Something very wrong must be going on in the Emerald Dream. Ysondre the Green dragon in Feralas yells: “The strands of LIFE has been severed! The Dreamers must be avenged!”. The animation of Green dragon breath is no longer a green steam. It is now a multiple-spitting of neon-green liquid that looks pretty cool. If you have the curiosity whether you can enter the Emerald Dream by running past the dragon, you will be surprised to go through the portal to find nothing on the other side. A new discovery made, however. After the green dragon killed me, my ghost form had a buff icon named Mark of Nature—“You have been weakened by death! Susceptible to Aura of nature for 15 minutes. In fact, every dragon has a special attack. It will be fun to experiment each dragon until a strategy can be found for subsequent farming. Test Server is plagued by debugg error messages on the left side of the screen. And some people reports the screen is stretched inwards slightly. NPCs are not targetable. Both issues are fixed by turning off all shaders and glow effects at the MENU>Video Settings until a permanent fix is implemented. I will update soon most of Silithus new stuff and some screenshots.
Tseric informed that Blizzard unleashed the Guardians of Blizzard to stop player from accessing the turn in of reputation with Zandalar Faction. It seems there is an exploit in Zul’Gurub. For those who do not know what a Guardian of Blizzard is, back on Closed Beta, Blizzard would place a massive Infernal of over 20 feet tall with the name Guardian of Blizzard. As soon as you got near a radius of 20 feet you would insta-die. Death aura. This would prevent players from accessing unreleased content like Silithus, Felwood and Winterspring were at one time during Closed Beta. A sight to behold and fear.
Tonight, we found an exploit that people were using to gain faction with the Zandalar Trolls with little to no effort at all. As such, we unleashed the Guardians of Blizzard from their cages to ensure that people were not getting too friendly with the Zandalar trolls without putting in their proper dues first.
We certainly apologize for the inconvenience this might have caused to our players but we felt it was in the best interest of our newest residents of Azeroth, the Zandalar Trolls, to do so.
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Stay tuned for an official announcement of Patch 1.8 in World of Warcraft US Test Servers. If you have the Test Server client, go login. Servers are live. After you install the patch, go to your account and copy your character onto the Test Server. Login and you are ready to go. Please, be aware that this patch notes are from Test Servers—which means this is not the final patch notes for the Retail Live servers as things will change due to bug fixes, balancing and new additions of content during the development of the final version. Emerald Dream instance may be very close on a upcoming patch after 1.9 based on what can be read. Check out the patch notes below:
Exploiters busted and ready for a Smackdown. Blizzard announced all servers will be restarted on Wednesday as a measure to stop a new discovered exploit. No further details about the exploit was mentioned, but promised to offer details at a later time after they have dealt with coding to counter it. All offenders will be suspended or banned from using
World of Warcraft. It is interesting how fast Blizzard detected the exploit and
acts quickly just after today’s Maintenance Schedule.
Tseric: “We will be issuing rolling restarts to all realms beginning at
4:00 AM PDT on 9/28/05. This will be done to close an exploit which we will
provide more information on at a later time.
In the meantime, our current GM policy, in terms of intended exploitation,
still stands and those in breach of said policy will be handled accordingly.”
Update: On Wednesday, Eyonix revealed the exploit was happening within Blackwing Lair:
“This morning we issued rolling restarts for all realms in order to apply a hotfix which closed an exploit in the Nefarian encounter located in Blackwing Lair. Each of the realms has been brought back up, and the hotfix successfully applied. We thank you for your patience and understanding in this matter.
To clarify from previous posts, Last night we hotfixed part of the Nefarian encounter. Specifically, you should no longer be able to stand on various parts of the geometry and cause the Drakonids, Nefarian or the skeletons to go into evade mode. Forcibly trying to put creatures into evade mode is considered an exploit, on any encounter. As for crediting serverwide first kills as legitimate or not, that’s not something that we’ve ever done. If we felt a specific guild was exploiting an encounter or had exploited an encounter to defeat it, our GM staff would contact them and take appropriate measures.”
We got word from a fan that Nefarian—black dragon from Blackwing Lair has been defeated for first time by Drama Guild from Shatterhand Realm(US Server). The item drops were very juicy as you can see below. Mcfizz, a level 60 Hunter Elf from Drama Guild said the following:
“One thing is for sure. We are a much stronger guild than we were when we first stepped foot into Blackwing Lair. The zone was difficult enough to make us better players by conquering it. As for the itemization, I know a lot of items were made with the hope of future improvements, and just me personally, don’t feel that the item loot reflects the difficulty of the mobs.
Compared to the Molten Core, only real point of reference, the zone and the boss fights are very creative and unique. It was not the old fashioned “tank it ‘n spank it” of Molten Core. All in all, I feel that Blizzard did a good job on the zone and have faith that Ah’Qiraj will release a lot smoother when Blizzard releases patch 1.9. Looking forward to it and Good Luck all in Blackwing Lair!”
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The Warcraft III Battle.net ladders have been reset. Along with the reset, Blizzard has introduced upgrades to the Automated Matchmaking (AMM) system and updated the ladder-map pools for all formats. For more information about Season III and the AMM changes, please visit their preview here.
Blizzard released a new preview for Silithus, promised to be a major quest hub on patch 1.8—this looks promising. Ah’Quiraj instance will open on the next release in patch 1.9. Based on the World of Warcraft storyline from Blackfathom Deeps down to Molten Core, everything points toward the Expansion having something to do with the awakening of the Old gods. Patch 1.8 finally introduces the long lost Explorer’s League Prospector Brann Bronzebeard as an NPC near the Scarabl Wall of Ah’Quiraj leading an expedition to study relics.
“Since the beginning of recorded history, Azeroth has seen the most terrible conflicts imaginable. The War of the Ancients and the Sundering of the World. The coming of the Tides of Darkness. The return of the Burning Legion, the Scourge of Lordaeron and the rise of the Lich King. Yet all this time, deep beneath the shifting sands of Silithus, an unspeakable horror has been lying in wait, ever patient, and ever enduring. Mortal hands are at work awakening an ancient menace that, once set lose, will shake the very foundations of this world. Evil is stirring where mortals were never meant to tread. The world is waiting for a champion to step forward and stop the coming darkness before it is too late.
The time has finally come for the hero to assume the role fate has bestowed upon him.
To learn more about the changes coming to Silithus, take a moment to read the Introduction to Silithus…”
Ancient forces stir in the heart of the Silithus desert – forces that have not been seen or felt for thousands of years. When the next content patch releases, adventurers will take note of a foulness that has seeped into the land of Silithus. This zone has been overhauled and is now major quest hub with episodic storylines that will send adventurers into its depths and past its borders. The redesign of this zone includes high-end outdoor quest areas for solo players, 5-man groups and mini-raids. Silithus is loaded with repeatable quests and bosses, providing a more casual alternative to dungeon raiding. Will you uncover the secrets of Silithus?
- Advance the story of Silithus through a brand new and exciting quest chain!
- Engage in solo, group and raid-level content as you fight the Twilight’s Hammer cult and their elemental masters in the Abyssal Council!
- Cenarion Hold – a brand new quest hub for both Horde and Alliance!
- All new triggered outdoor raid content!
- Repeatable quests which allow players to build their faction with the Cenarion Circle!
- Brand new Graveyard and Flight point for both factions!
Blizzard revealed the mystery band to play at the closing of BlizzCon Event through October 28-29 in Anaheim, California; where Starcraft: Ghost and World of Warcraft expansion will be features. The Offspring Band is gonna rock your socks off!
Blizzard announced that the closing-night concert at BlizzCon will feature multi-platinum recording artists The Offspring! The band established itself internationally with the hit singles “Come Out and Play (Keep ‘Em Separated),” “Self Esteem,” and “Gotta Get Away” from their 1994 album Smash, which went on to become the most successful independent release of all time. Most recently, The Offspring released Greatest Hits, a career-spanning compilation of their most memorable songs.
Visit the BlizzCon site to learn more about the event, scheduled for October 28 and 29 in Anaheim, CA, and check out the press release for more information about the closing-night The Offspring concert
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… and on the last day, he clapped and all farmers sobbed as their economy lowered down
Wow-Europe announced some changes made in the last Maintenance schedule that will limit the amount of instances per hour that a player can enter to. This move by Blizzard seems to serve as a smackdown to certain players. This will affect cheaters, multi-instance resetters and farmers most likely, since it doesn’t represent a big deal to normal players. Here is what Thundgot said:
“During this Wednesday?s weekly maintenance, we will be implementing code into the game that will limit the amount of unique instances a player can enter. This new code should relieve the realm wide instance instability issues for legitimate players that were caused by players trying to exploit the instances.
Since many have questions about how the new system works, and why it was implemented. The new system works like this; You can enter up to 5 unique instances per hour. If you try to enter a 6th instance in less than an hour after you entered the first, you will be blocked from doing so. You must wait 1 hour from the time you enter the first instance before you will be able to enter any others. This does not apply to PvP instances, nor do PvP instances count towards your total. The same goes for the Tram and officers’ barracks (which aren’t instances).”
After almost two months of procrastina—Coughs!—hard work, DarkNemesis finished Blizzplanet’s News Headlines coding. We hope that you find it useful. The Headlines above are divided by Game type: World of Warcraft, Starcraft: Ghost, Starcraft, Diablo II, Warcraft III. Soon, or hopefully sooner than later, Blizzplanet will have sub-sites for each game where we can provide content per game, from Lore, features, to files. Special thanks to Darknemesis, chief programmer and to Draco—Server Manager for fixing some technical issues with how Mysql databases were slowing down the site. Apologies for the downtime it caused while under maintenance.