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World of Warcraft Lore: Journey into the Stars

Posted 16th Jul 2009 03:18 PM by Medievaldragon

Followers and non-followers of the World of Warcraft comic book should check us back this Monday at 5pm EST for our update.  Things are getting exciting with the recent introduction of Medivh and Garona’s son: Med’an.  Glimpses into what may happen down the line in upcoming WoW expansions, and the introduction of various key NPCs into the MMO: the new Council of Tirisfal.

Speculation: Is the rebirth of the Council of Tirisfal the platform to introduce our journey into other worlds to fight the Burning Legion at their own backyard?  Is the new Council of Tirisfal involved in the staging plan that will send us through the portals scattered throughout Outland to reach other worlds? (Reminder: Metzen revealed at BlizzCon 2005 there were plans for at least 7 new worlds accessible through the portals created by Ner’zhul.  Illidan sealed them in Warcraft III: Frozen Throne, but with the betrayer defeated, adventurers may access these portals to reach other worlds that have fallen to the Burning Legion. According to the WoW RPG: Shadow and Light, we might find rebel factions in those worlds as allies to fight the Burning Legion).

It is highly possible that Turalyon and Alleria may be stranded in one of these worlds if they escaped the destruction of Draenor through one of the portals.

So far we have been hinted of new worlds beyond Azeroth, and Outland.  The World of Warcraft: Rise of the Horde showed us a background story of Velen, Archimonde and Kil’jaeden in their homeworld: Argus.  World of Warcraft Classic introduced a Warlock quest to summon their Dreadsteed mount.  It involved a ritual where demons pour into the western-wing of Dire Maul.  The world Xoroth is mentioned which is rumored to be the Nathrezim (Dreadlords) homeworld.  Whether it is or not the same world is unknown, but Mal’Ganis flees to his homeworld through a portal during an Onslaught Harbor quest (Watch our video).

There is another scene in Death’s Door, in Blade’s Edge Mountains where an Eredar named Baelmon the Hound-Master summons one of those giant two-headed dog-like demons: Void Hounds.

Baelmon: “Make ready the chambers, another ally will soon join our ranks!  Our ally has arrived!  Clear the way to the materialization chamber!”

   

The second portal in-game is in the western-side of Zangarmarsh dubbed the Portal Clearing.

The third portal in-game is located in the Twilight Ridge, on the western edge of Nagrand, high in the mountains and can only be accessed with a flying mount.  This portal is surrounded by the Shadow Council orcs and ogres, an Eredar and other demons. They are attempting to activate and re-open the portal.  This gate will allow players one day to access another world that has been overrun by the Burning Legion.

 

Aside from these three portals already existent in-game, Chris Metzen revealed in 2005 there were plans to add four more portals in Outland in undetermined locations.  Among other worlds that have been directly mentioned or indirectly implied in certain World of Warcraft quests is also the homeworld of the Worgen. These were summoned into Azeroth from another plane by Arugal and by the night elf Velinde Starsong who was given the Scythe of Elune. It is unknown what world they come from. The Elemental Plane is somewhere in the Twisting Nether.  It was built by the Pantheon of the Titans to hold the Lieutenants of the Old gods (the Elemental Lords) isolated from Azeroth.

For those with sharp eyes, you can see many worlds monitored by Loken in the Halls of Lightning.  And there is also the planetary hall in Ulduar displaying various floating worlds through holograms.  How many worlds are displayed in Ulduar?  Seven worlds.  The exact amount of worlds Chris Metzen revealed are planned for future expansions of World of Warcraft. Blizzard is clearly hinting at us in the Planetary Hall what to expect in the long lifespan of World of Warcraft.  Future Expansions will be aimed to set our journey into the stars.

 

New challenges. Other Titan seeded races. More Titans to fight.  Otherworldly Old gods and their servants across the sky—remember Harbinger Skyriss (the Qiraji) imprisoned in Tempest Keep: Arcatraz? One of Skyriss’ clones says: “We span the universe, as countless as the stars!”  This is what A’dal the Sha’tar naaru says in the quest titled Harbinger of Doom: “Prince Kael’thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free. One in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters’ vision of conquering all of the worlds in the universe, you must not allow him to escape. Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late! “

We might encounter Demons not aligned with the Burning Legion with their own agendas—Altrius the Sufferer (a demon hunter) revealed a bit of lore in the quest titled Against All Odds about these rogue demons: “Some demons pledge allegiance to no one but themselves. A true enemy of demons finds and destroys his prey regardless of affiliation, however. The demon Xeleth - a Legion defector - was once worshipped as a god by primitive swamp creatures in Zangarmarsh. When Draenor was nearly destroyed, he retreated into a slumber deep beneath Marshlight Lake. Find the portal at the lake and plant this spear into the ground.”

This Warcraft 3: Frozen Throne video shows the single-player campaign where Illidan seals the portals of Ner’zhul that allowed the Burning Legion to send reinforcements to Magtheridon.  Illidan sealed these portals with the help of Kael’Thas, Lady Vashj, Akama and his draenei (Click on the zoom-in button for a full-screen view).

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06:26 PM

Sounds interesting!

I found a link to this image (cant validate it though), and it makes some sense: http://i27.tinypic.com/2my8f9j.jpg

From this, it looks like it Maelstrom first, and then a “Plane Set”, where new races (starting zones at least) seem to figure.

Is this a fake screenshot?

06:59 PM

I don’t remember that post, but it might or not be fake.  It’s not hard to fake it in photoshop.  That list surfaced a few weeks ago.

I personally don’t want anything of great importance, like fighting the Legion on their homeworld or something. IMO, things like those should be saved for WC4 and the RTS games. To me, they make everything seem much more epic. I am interested in the Council’s reformation. Is it 100% confirmed Medivh is Med’an’s father? If so, then he would have the strangest species in all of WarCraft (1/4th Orc, 1/4th Draenei, 1/2 Human)

I think it would be very interesting if Alleria and her Elves (and I guess Turalyon) were transformed by Draenor’s destruction like the Netherwing Dragonflight was

08:33 PM

Do we even know that WC4 is an RTS? We know it exists, but keeping in mind that WC3 was as much an RPG as an RTS in a sense…

Anyway, I personally doubt that WC4 will be a continuation of WoW in a sense. My guess would be that the end of WoW’s storyline would be the final defeat of Sargeras and/or the Old Gods (which is the bigger threat is probably a matter of opinion) and that WC4 would be the start of something new. Certainly the storylines of Diablo III and StarCraft II seem to conform to a ‘tying up’ scenario. I’d predict that Warcraft would do so similarly.

How did I know that my WC4 comment would overshadow anything else I said.

Anyways, I feel my feelings about this is that when Sargeras and the Old Gods are gone it will feel like Warcraft has been ‘tied up’. To me, many of the bosses in WoW seem forced and very un-epic. I would have been fine with Illidan, as we had major characters by way of Maiev and Akama helping us, but Illidan’s sudden insanity seemed forced. I dislike the thoughts of major events happening with the only involvement by major characters is a thank you afterwords. I think I could be okay with a defeat of Sargeras and further Old Gods, but not with a final one.

This is especially how I feel with Starcraft, not so much with Diablo 3. Its only the second game in the series but SC2 is jumping into this big epic tale of the xel’naga, and in my opinion it was too early. I really hope the xel’naga are never seen in any of the SC2 Trilogy. Blizzard is so concerned about making an epic story they don’t seem to realize that they’re making it harder to make another afterwords. All these new stories just seem too final.

Well, I don’t think there’s anything left to say on the topic and if there is than we can discuss it whenever the lore chat MD promised happens. Until then, I’d like to prefer to discuss other theories

12:34 AM

This might be a hijacking of the topic, but as a response…

I don’t really have a problem with the concept of things being ‘tied up’ as the concept has already been executed by Blizzard. ‘Beyond the Dark Portal’ for instance truely ended the focus of the story being on the conflict between the Horde and Alliance and Blizzard had an idea where they were going even after WC1-although both campaigns were linear, both ended with teasers as to where the story would go next, the orc one being chosen as canon.

In this sense, the Old Gods are no different. We never even heard of them until the WCIII manual and only really saw them in a sense in ‘The Frozen Throne.’ They came out of nowhere and were gradually built up. It’s a big universe after all.

As for StarCraft and Diablo, I don’t hold it against Blizzard for ‘tying up.’ In the case of the latter, I can guess where the story is headed-DIII and its expansions are more or less the be all and end all of the Great Conflict as we know it, the destruction of the Worldstone being the last loose end. Beyond that, I’m guessing that the focus will shift to worlds beyond Sanctuary-as conveyed in the Sin War Trilogy (forget which book), Trag’Oul tried to access other worlds but was rebuffed, it being revealed that Sanctuary has a greater importance beyond even what Heaven and Hell covet. And with both angels and demons focussed on Man and each other…what about the denziens of these other worlds? Anyway, Metzen has stated he knows where the story is headed anyway.

As for StarCraft, the lore has been tied in ‘generation 1’ for so long that the DTS was perhaps the first to break out of it. The lore’s been fleshed out a lot since 1998, even with a lack of games and I think it’s high time we dealt with the xel’naga and whatever “greater power” Duran serves. (Supreme Watchmaker perhaps?)

As for beyond that…well, it’s a big universe. While there’s been no ‘continuing story’ confirmation ala DIII for material beyond SCII, I could see focus shifting to the UED and/or alien races beyond the ‘big three.’ You know, flesh out the culture of the kalathi, tagal, etc. and/or draw new ones from scratch. I’ve noticed a shift over time to more and more hints being dropped of non-playable races-what Dark Origin was to SCI is what other species are to SCII IMO.

Anyway, that’s just me.

06:46 AM

New worlds (not just the known Legion-controlled ones, but other, “independant” ones) would certainly be interesting, as there’s not much known about these, Blizzard would have a lot artistic freedom to create new races and background stories. Though I don’t think playable races would come from these worlds, in a recent interview, Chilton stated that if they ever implement new playable races, these would be well-known to players, unlike the uncorrupted Draenei.

Well, about the “list” slash that “screenshot”  posted by Balaluna, I have a good long wall of text for that:

Arguments for the authenticity of the “list”:
* “Memories” of a certain number of people, who state they have seen this and exactly this string of characters before September 2007 already, and not other, similar speculations based on the previous games or the RPG books, which have always floated around the net.

Arguments against the authenticity: (oh god where do I begin)
* The most important thing: There is no factual evidence whatsoever that this very alignment of letters existed before September 2007. The earliest known reference is that infamous thread on Allakhazam http://wow.allakhazam.com/forum.html?forum=21;mid=119012268058738816 which was posted not even 2 weeks after the Northrend zones were officially announced.
* There is also a screenshot of the supposed original post by Caydiem, but this only started to appear in 2009, too. It is likely based on this 2005 screenshot of several posts by Caydiem http://img203.imageshack.us/img203/3338/caydiemresponse5tq.gif - the date in the first post is nearly the same as in the supposed 2004 screen, with differences just the year and the time.
* Supposedly this list was known since 2003, but Blizzard had all topics mentioning it deleted - this can only be true for the official WoW forums, not for independent sites. If Blizzard had pressed those sites to also delete postings of the list, you can be sure as hell one rogue site admin would’ve taken this as a proof for the authenticity, and would’ve posted it even more, spreading it to everyone who would’ve wanted to read it. Plus, archive websites like Google or web.archive.org would be able to find even those deleted threads.
* Strangely, the Northrend Set has 2 starting areas, a method which isn’t really used in any other set - in fact, that Northrend has 2 entry zones came from the experience they made with Hellfire Peninsula, which was heavily overpopulated the first days and weeks after the release of BC.
* Azjol-Nerub had always been planned as its own zone, up until somewhere mid-alpha, it wasn’t mentioned anymore when they officially announced the Northrend zones. If the list had been from 2003, it would sure still list Azjol-Nerub as a zone.

Rather neutral points, which still should get you thinking:
* Bloodmyst Isle is misspelled as “Bloodmyrk”, suggesting that this zone was renamed during development, on the other hand this could be a deliberate misspelling.
* “The Deadlands” appear to be the Bone Wastes as their own zone, which actually appeared in 2.0 as a subzone of Terokkar Forest, again you can’t say whether this was a change of plans or a deliberate addition to confuse people.
* All mentioned zones were well-known in 2007 through the previous RTS games and the RPG source books, every experience player could’ve produced a similar list on his own, with the expansions sorted by their possibility of being made - assuming Outland and Northrend are confirmed as expansions, the Maelstrom/South Sea is the next most possible expansion, rather closely followed by the Emerald Dream. The other “sets” might be too abstract for new players, WoW would need to gain a certain playerbase through “familiar” content/zones, close to known fantasy settings, before venturing into weird stuff as the Elemental Plane or the Legion-controlled nightmares of planets. This holds true for both years of origin, 2003 and 2007, but again it’s a proof for neither.

08:21 AM

Nathanyel for the win.

That list could have been made by anyone.

About the Council, I would prefer if it has nothing to do with the previous one, just because, well, the previous one was disbanded, and Medivh told there was no need for guardians etc.

But it’s very interesting to find what happened to the council of tirisfal. All their members could return to this new council.

Also, this could interest you speculators…

http://www.scrollsoflore.com/forums/showthread.php?t=4801

File proofs of goblins and worgen being next playable races?

Seriously, if Worgen become playable, Blizzard will lose all my respect.

08:32 AM

Also (edit doesn’t work :() see this “comment” at the official forums:

http://forums.worldofwarcraft.com/thread.html?topicId=18360842720&sid=2

What’s doing Nethaera posting in an off-topic thread like that? Just posting, or something more?

08:40 AM

Lon, are you everywhere? :D
Yeah, I just found that goblin/wo(rgen) thing while posting my text in some threads on mmo-champion, too.
I fear the kiddy/furry Worgen, but I’d love to have playable Goblins (hopefully Horde) with a special demolitionist hero class.

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