of your own home? The BlizzCon Virtual Ticket multi-channel Internet stream is now available to order around the world for $39.95 USD (pricing may vary by region). In addition, new DIRECTV subscribers in the United States who sign up for DIRECTV service between now and September 24 through will receive this year’s BlizzCon Virtual Ticket coverage for free. Existing DIRECTV customers will be able to purchase the event on DIRECTV Pay Per View for $39.95 beginning October 9.

Anyone who orders the event will also receive this year’s BlizzCon-exclusive World of Warcraft in-game item. In addition, for the first time, BlizzCon 2010 Virtual Ticket holders will have access to exclusive BlizzCon merchandise.

To order or learn more, visit the BlizzCon 2010 Internet stream or DIRECTV sign-up offer pages.

Diablo III Monster Wall Teaser

Written by Medievaldragon on . Posted in Blizzard Games News, Diablo 3 News

Bashiok posted an enigmatic photo just a few hours ago in twitter that surely drives everyone insanely disappointed and pissed off.

The image is blurred, and low-res. You can’t read the text, and you can’t make out the monster or the armor.

However, upon close inspection of the photo — it looks like Bashiok’s intention was to show us something beyond the eye, which is right under our nose.

The top image is probably the monster.

Beneath it is a paper with color-coded text: Green, Blue, Orange and Red.

At the bottom of the Blue Text paper you can count 10 images, positioned in a pattern. Some slightly more up or down than the other.

The magic interpretation:

1. lower image (male) and upper image (female).
2. Ten images divided by male and female = 5 classes …
3. Grin

Read more at Diablo: Incgamers

New York City Best Buy Starcraft II Midnight Launch Schedule

Written by Medievaldragon on . Posted in Blizzard Games News, StarCraft 2 News

Where are all the New York City’s StarCraft II fans? Well, not all, but a good group of New Yorkers will celebrate StarCraft II Midnight Opening at the Union Square Best Buy. There won’t be any Blizzard developer in New York City, but it will be fun nonetheless to see hundreds of fellow StarCraft II fans awaiting their copy.

I will very likely attend this event, merely to take video, photos, and to share some time with fellow fans. I will wait for my CE pre-order till August 2.

Starcraft II Midnight Release

Join us at the Midnight Opening for this exciting sequel.
*Free Starcraft 2 posters for the first 75 customers*

Date: July 27, 2010
Time: 12:01 a.m

One Union Square South – Corner of 14th Street and 4th Avenue
New York, NY 10003
Phone: 212-466-4789

San Diego Comic Con 2010 – World of Warcraft: Curse of the Worgen

Written by Medievaldragon on . Posted in Blizzard Games News, Blizzard Products News, World of Warcraft News

As my 8-ball predicted, Blizzard Senior VP of Creative Development Chris Metzen and Blizzard Publishing Lead Micky Neilson were at the San Diego Comic Con 2010 to reveal details of the upcoming World of Warcraft Mini-Series and Graphic Novels.

According to Newsarama, World of Warcraft comic editor Hank Kanalz talked about the first World of Warcraft mini-series titled World of Warcraft: The Curse of the Worgen by Micky Neilson and James Waugh. This mini-series will flesh out the background of the Gilnean werewolf humans cursed with the Worgen state.

On the other hand, the first new World of Warcraft graphic novel by Mike Costa will focus on the Alliance, with some of the mysterious origins of the Worgen.

The second World of Warcraft graphic novel by Doug Wagner will deal with the Horde. Among the concept art revealed at the San Diego Comic Con were orcs, tauren and there seems to be a mockup about a pandaren character. It’s not clear if it is a stand alone mini-series based on the Pandaren. I will see what I can find out.

My 8-ball also hit home with the prediction that Cryptozoic Entertainment would be at the San Diego Comic Con represented by Cory Jones to lay the plans for their upcoming Scourge War TCG expansion in September.

Chris Metzen also talked about the World of Warcraft film.

“Especially in the past month, we’ve been back and forth on a treatment [Sam Raimi]‘s been working on…Hopefully, we’ll be moving very very quickly, very soon.” — said Chris Metzen.

The man behind the Warcraft lore is giving us a good sign that the 40-pages treatment mentioned recently by Sam Raimi at the Saturn Awards [in an interview with the Collider] might be getting fleshed out into a more stable script fast enough to get the ball rolling next year on 2011.

Of course, it might just be my fanboy mentality at work here, but at least that “soon” doesn’t have the old-school-Blizzard [tm] attached to it.

The San Diego Comic Con 2010 isn’t over yet as it will run through June 22-25, so I will inform any updates I find online as announcements are made at the show floor.

Are you one of our visitors who have the luck of going to the San Diego Comic Con? Whether you have or not a video camera or able to take photos, send me a private message, post in our forum, or email me to post your coverage on the front page.

StarCraft II Ghosts of the Past Cinematic Unleashed

Written by Medievaldragon on . Posted in Blizzard Games News, StarCraft 2 News

Blizzard has unleashed the Ghosts of the Past cinematic teaser that will make every StarCraft II fan so excited they will be heading to the midnight launch with excitement begging for a copy.

The unlocked content at the Dominion page has reached its 100%, unveiling this cinematic.

The cinematic starts with the broken New Gettysburg billboard on the ground. Suddenly materializes the ghosts of the past as Jim Raynor remembers in his mind while drinking at the Cantina and looking at a photo of Sarah, the moment when Sarah Kerrigan is betrayed and left behind by Arcturus Mengsk. The zerg closes in and Sarah finally succumbs.

Matt Horner tries to make Jim Raynor understand the fate of Kerrigan wasn’t his fault.

We see Arcturus Mengsk in the cinematic telling Jim Raynor to leave Tarsonis at once. Jim Raynor shows up in Mengsk’s computer complaining his order to abandon Kerrigan to the Zerg.

Matt Horner reminds Raynor that their revolution is not about vengeance, but about Freedom. Matt invites Raynor to think about it, and to alert them when he’s back to them to lead them.

Next, the cinematic shows us the moment Sarah Kerrigan looks into the sky, and gives up, letting her riffle fall to the ground as Mutalisks descend upon her like a locust swarm.

Raynor embraces his old Mar Sara Marshal badge on his hand, and begins a Rambo-like sequence wearing his guns and stuff.

Suddenly the radar systems pick up a massive Dominion Battlecruiser fleet closing in on them out of warp.

Raynor kicks in with the phrase, now our revolution is about to kick in into overdrive.

The Dominion and the Raynor’s Raiders fight it to the bone. There are some random sequences like Raynor shooting the screen after a anti-Raynor speech by Mengsk.

Valerian Mengsk makes a appearance in the cinematic when Raynor stands face to face with him with a gun aiming Valerian’s face. Valerian instead offers Jim Raynor what he most desires. An alliance between both men is incoming, which means the son will betray the father, as expected since the events which transpired in Christie Golden’s novel StarCraft: The Dark Templar trilogy.

The cinematic is amazing. The Uncertain Future video is a thorough StarCraft II lore narration with a slideshow teaching you the basics of what you need to know before playing the Starcraft II: Wings of Liberty single player this upcoming July 27th, 2010. Go grab your copy, kiddo! Check out the Starcraft II Dominion webpage.

Ghosts of the Past

Emperor Mengsk, we’ve finished analyzing the rogue transmission sent from criminal propagandist Michael Liberty to wanted terrorist Jim Raynor.

Oddly, the only information contained within was a brief message: “Run from your past, and it’ll chase you down even faster.”