Hundreds of thousands of players—sometimes millions—interact daily in highly complex virtual environments. These players self-organize, develop skills, and settle into various roles. Leaders emerge that are capable of recruiting, organizing, motivating, and directing large groups of players towards a common goal.
Q: What are the most important features of games that will change business?
A: The environments they create that allow leaders, managers and anyone with good ideas to collaborate in organizations that are distributed, global, hyper-competitive and virtual.
In a recent report, IBM and Seriosity suggest that within MMOs, players need to organize in order to accomplish goals and the skills of the player who organizes your guild’s raids are no different from a manager in a traditional office environment.
What do you think?
More information can be found here: http://www.seriosity.com/leadership.html
Posted by: Draiken