A generally aloof creator race, the titans are now
a subject of significant interest on Azeroth, at least
for the dwarves. Their part in Azeroth?s history lies
far, far back in time, although Sargeras has of course
taken a more active role in recent conflicts through
the Burning Legion. Here, we present statistics for
the two known races of titans and for the members
of the Pantheon ? the leaders of the titans and
some of the universe?s most powerful entities.
The figure is humanoid but gigantic, with gleaming
metallic skin and a perfection of form that makes the
heart ache.

Very little is known about the titans save for
scraps the dwarves have unearthed and some vague
night elf folklore. Few scholars actually believe the
mighty demigods even existed. Legend holds that
the great ones shaped the land when the world was
young, then left the world to its own devices.
The ruins and buried cities that remain on Azeroth
? Uldum beneath the Tanaris Desert, Ulduar beneath
the Storm Peaks of Northrend, and Uldaman
beneath the dwarven home of Khaz Modan ? are
known to a few to actually be ?titanic? ruins. Most
mortals believe that they are only ancient ruins.
There are two presumed types of titan, the stronger,
smarter, more agile Aesir, and the tougher but less
powerful Vanir. One scholar has postulated that there
are other subspecies of titans. No titans have ever been
spotted, and it is believed that they live among the stars
where they continue to this day shaping new worlds.

The Aesir are platinum-skinned giants that once
crafted the oceans and skies. Their sphere of power
is storm, frost and water. They are highly reclusive,
shying away from all mortal creatures, not wanting
to disrupt the delicate balance of their evolution.
Their direct children are the mountain and sea
giants, whom they created to help them tend to the
high peaks and oceans of the world.

The Vanir are bronze-skinned giants who crafted
the mountains and deep places of the world. Their
children are the dwarves and cursed troggs who
helped them carve out the earth. Like the Aesir,
they tend to stay away from mortal creatures.
Each titan cultivates specific interests that relate
to particular elements or energy types ? essentially,
to some small aspect of creation over which
the titan holds a measure of dominance. Effects of
these interests appear primarily in bonuses to related
Craft and Knowledge skills, but an individual
titan?s special abilities can also reflect its specific
interest. Some titans refer to the piece of creation
upon which they focus as their ?sphere of power.?

Titans generally believe they are invincible. They
wade into the thickest of battles using their most
powerful abilities, or even just swinging with massive,
alloyed fists. Titans with well-defined spheres
of power have wildly varying combat tactics, focusing
primarily upon the strengths of their spheres.


The following are the names of the members of the Pantheon —the High Council organization of the Titans.  There are far more Titans.  These are simply members of the leadership within the Pantheon:

Aman’Thul the Highfather

Male Aesir Titan.  He is the leader of the Pantheon and brother to Sargeras.  Consort to Eonar the Lifebinder.  His metallic skin is platinum and eyes glow yellow.  His hand holds a large staff with a Lightning symbol atop and electricity flows around the staff.  He has long Hair and beard reaching his waist.  Aman’Thul rules the Pantheon—the Titan High council.  He is the oldest and wisest of the Titan race.  He and his brother Sargeras set to create countless worlds across the Twisting Nether and created vast races.  Aman’Thul blessed Nozdormu the Dragon Aspect with power over Time to be watchful of Azeroth’s myriad of time paths and destiny—protecting the integrity of its timelines.

Eonar the Lifebinder

Female Vanir Titan, bronze-skinned. She carries a alabaster staff and flowers blossom at her feet.  She is the representation of life, nature and healing in the universe.  Consort of Aman’Thul the Highfather.  – 64,001 years before the Dark Portal / First War, Eonar gave a portion of her spirit to Alexstrasza before departing Azeroth to become a potent life-giving force in the world.  Ten thousand years ago, when the Burning Legion first invaded Azeroth, Eonar combated the demons by infusing the Dragon Aspects with some of her power to battle the demons.

Eonar abhors Undead, as she represents the embodiment of life.  Among her casting are mass heal and big bad voodoo, flame strike, lightning monsoon, blade barrier, earthquake and wall of stone among other similar spells.  She prefers to keep distance from battle, and is more of a supportive role to her allies in the Pantheon.  When enraged and forced to battle though, she is fearsome.  She will do anything to confuse and spread her enemies, before engaging in combat.

Golganneth the Thunderer

Son of Aman’Thul and Eonar, the giant Male Aesir Titan is platinum-skinned and his weapon is a massive horn he holds on his hand.  Lightning flows constantly off his eyes.  Golganneth created the skies and seas of Azeroth and all the living creatures of the sea 147,000 years ago.  Father creator of the Sea Giants with the role to help the Earthen.  The Earthen reshaped mountains and dig the depths of the earth—creating a massive continent known as Ancient Kalimdor(pre-sundering)., while the sea giants took care and mantained the depths of the seas.

Golganneth takes joy in his creations and supports the Pantheon’s mission to bring order to chaos.  Yet, within, he loves the fury of nature.  He engages combat by blowing his massive viking-like horn weapon known as Shargahn.  The horn can cast shatter mountains, but he prefers not to use it often as his duty is to create, not to destroy.  Golganneth is the embodiment of thunderstorms and lightning, storms and winds.

The Sea Giants celebrate in ceremonies their venerated Golganneth many times during a year by feeding small fishes and crafting and sounding musical horns in his honor.

Khaz’Goroth the Shaper

Male Vanir Titan, shaper of Mountains and canyons, a craftsman.  Eonar and Khaz’Goroth created the Earthen(Dwarves and Troggs) and Mountain Giants.  His Bronze-skinned body sparks flames.  His weapon is a giant smith-hammer.  Among Khaz’Goroth’s combat strategies are the summoning of Elemental swarms, Wish(teleport) and dispell magic.  imprisonment, crushing fist, and Avatar before engagin melee.  He is wise in building architecture and engineering.  He created and shaped the mountains with help of his creation, the Earthen.

Norgannon the Dreamweaver

Male Aesir Titan.  His platinum-skinned body flashes Arcane power, he wears a long cloak covering his head and a tunic.  Long beard.  In combat, he gazes in Eonar, Aggramar and Aman’Thul.  He avoids melee, and prefers to cast from a ranged distance flying above and afar.  If in jeopardy, he casts mirror image as an illusion and casts AOE(area of effect) while the other Titans take care of melee.  He can teleport his fellow Titans to safety if needed. Polymorph, project image, phase, and many other spells described in Warcraft RPG: Shadow & Light.

Norgannon is master of the arcane magic, knowledge, secrets and mysteries.  In many of the worlds created by the Titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell.  Azeroth doesn’t know anything about him, except for his Watchers of Uldaman, Ulduar and Uldum.  You can read more about the Lorekeeper of Norgannon, watcher of Uldaman Here.

The titans prefer not to use arcane magic because of its corrupting nature.  Aman’Thul the Highfather charged Norgannon with the task of cataloguing all spells and magical currents in the universe, including Arcane magic which originates in the Twisting Nether.  With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies.  Norgannon is passionless, his face is expressionless and rigid.  He is the historian of the Titans and holds a massive disc on his hand, with sculpted glyphs and recordings, similar to the Discs of Uldaman.

Aggramar the Avenger

Male Vanir Titan.  Bronze-skinned wrapped in a golden toga.  Former lieutenant of Sargeras is now charged as member of the Pantheon, taking the position left vacant by Sargeras after his departure.  Aggramar’s task is to combat the Burning Legion and demonic taint.  Although he is emotionless, he feels a strong rage and hate toward Sargeras for betraying the Pantheon.

Aggramar’s weapon is a half-broken sword.  A half-sword once whole.  When Sargeras was member of the Pantheon, far before he created the Burning Legion,  his semi-sentient sword was known as Gorshalach(Dark Render)—the most powerful weapon in the universe.

As doubt and despair overwhelmed Sargeras’ senses, he lost all faith not only in his mission, but also in the Titans’ vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras’ madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation’s failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras’ titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

When Sargeras fell to the corruption of the Nathrezim in the Twisting Nether, Sargeras’s semi-sentient sword Gorshalach sundered itself splitting itself in two-halves.  The blade prefered to split in half than to serve Sargeras in his pursuit of evil.  Aggramar the Avenger now holds the other half Taeshalach(Flame Rend), while Sargeras holds the second half Gorribal(Dark Seether).  Aggrammar knows that if one day, he united both halves, Gorshalach would be reborn.  He wants that to happen to own the ancient fabled sword, but to do so, he would have to defeat Sargeras.

Among Aggramar’s openings in combat he summons a meteor swarm at enemies and teleports.  He shapeshift into Avatar for melee and uses Spellbreaker against spellcasters.  He has other powers and abilities explained in Warcraft RPG: Shadow & Light more in detail.

Aggramar’s main role in the Pantheon is to be their Champion—to eliminate the forces of destruction and dissolution in the universe—specially the Burning Legion and other enemies, and protecting order created by the Titans from chaos by using his combat might.  Azeroth doesn’t know about Aggramar, but other worlds seeded by the Titans revere him and cry his name when engaging in combat against the Burning Legion.


Far more info and details of the Titans, including their many powers and abilities, d20 System statistics can be found at Warcraft RPG: Shadow & Light from page 107-124.  You can order it in PDF eBook format or order the hardcover paperback Here.

NOTE: eBooks require free-download of Adobe Acrobat Reader 7.0.

Warcraft RPG: Shadow & Light describes in-depth the Emerald Dream, the Nightmare, the Titans, the Ancients, the Eternals, the Dragon Aspects, Outland, Twisting Nether, Elemental Lords, Elemental Plane, and bios of many Heroes and Villains like Cairne Bloodhoof, Muradin Bronzebeard, Orgrim Doomhammer, Gul’dan, Khadgar, Medivh, Krasus, Rhonin, Sir Anduin Lothar, Maiev Shadowsong, Malfurion, Thrall, Uther the Lightbringer, Alleria Windrunner, Tyrande Whisperwind, Jaina Proudmoore,  and Grom Hellscream.  Burning Legion lords such as Archimonde, Kil’Jaeden, Mannoroth and Tichondrius along with their d20 system statistics.

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Shadows & Light Copyright 2004 Blizzard Entertainment