Blizzard has sent a Press Release announcing that World of Warcraft has reached 3.5 Million Subscribers worldwide and after the launch in China, 1.5 Million Chinese subscribers have joined World of Warcraft. Read the Press Release below …
Elite Chaos has submitted 4 new movies of their adventures in Blackwing Lair, Onyxia, and Molten Core. A video shows the whole Ragnaros Event until his dead, and lastly the Horrigan PK movie shows some Cow hunting season spree of a Warrior with his Spinal Reaper, no pun intended to the poor Tauren that get owned. Check out our Wow Movies section
The latest Blizzard Insider newsletter enquires as to whether readers would be interested in purchasing Nintendo DS or Sony PSP versions of Diablo II, Starcraft and Warcraft providing a wireless multiplayer mode was included. Read more at GamesIndustry.biz Article
Blizzard Console (Starcraft: Ghost) is looking for a talented programmer with experience in audio programming for game consoles. The ideal candidate has shipped multiple console titles as an audio programmer.
* Experience coding multi-channel audio for game consoles.
* 3 years game programming experience.
* 2 years audio programming experience.
* Solid math skills.
* Fluent in C.
* Assembly programming experience.
* Windows tools experience.
* Next generation console experience.
This is a full-time position in Irvine, CA.
To apply, please send a cover letter, r?sum?, salary history/requirements in separate Word format documents to: firstname.lastname@example.org
Tigole wrote an apology for the bugs encountered in Blackwing Lair and made a logical explanation for the instance not getting tested in Public Test Servers(PTS as Tigole refers to):
I apologize for any bugs that you or your guild has encountered. It’s important for you to understand that the reason Blackwing Lair was intentionally held from the Public Test Realm was because of the repeated requests of this very community. Was that decision the right decision? At this point it is tough to say. While we have taken many jabs lately, I can say with complete faith that we did test the zone. No amount of internal testing, or PTR testing for that matter, can ever successfully replicate a live environment.
The endgame content is a very tricky beast. On the one hand, no one wants it spoiled. Due to the competitive nature of the guilds who attempt this content, they want it live at the same time, so they can all tackle it together and know that if they killed something first, they had the same chances everyone else had. Yet at the same time, this endgame hardcore community is probably the most vocal group of gamers playing WoW. While they have no problem posting things like “we’d rather not have BWL on the PTR and endure a few bugs” I question whether or not they really mean that.
When we put a dungeon like Dire Maul out, no one minds that we put it on the PTR. Everyone knows that Dire Maul will be beat the night it goes live. And the people who go to the PTR to test are usually made up of very hardcore players. So for Dire Maul, you get a very small percentage of hardcore players who have “spoiled” the dungeon yet it benefits everyone. No one complains about competitive advantage. But Blackwing Lair is targeted *solely* for the hardcore gamers. Knowing the zone is on the PTR would make most hardcore gamers and their guilds feel compelled to log into the PTR for the 1-3 weeks that the content is there to maintain their competitive edge. At the same time, they wouldn’t be progressing on their Live Realms. The content that they would be spoiling is for them… and when that content went live, it wouldn’t feel new or exciting or challenging. For example, these boards were in an uproar when Azuregos died on the Test Realm.
The decision to not put BWL on the Public Tezt Realm was done with the best intentions. I can see now that it is not true that many guilds would rather endure a bug than to have this content spoiled.
I apologize for any bugs and hope you can at least understand the dilemna that exists when it comes to testing the endgame content in World of Warcraft.
VUGames President Phil O’Neill claims that the business growth and recovery of Vivendi Universal, after the uncertainty in the past few years, is due to the success of Blizzard and World of Warcraft. Read more details at the following GamesIndustry.Biz Article
I think the results of that recovery are now really moving into what in ‘05 can be characterised as a growth year – and I would tell you that the real engine behind that growth is Blizzard Entertainment and World of Warcraft.
Well, two things. One is that I would politely disagree with your assessment – I’m not sure Blizzard is the jewel in the crown. I would suggest that it’s the crown. Blizzard is the crown; we have some nice rings and bracelets and other pieces of jewellery inherent in the company, but Blizzard, without a doubt, from a commercial standpoint and a creative standpoint, is the crown of Vivendi-Universal Games and from a go-forward standpoint, will clearly be the engine that drives Vivendi-Universal Games’ success.
Chaknor —from Elite Chaos Guild—submitted a video of his adventures inside Blackwing Lair as a preview of things to face in this new dungeon. Recommended for Fans who haven’t yet entered the dungeon.
“Elite Chaos invaded the long awaited Blackwing Lair on the patch day. What did we find? A whole slew of bugs to play around with. Despite running into seemingly impossible to overcome, encounter breaking bugs, we refused to succumb to them. After carefully analyzing the bugged boss fights, paying attention to every little detail, we were able to develop strategies to deal with the bugs. We then proceeded to defile the place, defeating Razorgore the Untamed and Vaelastrasz the Corrupt for the first time on Bleeding Hollow.” – Video submitted by Chaknor the Paladin President (Jonathan Witek)
Blizzard announced recently a hotfix
Watch the Video (Requires Windows Player 10 / WMV 60.9MB)
Tigole has announced a temporary hotfix implemented on Blackwing Lair until a more permanent solution can be created for next patch:
I thought I’d take a few minutes to clarify some issues with Blackwing Lair.
First, in regards to the Vaelanstrasz the Corrupted encounter, the way that it currently works is that once you begin the encounter (click through his gossip, watch the scene play out and aggro him) you have 1 hour to make as many attempts on him as you like, but if you fail, he plays his script, despawns and you cannot progress. This has always been the design behind this encounter and is very much intended. We will, however, be making a change in the near future to the encounter that will allow you to get a 1 hour attempt on him per day. Currently, you get a 1 hour attempt per instance reset. I’ll offer an explanation although I’m not sure it will make much sense. When the encounter went live and an issue with the door arose, we found a way to hotfix it. A hotfix is a change that we can make immediately to live realms without patching customers or bringing the servers down. However, the hotfix we were able to apply made it so that Vaelanstrasz would only be available once per instance reset. Without understanding how these events are scripted, it’s difficult to see how the two are related but they are. We already have it changed internally so that players will get 1 hour per day (rather than reset) but this change cannot go live without patching our players and restarting the servers. Hopefully, this patch will go out soon. In the meantime, it will be considered “working as intended” that the dragon is available for 1 hour per reset.
Regarding the lag that some are experiencing in Blackwing Lair, our Live Operations team is aware of these issues and analyzing them. Hopefully, we can make some fixes soon to help alleviate the lag.
These barren wastes hold nothing for the living, harboring only the bones of those who have fallen to the sun bleached land. The dusty earth thus serves as a savage battleground where armies can unleash their full might unhindered.
Download Duststorm a new Bonus map for Warcraft III: The Frozen Throne