Episode 3 of BlizzCast takes us deeper into the development of both StarCraft II and Wrath of the Lich King. We start out interviewing Dustin Browder, Lead Designer of StarCraft II, in our ‘Zerg Evolution into StarCraft II’ interview. Next, we interview Lead Designer of World of Warcraft, Jeff Kaplan, about dungeon and raid design for both World of Warcraft and its upcoming expansion, Wrath of the Lich King. Following, we bring on Joeyray Hall, Manager of Video Production, to chat with us about the magic that goes into the development of Machinima for World of Warcraft. Listen to the show now, or check out the transcript to see all the featured artwork.

Something lore fans will love to know is that Jeff Kaplan confirmed Ulduar has been in development as a Wrath of the Lich King dungeon.  Ulduar (located at the Storm Peaks in Northrend) is one of the three repository bases built by the Titans. The other two are Uldaman (Badlands) and Uldum (Tanaris)

On another note, BlizzCast is no longer an experimental project. It has taken life of its own, gearing up to give a few surprises.  You will know what that means at the right time. As of recently, Blizzard Entertainment has trademarked BlizzCast—which means it has at this point become an ongoing series. Congrats to the BlizzCast team, and to all the fansites and fans who supported the project downloading the podcast and by word of mouth spreading heads ups about it through forums.

IC 009. US 021 023 026 036 038. G & S: Downloadable webcasts and podcasts featuring news, interviews, and tips and strategies in the field of electronic games. FIRST USE: 20080110. FIRST USE IN COMMERCE: 20080110