I have the pleasure to inform fans that DC Comics will address our questions about the upcoming StarCraft Comic Book by Wildstorm Comics. It is satisfying to say the least, considering it has not officially been announced via press release. This is kind of a last minute call to all fans who are looking forward to this comic book. Please, submit your questions for our exclusive Q&A with DC Comics. As a lore fan myself, I always strive to deliver fans’ questions to the writers and developers on your behalf. You have awaited a decade to see this project become a reality. This is your opportunity to get a sneak peek in advance.
Simply enter your username and type your question. Press the Send button to submit your questions. I will be able to read them later on my end. If you wish to talk live about the comic book, I will be online on Tuesday, February 3rd around 4pm EST (-5GMT – New York), 12pm (California), 10pm (Paris). More below …
Shawn Moll (Wildstorm artist) shared the original concept art of Nuura shown in the BlizzCon exclusive Starcraft comic book ashcan (sampler). Shawn Moll informed he is no longer in the project, and most of the original team (i.e. writer and artists) and concepts for the Starcraft comic book have been changed. This is the norm with early project developments, and Starcraft fans are well-versed on Starcraft and Starcraft II alpha and beta changes throughout the development cycle.
Personally, I would have liked to see the original team in the first arc of the Starcraft comic book, but eventually some of them might. Those who are comic book enthusiasts know that writers and artists come and go between story arcs. As of last week, a DC Comics representative informed me there is no time window for the official press release announcement of the Starcraft comic book by Wildstorm. Visit us for new updates about this comic book. I will be at the New York Comic Con to interview Blizzard’s Chris Metzen and Micky Neilson and some DC Comics folks.
Below is a quote of what Shawn Moll responded to my queries.
Shawn Moll: “… this is the original page from my sketchbook of Nuura, that was used in the published preview that is already floating around the internet.
The ship was an earlier version that I was dinking around with. When I was working on it, somebody had asked for “something like Serenity” and this was deemed “too much like Serenity”. I think it must’ve been the rotating thruster things on sides. I think they’re pretty cool, in general, but they certainly aren’t exclusive to the ship in Firefly, as I think you can see similar design elements in Star Wars, Bladerunner and various other sci-fi. Either way, I guess ya gotta start somewhere.
As I think I mentioned in an earlier post, they opted for another direction with the book and the original creative team is no longer involved, but down the road, when the new book does hit stands, I’ll post more of the art that I did when I was on the project. I’ve seen colored versions of some covers and pinups that I drew that I thought turned out pretty sweet, so I’d think you might be seeing some solicits before too long.”
Karune has just made everyone’s day with this post. Beta seems to be closer and closer with all the hint and teasing in the past days. You have the opportunity to win a Starcraft II beta key by participating in the Vespene Laughs! Starcraft II Comic Contest every month !!!
Vespene Laughs! StarCraft II Comic Contest Update
StarCraft II Beta Keys are up for grabs to the funniest, wittiest, able to cause a fun chuckle in your fellow StarCraft fans!
As a FYI, we will be adding (2) StarCraft II Beta Keys to the Vespene Laughs 1st place winner’s prize package each month for the StarCraft II Comic Contest. The rules will be updated accordingly for the February round of entries. Additionally, we will also reward previous 1st place winners of the contest as well with the beta keys as well.
This contest will be the first of various contests that will begin offering a chance to get into the StarCraft II Beta. If you know there isn’t a funny bone anywhere in ya, don’t worry, there will be plenty of other opportunities, just keep checking back with us.
Blizzard released surprisingly a new Starcraft: Brood War patch. It doesn’t really fix any gameplay bugs or exploits, but it may certainly help some players with old computers or low RAM memory overall.
We have just released a new patch for StarCraft! Just connect to Battle.net and the patch should automatically download.
– In-game Speed Options menu now has a “Enable CPU Throttling” checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By
default this option is off.
– Fixed an issue with the reply feature where any character followed by a “r “
was being treated as a reply.
– Removed an unnecessary delay when processing palette cycling updates.
– Lessened the imposed delay in the CPU Throttling feature.
Our sister network site, StarcraftWire.net, reports (german-to-english translation) that Blizzard slipped at the ESL in Vienna, Austria the Starcraft II Beta has an internal release date. The date was not revealed, and it is not certain if the date is set in stone. However, to hear Blizzard confirm they have an internal date means CLOSED BETA is imminent. Starcraft anniversary (April 1) is coincidentially very close, barely 2 months away. It could happen any time between February and April range. Crosses fingers. By the way … GIMME BETA !!!!
Tokyopop has released a preview scan of inner-pages from the Starcraft: Frontline Vol. 2 Manga. You can view the scans at the bottom of this page. Press the square icon for full-screen view mode. Once you are done, hit the Escape button in your keyboard to exit Full-Screen mode. Then pick any of the next three story preview scans. Each story displays 9 pages.
Make sure to visit Blizzplanet and StarcraftWire for our New York Comic Con coverage through February 6-8. I will be meeting the Tokyopop editors there, and thanks to Pocket Star Books (Simon & Schuster) I have secured an exclusive interview with Chris Metzen at the event.
If you got Starcraft II, Starcraft books or manga questions for our Chris Metzen interview feel free to post them here.
The brutal… The menacing… The twisted… Confront the vast, renowned world of StarCraft inside this collection of mind-blowing adventures.
The Starcraft II Team wants your feedback to choose which of the three types of Dark Templar will be used in Starcraft II. Your participation and collaboration will decide the design process and appearance of the Dark Templar. If you are among the fans who do not like the Dark Templar’s appearance this is your chance to let your voice be heard. Cast your vote at the official poll and add your comments too.
You can watch the different types of Dark Templar animations at the Starcraft2.com Website.
The protoss dark templar has always been one of the StarCraft community’s favorite units—now, the community has a chance to participate directly in the dark templar design process for StarCraft II! Over the course of the next month, players will vote to decide which dark templar model will appear in StarCraft II multiplayer matches.
The first option represents the Lenassa tribe of dark templar, which made its debut in the original StarCraft. This unit carries a single warp blade, and a cloth shroud covers its face.
The second option represents the Zer’atai tribe of dark templar, who wield dual scythes and wear an ensemble of heavy armor and the bones of slain zerg.
The third and final option is to have both tribes represented: When you build a dark templar, either the Lenassa or Zer’atai dark templar would spawn randomly.
You can learn more about the dark templar here . Voting will close on Febuary 5th at 11:22 AM CET. The choice is in your hands!
There are two upgrades possible at Twilight Council, one is researching ‘Charge’ for Zealots and the other is researching ‘Blink’ for Stalkers. Charge upgrade for Zealots includes movement speed increase of Zealots as well. So to speak, Charge increases the movement speed of Zealots AND allows them to intercept nearby enemies.
Unit Selection of Burrowed Zerg
Let’s say you have Zerglings in one group and some of Zerglings in a group are burrowed and the others are not. You can switch your selection of Zerglings burrowed or unburrowed in a group by hitting Tab key and also UI color is different for the units of which the ability is on with some more darked green color.
And you can use Tab key as well for Siege Tank’s Siege Mode, Spine Crawler’s Root.
However, for unit’s cloaking ability like Ghost and Banshee, I couldn’t swith off the selection of Cloaked/Decloaked units in one group by Tab key.
And one more thing, when you double click on a unit, you can select all of the same units even though some of the same units’ ability is on and other’s off like Siege Mode or Cloak. But you can select only burrowed or rooted units by double clicking on burrowed or rooted units.
I will check this more with Development team and if I have additional information on this, I will share it with you.
I am gearing up with a press badge to attend the 2009 New York Comic Con to bring you as many details as possible of all Blizzard Entertainment products to be showcased at the event. The event will take place through February 6-8. Among the companies coming to the New York Comic Con are: Pocket Star Books, Tokyopop, and DC Comics. Sideshow Collectibles, sadly, isn’t coming to the event this year (bottom). I will be in contact with some writers and with Upper Deck to find out if they are attending.
The line-up of products to be most likely showcased are:
World of Warcraft: Arthas
Starcraft: The Dark Templar, Twilight
Warcraft Legends Vol. 3
World of Warcraft: Death Knight
DC Direct World of Warcraft Action Figures
World of Warcraft Comic Book
One Blizzard product in particular I am hoping to hear about—crosses fingers—is the StarCraft Comic Book. My DC Comics contact wouldn’t budge to offer details a few days after Blizzcon 2008. It was revealed in the BlizzCon comic sampler. DC Comics will make an announcement of this comic on 2009. The matter is when. New York Comic Con could be a good candidate for the announcement, as well as San Diego Comic Con (July). It was at the San Diego Comic Con where the World of Warcraft comic book was first announced.
Keith R.A. DeCandido confirmed to be attending the event. I will corner him to get some details of the Starcraft Ghost; Academy trilogy (manga) and the Starcraft Ghost: Spectre (Pocket Star Book). Aaron Rosenberg will be book signing copies of World of Warcraft: Beyond the Dark Portal. Jim Lee (Wildstorm) and Bill Roper (ex-Blizzard North) will be at the event too.
Pocket Star Books will be at booth 1402. Tokyopop at booth 1621 and DC Comics at booth 1641. Grab your tickets online early. They are more expensive on-site.
Open to the Public:
Friday, February 6—1:00 PM – 7:00 PM
Saturday, February 7—10:00 AM – 7:00 PM
Sunday, February 8—10:00 AM – 5:00 PM
Got any questions for any of those companies about a particular product? Feel free to share your questions to ask them on your behalf.
TOKYOPOP Editor Troy Lewter sat down with NEO Magazine writer Lesley Smith to discuss all things Warcraft and StarCraft, giving her all the details on TOKYOPOP’s 22-book publshing program with Blizzard Entertainment, the creators of World of Warcraft, StarCraft, Diablo, and many others. Read the full interview. You can find the NEO Magazine article here (PDF).
1UP interviewed Dustin Browder to talk about Starcraft II: Wings of Liberty. The Zerg and Protoss Campaigns are in concept stage, and the team is focusing mostly in the core game. They know the storyline already, know how it evolves and concludes, but for now their efforts are into building the Terran Campaign. The Zerg and Protoss campaign are considered expansions.
Some fans have grown concern that the Zerg and Protoss won’t be playable in multiplayer. This is not true. Once you purchase the Terran Campaign: Wings of Liberty, it will have multiplayer capability through Battle.net 2.0, and all three races will be available. Once the next expansion is released, new units and content will be added.
This interview offers a few screenshots of interest. One of them shows the Terran Tech Purchase UI that allows you to buy units and upgrades once you have acquired enough resources doing mercenary jobs.
When pressing one of the units or upgrade buttons, a rendering of the unit is displayed to the bottom left. To the right you get to read stats info such as credits cost, a profile, HP, armor, special bonus attributes.
The second image contains a zoomed in view of a battlecruiser laying siege to Zerg forces. This image clearly shows an in-game cinematic as we know them in Warcraft III. On the left we can appreciate Matt Horner (Jim Raynor’s Second in command). On the bottom, a black frame displays subtitles of what Matt Horner is saying: “Horner: Glad we made it in time, sir. Now let’s get you boys outta there.” If anything, it gives Modders an idea of how they can create their own campaigns and in-game cinematics. Hopefully we get to see more of this type of screenshots. Read the full interview.
1UP: Do you anticipate the production cycle for the StarCraft 2 trilogy to feel like making three separate games, or more like World of WarCraft and its expansions, where the bulk of the work is on the first installment, and subsequent ones are more about iterating and refining rather than inventing?
DB: Well that’s the hope; that a good amount of the hard work of designing gameplay mechanics and systems, as well as the internal tasks of creating tools and protocols to develop all this content, is mostly settled at this point as we get deeper into the creation of the core game. So once we ship the core game of StarCraft 2 and start delving into the expansions, we’ll have a great deal of that infrastructure under our belts and be able to concentrate primarily on content creation for the two expansion sets.
That said, we’re conscious of making sure we are providing new and compelling content for the expansions. The meta-aspects of the Zerg and Protoss campaigns, for example, will work a lot differently than how we’re doing things with the core StarCraft 2 game. It doesn’t make sense for Kerrigan to be flying around in a battlecruiser and picking out mercenary missions for cash, which is what you’ll be doing with Raynor in the core game’s campaign. So we’ll be doing something different with Kerrigan to get her to evolve and grow her Zerg army. Meanwhile, Zeratul’s Protoss campaign may require you to engage in diplomacy with the different Protoss tribes in order to gain access to different units and technologies.
G4TV interviewed Chris Sigaty and Dustin Browder. Both developers talk about Starcraft 2’s plans. And the exciting thing to highlight in this video is how many times they mention the word: BETA. It’s like if they were teasing it to be very SOON. It’s strongly hinted we will have this game on our hands within 2009.
Blizzard has announced the Echoes of War soundtracks are now available on iTunes store allowing you to purchase individual tracks or the whole album.
Head on over to the iTunes store to get your copy of one or all of the 15 unique arrangements from Echoes of War: The Music of Blizzard Entertainment. This new album was recently released on CD, and has now been added to iTunes as well. It features 90 minutes of music in all, based on tracks from our games, including the upcoming StarCraft II and Diablo III. Individual tracks are available on iTunes for 99 cents each. For more details, check out the Echoes of War site or head to the Eminence Online Store to order a physical copy.
The latest StarCraft II Q&A has been released with info about Zerg’s Consume ability, Zerg flying unit’s micro and macro management compared to the original StarCraft, Thor is no longer built by an SCV, Overlords now carry zerg like in the original game, and more.
StarCraft II Q&A Batch 47
1. In the original StarCraft, most air units can move and fire, vultures have fast rotating times and can shoot backwards and run forward instantaneously with enough micro. In StarCraft II, there have been some concerns from players who have played the game, that the unit movement animations are getting in the way of micro. Will such animation cancelling techniques still be possible in StarCraft II? – Team Liquid
Both macro and micro-control are very important in StarCraft II as well, and when it comes to micro-control like Vulture
It contains music from Starcraft, Diablo II, World of Warcraft: Wrath of the Lich King, Starcraft: Ghost, Diablo III and Starcraft II. You can take home this product by participating in this contest. Ends on January 2, 2009 at 11:59 EST (New York time)
Simply folloiw and complete all of the instructions listed below:
Make sure to type your main character’s username and server. (Whether Battle.net or WoW—for winner announcement purposes)
Answer the following Trivia questions after visiting the official Echoes of War website: All the answers may be found here: (https://www.echoes-of-war.com)
1. Who is the Eminence Artistic Director involved in the production of Echoes of War?
2. What was the previous Namco game soundtrack produced by Eminence prior to Echoes of War?
3. Mention six Blizzard composers involved in Echoes of War.
4. Who is the principal conductor of the Eminence Symphony Orchestra?
5. What Blizzard music composer created the Diablo 3 Overture music?
6. Which Blizzard music composer inspired his themes from Africa and India music influences?
7. What European orchestra did play the Diablo II expansion music?
8. Mention three projects previously created by Kow Otani.
9. Name the Echoes of War soundtrack title that Go Shiina arranged with Derek Duke.
10. Listen to the four audio-samples and tell us which you like best and why.
Mail your submission at
Blizzplanet is currently spotlighted at the official World of Warcraft website. Read our Echoes of War review to find out what’s inside the prize’s box in detail.
Fantasy Flight Games official website recently had a facelift and new bits of content and previews of the upcoming Brood War expansion for the Starcraft: The Board Game product.
The Brood War Ruleset PDF is now available here. This new expansion also introduces new Leadership Cards that add interesting strategies. Among the Leadership Cards are the Hero cards and the Installation cards.
The Installation cards include the protoss Warp gate, Infested Terran bases, a Zerg Cerebrate and the Overmind. The Hero cards include Jim Raynor and Sarah Kerrigan.
Fantasy Flight Games also unveiled a sneak peak preview of the Brood War units with some of their stats.
The economic recession across the United States is seriously affecting every industry: from General Motors and other Automobile manufacturers down to book publishers and beyond. Sadly, I have to inform that my personal contacts at Pocket Star Books and Tokyopop have been laid off. I had heard a few weeks ago that Tim Beedle (Starcraft/ Warcraft manga editor) and Susan Hale were no longer at Tokyopop. I don’t know the perks, but now I have figured out it is due to lay offs.
Today, after visiting Keith R.A. DeCandido’s blog, I found out that Marco Palmieri was among the 35 employees laid off by Simon & Schuster on December 3. He was the editor of all Warcraft, Starcraft and Diablo novels, and more notoriously known as editor of 65% of the Star Trek pocket star books published in the past 11 years. It is a very sad day for hundreds of writers, including Richard A. Knaak, Keith R.A. DeCandido, Christie Golden, Jeff Grubb, Graham McNeill, and Aaron Rosenberg who had the opportunity to meet and work with him. I am still in shock. I sent him an email just a day ago on Saturday not even knowing he may not even be able to read it from the office.
In my email I was letting him know the URL to the Night of the Dragon review and to ask a few things about the Starcraft Ghost: Spectre. I am really saddened to hear about his sudden departure. I have been in contact with Marco Palmieri for about two or three years. He would ship review copies of most Warcraft, Diablo and Starcraft pocket star books to my home. The latest ones Diablo Archive, World of Warcraft: Beyond the Dark Portal and World of Warcraft: Night of the Dragon.
I have no words to thank him for his great support to keep fans updated with lore and upcoming books. Thanks to him, Blizzplanet has been the main source of Blizzard novel news for other fansites, fans and even wiki enthusiasts in the past years. I had the opportunity to hand-shake Marco Palmieri this year at the New York Comic Con and to thank him face-to-face. I was looking forward to meeting him again on 2009. I will get in contact with the new editor, but it will not be the same without Marco. I am not the only one with that sentiment. All of the Blizzard novel writers feel the same way. We hope Marco Palmieri finds a new job doing what he does and loves best. Not only for him, but for his wife and two children. Best wishes to the other 34 employees who were laid off too.
The next Warcraft novel is expected to hit bookstores on April 21 as a hardcover (retail price: $ 25) under the title World of Warcraft: Arthas, The Rise of the Lich King—by Christie Golden. Hopefully, the layoffs won’t delay the release dates and script proposal and revisions for upcoming books.
Our sister site Starcraftwire.net, has found a printout of “Upcoming Games Releases in Singapore” that, lo and behold, mentions Starcraft 2 to be in your hands on Q1 2009. Are we seeing a anniversary release date? (April 1)
Blizzard Entertainment and Massive, Inc. stroke an exclusive deal to advertise on Battle.net. Before you freak out, this deal does not include in-game advertisement. Blizzard respects the integrity of their games and fans. Microsoft’s Massive. Inc will advertise in World of Warcraft and other game websites.
Starcraft Comic Book artist Shawn Moll released two of the sketches found in the Blizzcon 2008 comic preview. The first image is one of the characters named Cole Hickson. The second image is the pencil sketch of the Blizzcon 2008 preview front cover. The female sniper is named Nuura Joss. DC Comics Wildstorm has not officially announced the Starcraft Comic Book. It is expected to hit stores anytime on 2009 as an ongoing series based in the Starcraft universe. The planning of this comic has been going on since March 2008.
Blizzard reminds fans they will be at DreamHack Winter 2008 through November 27-30 where attendees will get their hands on Starcraft II and Wrath of the Lich King to experience multiplayer. Don’t miss the contests and the opportunity to get home the awesome Frostmourne sword.
DreamHack Winter is back, and Blizzard Entertainment will be there! We’ve partnered with TeliaSonera to give this year’s attendees a chance to play Blizzard’s upcoming StarCraft II and the recently released World of Warcraft: Wrath of the Lich King.
You’ll find us next to the DreamArena, where Blizzard representatives will be on hand to answer questions, chat with players, and demonstrate the games. We’ll also be running several contests featuring great prizes, including the Lich King’s legendary sword Frostmourne—though don’t be surprised if Arthas himself shows up to try to stop you from winning.
This year’s DreamHack Winter takes place from 27 to 30 November at Elmia in J
All the Community managers are actively gathering questions for the next episode of BlizzCast (podcast). Feel free to submit your questions in the comments below. Simply register in order to submit your comments. I will personally send the questions to Bashiok (Diablo 3), Karune (Starcraft 2) and Nethaera (World of Warcraft).
Chat with Devs: StarCraft II is definitely evolving to be even more intense than the original StarCraft, with the increased mobility of units with cliff traversing abilities, as well as new transport abilities. In response, the development team has buffed up the Terran Planetary Fortress to have splash damage as well, which has proven to hold off decently against raids now, especially with your SCVs fixing the command center at a very high rate.
As always, shoot the devs and I a w00t! if you are enjoying this Q&A batch!
We have received heads up from a couple of agencies informing us that the voice acting role of Jim Raynor and Kerrigan the Queen of Blades are now up for grabs. It seems the Jim Raynor voice actor used in the Starcraft II cinematic and in the in-game single player demonstrations was a placeholder; or the creative team decided at last minute to change the actor.
Overall, this is an indication that Starcraft II: Wings of Liberty is on crunch mode. Voice acting is one of the few steps of development when the single-player dialogues are set in stone. As many of us witnessed, the developers revealed they were a third done with the Single Player (at the Starcraft Panels during the 2008 Blizzard Worldwide Invitationals in Paris back on June 28-29).
This was roughly five months ago. After Blizzcon, now we know that Starcraft II will be a trilogy. In short, fans could speculate they meant they were one third done with the Wings of Liberty episode.
Are we looking at an anniversary release date? (April 1); or the usual RTS release date (July 1)? We will have to wait and see.
We wish to gather feedback from the entire Starcraft Community. Do you wish Blizzard to hire the original Starcraft voice actors: Glynnis Talken (Kerrigan) and Robert Clotworthy (Jim Raynor)? Please, write up good reasons to wish these voice actors back in Starcraft II. Spread the word around your favorite forum communities.
Post your comments here. We will forward this petition to the Starcraft II team. This is your chance to get the former and loved Jim Raynor and Kerrigan voice actors back into Starcraft II!
Jim Raynor is a character from the Starcraft and Starcraft: Brood War expansion who inspired many good feelings in the Single Player Campaigns. From Marshal of a backwater outpost in Mar Sara to leader of the Rebels against the Confederates, and later the Dominion and Mengsk, Jim Raynor continued his quest for a better tomorrow for humanity. No matter the odds facing him and his team. Or the challenges.
Jim Raynor, however, lost one odd that couldn’t be beaten: Blizzard. A year ago, at BlizzCon 2007, the Starcraft 2 team panels revealed that a new voice actor was given a casting to perform as Jim Raynor. This however is not the Jim Raynor’s voice that we know and love for the past ten years. No. The reasoning behind this change was that the original concept of Jim Raynor was designed from a TV series titled Texas Ranger. With Starcraft 2, the opportunity to hire someone meeting this and other requirements presented itself.
Is this what fans want? I really doubt that. Would you enjoy upcoming Harry Potter films without Daniel Radcliffe? Would you enjoy the X-files without Scully and Mulder? Would you enjoy The Simpsons if Homer and Bart’s voice actors were replaced? In the case of the original Starcraft, the voice of an actor is what gives texture and life to a character. We have heard Jim Raynor’s voice in the single player, and the User-Map Settings games over and over for ten years. We aren’t tired of his voice. We listen to his voice, and we know immediately, that’s Jim Raynor. That’s the man who has gone through bitter and krap, and continues his fight with no rest. Like a man in real life should. Jim Raynor and his voice have become as iconic and symbolic as any other character’s of any TV show, Comic Book, Cartoon, or film franchise.
A change of a character’s voice or in the case of TV series or films, the actor, can be justified if the original actor has passed away. The show must go on. However, when the actor is willing to continue his role from the bottom of his heart, and the administration decides to change the actor to stick to the original plan for a character … something is really, really bad. It is not a smart decision to tick off the fanbase. The voice actor was hired for the roll in Starcraft, and its expansion pack. Starcraft 2 should have the same voice actor performing Jim Raynor as we know and love.
Glynnis Talken reprised her role as Sarah Kerrigan the Queen of Blades in Starcraft 2. The same should have been done with Robert Clotworthy for his role as Jim Raynor. I will play Starcraft 2 regardless with the new voice actor. But there will be a stake buried deep in my mind permanently … that is no longer Jim Raynor. That’s someone else. Every time I play the Starcraft 2 Single Player campaign … it will echo within my mind: “That is not the Jim Raynor I have known for ten years.”
Robert Clotworthy informed Blizzplanet the following:
“I just found out today that I will not be returning as the voice of Jim Raynor. The casting director of Starcraft 2 contacted Blizzard and was told that they appreciated my work, but were going in another direction. I am obviously disappointed by their decision. I was looking forward to returning as Raynor and was hoping that Blizzard would at the very least have given me the opportunity of auditioning.
It has been my privilege to have been the voice of Jim Raynor. I am disappointed by Blizzard’s decision, but I must respect it. I wish Blizzard only the best with StarCraft 2, and I am certain the game will live up to everyone’s expectations. Thank you to all the fans who have given me their support and enthusiasm, it means a lot to me.
A year ago, Blizzplanet interviewed Robert Clotworthy shortly after Starcraft 2 was officially announced at the 2007 Blizzard Worldwide Invitationals in South Korea. He expressed his feelings toward his role as Jim Raynor.
Robert Clotworthy has been actor or voice over actor of over a hundred film, TV episode, cartoon and game projects in the past thirty years of his career. Among them: Batman (Game), Tekken 5, Everquest II, The Young and the Restless, The Davinci Code (Game), Matlock, Melrose Place, Remington Steele, Three’s Company, Dynasty, The Rockford Files (1978), Columbo, M*A*S*H* and many others. Read his entire career background at imdb.com.
March 10th 9:40am – It is said from South Korea that Starcraft2.com (US) will unveil the Zerg webpage on March 11th.
March 10th 12:20am – High Resolution Images by Thisisgame.com
Everyone is screaming while held tight on their seats in an euphoric ecstasis. However, one thing seems certain … with the Zerg race officially unveiled, this means only one thing: Starcraft 2 Beta Test might happen any time between April-June. The 2008 Blizzard Worldwide Invitationals (Paris, France) will happen on June. Here hoping Beta is soon.
Update: March 9th 11:15pm – New Starcraft II Cinematic Video from GameTrailers. Transcript by Edfishy.
We are Swarm.
We burned a path of annihilation across the stars.
And then—We vanished.
Four years ago we faded into the shadows.
Now, the time has come for us to step back … into … the light.
Now, worlds will tremble once again.
Empires will fall.
Alliances(?) will shatter.
We are the swarm.
But we are becoming … much… much more.
For the final metamorphasis has only just begun.
UPDATE: March 9th 10:22pm EST – SCLegacy is getting hammered. And I am getting multiple people whispering me findings on the net. This is crazy. Edfishy from Project Revolution Team just gave me a heads up of some Korean forums linking these images.
From GameFAQ, YYZ reports the following:
– Upgrades from the Overlord and now has an attack. The Overlord doesn’t have detection. You must upgrade to Overseer in order to gain detection of burrowed and invisible enemy units. However, the detection range has been increased.
– The queen is a vastly different unit. She has the powerful ability to control Zerg base defense. The queen can create special structures and extend creep. It has the ability to create toxic creep. And it can make buildings regenerate faster. You can only create one Queen at a time on the map. It has an ability named Deep Tunnel which allows it to move to any hatchery spread on the map.
– The roach is a very fast moving unit with 90 hit points that recovers health quickly. Requires sustained damage to effectively kill it.
– The infestor replaces the defiler. It can cast dark swarm. It may move toward the enemy while burrowed. Disease seems to mimic the Science Vessel’s irradiation. The Infestor can infest any building including barracks.
– The corruptor attacks air units. Instead of destroying them, it “corrupts” them possessing the enemy unit. It can cause a large group of units to fight each other, quickly turning the tide of the battle.
– The swarm guardian is much like the original guardian, but it can now also create broodlings and has a longer range of attack.
– The Ultralisk can now burrow.
More info translated to english at TeamLiquid. (Thanks, Entropy).
Once a talented Croatian CGI Artist, and fan of the Starcraft? RTS game had a … dream. To gather other talented Starcraft fans from every corner of the globe, beyond the discrimination boundaries of real-life wars, race, or beliefs. Coming together to create a fan-made masterpiece … an Unofficial CGI film of Starcraft.
Two weeks ago, Joystiq and Kotaku headlined … Starcraft Chronicles: Calling all 3D animators and the like!
Today, people from Asia, Europe, Africa, The Americas and Australia form a strong team of 131 members. Over 75 3D modelers. And it keeps growing every passing day. And not just any kind of fan, but old-school Starcraft fans who are now in TV stations, Hollywood CGI Industry, Game Studios and corporations, Film, Graphics and Animation College Students and graduates. The list goes on. Everyone aware that it is a volunteer and non-profit project. Love for this legendary RTS game and for Blizzard Entertainment pouring through their veins. This is no longer the dream of one man. It has evolved into the collective dream of the Zerg … I mean, of many talented fans. It is a tribute to the many years of games of excellence, and to the talented team of Blizzard Entertainment. And a gift from fans to fans who have long awaited a sequel to Starcraft.
In the upcoming days, Team Leader Kristijan Stuhli and Mitch will release a Workflow/Pipeline plan to all team members. Project Managers and supervisors will be assigned. The Concept Art team already started production, which initiates the first cycle of development of a short Teaser trailer. The teaser will hype Starcraft fans and will show a glimpse of what this team is capable of for the lengthier 30-minutes CGI Film.
Although Blizzard Entertainment has not issued any comment about the unofficial fan-made CGI film, DiVX Corporation has offered encoding support and distribution of the Teaser Trailer and CGI Film. No release date of the teaser trailer is available at this early stage of development.
If you wish to know exactly how the Starcraft Chronicles Unofficial CGI Film will look like, for comparison’s sake, watch this Marvel Ultimate Alliance Teaser trailer at Gametrailers.com—Kristijan Stuhli says the Starcraft Chronicles CGI should be better. I’ll leave you that as homework.
Currently only experienced High-poly 3D Modelers for characters and vehicles are considered to join before closing recruitment. Expert Texturers(Maya only), and Concept Artists are still welcome to join up the CGI team. Below are more samples of some of the members at the moment of recruitment.
PS: Blizzard GIVE US STARCRAFT 2 !! /bow
Samples by laoheshang
Digital Art by Julie Loomer – Matte Painter ?2006 Lucasfilm
J. J. Franzen – is an experienced industry veteran from South Park (Technology Supervisor) and Team America: World Police (2004) (Animator: Additional Animation). South Park and Team America are TM & Copyright of 2004?Paramount Pictures. All rights reserved. J. J. Franzen uses his spare time and/or weekends to help with the Starcraft Chronicles CGI – as a volunteer Lighting /Rendering Supervisor and Consultant. He is a fan of the Starcraft game, like all of the team members. Note: Team America was directed and written by Trey Parker & written by Matt Stone – who are not involved in the Starcraft CGI development.
PiNPOiNT is an experienced animator. His latest work was at Everyone’s Hero CGI film (September 2006). Both images are TM and ?2006 Fox and its related entities. All rights reserved. Property of Fox. TM and ?IDT Entertainment and its related entities. All rights reserved.
Aeres is a 3D Modeler and Animator from Malaysa
Naughtyboy – Experienced concept artist of characters and creatures with awesome realism and focus to details.
Mkapelac – 3D Modeler
Mitch – proficient in 3DSMAX, Maya, AutoCAD, Autodesk Inventor, and Modo
bodhisattva – proficient in 3DSMAX, speciallizing in Animation,
character building process including skeleton binding and keyframe animation.
Starcraft is by far the Best RTS game of all time – with over 9 millions copies sold worldwide, since 1998. A Real-time-strategy game that has lived on for eight years straight without any sign of weakening. The game still devotes many worldwide Starcraft tournaments year-round with prizes ranging $25,000-$100,000. Almost a national sport in Korea, and a most played game in many nations around the world.
The Starcraft franchise was expanded when Blizzard Entertainment announced with a lot of hype the console game Starcraft: Ghost, on September 22, 2002. For four long years, every Starcraft fan has awaited this game with anticipation. The game originally was developed by Nihilistic Software and Blizzard Entertainment. The development cycle was extended when the expected Summer 2004 game release date was delayed. On 2004, Nihilistic departed the project due to a contractual commitment to develop Marvel Nemesis: Rise of the Imperfects.
Shortly after, Swingin’Ape Studios was welcomed aboard to resume development of Starcraft:Ghost [July 8, 2004], however, the development of the Gamecube version of Starcraft: Ghost was dropped. A year later, Blizzard Entertainment surprised us with the acquisition of Swingin’ Ape Studios to become Blizzard Consoles Department [May 16, 2005]. When everyone thought Starcraft: Ghost was about to be released, the worst nightmare of any fan happened after Microsoft released the first Community Technology preview version of XNA [March 14, 2006]; and announced XNA officially at the Game Developers Conference in San Jose, California [on March 24]. That very same day, Blizzard Entertainment issued a Press Release … Starcraft: Ghost was postponed indefinitely. This immediately rose up the idea that the XNA announcement and the postponement of Starcraft: Ghost were related. That, and some rumors around the net that Blizzard had acquired 1,000 optetron servers. Here you may read what XNA Technology does, to make sense out of this.
Many fans refuse to accept the game is dead, like known-vaporware Warcraft Adventures. Blizzard has announced plans to develop games for Xbox 360 and PS3, and a recent job opening requested knowledge of Wii a plus. Whether Starcraft: Ghost will be ported to the next generation consoles is yet to be seen as there is no official announcement. We will just have to sit and await its outcome.
After a four-year wait on a hyped-game that didn’t come out, fans are bummed out for the long wait, and others – like me – for spending some money in advance [/Hijacks thread: Yea, I am still pissed over spending $99.99 on a GameCube and $299 on a huge TV exclusively to play Starcraft: Ghost, to have it cancelled two weeks before its announced Spring 2004 release date!]. Returning to sanity … minus some $400 bucks in my pocket … and after a couple of yoga-meditation humming, we may still look forward to see the game return from its hiatus. In the meantime, old-school Starcraft fans still have a couple of interesting and significant pocketbooks to take a look at for its lore and emotional value: Starcraft: Queen of Blades by Aaron Rosenberg – based during the time Sarah Kerrigan is captured by the Zerg, and emerges from a chrysallis as the Queen of Blades. The book released on May 2006 immerse us into the culture of the Dark Templar when Tassadar undergoes training with Zeratul. Other cameo appearances in the book are Jim Raynor, General Duke, Daggoth, Zazz and the Overmind among others. Another pocketbook to be released at an undermined date is the prequel to the console game, titled Starcraft Ghost: Nova by Keith R.A. DeCandido. Personally, my hope in the Starcraft franchise is not dead yet. Yea, call me a masochist … but the dream still lives on.
This might be still unknown to the majority of the fans, but Christie Golden – writer of Warcraft: Lord of the Clans, and author of many Star Trek novels—specially the Voyager series—will write a Starcraft Trilogy. With both books mentioned above and a trilogy coming out, this gotta mean something is planned down the pipe by Blizzard Entertainment in the near future. The title and plot of the Starcraft trilogy pocketbook is still unknown. However, Christie Golden promised an interview with us around November, when she will be able to talk more openly about the trilogy.
Beyond the books, a starcraft lore boost thriller and a hope that Starcraft: Ghost makes a return on Next Generation consoles – though uncertain, all we have are fan-made projects to satiate our crave for more Starcraft groove. First, we have the Project Revolution – a Total Conversion that will allow fans to play Starcraft in 3D using the Warcraft 3 Engine. It will be featured on PCGamer Magazine on September 2006 issue. A total conversion made by fans for fans, worth to get our paws onto. I was shown a short gameplay video a couple months ago. Trust me … it looks gorgeous in 3D. The date release of the total conversion Project Revolution is not too far away, according to one of its developers. Wait and see!
The second fan-made Starcraft project to keep an eye on is Starcraft? Chronicles – a high-quality CGI Film. The news of a unofficial fan-made CGI Animation Film surely hyped up many fans when Joystiq and Kotaku featured it on the news. Immediately the leader of the project was swamped with 160 emails of 3D modellers, animators, voice actors, Sound/Music Composers volunteering themselves for the CGI Film. Even Hollywood film/CGI professionals became interested, and excited in volunteering to make their dream of a fan-made CGI Animation film a reality. From day one, the Starcraft Chronicles leader- Croatian Kristijan Stuhli – said the film will be non-profit and none of the volunteers will be paid – to not violate the EULA or infringe international copyrights and trademark of Starcraft?.
That really didn’t mattered to some experienced and professionals that have been fans of Starcraft since 1998. The possibility of creating something like this as a fan-made project, is exciting to them. With the boom of World of Warcraft machinima movie contests; and the rise of fan-made World of Warcraft drama movies flooding YouTube, and Video Google; the development of a fan-made Starcraft CGI Animation film simply rocks. Recruitment of 3D modellers, animators and voice actors is still open until August 14. The number and limit of volunteer fans Kristijan Stuhli (known as Critical.Mechanism) expects is still undisclosed. Suffice to say, it will be an enormous fan team. The Starcraft Chronicles team is currently getting acquainted with each other, sharing samples of their work, doing some Starcraft models for testing purposes to see what everyone’s style and quality is before organizing into sub-groups and assigning supervisors and a project manager. This will be resolved in two weeks when development of the CGI film will officially begin full thrust. Currently there are 32 modellers, and around 12 animators, not counting many Concept artists, sound/music composers, voice actors, web developers, and localization volunteers. If you got the skills, talent, and experience as 3D modeller join up the team.—Stay tuned for more updates in the upcoming days. Beneath you may take a sneak peek to the samples of the talented Starcraft Chronicles team to have a slight idea of the CGI film potential. For more images—[Full Gallery]
In celebration of StarCraft’s 10-year anniversary, we’d like to invite every one of you to participate in our “I <3 SC" photo mosaic project, which will be a compilation of photos featuring StarCraft enthusiasts from all around the world. This is your chance to be a part of StarCraft history, as we bring together 10 years worth of StarCraft players from all age groups and nationalities into one massive wall of StarCraft.
Image Submission Parameters:
Please take a picture of yourself or your friends including our StarCraft “I <3 SC" image in creative and unique ways. This picture must be in jpeg format, have a resolution of at least 1024 x 768, and be no greater than 2 MB in size. As long as the “I <3 SC" logo is clearly visible, images can be digital photos or third-party generated content. These picture submissions will be used to form a mosaic that will be featured on the official Blizzard website. Read the full contest rules and submission link.
Additionally, submit your entry to Blizzplanet here.
Your submission will be shown to visitors of Blizzplanet at the front page.
Prize: Three lucky participants will receive a Starcraft 2 T-Shirt.
This contest is open only to residents of Canada, Australia, New Zealand, Singapore and the United States—who do not live in Arizona, Conneticut, North Dakota, Maryland or Vermont; or the Province of Quebec, or residents of the Australian states of victoria, Queensland or the Australian Capital Territory (“Entrants”). IF YOU ARE NOT A RESIDENT OF THESE AREAS YOU ARE NOT ELIGIBLE TO WIN A PRIZE. (Read the full contest rules)
I have been in contact with Glynnis in the past months, and as reported recently, she went to the San Diego Comic Con to meet the Blizzard folks there. She had been spearheading her way to get back her role in the past months. Glynnis barely commented on the subject, but finally confirmed her participation in Starcraft II in her August newsletter released today. I do not know how this affect our upcoming interview, or if she will be able to discuss certain details.