Sorry for the lack of an affilite listing, that’s actually something I wanted to get installed before the launch of the new site, but slipped my mind completely. So now would be your best chance to contact me about becoming an affilite. Secondly, I will be installing a download module, with downloads.
To those who have given me sugestion on what you would like to see from Blizzplanet cudos, I’ll do my best. If anyone wants to post news please use our news thread (or forum) and I’ll have it posted on the main page, thank-you.
After a long absence due to some security issues with PHPnuke, we will be relaunching in October. DarkNemesis has been working on a custom website system for few months, and has notified me that we may be ready to roll on October back to normal.
During the wait on the new system, I dedicated to play World of Warcraft. I am currently lvl 55 Druid. Soon as possible, we will have World of Warcraft content. The news of all Blizzard games will now be possible with the new system. The Starcraft Ghost/Wow Fan Art contest will resume. I was able to download all the submissions from the fanforce.net email account. Fans that were not able to submit due to the email account being full, can now submit the fan art. I deleted everything after downloading the submissions that got through.
I will be taking a look at the submissions and will be made public on October. The deadline of August 31 has been cancelled due to the fact the site was standby with the security breaches. We had to disable the news and content system to avoid further attacks or deletion attempts.
Fan Art Contest will be open until October 31 as a way to give time to those who tried to submit and couldn’t go through with the email account full. My apologies for the inconveniences and the unannounced vacation due to the security breaches.
Should take us about to the end of the month to finish up.
Starcraft Campaign Contest is experiencing communication difficulties.
Fanart Contest is on hold untill we have all the images upload the fanforce email is being read through.
The forum is going to be post-poned untill the CMS is fine-tuned. However I do accept sugestions from their the sugestion thread in the forums or that nifty little script in the side bar called message programmer (thet’s me!). You can also contact me, contact info rmation is in the temporary forums.
Blizzplanet will interview Richard A. Knaak on Saturday October 16th at 1:00 PM (Central Time / -6 GMT) on the following IRC Public Channel:
Fans may start parking on our IRC channel to discuss Blizzard games and Warcraft Lore, or simply open discussions. We are pleased to have Richard A. Knaak once more sharing part of his time with the fans to discuss his latest project War of the Ancients: Demon Soul. Back in February 18th, he spoke with fans from countries like China, Germany, Spain, France and many others. Richard told me in private that he enjoyed the interaction with Blizzard Fans. We invite you to come to the Public Channel above to make your questions about War of the Ancients: Demon Soul and Warcraft Manga.
Previous works of Richard A. Knaak among his over 25 books in the last 17 years are: Dungeon&Dragons (D&D) titles, Legend of Huma, Dragonlance, Dragonrealm, Minotaur Wars, Warcraft: Day of the Dragon and Diablo: The Kingdom of Shadow. Feel free to share your questions for the interview and to discuss with other fans the warcraft lore and your experiences reading War of the Ancients: Well of Eternity (book 1), in our forums at the following Thread.
To celebrate Blizzplanet relaunch, we bring to you this interview and thanks to Richard 2 Exclusive screenshots of the upcoming Blizzard Project: Warcraft Manga
I’ve created a new site management system, for the next week or so expect some major changes to occur.
Keys of Sealing 2.21 News post from: RazorclawX
I created a new version of Keys of Sealing. This version requiresthe TFT 1.17 beta patch or later to play. This version has asignificantly smaller file size and rearranges some of the Hero skills,while replacing some of the Heroes with new ones.
You can download this here: Keys of Sealing
The new features include:
- Spirit of Destruction and Keyseeker can no longer win the game
- Knight of the Black Rose replaced with the Alchemist
- Tortured Soul replaced with the Tinker
- Wind Rider replaced with the Firelord
- Crypt Lord now has the following skills: Soul Burn, Souls of Vengeance, Fortified Armor, Locust Swarm
- Debilitator now has Rain of Blades instead of Drunken Haze
-The Secret Shop was replaced with the Wandering Merchant. If youremember the Wandering Merchant in the old map, this should be similar.However, at this time there is no means to pinpoint its exact locationevery time it moves, so this is based on luck. If I get enoughcomplaints about it, I may add a locating device OR put the Secret Shopback.
This map is a public BETA which can only be played on the Westfall server.
I need an army of good men by Warbringer87 at 6:46 PM – Saturday, August 28, 2004
We here at Campaign Creations have an urgent need of testers for a lot of Maps we have. These maps need to be tested online, because we need to check which ones work and which oens don’t.
If this was a small amount, we would do it on our own, but the vast amount of maps calls for some reinforcements. We need a lot of people to be testing these maps with us. There is nearly every type fo map imaginable.
We need people who play Warcraft III on battle.net. The Frozen Throne is NOT required, but it might be needed for some maps. We need people with some time on their hands, and we need a group of people with some map-making experience, to fix and update any maps which are not working properly. If you want to help, please contact us at:
In the email please tell us on which server you usually play at, and if you have The Frozen Throne Expansion. Also tell us if you are proficient with triggering/terraining/cinematics and if you would be willing to lend your skills.
Surge Magazine visited Blizzard Entertainment at Irvine to interview Game Producer John Lagrave and Director of Game Design Rob Pardo. The article gets a rundown of the history behind Starcraft: Ghost. Blizzard did never plan to abandon the Console market, but their success in the PC market sorta slowed them down. Nihilistic then came to Blizzard with a plan to create a FPS game. Blizzard saw Nihilistic as the opportunity to return to Consoles while they focus their efforts on World of Warcraft. Currently all Blizzard teams are busy. Blizzard North is working on an unannounced project. A second project of Blizzard North was canceled back in August due to the resignation of 30 Blizzard Employees. The remaining staff of the cancelled project was merged with the second team to keep working on one game.
The other Blizzard Team was working on Warcraft III and Frozen Throne, and the third team is focused on World of Warcraft. Nihilistic was sorta like a blessing for Blizzard who wished to return to the console market, but had no personnel to spare into a massive project like a console game. When Nihilistic visited Blizzard and proposed a Console game as a third-party team for Blizzard, they didn’t blink. They gave the go ahead and immediately John Lagrave and Rob Pardo offered support to keep the game as highly Blizzard quality as possible with a daily supervision on the work done by Nihilistic.
While Nihilistic works on 3D modeling, interface, weapons, and other areas … Blizzard supervises and offers collaborative effort with Rob Pardo and John Lagrave, creates the in-house Cinematics and most of the narrative sequences and voice actors.
Everything Nihilistic creates in the game has to be approved by Blizzard in a daily basis. Nihilistic currently consists of 20 employees, located in San Francisco. Blizzard also assist with artists developing models and environments to give it that feeling and look of a Starcraft Universe. Details like the burned soil of Mar Sara are testament to this. Mar Sara was one of the planets that the Protoss burned down from orbit to purify it of Zerg infection; which are details needed in the game to give a feeling of continuity and realism with the environments set in the Starcraft RTS universe.
Blizzard reveals that Starcraft: Ghost offers players navigation of 5 planets full of missions throwing you into desert, jungle, asteroid and molten environments. Lagrave warns that fighting against Protoss Purifiers isn’t piece of cake. Few seconds under the psionic raygun energy field and you are toast! This unit resembles what Firebats do with a flamethrower, although they shoot pure psionic energy blasts instead.
Psi powers are useful when you are discovered and need to make a safe retreat to make a kill before the guards alert others of our presence. Nova uses 4 types of Psi-powers:
Speed Power: Slows down enemies to a quarter of their speed, while Nova moves at a normal pace. Allowing her to run past the enemy’s fire reach and safely make a blow kill.
Cloak power: Cloaking renders Nova invisible, which comes handy when you need to walk past a bunch of guards or units. Of course, trying to kill all of the bunch might be too risky as few may run away out of your reach and trigger the alarm. Cloaking allows you to go past them without raising any alarms.
Sight power: It is a Predator-visor-like effect low-light vision enhancer that lets Nova perceive footprints, interactive control panels, enemies behind walls and weak points in enemy armor. Once her psi charge runs out Nova should hide into the shadows away from being discovered.
Blizzard revealed that there are 3 types of mines which are insect-like drones(robots): the Mantis Mine is a reconnaisance mine that crawls around undetected bypassing guards on the ground level. The Firefly Mine focuses on distracting your enemies. You can use Fireflies to lead the enemy to a ambush or to lead them away from your destination. The Spider Mine is a walking explosive device that can sneak up on the enemy and can burrow to remain undetected. Once the enemy is on top it kills the target.
Blizzard reveals that players have to navigate 23 levels through the game which may offer a minimum of 15 hours of gameplay. Check out Surge Magazine issue# 2(May Edition).
Q&A 03/10/04 | 3/11/2004 12:07:44 AM EST
Will we be able to visit the old deep sea oil rigs and foundries that existed in WarCraft II?
Even though it’s been well over 20 years since the time of WarCraft II, a vast array of historical sites can still be discovered. After so many years of war many of these places have become ruins. Some of the landmarks you might sight are ancient guard towers, abandoned oil refineries, ogre mounds etc.
Can players visit the Outland?
Players can visit the Outland once it becomes available. The Outland will become available through players summoning the Dark Portal. This will be a server-wide, world altering event. Once the portal is opened .. it will remain opened for good, allowing all players’ access to the Outland.
Can we go to Quel’Thalas?
Quel’Thalas will not initially be available however there are lands in place that border Quel’Thalas.
What famous places can we expect to see?
Some of the famous places that you can expect to see are Blackrock Spire where Lord Lothar was defeated, Mount Hyjal where the Burning Legion invaded the world and the Ruins of Lordaeron’s capital city where Prince Arthas murdered his father.
Do High Elves still exist or are they all Blood Elves now?
There are definitely still High Elves left in the world, although not many. Most of these are scattered along the borders of Quel’Thalas.
It’s important to know that the transformation from High Elf to Blood Elf is not physica in nature but is instead an ideological change. While the majority High Elves made the cross over to become Blood Elves, there is a small handful of High Elves that hold true to their original identities.
Including jewelry, will all equipped items be visible on our characters?
Most equipped items will be visible. At this time however, jewelry can not be seen without viewing a player’s paper doll.
Will the ammunition for ranged weapons have to be replaced?
Yes, the ammunition used for ranged weapons will be consumed as you use it. Ammo is inexpensive and sold in stacks of 100.
Will there be throwing weapons in the game and will these weapons be lost after they are thrown?
Both throwing daggers and axes are currently available. Like ammunition, throwing weapons are consumed as they are used. Likewise, they are inexpensive and purchased in stacks of 100.
Will there be more than one type of ammo for each ranged weapon?
Yes. Ranged damage is calculated by both the damage done with the weapon and damage done with the ammunition. Our plan is to have a variety of ammo types available for each weapon. For example, Engineers have the ability to craft various qualities of bullets and many vendors sell ammo of varying grades as well.
The Rogue’s poison ability is learned directly from their trainers. Like a tradeskill, poisoning does use recipes to create its deadly poisons; however, it is not a tradeskill and is instead a rogue only ability.
Do you need Alchemy and Herbalism to create poisons as a Rogue?
Alchemy will have no bearing on poisoning. A rogue might wish to explore Herbalism as some, but not all, of their recipes will require herbs. It’s also important to note that poison recipes will require a variety of ingredients which are bought from vendors, found on creature corpses and cultivated via the Herbalism skill.
What is the difference between the Warlock spell “Find Herbs” and the “Herbalism” skill?
Warlocks do not have a spell called “Find Herbs.” “Find Herbs” is a skill that comes as part of your apprenticeship in the field of Herbalism—it’s used to … well … help you find herbs.
I understand that Voidwalker pets lose life over time and Infernal pets are only brief summons. How long do they last? How often do they need to be resummoned?
Neither the Voidwalker nor the Infernal lose health over time. Both will remain with the Warlock until killed, unsummoned or the Warlock dies/logs out of the game.
Is the Imp still a useful pet to the Warlock at higher levels?
The Imp will continue to be a strong pet through all of the Warlock’s life due to its keen buffing abilities. This is especially true in group play as the Imp will automatically buff all members of the party and continue to refresh these buffs when needed.
Can we get an update/more information on racial benefits and abilities?
The racial trait system is currently being reworked. No updates at this time.
Will I be able to drop stuff on the ground so that someone else can pick it up?
Items can not be dropped on the ground for others to pick up. Items can be destroyed, traded or placed in bags and banks.
Are they still planning on eventually adding player housing?
Housing is still planned for after ship and is in early design which basically means that it’s currently a concept, a concept that continues to change and be modified. When we have a better idea on the scope of the project, we can better determine when housing will be released.
Will your mount appearances be customizable or will they all look alike?
There will be many varieties of mounts to choose from. Shopping around isn’t a bad idea if you are trying to find one that looks a certain way.
Do instanced dungeons automatically respawn after they are cleared out or does a new instance need to be entered to fight them again?
This really depends on the dungeon. As an example, Wailing Caverns in the Barrens does not automatically respawn while Shadowfang Keep in Silverpine Forest is set to continually respawn as it is cleared.
[16:16] hi kat
[16:16] Hi Kat
[16:16] is it really?
[16:16] Yap yap
[16:20] will leveling be a direct affect from combat or will there be other ways to level up?
[16:20] so in just hitting a tree with a sword?
[16:20] x[nin]Tons of quests in WoW
[16:20] Kat, Marry me! we can have a WoW marriage, your undead priest and my undead rogue its foolproof, we will be good together
[16:20] GhouL .. sorry but my hubby is an Undead Rogue .. already married
[16:21] Okay .. I have a question … As you all know .. each race has a mount (some unannounced yet) .. and that Warlocks also get a special “Nightmare” … does anyone know what other class gets a special mount and what it’s called? (Lots of wrong answers given here). Get your pens ready to write this down … because it’s new information The Paladin will have a high level quest to get his Charger .. which will be his/her mount Yes, a special War Horse .. Paladin only I haven’t seen one, so that’s the best description I can give at this point in time
[16:25] but it seems unfair to horde player cause they dont have a special-class-mount
[16:25] for shaman
[16:26] Eggo, good point … while I don’t know if this will be offset with a Horde Class specific mount, I do know that they are intending to balance out the factions, I’ll be sure to bring it to someone’s attention just in case it’s been missed
[16:26] Will the Warlock/Paladin special class mount be obtained the same way as racial mounts???
[16:27] Kredit, Warlock/Paladin mounts will be quested for … normal mounts will be bought and skilled for
[16:27] Kat, Can I ask why we can’t jump off a Air Taxi? and what will happen if you LD while on one?
[16:28] Zion, jumping off would kill you .. as for LD, I don’t honestly have an answer although I suspect when you log back in you’ll still be in the air flying
[16:29] Hmm..Well compared to DAoC I remember you would fall of the horse in the place you LD…So i was just thinking
[16:30] Zion, I doubt they will do that in WoW as some of the places you will fly over will be way over your level .. or even over the ocean ect.
[16:29] Kat, sup:) After you get level 60, will there be a whole bunch of super-duper hard equipment to gain that can still make your character much stronger? Lots of 60 requirment armor/swords that take super hard quests?
[16:31] MJ, that’s the plan and much more although we are still working on high level content. The game has been created from the ground up .. meaning that they started working on lvl 1 stuff and progressed in that way … so lvl 60 content is still being developed.
[16:31] Katricia, do you know about the boat rides/flight times, how long they will actually take since its real-time?
[16:32] Zeeg, the amount of time depends on the trip. I’ve taken flights that have lasted seconds and then some that have lasted a minute or two .. it all depends on your origin and destination
Can the warlock summon mount to his friend?
[16:33] Pan, no … the mount will be soul linked with his master and wouldn’t lower itself to allow another on it’s back. I was picking flowers all around Ironforge earlier today with her lil’ Gnome Warlock. As an FYI: We’re just now in the process of working with our Battlefield PvP .. and are experimenting with Seige types of weapons
[16:43] the quests in the PVP areas will have better rewards I remember reading.. that still true?
[16:43] : Xora, much about the PvP system is uncertain as it’s still in development ..
[16:44] Kat, recently posted on a fansite…WoW will use the RPS(rock/paper/scissor) model for PvP, can you confirm?
[16:45] : Kredit it’s very hard for me to talk too much about PvP due to the fact that anything I would say would have a high likelyhood of changing .. as I said earlier, it’s still in development
[16:46] Kat, as of now, how many hours of solid leveling does it take to get to level 20?
[16:46] : I’m not sure MJ .. I don’t get very much time to play
[16:50] @kat is gold useful ? or will the moneysystem collaps like as in many mmorpgs
[16:51] looks into the future .. yes, money will be useful
[16:51] from what blizz has said, money will be very important and useful
[16:52] any ‘secret/unlocked’ tradeskills that wont be mentioned at release?
[16:52] : There’s a new skinning tradeskill used for .. skinning animals for their hides (imagine that!)
[16:53] will there be guns for any race?
[16:53] I believe guns for any race .. but only for specific classes
[16:54] 04Kat can you comment on Mage pets?
[16:54] : No
[16:55] Only kat may use colored text or emotes.
[16:55] dances around at her power to be the only one with pretty text colors
[17:03] as far as i know, i asked before about aura weapons, and they are apparently in… you can have a flaming sword, and it does extra damage, some unique weapons automatically get this as a trait, but some can be e
[17:03] Exactly Ghoul
[17:06] 12does anyone know what the troll moun
t will be?
The gnomes are already so cute .. seeing them on sheep would be great I’ve got to run folks .. sorry I couldn’t stay longer .. thanks Raal and all the good folks at blizzard guilds for inviting me .. have a great weekend y’all