Tickets to BlizzCon, Blizzard’s inaugural player convention, are now on sale. If you are interested in attending, you can buy tickets here. If you’d like more information about BlizzCon and what awaits you at the show, please be sure to visit the BlizzCon Web site.
Blizzplanet has access to 6 tickets that are not part of the ticket limit of 4,400. We are allowed to give these tickets to our visitors, willing to buy them, in case BlizzCon tickets are sold out. In the event tickets are sold out, simply contact me Here. Our allocated BlizzCon Tickets are available until 8am PDT on July 29, 2005. If you live near Anaheim, California, and want one of Blizzplanet’s tickets, feel free to contact me. I personally can’t attend to the event since I live in the Eastern coast. Some of the highlights of BlizzCon include:
- Q&A panels with the World of Warcraft? and StarCraft: Ghost developers
- BlizzCon Invitational Tournament featuring top Warcraft III and StarCraft professional gamers from around the world
- A separate LAN area stocked with PCs loaded with Blizzard games
- Contests in which die-hard gamers can compete for great prizes
- Custom BlizzCon merchandise in the BlizzCon store
- A special closing-night concert featuring a to-be-announced band
World of Warcraft continues to take the world by storm as it launches in yet another territory in Asia. On July 21, World of Warcraft goes on sale in Singapore, making the island nation the third territory in Asia to support World of Warcraft and the sixth region worldwide, after North America, Australia and New Zealand, Korea, Europe, and China. We welcome our friends from Singapore into the world of Azeroth and look forward to many great adventures together. Read more here.
GameInformer interviewed Blizzard and their new console division Swingin’Ape Studios about Starcraft: Ghost. Although no release date has been confirmed, Blizzard presumes the game might be ready by the first half of 2006. Two new things are revealed about Starcraft II, the Starcraft franchise has sold 9 million copies to date, and there is no current development of Starcraft II yet. Blizzard does have a concern on revisiting the franchise with a sequel. With the sales of the original series, I am very impressed they haven’t started Starcraft II development with such a success record. Starcraft: Ghost, as stated by Blizzard, is not Starcraft II, and when Blizzard is ready to make an announcement of Starcraft II, the media will be informed. Additionally, Blizzard told GameInformer that there are plans for more Console games made by their recently acquired Console Division. We should keep a close eye on BlizzCon 2005(October 28-29) for any new announcements. Starcraft: Ghost’s release date could possibly be revealed at Blizzcon; and furthermore, it is no secret that Blizzard North has been working on a game—as revealed few months after the executives resigned on 2003.
GameInformer has 3 new Movies of Starcraft: Ghost. The first movie is a 3D animated cinematic showing Marines, and Firebats fighting an Ultralisc, and additionally two movies showing Single Player and Multiplayer action. The Multiplayer movie looks promising and hot!
GFraizer added a new Download of the classic Intro music soundtrack from Warcraft II. This will bring pleasant old memories indeed.
Blizzard has sent a Press Release announcing that World of Warcraft has reached 3.5 Million Subscribers worldwide and after the launch in China, 1.5 Million Chinese subscribers have joined World of Warcraft. Read the Press Release below …
Elite Chaos has submitted 4 new movies of their adventures in Blackwing Lair, Onyxia, and Molten Core. A video shows the whole Ragnaros Event until his dead, and lastly the Horrigan PK movie shows some Cow hunting season spree of a Warrior with his Spinal Reaper, no pun intended to the poor Tauren that get owned. Check out our Wow Movies section
The latest Blizzard Insider newsletter enquires as to whether readers would be interested in purchasing Nintendo DS or Sony PSP versions of Diablo II, Starcraft and Warcraft providing a wireless multiplayer mode was included. Read more at GamesIndustry.biz Article
Blizzard Console (Starcraft: Ghost) is looking for a talented programmer with experience in audio programming for game consoles. The ideal candidate has shipped multiple console titles as an audio programmer.
* Experience coding multi-channel audio for game consoles.
* 3 years game programming experience.
* 2 years audio programming experience.
* Solid math skills.
* Fluent in C.
* Assembly programming experience.
* Windows tools experience.
* Next generation console experience.
This is a full-time position in Irvine, CA.
To apply, please send a cover letter, r?sum?, salary history/requirements in separate Word format documents to: firstname.lastname@example.org
Tigole wrote an apology for the bugs encountered in Blackwing Lair and made a logical explanation for the instance not getting tested in Public Test Servers(PTS as Tigole refers to):
I apologize for any bugs that you or your guild has encountered. It’s important for you to understand that the reason Blackwing Lair was intentionally held from the Public Test Realm was because of the repeated requests of this very community. Was that decision the right decision? At this point it is tough to say. While we have taken many jabs lately, I can say with complete faith that we did test the zone. No amount of internal testing, or PTR testing for that matter, can ever successfully replicate a live environment.
The endgame content is a very tricky beast. On the one hand, no one wants it spoiled. Due to the competitive nature of the guilds who attempt this content, they want it live at the same time, so they can all tackle it together and know that if they killed something first, they had the same chances everyone else had. Yet at the same time, this endgame hardcore community is probably the most vocal group of gamers playing WoW. While they have no problem posting things like “we’d rather not have BWL on the PTR and endure a few bugs” I question whether or not they really mean that.
When we put a dungeon like Dire Maul out, no one minds that we put it on the PTR. Everyone knows that Dire Maul will be beat the night it goes live. And the people who go to the PTR to test are usually made up of very hardcore players. So for Dire Maul, you get a very small percentage of hardcore players who have “spoiled” the dungeon yet it benefits everyone. No one complains about competitive advantage. But Blackwing Lair is targeted *solely* for the hardcore gamers. Knowing the zone is on the PTR would make most hardcore gamers and their guilds feel compelled to log into the PTR for the 1-3 weeks that the content is there to maintain their competitive edge. At the same time, they wouldn’t be progressing on their Live Realms. The content that they would be spoiling is for them… and when that content went live, it wouldn’t feel new or exciting or challenging. For example, these boards were in an uproar when Azuregos died on the Test Realm.
The decision to not put BWL on the Public Tezt Realm was done with the best intentions. I can see now that it is not true that many guilds would rather endure a bug than to have this content spoiled.
I apologize for any bugs and hope you can at least understand the dilemna that exists when it comes to testing the endgame content in World of Warcraft.
VUGames President Phil O’Neill claims that the business growth and recovery of Vivendi Universal, after the uncertainty in the past few years, is due to the success of Blizzard and World of Warcraft. Read more details at the following GamesIndustry.Biz Article
I think the results of that recovery are now really moving into what in ‘05 can be characterised as a growth year – and I would tell you that the real engine behind that growth is Blizzard Entertainment and World of Warcraft.
Well, two things. One is that I would politely disagree with your assessment – I’m not sure Blizzard is the jewel in the crown. I would suggest that it’s the crown. Blizzard is the crown; we have some nice rings and bracelets and other pieces of jewellery inherent in the company, but Blizzard, without a doubt, from a commercial standpoint and a creative standpoint, is the crown of Vivendi-Universal Games and from a go-forward standpoint, will clearly be the engine that drives Vivendi-Universal Games’ success.