The Bearded Gamer Chris Arnone interviewed David Kim, Game Balance Designer of StarCraft II: Heart of the Swarm.
These are the topics pitched to the developer.
- Design philosophy: David Kim responded the developers wanted to fill the gaps for all three races found in Wings of Liberty, and came up with the new units for Heart of the Swarm.
- What is Blizzard’s goals as far as designing balance for eSports?
- How’s the game balanced for Pro Players and Casual players?
- How does Blizzard pull from community suggestions to balance the game?