If you missed the BlizzCon Virtual Ticket livestream, then you’d be glad to hear that I have finally added the transcripts of all three Diablo III: Reaper of Souls panels held at BlizzCon 2013. Please, spread the word and share the link with your friends, communities and social networks. Or Reddit.
Feel free to submit corrections or requests through the comments or the contact us page.
I’ll translate them to spanish at some point later at the Blizzplanet Latinamerica website. I’m working next with the Heroes of the Storm panels. Stay tuned.
I have been alerted the World of Warcraft Illidan Pop! Vinyl Figure has arrived and it’s hot off the truck at EE. Start collecting them as they become available and while supplies last. Or find it over at Amazon.
From the World of Warcraft MMORPG series from Blizzard, Illidan Stormrage has been given the Pop! Vinyl treatment with this World of Warcraft Illidan Pop! Vinyl Figure! Illidan stands 3 3/4-inches tall, and makes a great gift for children and adult collectors alike. When you see just how cool the World of Warcraft Illidan Pop! Vinyl Figure looks you’ll want to collect the rest in this line of WoW Pop! Vinyl figures from Funko! Ages 5 and up.
Size: 3 3/4-inches tall
The ones that arrived a few weeks ago are the:
Presenter: Welcome to the Diablo III Lore and Story Q&A panel. The panelists are: Leonard Boyarski (senior designer), Michael Chu (game designer/writer), Brian Kindreagan (lead writer), Valerie Watrous (game designer/writer) and Justin Parker (historian)
Kindreagan: Hey, BlizzCon! I’m Brian Kindreagan and I’m the lead writer on Diablo III: Reaper of Souls. And I’m gonna ask everyone on our panel to introduce themselves before we get to the questions. So let’s start with Leonard.
Boyarski: I’m Leonard Boyarski, and I’m senior world designer.
Chu: Hey, I’m Michael Chu and I’m game designer and writer. And you can probably blame me for some characters like the Monk, Witch Doctor Covetous Shen and Zoltun Kulle.
Watrous: Hi, I’m Valerie Watrous and I’m a writer on Diablo. I work mostly on dialogue and characterization.
Parker: Hello, I’m Justin Parker. I’m the historian or one of the historians. We mostly work with the world that’s gone before and trying to keep continuity as best we can.
Kindreagan: So, Justin is the surprise last minute addition to our panel. So that he can help with the some of the really deep Diablo history if we get into that. So, OK, let’s open it right up for some questions. If you have any questions, call me up.
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I took a break from Hearthstone after BlizzCon. The announcements were announced, a bit of the next patch was discussed, but I mostly came away with an anticipatory feeling. My curiosity about the game’s future was stoked, my enthusiasm for its current form was still waning. So, a break. It ended up being much longer than I intended – the flu will do that – but after sometime languishing in bed and stuffing myself full of dense Thanksgiving goodies, I returned to the kinetic world of Hearthstone anew.
With no patch during my leave, little has changed mechanically about the game. There have been a few fun streams to watch, some good discussions to be had, but Hearthstone is Hearthstone. That makes sense – the game is still in beta, it’s still a growing community, and it has only one card set.
That’s the main thing to follow: one card set. The mechanics of Hearthstone aren’t as complex as, say, Dota 2. Valve kept that game in beta for years because each hero is so intricate and tweaking each hero’s abilities gives new metagame potential, team fight strategies, and lane tactics. Adding new heroes is akin to reshuffling the entire game.
Hearthstone is reaching a stable point. A basic metagame has formed for both Arena and Play and there are specific cards everyone uses, almost regardless of deck style. This isn’t a bad thing. Quite the contrary, it’s a good thing. The more stable the game becomes, the closer it will be to an official release. The Hearthstone team has some idea of what they want Hearthstone to look like when it launches and, given all the data they collect, they must have a good idea how to get there.
So my return to Hearthstone wasn’t a resigned one. Not much has changed, sure, but it’s a solid game I still enjoy. It’s a bit steadier, a bit more predictable (aside from those infuriating top decks), and rewarding skilled play with more regularity. Decks are easier to design and anticipate. My first arena run back in the saddle went 7-3 and I was feverish and exhausted with the flu. Maybe I’m getting better, or maybe the game is reaching a point I understand more. Is there a difference?
As it stabilizes, expect the designers to throw curve balls to keep the game fresh. The first is a patch followed by the open beta. A retooling of a few cards and a swarm of new players will boost activity in the game. After that, I imagine the first card expansion will be along shortly. I hope the card expansions come a little quicker than the other Blizzard IP expansions – 2 years is a long time to wait.
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Size: 22-inches long
Presenter: Welcome to the Diablo III: Gameplay Systems and Crusader panel. Your panelists are: Josh Mosqueira (game director), Kevin Martens (lead game designer), Paul David (senior artist), Nicholas Chilano (lead animator), Andrew Chambers (senior game designer), Nicholas Eberle (senior technical artist), Wyatt Cheng (senior technical game designer), Travis Day (game designer), and Steve Shimizu (lead gameplay programmer).
Mosqueira: Good morning Blizzcon, How you guys doing?
[People scream with happiness]
I brought the whole gang with me today, because there is a lot of you guys out there. I mean I have lot of really cool things for your guys today. So what are we covering today? This is the gameplay panel.
So yesterday we talked a lot about some of the big new features that you are gonna expect with Reaper of Soul’s adventure mode . But today we are doing a deep dive on the few of the very core things that are at the heart of Diablo.
And those start with epic heroes. So the guys here are gonna talk to you guys about “The Crusader”. Our knight in battlestar armor. What was our process behind, how we come with his skills, his look and how we are fulfilling that fantasy. But “The Crusader” may be the star of Reaper Souls but all of the five classes are getting brand new skills. And why here we are gonna talk to you guys about what you are gonna expect.
The Wrap reports Dominic Cooper is joining the Warcraft Film cast. Yesterday, Legendary Pictures announced the cast of actors to bring to life the main characters of the Warcraft film which is focused on the clash between Sir Anduin Lothar and Durotan of the Frostwolf clan during the First War.
We have seen Dominic Cooper in Jericho (TV series), Down to Earth (TV Series), and more recently in Abraham Lincoln: Vampire Hunter and Captain America: The First Avenger (as Howard Stark).