The towering spires of Shadowmoon reach upwards as obsidian blades to cleave the hostile amber skies above. The corrupt heart of the mighty Shaman’s power is within reach. Press your attack and the bane of Ner’zhul and his Order of Death Knights will be wiped from the face of Draenor, forever.
By destroying this dark fortress and claiming the Book of Medivh, Khadgar will be able to close the rift and Azeroth will be rid of the Orcish Hordes once and for all!
Although the Fortress of Ner’zhul has been destroyed and the Death Knights scattered, neither the Shaman nor the Book of Medivh has been found. As Khadgar and Turalyon use their magiks to search the ruins for some clue as to the location of the mystic tome, a Gnomish flying machine descends, bringing news from the Hellfire Peninsula and the Portal.
A multitude of Orcs have laid siege to the fortifications at Hellfire. Although the attacking warriors are not well equipped, their sheer numbers may spell the downfall of our forces there.
You must take command of the Alliance armies at Hellfire and break the siege before our troops are pushed back through the Dark Portal. We must withstand their charge long enough for the Book of Medivh to be recovered and the rift forever sealed.
- Hold out until the besieging Orcs retreat
- All your Heroes must survive the siege
Nation of Azeroth
Shattered Hand Clan
You have proven your strength in battle, but none can stand against the combined might of the Horde. We of the Laughing Skull clan, however, seek advantage from the turmoil of this war. With the aid of your strongest warriors, our clan can gain dominance over the northern clans of Draenor.
Do not show surprise, Human – only the strongest survive within the Horde.
You must secure the passes across the Blade’s Edge Mountains and destroy the stronghold of the Thunderlord clan that dwell there. We will supply you with warriors and supplies culled from our villages. In return, we will give you the Book of Medivh, which we seized from Ner’zhul’s stronghold before your armies could destroy it.
- Destroy all enemy forces
- All your Heroes must survive
Khadgar has discovered that although the Book of Medivh was stolen from Ner’zhul, the ancient Shaman has learned enough of its secrets to conjure his darkest spell. Over the blood red skies of Draenor, huge dimensional rifts appear, crackling with the cosmic energy of the Twisting Nether. Alleria’s scouts report that Ner’zhul and his followers escaped through the largest of the new rifts as Draenor felt the first of its death throes. The tremendous energies emitted from the converging rifts have succeeded in breaking down the fabric of reality in Draenor; unleashing massive earth quakes and tidal waves upon its shores.
Unless the Dark Portal is closed on both worlds, Azeroth will be subject to an enormous backlash of energy resulting from Draenor’s catastrophic discorporation.
Using the combined powers of the Book of Medivh and the Skull of Gul’dan, you must return Khadgar to the Dark Portal and seal the rift between Azeroth and the doomed world of Draenor, forever.
- Destroy the Dark Portal
- Only Khadgar can destroy the Portal
- Khadgar must survive
Nation of Azeroth
Shattered Hand Clan
The victory pyres burn high into the twilight skies covering the ruined capital of Lordaeron. Your success has led Orgrim Doomhammer – Warchief of the Orcish Hordes – to elevate you to the station of Warlord, thus giving you power and the command of your own clan. The Alliance has finally been crushed, with all those surviving being slain and cremated as is dictated by the rituals. At long last Azeroth and all of its lands belong to the thunderous force known to those foolish enough to stand in its way as the Horde!
Quiet settles over the Black Morass with the blackened, burning remains of the cursed Portal serving as a solemn reminder of the evil that once stood here. After the long and savage battle you stand victorious over the tattered remnants of the once mighty Orcish Hordes. Those Orcs that survived the conflict have fled to the northeast in hopes of escaping your vengeance. You allow them their reprieve, knowing that the power of the Horde has been forever broken and that the lands of Azeroth belong to its native sons and daughters once again.
The Horde is preparing to launch an assault against the mainland of Lordaeron. Orgrim Doomhammer – Warchief of the Orcish Hordes and Ruler of the Blackrock Clan – has ordered you to establish a small outpost on Lordaeron’s southern shores.
To secure the Zul’dare region as Doomhammer demands you will need to construct a Barracks and several Farms to feed your troops. Your success may help us determine the extent of the pathetic Human defenses and what resistance they can offer against our forces.
Our spies report that a band of Human soldiers have captured a war party led by Troll commander Zul’jin and have taken them to a secret prison near the township of Hillsbrad. Seeing an opportunity to place these captives in debt to the Horde, Doomhammer sends you to ransom Zul’jin and his Trolls and return them to their own encampment nearby.
The Warchief believes that this raid upon the unsuspecting prison will strike terror into the hearts of those who would dare resist the Horde.
In preparation for a final strike on Hillsbrad, the Warchief directs you to begin construction of facilities for the Orcish Armada near the Southshore region. Zul’jin and his Trolls, eager to take revenge upon the Humans who imprisoned them, have agreed to aid the Horde by supplying Axethrowers and Destroyers to assist in defending your Southshore operation.
A Shipyard must be constructed in order to build our wave riders and you will need much of the black liquid known as Oil to build your fleet. Our assault on Hillsbrad cannot begin until your task is completed.