Tricia Gray [new Public Relations Director of Flagship Studios]—informed us of the latest news concerning the game that has undergone almost two-years of development. Tricia announced the name of the upcoming game and a new article to be published on PC Gamer Magazine. Read what Tricia forwarded to us:
Flagship Studios is pleased to announce that PC Gamer magazine will
present our first game, “Hellgate: London?”, as the cover story in their
May issue. It will hit US newsstands during the next two weeks. The PC
Gamer cover image is now up on our website.
This game will most likely be available on both PC/Mac computers, for cross-platform compatibility has been a constant equation in their previous games. It is something we would like to ask Flagship Studios in a future interview. As mentioned on the FAQ page, Mac will be considered after the game is finished.
Will your game be available for the Macintosh?
We are currently focusing all of our energies on creating a great game for the PC and have not yet discussed our long-range plans for support on the Macintosh. We do come from a tradition of supporting the Mac with our games, and we will certainly be keeping such a great, passionate base of gamers in our thoughts as the game progresses.
Hellgate London is expected to be a successful and popular game—based on their track record of mind-blowing 13 million copies of Diablo? and Diablo II? sold worldwide.
We wish Flagship Studios luck in their current endeavours, and hope that you keep track of their work. Get PC Gamer(May 2005 Edition) in the next couple of weeks, at a newsstand near you, to find out more. Click the image for the PC Gamer cover. More details below:
We just added some of the lore that players can find everywhere in World of Warcraft locations like Southshore, Booty Bay, Scarlet Monastery and Darkshire. These books contain official lore of past and present of World of Warcraft. You can read the story of Medivh’s mother as a Guardian of Tirisfal that defeated Sargeras, the story that tells the trolls found the Well of Eternity and evolved with its magics becoming Night Elves in The Two Empires story. Or the story of how the Titans created Azeroth and the defeat of the Old gods. We added 22 books of Wow lore for your enjoyment. You can access the books in our new Wow Lore section at the navigation bar.
National Public Radio, heard by millions of listeners across the country, recently profiled World of Warcraft on air and online. Reporter Robert Holt gave World of Warcraft a rave review on the program All Things Considered, and wrote a follow-up review on the NPR website. Go here to read the review, which claims that World of Warcraft is the best of all MMORPGs. You can also find a clip from the recently-aired All Things Considered segment via the web review.
Reuters—EA Games blamed their quaterly losses on the success of World of Warcraft, GTA and Halo 2; and weak performance of older games and shortages of game consoles that spur new game sales. EA reported a share drop of 13% on Q4. P.J. McNealy, an American Technology Research Analyst said: “It certainly doesn’t bode well for the rest of the sector”. That translates to questioning that . . . if a colossus like EA Games is facing trouble, all other smaller developers in the game industry might have serious losses. You can read more Here
Yet, another new job opening for Swingin’ Ape Studios, Blizzard-assigned developer of Starcraft: Ghost. They are looking for a Senior Engine Programmer. This really makes me speechless. Why would they want a Engine Programmer? Are they rebuilding the game from scratch? Are they upgrading the engine to support Multiplayer?
Senior Engine Programmer
We’re looking for a talented engine programmer with at least 3 years of professional game coding experience and a minimum of 2 years of hands-on experience writing efficient core engine code (directly to hardware, not through 3rd-party APIs). Strong math skills are required.
We are interested in candidates who have the demonstrable ability and passion to develop high-quality games, and who have a strong desire to work in a team environment. Must be a U.S. citizen, or possess the right to work in the United States. If you have all of the requirements listed above along with the desire to be part of an extremely talented and hard working game development team, send us your resume today!
Read the Contact info below if you wish to send your resume and demo.
At 5:00 AM PST, Blizzard will initiate the Scheduled Maintenance and the new promised Content patch will be released. Dire Maul and two outdoor raid bosses: Azuregos(in Azshara) and Lord Kazzak(Tainted Scar in Blasted Lands) will be available. Meeting Stones located near Instance zone-in will now make it easy to search and find a group. Dungeon group caps are introduced. Most dungeons will only have 10 players maximum cap, except Onyxia at 40 and Blackrock Spire with 15 raid players. Diremaul will have a cap of only 5 players. There is an extensive Patch note with all the new additions, and bug fixes.
A new job position for a Level Designer was announced by Swingin Ape Studios, who is leading the development of Starcraft: Ghost with supervision of Blizzard’s Rob Pardo & Chris Metzen. The job position highlights Multiplayer level design a plus. Seeing as all Blizzard games have multiplayer features, it is no surprise that Blizzard could be considering multiplayer in Starcraft: Ghost for console gamers.
After the sudden leave of Nihilistic from the project, Blizzard assigned Swingin Ape Studios to follow up development of Starcraft: Ghost few months ago(July 7, 2004). Although Blizzard has not officially confirmed Multiplayer features for Starcraft: Ghost, the job opening may suggest that Blizzard and Swingin’ Ape Studios are studying the possibility of adding Multiplayer capabilities to the Console game. The previous game by Swingin’ Ape Studios was Metal Arms—featuring 7 Multiplayer modes.
Few days ago, we informed that Gamesindustry.biz’s Starcraft: Ghost interview with Paul Sams—Blizzard Vice President of Business Operations—mentioned that they seek multiplayer capabilities to all their future games; indirectly implying that the same applies for this console game.
Gamesindustry interview excerpt
“Paul Sams: We want to continue to create great singleplayer product, but that has incredible, compelling multiplayer play that has competitive components. We think that that is another element of the future that we really want to focus on , and we think that we’ve done a pretty decent job at it so far.”
Let’s cross our fingers! We have the Job Opening for you to read …
Blizzard announced a brand-new Diablo Fan Art contest with spectacular prizes with up to 10 winners. Make sure to click the rules page when you read the announcement. This leave me wondering if Blizzard North is soon to make an announcement of their unveiled Game in progress. Hmm …
” Blizzard Entertainment is proud to announce our first Diablo Fan Art Competition. Starting 3:00 P.M. PST on Friday, March 18, through 12:00 P.M. PST on Monday, April 18, we will be accepting submissions for our Diablo Fan Art Competition. The time has come for all you artists to unleash your inner demon and show us just how awesome your artistic talents truly are. All you have to do is draw any monster from the Diablo universe in a recognizable scene from the world of Sanctuary and submit your work via the Fan Art Submission form. The artwork of the 10 winners will be displayed on the Blizzard.com fan art webpage, Battle.net, the Areat Summit, and the Blizzard.com home page! We will be giving away a massive amount of rare loot as well, including a limited edition Diablo lithograph, the Diablo Battle Chest, Diablo action figures, books, and more! So, conjure up the most hellish artistic talents that lurk inside of you and get to it!”
Swingin’ Ape Studios keeps looking to expand their developing personnel for Starcraft: Ghost. This time a 3D artist is needed. We have the Job Opening requirements. If you have experience in 3D and have worked for Game Developers for 3+ years, take a look …
Many rumors arised few months ago with different interviews concerning the reason Nihilistic departed the development of Starcraft: Ghost. It seems that Nihilistic had committed to develop a game with EA, and the development of Starcraft: Ghost had been delayed for too long, clashing with the EA development schedule.
Nihilistic announced their new game under development with EA Games:
” REDWOOD CITY, Calif.—(BUSINESS WIRE)—March 15, 2005—Electronic Arts (Nasdaq:ERTS – News) announced today that Marvel Nemesis(TM): Rise of the Imperfects(TM) under the EA GAMES(TM) brand will be released this fall for the PlayStation(r) 2 computer entertainment system, Xbox(r) videogame system from Microsoft, the Nintendo GameCube(TM) and the PSP(TM) handheld entertainment system. The game will feature Super Heroes(TM) from the Marvel Universe as well as a new set of characters created through collaboration with EA and top comic book industry talent.”
“Marvel Nemesis: Rise of the Imperfects is currently under development by Nihilistic Software”
Full Nihilistic Game premier interview at Gamespot. (click the link)
Now if we analyze the capabilities of Swingin’ Ape Studios, their previous game Metal Arms has 7 Multiplayer Modes. Their latest job opening requests a candidate to take the position of Level Design with Multiplayer level design experience a PLUS, as you can read in our previous news. Read more details below . . .