Chris Metzen told VG247 the WarCraft film script is basically a work in progress, so don’t expect to watch it at a cinema any time soon. Boo aside, the Vice-president of Creative Development wants the story to feel right and to leverage expectations of those who have played WarCraft games.
On the bright side, fans can tell from experience that when a Blizzard game takes long in the making and goes to several iterations, the end product is worth the wait. If the father of the WarCraft mythos wants the film’s story to be the best it can possibly be, then we can wait and trust him. You can read two more questions about the WarCraft film here.
|Are you spending a considerable amount of time on the Sam Raimi-directed Warcraft film?
Chris Metzen: I wouldn’t say “considerable” at all just yet. We’ve been through a number of story meetings, and we’re still kind of getting it together with Raimi and his team and jamming on themes that we want to chase. We’re kinda getting a lot of values together – what kind of story we want to tell, what do we want people to feel, what is the best way to look at this big franchise. We had had some script iterations previous to Raimi coming on board that were cool, that had some really good bits – sometimes a little too overcooked or a little too undercooked. We’re still trying to feel out that space, so as he came in he wanted to have fresh eyes and look at the content of Warcraft in such a way as to dig out what will most people feel: “Oh, I get it, that matches my expectations when I played.”
You can aim the camera in a hundred different directions in a place like Warcraft so it’s kind of finding that right one. But in terms of division of time, or whatever, it doesn’t take up a tremendous amount of time these days. It’s really just strategic phone calls or strategic meetings from time to time until things really get moving on the Hollywood side.